In the recent Priority One podcast featuring Captain Al "Gecko" Rivera, it seems this little nugget hasn't been talked about much (at all?).
What it is?
I have no idea, that's why it's rampant speculation time.
What we can compare it to?
Well, Sci ships are getting secondary deflectors and there will be different types of deflectors to specialize your ship's role (one to enhance Sci damage powers, one to enhance heals, etc).
Cruisers already received Cruiser Comm Arrays/Commands, but it was mentioned that this will be backed up by a new item slot that (I'm guessing) buffs these auras (again letting you specialize, noticing the theme?).
And then, at one point, he mentioned "Targeting Computers for Escorts".
Moar crit? Moar accuracy? Moar nerd tears? Allow for quadruple tap BOs???
After seeing them add the Secondary Deflectors on top of the Romulan Science Vessels...I really don't want to see Targeting Computers. It is without a doubt that Warbirds would obtain them...which would be undesirable. Not to mention how overpowered it would make most escorts.
i somehow missed the line dropped about escorts, but its expected. destroyers will proboly get some sort of thing too eventually, they are considered different from escorts.
Think of it more like this more like a buff to fed/kdf ships to balance out romulans.
Cruiser commands and comm array = buff KDF/Fed ships.
Secondary Deflector = buff KDF/Fed science ships (I know special dyson ship but it's the exception atm)
Targetting computers = buff KDF/Fed escorts (maybe raptors).
Flanking damage (some other stuff was mentioned too) = buff KDF raiders mainly.
Only classes maybe left out are carriers and destroyers but I feel destroyers are plenty powerful by being hybrids. Carriers...not sure, some of the older ones are certainly showing their age.
I mean what are warbirds getting? Nothing, they don't need it, they already have battlecloak and cannons on all ships as well as singularity cores and being romulan.
So yeah I think all this is a bring up to Roms and differentiate the ships a bit more which I am all for.
As for what it does, I'm going with alter defense score, accuracy, speed, turn that kinda stuff. Maybe small damage buff, crit stuff might also be seen, additional defense wouldn't be bad so long as it scales on speed and isn't stupid amounts.
escorts adjusted to match the damage of FAW would be a nightmare. it might seem like a race to the top, but its a race to the bottom.
Unless they can find some way to make than an AoE effect that doesn't require a target I don't think its even possible.
1 DHC pound for pound is still stronger than 1 BA.
It's the rest of the equation that has FAW where it is right now, and I seriously doubt a targeting computer is going to give to us the level of silly that we have right now.
Unless they can find some way to make than an AoE effect that doesn't require a target I don't think its even possible.
1 DHC pound for pound is still stronger than 1 BA.
It's the rest of the equation that has FAW where it is right now, and I seriously doubt a targeting computer is going to give to us the level of silly that we have right now.
I'll remember this when the targeting console extends cannon arc by 135 degrees and allows a 180 degree CSV and no drop off damage reduction :P
KDF doesn't have Escorts. Well, aside from the all-faction Escorts.
Another ship type that's left out are Corvettes, but there is only one that's playable. Oh, and Raptors too... they're the main KDF tactical ship type after all.
Wow, they finally sort of restore balance so that DPS is not king in this game, and they decide to give escorts yet more DPS.
Season 9 - Revenge of Escorts Online
I predicted this while ago. Now they "need" to buff escorts. When that happens, we start a whole new cycle of power creep, after that cruisers will "need" another buff. Don't forget science vessels. Then they can sell us new power creeped ships that have the 'special' ability exclusive...for a while.
And then DStahl will return after D'an has established how Crpyitc wants us to play. A new cycle will start and escorts will need a buff again. And we'll be merily grinding rep. waiting for the new creeped ship.
