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Stranded in the Delta quaddrant. What ship?

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  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited January 2014
    hanover2 wrote: »
    Just make sure you pick the one with unlimited shuttles, torpedoes, and replacement hull panels.

    I'm going to want that one no matter what class.
  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited January 2014
    neoakiraii wrote: »
    The Winner, Galaxy Class ship, got lost on the other side of the universe pass 16 galaxies , and came back in one day.:D

    Well, if I can have Barclay's brain as the ship's computer, I'll be in good shape too.
  • grandnaguszek1grandnaguszek1 Member Posts: 2,188 Arc User
    edited January 2014
    I just wouldn't want to take a Jem'Hadar ship on a 70 year voyage through the delta quadrant because there are no crew quarters and-no chairs:(.
    say-star-wars-is-better.jpg
  • steamwrightsteamwright Member Posts: 2,820
    edited January 2014
    azniadeet wrote: »
    Well, if I can have Barclay's brain as the ship's computer, I'll be in good shape too.

    You'll want the purple The Traveler DOFF, too, with the slottable space ability to travel whole galaxies in seconds.
  • rechi5rechi5 Member Posts: 1 Arc User
    edited January 2014
    How bout the "Yeager" ? Not really a class per se - but intrepid with bigger hangar bays and more crew sound not bad..
    http://www.euderion.de/Materialien/Starship%20Guide%20Bilder/Klassen/Yeager/Yeager%20simply.jpg
  • questeriusquesterius Member Posts: 8,463 Arc User
    edited January 2014
    I'd have my doubts even flying a kit-bashed monstrosity like the Yeager so i would definitely not want to travel for 70 years in it.

    Going from the Voyager starting point i'd rather use it to commandeer a kazon vessel and use that.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • sarreoussarreous Member Posts: 336 Arc User
    edited January 2014
    Something that's not so big that it ends up on everyone's space radar, but still has the crew and amenities to eventually be converted to a glorified colony ship. They would travel to a predetermined destination where they would set up an outpost. In the meantime, Star Fleet would be setting up other outposts and colonies to use as stepping stones to eventually connect with the now-established area of operations within the Delta Quadrant, and begin aggressively expanding from there.

    This makes a lot of assumptions, I know. I'm sure Starfleet has a plot device generator hidden somewhere that could overcome certain issues.
  • hawke89305092hawke89305092 Member Posts: 237 Arc User
    edited January 2014
    Personally, I think I'd take a Vo'Quv. Why? Because with that ship, you never need to worry about shuttle or torpedo supply problems, meaning you avoid those pesky continuity errors...

    Plus, if something goes really really wrong, you can just shrug and get in a Bird of Prey. Nothing beats carrying a backup ship around with you when you're stuck in the Delta Quadrant! :D
    [SIGPIC][/SIGPIC]
  • blackblackwyrmblackblackwyrm Member Posts: 53 Arc User
    edited January 2014
    If I were stuck in the Delta Quadrant I would have to say that whatever ship I happened to be on would be the ship I'd have to use. In a recreation of the Voyager scenario that would be the case. Really it would be a test of the crew to come up with solutions to the problems of space, resources, and repairs. A Defiant class, for instance, might force the crew to structurally expand the ship with whatever they can get their hands on.
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited January 2014
    reyan01 wrote: »
    Additionally, I agree with the comments pertaining to the Odyssey. Advanced slipstream and a small auxiliary starship (Aquarius) would be of huge benefit in the scenario in question.

    As I noted in my previous post, the Oddy in fact breaks the scenario. Based on the canonical hard numbers for the quantum slipstream drive's speed (300 LY/hr), even if you had the same starting point as Voyager you'd be home in less than two weeks. Advantage: Oddy.
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  • catstarstocatstarsto Member Posts: 2,149 Arc User
    edited January 2014
    If you were stranded in the Delta Quadrant, what in-game ship would you prefer to be in for your long voyage home?

