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Ideas for next playable faction?

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  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited January 2014
    dixonium wrote: »
    Also, I love this idea as I love the Deferi. They have been brilliantly handled as a fresh new Star Trek race original to STO, and I do hope they continue to expand on the history and culture that has been created for them.

    Basically you can do the same thing that ppl have been doing for years. Make an alien look like a deferi and then sit at the exchange all day and not equip any weapons.
  • grandnaguszek1grandnaguszek1 Member Posts: 2,188 Arc User
    edited January 2014
    If they do make another faction anytime soon I just hope it is a decent one.
    say-star-wars-is-better.jpg
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited January 2014
    The Undine would be a bit on the OP side but still a good playable faction. For a Dominion faction how about this: You are a group of Jem'hadar who broke away from the Dominion as seen in a couple of DS9 episodes and are struggling to survive while the loyal Dominion are hunting you throughout the quadrant.

    you mean another RR mini faction? the republic is a seperatist faction and the actual government is hunting them down to the same effect. why do we need another hard up storyline of how a jem'hadar was forced to kill his crew just so he could live on some desiccated dust ball in a trinary system?

    as for 8472, considering their ships can create fludic rifts send through hundreds and more ships, be immune to anything biological foreign to their bodies, being tripedal making them immune to knockbacks and knock downs with superior health and very attuned telepathy. the only thing that would knock them out of a fight would be no ranged weapons as none were ever seen. the biological ships on the other hand is just a tool for service, its not alive in the sense that it can independently operate under it's own control, but that its like any other ship. the weapons damage is huge, it could destroy a t4 intrepid in a few hits if it wanted to, take down cubes within 1 or 2 strikes with collateral damage within the corridors bouncing charges from its beam weapon.

    there was no real fight to determine how strong the 8472 ships are in a straight out fire fight.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • grandnaguszek1grandnaguszek1 Member Posts: 2,188 Arc User
    edited January 2014
    As I said, they are OP.
    say-star-wars-is-better.jpg
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited January 2014
    angrytarg wrote: »
    The only way you could play the Dominion factions is when we get a pseudo dominion subfaction of Founders, Vorta and Jem'Hadar which all embrace democracy and came to realize that we all are equal and best buddies. Like they did with the Romulans.

    Do you really want to slaughter another canon faction like this?

    Btw: I don't get why anyone would want to play a drug addict clone warrior... oh wait, it's the perfect grimdark angsty antihero, now I get it XD

    that wont happen, founders are xenophobic isolationists. for the founders to suddenly change and embrace democracy? it would be the equivalent of being hit on the head and wondering if it makes any sense. since the jem'hadar and vorta can be programed with specific genetic instructions, its very possible to have a vorta/jem'hadar hand holding group and wish for galactic peace with the green peace logo.

    as if the federation, kdf and rommie captains you are playing any more anti-hero then what they are. a drug addicted throwaway soldier is nothing new. but to me its how the dominion storyline plays out and what content they have access to in the gamma quadrant. i mean second wave playing a dominion character would be absurd for example as is rescuing a beta jem'hadar, the inferior version from 35 years ago.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited January 2014
    For a Dominion faction how about this: You are a group of Jem'hadar who broke away from the Dominion as seen in a couple of DS9 episodes and are struggling to survive while the loyal Dominion are hunting you throughout the quadrant.

    How about if we can do it authentically, with you realizing that despite your hopes you haven't overcome the Ketracel addiction. Then your character's survival (with real in-game permadeath as a consequence of failure) depends on maintaning a constant influx of Ketracel White. If you fail, then your character becomes weaker and sicker until either your supply is restored or you die slowly and painfully from withdrawal.

    I find this far more believable, and interesting, than a "thousands of players are all the 'one lone Jem'Hadar out of millions' to be immune to the addiction" scenario. And for those who claim they "want to play a Jem-Hadar," well- there's your Jem'hadar. Real. Authentic. Not bowdlerized so you get all the good, and none of the bad.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2014
    Seeing it as one of two ways...based on what was done with the Romulans.

