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TRIBBLE Maintenance and Release Notes - January 10, 2014

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  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited January 2014
    Like I said, I sure as Hell wouldn't have them all share a 10m CD - but looking forward, at the possibility of new T5 abilities they could give us down the line...being able to stack/chain them limits what they could do - closing that door on certain possibilities. A small triggered CD on the other hand, would leave that door open...

    You imply that leaving them as they are is a bad thing. How could leaving them alone be bad? I mean, what could you do with the powers? Buff your gravwell with the rom t5 ability before charging in with CSV blazing? Followed up by a TS and maybe using the tholian t5 ability to finish off any of the bunched up stragglers.
    The point of a buff is to buff. If it is getting nerfed so that it won't work in tandem with other buffs, then there is little point to even having them at all.

    So I ask you, what's the problem with chaining them? They aren't "I WIN" buttons like the old BO double tap was.
    The "volume" of the complaints suggests that folks are definitely stacking/chaining them while saying there is no point to doing so...which provides a curious contradiction. Cause how many of the complaints have been about the 10m shared CD and how many about any sort of shared/triggered CD? With some, it's not very clear at all...

    Imo, the two scenarios you postulate are one and the same. A needless shared CD is still a needless shared CD, whatever its length and that is exactly what this change is;
    Needless.
    They can be used in quick succession as I mentioned earlier (Rom t5 buffed GW to bunch enemies up, CSV/TS against the bunch as you move in then hit any stragglers with the t5 tholian ability). They certainly aren't pointless, but on the other hand the rather long CD they already have had since they made their debut renders them less useful/powerful than they would be if they had a shorter CD.
    However, giving them a full shared CD of any sort reduces the usefulness of all the rep powers even further, drastically reducing the drive to finish the rep systems and time spent in game, reducing the exposure of the player to goodies that can be bought with zen.
    I don't know of anyone who could honestly answer that they did the rep system for the story.

    To clarify, I don't think they should have their CD reduced, I just think that they should be left alone, as is.
    I need a beer.

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2014
    So I ask you, what's the problem with chaining them?

    You quoted the answer to that in your reply. Meh, but again...

    "but looking forward, at the possibility of new T5 abilities they could give us down the line...being able to stack/chain them limits what they could do - closing that door on certain possibilities. A small triggered CD on the other hand, would leave that door open..."
    I don't know of anyone who could honestly answer that they did the rep system for the story.

    Omega for Mk XII Space gear.
    New Rom for Mk XII Space gear.
    Nukara for T4/T5 Space passives/abilities.
    Dyson for Mk XII Space gear.

    I'm not sure I've ever used any of the Ground T5's. I pick the Ground Passives at Random - I could tell you what each toon I've got, recently deleted that I played in the past year, and future toons I'm working on will have for Space. Couldn't tell you a single Ground that any of them have had, though I'd have a 50/50 chance guessing on most, eh?

    I didn't do Ground PvP, I don't do Ground STFs, I don't do Nukara/Defera, only went to the new BZ once.

    I could say that I did all of the Reps more for the Story than I did for anything Ground related.

    Different folks will do it for different reasons. In the end, none of it is needed for anything outside of PvP...one of the reasons I gave up PvP for the New Year.
    themarie wrote: »
    Global cooldown has to go.

    They should be reduced to 3m, no shared/global/lockouts. I spend all that time grinding for my superpower I should have the ability to use it more than once a mission.

    5m non-shared CD, 25s triggered CD...would be good, imho.
  • eristhevortaeristhevorta Member Posts: 1,049 Bug Hunter
    edited January 2014
    "War is Good for Business" has been removed ... thanks. :( The only way to kill Meowsicaans on ground and quite a few ships in space as well, while not having to play foundrisodes for accolades and have a mission reward in the end. It also holds a total of 4 special accolades worth 100 accolade points total. Why did it have to be removed? Couldn't it also have been revamped?

    Another shy question: Will we get the special corridors from the FED tutorial in all "Origin" bridges, be it small, medium or large?

