This is the one truly valid point here. If the core and secondary deflector really are locked to the anniversary ship and do not come with the CStore version, future characters will be at a disadvantage.
I'd agree that the grind ships should be account unlocks after running it once per faction; everyone wins - cryptic gets to make money on the grind, and we don't have to do it more than 3 times.
While this is true, I find the very execution of the event ridiculous.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
So I was wondering how players could possibly be enraged further and I realized one more thing that could be done is to have each factional C-Store Dyson Science Destroyer 3-pack contain only ONE of the 2nd, unknown 4-piece set... so you'd need to not only get ALL three 3-packs (however much they end up costing) but, since you need that Secondary Deflector for the 4-piece bonus, you'd also need to do all of the Anniversary Event grindage.
And then I'd make the 2nd 4-piece set over-powered and full of awesomesauce vfx so you just HAVE to have it.
And then I'd introduce Entropy to the game...
Deliciously evil.
Don't go giving them ideas. Dear god man.
You're just a machine. And machines can be broken.
I like a lot of the looks and ideas put into the Ships, Sets, and Suits (though as usual the Federation ship is a bit hmmm not all that attractive compared to the gorgeous Klingon and Romulan deigns. After seeing the aft of the Federation Ship, it's hard to imagine playing that ship and seeing that odd flat duckbill area that kind of reminds me of the Excelsior's aft area all the time lol. It would be nice if it were sleeker like the design language of the Romulan and KDF versions (Maybe it could be time to do skin/body variants again for the c store versions? )
Also, between these Science "Destroyers" and the Escorts in game; I feel that Cruiser type ships, Flight Deck, and even Dreadnoughts are getting left behind (and I am not bringing the Avenger into this as it really seems it should have been an Escort, its small, fast, maneuverable, and is armed to the teeth). It very much feels that so much is geared toward pumping up already deadly escorts and science vessels. All the items released lately including universal consoles make escorts beyond deadly, while if equipped on a cruiser most items just seem to beef it up a little. While I know cruisers, Flight deck types, and Dreadnoughts are not technically meant to be as tactically able as an escort, it would seem that science ships are even able to act almost like escorts. Hopefully eventually the larger ships will get something that will help even things out and allow for them to be more effective, especially in terms of combat and not just defense. It is especially disappointing to see the Cruiser commands not be available on all Cruiser or large vessels, they remind me of watered down versions of the Romulan Singularity powers, which all ships get to use all 5, yet Cruisers and the like cannot use all cruiser command, leaving a lot of cruisers feeling very lacking, especially of commands that would be the most useful for balance. It very much seems that most things favor Escorts and Science Vessels (or at least amp them up far more than a cruiser, FD cruiser, or Dreadnought. Hopefully the Cruiser etc will get some love soon as well. (More love than the kind of meh non-shared across the board cruiser commands.
That said, I have two questions?
First, Regarding the Dyson Science Destroyers
This one is kind of two questions. Can the sets that we get from the missions (Shields, Def, etc.) be used on other ships or are they only able to be put on these vessels? The same question goes for what I am assuming is a whole additional and different 4 piece set from the later C-store versions, will those 4 piece sets be available to use on other ships? Or are both 4 piece sets only for use with the Dyson Science Destroyers.
Second, regarding the 3 pack C store bundle to be released later
By three pack does that mean 1 Fed, 1 Rom, and 1 KDF ship in a 3 pack bundle? Or does that mean that we will get 3 variants of a given ship, for example the Federation Dyson Science Destroyer. Will the three pack be like the ones we used to get which give us one ship with 3 skin variation (I miss that a lot, for example, most older C store ships such as the Prometheus, Andorian Escorts, etc, had 3 or more skins to choose from, whereas now for example, sadly, it seems that most ships don?t have 3+ skin options, like the Avenger (which only has a second skin available if you get a fleet version).
Also, between these Science ?Destroyers? and the Escorts in game; I feel that Cruiser type ships, Flight Deck, and even Dreadnoughts are getting left behind (and I am not bringing the Avenger into this as it really seems it should have been an Escort, its small, fast, maneuverable, and is armed to the teeth). It very much feels that so much is geared toward pumping up already deadly escorts and science vessels.
Hopefully that all mad sense
That is mad sense. What the hell have you been smoking? Cruisers got a boost in the form of Cruiser Commands not more than six months ago. Most Escorts don't need any boosts (since they're supposed to be about DPS), but Raiders now get the Flanking buff.
Science hasn't had anything new for it until now. And it's about damn time.
You're just a machine. And machines can be broken.
Second, regarding the 3 pack C store bundle to be released later
By three pack does that mean 1 Fed, 1 Rom, and 1 KDF ship in a 3 pack bundle? Or does that mean that we will get 3 variants of a given ship, for example the Federation Dyson Science Destroyer.
