It is kind of curious - there was so much said that could cause one to see red...hrmm, yeah - I guess it may have been overlooked. I still don't remember it. Was it in Part I or Part II? Cause for the life of me, I don't remember it in Part II at all...hrmm...Part I then?
Still, a quick search of player posts over the years that have mentioned Targeting Computers - they pretty much look at +Acc and +CrtH. Quick searches of how they would come into play in other games - well - it's all pretty much about, well...Targeting. Increased chance of hitting the target.
We've got the Starship Targeting Systems skill which provides Bonus Accuracy (which in turn can lead to increased Accuracy Overflow and thus +CrtD/CrtH).
Something else that other games have done is increase the number of targets - perhaps - something that allows the player to hit more folks.
Imagine Targeting Computer Standard...basically makes attacks like a form of CSV, or in the case of CSV being used - adds another target. FAW, likewise, eh? FAW hitting 3 instead of 2 targets? CSV hitting 4 instead of 3? Etc, etc, etc...
Or maybe just the +Acc, eh? You know...so you could grab +Acc on any weapon with the ship, thus you could run with more +CrtD/CrtH mods on the weapons. Was the Nukara Particle Converter a test case for a Targeting Computer for Escorts? +10% Beams? Hrmm, maybe it would be along those lines...
Common +Acc for a single weapon type.
Uncommon +Acc for a single weapon type & some other bonus
Rare +Acc for multiple weapon types
Very Rare +Acc for multiple weapon types & some other bonus
Ultra Rare +Acc for multiple weapon types & multiple other bonuses
Also I highly doubt anyone is doing 10000 per SHOT, my fully buffed DHC base is around the 3K give or take.
Sorry, that was poor wording on my part. Yes, I was referring to the dual heavy cannon fire cycle as a whole, not an individual dual heavy cannon. As far as I know, the only way to get each dual heavy cannon to hit for 10,000+ damage per shot is if you are abusing Attack Pattern Beta III stacking via recluse fighters. Which is going to be quite difficult to do in PvP due to Tactical Team.
In my opinion, the biggest problem for Escorts right now is Dual Heavy Cannons themselves. I agree with CaptainGeko; I too think they need to drain more power when firing. Of course with Fire at Will + Auxiliary to Battery Scimitars lolwhatheals killing people in the queues; dual heavy cannons seem trivial in comparison.
What if the "targeting computers" are just that - a tool to target what you want easier? Say appearing like the comm array commands or subsystem targeting, but instead has limited AI to target certain things. It could look like this:
-Target closest enemy: Pretty much what Tab does.
-Target strongest enemy: Targets the strongest, most healthy ship. Pretty straightforward.
-Target weaker enemy: Targets the weaker ships, whether weakened or at full hull.
-Target crippled enemy: Immediately targets the enemy that is weakened the most, whether it be a shuttle or dreadnought.
-Target middle of enemy group: Targets the enemy at the center of a group.
-Target closest cloaked enemy: If you can see any cloaked enemies, of course.
This way, Escorts won't technically be stronger, they'd just have a more convenient UI.
This is interesting. I like it.
My personal thoughts are excitement about this, I see an opportunity for threat generation to suddenly become relevant in PvP now that we have a piece of equipment that would be dediated to targeting.
Also, perhaps instead of subsystem targeting, different computers would offer a proc to ships like the phaser or polaron proc, but geared towards a different subsystem.
For example, an interdiction-programmed-targeting computer or something might add a passive percentage bonus to specifically drain or knock engines offline. Etc for other subsystems, maybe placate, maybe life support for crew, etc.
My biggest hope is that they add it to fighters, the small craft equivalent of escorts. Yknow, so I could turn it off and... well, if you don't get it by now...
Edit: Another idea is that this could affect your maximum tab/targeting distance.
Daystrom M-25
Following in the innovative foot steps of Dr. Richard Daystroms fabled M series multitronic system M-5. The Daystrom institute has created a revolutionary automated target acquisition system, the M-25.
