Like the patch nice work. But please do not go live with the shared CD of rep abilities, they imo where not a problem. It really doesn't make sense why you guys thought that would be a good idea.
There is (at least for me) a bug on this remastered mission.
As an Engineer, I cannot get the prompt for the Cochrane Student Accolade. The only way to get the prompt on the warp core of the Azure is to jump up but you cannot click it.
Matt Miracle
Fleet Commander in Chief [Rank 7] for Covenant of Honor; a FED T5 Starbase
House Leader [Rank 7] for Honorable House of Mor'gue; a KDF T3 Starbase Find us at CovenantofHonor.com. My Twitter handle; @jmattmiracle
I like the idea behind the quick-equip feature, but it needs changed.
Single click should bring up the menu - and double-click should unequip the current item and close the quick-equip menu entirely.
As it is now, it's clunky and annoying, in practice doing the opposite of what this feature was intended for - waste time.
Why is the Hirogen Escort being replaced with an Orion ship?
It doesn't really make sense that the Nimbus Distress call summons an Orion ship, since the ships you summon using that items are ships you saved FROM the Orions who were wiping everyone else out.
Re: the T5 shared cooldowns... I'd hate to go back and dig up the thread from S7, but this is sort of something the community (at least the PVP balance police) wanted, and something we were promised back when there was only one rep power per region. Looking forward to when there's inevitably 5 or 6 of these things per region, we'll probably be glad we got a meaningless nerf now rather than an immense but long needed one then.
Why is the Hirogen Escort being replaced with an Orion ship?
It doesn't really make sense that the Nimbus Distress call summons an Orion ship, since the ships you summon using that items are ships you saved FROM the Orions who were wiping everyone else out.
PvP.
The Hirogen ship would be summoned with the other two, and use SNB, usually on the target you were firing at. Thus a team could have up to 5 extra, guaranteed SNBs. Which is pretty huge in PvP.
Anyways, I can understand putting the global CDs on the various rep powers. I don't agree with it, but I understand. HOWEVER, what I will go against is how LONG the CDs are in the first place for some of these abilities. Like the Omega and Romulan powers.
And that goes for the shared CDs. It's a bit insane how long they are. If they are going to put these in, fine, but at least make the CDs similar to universal consoles at like 3 minutes each for the space ones. Super-long CDs do not make an ability desirable. It makes it a 'too good to use' sort of situation, because it is so long to wait to use it again.
Did they do this because of tacs abusing Defiance on the ground since it was bugged with TI? Only thing I can think of, and yet, in all the most recent patch notes, I see nothing about them actually FIXING that bug.
Plus, putting them on a 3 minute CD means you can use something more than once in a situation. Like the Omega power. 10 minutes, you use it once, you gotta wait that long. Which means, most of the time, you'll use it, only once during that entire mission you are doing. Compared to the Nukara power, on a 3 minute CD, which while it is only damage, does have some purpose to it since you can actually make it worth while.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Did they do this because of tacs abusing Defiance on the ground since it was bugged with TI? Only thing I can think of, and yet, in all the most recent patch notes, I see nothing about them actually FIXING that bug.
You mean this: "The cooldown on the Tier 5 Reputation abilities from both Nukara and Dyson reputations are no longer affected by cooldown reduction abilities."
Tribble- The BOFF HUD is not showing all the sloted powers for the BOFFs slotted before this patch.
For example a LT CMDR slot is only showing 2 power slots instead of 3, it is like that for 5 of the slotted BOFFS it changes back to the correct number, if you slot other BOFFS or select none, but if you re slot the effected BOFFs the problem remains, tried to log out and in same result
You mean this: "The cooldown on the Tier 5 Reputation abilities from both Nukara and Dyson reputations are no longer affected by cooldown reduction abilities."
I must've passed over that on accident then. The whole 'shared CDs between rep powers' caught my attention more.
Ok, so they did fix it, and that was me not paying attention. I still don't agree that it's such ridiculously long CDs for these powers for the most part. They are situational enough as they stand, let alone having huge shared CDs between them.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Back when gravity well and tykens rift were fixed borticuscryptic ran some quick tests and said this duty officer was in fact working and all we were seeing was a tool tip error.
