test content
What is the Arc Client?
Install Arc

KDF needs more counters to stealth

124

Comments

  • iskandusiskandus Member Posts: 1,062 Arc User
    edited February 2014

    TDF gives Fed/FRoms +20 Starship Sensors all the time and the nifty boost every 3 minutes. And sure, a FRom in a T'varo can use the TDF while cloaked...they can still layer TS/HY/BO and ruin a BoP's day because of how fragile the BoP is compared to say the FRom in his/her T'varo seeing a KRom T'varo. The TDF makes noise though - it's pretty damn loud, to be honest.

    But in the end, it's pretty much overkill on the Stealth Detection/Perception angle - because of how much Stealth has been nerfed and how much Perception/Stealth Detection has been buffed since LoR.

    I see the problem, you are getting your facts wrong to begin with. TDF has a base CD of only 1.5 minutes or 90 seconds, not 3 minutes. It also lasts 30 seconds and the CD starts the moment you activate the ability, making the effective CD only 1 minute.

    Further to that, TDF's CD can be reduced with MACO set bonus and Elite Fleet Deflector such that your effective CD is only 48 seconds. In other words, TDF can be activated as often as a boff ability that normally has 1 minute CD with an inclusive duration of +/- 12 seconds similar to APO, Tykens Rift and etc.

    And it's not a nifty boost. Here is my SDR at various stages :

    At rest, Aux = 101, SDR = 97.52

    With EPTA 1, Aux = 125, SDR = 119.69

    With EPTA 1, Aux = 125, w/ Sensor Scan = 718.13

    With EPTA 1, Aux = 125. w/ Sensor Scan + TDF = 1152.34

    TDF boosted the the overall SDR by well over 400+, definitely not nifty by any definition.

    This build no longer uses any Starship Sensor Probes consoles, however if I use the JHadar Mk XII deflector, here is what the highest SDR will be : SDR = 1347.66

    I know a Fed Sci in a Fleet Nebula with TDF + TDG went as high as 1700+, though I don't know what deflector he was using or what consoles he was using.

    The JHadar Mk XII deflector does make a big difference. But I am not obsessed over SDR and more interested in overall balance. So I usually swap between MACO, Adapted MACO and JemHadar set, mixed with a Fleet Engine somewhere in the mix or not at all. Right now, I am experimenting with strategies involving Heavy Graviton Beam so it's pretty much just the MACO set, at the expense of SDR. Only spent like 30 minutes in Kerrat tonight but I could still see all those HOBO cloaked and warn the Feds in #10 about them. I will usually swap into JHadar set only when I am having trouble tracking a ship in particular, especially if they have multiple sensor jamming abilities like Jam Sensors and AMS and/or using Alpha Deception console. Other than that, SDR at 1150 is enough. You may think this is overkill but it isn't. Klinks in Kerrat run very fast and most of them speed away like Olympic Gold winning sprinters when in trouble. Once they run away far enough, you lose track of them. Ideally, you want to print Sensor Scan on them as S.Scan decreases their stealth, at which point, their actual stealth will likely fall well below the base 5000 stealth of a basic cloak, likely even lower than the level of stealth given by MES or MEF (4850 or so). It becomes much easier to track even if they manage to get away outside of firing range.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited February 2014
    Warbirds have ~50-55 more Stealth Value than the KDF do. That's ~1km more Stealth Distance.

    Subterfuge does not stack.
    Infiltrator does not stack.
    Subterfuge and Infiltrator do not stack with each other.

    For that matter, Pirate does not stack - nor does Subterfuge, Infiltrator, and Pirate stack.

    Roms do not have any superiority in Stealth Value from BOFFs (they do have other benefits from their BOFFs related to Stealth, but not in Stealth Value)...it's just the ~50-55 Stealth Value that Warbirds have over any of the KDF/Fed cloaks.

    TDF gives Fed/FRoms +20 Starship Sensors all the time and the nifty boost every 3 minutes. And sure, a FRom in a T'varo can use the TDF while cloaked...they can still layer TS/HY/BO and ruin a BoP's day because of how fragile the BoP is compared to say the FRom in his/her T'varo seeing a KRom T'varo. The TDF makes noise though - it's pretty damn loud, to be honest.

    But in the end, it's pretty much overkill on the Stealth Detection/Perception angle - because of how much Stealth has been nerfed and how much Perception/Stealth Detection has been buffed since LoR.

    Hell, with ET still being useless against DOFF'd VM - the number of ships that can AtB CPB - zippy ships with R-TBR - folks just running one of the Jem Deflectors (Mk XI or Mk XII) - folks working in some rank of EPtA - the expanded range (non-visible) of GWs - coordinating/triangulating a cloaker's position with pets...etc, etc, etc...running TDF's overkill, imho, for how bad off Stealth is. What seems like forever ago, I ran a dedicated Snooper - cause some folks were just damn difficult to find...that was forever ago...Stealth got nerfed hard because of all the tears last year.