Dr. Daystroms ingeneus M-5 laid the ground work for our exciting breakthroughs in computer intelligence. Dr. Dyson used his own memory engrams as a model for the M-5 computer, we extended that research encoding the engrams of our very own Dr. Gozer. 20 Models and 140 years of further research have culminated in the development of the most advanced Star Ship targeting system ever devised. M-25 is faster then its human counterparts, its better then previous duotronic, and isolinear cores, and its rugged construction is stronger then all previous targeting computer installations on Federation star ships. As Star fleet captains will be contacted to schedule dry dock time to have there rides pimped.
Daystrom M-25 Targeting Computer
+10 Acc
- Enables Fire at Will "booosted" mode on cannons.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Four-mode upgrade to weapons?
1) +Arc - All weapons get arcs upgraded by one step. (45 -> 90 -> 180 -> 270 -> 360). 360 degree weapons deal 1.5x damage in a 45 degree forward arc.
2) +Range - All weapons gain an extra 2.5km range.
3) +Fire Rate - The cooldown recharge rates of all weapons are doubled, but weapons deal less damage. (Good for procs!)
4) +Damage - All weapons deal extra damage, but suffer extended cooldown times. (Fun for spike!)
Fun times ahead! ...for varying definitions of "fun". :P
EDIT: Or maybe they'll do what they did with the heavy armor for cruisers -- change it at the last minute!
What about a set of built-in evasive patterns, maybe a special flight computer for those zippy escorts? Pop one of them and watch your boat defy the laws of physics! (Well, not that it doesn't already...)
1) Power slide: Activate this ability to lock your movement to your current direction for a period of time, but gain a turn rate boost to swivel about.
2) Lateral roll: Activate ability to DO A BARREL ROLL and move to one side. Might break tractors or somesuch.
3) Loop-de-loop: Target an ally or enemy, then activate this ability to perform a vertical loop and arrive (approximately) with them in your DHC arc. (Watch your opponents gasp in horror as your ship goes upside down!)
4) Something else that I can't think of right now: DEFY GAME MECHANICS AND GO WHERE NO CAPTAIN HAS GONE BEFORE! (Warning: May cause your ship to spontaneously implode.)
If escorts were to get buffed, I would want it to be that the vertical (Y axis) limitations on 45' weapons be 90', while holding the horizontal ( X axis) to 45'. My primary aversion to escorts is that the Y axis is too narrow for DHC/DC , the weapons that they were more or less designed around.
wider arc on an escort and not, say, a battle cruiser, makes little sense...
This may be a good thing to keep escorts on par with warbirds. The +10% def isn't much of a boost as it was before.
+ACC would be nice and be crazy good on my Charal. Then I could load up on CrtD
This may sound stupid but... a boost to cannons would be awesome. Less beamscorts is a good thing. If one flies an escort, one should learn to fly an escort.
Four-mode upgrade to weapons?
1) +Arc - All weapons get arcs upgraded by one step. (45 -> 90 -> 180 -> 270 -> 360). 360 degree weapons deal 1.5x damage in a 45 degree forward arc.
2) +Range - All weapons gain an extra 2.5km range.
3) +Fire Rate - The cooldown recharge rates of all weapons are doubled, but weapons deal less damage. (Good for procs!)
4) +Damage - All weapons deal extra damage, but suffer extended cooldown times. (Fun for spike!)
I like these ideas. I would also like it if these would be applied to all tactical vessels instead of just Escorts.
-Escorts get 2, 3, and 4
-Raptors get 1, 2, and 3
-Destroyers get 1, 2, and 4
-Corvettes get 1, 3, and 4
They kind of are... just no self respecting Klingon would allow themselves to be be escorted so they call them raptors.
No, they are not Escorts. Either a ship is an Escort of a ship is not, there is no "kind of". Raptors have the same play style as Escorts, but they are not Escorts. They are both tactical ships, however, but not all tactical ships are Escorts, and "Escort" is not the default name for a tactical ship.