    As for the rest: Good jub! I like the idea of revamping the early missions cumpletely, and add sum PVP ****ent for those who wanna play it. I won't play PVP, butt it's good you add stuff everywhere. :)
    "Everything about the Jham'Hadar is lethal!" - Eris
    Original Join Date: January 30th, 2010
  • phadrenphadren Member Posts: 159 Arc User
    edited January 2014
    Like the patch nice work. But please do not go live with the shared CD of rep abilities, they imo where not a problem. It really doesn't make sense why you guys thought that would be a good idea.
  • eatsmarteatsmart Member Posts: 134 Arc User
    edited January 2014
    • Small Craft Arena
      • A new arena has been created for small craft.
      • This is a 5v5 queue similar to other space PvP arenas.
      • This will be the first PvP queue which allows mixed faction teams to fight against each other.

    I predict a nerf to point defence console within 4 weeks
  • mattmiraclemattmiracle Member Posts: 0 Arc User
    edited January 2014
    There is (at least for me) a bug on this remastered mission.

    As an Engineer, I cannot get the prompt for the Cochrane Student Accolade. The only way to get the prompt on the warp core of the Azure is to jump up but you cannot click it.
    Matt Miracle

    Fleet Commander in Chief [Rank 7] for Covenant of Honor; a FED T5 Starbase
    House Leader [Rank 7] for Honorable House of Mor'gue; a KDF T3 Starbase
    Find us at CovenantofHonor.com.  My Twitter handle; @jmattmiracle
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    This is all great stuff. However, one potential issue caught my eye...

    This is going to cause a lot of people who aren't paying attention to accidentally sell things. And then they're going to complain. Just sayin'
    Actually... items with an ec cost of 0 cease to exist when you junk them. This way people can un-discard items.
    hypl wrote: »
    suaveks wrote: »
    Huh...

    Hirogen Lock Box? ;>
    CONFIRMED! Hirogen Lock Box to be released in February!

    Tetryon Disruptors!
    Hirogen Escort/Apex Battleship!
    Hirogen Doffs!
    Hirogen hunting armor! War paint!
    New melee weapons!
    New snare devices!

    Go on the hunt with the Hirogen Lock Box! :P
    WANT!!!! :D

    I am wondering about why they took the Hirogen ship out of the distress call though....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • bobiwanbobiwan Member Posts: 0 Arc User
    edited January 2014
    I like the idea behind the quick-equip feature, but it needs changed.
    Single click should bring up the menu - and double-click should unequip the current item and close the quick-equip menu entirely.
    As it is now, it's clunky and annoying, in practice doing the opposite of what this feature was intended for - waste time.
  • kapla1755kapla1755 Member Posts: 1,249
    edited January 2014
    I am wondering about why they took the Hirogen ship out of the distress call though....

    http://sto.gamepedia.com/Hunter_Escort

    Subnucleonic Beam II is standard issue on the Hunter escort thus no more Subnucleonic Beam when using Nimbus Distress call.
    [SIGPIC][/SIGPIC]
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    kapla1755 wrote: »
    http://sto.gamepedia.com/Hunter_Escort

    Subnucleonic Beam II is standard issue on the Hunter escort thus no more Subnucleonic Beam when using Nimbus Distress call.
    ah, that. Hehe, I guess that may have been a bit much. :P
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • dashrendar1138dashrendar1138 Member Posts: 0 Arc User
    edited January 2014
    The number of people asking for the global CD to not go live can only mean one thing...it will most *definitely* go live. This is Cryptic after all :)
    [SIGPIC][/SIGPIC]
    Join the Vulcan Kolinahr Fleet
    http://www.vulcankolinahrfleet.com/
  • gurluasgurluas Member Posts: 464 Arc User
    edited January 2014
    Why is the Hirogen Escort being replaced with an Orion ship?

    It doesn't really make sense that the Nimbus Distress call summons an Orion ship, since the ships you summon using that items are ships you saved FROM the Orions who were wiping everyone else out.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    The number of people asking for the global CD to not go live can only mean one thing...it will most *definitely* go live. This is Cryptic after all :)

    The problem is, no one can understand the reasoning behind such a random change. The tier 5 powers are short lived and not that great.
  • hevachhevach Member Posts: 2,777 Arc User
    edited January 2014
    Re: the T5 shared cooldowns... I'd hate to go back and dig up the thread from S7, but this is sort of something the community (at least the PVP balance police) wanted, and something we were promised back when there was only one rep power per region. Looking forward to when there's inevitably 5 or 6 of these things per region, we'll probably be glad we got a meaningless nerf now rather than an immense but long needed one then.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2014
    gurluas wrote: »
    Why is the Hirogen Escort being replaced with an Orion ship?

    It doesn't really make sense that the Nimbus Distress call summons an Orion ship, since the ships you summon using that items are ships you saved FROM the Orions who were wiping everyone else out.