However my own tests and the tests of many others in game have shown that this duty officer (which should randomly proc on the use of energy syphon, tachyon beam, tykens rift and gravity well) never procs for energy syphon or tachyon beam.
This duty officer was broken by the 10/10/2012 patch. I was using it with a build immediately prior to the patch, and immediately after the patch it ceased to function.
Nerf to T5 Rep Abilities
Nerf to Biochemist Doff
Nerf to Nimbus Pirate Distress Call
Nerf to APB
Want to nerf APB further.
All of these things have been in the game for months if not years. Why not actually make your minds up when you release these things instead of tinkering with them well after they've become actual game features.
When you release new things and tinker with then 1-2 weeks after release, we get it. Months and years, that's just rude and shows that you didn't properly test what you were doing in the first place. Rather unprofessional at that as well.
Season 8.5 - Nerf it from orbit, it's the only way to be sure.
Glad to see that we're spending so much time tinkering with things that aren't broke instead of fixing things at are. You guys remember what happened last time you started tinkering with an ability right? FAW, been broke for MONTHS now with no resolution within sight. I'd say leave established mechanics well enough alone and fix things that you have broken with unnecessary tinkering and release newer content.
I think it's something of a downer to see that the vendor-price of Mirror ships is so high compared to their market value. Having access to (relatively) inexpensive EC ships was always quite useful
Well after playing on trible for a few hours this morning it would seem that there currently isnt a shared cool down between the T5 powers, so could it be that they've actually listened to the complaints on here? or are they just trying to lull us it to a false sense of security before they go and ram the nerf through?
Well after playing on trible for a few hours this morning it would seem that there currently isnt a shared cool down between the T5 powers, so could it be that they've actually listened to the complaints on here? or are they just trying to lull us it to a false sense of security before they go and ram the nerf through?
Hitting QSM triggers the 10m CD on R-Tet Cascade as well.
First thing that came to my mind when I saw these changes was PvP. So, Cryptic only knows how to code CD's? Why not just disable the skills altogether on the PvP maps? It is just getting blatent now.
why they dont disable by deleting placate? Thats in top 5 most hated passives in game .Everyone who pvps knows it.You wont hear many people complainig about tet cascade or romulan t5 cloak .
Tet cascade had 3 minutes cd and was used by everyone to clean the spam cheesy broken stuffs .The other one is a 5 seconds cloak.
That's odd, cause I went to Tribble to check it after reading the post I replied to...wondering if they'd done a stealth change. Hitting QSM set a 10m CD on both the Cascade and QSM.
BTW, QSM is more than a 5s cloak - it's +100 to all Sci Skills. My preferred use of Cascade was popping pets by a carrier...
First thing that came to my mind when I saw these changes was PvP. So, Cryptic only knows how to code CD's? Why not just disable the skills altogether on the PvP maps? It is just getting blatent now.
why they dont disable by deleting placate? Thats in top 5 most hated passives in game .Everyone who pvps knows it.You wont hear many people complainig about tet cascade or romulan t5 cloak .
Yeah, it was kind of a headscratcher to read lead's comment there...T4 New Rom's Plac on Crit proc is/was the most complained about thing in all of the Rep System (heh, even though so many still take it).
That's odd, cause I went to Tribble to check it after reading the post I replied to...wondering if they'd done a stealth change. Hitting QSM set a 10m CD on both the Cascade and QSM.
BTW, QSM is more than a 5s cloak - it's +100 to all Sci Skills. My preferred use of Cascade was popping pets by a carrier...
yea 100 to all sci skills ...pretty meh ,is not like it gives you the win power or annoys others .The tetryon cascade has 3 minutes cd ...pretty much everyone uses that to clean tb mines or to clean pets.
You will cloak for 5 seconds every 10 minutes.I dont see that game breaking ... romulans do it every time theri opponent uses apa lol
Yeah, it was kind of a headscratcher to read lead's comment there...T4 New Rom's Plac on Crit proc is/was the most complained about thing in all of the Rep System (heh, even though so many still take it).
everyone has it because is one of those skills you either have it or you are lol .Like epte (which for epte I buffs about 2 times more than epts 1 or eptw does) if you dont have it you dont stay in fight .While your opponent keeps getting invisible you stay in his target all the time.Broken ,unfun and annoying .
yea 100 to all sci skills ...pretty meh ,is not like it gives you the win power or annoys others. ...