From what we've heard thus far, each faction will get a pack of 3 variants, so no, it means 3 Fed, 3 KDF, or 3 ROM, not cross-factional. We won't know more until late next month.
From what we've heard thus far, each faction will get a pack of 3 variants, so no, it means 3 Fed, 3 KDF, or 3 ROM, not cross-factional. We won't know more until late next month.
I Kinda hope htey do one bundle, but claimable by all 3 factions, and the ships received is based on your faction.
After reading various posts within this thread, I wonder if these are common thoughts across the player base. (Answer: Probably yes.)
Any time you grind, grind, grind, you take away the reason people play games: to have fun.
Add the fact many players have multiple toons + multiple grinds = more tedium, less happy players.
I think PWE/Cryptic needs to rethink the mission play strategy. Suggestion: one central mission to earn the primary award(s); separate mini-missions (or tasks) which add story insights about the main mission. Or mission completion award(s) which can be opened when a separate mission or task is completed.
Something which mitigates the numerous grind/re-grind experiences.
(Admittedly, I loved Michael Dorn's VO work (and the visuals/gameplay) within "Sphere of Influence". But grinding over and over to earn the rewards for my different toons... Not fun. And I'm looking forward to Tim Russ's VO work in the upcoming 4th anniversary event mission. But I'll feel similarly when I'm grinding the same mission for the sixth time on just one toon to get the awards.)
Last thought:
Lifetime subscribers, like myself, would love to see a little more love during events like this.
Yes, PWE/Cryptic is a business. As such, you need to keep revenues alive and healthy so Star Trek Online remains operational. (And you guys get your paychecks.)
How about a 1000 Solanae Dyson Sphere marks for each Lifetime members' toons?
Despite all of the criticisms and observations, keep up the good work. Overall, STO remains a fun game to play!
Don't "appreciate" the playerbase so much, Cryptic :rolleyes: Seriously.
I may get the anni ship for my sci... but will pass on the bundle, or even a single c-store ship. I don't care how "awesome" the secondary set bonus is... who really uses all 3 consoles for any of the bundle ships anyway? Few people. So yeah, I'm out.
I Kinda hope htey do one bundle, but claimable by all 3 factions, and the ships received is based on your faction.
I sincerely doubt that's the case. In fact, they've already specified it in the blog: three factional bundles. Which just makes this play all the more off-putting.
But hey, a forgettable lockbox followed by three bundles we won't get? I can use that money on something worth having instead
I've been playing STO since beta, all the way through, when sector space was dead and the only way to level was grinding out exploration missions. This is the first thing - through all that - I've seen that really makes me question why I bought a lifetime sub and makes me want to stop spending money on STO and stop playing all together.
I know how it is for MMOs and losing one customer is pretty inconsequential and the folks who will keep playing far outweigh those that doom & gloom on the forums. The reasoning for me is not because it's a grind and then a c-store version. I don't mind paying Cryptic for their work, but this is the anniversary, and it should be one or the other not both, it's disheartening. If you guys wanted to do something like this why did you have to thrust it upon us for the four year anniversary? It's almost like a slap in the face. Add onto that the price tag of buying three separate 3-ship packs, I don't know man. I don't see Branflakes or Borticus or Tacofangs, Jamjamz in here trying to quell any of the (legitimate) issues the playerbase is having with this 'event'.
I have a strong inclination to believe this is forced down Cryptic's throat by PWE and if that's the case, jeeze guys, show some backbone and tell them where to stuff it sometimes!
The individual's rights will be protected only so long as they don't conflict with the state.... nothing is so dangerous to a society.
So I was wondering how players could possibly be enraged further and I realized one more thing that could be done is to have each factional C-Store Dyson Science Destroyer 3-pack contain only ONE of the 2nd, unknown 4-piece set... so you'd need to not only get ALL three 3-packs (however much they end up costing) but, since you need that Secondary Deflector for the 4-piece bonus, you'd also need to do all of the Anniversary Event grindage.
And then I'd make the 2nd 4-piece set over-powered and full of awesomesauce vfx so you just HAVE to have it.
I support the idea of a discount bundle, either as mentioned above, or by other means.
$150 is too much in this case. I think something like $60-75 would be much more reasonable as a discount price...
9 ships at $150 is crazy. many people will want them on there characters from the 2.5 factions in the game. personally these ships don't even have the cool factor of the romulan legacy pack either.
maybe they should drop the 4th piece set and also give away a 10 console ship for the anniversary and actually say thank you to the players. while keeping the bundles 3 piece sets separate altogether.
maybe they should drop the 4th piece set and also give away a 10 console ship for the anniversary and actually say thank you to the players. while keeping the bundles 3 piece sets separate altogether.