    Cardassians (Romulans)
    True Way (Tal Shiar)
    Dominion (Elachi)

    Liberated Borg (Romulans)
    Borg (Tal Shiar)
    Undine (Elachi)

    edit: Given the "talk" about the Undine, I'm leaning more toward the latter than the former at this point.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited January 2014
    How about if we can do it authentically, with you realizing that despite your hopes you haven't overcome the Ketracel addiction. Then your character's survival (with real in-game permadeath as a consequence of failure) depends on maintaning a constant influx of Ketracel White. If you fail, then your character becomes weaker and sicker until either your supply is restored or you die slowly and painfully from withdrawal.

    I find this far more believable, and interesting, than a "thousands of players are all the 'one lone Jem'Hadar out of millions' to be immune to the addiction" scenario. And for those who claim they "want to play a Jem-Hadar," well- there's your Jem'hadar. Real. Authentic. Not bowdlerized so you get all the good, and none of the bad.

    unless a jem'hadar troops that were engineered and bred had their ketracel device producing organ returned to them for their own use. why on earth you want to place perma death in game i have no idea, but take the hint off eve, running around in a dreadnought in a pvp fight is a bad idea, it gets destroyed and then you looking for another 1 billion credits and other resources to recoup the loss and to get another one. why would anyone want to go out and do that? it would be on the biggest complaints thread in history if jem'hadar had perma death as a playable character.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited January 2014
    I'm in the opinion of doing a "kinder gentler Dominion". This is post DS9 Dominion, the ones who Odo went back to. The story could involve the Iconians, and the Founders discovering the sneaky vermin. Then they decide to get involved and renegotiate the terms of the Treaty of Bajor. but the Founders aren't sure which side to choose and let the player decide.

    I am TOTALLY on board with this. Odo giving the orders, with Weyoun 18,000 or thereabouts as his intermediary at low levels.

    This would be a completely new perspective on STO, and would be a whoooooole lot of fun on top of that.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited January 2014
    but take the hint off eve, running around in a dreadnought in a pvp fight is a bad idea, it gets destroyed and then you looking for another 1 billion credits and other resources to recoup the loss and to get another one. why would anyone want to go out and do that?

    Dunno why anyone would do such a thing in Eve Online.

    Not even sure what it's got to do with the game that (I thought) we were discussing, STO.

    :eek:
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited January 2014
    Dunno why anyone would do such a thing in Eve Online.

    Not even sure what it's got to do with the game that (I thought) we were discussing, STO.

    :eek:

    what you dont know how to compare things?
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • quintoneasttnquintoneasttn Member Posts: 65 Arc User
    edited January 2014
    Can I add an some unique choices to the list?

    Hologram AI
    Thought: They take no physical damage during ground combat, as reported by the Lobi Consortium. Having Hologram Bridge Officers would keep you in the battle much longer than having to respawn, especially if no one is around to resusitate you. A mobile emitter could be programmed to change your hologram appearance to any race, making them a covert mission necessity. Possibly have hologram security officers?

    Species 8472
    Thought: They could have access to organic technology which is not present in the game. Organic ships, organic armor, organic weapons. With so many existing races depending upon technology, having an organic-based tech would be a blance. Perhaps even have missions in fluidic space? Possibly start with an organic escort and as you level, the ship grows with you, in time becoming a battlecruiser class.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited January 2014
    what you dont know how to compare things?

    I sure do. I also know that when the "things" being compared are apples and pomegranates, the comparison tends to be in the "fairly useless" category. -shrug-

    I get it, you don't like the idea of authentic Jem'Hadar.

    Moving along...
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited January 2014
    Can I add an some unique choices to the list?

