And yet still, "Blood of the Empire" still exists in a broken, pre-Season 5 state, complete with massive black hole inside the pre-Season 5 KDF headquarters.
have played this mission several times and have never seen this "Blackhole" you mention and for "us" vet its kinda nice having that map we atleast know where to go where others are like "wtf do I go"
It's probably just your play style, but +100 to all science skills is pretty amazing. It practically doubles every science skill. Even with full Power Insulators, someone with full Flow Capacitors + rom T5 will drain me to 0 in all power in about a second. It's also one of the few things that gives SubD points, making VM really hard to resist. Depending on the build, it can put a lot of science powers over the top.
its completly useless .The best part about it is the 5 seconds cloak which if used wise can save your or give a tactical advantage.If it would last 10s or more (Im talking about the science points buff) would be important .
its completly useless .The best part about it is the 5 seconds cloak which if used wise can save your or give a tactical advantage.If it would last 10s or more (Im talking about the science points buff) would be important .
You must be one of those escort jockeys that think alpha strikes are the only way to play space combat. :P
its completly useless .The best part about it is the 5 seconds cloak which if used wise can save your or give a tactical advantage.If it would last 10s or more (Im talking about the science points buff) would be important .
Seems like someone doesn't fly science often :rolleyes:
[SIGPIC][/SIGPIC] Harden up Princess Looking for an Oceanic fleet? Check out our website: www.ausmonauts.com
For you maybe.... 8 seconds is a long time is this game. One can be at full health and dead in less than 8 seconds. Most science powers last about 8 seconds. TBR, for example lasts 10 seconds. So, for 80% of the time The power is active, one can have a monster TBR smashing their targets hull. I've had it done to me from a fleet Dhelan. He combined it with his alpha and I was dead in seconds. It can make some strong powers outright OP. That's not useless. Just because something doesn't fit your play style, doesn't make it useless.
seems someone never reads tool tips and has no power to understand how short is the buff .
I would like to know this too, the mission had plot to it, why remove it. More importantly, why remove content at all... SB24 ground... DS9 Fleet Action...Terradome...don't remove them, bring them back. Its like kicking a defenceless puppy when you remove content, all we want is something to play not taken away
Can't wait until shuttle PvP goes live. I'm already thinking of my PvP shuttle build.
But the shared cooldown on T5 rep abilities....
Please don't do that. Unless this global cooldown is much shorter than the individual cooldowns are now, it's going to make the difference between "useful" and "useless" for those abilities. A lot of us would've stopped at Tier IV had we known the Tier V abilities would be relegated to "novelty collector" status, and I'm someone who has all reps maxed out.
Making the T5 powers not be affected by Cooldown abilities makes sense. As much as I like it as the CD for the T5 Rep powers is recockulous as it is, I understand you need to make them WIA.
But making them share a global CD?!?!?!
W T F
I'm scratching my head at this. Do you understand that this gives NO incentive to grind to T5 now if I have to chose? The CD is ridiculously long as it is and the abilities themselves often have more situational utility. If so - fine - TRIBBLE Romulan T5 then, since it's power is of the most limited use anyhow.
You have effectively killed one of the most important reasons to grind to T5 rep.
I'm not gonna stop saying how ridiculous an idea I think this is.
If you are going to give the abilities shared CDs, fine. But then make the CDs uniform on all abilities. 3-5 minutes at most, and maybe make the shared CD half that. That keeps them within usefulness range without completely demolishing any possible and fragile use they have now.
But a 10 minute CD on something like Defiance? It's insane.
I really don't like it when they do stuff like this. Big, out-of-nowhere change, then ignore all the negative feedback here in the Tribble forum (or so it feels) then they put it live and wonder why everyone in the rest of the forum hate it too.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
The long shared cooldown on T5 abilities will be going away. It was the first attempt at fixing the "Tier 5 Rep Powers being affected by recharge reduction" bug, but there's a less disruptive way to fix that bug that we'll be pursuing.