But they ARE saying thank you... they're saying thanks a lot, suckers
I've been playing STO since beta, all the way through, when sector space was dead and the only way to level was grinding out exploration missions. This is the first thing - through all that - I've seen that really makes me question why I bought a lifetime sub and makes me want to stop spending money on STO and stop playing all together.
I know how it is for MMOs and losing one customer is pretty inconsequential and the folks who will keep playing far outweigh those that doom & gloom on the forums. The reasoning for me is not because it's a grind and then a c-store version. I don't mind paying Cryptic for their work, but this is the anniversary, and it should be one or the other not both, it's disheartening. If you guys wanted to do something like this why did you have to thrust it upon us for the four year anniversary? It's almost like a slap in the face. Add onto that the price tag of buying three separate 3-ship packs, I don't know man. I don't see Branflakes or Borticus or Tacofangs, Jamjamz in here trying to quell any of the (legitimate) issues the playerbase is having with this 'event'.
I have a strong inclination to believe this is forced down Cryptic's throat by PWE and if that's the case, jeeze guys, show some backbone and tell them where to stuff it sometimes!
What's to quell? all I see is people complaining about how a new and awesome ship isn't as free as they would like....
Meh, I just re-read the blog for clarity. It's even worse than I thought. The power core forms a set with the 3 pieces from the new FE. But the special secondary deflector also forms a set with the consoles on the c-store versions of the ships.
That makes two items you can't get after the event, bad bad bad design. I don't know on what character I might want to use the scistroyers in the future and I really can't see myself grinding 20 ships... :mad:
This is exactly why crowd funded games are gaining more traction in the gaming industry as of late.
Despite the rocky start cryptic had money handed to them and more importantly the power of an extremely established and beloved IP to all but guarantee they'd make money. Don't kid yourselves Cryptic and PWE are DEFINITELY making money, and what are we getting in return.....
The absolute bare minimum while they work on the next lockbox, c-store item, lobi item, or time gated grind fest that many players simply don't have the time fore. Hell in two years there's barely been any advancement in the storyline worth mentioning.
CIG who is developing Star Citizen gives regular updates even as they're developing the back end stuff that we'll never see, Space Engineers is getting near weekly (sometimes more than once a week) addition updates, yet what are we getting from Cryptic who have already had all the foundations long built, jack TRIBBLE is what unless it's something to pull in more money.
After the lies of the Romulans being a full and complete faction like the federation and Klingons (Alliance and Fleet bases ring a bell) and the blatant ripoff of "Dinoriders" and other bad decisions I stopped playing. However I've continued to follow everything closely knowing that if nothing else the Anniversary event would be at least the one thing to pull me back in.
Now after reading all this new info, I'm seriously starting to regret all the money I spent because of flawed thinking that Cryptic had potential if they had the proper resources and seriously considering if it's even worth bothering to continue with the game at all.
When will you learn all of the c-store, lobi, lockboxes eventually won't make up for all of the poor decisions? When will player feedback actually matter again?
That is mad sense. What the hell have you been smoking? Cruisers got a boost in the form of Cruiser Commands not more than six months ago. Most Escorts don't need any boosts (since they're supposed to be about DPS), but Raiders now get the Flanking buff.
Science hasn't had anything new for it until now. And it's about damn time.
I've played mostly cruisers since the game game out, and increasingly the feel less and less capable compared to both Escorts and Science vessels, one thing that really would help, would be if all of their turn rates (except the Avengers) were slightly higher; yes I know they are not meant to run circles and that's not what I'd expect, but even in the shows the Galaxy class turns on a dime better than in game, yet the Defiant on tv vs in game is the same speed an maneuverability wise. I can put 2 or even 4 rcs + res all on my ship and yes it turns better but if an escort puts one or two on theirs, it is like trying to even see a fly much less try to hit it.
They did add cruiser commands, yes, however not Cruisers, Flight Deck Carriers, get them and some Dreadnoughts don't get them at all. I have the Voth Bastions (which for some crazy reason only has a base turn of 6 while the huge Bulwark gets 7) only has 2 commands, and only one is really useful. Meanwhile other cruisers that are already fairly decent in turn, weapons, so on get many or all of the commands. In other words the ships that need the commands to balance it out the most don't get them, and the cruisers that are already pretty good, have the most commands. It's like getting doubt penalized for running some cruisers. If they all were able to used all 5 commands, or more appropriate commands were issued to cruisers that need them the most it would be a different story.