    Hologram AI
    Thought: They take no physical damage during ground combat, as reported by the Lobi Consortium. Having Hologram Bridge Officers would keep you in the battle much longer than having to respawn, especially if no one is around to resusitate you. A mobile emitter could be programmed to change your hologram appearance to any race, making them a covert mission necessity. Possibly have hologram security officers?

    holograms are out of it, i think CBS has that one restricted.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited January 2014
    I sure do. I also know that when the "things" being compared are apples and pomegranates, the comparison tends to be in the "fairly useless" category. -shrug-

    I get it, you don't like the idea of authentic Jem'Hadar.

    Moving along...

    okay you wanna troll it fine, but i dont have time for your playing 20 guessing. so yeah i agree on your point about moving along.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited January 2014
    holograms are out of it, i think CBS has that one restricted.

    Cept you can have photonics as duty officers and one special perk is a photonic one.

    I think it's a lifetime perk I'm not sure.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited January 2014
    okay you wanna troll it fine, but i dont have time for your playing 20 guessing. so yeah i agree on your point about moving along.

    -sigh-

    No, my point was not wanting a sterilized, pseudo-Jem'Hadar implementation.

    The loudest "no" to actual, playable Borg is the lack of anything resembling free will: one would either have to be willing to "play" by idly watching one's avatar follow the commands of the Collective, or thoroughly destroy the essence of what the Borg are to make playing one "fun." Easier, in the opinion of many, to just leave the lid on that can of worms.

    The Jem'Hadar are only the slightest bit better in that regard: removing the Ketracel White addiction used to make them ideal slaves of the Founders would be just like neutering the "Collective" aspect of the Borg to make them playable.

    So- rather than sanitized, "play-friendly through tossing-out of all canon" Jem'Hadar, how could they be implemented to acknowledge the Ketracel White issues? Or more specifically for my tastes, could we (and how would we) implement something that preserves that addiction issue, thus making them actually feel like Jem'Hadar, without simply handwaving it away with some "Oh, we found a cure and they're all inoculated" story?

    Without the Ketracel White, frankly, what you've got isn't Jem'Hadar. How do we preserve that important bit of lore? Perhaps a debuff that they can only remove with a daily dose of Ketracel White? In canon, face it- they're jacked up on "space heroin" and it's not unthinkable that part of their combat ferocity comes directly from that, wouldn't you say?

    Now without the hyperbolic example of permadeath (which obviously didn't work as intended), would it be such an outrageous idea for Ketracel White's "buff" on all characters now to be more of a "debuff remover" for playable Jem'Hadar, and would this not aid in making them "feel" more authentic?
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited January 2014
    Cept you can have photonics as duty officers and one special perk is a photonic one.

    I think it's a lifetime perk I'm not sure.

    CBS said no to Android Captains back when the idea of turning First Officers into Captains was mentioned. I dare say that if they were asked about Photonics, it would probably elicit the same response.

    The next faction? Cardassians. As major factions go, that aren't full-on evil, the Cardassians are the logical choice. Everyone else is too minor or too evil.
    You're just a machine. And machines can be broken.
    StarTrekFirstContactBorgBattleonetumblr_lln3v6QoT31qzrtqe.gif
  • stark2kstark2k Member Posts: 1,467 Arc User
    edited January 2014
    I don't mind an evil Faction for once, almost all MMO's have a darkside type faction, why not make one.

    This one is on the line but can be worked with and opens up a great storyline. - Lore and his renegade Borg is ideal for such an evil Faction - ships can be modeled after the ones in the TNG series with all types of sizes and configurations, separate from the typical Borg.

    I know we all once stated "NO BORG Faction" - however; what I am suggesting takes it from a different perspective and angle and opens the door to a wide range of possibilities in ship design and story telling.