    I would pick the Atrox carrier. I have to admit that have a bias because that is what I fly in game, but there are also good reasons for it. Firstly, with three thousand crew, there would be plenty of company for the trip. The size of the ship would also help to avoid cabin fever. The ship's ample science abilities would assist to navigate the unknown expanses of the Delta Quadrant.

    I can also see reasons for other ships to make fine choices. The Voth ships, for example, would probably be quite intimidating to many potentially hostile Delta Quadrant species, but I would also be concerned that the Voth might show up at any moment to reclaim their vessel.

    What are your ideas?

    PS: Yes, I have been streaming Voyager episodes while I play STO. :P

    The Delta FLyer, you know when it went around the entire universe and back in a couple minutes. :D
  • carter60carter60 Member Posts: 194 Arc User
    edited January 2014
    my 2 choices would be the prometheus class because it's a ship built for combat but it also have holoemmiters all over the ship and atleast one holodeck and plenty of storage areas for food and other supplies if the replicators isn't working

    and the assault cruiser refit (regent class) due to it's size wich is almost the size of a odessey class plus the regent class has many recreational areas and i think 5 decks can be outfitted to be gyms or movie theathres and it preety good in combat and it also has plenty of areas to store food and other supplies if the replicators isn't working
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited January 2014
    Sovy or Prommie.

    The Sovie, because despite being a somewhat clumsy design, it's big, strong and has all the facilities needed for extended missions: Backup power, plenty of weapons, Holodecks, comfort for the crew...

    The Prommie on the other hand would likely be a better choice... Of cause, less of the comfort, but more than capable of dealing with all the nut-jobs in the delta quadrant.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
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  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited January 2014
    reyan01 wrote: »
    Better than an Intrepid, I'll wager.

    Completely disagree - we saw Voyager take on ships MUCH larger than itself. Something that the Defiant never did successfully.

    Answers in red.

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    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited January 2014
    carter60 wrote: »
    my 2 choices would be the prometheus class because it's a ship built for combat but it also have holoemmiters all over the ship and atleast one holodeck and plenty of storage areas for food and other supplies if the replicators isn't working

    and the assault cruiser refit (regent class) due to it's size wich is almost the size of a odessey class plus the regent class has many recreational areas and i think 5 decks can be outfitted to be gyms or movie theathres and it preety good in combat and it also has plenty of areas to store food and other supplies if the replicators isn't working

    wouldnt work, what happens if one section is disabled and destroyed?

    bridge section with that tiny nacelle - alpha
    mid section upper half engineering, shuttle bay and 2 nacelles - beta
    lower half engineering, sensors and 2 nacelles - gamma

    what happens if beta was destroyed or crippled in such a way reintegration wasnt possible? and mvam is completely dependent on an active signal from the computer to pilot these sections, what happens if the computer signal is dampened?

    if you planned on using the Prometheus then it can't have it's mvam capability.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • admiralnatadmiralnat Member Posts: 22,432 Arc User
    edited January 2014
    So the Defiant would fail mainly because of it's lack of recreational facilities and storage space? The Defiant's Vigilant variant has extra space for such things. :D

    What ship would I take? Definitely an Avenger, with a cloaking device to hide from enemies, firepower to fight off bad guys, survivability, a reasonable amount of space for supplies AND is fairly maneuverable, not to mention that I could through on some fleet rcs consoles, some fleet neutroniums, some omega plasma torpedoes (because they're made of plasma rather than actual projectiles, and thus are unlimited), and omega engine for a better slipstream, elite fleet shields so the ship's shields can adapt based on the situation, a Scorpion fighter device which would give me 150 scorpion fighters for recon, and it's set for a long voyage! :D
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  • burstorionburstorion Member Posts: 1,750 Arc User
    edited January 2014
    A Vo'quv would be best for being stranded in the delta quadrant in my opinion - why? Its a veritable tank of a ship with the ability to raid the everloving heck out of any planet unlucky enough to be in its path home

    New tech? send bops to blow the colony/ship up and then take it
    Need crew? see above
    Need food? Plenty of space to grow it
    Need equipment? the industrial replicators used to build ship parts can be used for other things
    Need to fix the voquv after a battle? Like most kdf ships, its designed with redundant systems and to use the most available/easiest procured components

    And lets face it, a kdf remake of Voyager would be a -lot- more entertaining
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited January 2014
    admiralnat wrote: »
    So the Defiant would fail mainly because of it's lack of recreational facilities and storage space? The Defiant's Vigilant variant has extra space for such things. :D

    It's not just recreational facilities it's lacking... it's cargo-space as well.

