Server hiccups, glitches, disconnects, department heads getting randomly switched up, and a variety of issues that get addressed, but never resolved or repaired. So this forum post is targeted toward Branflakes, the coders, the developers, and all others related to this game. FIX IT NOW. I am sick and tired of ESD not looking like it's fully rezzed, and my department heads not being who they are or where they're supposed to be. Why is it so hard for you people to make a proper patch that doesn't TRIBBLE the entire game up?
Seems every time a new season of STO comes out, there's always a day 1 patch, to fix some freaking bug, glitch, or brick inducing line of code that some TRIBBLE in Cryptic/PWE couldn't fix prior to release! And these patches wind up causing more bugs and glitches than it does actually repairing the game!! WHY!? Why is this happening?
It's not like you people at Cryptic are Kickstarting STO with the change they had hidden away in a mid-80's jar under their mattress, in conjunction with a small loan from their mother.
Most game developers and game companies, have millions of dollars at their disposal, to have, on hand, the hired resources needed to roll out a finished product. And yet, THEY NEVER ROLL OUT A FINISHED PRODUCT! WHY!?
And yes, I'm expecting users to attack me for making this argument, or people making an explanation for the developers saying, "the systems and games are more complex, and therefor more prone to more errors and failures" To hell with that, people. And Branflakes, you and your people had better be listening well! If you idiots who are the developers and coders of this game CANNOT handle the future, then go back to 8-bit, and stop bothering gamers with your half-baked BS!!!!!!
I don't recall people having this problem on the original Nintendo. Basically, you just put the game in, power it up, and played your game. That was it.
Nowadays, you turn on the game on your computer or system, and there's 6 different updates that takes 25 minutes apiece, then you have to do a 45 minute mandatory game install, then you have to patch the game, restart the game, and then, finally, FINALLY.......finally you can sit down and----AWWWWW! Now I gotta go to work! Well...that was fun...I just basically played 146 minutes of PATCHES AND UPDATES! Well worth the money I dish out in PWE cards every freaking month I can afford it.
So, to all the developers, coders, community managers and the rest, I say to you this advice. Remember this well, idiots: STOP RUSHING YOUR GAME DEVELOPMENT IN ORDER TO MEET SOME QUARTERLY STOCKHOLDER EXPECTATIONS OR HOLIDAY SALES WINDOW! I'd rather wait another year or so and have a finished product or game, instead of getting some slapped together piece of TRIBBLE that will need a random digital band-aid every SIX TO EIGHT MINUTES!
If anything should be "patched and updated," it's how you all run your ******n business!
PATCH! THAT! STUFF!
Ugh...freaking 'next-gen.' Next-gen is worse than first-gen!
there's 6 different updates that takes 25 minutes apiece, then you have to do a 45 minute mandatory game install, then you have to patch the game, restart the game, and then, finally, FINALLY.......finally you can sit down and----AWWWWW! Now I gotta go to work! Well...that was fun...I just basically played 146 minutes of PATCHES AND UPDATES!
What game is this?
I have over 1000 hours logged on steam, And i don't ever remember having to do any of that...
The Nintendo you so carefully chose as an example of a flawless system was one system... No matter where it was, it was the same hardware, same software and never changed.
PC's are different... There are almost no PC's out there that are entirely alike software OR hardware, and as such an almost infinite number of things that can go wrong.
Modern players have very specific preferences in their hardware, and as such is almost impossible for a software developer to guarentee 100% compatibility... No matter HOW easy you think it is... Of cause this is merely a lack of consideration on your part, as I am sure you are at least somewhat aware of this.
In fact, I havn't seen a piece of software in over 15 years that seemed to run entirely without flaws no matter what unit it ran on.
Also, said games for the Nintendo (or alot of other older consoles) were not MMO games... Or even Multiplayer for that matter.
Making things run in a single place, and only that place is relatively "easy"... Making software run in harmony, with 100,000 or more connections... Now thats a tad more tricky.
Now Millions of dollars? Yes probably...
From those, they have to "lock" a certain amount to make the stockholders happy (basically make sure that they have something for a rainy day), paying employees, paying for housing, power, water, insurance, advertising...
... a cut for the owning company (remember... Cryptic is owned by PWE, and they want to see their cut).
Once all is done and payed, there is probably only a small amount remaining, and that is usually channeled into new projects, since no software company can just sit on their hands, riding success.
Once you aknowlege the above, you should see that software development is not like flipping a switch that magically fixes all your problems
Don't look silly... Don't call it the "Z-Store/Zen Store"...
The Nintendo you so carefully chose as an example of a flawless system was one system... No matter where it was, it was the same hardware, same software and never changed.