It has all happened before. It will happen again. At this point they might as well rename the game into Deja Vu Online. :P
I wouldn't mind putting more skill in escort piloting, maybe a lock on console that buffs damage the longer you keep it on target (35 degree arc) but also negatively impacts defense so if you decide to turret in place or use it at low speeds. Regardless when it is equipped you take a bonus defense hit like 15% that way its high risk high reward. IT would also make FAW scorts obsolete.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
We don't even know what it is and it's already overpowered!
DOOM!
They already give +10% Defense, they have the high impulse modifiers, and they have great turn rate. There are players capable of making the dual heavy cannon rapid fire III hit for 10,000 damage per shot on their Alpha strike. The last thing they need is any form of targeting computer...which would undoubtedly boost critical chance/severity or boost accuracy. And if Romulans got that; we might as well start calling them the Crit every other shot race.
They already give +10% Defense, they have the high impulse modifiers, and they have great turn rate. There are players capable of making the dual heavy cannon rapid fire III hit for 10,000 damage per shot on their Alpha strike. The last thing they need is any form of targeting computer...which would undoubtedly boost critical chance/severity or boost accuracy. And if Romulans got that; we might as well start calling them the Crit every other shot race.
I have been away a long time but IIRC CRF3 plus alpha using APO3 does less damage than CRF2 with APO3 Alpha. Is this not the case anymore.
Also I highly doubt anyone is doing 10000 per SHOT, my fully buffed DHC base is around the 3K give or take.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
If it were up to me the targeting computer would add a % chance on critical to proc a respectable debuff on the target possibly where you can change your selection in combat like the cruiser auras.
So say an engine targeting computer would have a 20% chance on critical to apply a -10% bonus defense penalty to the target. A deflector targeting computer might apply a -25 penalty to a few science resist skills.
Would allow for some really neat options especially when choosing for team compositions, wouldn't drastically or dramatically increase the escorts power. Finally the game engine can already support such items making it easier to implement.
But then again if things were up to me I'd nerf the TRIBBLE out of the leach console and APB first, implement an auto distribute for shields, not allow APA to effect so called exotic damage(GDF is fine), and redesign every last science boff ability to auto scale like allowing tachyon beam to lower a target's shield resistance and to vary in strength in PvE and PvP so they can be balanced for both. Maybe after that would I worry about giving an extra piece of gear for everyone to grind for to power creep their escorts.
What if the "targeting computers" are just that - a tool to target what you want easier? Say appearing like the comm array commands or subsystem targeting, but instead has limited AI to target certain things. It could look like this:
-Target closest enemy: Pretty much what Tab does.
-Target strongest enemy: Targets the strongest, most healthy ship. Pretty straightforward.
-Target weaker enemy: Targets the weaker ships, whether weakened or at full hull.
-Target crippled enemy: Immediately targets the enemy that is weakened the most, whether it be a shuttle or dreadnought.
-Target middle of enemy group: Targets the enemy at the center of a group.
-Target closest cloaked enemy: If you can see any cloaked enemies, of course.
This way, Escorts won't technically be stronger, they'd just have a more convenient UI.
What if the "targeting computers" are just that - a tool to target what you want easier? Say appearing like the comm array commands or subsystem targeting, but instead has limited AI to target certain things. It could look like this:
-Target closest enemy: Pretty much what Tab does.
-Target strongest enemy: Targets the strongest, most healthy ship. Pretty straightforward.
-Target weaker enemy: Targets the weaker ships, whether weakened or at full hull.
-Target crippled enemy: Immediately targets the enemy that is weakened the most, whether it be a shuttle or dreadnought.
-Target middle of enemy group: Targets the enemy at the center of a group.
-Target closest cloaked enemy: If you can see any cloaked enemies, of course.
This way, Escorts won't technically be stronger, they'd just have a more convenient UI.
That would be comedic and awful, but you get an A for effort!!
every single thing a targeting computer could mean that i can think of sort of makes me cringe, its more things we dont need more of. i could see 3 modes or 3 different slotables. they would all give additional acc, def, and crit, but each of the 3 types would favor 1 more then the others, or something. maybe destroyers should get like an extra universal console, that can only slot universal consoles in.