    Voyager was able to, when fully supplied, store enough energy and resources to last 2 years sustained flight without resupplying.

    A defiant class ship, or ship of similar size, Where you take up 1/6'th of the ship for the shuttle-pod-bay, 1/6'th for living space, 1/3'd, 1/6'th for tech and most of the rest for Bridge, Engineering and secondary functions, dosen't leave much space for cargo (as displayed in "The Ship" where O'Brian watches over the dead crewmans coffin).

    Escort/Patrol ships, such as the Defiant, Saber and Yaeger-classes simply are not designed for being away from a Starbase longer than a few days... A few weeks at best.

    Had the Voyager been a Defiant class ship, they would have been stuck in the delta-quadrant the second they reached the Black-spaced Void.
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  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited January 2014
    reyan01 wrote: »
    1: First and foremost, Regent Worf was incompetent

    1: Regent Worf was incompetent

    1: Regent Worf was incompetent

    Regular Worf is badass (c.f. First Contact, Insurrection, pretty much every single DS9 episode, the good episodes of TNG, etc.). Therefore, it stands to reason that his polar opposite is an idiot.

    :cool:
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited January 2014
    burstorion wrote: »
    A Vo'quv would be best for being stranded in the delta quadrant in my opinion - why? Its a veritable tank of a ship with the ability to raid the everloving heck out of any planet unlucky enough to be in its path home

    New tech? send bops to blow the colony/ship up and then take it
    Need crew? see above
    Need food? Plenty of space to grow it
    Need equipment? the industrial replicators used to build ship parts can be used for other things
    Need to fix the voquv after a battle? Like most kdf ships, its designed with redundant systems and to use the most available/easiest procured components

    And lets face it, a kdf remake of Voyager would be a -lot- more entertaining

    vo'quv is way too large, its 4k crewmen consume resources at a rapid rate, it size also makes it a significantly easier target to hit, the repairs would take far long to complete, the maint time to run through the ship check everytime would take a while, thats not forgetting the hangar decks where fighters while easier to repair are also in need of replacement but bops are an indiviual ship that wouldn't survive for long and bops have their own needs including a lot of extra resources being used up.

    the cost of running a carrier in the delta quadrant would be insane, it's not practical. besides the only time you should be seeing a carrier is with a heavy escort otherwise it's not terribly useful by itself.
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  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited January 2014
    reyan01 wrote: »
    2: Taking out a ship's weapons is not firm evidence that the Defiant could have destroyed the entire ship.

    Actually, unless the ship has some secret method of saving itself from the Defiant that wasn't revealed in the episode - which it probably doesn't, considering the fact that it simply fled the battlefield - the only way it could have avoided destruction would be by warping to a destination the Defiant's crew deemed unsafe. In the episode in question, that would be Alliance territory.

    Alternatively, you could simply outrun the Defiant - but odds are that's not going to happen.

    In other words, the Defiant can destroy the Regent's flagship, IF you can find the right commander for the job.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited January 2014
    Personally I'd probably take the Nova, it's got the kit to deal with most things out there and enough firepower to shoot it's way out of a fight if the need arose :) Plus being a ship of science it likely has at least one holodeck.
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  • imadude3imadude3 Member Posts: 825 Arc User
    edited January 2014
    without a doubt the odyssey class cruiser, why? simple, it's starfleet's most powerfull vessel, from a lore standpoint, and im not just talkin' weapons, the ship has extremely advanced sensors, powerfull shields, very high crew count, lots of armor, able to be almost completly self supplying, created for extreme long range exploration and lets not forget the most important part for getting home: advanced quantom slipstream drive.
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  • gr8captaingr8captain Member Posts: 35 Arc User
    edited January 2014
    I would say the Nebula class or the Odyssey class.
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  • hevachhevach Member Posts: 2,777 Arc User
    edited January 2014
    Many people are hung up on wanting a small crew, but that's not the main factor of vessel size. A much larger concern is the crew size:vessel size ratio.