My main point is that, I feel I have a fairly solid build, but no matter what I do in Kerrat, if I get a Risian corvette, Jem'Hadar heave Escort Carrier, or Jem bug on me, I am dead in 30 seconds half the time. I don't expect cruisers to be super powered, I just expect that they could fare at least a minute, and maybe do some damage at the same time. Unfortunately, my Bastion does not have any of the powers that would help with weapons, and even with the Reflective shield, then RSP, TT, and the Shield Cruiser command, and ablative hard points popping my hull to around 70,000 all working for me, I still go pop in a VERY shot time. Like I said I don't expect them to be crazy powerful, but I am sorry they are not balanced with other ships at all.
As far as the Science ships go, Yes, I agree Science deserve something, it is about time completely! However, while not as deadly as an Escort in terms of fire power, they have for a long time been able to best most cruisers, I mean look at the Vesta, it can rip through most cruisers like some Escorts can. I am very excited about this new Science stuff, I just would like to see cruisers be able to do a bit more than sit back and either get destroyed or heal other ships, that part is nice, but just as the Science ships are getting better and better tactically, I would like to see Cruisers at least come forward in that regard a little bit.
This is exactly why crowd funded games are gaining more traction in the gaming industry as of late.
Despite the rocky start cryptic had money handed to them and more importantly the power of an extremely established and beloved IP to all but guarantee they'd make money. Don't kid yourselves Cryptic and PWE are DEFINITELY making money, and what are we getting in return.....
The absolute bare minimum while they work on the next lockbox, c-store item, lobi item, or time gated grind fest that many players simply don't have the time fore. Hell in two years there's barely been any advancement in the storyline worth mentioning.
CIG who is developing Star Citizen gives regular updates even as they're developing the back end stuff that we'll never see, Space Engineers is getting near weekly (sometimes more than once a week) addition updates, yet what are we getting from Cryptic who have already had all the foundations long built, jack TRIBBLE is what unless it's something to pull in more money.
After the lies of the Romulans being a full and complete faction like the federation and Klingons (Alliance and Fleet bases ring a bell) and the blatant ripoff of "Dinoriders" and other bad decisions I stopped playing. However I've continued to follow everything closely knowing that if nothing else the Anniversary event would be at least the one thing to pull me back in.
Now after reading all this new info, I'm seriously starting to regret all the money I spent because of flawed thinking that Cryptic had potential if they had the proper resources and seriously considering if it's even worth bothering to continue with the game at all.
When will you learn all of the c-store, lobi, lockboxes eventually won't make up for all of the poor decisions? When will player feedback actually matter again?
I've played mostly cruisers since the game game out, and increasingly the feel less and less capable compared to both Escorts and Science vessels, one thing that really would help, would be if all of their turn rates (except the Avengers) were slightly higher; yes I know they are not meant to run circles and that's not what I'd expect, but even in the shows the Galaxy class turns on a dime better than in game, yet the Defiant on tv vs in game is the same speed an maneuverability wise. I can put 2 or even 4 rcs + res all on my ship and yes it turns better but if an escort puts one or two on theirs, it is like trying to even see a fly much less try to hit it.
They did add cruiser commands, yes, however not Cruisers, Flight Deck Carriers, get them and some Dreadnoughts don't get them at all. I have the Voth Bastions (which for some crazy reason only has a base turn of 6 while the huge Bulwark gets 7) only has 2 commands, and only one is really useful. Meanwhile other cruisers that are already fairly decent in turn, weapons, so on get many or all of the commands. In other words the ships that need the commands to balance it out the most don't get them, and the cruisers that are already pretty good, have the most commands. It's like getting doubt penalized for running some cruisers. If they all were able to used all 5 commands, or more appropriate commands were issued to cruisers that need them the most it would be a different story.
My main point is that, I feel I have a fairly solid build, but no matter what I do in Kerrat, if I get a Risian corvette, Jem'Hadar heave Escort Carrier, or Jem bug on me, I am dead in 30 seconds half the time. I don't expect cruisers to be super powered, I just expect that they could fare at least a minute, and maybe do some damage at the same time. Unfortunately, my Bastion does not have any of the powers that would help with weapons, and even with the Reflective shield, then RSP, TT, and the Shield Cruiser command, and ablative hard points popping my hull to around 70,000 all working for me, I still go pop in a VERY shot time. Like I said I don't expect them to be crazy powerful, but I am sorry they are not balanced with other ships at all.
As far as the Science ships go, Yes, I agree Science deserve something, it is about time completely! However, while not as deadly as an Escort in terms of fire power, they have for a long time been able to best most cruisers, I mean look at the Vesta, it can rip through most cruisers like some Escorts can. I am very excited about this new Science stuff, I just would like to see cruisers be able to do a bit more than sit back and either get destroyed or heal other ships, that part is nice, but just as the Science ships are getting better and better tactically, I would like to see Cruisers at least come forward in that regard a little bit.