It's probably just your play style, but +100 to all science skills is pretty amazing. It practically doubles every science skill. Even with full Power Insulators, someone with full Flow Capacitors + rom T5 will drain me to 0 in all power in about a second. It's also one of the few things that gives SubD points, making VM really hard to resist. Depending on the build, it can put a lot of science powers over the top.
And yet still, "Blood of the Empire" still exists in a broken, pre-Season 5 state, complete with massive black hole inside the pre-Season 5 KDF headquarters.
have played this mission several times and have never seen this "Blackhole" you mention and for "us" vet its kinda nice having that map we atleast know where to go where others are like "wtf do I go"
It's probably just your play style, but +100 to all science skills is pretty amazing. It practically doubles every science skill. Even with full Power Insulators, someone with full Flow Capacitors + rom T5 will drain me to 0 in all power in about a second. It's also one of the few things that gives SubD points, making VM really hard to resist. Depending on the build, it can put a lot of science powers over the top.
its completly useless .The best part about it is the 5 seconds cloak which if used wise can save your or give a tactical advantage.If it would last 10s or more (Im talking about the science points buff) would be important .
its completly useless .The best part about it is the 5 seconds cloak which if used wise can save your or give a tactical advantage.If it would last 10s or more (Im talking about the science points buff) would be important .
You must be one of those escort jockeys that think alpha strikes are the only way to play space combat. :P
its completly useless .The best part about it is the 5 seconds cloak which if used wise can save your or give a tactical advantage.If it would last 10s or more (Im talking about the science points buff) would be important .
Seems like someone doesn't fly science often :rolleyes:
[SIGPIC][/SIGPIC] Harden up Princess Looking for an Oceanic fleet? Check out our website: www.ausmonauts.com
Comments
I predict a nerf to point defence console within 4 weeks
As an Engineer, I cannot get the prompt for the Cochrane Student Accolade. The only way to get the prompt on the warp core of the Azure is to jump up but you cannot click it.
Find us at CovenantofHonor.com. My Twitter handle; @jmattmiracle
I am wondering about why they took the Hirogen ship out of the distress call though....
My character Tsin'xing
Single click should bring up the menu - and double-click should unequip the current item and close the quick-equip menu entirely.
As it is now, it's clunky and annoying, in practice doing the opposite of what this feature was intended for - waste time.
http://sto.gamepedia.com/Hunter_Escort
Subnucleonic Beam II is standard issue on the Hunter escort thus no more Subnucleonic Beam when using Nimbus Distress call.
My character Tsin'xing
Join the Vulcan Kolinahr Fleet
http://www.vulcankolinahrfleet.com/
It doesn't really make sense that the Nimbus Distress call summons an Orion ship, since the ships you summon using that items are ships you saved FROM the Orions who were wiping everyone else out.
The problem is, no one can understand the reasoning behind such a random change. The tier 5 powers are short lived and not that great.
PvP.
The Hirogen ship would be summoned with the other two, and use SNB, usually on the target you were firing at. Thus a team could have up to 5 extra, guaranteed SNBs. Which is pretty huge in PvP.
Anyways, I can understand putting the global CDs on the various rep powers. I don't agree with it, but I understand. HOWEVER, what I will go against is how LONG the CDs are in the first place for some of these abilities. Like the Omega and Romulan powers.
And that goes for the shared CDs. It's a bit insane how long they are. If they are going to put these in, fine, but at least make the CDs similar to universal consoles at like 3 minutes each for the space ones. Super-long CDs do not make an ability desirable. It makes it a 'too good to use' sort of situation, because it is so long to wait to use it again.
Did they do this because of tacs abusing Defiance on the ground since it was bugged with TI? Only thing I can think of, and yet, in all the most recent patch notes, I see nothing about them actually FIXING that bug.
Plus, putting them on a 3 minute CD means you can use something more than once in a situation. Like the Omega power. 10 minutes, you use it once, you gotta wait that long. Which means, most of the time, you'll use it, only once during that entire mission you are doing. Compared to the Nukara power, on a 3 minute CD, which while it is only damage, does have some purpose to it since you can actually make it worth while.
