"Re-Envisioning the hourly event calendar". Translation---"We feel people have been getting too many marks and too much dilithium so we are nerfing the bonus mark event and the dilithium event, possibly the Academy event. We may, or may not, offer a bonus mark daily, that you can use to run ONE mission for Bonus marks. We may, or may not, offer a bonus dilithium mission, only available on weekends, and only playable ONCE during the weekend."
I would love very much to be proven wrong, but.....
I don't care what the header says, I am not now, nor have I ever been, nor will I ever be, an "ARC user".
Well don't we already imagine all of our ships already reside at ESD, DS9, Romulan Command, and the various other places that have a ship selector at any time we want them.
If you're into RP - lets go with this line of imagination.
All of your ships are now housed in your Fleet's starbase (just pretent you have a starbase of your own, if not then pretent ESD is your home starbase (FED or Rom Fed only) etc.
You're in the middle of a quadrant, and suddenly need another ship. You hail (space subcom, etc.) your starbase "Begin Transmission: Captain Raymond to Commander Blozdel. Commander Blozdel here sir. I'm heading into Voth Space, can you transwarp to the nearest available place and pilot the "insert ship here" to my coordinates immediately. yes sir, right away End Transmission.
Now STO is a game, and the space time continuum is not set in our own reality - so the above scenario is emulated by the click of the READY STARSHIP button. - Sounds pretty cool and convenient to me.
I'm liking this RP idea of it, just not overly keen on the idea of swappable ships as I've done all mine with the point of U.S.S. Newmarche, U.S.S. Newmarche-A, -> E...
Doohan would be the obvious choice for a Dyson related story line, but since he is no longer with us, Scotty did work closely with LaForge in that episode...
I think Captain LaForge would be a good choice, TNG wise (since we've already had Wolf, and I doubt Picard or Crusher would be interested)...
I'm also thinking Riker and Troi might be possiblities, in the USS Titan.
It could even be Wil Wheaton. :P
If it's more to do with some Delta Quadrant location, with the presence of a sphere being incidental to the story, a member of the Voyager crew might be a plausible choice. In which case I would vote for Tim Russ or Robert Picardo. Both Tuvok and the EMH could easily be around in this later era.
I think Tim Russ/Tuvok would be a good choice, since he's been in other Star Trek things (Tuvok in Renegades)...
Although I think Garrett Wang/Kim from Voyager is a possibility, since they already have the character (Admiral Kim - on one of the starbases you visit)...
Welp time to buy some more ship slots and this new "set system" for different ship builds sounds amazing I cannot wait for that feature. Although I'm confused a little bit with the blog with what it said is it possible to change starship while in sector space if so I could really care less about it; I believe it made more sense traveling to a starbase to change starships.
Why would you need to buy more ship slots? It says near the end of the blog that they're increasing the amount of slots available......
"Our data showed that few of these events were being played often, and so we are re-envisioning the hourly events as weekend-long events with better rewards. Additionally, a small selection of the existing hourly events are being turned into Daily missions ? we?ll provide more information on this soon."
Can you please leave something up during weekdays more than just a single daily mission? I know I'm on the minority, but I can't play on weekends. Right now I'm grinding fleet marks every time the 3 hour event comes up because my new toon needs fleet equipment. If you take away the events during weekdays, it will take me double the time.
It also sucks for leveling up. I'm guessing now you'll have whole weekends of extra experience I won't be able to participate in. For this last toon, I just waited for mirror invasion each day and played it for the whole hour non-stop, even after it reached level 50 because the reputations drain a lot of experience.
Also, and completely separately, where is the whole sci ship revamp you were thinking of implementing. Engineers got their fancy commands, tacs have their massive DPS (and now you add raiders damage bonus), and sci ships have been left as-is.
Why would you need to buy more ship slots? It says near the end of the blog that they're increasing the amount of slots available......
It could mean they're upping the max limit of ship slots you can have, which means you may still have to buy more. Some clarification on this is needed.
New home of the Romulan Republic.
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
True. But if you are talking from a real Trek viewpoint, you're not going to have a fleet of ships following you and switching ships on a whim.
So there's an off-screen interlude where 2+ ships rendezvous and transfer personnel. I don't particularly need to wait for some cutscene to load just to change ships, but your mileage may vary. I also feel no need to see them load cargo at starbases, or servicing the waste recyclers.
Now, with shuttles, I would prefer to go to the shuttle bay instead of the transporter room in order to board my shuttle. I realize this means building shuttlebay maps for a lot of ships, and then rendering your actual, active shuttle in that bay for you to walk up and board. I just can't think of a way for this to be an immediate source of revenue for the company.
Come the end of the month, I'm screwed thanks to this change since I only play during the daytime on weekdays. If weekends includes Thursday after the patch and Friday, at least I'll get some of the benefit, but I will miss the calendar.