    The TDF makes a huge difference for snooping still it seems, but I will try testing with and without it more and compare stealth from KDF and a rom. My rom is almost never seen while cloaked though except from snoopers using TDF and my rom has 0 points in stealth so that warbird advantage seems to help a lot too although I will also test this more.

    Stacking may be nerfed, but stealth is still pretty OP considering its only dedicated fed snoopers with TDF that are the only ones finding them often.
    Tala -KDF Tac- House of Beautiful Orions
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    iskandus wrote: »
    I see the problem, you are getting your facts wrong to begin with. TDF has a base CD of only 1.5 minutes or 90 seconds, not 3 minutes. It also lasts 30 seconds and the CD starts the moment you activate the ability, making the effective CD only 1 minute.

    Entirely possible - I no longer have any Fed toons to check it on and just went with the 180s on the Wiki.
    iskandus wrote: »
    Further to that, TDF's CD can be reduced with MACO set bonus and Elite Fleet Deflector such that your effective CD is only 48 seconds. In other words, TDF can be activated as often as a boff ability that normally has 1 minute CD with an inclusive duration of +/- 12 seconds similar to APO, Tykens Rift and etc.

    I'd report that to Bort or Hawk...if you know what I mean.
    iskandus wrote: »
    And it's not a nifty boost. Here is my SDR at various stages :

    At rest, Aux = 101, SDR = 97.52

    With EPTA 1, Aux = 125, SDR = 119.69

    With EPTA 1, Aux = 125, w/ Sensor Scan = 718.13

    With EPTA 1, Aux = 125. w/ Sensor Scan + TDF = 1152.34

    TDF boosted the the overall SDR by well over 400+, definitely not nifty by any definition.

    400 SDR is 200 Perception is 4km.

    nifty: adjective: very good, useful, or attractive

    4km is pretty nifty, no?
    iskandus wrote: »
    This build no longer uses any Starship Sensor Probes consoles, however if I use the JHadar Mk XII deflector, here is what the highest SDR will be : SDR = 1347.66

    I know a Fed Sci in a Fleet Nebula with TDF + TDG went as high as 1700+, though I don't know what deflector he was using or what consoles he was using.

    The JHadar Mk XII deflector does make a big difference. But I am not obsessed over SDR and more interested in overall balance. So I usually swap between MACO, Adapted MACO and JemHadar set, mixed with a Fleet Engine somewhere in the mix or not at all. Right now, I am experimenting with strategies involving Heavy Graviton Beam so it's pretty much just the MACO set, at the expense of SDR. Only spent like 30 minutes in Kerrat tonight but I could still see all those HOBO cloaked and warn the Feds in #10 about them. I will usually swap into JHadar set only when I am having trouble tracking a ship in particular, especially if they have multiple sensor jamming abilities like Jam Sensors and AMS and/or using Alpha Deception console. Other than that, SDR at 1150 is enough. You may think this is overkill but it isn't. Klinks in Kerrat run very fast and most of them speed away like Olympic Gold winning sprinters when in trouble. Once they run away far enough, you lose track of them. Ideally, you want to print Sensor Scan on them as S.Scan decreases their stealth, at which point, their actual stealth will likely fall well below the base 5000 stealth of a basic cloak, likely even lower than the level of stealth given by MES or MEF (4850 or so). It becomes much easier to track even if they manage to get away outside of firing range.

    IMHO, 2pc MACO and [SciCdr] affecting the CD of TDF would be a bug...one of the many CD reduction issues that the Devs have been tracking down and addressing. Which is where you would see the 2.5% of the TDF vs. the 2.0% of the Jem Mk XII at play - with one being 2.0% all the time and one being 2.5%...up 30s down 60s.

    Base Stealth is not 5000. Base Stealth is 4925...with 125 Aux that will go to 5050 and they can get another 75 from a Pirate, taking it to 5125. Base Perception is 5000...EPtA not only boosts Aux which boosts SDR, but it also provides a flat bonus to Perception Range. It no longer provides a direct SDR bonus - it provides an unlisted Perception boost. Cryptic doesn't give us a Perception stat - it has to be calculated (vonamicus has put a formula together for determining it).

    An SDR of 1150 would give you 5575 Perception. Vs that 5125 you may see from the KDF cloaker, you're looking at 9km viewable distance...plus the 3km or so you're getting from the EPtA1 - you should be able to see them at 12km.