No, they are not Escorts. Either a ship is an Escort of a ship is not, there is no "kind of". Raptors have the same play style as Escorts, but they are not Escorts. They are both tactical ships, however, but not all tactical ships are Escorts, and "Escort" is not the default name for a tactical ship.
Point is its a video game and there the same class... one faction calls it something else. They have the exact same specs they play exactly the same they where intended to be the mirror from day one.
Point is its a video game and there the same class... one faction calls it something else. They have the exact same specs they play exactly the same they where intended to be the mirror from day one.
They are the same ship type, sure, but they are tactical ships - that is their ship type. And yes, Raptors are the KDF's answer to UFP Escorts. But that is completely irrelevant. The fact is, half are Escorts, half are not.
In my opinion, the biggest problem for Escorts right now is Dual Heavy Cannons themselves. I agree with CaptainGeko; I too think they need to drain more power when firing. Of course with Fire at Will + Auxiliary to Battery Scimitars lolwhatheals killing people in the queues; dual heavy cannons seem trivial in comparison.
Geko's comment was in regards to PvE not PvP. If escort have to deal with more drain think of the OMFMYHEADISGONNASPLODE when escorts take advantage of over capping. DHC are the slowest firing cannons of all the cannons hence why they hit harder, you have to keep a target in the arc and through a firing cycle to yield the most damage.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
I was thinking about this last night since they want these extra goody ships. Escorts get a 5 forward weapon with a 2-3 minute cooldown. User would be able to slot whatever weapon it just will not work until after cool down. Call it tactical barrage
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
Carriers, destroyers, Dyson Spheres. guess the only question at Cryptic now is "How f-in' stupid can we make this game, and still get away with calling it Star Trek?".
We could add Tie..er Bow fighters, add Cylo....er Humanoid looking Android race superior to the borg, Death Bloss....er FAW Ball power. :P
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
DHC's with 360 arc
DBB's with 360 arc
360 arc weaps with 720 arc
720 arc weapons with 20km range
30% acc with 100% acc bonus
100% acc bonus with super integrated targetting computers dealing double the damage per hit
super integrated targetting computers dealing double the damage per hit, increasing crit overflow by 100%
extreme computer subspace positronic tactical deflector with passive, if CritH base is 30% or higher, increase Crit severity by 200%
If CritD is equal or higher then 400% FaW has a 99.9% chance to hit 4 additional targets, stacks up to 5 times.
When FaW is active, all DHC's and other weapons that target you will be disabled by 10 seconds.
DHC's with 360 arc
DBB's with 360 arc
360 arc weaps with 720 arc
720 arc weapons with 20km range
30% acc with 100% acc bonus
100% acc bonus with super integrated targetting computers dealing double the damage per hit
super integrated targetting computers dealing double the damage per hit, increasing crit overflow by 100%
extreme computer subspace positronic tactical deflector with passive, if CritH base is 30% or higher, increase Crit severity by 200%
If CritD is equal or higher then 400% FaW has a 99.9% chance to hit 4 additional targets, stacks up to 5 times.
When FaW is active, all DHC's and other weapons that target you will be disabled by 10 seconds.
hahahahahahhaa
Amazing!
I want a 1440 arc 720 is too restricting. :P
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
Maybe the rumored "targeting computers" could be just cannon subsystem attacks (weapons, engines, shields with an increased proc/duration rate) that will be integrated in the specific ship types to counter the other inherent ship abilities (cruiser commands, singularity abilities, double deflectors) given to the other ship types.
I suspect they will be similar to the console that comes on the JHDC, where upon activation, if you deal X amount of damage to the target in Y amount of time, you will disable a subsystem for Z seconds.
Whether that's a random choice for which you disable or something you can select, I think it will act as a sort of built in Subsystems target reliant upon you dealing X amount of damage.
I suspect they will be similar to the console that comes on the JHDC, where upon activation, if you deal X amount of damage to the target in Y amount of time, you will disable a subsystem for Z seconds.
Whether that's a random choice for which you disable or something you can select, I think it will act as a sort of built in Subsystems target reliant upon you dealing X amount of damage.
