I would take a Klingon cruiser like a Mogh Vorcha or Negh'var , they would probabally get home faster than Voyager did even if it was using the same era tech (aka no transwarp or QS drive) as the KDF doesn't tend to go poking around stuff for fun.
That and you can bet that if the Kazon or anyone else tried to TRIBBLE with them they would just blast them without TRIBBLE around.
If it has to be a Starfleet ship then the Sovereign , its fast and powerful and people would have a hard time TRIBBLE with one compared to the little intrepid class when it has things like quantum torpedos and far more firepower.
That or the Prometheus if we are restricting it to the same era tech as Voy as it could maintain warp 9.99 for a long long time unlike most ships of the time. Plus it was well armed and had regenerative shields.
The excelsior is a fine vessel, and is beautiful, as well.
As for just dropping off crew to lighten the load on resources, something about that does not seem right to me. I think that upon return, the families of the crew that were dropped off might insist on a court-marshal of the ship's captain for abandoning their family members.
I also think that the Atrox carrier's ability to send out cloak-enabled Stalker fighters to scout for resources could significantly mitigate the Atrox's need for increased resources. A squad of cloaked Stalker fighters could, in theory, safely cover a lot of space in a search for resources.
searching for resources costs resources in maint, fuel and such anyways and twice for consistent fighter patrols and such, and the chances of find a habitable planet in what should be a desolate galaxy, so your throwing more resources away on the hope to find one and not find one at all. besides a carrier should never be alone, with a proper combat ship, it can bypass the fighters entirely and cripple the carrier and considering it's size, even minor damage is going to be tough to fix. we already have rBSG on tv anyways. :P
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
With half the crew gone, I'd be surprised if they could even fly the ship effectively. Also, I doubt the ship would have survived 2 years of encounters with the Viidians and Kazon. Consider that one Klingon Vorcha got past the Defiant's ablative armour in minutes, and as I recall, the Defiant's shields weren't particularly strong. The NX Defiant was also the only one with a cloaking device.
Plus, the odds that another ship would encounter the EXACT same circumstances that Voyager did are minute.
And how would they refuel? How would they keep the replicators powered? When the replicators ran out, how would they get food?
The hypothetical scenario that I envision does not come with any guarantees of having the same luck that Voyager experienced in the Delta Quadrant, so the trip might still take decades. I'm not counting on lucky breaks here. :eek:
Small crew, rationed food, fuel and energy reserves, all argue in favor of a smaller ship.
And I question the assertion that a dedicated warship would have more difficulty in combat than a freaking science ship. We're not talking about a premade team of sci spammers vomiting plasma and gravity wells everywhere. Cannons and quantum torpedoes might have solved a lot of their problems before they started.
Oddy, but more over what I would wish to do is take that behemoth EXACTLY back across Voyagers rout.. Dealing reciprocity to all who would oppose me in the sake of "little sister" that got bullied the first time around... Oh you thought FED ships were all like that? Your mistake.. Fire all weapons.... Amazing.
Oddy, but more over what I would wish to do is take that behemoth EXACTLY back across Voyagers rout.. Dealing reciprocity to all who would oppose me in the sake of "little sister" that got bullied the first time around... Oh you thought FED ships were all like that? Your mistake.. Fire all weapons.... Amazing.
Just don't try landing it like an Intrepid. A Defiant could retrace Voyager's steps exactly.
Small crew, rationed food, fuel and energy reserves, all argue in favor of a smaller ship.