    With 109 Starship Sensors (99 + Astrophysicist) and 125 Aux, a non-Sci Vessel would be looking at 104.5 SDR (Sci would be looking at 313.5 SDR). Scan with 109 Sensors would provide 522.5 SDR (627 non-Sci / 836 Sci). The Jem Mk XI would add 127.25 to that (754.25 non-Sci / 963.25 Sci). At this point, we're looking at the following Perception values (non-Sci: 5377.125 / Sci: 5481.625) meaning that vs. that 5125 cloak we've got the following Perception ranges (non-Sci: 5.0425km / Sci: 7.1325km)...before adding in the boost from using EPtA1...another 3km, eh? 8km / 10km.

    That's just the Mk XI Jem Deflector...not the Mk XII (can't remember the itemvalue on the Mk XII). It's also curious that you're seeing 400ish from the TDF (that suggests it either has a damn high itemvalue or the bonus is higher than listed).

    But yeah...like I said - that's a boat with no Starship Sensor consoles - 9 Ranks in Starship Sensors, the Astrophysicist Trait, hitting Sensor Scan with EPtA1...and a non-Sci has an 8km viewable distance while a Sci is out to 10km. Run the Mk XII and maybe EPtA2...still don't need the multiple Sensor consoles or to put all sorts of effort into it...

    The guy with 1700+ SDR? 1700 would be 5850 Perception...14.5km vs. that 5125 cloak. Well, that's before any EPtA. It could be 17.5km, eh?

    Back when I had my Snooper Zark (Astrophysicist, 9 Starship Sensors, Jem Deflector Mk XI, 4x VR Mk XII Sensors, Tachyon Detection Grid, EPtA1, Sensor Scan) - he had 2258.10 SDR = 6129.05 Perception + 3km from the EPtA1 (could say 6279.05, even though the EPtA1 did not add to SDR and thus did not add to Perception, it added the 3km to the Perception distance)...~23km viewable distance. But it was generally pointless and overkill, when as I pointed out - you can get 10km without the Sensor Consoles or the TDG. Find a juicy target, wait - somebody's going to come looking for them - SNB, DOFF'd VM - they die...

    ...hence the overkill aspect.

    It doesn't take much to Snoop because of how much Stealth has been nerfed and Stealth Detection/Perception buffed.

    Heck, speaking of EPtA, eh? It's still bugged. It neither adds to Starship Stealth nor Stealth Value...it's a one-sided buff, only affecting those looking and not those trying to hide.
    marc8219 wrote: »
    The TDF makes a huge difference for snooping still it seems, but I will try testing with and without it more and compare stealth from KDF and a rom. My rom is almost never seen while cloaked though except from snoopers using TDF and my rom has 0 points in stealth so that warbird advantage seems to help a lot too although I will also test this more.

    Stacking may be nerfed, but stealth is still pretty OP considering its only dedicated fed snoopers with TDF that are the only ones finding them often.

    5184.4 Stealth at 125 Aux, 0 Ranks of Starship Stealth, +8.8 Starship Stealth (KHG Deflector), and +150 Starship Stealth (coming from somebody's Sub or Infil).

    Base: 4925
    125 Aux: +125 = 5050
    Sub/Infil (+150 Starship Stealth): +75 = 5125
    KHG (+8.8 Starship Stealth): +4.4 = 5129.4

    5184.4 - 5129.4 = 55

    55 Stealth Value is what's being provided by the Warbird.

    5246 Perception at 125 Aux, 3 Ranks of Starship Sensors, Astrophysicist, and Sensor Scan (+4.1%). EPtA1 adds 3km, giving it the equivalent Perception of 5396.

    5396 - 5184.4 = 211.6 / 50 = 4.232km

    Willard can see himself at just over 4km just with 125 Aux, 65 Starship Sensors, and a crappy +4.1% Sensor Scan.

    He could see a BoP at 5.2km. If I slotted a Jem Mk XI Deflector instead of the KHG, it's out to 6km for the BoP.

    It's kind of epic /facepalm, imho, what Cryptic has done to Stealth.

    Like I said (I think I did), one of the best hunters I ran into was a guy in a Jem Dread...cause it just doesn't take much to be able to see folks out to 10km+...

    Have to remember, when they killed the stacking of BOFFs - they took away ~375 Stealth from folks (~7.5km of Stealth distance). Working that back, Snoopers needed an additional 750 SDR to cover it.

    Fully expected them to nerf the overall stacking but was flabbergasted when they eliminated all the stacking. Expected them only to allow a single Sub, Infil, and Pirate...which would have provided +450 Starship Stealth or +225 Stealth Value as opposed to the +900 Starship Stealth or +450 Stealth Value. But they dropped it to +150 Starship Stealth or +75 Stealth Value. Meanwhile, they'd boosted the Hell out of Stealth Detection to deal with those high Stealth Values...and yeah, it doesn't take much to see a cloaker now.