I can't for the life of me remember where, whether it was even a developer or some brainstorming forum-goer.
The concept was 'Activating APA makes you confuse targets you hit'.
Tac or Escort haters will probably burst a gasket at the mention of it.
Comments
Still, a quick search of player posts over the years that have mentioned Targeting Computers - they pretty much look at +Acc and +CrtH. Quick searches of how they would come into play in other games - well - it's all pretty much about, well...Targeting. Increased chance of hitting the target.
We've got the Starship Targeting Systems skill which provides Bonus Accuracy (which in turn can lead to increased Accuracy Overflow and thus +CrtD/CrtH).
Something else that other games have done is increase the number of targets - perhaps - something that allows the player to hit more folks.
Imagine Targeting Computer Standard...basically makes attacks like a form of CSV, or in the case of CSV being used - adds another target. FAW, likewise, eh? FAW hitting 3 instead of 2 targets? CSV hitting 4 instead of 3? Etc, etc, etc...
Or maybe just the +Acc, eh? You know...so you could grab +Acc on any weapon with the ship, thus you could run with more +CrtD/CrtH mods on the weapons. Was the Nukara Particle Converter a test case for a Targeting Computer for Escorts? +10% Beams? Hrmm, maybe it would be along those lines...
Common +Acc for a single weapon type.
Uncommon +Acc for a single weapon type & some other bonus
Rare +Acc for multiple weapon types
Very Rare +Acc for multiple weapon types & some other bonus
Ultra Rare +Acc for multiple weapon types & multiple other bonuses
Yes, the speculation...could be fun.
In my opinion, the biggest problem for Escorts right now is Dual Heavy Cannons themselves. I agree with CaptainGeko; I too think they need to drain more power when firing. Of course with Fire at Will + Auxiliary to Battery Scimitars lolwhatheals killing people in the queues; dual heavy cannons seem trivial in comparison.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
This to the tenth. Need more diversity.
If anyone's not tired of the term A2B yet, they haven't been on in the last 6 months.
This is interesting. I like it.
My personal thoughts are excitement about this, I see an opportunity for threat generation to suddenly become relevant in PvP now that we have a piece of equipment that would be dediated to targeting.
Also, perhaps instead of subsystem targeting, different computers would offer a proc to ships like the phaser or polaron proc, but geared towards a different subsystem.
For example, an interdiction-programmed-targeting computer or something might add a passive percentage bonus to specifically drain or knock engines offline. Etc for other subsystems, maybe placate, maybe life support for crew, etc.
My biggest hope is that they add it to fighters, the small craft equivalent of escorts. Yknow, so I could turn it off and... well, if you don't get it by now...
Edit: Another idea is that this could affect your maximum tab/targeting distance.
Here let me write the sales pitch;
Daystrom M-25
Following in the innovative foot steps of Dr. Richard Daystroms fabled M series multitronic system M-5. The Daystrom institute has created a revolutionary automated target acquisition system, the M-25.
Dr. Daystroms ingeneus M-5 laid the ground work for our exciting breakthroughs in computer intelligence. Dr. Dyson used his own memory engrams as a model for the M-5 computer, we extended that research encoding the engrams of our very own Dr. Gozer. 20 Models and 140 years of further research have culminated in the development of the most advanced Star Ship targeting system ever devised. M-25 is faster then its human counterparts, its better then previous duotronic, and isolinear cores, and its rugged construction is stronger then all previous targeting computer installations on Federation star ships. As Star fleet captains will be contacted to schedule dry dock time to have there rides pimped.
Daystrom M-25 Targeting Computer
+10 Acc
- Enables Fire at Will "booosted" mode on cannons.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Canon users only get the bosted part... but with some added O (Suck)
Four-mode upgrade to weapons?
1) +Arc - All weapons get arcs upgraded by one step. (45 -> 90 -> 180 -> 270 -> 360). 360 degree weapons deal 1.5x damage in a 45 degree forward arc.
2) +Range - All weapons gain an extra 2.5km range.