And I question the assertion that a dedicated warship would have more difficulty in combat than a freaking science ship. We're not talking about a premade team of sci spammers vomiting plasma and gravity wells everywhere. Cannons and quantum torpedoes might have solved a lot of their problems before they started.
cannons, beams and torpedoes out in the delta quadrant is a luxary to have and should only be used when no other choice presents itself, with no way to resupply from a starbase it's all done from scratch, getting th materials, splitting them into their pure forms, combining them into something useful then using that material to make something from specs that a crew may not be ideally tasked for because building torpedoes and spare parts is left to those back home in the factories and learning this stuff is not going to be easy. a space fight is one thing, but when it's done how will you be able to fight twice without the ability to replicate the materials you need for your warship. half the battle is survival then winning a fight outright.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Just don't try landing it like an Intrepid. A Defiant could retrace Voyager's steps exactly.
yea Im one of those captains that would actually fly a ship and SEND away teams.. not landing a spacecraft ever or beaming down to get ***** by whatever environmental hazard of the day. Non-issue lol.
cannons, beams and torpedoes out in the delta quadrant is a luxary to have and should only be used when no other choice presents itself, with no way to resupply from a starbase it's all done from scratch, getting th materials, splitting them into their pure forms, combining them into something useful then using that material to make something from specs that a crew may not be ideally tasked for because building torpedoes and spare parts is left to those back home in the factories and learning this stuff is not going to be easy.
Plus the fact that the Defiant is not designed to be able to refine materials, nor does it really have the space.
Less ship means less to repair. And I think the extra armor is being dismissed a bit too readily. Voyager was in a firefight every other week, so it's not unreasonable to make tactical ability a priority. How many lives could have been saved if an attacker could be disabled more quickly, if they didn't immediately start taking hull damage as soon as a shield went down, if Paris were piloting something a bit less unwieldy? Intrepids are family campers for tourists. Defiants are all business. I'll take small quarters with bunk beds over a burial in space.
*edit* AND the Defiant class was designed to fight the Borg! Remember them? I think Voyager may have encountered them once or twice.
My tal shiar adapted battle cruiser with the Borg set, it can survive practically anything and can get home quicker.
i always wondered about that ship, its got a lot of borg tech in it, meaning it has to use borg codes, what happens if a borg ship could suddenly just connect to that borg database and bypass the romulan encryption in record timing? :P i wouldnt have the trust to fly one of them out in the delta quadrant, not sure what type of side effects this ship has.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Small crew, rationed food, fuel and energy reserves, all argue in favor of a smaller ship.
And I question the assertion that a dedicated warship would have more difficulty in combat than a freaking science ship. We're not talking about a premade team of sci spammers vomiting plasma and gravity wells everywhere. Cannons and quantum torpedoes might have solved a lot of their problems before they started.
And when they encountered the Borg, the Devore, the Voth, a Kazon battle fleet? A Defiant can not take on a large number of advanced warships like those powers use. And Voyager had to stop for fuel and supplies regularly. The Defiant would have to make even more stops due to it's lower storage capacity.
And, again, 50-90 people in a confined space for 7 (or possibly 70) years would quickly end in cabin fever and half the crew killing each other. Larger ships do not have that problem.
Less ship means less to repair. And I think the extra armor is being dismissed a bit too readily. Voyager was in a firefight every other week, so it's not unreasonable to make tactical ability a priority. How many lives could have been saved if an attacker could be disabled more quickly, if they didn't immediately start taking hull damage as soon as a shield went down, if Paris were piloting something a bit less unwieldy? Intrepids are family campers for tourists. Defiants are all business. I'll take small quarters with bunk beds over a burial in space.
your assuming a 1v1 fight, but even a defiant can be taken out the picture quickly with a dozen ships coming at you, even the reckless janeway had more sense to think she was invincible on voyager.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
And when they encountered the Borg, the Devore, the Voth, a Kazon battle fleet? A Defiant can not take on a large number of advanced warships like those powers use.
Better than an Intrepid, I'll wager.
And Voyager had to stop for fuel and supplies regularly. The Defiant would have to make even more stops due to it's lower storage capacity.
Consider that the smaller ship would also consume less.
And, again, 50-90 people in a confined space for 7 (or possibly 70) years would quickly end in cabin fever and half the crew killing each other. Larger ships do not have that problem.