    And yeah, like I mentioned earlier - with EPtA still bugged and not providing any boost to Stealth...it's just meh, whatever - why bother, eh?

    And also like I said earlier, 2pc MACO and [SciCdr] reducing the CD on TDF sounds like a bug as well...could be wrong on that, but it would be nifty if Bort or Hawk could clarify that one...

    edit: Heh, now to go try to put Willard back together again...lol.
  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited February 2014
    iskandus wrote: »
    LMAO. By all means, please do dust off your KDF fleet. Kerrat is not Arena. If you think your 5-man team is going to stand any better chance than HOBO or ISC from being poached, you are beyond delusional especially considering how rusty all of you would be in ships that you don't usually play with and in environment that you are not very familiar with. Once you are KDF, all of your stealth detection tactics go out of the window. And please do bring your snooper(s) in a KDF. If there is a way to make effective snooper, the HOBO and co. would have already done so. Do you seriously believe you are smarter than all these people!? :rolleyes:

    This is perfect case of somebody who is overconfident / who think they are invincible. Mind you, in most cases, Feds can fend off KDF premades in Kerrat because there are some really good Fed regulars there and Feds usually have the advantage being more numerous. In any event, if angry Panda dare to show up in Kerrat as a group in KDF, I will make sure all the major public channels know about it and make sure a lot of Feds will come in to do some Panda hunting. Trust me, there will be no lack of takers who will be more than eager to avenge your deliberate and malicious pug stomping in the queues.


    Well I remember K'Vork. Made short work of him on my KDF tact.

    But hey, happy to get a full 5 man instead of pugging or teaming with Zenith. The only people you will be hurting are the poor people we have to kill until you show up.

    Not sure why you would call us out but if you think we don't have KDF ready toons you are sadly mistaken. If you think your Fed fail will save you; you are mistaken.

    Kkthxbai
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2014
    VD, what happens when you add more +stealth stuff

    Things like, MES from the KHG 3-pc gives +4743 stealth for a while
  • redz4twredz4tw Member Posts: 3
    edited February 2014
    I hope that Sad Pandas, the best of the best of the Federation PvP Fleets will show up in Kerrat because the most evul KDF Fleets are there to harass we poor Feds!
    Come on to play a real war, where guts and glory are better than teamworking!
    I'd like to see the terrific HOBOs, sure the best of the best evuls, vaporized by an OP Sad Pandas team...I have a dream!:cool:
    You know, you're really starting to TRIBBLE me off, It was kinda funny the first few times you referred to the KDF as "evuls" and I laughed, but now it's to the point you're just being a prick. Idk if you think it's funny or not but it's really annoying, give it a break. On topic: I've never seen someone in ker'rat who can find my mogai when it's cloaked, could be i'm never there when good players are there, idk. I love decloak vaping, so much fun xD
  • brandonflbrandonfl Member Posts: 892
    edited February 2014
    redz4tw wrote: »
    You know, you're really starting to TRIBBLE me off, It was kinda funny the first few times you referred to the KDF as "evuls" and I laughed, but now it's to the point you're just being a prick. Idk if you think it's funny or not but it's really annoying, give it a break. On topic: I've never seen someone in ker'rat who can find my mogai when it's cloaked, could be i'm never there when good players are there, idk. I love decloak vaping, so much fun xD

    Oh relax, he's just having fun and not trying to insult anyone.
    LOLSTO
  • mimey2mimey2 Member Posts: 0 Arc User
    edited February 2014
    VD, what happens when you add more +stealth stuff

    Things like, MES from the KHG 3-pc gives +4743 stealth for a while

    You can't.

    Stealth abilities like MES, MEF, Cloak, etc, cannot stack.

    If you use one, it cancels out another.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    VD, what happens when you add more +stealth stuff

    Things like, MES from the KHG 3-pc gives +4743 stealth for a while

    Couldn't answer on the MEF from KHG nor from MES the ability...neither QSM nor Warp Shadows show an increase (but as we all know, that could just be a tooltip issue).

    Edit: As I was previewing, saw that Mimey answered on the MEF/MES stuff.

    As for adding Starship Stealth in general, each point adds 0.5 Stealth Value. I was going to edit my post to reflect that before, but I was getting so ticked with the changes that took place that I tried to laugh it off and walk away. I'm asleep now, so heh - no room for ticked off.