What if the "targeting computers" are just that - a tool to target what you want easier? Say appearing like the comm array commands or subsystem targeting, but instead has limited AI to target certain things. It could look like this:
-Target closest enemy: Pretty much what Tab does.
-Target strongest enemy: Targets the strongest, most healthy ship. Pretty straightforward.
-Target weaker enemy: Targets the weaker ships, whether weakened or at full hull.
-Target crippled enemy: Immediately targets the enemy that is weakened the most, whether it be a shuttle or dreadnought.
-Target middle of enemy group: Targets the enemy at the center of a group.
-Target closest cloaked enemy: If you can see any cloaked enemies, of course.
This way, Escorts won't technically be stronger, they'd just have a more convenient UI.
I like it but it takes away something that is key in PvP and that is team work.
Though maybe something along the lines of subsystem targetting with a longer offline time capped at 5 seconds.
Now if ship models were destructible I would be all for target left nacelle and watch it flutter off into space but that is unlikely.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
I think is a good idea, escorts are totaly outdated, this is Warbirds online. A good romulan vaper can be 100 times more deadly than an escort, so u have 2 choices: nerf romulans or buff escorts
Warbirds have their fancy toys, crusiers have the command array, sci ships will get the double deflector, and raiders will get the flanking, so....escort must get something
My jem'hadar will return, and the QQ will be heard once again!
In the recent Priority One podcast featuring Captain Al "Gecko" Rivera, it seems this little nugget hasn't been talked about much (at all?).
What it is?
I have no idea, that's why it's rampant speculation time.
What we can compare it to?
Well, Sci ships are getting secondary deflectors and there will be different types of deflectors to specialize your ship's role (one to enhance Sci damage powers, one to enhance heals, etc).
Cruisers already received Cruiser Comm Arrays/Commands, but it was mentioned that this will be backed up by a new item slot that (I'm guessing) buffs these auras (again letting you specialize, noticing the theme?).
And then, at one point, he mentioned "Targeting Computers for Escorts".
Moar crit? Moar accuracy? Moar nerd tears? Allow for quadruple tap BOs???
Comments
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Did you have any doubts by this point? :P
Season 9 - Revenge of Escorts Online
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Are people still upset about Escorts? Is this a real thing?
How do you manage to maintain this posture in the current metagame, or have you simply not been incinerated by a full FAW team yet?
We don't even know what it is and it's already overpowered!
DOOM!
Cruiser commands and comm array = buff KDF/Fed ships.
Secondary Deflector = buff KDF/Fed science ships (I know special dyson ship but it's the exception atm)
Targetting computers = buff KDF/Fed escorts (maybe raptors).
Flanking damage (some other stuff was mentioned too) = buff KDF raiders mainly.
Only classes maybe left out are carriers and destroyers but I feel destroyers are plenty powerful by being hybrids. Carriers...not sure, some of the older ones are certainly showing their age.
I mean what are warbirds getting? Nothing, they don't need it, they already have battlecloak and cannons on all ships as well as singularity cores and being romulan.
So yeah I think all this is a bring up to Roms and differentiate the ships a bit more which I am all for.
As for what it does, I'm going with alter defense score, accuracy, speed, turn that kinda stuff. Maybe small damage buff, crit stuff might also be seen, additional defense wouldn't be bad so long as it scales on speed and isn't stupid amounts.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Unless they can find some way to make than an AoE effect that doesn't require a target I don't think its even possible.
1 DHC pound for pound is still stronger than 1 BA.
It's the rest of the equation that has FAW where it is right now, and I seriously doubt a targeting computer is going to give to us the level of silly that we have right now.
I'll remember this when the targeting console extends cannon arc by 135 degrees and allows a 180 degree CSV and no drop off damage reduction :P
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Another ship type that's left out are Corvettes, but there is only one that's playable. Oh, and Raptors too... they're the main KDF tactical ship type after all.