My character Tsin'xing
For example a LT CMDR slot is only showing 2 power slots instead of 3, it is like that for 5 of the slotted BOFFS it changes back to the correct number, if you slot other BOFFS or select none, but if you re slot the effected BOFFs the problem remains, tried to log out and in same result
I must've passed over that on accident then. The whole 'shared CDs between rep powers' caught my attention more.
Ok, so they did fix it, and that was me not paying attention. I still don't agree that it's such ridiculously long CDs for these powers for the most part. They are situational enough as they stand, let alone having huge shared CDs between them.
Any possibility we might see a fix for deflector duty officers?
Back when gravity well and tykens rift were fixed borticuscryptic ran some quick tests and said this duty officer was in fact working and all we were seeing was a tool tip error.
However my own tests and the tests of many others in game have shown that this duty officer (which should randomly proc on the use of energy syphon, tachyon beam, tykens rift and gravity well) never procs for energy syphon or tachyon beam.
This duty officer was broken by the 10/10/2012 patch. I was using it with a build immediately prior to the patch, and immediately after the patch it ceased to function.
Nerf to Biochemist Doff
Nerf to Nimbus Pirate Distress Call
Nerf to APB
Want to nerf APB further.
All of these things have been in the game for months if not years. Why not actually make your minds up when you release these things instead of tinkering with them well after they've become actual game features.
When you release new things and tinker with then 1-2 weeks after release, we get it. Months and years, that's just rude and shows that you didn't properly test what you were doing in the first place. Rather unprofessional at that as well.
Season 8.5 - Nerf it from orbit, it's the only way to be sure.
Glad to see that we're spending so much time tinkering with things that aren't broke instead of fixing things at are. You guys remember what happened last time you started tinkering with an ability right? FAW, been broke for MONTHS now with no resolution within sight. I'd say leave established mechanics well enough alone and fix things that you have broken with unnecessary tinkering and release newer content.
Hitting QSM triggers the 10m CD on R-Tet Cascade as well.
Tet cascade had 3 minutes cd and was used by everyone to clean the spam cheesy broken stuffs .The other one is a 5 seconds cloak.
why they dont disable by deleting placate? Thats in top 5 most hated passives in game .Everyone who pvps knows it.You wont hear many people complainig about tet cascade or romulan t5 cloak .
That's odd, cause I went to Tribble to check it after reading the post I replied to...wondering if they'd done a stealth change. Hitting QSM set a 10m CD on both the Cascade and QSM.
BTW, QSM is more than a 5s cloak - it's +100 to all Sci Skills. My preferred use of Cascade was popping pets by a carrier...
Yeah, it was kind of a headscratcher to read lead's comment there...T4 New Rom's Plac on Crit proc is/was the most complained about thing in all of the Rep System (heh, even though so many still take it).
Does this include the origin interiors?
yea 100 to all sci skills ...pretty meh ,is not like it gives you the win power or annoys others .The tetryon cascade has 3 minutes cd ...pretty much everyone uses that to clean tb mines or to clean pets.
You will cloak for 5 seconds every 10 minutes.I dont see that game breaking ... romulans do it every time theri opponent uses apa lol
everyone has it because is one of those skills you either have it or you are lol .Like epte (which for epte I buffs about 2 times more than epts 1 or eptw does) if you dont have it you dont stay in fight .While your opponent keeps getting invisible you stay in his target all the time.Broken ,unfun and annoying .
It's probably just your play style, but +100 to all science skills is pretty amazing. It practically doubles every science skill. Even with full Power Insulators, someone with full Flow Capacitors + rom T5 will drain me to 0 in all power in about a second. It's also one of the few things that gives SubD points, making VM really hard to resist. Depending on the build, it can put a lot of science powers over the top.
have played this mission several times and have never seen this "Blackhole" you mention and for "us" vet its kinda nice having that map we atleast know where to go where others are like "wtf do I go"
it's not game breaking
its completly useless .The best part about it is the 5 seconds cloak which if used wise can save your or give a tactical advantage.If it would last 10s or more (Im talking about the science points buff) would be important .
My character Tsin'xing
Seems like someone doesn't fly science often :rolleyes:
Harden up Princess
Looking for an Oceanic fleet? Check out our website:
www.ausmonauts.com