Jeff "Adjudicator Hawk" Hamilton
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
The long shared cooldown on T5 abilities will be going away. It was the first attempt at fixing the "Tier 5 Rep Powers being affected by recharge reduction" bug, but there's a less disruptive way to fix that bug that we'll be pursuing.
If it was the first attempt at fixing the cool down bug, why in the same patch notes is there a fix for that problem along with the shared cool down nerf? could be the case that the enormity of the player back lash of the shared cool down has in fact forced the team to back track on the idea?
But everything else looks pretty good the modifications to the inventory/equipment slots work like a charm, so thanks for that one
And at least the PvP'ers gets something new, so that should keep them happy for a few weeks (just hoping certain consoles don't get nerf'd as a result)
Can something be done with reducing the activation times off tray powers? throw in some UI lag and the result is a lot of dead players.
To be honest the cooldowns are too long as it is, being able to reduce them is fine in my books as it means a bit of interdependency between the classes. As usual that gets frowned upon.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
And at least the PvP'ers gets something new, so that should keep them happy for a few weeks (just hoping certain consoles don't get nerf'd as a result)
If they nerf ship consoles we paid for more for the console than the ship in an effort to balance shuttle PvP I think the forums really would burn down this time. That said I don't think that's too likely. It would be more likely, IMO, that those consoles would be disabled in small craft PvP maps.
The long shared cooldown on T5 abilities will be going away. It was the first attempt at fixing the "Tier 5 Rep Powers being affected by recharge reduction" bug, but there's a less disruptive way to fix that bug that we'll be pursuing.
never heard of such a bug, tech doffs weren't doing it i know that
If they nerf ship consoles we paid for more for the console than the ship in an effort to balance shuttle PvP I think the forums really would burn down this time. That said I don't think that's too likely. It would be more likely, IMO, that those consoles would be disabled in small craft PvP maps
The change we're considering for the Point Defense System (both phaser and disruptor versions) is to retain the bonus damage vs. small craft only when you, yourself, are not in a small craft. The console was designed to do more damage to targets smaller than you - it does 3x damage to NPC Frigates and 20x damage (though it claims only 10x) vs Shuttles and Fighters. The Point Defense System would be completely untouched for standard-sized ships - it would just no longer gain its damage bonus when you yourself are in a Shuttle or Fighter and your targets are also Shuttles or Fighters. It will still be extremely effective at destroying mines and high-yield torpedoes, as it was designed to do.
Jeff "Adjudicator Hawk" Hamilton
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
The change we're considering for the Point Defense System (both phaser and disruptor versions) is to retain the bonus damage vs. small craft only when you, yourself, are not in a small craft. The console was designed to do more damage to targets smaller than you - it does 3x damage to NPC Frigates and 20x damage (though it claims only 10x) vs Shuttles and Fighters. The Point Defense System would be completely untouched for standard-sized ships - it would just no longer gain its damage bonus when you yourself are in a Shuttle or Fighter and your targets are also Shuttles or Fighters. It will still be extremely effective at destroying mines and high-yield torpedoes, as it was designed to do.
Will other consoles be seeing tweaks?
Aectons, isometric as a start could be potentially letheal to the enjoyment of small pvp
[Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
Aectons, isometric as a start could be potentially letheal to the enjoyment of small pvp
ISO could 1 shot a team of shuttles im pretty sure. this is the problem with shuttle pvp, way to many i win buttons. the abilities were designed for full sized ships to use, not tiny little shuttles with completely different hitpoint and dps parameters
The long shared cooldown on T5 abilities will be going away. It was the first attempt at fixing the "Tier 5 Rep Powers being affected by recharge reduction" bug, but there's a less disruptive way to fix that bug that we'll be pursuing.
Good!