3) +Fire Rate - The cooldown recharge rates of all weapons are doubled, but weapons deal less damage. (Good for procs!)
4) +Damage - All weapons deal extra damage, but suffer extended cooldown times. (Fun for spike!)
Fun times ahead! ...for varying definitions of "fun". :P
EDIT: Or maybe they'll do what they did with the heavy armor for cruisers -- change it at the last minute!
What about a set of built-in evasive patterns, maybe a special flight computer for those zippy escorts? Pop one of them and watch your boat defy the laws of physics! (Well, not that it doesn't already...)
1) Power slide: Activate this ability to lock your movement to your current direction for a period of time, but gain a turn rate boost to swivel about.
2) Lateral roll: Activate ability to DO A BARREL ROLL and move to one side. Might break tractors or somesuch.
3) Loop-de-loop: Target an ally or enemy, then activate this ability to perform a vertical loop and arrive (approximately) with them in your DHC arc. (Watch your opponents gasp in horror as your ship goes upside down!)
4) Something else that I can't think of right now: DEFY GAME MECHANICS AND GO WHERE NO CAPTAIN HAS GONE BEFORE! (Warning: May cause your ship to spontaneously implode.)
I hope it's similar to my wider arc suggestion, cannons need it terribly bad
My PvE/PvP hybrid skill tree
And I'm trying to find the area in the priority one interview when they touch on this subject, does anyone have a rough timestamp?
This may be a good thing to keep escorts on par with warbirds. The +10% def isn't much of a boost as it was before.
+ACC would be nice and be crazy good on my Charal. Then I could load up on CrtD
This may sound stupid but... a boost to cannons would be awesome. Less beamscorts is a good thing. If one flies an escort, one should learn to fly an escort.
Just my "RAMPANT SPECULATION!!"
-Escorts get 2, 3, and 4
-Raptors get 1, 2, and 3
-Destroyers get 1, 2, and 4
-Corvettes get 1, 3, and 4
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They call them Raptors over at KDF-land.
What does it do ??? doesn't matter nerve it !!!!
Nerve is OP, plz nerf.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
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They kind of are... just no self respecting Klingon would allow themselves to be be escorted so they call them raptors.
Same +10 defense... Inate cloak at the close of some shield mod.
The all turn on there butt though which means most people can't stand them.
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Point is its a video game and there the same class... one faction calls it something else. They have the exact same specs they play exactly the same they where intended to be the mirror from day one.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Geko's comment was in regards to PvE not PvP. If escort have to deal with more drain think of the OMFMYHEADISGONNASPLODE when escorts take advantage of over capping. DHC are the slowest firing cannons of all the cannons hence why they hit harder, you have to keep a target in the arc and through a firing cycle to yield the most damage.
We could add Tie..er Bow fighters, add Cylo....er Humanoid looking Android race superior to the borg, Death Bloss....er FAW Ball power. :P
DHC's with 360 arc
DBB's with 360 arc
360 arc weaps with 720 arc
720 arc weapons with 20km range
30% acc with 100% acc bonus
100% acc bonus with super integrated targetting computers dealing double the damage per hit
super integrated targetting computers dealing double the damage per hit, increasing crit overflow by 100%
extreme computer subspace positronic tactical deflector with passive, if CritH base is 30% or higher, increase Crit severity by 200%
If CritD is equal or higher then 400% FaW has a 99.9% chance to hit 4 additional targets, stacks up to 5 times.
When FaW is active, all DHC's and other weapons that target you will be disabled by 10 seconds.
hahahahahahhaa
Amazing!
I want a 1440 arc 720 is too restricting. :P
Whether that's a random choice for which you disable or something you can select, I think it will act as a sort of built in Subsystems target reliant upon you dealing X amount of damage.
Lag Industries STO/TOR Guild
I can't for the life of me remember where, whether it was even a developer or some brainstorming forum-goer.
The concept was 'Activating APA makes you confuse targets you hit'.
Tac or Escort haters will probably burst a gasket at the mention of it.
So I make mention of it here!
Your tears are the fountain in which I frolic!!