With the destruction of her toxin facility at the Wamesahau system, I'Zira has launched a full invasion on the planet of Bajor to test her new toxin. In the process, she has taken control of Deep Space Nine and the planetary defense satelites. With Vice Admiral Kovu heading to Bajor to hold off till reinforcements arrive, you must take back Deep Space Nine and the planetary defense satelites with General Karopov's assistance. Should you fail, an entire civilization will be lost and along with it, possibly many more.
Report to the Lateri system to meet with General Karopov. Level 50+
Federation Mission - Scars of the Pride, Part 4: Evolution of Evil
Author: ashkrik23
Allegiance: Federation
Project ID: ST-HPRP643YZ
Report Start
Summary: This is good installment and wrap up to this portion of the mission. Your map designs are good, the battles are extremely tough and the story dialogue is excellent. I would recommend this mission and the series to all players although not on Elite or Advanced levels. The combat on most maps was difficult enough on Normal level.
As I have mentioned in some of the other reviews for this series the battles were extremely tough mostly on the space maps. The ground maps seemed a little more balanced despite being pretty tough. On the space maps some of the battles were tough but fun and then suddenly became extremely tough. To be clear I define extremely tough as any battle requiring several respawns in order to destroy them a single enemy unit. There were quite a few of these in this mission. Part of the problem was when the enemy ships appeared they were right on top of the player. So if you had three enemy mobs for the player to deal with they were all within engagement range of the player. When you had assistance they did not last very long and the player was left to battle the enemy alone. On two of the maps there were no apparent respawn points at all. The lack of respawn points is part of the issue. A mission that requires the player to respawn several times in order to win the battle is less of a challenge and more of an annoyance. There is nothing wrong with a combat mission or in your case a story driven combat mission. Those missions can be fun but only if the battles are better balanced.
Below are some things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is a good detailed description. I noted a couple of items to consider changing:
-Consider changing "the planet of Bajor" to read "the planet Bajor"
-Consider changing "to hold off till" to read "hold off until".
-Consider changing the information regarding reporting to the Lateri system to [MissionInfo] dialogue so it stands out in description.
Grant Mission Dialogue: This is good grant dialogue. I noted no spelling or grammatical errors with this dialogue.
Mission Task: This is a good use of the initial task. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
MAPS: Deep Space Nine Orbit: This is a nice map design with some extremely tough battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-There are several very powerful enemy ships on this map. Some of the battles were well balanced and a nice challenge but the enemy towards the end of the map were way over powered. I will note the maps where this is an issue and cover it in my summary above.
Deep Space Nine Interior: This is a good map design with some tough but fun battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Bajor System Space: This is a good map design with some extremely tough battles and well written story dialogue. I noted a couple of items to consider changing:
-The Trying to Establish Orbit dialogue; consider changing "every starship in the federation" to read "every starship in the Federation".
-There are several very powerful enemy ships on this map.
-No respawn point. Consider adding a respawn point deeper into the map.
Bajor, City of Hathon, Under Siege: This is a good map design with a couple of extremely tough battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-There is a powerful enemy mob at the end of the map which is accompanied by other supporting enemy mobs. It is a bit too much.
Hathon Cave: This is a good map design with some tough but fun battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Bajor System Space, Attack of the Planet Killers: This is a good map design with some extremely tough battles and well written story dialogue. I noted a couple of items to consider changing:
-There are several very powerful enemy ships on this map.
-No respawn point. Consider adding a respawn point deeper into the map at each heavy combat point.
Bajor, City of Hathon, Abandoned: This is a good map design with excellent story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
End Report
Thanks again for authoring and for giving me the chance to review your work. You did a great job developing this mission and the series. I look forward to playing/reviewing more of your work in the future.
Brian
I was surprised to see you say, "outstanding" on the dialogue. Hehe, that feels like I did something right when you say that .
The in game rating was accurate in the overall rating of "outstanding". You did do something right. Despite the extremely tough battles on some of the maps I thoroughly enjoyed this mission and the series over all.
I will be running updates through most of my missions soon to fix some minor things. While doing so, I am gonna play through each of my missions to see how the DR enemy upgrades have increased their strength. Space enemy groups may be adjusted.
Due to some issues which need to be corrected, my Perfection novel will be delayed for an unknown amount of time. I feel these changes will improve the book after discussing it with my editors.
But, until then, I will be focusing any story time on finally making Scars of the Pride 5 and more. I know it has been forever since a mission came out..
I will be getting back on track sometime in May on SOTP 5 and beyond, I have been collecting a lot of music to improve the current missions. These tracks are particularly for most of Perfection and they should really enhance the atmosphere on future playthroughs. I will update when I add them in. Sometime between now and the end of april.