    By the way, I agree, Cardassian are next in line and should be, I love that species and I want a Keldon class warship too.
    StarTrekIronMan.jpg
  • thay8472thay8472 Member Posts: 6,148 Arc User
    edited January 2014
    you mean another RR mini faction? the republic is a seperatist faction and the actual government is hunting them down to the same effect. why do we need another hard up storyline of how a jem'hadar was forced to kill his crew just so he could live on some desiccated dust ball in a trinary system?

    as for 8472, considering their ships can create fludic rifts send through hundreds and more ships, be immune to anything biological foreign to their bodies, being tripedal making them immune to knockbacks and knock downs with superior health and very attuned telepathy. the only thing that would knock them out of a fight would be no ranged weapons as none were ever seen. the biological ships on the other hand is just a tool for service, its not alive in the sense that it can independently operate under it's own control, but that its like any other ship. the weapons damage is huge, it could destroy a t4 intrepid in a few hits if it wanted to, take down cubes within 1 or 2 strikes with collateral damage within the corridors bouncing charges from its beam weapon.

    there was no real fight to determine how strong the 8472 ships are in a straight out fire fight.

    8472 use those wrist blasters/swords

    Being as thisi s a game im sure we could nerf them down a bit so the fed/kdf and rom pvpers don't feel... "out matched"

    That said I think they should throw the Romulans,KDF and FEDs into one "side" then use... uhmm... The Breen, Tholians and... uhmmm... someone else as the "bad guy" faction.
    2gdi5w4mrudm.png
    Typhoon Class please!
  • grandnaguszek1grandnaguszek1 Member Posts: 2,188 Arc User
    edited January 2014
    I have an idea to solve the Ketrecel White issue for the Jem'hadar, the amount of time you can go without the white is set on a 24 hour timer and whenever you go to your ship, your character receives more Ketrecel White and the timer resets. If you go too long without the white then your character's stats start to drop and it is easier for you to get killed in combat. Your stats will keep lowering until they get to 0 and you can be easily killed.
    say-star-wars-is-better.jpg
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited January 2014
    stark2k wrote: »
    I don't mind an evil Faction for once, almost all MMO's have a darkside type faction, why not make one.

    Ask the devs who consistently say "no" to evil factions. :P

    (Then whitewash them and add them anyway, just in a neutered form.)
  • killdozer9211killdozer9211 Member Posts: 36 Arc User
    edited January 2014
    The son'a could produce ketracel white, we have a doff that when put on duty allows us to replicate white, we have traders who trade for vast quantities of unrefined white, we even have a chain that ends in us creating a ketracel-based stimulant in our own med bay.

    There's a thousand different ways to solve the white issue to the point that it's not even really an issue. I've had jem boffs and doffs on my ship for months and haven't been giving them ketracel white daily, and somehow they're still around and up to fitting turrets on my boarding party shuttles and drop kicking turians-- I mean dinosaurs.

    Also, alpha jem hadar work for the True Way as mercs, they obviously have their own supply or have a facility to produce it.

    Also, the JH are genetically engineered, what's stopping some black ops cardassian organization from genetically engineering their own JH, or just hiring some alphas of their own, and either engineering the dependency out or just producing it themselves?

    This is still the best way to go- a Cardassian faction augmented with JH mercs or engineered JH. There isn't nearly enough source material as there was for the romulans for either the Dominion or Cardassians on their own. Just give the JH and maybe some Vorta the Reman treatment and roll them in with the cardassians. This even solves the rank issue, who knows what a re-engineered or merc Alpha JH could achieve outside of the dominion, under any of the alpha and beta quadrant powers? Fewer cryptic ships, more faction versatility, and it doesn't have to infringe on canon, it's all based on established stuff already in game.
  • grandnaguszek1grandnaguszek1 Member Posts: 2,188 Arc User
    edited January 2014
    That's a nice idea.
    say-star-wars-is-better.jpg
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited January 2014
    I might be the odd man out but I really want to see the Xindi get added as 5 New Species added to the Federation.

    I really like the Story lines that Enterprise added with the Xindi and I really want to see the added to the game.

    Plus if they did this plus added An official NX:01 Interior and then one similar to it but not identical (Columbia interior) .