PC's are different... There are almost no PC's out there that are entirely alike software OR hardware, and as such an almost infinite number of things that can go wrong.
Modern players have very specific preferences in their hardware, and as such is almost impossible for a software developer to guarentee 100% compatibility... No matter HOW easy you think it is... Of cause this is merely a lack of consideration on your part, as I am sure you are at least somewhat aware of this.
In fact, I havn't seen a piece of software in over 15 years that seemed to run entirely without flaws no matter what unit it ran on.
Also, said games for the Nintendo (or alot of other older consoles) were not MMO games... Or even Multiplayer for that matter.
Making things run in a single place, and only that place is relatively "easy"... Making software run in harmony, with 100,000 or more connections... Now thats a tad more tricky.
Now Millions of dollars? Yes probably...
From those, they have to "lock" a certain amount to make the stockholders happy (basically make sure that they have something for a rainy day), paying employees, paying for housing, power, water, insurance, advertising...
... a cut for the owning company (remember... Cryptic is owned by PWE, and they want to see their cut).
Once all is done and payed, there is probably only a small amount remaining, and that is usually channeled into new projects, since no software company can just sit on their hands, riding success.
Once you aknowlege the above, you should see that software development is not like flipping a switch that magically fixes all your problems
What you just told me is an explanation. Not an excuse. I say again, "If you CANNOT handle the future, then go back to 8-bit and stop bothering gamers with your half-baked BS."
considering some bugs are worse than others, means its harder to fix them without messing something else up, any mmo that releases new content always has something broken that needs to be fixed. if you had read the patch notes since S8 has been released, they are fixing bugs, just some take longer than others.
What you just told me is an explanation. Not an excuse. I say again, "If you CANNOT handle the future, then go back to 8-bit and stop bothering gamers with your half-baked BS."
So go back to 8-Bit? Blow off your atari, get off STO and its forum, and have yourself a blast.
We will play this game and many others, all of which we rage at, all of which we love and continue to play.
Cause guess what. You are currently no better than a Call of Duty rager. " I'll never play the next one!" *immediatly buys next one when it comes out*
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
considering some bugs are worse than others, means its harder to fix them without messing something else up, any mmo that releases new content always has something broken that needs to be fixed. if you had read the patch notes since S8 has been released, they are fixing bugs, just some take longer than others.
I'll give him the bug argument. This game has a ridiculous amount of bugs. Everytime they put out something new it trolls up tons of old bugs.
Dear god i just had an idea to make billions of dollars. :eek: A program that searches through code and detects conflicts. As you find bugs in a system you input them into the program, run it after putting in a new code and it trolls through to see if that code becomes reactivated.
Game companies would buy that up like freakin candy, if it worked correctly.....
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
I thought about copy pasting everything that has been fixed and improved since launch, and yea, that includes the stuff that got broken and then fixed again. Decided even a reply to this was giving it too much attention.
"So my fun is wrong?"
No. Your fun makes everyone else's fun wrong by default.
My friends, when will you realise not to feed the troll, LMAO!
This isn't about trolling. This is about getting these gaming companies to treat their customers better, and encourage them to work harder. Calling me a troll is nothing more than a pathetic attempt to discredit me by using troll, very loosely, as a cop-out.
Actually, I've never played the Call of Duty franchise, nor do I own it.
Its a quote and a mentality. You took Call of Duty and ran with it, without absorbing any pertinent information or processing it. I'm done on your thread you are a 2-bit troll that has no skill in understanding what others say.
Good day to you sir.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Games were never "flawless"... back then... we just didn't knew that there was something wrong unless it was a complete Showstopper!
Especially on the Consoles, it was just something weird we accepted as a useless quirk.
Then most of us were just kids back then... as we would even have just thought about the Nintendo having something "broken".
Nowadays with all the ways we can get information and our spoiled behaviour of course we "notice" stuff more...
See, I don't want to defend making buggy games or bugs itself but throwing in Nostalgia and your inherently skewed memory is not only a bad example but it makes you look stupid.
Server hiccups, glitches, disconnects, department heads getting randomly switched up, and a variety of issues that get addressed, but never resolved or repaired. So this forum post is targeted toward Branflakes, the coders, the developers, and all others related to this game. FIX IT NOW. I am sick and tired of ESD not looking like it's fully rezzed, and my department heads not being who they are or where they're supposed to be. Why is it so hard for you people to make a proper patch that doesn't TRIBBLE the entire game up?
I'll give you the first three. The fourth one is actually fairly petty and trivial. Would it be nice if it were fixed? Yes, yes it would. Does it break the game? Not even close. Before you start accusing Cryptic of getting their priorities straight, I think you should take a big step back and get your own priorities straight.