    Base Perception1: 5000
    Base Stealth1: 4925

    Say we add the following to both: 50 Aux and 54 skill (whether Starship Sensors or Starship Stealth); separating for Sci and non-Sci (that's vessels, not careers)

    Perception2(S): 5046.2
    Perception2(nS): 5015.4
    Stealth2: 5002

    Let's kick that up to 125 Aux with 54 skill (whether Starship Sensors or Starship Stealth (no change in skill, just the Aux increase))

    Perception3(S): 5115.5
    Perception3(nS): 5038.5
    Stealth3: 5077

    Let's have Aux hold at 125 while kicking the skill up to 99 (whether Starship Sensors or Starship Stealth)

    Perception4(S): 5149.25
    Perception4(nS): 5049.75
    Stealth4: 5099.5

    So yeah, the non-Sci Vessel gets more and more SoL - while the Sci Vessel...well, let's look:

    P1 vs: S1: 1.5km
    P2 vs. S2: 0.884km
    P3 vs. S3: 0.77km
    P4 vs. S4: 0.995km

    Starship Sensors > Starship Stealth for the Sci Vessel vs. the cloaker. Heck, Sensors > Stealth in general - Ulti did a great thread here on that: http://sto-forum.perfectworld.com/showthread.php?t=916621

    As for all the math, I also want to say that's just me using somebody else's formula - it's not mine. I do a lot of grunt-math, but there are guys way smarter than me out there. The formula is by vonamicus and can be found in this thread: http://sto-forum.perfectworld.com/showthread.php?t=823621&highlight=stealth It's in this post: http://sto-forum.perfectworld.com/showpost.php?p=12099901&postcount=48

    That thread's a great example of me doing grunt-math while smarter guys make sense of what I'm doing...lol. With almost everything that I babble about, it's because of folks like bareel, queue38, frtoaster, and others noticing missing parts - correcting errors - or even just pointing out the way it works straight up.

    As an aside, for the life of me - I can't remember if the DSDs treat SDR as a Sci or non-Sci...and if that changes if you got into Tac Mode or not. Cause with them coming out with the 3pack...well...they could end up being the "choice" ship for PvP for those that like Escorts, eh? Or they might work their way in more if they don't completely replace them.

    Going with that ol' out of date joke about 2x JHAS and 3x Wells...imagine if it was just 5x of the 3pack DSDs, eh? Course, they'd have to be the Rom versions...meh.

    So yeah, I figure I'm just going to keep lazily lounging around over there (not sure where there is, it's not here) and wait for March, wait for S9, maybe even the Expansion...before stepping back into PvP. It's basically just maintenance mode - sit and wait. Heh, course I was tempted the other day to hit up Ker'rat...but luckily for me, PWOs were broken so I didn't. Thank you, Cryptic. :P
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited February 2014
    I'd report that to Bort or Hawk...if you know what I mean.
    IMHO, 2pc MACO and [SciCdr] affecting the CD of TDF would be a bug...one of the many CD reduction issues that the Devs have been tracking down and addressing. Which is where you would see the 2.5% of the TDF vs. the 2.0% of the Jem Mk XII at play - with one being 2.0% all the time and one being 2.5%...up 30s down 60s.

    I think you are away from STO for too long and forgot that MACO's 2 piece set bonus is meant to reduce CD on all powers by 5%. It has always reduced all powers, including Captain's abilities and all console power - the balance is that reduction is minimal at merely 5%. As for the Elite Deflector, it is meant to reduce all Sci powers CD by 10%, including Captain's abilities. TDF is a Sci ability, therefore, it qualifies. Think about it, nobody is going to use the MACO 2 pieces set if the CD is only meant to affect BOFF powers, it would render the set totally useless.


    400 SDR is 200 Perception is 4km.

    nifty: adjective: very good, useful, or attractive

    4km is pretty nifty, no?

    On its own, sure it doesn't sound like a whole a lot on paper. In conjunction with everything else, it makes a huge difference. Besides, I am not convinced the tooltip info on SDR reflects the reality entirely since Perception vs. Stealth has always been a little iffy. From experience, hitting EPTA and Sensor Scan rarely ever reveal anyone but the moment TDF is activated, the extra perceptions makes a significant difference - so much that in practice, I can tell you from actual experience that it is essential. That's why it's nice to do theoretical calculations or discussions on paper, until you actually test it out in real battles - not simulated ones - you won't really know it works or how your targets may react. For example, you mentioned TDF making a loud noise. Not sure the targets can actually hear it because, in my experience, some of the very alert Klinks appear to be totally oblivious to it. For example, Julius, who is always on the guard when I am around and expect TDF. Even just 3 days ago, TDF boomrang hit about 6KM from him, revealing not only him, ToeJam and several other cloaked Klinks in the vicinity - they all continue to travel like nothing happened. Of course, Julius went star dust seconds later being decloaked so close but totally unaware - I seriously doubt these alerted and experienced Klinks will not react to the sound of TDF, if as you said, it's very loud. At the risk of sounding like a broken records, there is a lot things you can know for sure only from actual combat.