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I predicted this while ago. Now they "need" to buff escorts. When that happens, we start a whole new cycle of power creep, after that cruisers will "need" another buff. Don't forget science vessels. Then they can sell us new power creeped ships that have the 'special' ability exclusive...for a while.
And then DStahl will return after D'an has established how Crpyitc wants us to play. A new cycle will start and escorts will need a buff again. And we'll be merily grinding rep. waiting for the new creeped ship.
It has all happened before. It will happen again. At this point they might as well rename the game into Deja Vu Online. :P
They already give +10% Defense, they have the high impulse modifiers, and they have great turn rate. There are players capable of making the dual heavy cannon rapid fire III hit for 10,000 damage per shot on their Alpha strike. The last thing they need is any form of targeting computer...which would undoubtedly boost critical chance/severity or boost accuracy. And if Romulans got that; we might as well start calling them the Crit every other shot race.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Why stop at 180? 360 DHCs!!!
I'm still waiting for a 7/0 weapon load Escort. :P
I have been away a long time but IIRC CRF3 plus alpha using APO3 does less damage than CRF2 with APO3 Alpha. Is this not the case anymore.
Also I highly doubt anyone is doing 10000 per SHOT, my fully buffed DHC base is around the 3K give or take.
Starfighter Death Blossom :eek:
It's 1000% dogfighting golden days supper bosted!!
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
It's likely an exaggeration, or including what DHC crits look like.
DHC crits always looked like that.
If DHCs were doing "10,000" per shot, no vaper would ever need to bother with a beam overload, or DEM.
That's obviously not the case.
It's just part of the forums hysteria regarding escorts.
We are 8 or 9 months post-LoR and Decloaking Warbirds. FAW-madness is back in business.
If I kill someone with a 5 DHC Avenger running 50 turn rate, no one bats an eye.
Kill them with an escort and you get comments like we see in this thread.
So say an engine targeting computer would have a 20% chance on critical to apply a -10% bonus defense penalty to the target. A deflector targeting computer might apply a -25 penalty to a few science resist skills.
Would allow for some really neat options especially when choosing for team compositions, wouldn't drastically or dramatically increase the escorts power. Finally the game engine can already support such items making it easier to implement.
But then again if things were up to me I'd nerf the TRIBBLE out of the leach console and APB first, implement an auto distribute for shields, not allow APA to effect so called exotic damage(GDF is fine), and redesign every last science boff ability to auto scale like allowing tachyon beam to lower a target's shield resistance and to vary in strength in PvE and PvP so they can be balanced for both. Maybe after that would I worry about giving an extra piece of gear for everyone to grind for to power creep their escorts.
What if the "targeting computers" are just that - a tool to target what you want easier? Say appearing like the comm array commands or subsystem targeting, but instead has limited AI to target certain things. It could look like this:
-Target closest enemy: Pretty much what Tab does.
-Target strongest enemy: Targets the strongest, most healthy ship. Pretty straightforward.
-Target weaker enemy: Targets the weaker ships, whether weakened or at full hull.
-Target crippled enemy: Immediately targets the enemy that is weakened the most, whether it be a shuttle or dreadnought.
-Target middle of enemy group: Targets the enemy at the center of a group.
-Target closest cloaked enemy: If you can see any cloaked enemies, of course.
This way, Escorts won't technically be stronger, they'd just have a more convenient UI.
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That would be comedic and awful, but you get an A for effort!!
:P
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I was just teasing bud, sorry.
I like it but it takes away something that is key in PvP and that is team work.
Though maybe something along the lines of subsystem targetting with a longer offline time capped at 5 seconds.
Now if ship models were destructible I would be all for target left nacelle and watch it flutter off into space but that is unlikely.
Warbirds have their fancy toys, crusiers have the command array, sci ships will get the double deflector, and raiders will get the flanking, so....escort must get something
My jem'hadar will return, and the QQ will be heard once again!
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
This console allows me to kill you.