New ships is a given, and the new equip and build save options if done right would be brilliant. No more having to transfer equipment from one ship to the next with clumsy drag n' drop!
Also, even though it's not a popular idea, I'm interested to see the revised event calendar. I can admit that I tend to rely on a small handful of dailies and missions to get my marks and whatever, so a move to make it worth my while to play the other content more often I'm open to.
I reserve judgement until this all goes live. The events thing is not a problem for me as I have no reason to do any of them, but I can see how it could affect others....
"Re-Envisioning the hourly event calendar". Translation---"We feel people have been getting too many marks and too much dilithium so we are nerfing the bonus mark event and the dilithium event, possibly the Academy event. We may, or may not, offer a bonus mark daily, that you can use to run ONE mission for Bonus marks. We may, or may not, offer a bonus dilithium mission, only available on weekends, and only playable ONCE during the weekend."
I would love very much to be proven wrong, but.....
But switching ships in sector space and social zones, does this mean the shipyard NPC is going away and the mechanics being somehow integrated into the UI...or something?
And yup, one less reason to go to any hub now. Soon there will be no point in using warp drive when we can just transwarp and access everything from anywhere... :rolleyes:
Good! I DREAD having to go to ESD or the Klink Hub because my comp slows down to a crawl there. Not to mention the inane zone chat, party favors, forced dancing and other moronic behavior going on. I am perfectly content to never step foot in there again.
At some point people have to realize this is a Star Trek game and not a Star Trek simulation. As a game, I want my time in-game to be doing fun and entertaining things, not waiting 30 minutes to do something because I have to fly from one end of the galaxy to the other. These quality of life things are common features in other MMO-style games, however, nothing is forcing you to use them.
Now, with shuttles, I would prefer to go to the shuttle bay instead of the transporter room in order to board my shuttle. I realize this means building shuttlebay maps for a lot of ships, and then rendering your actual, active shuttle in that bay for you to walk up and board. I just can't think of a way for this to be an immediate source of revenue for the company.
I agree with you here. Always liked the idea of going to the shuttlebay and physically walking to the shuttle I wish to fly.
OMG, I was just joking about this last night! Hate to say it, but switching from outside of the shipyard just means more lazy gameplay and less reason to go to the shipyards. This game is becoming so couch-potatoy we don't even have to leave ESD anymore.
Well I have to say, I'm totally with you on this one. We already have no use for sector space, we may as well nuke the social zones and have everyone cluttered in a single room from where we'll just sign up for queues.
But the icing on the cake regards to the ships and such would be to sort of ring fence certain doff's from the roster so they cant accidentally be put on assignment. I don't know if this has been thought of and included, so is just a thought, I'd be interested to hear some constructive feed back on the idea.
I'm happy and thankful for all the hard work the devs have done, just one thing
Not only that, but each of your starships can have multiple pre-made build-outs saved, and you will be able to switch between them quickly and easily.
Please tell me this comes with a powers tray save/load. One major deterrent for me to even look at my other ships is the 15-30 minutes I spend putting all my abilities and powers back where they are suppose to be when I'm done.
Please tell me this comes with a powers tray save/load. One major deterrent for me to even look at my other ships is the 15-30 minutes I spend putting all my abilities and powers back where they are suppose to be when I'm done.
It could mean they're upping the max limit of ship slots you can have, which means you may still have to buy more. Some clarification on this is needed.
You mean can, don't you? You don't have to buy more ships if you don't feel it's necessary.
You mean can, don't you? You don't have to buy more ships if you don't feel it's necessary.
IMO every "event" ship should come with its own slot not related to the cap.
I don't know what the cap is but an example would be...
You have 10 slots for your reg, fleet, lockbox ships then you also have a breen raider, normal obelisk, risa corvette and anniversary ship that do not use part of your 10 slots.
Friendly reminder: we have Dev Blogs planned that will explain more about the Ship Management System, event revamp, etc. They will answer many of your questions
Re: the bonus mark event, you'll get your first taste of plans for this with our first weekend event announcement coming up later today.
Cheers,
Brandon =/\=
There are some of us who work all weekend long. I used to be one of them and I'm facing the same possibility again very soon. Is there any chance these weekend events can spill out into the week some?
Please tell me this comes with a powers tray save/load. One major deterrent for me to even look at my other ships is the 15-30 minutes I spend putting all my abilities and powers back where they are suppose to be when I'm done.
Comments
"Re-Envisioning the hourly event calendar". Translation---"We feel people have been getting too many marks and too much dilithium so we are nerfing the bonus mark event and the dilithium event, possibly the Academy event. We may, or may not, offer a bonus mark daily, that you can use to run ONE mission for Bonus marks. We may, or may not, offer a bonus dilithium mission, only available on weekends, and only playable ONCE during the weekend."
I would love very much to be proven wrong, but.....
I think Captain LaForge would be a good choice, TNG wise (since we've already had Wolf, and I doubt Picard or Crusher would be interested)...