    Think of the Foundry missions we could come up with.
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited January 2014
    primar13 wrote: »
    I might be the odd man out but I really want to see the Xindi get added as 5 New Species added to the Federation.

    I really like the Story lines that Enterprise added with the Xindi and I really want to see the added to the game.

    Plus if they did this plus added An official NX:01 Interior and then one similar to it but not identical (Columbia interior) .

    Think of the Foundry missions we could come up with.

    Think of the Foundry stuff we could do with the Dominion. Or, some actual Iconians for us to shoot.
  • raptor1701raptor1701 Member Posts: 5 Arc User
    edited January 2014
    primar13 wrote: »
    I might be the odd man out but I really want to see the Xindi get added as 5 New Species added to the Federation.

    I really like the Story lines that Enterprise added with the Xindi and I really want to see the added to the game.


    A Xindi faction would be a great addition to STO. They are barely in the game right now, but they were an integral and very cool part of Enterprise. And it would be hard to do them justice with just a lockbox or something, as we have five distinct races, each with their own starships.

    But as a faction, you could choose from one of the four terrestrial races (you couldn't have a Xindi Aquatic beaming down on away missions, though it would still be cool to get them on your crew as a kind of space-only bridge officer). You could even include the Xindi Avians, as the STO lore hinted that some of their descendants may have survived as the Lorians.

    With five or six different races with their own ships, their would be plenty of designs to inspire 25th century Xindi ships. Different races might even fill different roles, like Reptillian escorts, Insectoid raiders (or carriers, they had attack fighters), Primate science vessels, Arboreal cruisers, Aquatic dreadnoughts.

    There's lots of story potential too. Did the Xindi find a common homeworld? What does it look like? How do the factions cooperate? Do they reconnect with the Avians?

    Yeah, the Xindi have a lot of potential and would best be incorporated into the game as a faction.
  • grandnaguszek1grandnaguszek1 Member Posts: 2,188 Arc User
    edited January 2014
    thay8472 wrote: »
    8472 use those wrist blasters/swords

    Being as thisi s a game im sure we could nerf them down a bit so the fed/kdf and rom pvpers don't feel... "out matched"

    That said I think they should throw the Romulans,KDF and FEDs into one "side" then use... uhmm... The Breen, Tholians and... uhmmm... someone else as the "bad guy" faction.

    The Breen would probably work. If they somehow do make the Breen a faction they should show what they look like under their helmets.
    say-star-wars-is-better.jpg
  • alan171717alan171717 Member Posts: 0 Arc User
    edited January 2014
    The Breen would probably work. If they somehow do make the Breen a faction they should show what they look like under their helmets.

    Knowing Star Trek
    Really pale humans
    "I am a travelor of both time and space to be where I have been"
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited January 2014
    raptor1701 wrote: »
    A Xindi faction would be a great addition to STO. They are barely in the game right now, but they were an integral and very cool part of Enterprise. And it would be hard to do them justice with just a lockbox or something, as we have five distinct races, each with their own starships.

    But as a faction, you could choose from one of the four terrestrial races (you couldn't have a Xindi Aquatic beaming down on away missions, though it would still be cool to get them on your crew as a kind of space-only bridge officer). You could even include the Xindi Avians, as the STO lore hinted that some of their descendants may have survived as the Lorians.

    With five or six different races with their own ships, their would be plenty of designs to inspire 25th century Xindi ships. Different races might even fill different roles, like Reptillian escorts, Insectoid raiders (or carriers, they had attack fighters), Primate science vessels, Arboreal cruisers, Aquatic dreadnoughts.

    There's lots of story potential too. Did the Xindi find a common homeworld? What does it look like? How do the factions cooperate? Do they reconnect with the Avians?

    Yeah, the Xindi have a lot of potential and would best be incorporated into the game as a faction.


    Yay someone who likes and agrees with me.... Although I like your ideas.
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