Larger ships are unwieldy resource hogs. There are tradeoffs, here.
your assuming a 1v1 fight, but even a defiant can be taken out the picture quickly with a dozen ships coming at you, even the reckless janeway had more sense to think she was invincible on voyager.
In which case, a Defiant would be better at evading.
How many loops and barrel rolls did we see Voyager perform?
And when they encountered the Borg, the Devore, the Voth, a Kazon battle fleet? A Defiant can not take on a large number of advanced warships like those powers use. And Voyager had to stop for fuel and supplies regularly. The Defiant would have to make even more stops due to it's lower storage capacity.
And, again, 50-90 people in a confined space for 7 (or possibly 70) years would quickly end in cabin fever and half the crew killing each other. Larger ships do not have that problem.
not to mention consistent attacks from raiders, getting hit and damaged, repaired, get hit and damaged, repairs started and not finished.... getting hit again and a system destroyed and others taking damage. eventually even a ship like a defiant would have to call it a day and find some place to hide.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
not to mention consistent attacks from raiders, getting hit and damaged, repaired, get hit and damaged, repairs started and not finished.... getting hit again and a system destroyed and others taking damage. eventually even a ship like a defiant would have to call it a day and find some place to hide.
a few and not even voyager with her evasion could avoid taking damage for too long.
I know you're not suggesting Intrepids and Defiants are equivalent for maneuverability. Could be that a Defiant would avoid a lot of that damage entirely.
Less ship means less to repair. And I think the extra armor is being dismissed a bit too readily. Voyager was in a firefight every other week, so it's not unreasonable to make tactical ability a priority. How many lives could have been saved if an attacker could be disabled more quickly, if they didn't immediately start taking hull damage as soon as a shield went down, if Paris were piloting something a bit less unwieldy? Intrepids are family campers for tourists. Defiants are all business. I'll take small quarters with bunk beds over a burial in space.
*edit* AND the Defiant class was designed to fight the Borg! Remember them? I think Voyager may have encountered them once or twice.
Voyager was as well, and did better than the Defiant, which nearly got turned into Swiss cheese. I love the Defiant, but it is a short-range combat ship, not meant to travel long distances. Being able to survive a firefight means nothing if they don't have the fuel to leave afterwards.
Less ship also means less space to store plating to CONDUCT repairs. The Defiant only has one or two small cargo bays.
It is meant as part of a larger unit or to be attached to a Starbase.
I know you're not suggesting Intrepids and Defiants are equivalent for maneuverability. Could be that a Defiant would avoid a lot of that damage entirely.
no you my miss the point, no ship is invincible to a smart enemy that targets a head of the defiant and gets a direct hit to your engines and getting attacked from 8 directions would be too much, defiant or intrepid.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I know you're not suggesting Intrepids and Defiants are equivalent for maneuverability. Could be that a Defiant would avoid a lot of that damage entirely.
Rewatch DS9. There were several occasions when the Defiant got her nacelles handed to her in one firefight.
Also, in relation to your fuel comment, the Defiant is very over-powered for a ship of her size. Supply use and ship size don't scale equivocally. The Defiant would still use her fuel supplies faster than she could replenish them.
Even the Defiant can only do so much. It is by far not Multi-purpose.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Rewatch DS9. There were several occasions when the Defiant got her nacelles handed to her in one firefight.
Also, in relation to your fuel comment, the Defiant is very over-powered for a ship of her size. Supply use and ship size don't scale equivocally. The Defiant would still use her fuel supplies faster than she could replenish them.
Even the Defiant can only do so much. It is by far not Multi-purpose.
Bah! Give her some drop tanks like a fighter plane, and she'll STILL run circles around an Intrepid.