    PvP.

    The Hirogen ship would be summoned with the other two, and use SNB, usually on the target you were firing at. Thus a team could have up to 5 extra, guaranteed SNBs. Which is pretty huge in PvP.



    Anyways, I can understand putting the global CDs on the various rep powers. I don't agree with it, but I understand. HOWEVER, what I will go against is how LONG the CDs are in the first place for some of these abilities. Like the Omega and Romulan powers.

    And that goes for the shared CDs. It's a bit insane how long they are. If they are going to put these in, fine, but at least make the CDs similar to universal consoles at like 3 minutes each for the space ones. Super-long CDs do not make an ability desirable. It makes it a 'too good to use' sort of situation, because it is so long to wait to use it again.

    Did they do this because of tacs abusing Defiance on the ground since it was bugged with TI? Only thing I can think of, and yet, in all the most recent patch notes, I see nothing about them actually FIXING that bug.

    Plus, putting them on a 3 minute CD means you can use something more than once in a situation. Like the Omega power. 10 minutes, you use it once, you gotta wait that long. Which means, most of the time, you'll use it, only once during that entire mission you are doing. Compared to the Nukara power, on a 3 minute CD, which while it is only damage, does have some purpose to it since you can actually make it worth while.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    mimey2 wrote: »
    Did they do this because of tacs abusing Defiance on the ground since it was bugged with TI? Only thing I can think of, and yet, in all the most recent patch notes, I see nothing about them actually FIXING that bug.
    You mean this: "The cooldown on the Tier 5 Reputation abilities from both Nukara and Dyson reputations are no longer affected by cooldown reduction abilities."
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • palpha2clearancepalpha2clearance Member Posts: 432 Arc User
    edited January 2014
    Tribble- The BOFF HUD is not showing all the sloted powers for the BOFFs slotted before this patch.
    For example a LT CMDR slot is only showing 2 power slots instead of 3, it is like that for 5 of the slotted BOFFS it changes back to the correct number, if you slot other BOFFS or select none, but if you re slot the effected BOFFs the problem remains, tried to log out and in same result
    [SIGPIC][/SIGPIC]
  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2014
    You mean this: "The cooldown on the Tier 5 Reputation abilities from both Nukara and Dyson reputations are no longer affected by cooldown reduction abilities."

    I must've passed over that on accident then. The whole 'shared CDs between rep powers' caught my attention more.

    Ok, so they did fix it, and that was me not paying attention. I still don't agree that it's such ridiculously long CDs for these powers for the most part. They are situational enough as they stand, let alone having huge shared CDs between them.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited January 2014
    this patch does not include everything. Stay tuned!

    Any possibility we might see a fix for deflector duty officers?

    Back when gravity well and tykens rift were fixed borticuscryptic ran some quick tests and said this duty officer was in fact working and all we were seeing was a tool tip error.

    However my own tests and the tests of many others in game have shown that this duty officer (which should randomly proc on the use of energy syphon, tachyon beam, tykens rift and gravity well) never procs for energy syphon or tachyon beam.

    This duty officer was broken by the 10/10/2012 patch. I was using it with a build immediately prior to the patch, and immediately after the patch it ceased to function.
  • jack24bau3rjack24bau3r Member Posts: 451 Arc User
    edited January 2014
    Nerf to T5 Rep Abilities
    Nerf to Biochemist Doff
    Nerf to Nimbus Pirate Distress Call
    Nerf to APB
    Want to nerf APB further.

    All of these things have been in the game for months if not years. Why not actually make your minds up when you release these things instead of tinkering with them well after they've become actual game features.

    When you release new things and tinker with then 1-2 weeks after release, we get it. Months and years, that's just rude and shows that you didn't properly test what you were doing in the first place. Rather unprofessional at that as well.

    Season 8.5 - Nerf it from orbit, it's the only way to be sure.

    Glad to see that we're spending so much time tinkering with things that aren't broke instead of fixing things at are. You guys remember what happened last time you started tinkering with an ability right? FAW, been broke for MONTHS now with no resolution within sight. I'd say leave established mechanics well enough alone and fix things that you have broken with unnecessary tinkering and release newer content.
  • asteconnasteconn Member Posts: 44 Arc User
    edited January 2014
    I think it's something of a downer to see that the vendor-price of Mirror ships is so high compared to their market value. Having access to (relatively) inexpensive EC ships was always quite useful
    [SIGPIC][/SIGPIC]
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited January 2014
    Well after playing on trible for a few hours this morning it would seem that there currently isnt a shared cool down between the T5 powers, so could it be that they've actually listened to the complaints on here? or are they just trying to lull us it to a false sense of security before they go and ram the nerf through?
    Oh, it's not broken? We can soon fix that!