I'm also thinking Riker and Troi might be possiblities, in the USS Titan.
It could even be Wil Wheaton. :P
I think Tim Russ/Tuvok would be a good choice, since he's been in other Star Trek things (Tuvok in Renegades)...
Although I think Garrett Wang/Kim from Voyager is a possibility, since they already have the character (Admiral Kim - on one of the starbases you visit)...
Why would you need to buy more ship slots? It says near the end of the blog that they're increasing the amount of slots available......
Can you please leave something up during weekdays more than just a single daily mission? I know I'm on the minority, but I can't play on weekends. Right now I'm grinding fleet marks every time the 3 hour event comes up because my new toon needs fleet equipment. If you take away the events during weekdays, it will take me double the time.
It also sucks for leveling up. I'm guessing now you'll have whole weekends of extra experience I won't be able to participate in. For this last toon, I just waited for mirror invasion each day and played it for the whole hour non-stop, even after it reached level 50 because the reputations drain a lot of experience.
Also, and completely separately, where is the whole sci ship revamp you were thinking of implementing. Engineers got their fancy commands, tacs have their massive DPS (and now you add raiders damage bonus), and sci ships have been left as-is.
It could mean they're upping the max limit of ship slots you can have, which means you may still have to buy more. Some clarification on this is needed.
I have an idea for what Season 11 should be; Season 11: The Big Bug Fix.
I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
I find the drama of your signature proof of your immaturity, this means you, DR whiners.
So there's an off-screen interlude where 2+ ships rendezvous and transfer personnel. I don't particularly need to wait for some cutscene to load just to change ships, but your mileage may vary. I also feel no need to see them load cargo at starbases, or servicing the waste recyclers.
Now, with shuttles, I would prefer to go to the shuttle bay instead of the transporter room in order to board my shuttle. I realize this means building shuttlebay maps for a lot of ships, and then rendering your actual, active shuttle in that bay for you to walk up and board. I just can't think of a way for this to be an immediate source of revenue for the company.
New ships is a given, and the new equip and build save options if done right would be brilliant. No more having to transfer equipment from one ship to the next with clumsy drag n' drop!
Also, even though it's not a popular idea, I'm interested to see the revised event calendar. I can admit that I tend to rely on a small handful of dailies and missions to get my marks and whatever, so a move to make it worth my while to play the other content more often I'm open to.
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Good! I DREAD having to go to ESD or the Klink Hub because my comp slows down to a crawl there. Not to mention the inane zone chat, party favors, forced dancing and other moronic behavior going on. I am perfectly content to never step foot in there again.
At some point people have to realize this is a Star Trek game and not a Star Trek simulation. As a game, I want my time in-game to be doing fun and entertaining things, not waiting 30 minutes to do something because I have to fly from one end of the galaxy to the other. These quality of life things are common features in other MMO-style games, however, nothing is forcing you to use them.
I agree with you here. Always liked the idea of going to the shuttlebay and physically walking to the shuttle I wish to fly.
Well I have to say, I'm totally with you on this one. We already have no use for sector space, we may as well nuke the social zones and have everyone cluttered in a single room from where we'll just sign up for queues.
Do I need to speed level some alts?
Also saving ship loadouts will be useless unless it also saves your skill tray bars per ship.
I spend 30 seconds moving equipment on ships now. Its the 10 minutes you spend fixing your skill tray after swapping ships that's the problem.
But the icing on the cake regards to the ships and such would be to sort of ring fence certain doff's from the roster so they cant accidentally be put on assignment. I don't know if this has been thought of and included, so is just a thought, I'd be interested to hear some constructive feed back on the idea.
Maybe EEPH was reprogrammed to do good this time
Please tell me this comes with a powers tray save/load. One major deterrent for me to even look at my other ships is the 15-30 minutes I spend putting all my abilities and powers back where they are suppose to be when I'm done.
Agree with you on this bit.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
I want to say level 10, the ship will be like the winter ships in that it will be boxed and bound.
*please include the FAW fix*
*please include the FAW fix*
*please include the FAW fix*
*please include the FAW fix*
*please include the FAW fix*
IMO every "event" ship should come with its own slot not related to the cap.
I don't know what the cap is but an example would be...
You have 10 slots for your reg, fleet, lockbox ships then you also have a breen raider, normal obelisk, risa corvette and anniversary ship that do not use part of your 10 slots.
Tell that to the ship collectors who're maxed out. :P
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interesting times ahead so!
www.elitedefensestarfleet.com
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WE WANT A KDF BOP 3 PACK!!
True.
Regards,
Phil "Gorngonzolla" Zeleski
There are some of us who work all weekend long. I used to be one of them and I'm facing the same possibility again very soon. Is there any chance these weekend events can spill out into the week some?
That is the goal More details on the system soon!
Cheers,
Brandon =/\=