What's to quell? all I see is people complaining about how a new and awesome ship isn't as free as they would like....
They can't quell this because they're probably being forced to pull this stunt. They can acknowledge it is a generally underhanded way to start off an anniversary (see money-grab). Or at the very least commiserate with the players that it's TRIBBLE.
The individual's rights will be protected only so long as they don't conflict with the state.... nothing is so dangerous to a society.
They can't quell this because they're probably being forced to pull this stunt. They can acknowledge it is a generally underhanded way to start off an anniversary (see money-grab). Or at the very least commiserate with the players that it's TRIBBLE.
I've played mostly cruisers since the game game out, and increasingly the feel less and less capable compared to both Escorts and Science vessels, one thing that really would help, would be if all of their turn rates (except the Avengers) were slightly higher; yes I know they are not meant to run circles and that's not what I'd expect, but even in the shows the Galaxy class turns on a dime better than in game, yet the Defiant on tv vs in game is the same speed an maneuverability wise. I can put 2 or even 4 rcs + res all on my ship and yes it turns better but if an escort puts one or two on theirs, it is like trying to even see a fly much less try to hit it.
The shows don't have to worry about balance. Why doesn't anyone get this? TV Star Trek is terribly unbalanced - the Federation wins every time.
When was the last time you saw a TV show kill off it's entire cast, destroy it's hero ship and subsequently end it's own running for the sake of being fair to the villains?
They did add cruiser commands, yes, however not Cruisers, Flight Deck Carriers, get them and some Dreadnoughts don't get them at all. I have the Voth Bastions (which for some crazy reason only has a base turn of 6 while the huge Bulwark gets 7) only has 2 commands, and only one is really useful. Meanwhile other cruisers that are already fairly decent in turn, weapons, so on get many or all of the commands. In other words the ships that need the commands to balance it out the most don't get them, and the cruisers that are already pretty good, have the most commands. It's like getting doubt penalized for running some cruisers. If they all were able to used all 5 commands, or more appropriate commands were issued to cruisers that need them the most it would be a different story.
My main point is that, I feel I have a fairly solid build, but no matter what I do in Kerrat, if I get a Risian corvette, Jem'Hadar heave Escort Carrier, or Jem bug on me, I am dead in 30 seconds half the time. I don't expect cruisers to be super powered, I just expect that they could fare at least a minute, and maybe do some damage at the same time. Unfortunately, my Bastion does not have any of the powers that would help with weapons, and even with the Reflective shield, then RSP, TT, and the Shield Cruiser command, and ablative hard points popping my hull to around 70,000 all working for me, I still go pop in a VERY shot time. Like I said I don't expect them to be crazy powerful, but I am sorry they are not balanced with other ships at all.
You only get two Commands - Draw Fire and Shield Modulation. You know why? Because you get a dang Hangar Bay on a Bastion. That makes the two Commands perfect for it - you can use Draw Fire to direct fire away from your pets, or Shield Modulation to soak up damage while your pets dish out some hurt.
You want the other commands, you fly a proper cruiser.
As for getting your TRIBBLE handed to you by Escorts in Kerrat - that's not good enough to justify further boosting Cruisers. Why? Because plenty of people out-DPS Escorts while flying Cruisers in Kerrat. I myself have out-DPS Escorts on CEE on multiple occasions in a Science ship.
I'd suggest you take a look at your "solid" build. Or your playstyle.
As far as the Science ships go, Yes, I agree Science deserve something, it is about time completely! However, while not as deadly as an Escort in terms of fire power, they have for a long time been able to best most cruisers, I mean look at the Vesta, it can rip through most cruisers like some Escorts can. I am very excited about this new Science stuff, I just would like to see cruisers be able to do a bit more than sit back and either get destroyed or heal other ships, that part is nice, but just as the Science ships are getting better and better tactically, I would like to see Cruisers at least come forward in that regard a little bit.
Cruisers are tanks. Speaking generally, they have one function - to soak up damage. They don't need to "do more". Frankly, if you're healing other ships, you're in the wrong role. Science's basic role is the "caster" - be that AoE, Crowd Control or Healing.
You're just a machine. And machines can be broken.
Because grinding is all we do in this game, give us a breake at least at the Anniversary.
Grind + C-Store options ... no either or if you want the full set. You have to do both which is what is bothering a lot of players.
On another note .... I'm also wondering if each of the four per faction (including anni version + 3 pack) will have a different look / options for appearance.
I really do not care for the grinding its takes so long, But i am going to for my romulan character for the another type of sci ship.