Adding 2 new soundtrack pieces to perfection, part 1, and one new track to perfection, part 2. I hope you enjoy these new tracks during future playthroughs! I will update when the missions are updated with the new soundtracks.
Comments
Shouldn't you be ranting in the M.A.C.O. thread :P?
Oi Vop! since this is the only place i seem to be able to find you right now, any ETA on my Starship Plaque?
I sent you a forum mail with the link, it should've gotten to you. Blame Canada.
http://s1347.photobucket.com/user/AdmiralVoporak/media/Photoshop/Starship_Dedication_Plaque-bloodyspartan_zps1cf8168c.png.html?sort=9&o=33
ah, thanks man, i never check forum mails.
Federation Mission - Scars of the Pride, Part 4: Evolution of Evil
Author: ashkrik23
Allegiance: Federation
Project ID: ST-HPRP643YZ
Report Start
Summary: This is good installment and wrap up to this portion of the mission. Your map designs are good, the battles are extremely tough and the story dialogue is excellent. I would recommend this mission and the series to all players although not on Elite or Advanced levels. The combat on most maps was difficult enough on Normal level.
As I have mentioned in some of the other reviews for this series the battles were extremely tough mostly on the space maps. The ground maps seemed a little more balanced despite being pretty tough. On the space maps some of the battles were tough but fun and then suddenly became extremely tough. To be clear I define extremely tough as any battle requiring several respawns in order to destroy them a single enemy unit. There were quite a few of these in this mission. Part of the problem was when the enemy ships appeared they were right on top of the player. So if you had three enemy mobs for the player to deal with they were all within engagement range of the player. When you had assistance they did not last very long and the player was left to battle the enemy alone. On two of the maps there were no apparent respawn points at all. The lack of respawn points is part of the issue. A mission that requires the player to respawn several times in order to win the battle is less of a challenge and more of an annoyance. There is nothing wrong with a combat mission or in your case a story driven combat mission. Those missions can be fun but only if the battles are better balanced.
Below are some things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is a good detailed description. I noted a couple of items to consider changing:
-Consider changing "the planet of Bajor" to read "the planet Bajor"
-Consider changing "to hold off till" to read "hold off until".
-Consider changing the information regarding reporting to the Lateri system to [MissionInfo] dialogue so it stands out in description.
Grant Mission Dialogue: This is good grant dialogue. I noted no spelling or grammatical errors with this dialogue.
Mission Task: This is a good use of the initial task. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
MAPS:
Deep Space Nine Orbit: This is a nice map design with some extremely tough battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-There are several very powerful enemy ships on this map. Some of the battles were well balanced and a nice challenge but the enemy towards the end of the map were way over powered. I will note the maps where this is an issue and cover it in my summary above.
Deep Space Nine Interior: This is a good map design with some tough but fun battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Bajor System Space: This is a good map design with some extremely tough battles and well written story dialogue. I noted a couple of items to consider changing:
-The Trying to Establish Orbit dialogue; consider changing "every starship in the federation" to read "every starship in the Federation".
-There are several very powerful enemy ships on this map.
-No respawn point. Consider adding a respawn point deeper into the map.
Bajor, City of Hathon, Under Siege: This is a good map design with a couple of extremely tough battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-There is a powerful enemy mob at the end of the map which is accompanied by other supporting enemy mobs. It is a bit too much.
Hathon Cave: This is a good map design with some tough but fun battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
Bajor System Space, Attack of the Planet Killers: This is a good map design with some extremely tough battles and well written story dialogue. I noted a couple of items to consider changing:
-There are several very powerful enemy ships on this map.
-No respawn point. Consider adding a respawn point deeper into the map at each heavy combat point.
Bajor, City of Hathon, Abandoned: This is a good map design with excellent story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
End Report
Thanks again for authoring and for giving me the chance to review your work. You did a great job developing this mission and the series. I look forward to playing/reviewing more of your work in the future.
Brian
This critique report also filed 12/03/2014 on forum posting for: In depth mission reports upon request. The specific report is detailed in that posting and the report itself can be viewed here: Mission Critique Report - Scars of the Pride, Part 4: Evolution of Evil.
The in game rating was accurate in the overall rating of "outstanding". You did do something right. Despite the extremely tough battles on some of the maps I thoroughly enjoyed this mission and the series over all.
Great job and thanks for authoring,
Brian
STO academy chose Perfection for its foundry review!
But, until then, I will be focusing any story time on finally making Scars of the Pride 5 and more. I know it has been forever since a mission came out..