    Base Stealth is not 5000. Base Stealth is 4925...with 125 Aux that will go to 5050 and they can get another 75 from a Pirate, taking it to 5125. Base Perception is 5000...EPtA not only boosts Aux which boosts SDR, but it also provides a flat bonus to Perception Range. It no longer provides a direct SDR bonus - it provides an unlisted Perception boost. Cryptic doesn't give us a Perception stat - it has to be calculated (vonamicus has put a formula together for determining it).

    A pirate? What's a pirate? :confused:
    An SDR of 1150 would give you 5575 Perception. Vs that 5125 you may see from the KDF cloaker, you're looking at 9km viewable distance...plus the 3km or so you're getting from the EPtA1 - you should be able to see them at 12km.

    That sounds about right, although like I said, if I feel a group of Klinks are being particularly elusive, I will swap into the JemHadar MK XII deflector, and quite possibly the entire JHadar Set for the Antiproton Sweep.
    With 109 Starship Sensors (99 + Astrophysicist) and 125 Aux, a non-Sci Vessel would be looking at 104.5 SDR (Sci would be looking at 313.5 SDR). Scan with 109 Sensors would provide 522.5 SDR (627 non-Sci / 836 Sci). The Jem Mk XI would add 127.25 to that (754.25 non-Sci / 963.25 Sci). At this point, we're looking at the following Perception values (non-Sci: 5377.125 / Sci: 5481.625) meaning that vs. that 5125 cloak we've got the following Perception ranges (non-Sci: 5.0425km / Sci: 7.1325km)...before adding in the boost from using EPtA1...another 3km, eh? 8km / 10km.

    Now, these calculations sound off. Case in point, there were Sci B'rels trying to track me specifically but they failed miserably. I think the numbers may be more or less correct but in practice, they don't hold in actual combat. Again, I am brining actual combat experience to supplement the theoretical discussion and here is why I think it's not working out in reality : Even B'Rel with enhanced battlecloak will momentarily lose their cloak when they activate Sensor Scan. It will immediately tip off their position or otherwise, alerted their potential targets. Another factor is the speed at which your targets move. It has happened very often that you can "see" a cloaked target but because at the speed they move, you only have a short window of opportunity to position yourself for an attack and that opportunity may be extremely short.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2014
    mimey2 wrote: »
    You can't.

    Stealth abilities like MES, MEF, Cloak, etc, cannot stack.

    If you use one, it cancels out another.

    That seems like a design error
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    iskandus wrote: »
    I think you are away from STO for too long and forgot that MACO's 2 piece set bonus is meant to reduce CD on all powers by 5%. It has always reduced all powers, including Captain's abilities and all console power - the balance is that reduction is minimal at merely 5%. As for the Elite Deflector, it is meant to reduce all Sci powers CD by 10%, including Captain's abilities. TDF is a Sci ability, therefore, it qualifies. Think about it, nobody is going to use the MACO 2 pieces set if the CD is only meant to affect BOFF powers, it would render the set totally useless.

    Um, haven't been away from STO at all. Just haven't PvP'd in 36 days or so...I've been in STO very much. Post #7000 on 12/31/2013 was when I stepped away from PvP (because I just couldn't take the /facepalm with what Cryptic was doing - just wasn't fun). This is going to be Post#7524...so er...yeah...I haven't been away from STO at all.

    I'm also very familiar with the 2pc MACO and [SciCdr]. You're not talking about ability CD reduction (mind you, 2pc MACO also reduces weapon recharge) - you're talking console CD reduction. If you've been following along with what's been going on of late, you'd have seen the changes to the T5 Rep Abilities and how they're not supposed to be affected by CD reduction. Tada...the question regarding whether console abilities should be affected by them. Not something that you or I can answer...thus the case of saying it would be nifty if Bort or Hawk or Gorngonzolla or somebody at Cryptic could chip in on that particular aspect of the conversation.
    iskandus wrote: »
    On its own, sure it doesn't sound like a whole a lot on paper.

    Again, why are you thinking that I'm dismissing it? I even provided the definition that I was operating with...as a good thing - an attractive thing. I know that terms can hold different meaning to different folks, that's why I went the extra step to include the definition I was operating with...to avoid any potential confusion.
    iskandus wrote: »
    In conjunction with everything else, it makes a huge difference. Besides, I am not convinced the tooltip info on SDR reflects the reality entirely since Perception vs. Stealth has always been a little iffy. From experience, hitting EPTA and Sensor Scan rarely ever reveal anyone but the moment TDF is activated, the extra perceptions makes a significant difference - so much that in practice, I can tell you from actual experience that it is essential. That's why it's nice to do theoretical calculations or discussions on paper, until you actually test it out in real battles - not simulated ones - you won't really know it works or how your targets may react.