And remember, my first post specified modifications for speed and longevity. A long-range recon variant of the tactical escort.
my delt quandrant long term mission ship choices are.
i would go with for starfleet ship with an ambassador class, galaxy class, galaxy dreadnaught class, oddysse class, advenger with a slight refit to be a bit more science added uss phoenix for the fan star trek series star trek poenix.
kdf. klingon spieces the d7, t'kinga, neh'var, mogh. other kdf any thing d7/t'kinga and larger larger then
rom. reman crew scemitar. romulan d'dreadrex with one or 2 t'liss in the launch bays, afkarfi warbird
Any ship? Does this count? Being in a 40 million foot tall robot is nice, especially when it can fly at warp speeds, fire destructive energy weapons, and has a graviton pulse than can make a planet fold in on itself. The downside is that it requires hundreds of thousands of people to maintain.
Okay okay, fine. I'll stick to in-game ships. :rolleyes:
My fun choice: Defiant (with cloak). Because it's Defiant.
My real choice: Odyssey. Someone on page 1 or 2 listed out a bunch of the good reasons why. Though honestly, I'd probably still pick Defiant (or Sao Paulo because that looks cooler).
Comments
That and you can bet that if the Kazon or anyone else tried to TRIBBLE with them they would just blast them without TRIBBLE around.
If it has to be a Starfleet ship then the Sovereign , its fast and powerful and people would have a hard time TRIBBLE with one compared to the little intrepid class when it has things like quantum torpedos and far more firepower.
That or the Prometheus if we are restricting it to the same era tech as Voy as it could maintain warp 9.99 for a long long time unlike most ships of the time. Plus it was well armed and had regenerative shields.
searching for resources costs resources in maint, fuel and such anyways and twice for consistent fighter patrols and such, and the chances of find a habitable planet in what should be a desolate galaxy, so your throwing more resources away on the hope to find one and not find one at all. besides a carrier should never be alone, with a proper combat ship, it can bypass the fighters entirely and cripple the carrier and considering it's size, even minor damage is going to be tough to fix. we already have rBSG on tv anyways. :P
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Small crew, rationed food, fuel and energy reserves, all argue in favor of a smaller ship.
And I question the assertion that a dedicated warship would have more difficulty in combat than a freaking science ship. We're not talking about a premade team of sci spammers vomiting plasma and gravity wells everywhere. Cannons and quantum torpedoes might have solved a lot of their problems before they started.
Just don't try landing it like an Intrepid. A Defiant could retrace Voyager's steps exactly.
cannons, beams and torpedoes out in the delta quadrant is a luxary to have and should only be used when no other choice presents itself, with no way to resupply from a starbase it's all done from scratch, getting th materials, splitting them into their pure forms, combining them into something useful then using that material to make something from specs that a crew may not be ideally tasked for because building torpedoes and spare parts is left to those back home in the factories and learning this stuff is not going to be easy. a space fight is one thing, but when it's done how will you be able to fight twice without the ability to replicate the materials you need for your warship. half the battle is survival then winning a fight outright.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
yea Im one of those captains that would actually fly a ship and SEND away teams.. not landing a spacecraft ever or beaming down to get ***** by whatever environmental hazard of the day. Non-issue lol.
Plus the fact that the Defiant is not designed to be able to refine materials, nor does it really have the space.
Trials of Blood and Fire
Moving On Parts 1-3 - Part 4
In Cold Blood
*edit* AND the Defiant class was designed to fight the Borg! Remember them? I think Voyager may have encountered them once or twice.
i always wondered about that ship, its got a lot of borg tech in it, meaning it has to use borg codes, what happens if a borg ship could suddenly just connect to that borg database and bypass the romulan encryption in record timing? :P i wouldnt have the trust to fly one of them out in the delta quadrant, not sure what type of side effects this ship has.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
And when they encountered the Borg, the Devore, the Voth, a Kazon battle fleet? A Defiant can not take on a large number of advanced warships like those powers use. And Voyager had to stop for fuel and supplies regularly. The Defiant would have to make even more stops due to it's lower storage capacity.
