EPS affecting the rate at which your target is drained, or the rate you can be drained, seems like a bug to me. Is EPS listed as a skill that improves drain abilities? No it's not. Does the tooltip for Tyken's say that EPS affects its drain? Nope. Shouldn't it be straight Flow Caps vs Power Insulators? That's my understanding.
Read the description of EPS again. That is how it was before they patched tyken's, labeling that behavior a bug. If your skill set excels at transferring power, well I'm sorry, but it makes sense that you give it to the enemy quicker.
Read the description of EPS again. That is how it was before they patched tyken's, labeling that behavior a bug. If your skill set excels at transferring power, well I'm sorry, but it makes sense that you give it to the enemy quicker.
I suggest you read the description again, actually, which says it only affects the rate of power transfer between subsystems, and that it improves abilities which transfer power from one system to another such as EPtS and so on. Nowhere does it say anything about drain mechanics being involved or that it has any affect on any ship other than yours.
I suggest you read the description again, actually, which says it only affects the rate of power transfer between subsystems, and that it improves abilities which transfer power from one system to another such as EPtS and so on. Nowhere does it say anything about drain mechanics being involved or that it has any affect on any ship other than yours.
That's the only change they made to tyken's when patching it due to it being underwhelming.
Regardless of tooltip/skill description, why would they apply this change with it directly mentioned in the patch notes if that's not intentional?
(As an aside, I very honestly have given up in expecting accurate skill descriptions and tooltips with Cryptic, as they seem to like being cryptic.)
EPS rate has always effected how fast your power drains. I know we can debate if it should or not... just pointing out its been that way since season 1.
Not sure if its intended, likely just lazy programmers that didn't want to do a ton of work to allow for pretty much 2 mehcanics... which would have to work with each other being drained at the same time your eps would be offsetting... I would guess it would be a lot of work with multiple programming hooks for multiple skills.
When it comes down to it... perhaps not intended at first, however like many things with Cryptic after a quick look at the work involved to change it... they just stamp it with the working as intended rubber.
Holy bloody balls. Confuse is 'trash'? Really now? Simply because you BFAW Zombie and it matters at ALL as a result?
This goes right into the whining about t4 rom rep pile. Any skilled player would not have an issue. It doesn't even break target, jeez.
Just because one cannot 'directly' specialize in countering it does not mean it is even worth using.
Min-max justice served. Seriously, running around with 0 insulators and 9 EPS, the player deserves that effect if they cannot react to move quickly enough.
Do you actually read yourself? 'Anything with no direct counter that I have to actually counter with intelligent piloting is OP. But if I use it, there MUST be no counters.' Hypocritical much?
'In the old days', the target spoken of, in a good team, would just get another science team. outcome changed 0.
wow.......you did not read my post right at all. first off t4 rom does break target. t4 rom is not a confuse. its placate. and what right should every player get a sci type power???????? do you play this game????? second i said 6 in insulators. and i talked about eps.
btw i dont faw zombie. and no where is my post did i say faw was op or tykens was. i said t4 rom placate is trash. my talk about tykens and faw was just going on mechanics. also dont comment on my post please. let the skilled players talk if you dont mind
also as a side note. energy sphion was used to fource a team into using a sci team. you say the out come has 0 change? your a pugger i bet. so i doubt you would understand how using that sci team would leave your team open. when i was in lore we would force a tagret to use a sci team which ment only 2 sci teams are left. that means 3 nukes and the last nuke would not get cleared. not everyone had double sci teams back then likewe do now due to doffs. so it makes it that much more problematic.
EPS affecting the rate at which your target is drained, or the rate you can be drained, seems like a bug to me. Is EPS listed as a skill that improves drain abilities? No it's not. Does the tooltip for Tyken's say that EPS affects its drain? Nope. Shouldn't it be straight Flow Caps vs Power Insulators? That's my understanding.
no. let me clear this up. say player a has 6 in insulators and 9 in eps. he will get drained worse by tykens then player b with 6 in insulators and 0 eps. even tho insulators is helping to resist drain, the drain is still there. eps is trying to keep up and this is where the drain becomes a problem. this is why i said push pull mechainc and tryed to give the example of tt with rsp. tt with rsp means pulling the sheilds so you lose out on healing.
no. let me clear this up. say player a has 6 in insulators and 9 in eps. he will get drained worse by tykens then player b with 6 in insulators and 0 eps. even tho insulators is helping to resist drain, the drain is still there. eps is trying to keep up and this is where the drain becomes a problem. this is why i said push pull mechainc and tryed to give the example of tt with rsp. tt with rsp means pulling the sheilds so you lose out on healing.