    Voyager had 4172 cubic meters of volume per crew member. The Enterprise-D had 5820. It's total capacity for supplies, equipment, work and living space was higher than Voyager's. Despite the larger crew, you'd actually expect it to have almost 40% longer maximum range between resupply.

    The Defiant has a paltry 1234, which is awful compared to the Galaxy, but actually pretty close to the curve for many Starfleet ships. Voyager is above the curve, and the Galaxy breaks it entirely.

    The Excelsior, for example, is fairly small, but has a substantial crew, 1311 cubic meters per crew member. Similarly, the Sovereign has 80% of the crew but well under half the bulk of the Galaxy, bringing it down to 3036. Still on the upper end of the curve, but a sizeable downgrade.

    The Ambassador is closer to Voyager, at 4101.

    The Constituion is probably the worst, though. The on-screen crew size was all over the place, from 200 to 430, which gives a space/crew range from 491 to 1056.


    Klingon ships are generally a much lower curve. The Vor'cha has 806, the B'rel has a high-for-Klingons 1346, though.

    Romulan ships, though, are actually pretty impressive. Using Cryptic's crew figures, the Mogai has 5345, comparable to the Galaxy. The Scimitar has an impressive 6649. And the D'deridex has a staggering 17333, you could double your crew and still have almost 50% more space than a Galaxy.

    That's about as far as I can go, I don't know of anyone who's done a volumetric pass on any of Cryptic's ships, and the databases of this stuff online are incomplete for canon ships - I can't find a good volume figure for the Negh'var, for example.


    This is admittedly not addressing all variables - the Excelsior and B'rel for example, have similar ratios to the Defiant, but the Excelsior likely has a smaller percentage of the ship taken up by critical systems and facilities (the ship is 16 times the volume of the Defiant, but its bridge and main engineering are not 16 times larger) giving it a much better functional ratio, while the B'rel's wings, moving components, and bulky engine pods make for a much smaller portion of its 40k m^3 dedicated to usable space than the Defiant's 60k, giving it a worse one. This will generally favor large ships, but also compact ones and ones with more focused facilities (The Galaxy and Sovereign will slide somewhat down the scale if you consider the numerous specialized facilities they have which the Intrepid does not).


    Power output and fuel capacity are also a major factor with larger ships. The Galaxy-class is stated to be able to at least feed and support its crew indefinitely without resupply barring unexpected power drains, a trait that was supposed to set it apart from most Starfleet ships (Voyager is stated to be unable to do this and required regular pickups, a process that was referenced many times, but largely ignored and left off-screen). Any ship with enough surplus power output to do this can effectively ignore the crew size and supply capacity requirements.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited January 2014
    reyan01 wrote: »
    Sadly, the first time we saw a Nova class in Trek was the USS Equinox in the episode of the same name, and she didn't fare very well at all.

    That wasn't really the ship's fault though, that was more about what the crew did to an alien species that could enter our dimension wherever they felt like, it still had enough fight in it though to keep Voyager at bay though, that says a fair bit about the ship :)

    If the ship was treated the way Voyager was I think it would have done just fine out there, it did after all get most of the way home, if I remember the script right they believed they were months from home as oppose to Voyager's years, considering what the Equinox went through compared to Voyager I'd suggest the Nova is probably the more sturdy ship.
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  • snowpig74snowpig74 Member Posts: 267 Arc User
    edited January 2014
    a borg cube for obvious reasons:

    - nobody (okok, except species 8472) dares to attack you
    - any problem you encounter, you solve by assimilation
    - nice transwarp hubs to move around faster
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited January 2014
    Although I don't really like the Intrepit class it is the right ship for this kind of trip.
    After all - out universe - it was build for that^^Even named appropriate.