And, again, 50-90 people in a confined space for 7 (or possibly 70) years would quickly end in cabin fever and half the crew killing each other. Larger ships do not have that problem.
Trials of Blood and Fire
Moving On Parts 1-3 - Part 4
In Cold Blood
your assuming a 1v1 fight, but even a defiant can be taken out the picture quickly with a dozen ships coming at you, even the reckless janeway had more sense to think she was invincible on voyager.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Better than an Intrepid, I'll wager.
Consider that the smaller ship would also consume less.
Larger ships are unwieldy resource hogs. There are tradeoffs, here.
In which case, a Defiant would be better at evading.
How many loops and barrel rolls did we see Voyager perform?
not to mention consistent attacks from raiders, getting hit and damaged, repaired, get hit and damaged, repairs started and not finished.... getting hit again and a system destroyed and others taking damage. eventually even a ship like a defiant would have to call it a day and find some place to hide.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
a few and not even voyager with her evasion could avoid taking damage for too long.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Less volume to hide, less hull to repair.
I know you're not suggesting Intrepids and Defiants are equivalent for maneuverability. Could be that a Defiant would avoid a lot of that damage entirely.
Voyager was as well, and did better than the Defiant, which nearly got turned into Swiss cheese. I love the Defiant, but it is a short-range combat ship, not meant to travel long distances. Being able to survive a firefight means nothing if they don't have the fuel to leave afterwards.
Less ship also means less space to store plating to CONDUCT repairs. The Defiant only has one or two small cargo bays.
It is meant as part of a larger unit or to be attached to a Starbase.
Trials of Blood and Fire
Moving On Parts 1-3 - Part 4
In Cold Blood
no you my miss the point, no ship is invincible to a smart enemy that targets a head of the defiant and gets a direct hit to your engines and getting attacked from 8 directions would be too much, defiant or intrepid.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Rewatch DS9. There were several occasions when the Defiant got her nacelles handed to her in one firefight.
Also, in relation to your fuel comment, the Defiant is very over-powered for a ship of her size. Supply use and ship size don't scale equivocally. The Defiant would still use her fuel supplies faster than she could replenish them.
Even the Defiant can only do so much. It is by far not Multi-purpose.
Trials of Blood and Fire
Moving On Parts 1-3 - Part 4
In Cold Blood
Bah! Give her some drop tanks like a fighter plane, and she'll STILL run circles around an Intrepid.
And remember, my first post specified modifications for speed and longevity. A long-range recon variant of the tactical escort.
i would go with for starfleet ship with an ambassador class, galaxy class, galaxy dreadnaught class, oddysse class, advenger with a slight refit to be a bit more science added uss phoenix for the fan star trek series star trek poenix.
kdf. klingon spieces the d7, t'kinga, neh'var, mogh. other kdf any thing d7/t'kinga and larger larger then
rom. reman crew scemitar. romulan d'dreadrex with one or 2 t'liss in the launch bays, afkarfi warbird
Being in a 40 million foot tall robot is nice, especially when it can fly at warp speeds, fire destructive energy weapons, and has a graviton pulse than can make a planet fold in on itself. The downside is that it requires hundreds of thousands of people to maintain.
Okay okay, fine. I'll stick to in-game ships. :rolleyes:
My fun choice: Defiant (with cloak). Because it's Defiant.
My real choice: Odyssey. Someone on page 1 or 2 listed out a bunch of the good reasons why. Though honestly, I'd probably still pick Defiant (or Sao Paulo because that looks cooler).
-Seven of Nine
We know that an Intrepid class ship can make the journey. Stick with a winner.
That having been said, a Galaxy class ship seems like it would be a comfortable ride too.
Just make sure you pick the one with unlimited shuttles, torpedoes, and replacement hull panels.
The Winner, Galaxy Class ship, got lost on the other side of the universe pass 16 galaxies , and came back in one day.:D