On a more positive note, I do like the changes done with Combat Supply, Hawk. I've made a thread down in the General Tribble feedback forum about it, and was hoping you might make a couple more posts on what else you are planning with kit powers. It's a good start with this so far, and I think that it should keep going.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
On a more positive note, I do like the changes done with Combat Supply, Hawk. I've made a thread down in the General Tribble feedback forum about it, and was hoping you might make a couple more posts on what else you are planning with kit powers. It's a good start with this so far, and I think that it should keep going.
The buffs really should cancel if the engineer takes the kit off like all other powers do.
The long shared cooldown on T5 abilities will be going away. It was the first attempt at fixing the "Tier 5 Rep Powers being affected by recharge reduction" bug, but there's a less disruptive way to fix that bug that we'll be pursuing.
Thank you for listening to the feedback. I am genuinely impressed. Keep it up.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Did anyone actually proof read the dialogues in the mission revamps? Because from Quinn in the tutorial all the way through to the last revamp is just numerous spelling and grammatical errors...
[SIGPIC][/SIGPIC] ***Disenchanted***
Real Join Date: Monday, 17 May 2010
Did anyone actually proof read the dialogues in the mission revamps? Because from Quinn in the tutorial all the way through to the last revamp is just numerous spelling and grammatical errors...
You may want to direct yourself to that "this is a first pass, not the final version" part of the patchnotes.
ah, ground. i haven't done any ground other then winter event since i got tier 5 dyson
ISO could 1 shot a team of shuttles im pretty sure. this is the problem with shuttle pvp, way to many i win buttons. the abilities were designed for full sized ships to use, not tiny little shuttles with completely different hitpoint and dps parameters
Given that it hasn't gone live I don't think there'd be much of a genuine backlash if Cryptic just locked out all the non-shuttle special consoles. Hell, it would actually be good from a business perspective as now there's an impetus for people to actually buy shuttles and fighters instead of just going for the EC-purchaseable runabout.
Comments
have played this mission several times and have never seen this "Blackhole" you mention and for "us" vet its kinda nice having that map we atleast know where to go where others are like "wtf do I go"
it's not game breaking
its completly useless .The best part about it is the 5 seconds cloak which if used wise can save your or give a tactical advantage.If it would last 10s or more (Im talking about the science points buff) would be important .
My character Tsin'xing
Seems like someone doesn't fly science often :rolleyes:
Harden up Princess
Looking for an Oceanic fleet? Check out our website:
www.ausmonauts.com
seems someone never reads tool tips and has no power to understand how short is the buff .
For you maybe.... 8 seconds is a long time is this game. One can be at full health and dead in less than 8 seconds. Most science powers last about 8 seconds. TBR, for example lasts 10 seconds. So, for 80% of the time The power is active, one can have a monster TBR smashing their targets hull. I've had it done to me from a fleet Dhelan. He combined it with his alpha and I was dead in seconds. It can make some strong powers outright OP. That's not useless. Just because something doesn't fit your play style, doesn't make it useless.
I would like to know this too, the mission had plot to it, why remove it. More importantly, why remove content at all... SB24 ground... DS9 Fleet Action...Terradome...don't remove them, bring them back. Its like kicking a defenceless puppy when you remove content, all we want is something to play not taken away
But the shared cooldown on T5 rep abilities....
Please don't do that. Unless this global cooldown is much shorter than the individual cooldowns are now, it's going to make the difference between "useful" and "useless" for those abilities. A lot of us would've stopped at Tier IV had we known the Tier V abilities would be relegated to "novelty collector" status, and I'm someone who has all reps maxed out.
Making the T5 powers not be affected by Cooldown abilities makes sense. As much as I like it as the CD for the T5 Rep powers is recockulous as it is, I understand you need to make them WIA.
But making them share a global CD?!?!?!
W T F
I'm scratching my head at this. Do you understand that this gives NO incentive to grind to T5 now if I have to chose? The CD is ridiculously long as it is and the abilities themselves often have more situational utility. If so - fine - TRIBBLE Romulan T5 then, since it's power is of the most limited use anyhow.
