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RAMPANT SPECULATION!! Escort Targeting Computer

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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    It is kind of curious - there was so much said that could cause one to see red...hrmm, yeah - I guess it may have been overlooked. I still don't remember it. Was it in Part I or Part II? Cause for the life of me, I don't remember it in Part II at all...hrmm...Part I then?

    Still, a quick search of player posts over the years that have mentioned Targeting Computers - they pretty much look at +Acc and +CrtH. Quick searches of how they would come into play in other games - well - it's all pretty much about, well...Targeting. Increased chance of hitting the target.

    We've got the Starship Targeting Systems skill which provides Bonus Accuracy (which in turn can lead to increased Accuracy Overflow and thus +CrtD/CrtH).

    Something else that other games have done is increase the number of targets - perhaps - something that allows the player to hit more folks.

    Imagine Targeting Computer Standard...basically makes attacks like a form of CSV, or in the case of CSV being used - adds another target. FAW, likewise, eh? FAW hitting 3 instead of 2 targets? CSV hitting 4 instead of 3? Etc, etc, etc...

    Or maybe just the +Acc, eh? You know...so you could grab +Acc on any weapon with the ship, thus you could run with more +CrtD/CrtH mods on the weapons. Was the Nukara Particle Converter a test case for a Targeting Computer for Escorts? +10% Beams? Hrmm, maybe it would be along those lines...

    Common +Acc for a single weapon type.
    Uncommon +Acc for a single weapon type & some other bonus
    Rare +Acc for multiple weapon types
    Very Rare +Acc for multiple weapon types & some other bonus
    Ultra Rare +Acc for multiple weapon types & multiple other bonuses

    Yes, the speculation...could be fun.
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    majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited February 2014
    Also I highly doubt anyone is doing 10000 per SHOT, my fully buffed DHC base is around the 3K give or take.
    Sorry, that was poor wording on my part. Yes, I was referring to the dual heavy cannon fire cycle as a whole, not an individual dual heavy cannon. As far as I know, the only way to get each dual heavy cannon to hit for 10,000+ damage per shot is if you are abusing Attack Pattern Beta III stacking via recluse fighters. Which is going to be quite difficult to do in PvP due to Tactical Team.

    In my opinion, the biggest problem for Escorts right now is Dual Heavy Cannons themselves. I agree with CaptainGeko; I too think they need to drain more power when firing. Of course with Fire at Will + Auxiliary to Battery Scimitars lolwhatheals killing people in the queues; dual heavy cannons seem trivial in comparison.
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    killdozer9211killdozer9211 Member Posts: 36 Arc User
    edited February 2014
    orangeitis wrote: »
    I kinda want to see what they come up with for Destroyers, Raptors, and Corvettes to set their play style apart from Escorts, honestly.

    This to the tenth. Need more diversity.
    lucho80 wrote: »
    Wow, they finally sort of restore balance so that DPS is not king in this game, and they decide to give escorts yet more DPS.

    Season 9 - Revenge of Escorts Online

    If anyone's not tired of the term A2B yet, they haven't been on in the last 6 months.
    orangeitis wrote: »
    Alright guys, actual speculation coming through!

    What if the "targeting computers" are just that - a tool to target what you want easier? Say appearing like the comm array commands or subsystem targeting, but instead has limited AI to target certain things. It could look like this:

    -Target closest enemy: Pretty much what Tab does.
    -Target strongest enemy: Targets the strongest, most healthy ship. Pretty straightforward.
    -Target weaker enemy: Targets the weaker ships, whether weakened or at full hull.
    -Target crippled enemy: Immediately targets the enemy that is weakened the most, whether it be a shuttle or dreadnought.
    -Target middle of enemy group: Targets the enemy at the center of a group.
    -Target closest cloaked enemy: If you can see any cloaked enemies, of course.

    This way, Escorts won't technically be stronger, they'd just have a more convenient UI.

    This is interesting. I like it.

    My personal thoughts are excitement about this, I see an opportunity for threat generation to suddenly become relevant in PvP now that we have a piece of equipment that would be dediated to targeting.