For the Solanae Hybrid Technologies Set (Shield Array/Impulse Engines /Deflector Array and Warp Core and Singularity Core) the items from the Episode Reward . can these be able to use on other ships?
can we buy one of the dyson ship's for our character's, 50 dollar's is a lot for one of the pack i just one of the ships., i have two character that i play fed and the romulan, i don't not planing to play 100 dollar's just for the 2 of the packs
Comments
While this is true, I find the very execution of the event ridiculous.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Don't go giving them ideas. Dear god man.
Also, between these Science "Destroyers" and the Escorts in game; I feel that Cruiser type ships, Flight Deck, and even Dreadnoughts are getting left behind (and I am not bringing the Avenger into this as it really seems it should have been an Escort, its small, fast, maneuverable, and is armed to the teeth). It very much feels that so much is geared toward pumping up already deadly escorts and science vessels. All the items released lately including universal consoles make escorts beyond deadly, while if equipped on a cruiser most items just seem to beef it up a little. While I know cruisers, Flight deck types, and Dreadnoughts are not technically meant to be as tactically able as an escort, it would seem that science ships are even able to act almost like escorts. Hopefully eventually the larger ships will get something that will help even things out and allow for them to be more effective, especially in terms of combat and not just defense. It is especially disappointing to see the Cruiser commands not be available on all Cruiser or large vessels, they remind me of watered down versions of the Romulan Singularity powers, which all ships get to use all 5, yet Cruisers and the like cannot use all cruiser command, leaving a lot of cruisers feeling very lacking, especially of commands that would be the most useful for balance. It very much seems that most things favor Escorts and Science Vessels (or at least amp them up far more than a cruiser, FD cruiser, or Dreadnought. Hopefully the Cruiser etc will get some love soon as well. (More love than the kind of meh non-shared across the board cruiser commands.
That said, I have two questions?
First, Regarding the Dyson Science Destroyers
This one is kind of two questions. Can the sets that we get from the missions (Shields, Def, etc.) be used on other ships or are they only able to be put on these vessels? The same question goes for what I am assuming is a whole additional and different 4 piece set from the later C-store versions, will those 4 piece sets be available to use on other ships? Or are both 4 piece sets only for use with the Dyson Science Destroyers.
Second, regarding the 3 pack C store bundle to be released later
By three pack does that mean 1 Fed, 1 Rom, and 1 KDF ship in a 3 pack bundle? Or does that mean that we will get 3 variants of a given ship, for example the Federation Dyson Science Destroyer. Will the three pack be like the ones we used to get which give us one ship with 3 skin variation (I miss that a lot, for example, most older C store ships such as the Prometheus, Andorian Escorts, etc, had 3 or more skins to choose from, whereas now for example, sadly, it seems that most ships don?t have 3+ skin options, like the Avenger (which only has a second skin available if you get a fleet version).
Hopefully that all made sense
That is mad sense. What the hell have you been smoking? Cruisers got a boost in the form of Cruiser Commands not more than six months ago. Most Escorts don't need any boosts (since they're supposed to be about DPS), but Raiders now get the Flanking buff.
Science hasn't had anything new for it until now. And it's about damn time.
From what we've heard thus far, each faction will get a pack of 3 variants, so no, it means 3 Fed, 3 KDF, or 3 ROM, not cross-factional. We won't know more until late next month.
Any time you grind, grind, grind, you take away the reason people play games: to have fun.
Add the fact many players have multiple toons + multiple grinds = more tedium, less happy players.
I think PWE/Cryptic needs to rethink the mission play strategy. Suggestion: one central mission to earn the primary award(s); separate mini-missions (or tasks) which add story insights about the main mission. Or mission completion award(s) which can be opened when a separate mission or task is completed.
Something which mitigates the numerous grind/re-grind experiences.
(Admittedly, I loved Michael Dorn's VO work (and the visuals/gameplay) within "Sphere of Influence". But grinding over and over to earn the rewards for my different toons... Not fun. And I'm looking forward to Tim Russ's VO work in the upcoming 4th anniversary event mission. But I'll feel similarly when I'm grinding the same mission for the sixth time on just one toon to get the awards.)
Last thought:
Lifetime subscribers, like myself, would love to see a little more love during events like this.
Yes, PWE/Cryptic is a business. As such, you need to keep revenues alive and healthy so Star Trek Online remains operational. (And you guys get your paychecks.)
How about a 1000 Solanae Dyson Sphere marks for each Lifetime members' toons?
Despite all of the criticisms and observations, keep up the good work. Overall, STO remains a fun game to play!
Really?
Don't "appreciate" the playerbase so much, Cryptic :rolleyes: Seriously.
I may get the anni ship for my sci... but will pass on the bundle, or even a single c-store ship. I don't care how "awesome" the secondary set bonus is... who really uses all 3 consoles for any of the bundle ships anyway? Few people. So yeah, I'm out.
Fixed that for you.