    Hrmm, there are certain things that I'll bow off on - where I know that my applied knowledge isn't that great, that I've only got the spreadsheet stuff going for it...sort of thing - I'll gladly point folks to people that I believe hold that knowledge. Stealth/Perception's not usually going to be one of those things...it's where I've put the majority of my in-game time in with over the years. A pet project, you could say...
    iskandus wrote: »
    For example, you mentioned TDF making a loud noise. Not sure the targets can actually hear it because, in my experience, some of the very alert Klinks appear to be totally oblivious to it. For example, Julius, who is always on the guard when I am around and expect TDF. Even just 3 days ago, TDF boomrang hit about 6KM from him, revealing not only him, ToeJam and several other cloaked Klinks in the vicinity - they all continue to travel like nothing happened. Of course, Julius went star dust seconds later being decloaked so close but totally unaware - I seriously doubt these alerted and experienced Klinks will not react to the sound of TDF, if as you said, it's very loud. At the risk of sounding like a broken records, there is a lot things you can know for sure only from actual combat.

    It's how I knew s7rike was there when he was on Carter. I let him know I could hear him. It's how I knew you were there. It's why I kept saying you were doing it wrong and that you should talk to s7rike. It makes a very distinct sound - the same as TDG - but since you can't see anybody...you know it's TDF...and yep, if you hunt back through posts you'll see where I complained about TDF being usable by a Fed T'varo while cloaked. I let it slide, because for every s7rike there was - well, there were dozens upon dozens of players not like s7rike...so in the end, heh - it didn't really matter.
    iskandus wrote: »
    A pirate? What's a pirate? :confused:

    Nausicaans have the Pirate trait, which provides +150 Starship Stealth like Subterfuge or Infiltrator does.
    iskandus wrote: »
    Now, these calculations sound off. Case in point, there were Sci B'rels trying to track me specifically but they failed miserably. I think the numbers may be more or less correct but in practice, they don't hold in actual combat.

    The vast majority of numbers that folks provide regarding Stealth/Perception come from actual in-game testing since so little information is provided without doing that...
    iskandus wrote: »
    Again, I am brining actual combat experience to supplement the theoretical discussion and here is why I think it's not working out in reality : Even B'Rel with enhanced battlecloak will momentarily lose their cloak when they activate Sensor Scan.

    The T'varo blips as well. Use almost anything and you will blip. Good players pay attention for that - and - they can nail you with a TB if you're in range, hit you with a DOFF'd VM that will decloak you - hit you with all sorts of things. It's part of the fun, imho. There were folks that just slaughtered Willard because they could catch him in that blip...bastiches! Heh...
    iskandus wrote: »
    It will immediately tip off their position or otherwise, alerted their potential targets. Another factor is the speed at which your targets move. It has happened very often that you can "see" a cloaked target but because at the speed they move, you only have a short window of opportunity to position yourself for an attack and that opportunity may be extremely short.

    Which is where the more skilled players can take action...and the less skilled will usually complain on the forums. The whole L2P thing is not normally my thing by a long shot - but if there were folks out there that had no problem with Willard and there were folks that complained about Willard...with me doing nothing different - yeah, it's not Willard, it's them.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    That seems like a design error

    Hrmm, it's in line with the changes they made to Ground Stealth where you can't stack things.
  • ilhanskilhansk Member Posts: 620 Arc User
    edited February 2014
    This is going to be Post#7524...so

    You sure enjoy writing :P
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • iskandusiskandus Member Posts: 1,062 Arc User
    edited February 2014



    Again, why are you thinking that I'm dismissing it? I even provided the definition that I was operating with...as a good thing - an attractive thing. Yeah, I know I usually tell folks to avoid replying to you because you're a pesky troll and here I am replying to you...but I still haven't had enough caffeine to know better yet - well, I know better - but not enough caffeine to fight off the urge to reply....



    While I normally go to extreme lengths to make the case that I have no ego...lol...son, you've got no freakin' clue who you're talking to here do you?

    I don't understand why you are being so agitated and excitable. And you know what , your name calling is totally unnecessary and uncalled for, irrespective of what I might have said that could have cause offense. I didn't call you names, and have been politely disagreeing with you, nothing more. You should actually re-read what you wrote and what I wrote. Did I call or hint you are a troll? Nope. Did I call your or hint you have a big ego? Absolutely not. Did I call or hint you have no clue? Nope. On the other hand, your reply is full of insults. You got me totally confused as to what sets you off completely, which is bizarre. :confused: With that I bow out of this thread since I am only interested in an actual conversation not a shouting match of insults.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2014
    Hrmm, it's in line with the changes they made to Ground Stealth where you can't stack things.
    If you can stack stealthsight from bonus abilities and equipment, then you should also be able to stack stealth from bonus abilities and equipment. You give up a lot to use them, unlike species traits where you have few meaningful alternatives.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    ilhansk wrote: »
    You sure enjoy writing :P

    With all the time I spend cloaked, I have so much time to write! :P
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    iskandus wrote: »
    taking offense

    Isky, baby...you said that I'm nothing more than a spreadsheet warrior - that I have no applied knowledge of Stealth/Perception. That I'm all theory and no actual pew pew...