    Also, perhaps instead of subsystem targeting, different computers would offer a proc to ships like the phaser or polaron proc, but geared towards a different subsystem.

    For example, an interdiction-programmed-targeting computer or something might add a passive percentage bonus to specifically drain or knock engines offline. Etc for other subsystems, maybe placate, maybe life support for crew, etc.

    My biggest hope is that they add it to fighters, the small craft equivalent of escorts. Yknow, so I could turn it off and... well, if you don't get it by now...

    Edit: Another idea is that this could affect your maximum tab/targeting distance.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2014
    Escort Targeting computer.

    Here let me write the sales pitch;

    Daystrom M-25
    Following in the innovative foot steps of Dr. Richard Daystroms fabled M series multitronic system M-5. The Daystrom institute has created a revolutionary automated target acquisition system, the M-25.
    Dr. Daystroms ingeneus M-5 laid the ground work for our exciting breakthroughs in computer intelligence. Dr. Dyson used his own memory engrams as a model for the M-5 computer, we extended that research encoding the engrams of our very own Dr. Gozer. 20 Models and 140 years of further research have culminated in the development of the most advanced Star Ship targeting system ever devised. M-25 is faster then its human counterparts, its better then previous duotronic, and isolinear cores, and its rugged construction is stronger then all previous targeting computer installations on Federation star ships. As Star fleet captains will be contacted to schedule dry dock time to have there rides pimped.

    Daystrom M-25 Targeting Computer
    +10 Acc
    - Enables Fire at Will "booosted" mode on cannons.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    edited February 2014
    Daystrom M-25 Targeting Computer
    +10 Acc
    - Enables Fire at Will "booosted" mode on cannons.
    silly man...don't you know it's SUPPER bosted?
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2014
    silly man...don't you know it's SUPPER bosted?

    Canon users only get the bosted part... but with some added O (Suck)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    renimaltrenimalt Member Posts: 219 Arc User
    edited February 2014
    More ACTUAL SPECULATION TIME:

    Four-mode upgrade to weapons?
    1) +Arc - All weapons get arcs upgraded by one step. (45 -> 90 -> 180 -> 270 -> 360). 360 degree weapons deal 1.5x damage in a 45 degree forward arc.
    2) +Range - All weapons gain an extra 2.5km range.
    3) +Fire Rate - The cooldown recharge rates of all weapons are doubled, but weapons deal less damage. (Good for procs!)
    4) +Damage - All weapons deal extra damage, but suffer extended cooldown times. (Fun for spike!)

    Fun times ahead! ...for varying definitions of "fun". :P

    EDIT: Or maybe they'll do what they did with the heavy armor for cruisers -- change it at the last minute!
    What about a set of built-in evasive patterns, maybe a special flight computer for those zippy escorts? Pop one of them and watch your boat defy the laws of physics! (Well, not that it doesn't already...)

    1) Power slide: Activate this ability to lock your movement to your current direction for a period of time, but gain a turn rate boost to swivel about.
    2) Lateral roll: Activate ability to DO A BARREL ROLL and move to one side. Might break tractors or somesuch.
    3) Loop-de-loop: Target an ally or enemy, then activate this ability to perform a vertical loop and arrive (approximately) with them in your DHC arc. (Watch your opponents gasp in horror as your ship goes upside down!)
    4) Something else that I can't think of right now: DEFY GAME MECHANICS AND GO WHERE NO CAPTAIN HAS GONE BEFORE! (Warning: May cause your ship to spontaneously implode.)
    Resist viewer! See shield/hull resists! Read about it here!
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    whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited February 2014
    If escorts were to get buffed, I would want it to be that the vertical (Y axis) limitations on 45' weapons be 90', while holding the horizontal ( X axis) to 45'. My primary aversion to escorts is that the Y axis is too narrow for DHC/DC , the weapons that they were more or less designed around.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2014
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    dahminusdahminus Member Posts: 0 Arc User
    edited February 2014
    Called it, would've been folly to exclude escorts.

    I hope it's similar to my wider arc suggestion, cannons need it terribly bad
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    killdozer9211killdozer9211 Member Posts: 36 Arc User
    edited February 2014
    Also, what about distance drop off?