I sincerely doubt that's the case. In fact, they've already specified it in the blog: three factional bundles. Which just makes this play all the more off-putting.
But hey, a forgettable lockbox followed by three bundles we won't get? I can use that money on something worth having instead
I know how it is for MMOs and losing one customer is pretty inconsequential and the folks who will keep playing far outweigh those that doom & gloom on the forums. The reasoning for me is not because it's a grind and then a c-store version. I don't mind paying Cryptic for their work, but this is the anniversary, and it should be one or the other not both, it's disheartening. If you guys wanted to do something like this why did you have to thrust it upon us for the four year anniversary? It's almost like a slap in the face. Add onto that the price tag of buying three separate 3-ship packs, I don't know man. I don't see Branflakes or Borticus or Tacofangs, Jamjamz in here trying to quell any of the (legitimate) issues the playerbase is having with this 'event'.
I have a strong inclination to believe this is forced down Cryptic's throat by PWE and if that's the case, jeeze guys, show some backbone and tell them where to stuff it sometimes!
Fighting her would make for a fun STF.
My character Tsin'xing
Indeed you did. I meant per faction (I don't see anyone getting all three bundles, honestly)
The principle of even one bundle is gross. Three is just ludicrous.
9 ships at $150 is crazy. many people will want them on there characters from the 2.5 factions in the game. personally these ships don't even have the cool factor of the romulan legacy pack either.
maybe they should drop the 4th piece set and also give away a 10 console ship for the anniversary and actually say thank you to the players. while keeping the bundles 3 piece sets separate altogether.
But they ARE saying thank you... they're saying thanks a lot, suckers
My character Tsin'xing
That makes two items you can't get after the event, bad bad bad design. I don't know on what character I might want to use the scistroyers in the future and I really can't see myself grinding 20 ships... :mad:
Nope, hence the annoyance.
Sheesh, if they just included the pieces with the C-store version and this whole thing goes away.
Because grinding is all we do in this game, give us a breake at least at the Anniversary.
Despite the rocky start cryptic had money handed to them and more importantly the power of an extremely established and beloved IP to all but guarantee they'd make money. Don't kid yourselves Cryptic and PWE are DEFINITELY making money, and what are we getting in return.....
The absolute bare minimum while they work on the next lockbox, c-store item, lobi item, or time gated grind fest that many players simply don't have the time fore. Hell in two years there's barely been any advancement in the storyline worth mentioning.
CIG who is developing Star Citizen gives regular updates even as they're developing the back end stuff that we'll never see, Space Engineers is getting near weekly (sometimes more than once a week) addition updates, yet what are we getting from Cryptic who have already had all the foundations long built, jack TRIBBLE is what unless it's something to pull in more money.
After the lies of the Romulans being a full and complete faction like the federation and Klingons (Alliance and Fleet bases ring a bell) and the blatant ripoff of "Dinoriders" and other bad decisions I stopped playing. However I've continued to follow everything closely knowing that if nothing else the Anniversary event would be at least the one thing to pull me back in.
Now after reading all this new info, I'm seriously starting to regret all the money I spent because of flawed thinking that Cryptic had potential if they had the proper resources and seriously considering if it's even worth bothering to continue with the game at all.
When will you learn all of the c-store, lobi, lockboxes eventually won't make up for all of the poor decisions? When will player feedback actually matter again?
I've played mostly cruisers since the game game out, and increasingly the feel less and less capable compared to both Escorts and Science vessels, one thing that really would help, would be if all of their turn rates (except the Avengers) were slightly higher; yes I know they are not meant to run circles and that's not what I'd expect, but even in the shows the Galaxy class turns on a dime better than in game, yet the Defiant on tv vs in game is the same speed an maneuverability wise. I can put 2 or even 4 rcs + res all on my ship and yes it turns better but if an escort puts one or two on theirs, it is like trying to even see a fly much less try to hit it.
They did add cruiser commands, yes, however not Cruisers, Flight Deck Carriers, get them and some Dreadnoughts don't get them at all. I have the Voth Bastions (which for some crazy reason only has a base turn of 6 while the huge Bulwark gets 7) only has 2 commands, and only one is really useful. Meanwhile other cruisers that are already fairly decent in turn, weapons, so on get many or all of the commands. In other words the ships that need the commands to balance it out the most don't get them, and the cruisers that are already pretty good, have the most commands. It's like getting doubt penalized for running some cruisers. If they all were able to used all 5 commands, or more appropriate commands were issued to cruisers that need them the most it would be a different story.