    ...I begged to differ. :D
  • edited February 2014
    This content has been removed.
  • edited February 2014
    This content has been removed.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited February 2014
    Captains,

    Perhaps we could dial back the combative tone in your banter a little bit?

    It's getting harder and harder to tell whether this is just trash talk as usual for the PvP forums, or if it's more serious than that.

    There are a few posts here that I will have to moderate if I get a complaint.

    Fair warning, if I have to moderate long, insult and math-filled posts that make my eyes bleed, I may not bother to pick out only the juicy parts to edit out.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • jaegernljaegernl Member Posts: 506 Arc User
    edited February 2014
    iskandus wrote: »
    For example, you mentioned TDF making a loud noise. Not sure the targets can actually hear it because, in my experience, some of the very alert Klinks appear to be totally oblivious to it. For example, Julius, who is always on the guard when I am around and expect TDF. Even just 3 days ago, TDF boomrang hit about 6KM from him, revealing not only him, ToeJam and several other cloaked Klinks in the vicinity - they all continue to travel like nothing happened. Of course, Julius went star dust seconds later being decloaked so close but totally unaware - I seriously doubt these alerted and experienced Klinks will not react to the sound of TDF, if as you said, it's very loud. At the risk of sounding like a broken records, there is a lot things you can know for sure only from actual combat.

    Confirming VD's assertion here. TDF is loud as hell. I'd go so far as to say it's one of the loudest buffs/consoles out there, together with the other Nebula console.

    Me not being able to hear it is probably because I'm listening to music or because I've got my sound muted when I'm watching a movie/series on my second screen while waiting for my cooldowns to reset, :P. Also, I'm on CET, so when you're on, it's rather late for me. I don't want to upset my roommates with loud space pew pew.
    Isaac the Adequate - Level 70 Oath of Devotion Paladin
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    bluegeek wrote: »
    Captains,

    Perhaps we could dial back the combative tone in your banter a little bit?

    It's getting harder and harder to tell whether this is just trash talk as usual for the PvP forums, or if it's more serious than that.

    There are a few posts here that I will have to moderate if I get a complaint.

    Fair warning, if I have to moderate long, insult and math-filled posts that make my eyes bleed, I may not bother to pick out only the juicy parts to edit out.

    Combative posts in this thread? Where? Nah, we're all good buds here. ;)

    Now, on the other hand - there's a thread over in the Builds section about Escorts...lol...which of the new Dyson suits should we wear while participating in that thread? :D

    edit: Lol, never mind - apparently somebody drew your attention to that thread before I posted this since you replied there before I posted this...lalalala.
  • edited February 2014
    This content has been removed.
  • edited February 2014
    This content has been removed.
  • edited February 2014
    This content has been removed.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    Just wanted to say, I checked with Cryptic on the CD/recharge reduction on the TDF that Isk mentioned and they've stated that it's working as intended...
    Thanks for the report. Investigating.

    Update:
    These look to both be working as intended.

    ...so yep, I'd say keep pushing for the KDF to have something there - cause as loathe as I am to increase the amount of Stealth Detection out there, there's a world of difference in the potential uptime because of the 2pc MACO and [SciCdr].

    Could you imagine one of the new Zen Rom DSDs with a Fed-aligned toon...sporting the TDF? Get a couple of F.Tvaro and whatever version of the ZR-DSDs rock the most...say goodbye to Ker'rat.

    Heh, course I visited Ker'rat yesterday for the first time in over a month...2 hours of wasted time, put me behind on my zillion grinds...but likely the most fun I've had in over a month. Meh...just can't give into it - just too much to be done. Fun be damned....
  • edited February 2014
    This content has been removed.
  • wolverine595959wolverine595959 Member Posts: 726
    edited February 2014
    Wanna have a real fun at Ker'rat? Join the good guys (we Feds) and...enjoy your explosions!
    Evul Klinguns!:eek:

    I remember a time where feds hardly ventured into Ker'rat. :D

    Well except for the unsuspecting ones :D
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2014
    PVP is the only thing in this game that makes me laugh. Everything else--and I mean everything else--is just a time-sink game that substitutes for Solitaire.
Sign In or Register to comment.