    And I'm trying to find the area in the priority one interview when they touch on this subject, does anyone have a rough timestamp?
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited February 2014
    wider arc on an escort and not, say, a battle cruiser, makes little sense...



    This may be a good thing to keep escorts on par with warbirds. The +10% def isn't much of a boost as it was before.

    +ACC would be nice and be crazy good on my Charal. Then I could load up on CrtD :)


    This may sound stupid but... a boost to cannons would be awesome. Less beamscorts is a good thing. If one flies an escort, one should learn to fly an escort.

    Just my "RAMPANT SPECULATION!!" :)
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    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited February 2014
    renimalt wrote: »
    More ACTUAL SPECULATION TIME:

    Four-mode upgrade to weapons?
    1) +Arc - All weapons get arcs upgraded by one step. (45 -> 90 -> 180 -> 270 -> 360). 360 degree weapons deal 1.5x damage in a 45 degree forward arc.
    2) +Range - All weapons gain an extra 2.5km range.
    3) +Fire Rate - The cooldown recharge rates of all weapons are doubled, but weapons deal less damage. (Good for procs!)
    4) +Damage - All weapons deal extra damage, but suffer extended cooldown times. (Fun for spike!)
    I like these ideas. I would also like it if these would be applied to all tactical vessels instead of just Escorts.

    -Escorts get 2, 3, and 4
    -Raptors get 1, 2, and 3
    -Destroyers get 1, 2, and 4
    -Corvettes get 1, 3, and 4
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    skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited February 2014
    orangeitis wrote: »
    KDF doesn't have Escorts. Well, aside from the all-faction Escorts.

    They call them Raptors over at KDF-land.
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    bones1970bones1970 Member Posts: 953 Arc User
    edited February 2014
    Nerve the "Targeting Computers for Escorts", its OP.....
    What does it do ??? doesn't matter nerve it !!!!
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    bones1970 wrote: »
    Nerve the "Targeting Computers for Escorts", its OP.....
    What does it do ??? doesn't matter nerve it !!!!

    Nerve is OP, plz nerf.
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    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited February 2014
    They call them Raptors over at KDF-land.
    Raptors aren't Escorts.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2014
    orangeitis wrote: »
    Raptors aren't Escorts.

    They kind of are... just no self respecting Klingon would allow themselves to be be escorted so they call them raptors. :)

    Same +10 defense... Inate cloak at the close of some shield mod.

    The all turn on there butt though which means most people can't stand them.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited February 2014
    They kind of are... just no self respecting Klingon would allow themselves to be be escorted so they call them raptors. :)
    No, they are not Escorts. Either a ship is an Escort of a ship is not, there is no "kind of". Raptors have the same play style as Escorts, but they are not Escorts. They are both tactical ships, however, but not all tactical ships are Escorts, and "Escort" is not the default name for a tactical ship.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2014
    orangeitis wrote: »
    No, they are not Escorts. Either a ship is an Escort of a ship is not, there is no "kind of". Raptors have the same play style as Escorts, but they are not Escorts. They are both tactical ships, however, but not all tactical ships are Escorts, and "Escort" is not the default name for a tactical ship.

    Point is its a video game and there the same class... one faction calls it something else. They have the exact same specs they play exactly the same they where intended to be the mirror from day one. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited February 2014
    Point is its a video game and there the same class... one faction calls it something else. They have the exact same specs they play exactly the same they where intended to be the mirror from day one. :)
    They are the same ship type, sure, but they are tactical ships - that is their ship type. And yes, Raptors are the KDF's answer to UFP Escorts. But that is completely irrelevant. The fact is, half are Escorts, half are not.
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    wolverine595959wolverine595959 Member Posts: 726
    edited February 2014

    In my opinion, the biggest problem for Escorts right now is Dual Heavy Cannons themselves. I agree with CaptainGeko; I too think they need to drain more power when firing. Of course with Fire at Will + Auxiliary to Battery Scimitars lolwhatheals killing people in the queues; dual heavy cannons seem trivial in comparison.