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2014
    sqwished wrote: »
    Well after playing on trible for a few hours this morning it would seem that there currently isnt a shared cool down between the T5 powers, so could it be that they've actually listened to the complaints on here? or are they just trying to lull us it to a false sense of security before they go and ram the nerf through?

    Hitting QSM triggers the 10m CD on R-Tet Cascade as well.
  • captainednacaptainedna Member Posts: 0 Arc User
    edited January 2014
    Hitting QSM triggers the 10m CD on R-Tet Cascade as well.

    Tet cascade had 3 minutes cd and was used by everyone to clean the spam cheesy broken stuffs .The other one is a 5 seconds cloak.
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  • captainednacaptainedna Member Posts: 0 Arc User
    edited January 2014
    First thing that came to my mind when I saw these changes was PvP. So, Cryptic only knows how to code CD's? Why not just disable the skills altogether on the PvP maps? It is just getting blatent now.

    why they dont disable by deleting placate? Thats in top 5 most hated passives in game .Everyone who pvps knows it.You wont hear many people complainig about tet cascade or romulan t5 cloak .
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2014
    Tet cascade had 3 minutes cd and was used by everyone to clean the spam cheesy broken stuffs .The other one is a 5 seconds cloak.

    That's odd, cause I went to Tribble to check it after reading the post I replied to...wondering if they'd done a stealth change. Hitting QSM set a 10m CD on both the Cascade and QSM.

    BTW, QSM is more than a 5s cloak - it's +100 to all Sci Skills. My preferred use of Cascade was popping pets by a carrier...
    First thing that came to my mind when I saw these changes was PvP. So, Cryptic only knows how to code CD's? Why not just disable the skills altogether on the PvP maps? It is just getting blatent now.
    why they dont disable by deleting placate? Thats in top 5 most hated passives in game .Everyone who pvps knows it.You wont hear many people complainig about tet cascade or romulan t5 cloak .

    Yeah, it was kind of a headscratcher to read lead's comment there...T4 New Rom's Plac on Crit proc is/was the most complained about thing in all of the Rep System (heh, even though so many still take it).
  • trekbob5trekbob5 Member Posts: 0 Arc User
    edited January 2014
    Yes, but it's one of the many things coming in 8.5 -- this patch does not include everything. Stay tuned!

    Cheers,

    Brandon =/\=

    Does this include the origin interiors? :)
  • captainednacaptainedna Member Posts: 0 Arc User
    edited January 2014
    That's odd, cause I went to Tribble to check it after reading the post I replied to...wondering if they'd done a stealth change. Hitting QSM set a 10m CD on both the Cascade and QSM.

    BTW, QSM is more than a 5s cloak - it's +100 to all Sci Skills. My preferred use of Cascade was popping pets by a carrier...

    yea 100 to all sci skills ...pretty meh ,is not like it gives you the win power or annoys others .The tetryon cascade has 3 minutes cd ...pretty much everyone uses that to clean tb mines or to clean pets.
    You will cloak for 5 seconds every 10 minutes.I dont see that game breaking ... romulans do it every time theri opponent uses apa lol
    Yeah, it was kind of a headscratcher to read lead's comment there...T4 New Rom's Plac on Crit proc is/was the most complained about thing in all of the Rep System (heh, even though so many still take it).

    everyone has it because is one of those skills you either have it or you are lol .Like epte (which for epte I buffs about 2 times more than epts 1 or eptw does) if you dont have it you dont stay in fight .While your opponent keeps getting invisible you stay in his target all the time.Broken ,unfun and annoying .
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited January 2014
    yea 100 to all sci skills ...pretty meh ,is not like it gives you the win power or annoys others. ...

    It's probably just your play style, but +100 to all science skills is pretty amazing. It practically doubles every science skill. Even with full Power Insulators, someone with full Flow Capacitors + rom T5 will drain me to 0 in all power in about a second. It's also one of the few things that gives SubD points, making VM really hard to resist. Depending on the build, it can put a lot of science powers over the top.
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