THis makes sense, think about when you had nothing in EPS or did not have eps when leveling up, you could do a boost full impulse and then back to normal speed and your energy would not trnasfer from the other subsystems as much. Whereas when you have points or other EPS boosters you do the same thing your energy flows into engines faster so from your other systems faster even though the system itself is supposedly more efficient. EPS allows you to get to full engine power faster and back to normal presets faster or whatever you are doing that requires energy transfer, ie from full attack to full defense. the only other time EPS is a plus is with beam overload builds, it allows you to "regenerate" the energy lost in that one overload. with the proliferation of cloaking this skill is pretty much useless because now you can full impulse to target wait 3 seconds for all power levels to normalize decloak and pew pew.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
T the only other time EPS is a plus is with beam overload builds, it allows you to "regenerate" the energy lost in that one overload.
this is not true at all. devs said it as well. we can debate this all you want. many people have and its gotten no where. but eps skill and consoles will never help with bo.
this was changed around the crusier online days when crusiers would go all beams and eps consoles. i dont miss thoes days at all.
this is not true at all. devs said it as well. we can debate this all you want. many people have and its gotten no where. but eps skill and consoles will never help with bo.
this was changed around the crusier online days when crusiers would go all beams and eps consoles. i dont miss thoes days at all.
Nobody misses them because they're back with a2b builds with faw spam and the marion doff.
EPS skill is the grease in the gears of all power movement. in, out, system to system, and how quickly your subsystems normalize, and drain, when you go in and out of full impulse. this is a double edged sword when you get hit with drains over time. all this happens in tics, EPS skill determines how much time there is between tics.
insulators determines how much drain you will suffer per tic. thats what it does.
since firing a BO is exactly like any other drain, suddenly 50 power is removed from your weapons subsystem, and you recover that power at the frequency your EPS specking allows tics to happen. this makes a difference in how quickly that -50 weapons power is recovered, just like if it was taken away from beam target weapons or any other drain.
the EPS skill does more then just grease in the gears of power movement, it also effects the magnitude of bonus power you get from EPt skills, and maybe a few other things. thats the difference between the EPS skill and EPS consoles, those only increase the frequency of power movement tics.
and since these increase how often power movement tics occur, yes they do recover the lost energy from BO faster.
and since these increase how often power movement tics occur, yes they do recover the lost energy from BO faster.
nope!!!!! wrong drunk and always will be. bo is not a drain. its more of a penalty. like i said we can debate this all day. but ill go with what the devs said along time ago. and devs said eps skill or console will not help to get back power any faster after using bo.
nope!!!!! wrong drunk and always will be. bo is not a drain. its more of a penalty. like i said we can debate this all day. but ill go with what the devs said along time ago. and devs said eps skill or console will not help to get back power any faster after using bo.
oh you mean that post that doesn't say anything about BO? its fairly shocking how that post over and over gets used as proof of something that its not even talking about. of course EPS doesn't help normal weapon energy drain, because that gets fully refunded instantly at the end of a weapons cycle. thats all it actually said. BO drain is different, there is no instantaneous refund after it fires, there isn't even a weapons cycle. you can literately see the 50 energy regain in tics gradually, like all other energy level movement, at the speed of your EPS spec.
I wouldn't be so quick to assume EPS skill doesn't affect weapon drain either. Mind you I think weapon drain is completely borked at the moment, whatever it is 100% not working as described by Gecko, he should look at it again.
DDIS is right on BO. All you have to do is fire one off and see. The power doesn't just return, it takes a few tics and with no EPS it takes forever. If you don't believe me, just make a new toon and see.
About EPS and normal energy drain, I think it works on the over capped power and not the standard power, which is also weird. This game has been around long enough. I think it's time for a rework. Other MMOs have done the same after several years also.
Comments
Read the description of EPS again. That is how it was before they patched tyken's, labeling that behavior a bug. If your skill set excels at transferring power, well I'm sorry, but it makes sense that you give it to the enemy quicker.
I suggest you read the description again, actually, which says it only affects the rate of power transfer between subsystems, and that it improves abilities which transfer power from one system to another such as EPtS and so on. Nowhere does it say anything about drain mechanics being involved or that it has any affect on any ship other than yours.
Enquiring minds want to know!
[Breen Transphasic Cluster Torpedo] *hugs Sal*
That's the only change they made to tyken's when patching it due to it being underwhelming.