My main point is that, I feel I have a fairly solid build, but no matter what I do in Kerrat, if I get a Risian corvette, Jem'Hadar heave Escort Carrier, or Jem bug on me, I am dead in 30 seconds half the time. I don't expect cruisers to be super powered, I just expect that they could fare at least a minute, and maybe do some damage at the same time. Unfortunately, my Bastion does not have any of the powers that would help with weapons, and even with the Reflective shield, then RSP, TT, and the Shield Cruiser command, and ablative hard points popping my hull to around 70,000 all working for me, I still go pop in a VERY shot time. Like I said I don't expect them to be crazy powerful, but I am sorry they are not balanced with other ships at all.
As far as the Science ships go, Yes, I agree Science deserve something, it is about time completely! However, while not as deadly as an Escort in terms of fire power, they have for a long time been able to best most cruisers, I mean look at the Vesta, it can rip through most cruisers like some Escorts can. I am very excited about this new Science stuff, I just would like to see cruisers be able to do a bit more than sit back and either get destroyed or heal other ships, that part is nice, but just as the Science ships are getting better and better tactically, I would like to see Cruisers at least come forward in that regard a little bit.
They did add cruiser commands, yes, however not Cruisers, Flight Deck Carriers, get them and some Dreadnoughts don't get them at all. I have the Voth Bastions (which for some crazy reason only has a base turn of 6 while the huge Bulwark gets 7) only has 2 commands, and only one is really useful. Meanwhile other cruisers that are already fairly decent in turn, weapons, so on get many or all of the commands. In other words the ships that need the commands to balance it out the most don't get them, and the cruisers that are already pretty good, have the most commands. It's like getting doubt penalized for running some cruisers. If they all were able to used all 5 commands, or more appropriate commands were issued to cruisers that need them the most it would be a different story.
My main point is that, I feel I have a fairly solid build, but no matter what I do in Kerrat, if I get a Risian corvette, Jem'Hadar heave Escort Carrier, or Jem bug on me, I am dead in 30 seconds half the time. I don't expect cruisers to be super powered, I just expect that they could fare at least a minute, and maybe do some damage at the same time. Unfortunately, my Bastion does not have any of the powers that would help with weapons, and even with the Reflective shield, then RSP, TT, and the Shield Cruiser command, and ablative hard points popping my hull to around 70,000 all working for me, I still go pop in a VERY shot time. Like I said I don't expect them to be crazy powerful, but I am sorry they are not balanced with other ships at all.
As far as the Science ships go, Yes, I agree Science deserve something, it is about time completely! However, while not as deadly as an Escort in terms of fire power, they have for a long time been able to best most cruisers, I mean look at the Vesta, it can rip through most cruisers like some Escorts can. I am very excited about this new Science stuff, I just would like to see cruisers be able to do a bit more than sit back and either get destroyed or heal other ships, that part is nice, but just as the Science ships are getting better and better tactically, I would like to see Cruisers at least come forward in that regard a little bit.
They can't quell this because they're probably being forced to pull this stunt. They can acknowledge it is a generally underhanded way to start off an anniversary (see money-grab). Or at the very least commiserate with the players that it's TRIBBLE.
And TRIBBLE off their overlords?
The shows don't have to worry about balance. Why doesn't anyone get this? TV Star Trek is terribly unbalanced - the Federation wins every time.
When was the last time you saw a TV show kill off it's entire cast, destroy it's hero ship and subsequently end it's own running for the sake of being fair to the villains?
You only get two Commands - Draw Fire and Shield Modulation. You know why? Because you get a dang Hangar Bay on a Bastion. That makes the two Commands perfect for it - you can use Draw Fire to direct fire away from your pets, or Shield Modulation to soak up damage while your pets dish out some hurt.
You want the other commands, you fly a proper cruiser.
As for getting your TRIBBLE handed to you by Escorts in Kerrat - that's not good enough to justify further boosting Cruisers. Why? Because plenty of people out-DPS Escorts while flying Cruisers in Kerrat. I myself have out-DPS Escorts on CEE on multiple occasions in a Science ship.
I'd suggest you take a look at your "solid" build. Or your playstyle.
Cruisers are tanks. Speaking generally, they have one function - to soak up damage. They don't need to "do more". Frankly, if you're healing other ships, you're in the wrong role. Science's basic role is the "caster" - be that AoE, Crowd Control or Healing.
Grind + C-Store options ... no either or if you want the full set. You have to do both which is what is bothering a lot of players.
On another note .... I'm also wondering if each of the four per faction (including anni version + 3 pack) will have a different look / options for appearance.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
For the Solanae Hybrid Technologies Set (Shield Array/Impulse Engines /Deflector Array and Warp Core and Singularity Core) the items from the Episode Reward . can these be able to use on other ships?
can we buy one of the dyson ship's for our character's, 50 dollar's is a lot for one of the pack i just one of the ships., i have two character that i play fed and the romulan, i don't not planing to play 100 dollar's just for the 2 of the packs