You have effectively killed one of the most important reasons to grind to T5 rep.
Only gripe. With my BOFF tray missing it is a little difficult in space combat to be effective. I hope this issue is resolved asap.
If you are going to give the abilities shared CDs, fine. But then make the CDs uniform on all abilities. 3-5 minutes at most, and maybe make the shared CD half that. That keeps them within usefulness range without completely demolishing any possible and fragile use they have now.
But a 10 minute CD on something like Defiance? It's insane.
I really don't like it when they do stuff like this. Big, out-of-nowhere change, then ignore all the negative feedback here in the Tribble forum (or so it feels) then they put it live and wonder why everyone in the rest of the forum hate it too.
Still, the main thing is PVP UPDATE YAAAAAAYY. Shuttles being better? yayx2.
And finally an update to fed story content also nice. I guess ill hold off levelling my new catian past 14 then till this goes live.
Really looking forward to this.
Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:
https://www.surveymonkey.co.uk/r/87XKSGH
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
If it was the first attempt at fixing the cool down bug, why in the same patch notes is there a fix for that problem along with the shared cool down nerf? could be the case that the enormity of the player back lash of the shared cool down has in fact forced the team to back track on the idea?
But everything else looks pretty good the modifications to the inventory/equipment slots work like a charm, so thanks for that one
And at least the PvP'ers gets something new, so that should keep them happy for a few weeks (just hoping certain consoles don't get nerf'd as a result)
Can something be done with reducing the activation times off tray powers? throw in some UI lag and the result is a lot of dead players.
If they nerf ship consoles we paid for more for the console than the ship in an effort to balance shuttle PvP I think the forums really would burn down this time. That said I don't think that's too likely. It would be more likely, IMO, that those consoles would be disabled in small craft PvP maps.
never heard of such a bug, tech doffs weren't doing it i know that
I've seen it on the ground with the Dyson T5 and tactical initiative.
The change we're considering for the Point Defense System (both phaser and disruptor versions) is to retain the bonus damage vs. small craft only when you, yourself, are not in a small craft. The console was designed to do more damage to targets smaller than you - it does 3x damage to NPC Frigates and 20x damage (though it claims only 10x) vs Shuttles and Fighters. The Point Defense System would be completely untouched for standard-sized ships - it would just no longer gain its damage bonus when you yourself are in a Shuttle or Fighter and your targets are also Shuttles or Fighters. It will still be extremely effective at destroying mines and high-yield torpedoes, as it was designed to do.
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
Will other consoles be seeing tweaks?
Aectons, isometric as a start could be potentially letheal to the enjoyment of small pvp
Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:
https://www.surveymonkey.co.uk/r/87XKSGH
ah, ground. i haven't done any ground other then winter event since i got tier 5 dyson
ISO could 1 shot a team of shuttles im pretty sure. this is the problem with shuttle pvp, way to many i win buttons. the abilities were designed for full sized ships to use, not tiny little shuttles with completely different hitpoint and dps parameters
Good!
On a more positive note, I do like the changes done with Combat Supply, Hawk. I've made a thread down in the General Tribble feedback forum about it, and was hoping you might make a couple more posts on what else you are planning with kit powers. It's a good start with this so far, and I think that it should keep going.
The buffs really should cancel if the engineer takes the kit off like all other powers do.
Vanilla Ground PvP information
Thank you for listening to the feedback. I am genuinely impressed. Keep it up.
- Judge Aaron Satie
***Disenchanted***
Real Join Date: Monday, 17 May 2010
You may want to direct yourself to that "this is a first pass, not the final version" part of the patchnotes.
Given that it hasn't gone live I don't think there'd be much of a genuine backlash if Cryptic just locked out all the non-shuttle special consoles. Hell, it would actually be good from a business perspective as now there's an impetus for people to actually buy shuttles and fighters instead of just going for the EC-purchaseable runabout.