    Larger ships like the carrier ships, Souvereign, Odysee ect.... they are simply to big. The hypothetical task of the ship is getting home. Those ships have a lot unnecessary crew and space, and need to many resources that are hard to acquire "strandet" there.
    The exception would obviously be the strandet one being a ruthless Klingon general or roman admiral who simply takes everything by force but.... well that strategy might become a problem if you meet technically more advanced species.

    Therefor the "medium-sized" ships are the right choice. Intrepit, obviously, but Excelsior, Akira, Mogh, Kumari or even a technically refitted Constiution class ship would work.

    A smaller ship on the other hand wouldn't work. See the Equinox. And my following rent over that Defaint-idea:

    hanover2 wrote: »
    I will forever maintain that Voyager should have been a Defiant variant with souped-up engines and sensor suite for long-range recon missions.
    hanover2 wrote: »
    Good thing the trip didn't end up taking anywhere near 70 years, then.

    And they can get over the stupid luxuries. Convert the cargo bay to an auxiliarly sickbay/holodeck facility if they must. With half the crew dead after the Caretaker incident, it might be just the ideal amount of space, plus it would be less to secure from intruders, which happened frequently.

    As a tradeoff for these unnecessary luxuries, they get a more nimble, more durable ship that packs a bigger punch, which would have been beneficial in countless incidents.

    Ok read this "Defaint for the Voyagers journey"-Idea in every sic forum I ever was when the "wich ship would you pick" question came up (and it pretty much comes up everywhere).

    The Defaint is the worst possible choice for this. Unless you have Tradis technology.

    We are talking about a Voyage that might easily take 70-80 years.
    The Defaint has 40 crew members, so every lost or even just injured crew member is not replaceable. Mission failed. Nobody can get sick in 80 years.
    Speaking of sick, it doesn't have a really equipped sickbay. And not enough space to install one.
    It has ONE shuttle. How many shuttles crashed on Voyager? That only can happen ONCE, then they have to rely on the transporter alone. And unlike the intrepid class it does not have the capacity to build new ones.
    It has little to no storage room. Wich means:
    - no spare parts.
    - no room to storage any kind of resources. It may need less resources then the intrepid or Galaxy class and still have to look for them more often, since it can't be stored.
    - no room for food. What happens if the repicators fail? Or energy has to be saved? The crew starves to death. Great choice....

    And last but not least:
    "They can get over the /unnecessary/ stupid luxuries"

    No they can't.
    The Defaint, using it for that journey, doesn't just lack luxuries.
    It is a VERY VERY small craft.
    Beeing locked in a Defaint for 70-80 years would drive the strongest person insane.
    There is no way for any of them to EVER BE in a room alone. Never. That might work for a few month, but there is a reason submarine crew member, wich is a similar situation, are not on the same assignment for years and years.
    And even the way it is they get a lot of problems.
    With a defiant strandet in the Delta quadrant, the crew wouldn't need kazon or viridiians or borg to get killed. They'd do that withing 2 years by themselves.
  • hanoverhanover Member Posts: 0 Arc User
    edited January 2014
    Bah! I bet you Defiant-haters would also not consider taking a 1,000+ mile journey by yourself in a beat up old Jeep. I may be peddling this to the wrong crowd.
    Does Arc install a root kit? Ask a Dev today!
  • hanoverhanover Member Posts: 0 Arc User
    edited January 2014
    reyan01 wrote: »
    Again, the Defiant was PROVEN to be an uncomfortable choice.

    Not disputing that. I'm saying I choose durability over comfort, tactical capability over science capability, maneuverability over cargo space.

    If my crew started sniveling about bunk beds and replicator rationing, I'd sleep on a mat in the cargo bay and live off of expired MREs, just to show them up for being big babies.
    Does Arc install a root kit? Ask a Dev today!
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