    Geko's comment was in regards to PvE not PvP. If escort have to deal with more drain think of the OMFMYHEADISGONNASPLODE when escorts take advantage of over capping. DHC are the slowest firing cannons of all the cannons hence why they hit harder, you have to keep a target in the arc and through a firing cycle to yield the most damage.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
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    wolverine595959wolverine595959 Member Posts: 726
    edited February 2014
    I was thinking about this last night since they want these extra goody ships. Escorts get a 5 forward weapon with a 2-3 minute cooldown. User would be able to slot whatever weapon it just will not work until after cool down. Call it tactical barrage
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
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    wolverine595959wolverine595959 Member Posts: 726
    edited February 2014
    capnkirk4 wrote: »

    Carriers, destroyers, Dyson Spheres. guess the only question at Cryptic now is "How f-in' stupid can we make this game, and still get away with calling it Star Trek?".

    We could add Tie..er Bow fighters, add Cylo....er Humanoid looking Android race superior to the borg, Death Bloss....er FAW Ball power. :P
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
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    therealmttherealmt Member Posts: 428 Arc User
    edited February 2014
    By the time we hit 2015, we will have:


    DHC's with 360 arc
    DBB's with 360 arc
    360 arc weaps with 720 arc
    720 arc weapons with 20km range
    30% acc with 100% acc bonus
    100% acc bonus with super integrated targetting computers dealing double the damage per hit
    super integrated targetting computers dealing double the damage per hit, increasing crit overflow by 100%
    extreme computer subspace positronic tactical deflector with passive, if CritH base is 30% or higher, increase Crit severity by 200%
    If CritD is equal or higher then 400% FaW has a 99.9% chance to hit 4 additional targets, stacks up to 5 times.
    When FaW is active, all DHC's and other weapons that target you will be disabled by 10 seconds.

    hahahahahahhaa

    Amazing!
    [SIGPIC][/SIGPIC]
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    wolverine595959wolverine595959 Member Posts: 726
    edited February 2014
    therealmt wrote: »
    By the time we hit 2015, we will have:


    DHC's with 360 arc
    DBB's with 360 arc
    360 arc weaps with 720 arc
    720 arc weapons with 20km range
    30% acc with 100% acc bonus
    100% acc bonus with super integrated targetting computers dealing double the damage per hit
    super integrated targetting computers dealing double the damage per hit, increasing crit overflow by 100%
    extreme computer subspace positronic tactical deflector with passive, if CritH base is 30% or higher, increase Crit severity by 200%
    If CritD is equal or higher then 400% FaW has a 99.9% chance to hit 4 additional targets, stacks up to 5 times.
    When FaW is active, all DHC's and other weapons that target you will be disabled by 10 seconds.

    hahahahahahhaa

    Amazing!

    I want a 1440 arc 720 is too restricting. :P
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
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    seanhazz1seanhazz1 Member Posts: 54
    edited February 2014
    Maybe the rumored "targeting computers" could be just cannon subsystem attacks (weapons, engines, shields with an increased proc/duration rate) that will be integrated in the specific ship types to counter the other inherent ship abilities (cruiser commands, singularity abilities, double deflectors) given to the other ship types.
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    voxlagindvoxlagind Member Posts: 0 Arc User
    edited February 2014
    I suspect they will be similar to the console that comes on the JHDC, where upon activation, if you deal X amount of damage to the target in Y amount of time, you will disable a subsystem for Z seconds.

    Whether that's a random choice for which you disable or something you can select, I think it will act as a sort of built in Subsystems target reliant upon you dealing X amount of damage.
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    ussultimatumussultimatum Member Posts: 0 Arc User
    edited February 2014
    voxlagind wrote: »
    I suspect they will be similar to the console that comes on the JHDC, where upon activation, if you deal X amount of damage to the target in Y amount of time, you will disable a subsystem for Z seconds.

    Whether that's a random choice for which you disable or something you can select, I think it will act as a sort of built in Subsystems target reliant upon you dealing X amount of damage.

    I can't for the life of me remember where, whether it was even a developer or some brainstorming forum-goer.

    The concept was 'Activating APA makes you confuse targets you hit'.



    Tac or Escort haters will probably burst a gasket at the mention of it.

    So I make mention of it here!


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