Regardless of tooltip/skill description, why would they apply this change with it directly mentioned in the patch notes if that's not intentional?
(As an aside, I very honestly have given up in expecting accurate skill descriptions and tooltips with Cryptic, as they seem to like being cryptic.)
Not sure if its intended, likely just lazy programmers that didn't want to do a ton of work to allow for pretty much 2 mehcanics... which would have to work with each other being drained at the same time your eps would be offsetting... I would guess it would be a lot of work with multiple programming hooks for multiple skills.
When it comes down to it... perhaps not intended at first, however like many things with Cryptic after a quick look at the work involved to change it... they just stamp it with the working as intended rubber.
wow.......you did not read my post right at all. first off t4 rom does break target. t4 rom is not a confuse. its placate. and what right should every player get a sci type power???????? do you play this game????? second i said 6 in insulators. and i talked about eps.
btw i dont faw zombie. and no where is my post did i say faw was op or tykens was. i said t4 rom placate is trash. my talk about tykens and faw was just going on mechanics. also dont comment on my post please. let the skilled players talk if you dont mind
also as a side note. energy sphion was used to fource a team into using a sci team. you say the out come has 0 change? your a pugger i bet. so i doubt you would understand how using that sci team would leave your team open. when i was in lore we would force a tagret to use a sci team which ment only 2 sci teams are left. that means 3 nukes and the last nuke would not get cleared. not everyone had double sci teams back then likewe do now due to doffs. so it makes it that much more problematic.
no. let me clear this up. say player a has 6 in insulators and 9 in eps. he will get drained worse by tykens then player b with 6 in insulators and 0 eps. even tho insulators is helping to resist drain, the drain is still there. eps is trying to keep up and this is where the drain becomes a problem. this is why i said push pull mechainc and tryed to give the example of tt with rsp. tt with rsp means pulling the sheilds so you lose out on healing.
THis makes sense, think about when you had nothing in EPS or did not have eps when leveling up, you could do a boost full impulse and then back to normal speed and your energy would not trnasfer from the other subsystems as much. Whereas when you have points or other EPS boosters you do the same thing your energy flows into engines faster so from your other systems faster even though the system itself is supposedly more efficient. EPS allows you to get to full engine power faster and back to normal presets faster or whatever you are doing that requires energy transfer, ie from full attack to full defense. the only other time EPS is a plus is with beam overload builds, it allows you to "regenerate" the energy lost in that one overload. with the proliferation of cloaking this skill is pretty much useless because now you can full impulse to target wait 3 seconds for all power levels to normalize decloak and pew pew.
this is not true at all. devs said it as well. we can debate this all you want. many people have and its gotten no where. but eps skill and consoles will never help with bo.
this was changed around the crusier online days when crusiers would go all beams and eps consoles. i dont miss thoes days at all.
Nobody misses them because they're back with a2b builds with faw spam and the marion doff.
insulators determines how much drain you will suffer per tic. thats what it does.
since firing a BO is exactly like any other drain, suddenly 50 power is removed from your weapons subsystem, and you recover that power at the frequency your EPS specking allows tics to happen. this makes a difference in how quickly that -50 weapons power is recovered, just like if it was taken away from beam target weapons or any other drain.
the EPS skill does more then just grease in the gears of power movement, it also effects the magnitude of bonus power you get from EPt skills, and maybe a few other things. thats the difference between the EPS skill and EPS consoles, those only increase the frequency of power movement tics.
and since these increase how often power movement tics occur, yes they do recover the lost energy from BO faster.
nope!!!!! wrong drunk and always will be. bo is not a drain. its more of a penalty. like i said we can debate this all day. but ill go with what the devs said along time ago. and devs said eps skill or console will not help to get back power any faster after using bo.
oh you mean that post that doesn't say anything about BO? its fairly shocking how that post over and over gets used as proof of something that its not even talking about. of course EPS doesn't help normal weapon energy drain, because that gets fully refunded instantly at the end of a weapons cycle. thats all it actually said. BO drain is different, there is no instantaneous refund after it fires, there isn't even a weapons cycle. you can literately see the 50 energy regain in tics gradually, like all other energy level movement, at the speed of your EPS spec.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
About EPS and normal energy drain, I think it works on the over capped power and not the standard power, which is also weird. This game has been around long enough. I think it's time for a rework. Other MMOs have done the same after several years also.
oh god no!!!!!!!! i heard all the stories about how they did that in chaps and the game was never normal after that.