Seems every time a new season of STO comes out, there's always a day 1 patch, to fix some freaking bug, glitch, or brick inducing line of code that some TRIBBLE in Cryptic/PWE couldn't fix prior to release! And these patches wind up causing more bugs and glitches than it does actually repairing the game!! WHY!? Why is this happening?
Not that I think you actually care about the reasons, since this really comes off as juvenile rhetoric... but I feel like giving another history lesson and writing someone else another reality check.
The internal test servers, as well as Tribble and Red Shirt... do not use the same infrastructure and framework as holodeck does. After 3-4 years of constant tweaks and fixes, and the fact that holodeck brings in money while test servers do not -- priority is always set to holodeck. This means increased shard capacity, bandwidth, just about everything. As a result when something gets pushed to holodeck -- none of us really know what will happen. I know that probably sounds crazy, but it's true. We don't know what will happen. And what's really funny is Cryptic doesn't either. They're really just eye-balling it and trying to get it into the ballpark and hope something unforeseen doesn't come of it. Because there's really no way to 100% simulate Holodeck on their test servers.
But yes, this seems to be a regular occurance. By this point I just roll my eyes and fully anticipate every season release to be like this. Tribble is a preview server, not a test server. Test implies there are conditions for failure. There are no conditions for failure when you're setting a launch date for holodeck weeks or months in advance. It shows you really don't care what bugs there are on Tribble or how long they may take to fix.
And to them, Holodeck is really an etch-a-sketch nothing that happens on Holodeck is so important it would require a delay of a build launch. You just shake it up with a hotfix or two and it's good as new.
Of course this is highly irritating to us who are all too familiar with the new season growing pains. But we'll get through it. We always do.
It's not like you people at Cryptic are Kickstarting STO with the change they had hidden away in a mid-80's jar under their mattress, in conjunction with a small loan from their mother.
Most game developers and game companies, have millions of dollars at their disposal, to have, on hand, the hired resources needed to roll out a finished product. And yet, THEY NEVER ROLL OUT A FINISHED PRODUCT! WHY!?
Your perception of how the video game industry works is nothing less than headache-inducing. Pac-Man in the 1980's could run on a wrist-watch in 2013. Video games were new then. But we've come a long way.
MMOs are never a finished product. Never. They're constantly evolving. Constantly in development. The fact you can't recognize that STO will never be a finished product means you honestly have no idea what you are talking about. I would suggest educating yourself on the video game industry, its past, and its present. Then maybe you can present a thought-provoking case to us on the STO forums.
And yes, I'm expecting users to attack me for making this argument, or people making an explanation for the developers saying, "the systems and games are more complex, and therefor more prone to more errors and failures" To hell with that, people. And Branflakes, you and your people had better be listening well! If you idiots who are the developers and coders of this game CANNOT handle the future, then go back to 8-bit, and stop bothering gamers with your half-baked BS!!!!!!
Good, you're expecting to be attacked on your own ignorance. This is a good first step into admitting that you're acting on emotion and not logic. I'm glad you've came to this point so early in your mindless rant of word salad.
Branflakes isn't a dev. He's a community manager. He passes along feedback and plays public relations. They do listen. They really do. I could present over a dozen examples of how they did listen, but I have a feeling you really don't care about that.
But here's a tip. Don't call developers, coders, and programmers idiots. They aren't idiots. They went to college. They got a job working at a small-time independant studio instead of being disposable slaves to a big corporation that sees them as cattle (not naming names).
I'd say that was smart of them.
If you want any chance at being taken seriously and not perceived as a deranged lunatic who knows how to use a keyboard, a little respect and civility goes a long way. If you're calling them idiots, then chances are they're just not going to listen to you. They don't have to. They already have feedback that is far better presented than what you seem to vomit up into your OP. You can disagree with them and point out what you think they are doing wrong without acting like a child over it.
I don't recall people having this problem on the original Nintendo. Basically, you just put the game in, power it up, and played your game. That was it.
Nowadays, you turn on the game on your computer or system, and there's 6 different updates that takes 25 minutes apiece, then you have to do a 45 minute mandatory game install, then you have to patch the game, restart the game, and then, finally, FINALLY.......finally you can sit down and----AWWWWW! Now I gotta go to work! Well...that was fun...I just basically played 146 minutes of PATCHES AND UPDATES! Well worth the money I dish out in PWE cards every freaking month I can afford it.
So, to all the developers, coders, community managers and the rest, I say to you this advice. Remember this well, idiots: STOP RUSHING YOUR GAME DEVELOPMENT IN ORDER TO MEET SOME QUARTERLY STOCKHOLDER EXPECTATIONS OR HOLIDAY SALES WINDOW! I'd rather wait another year or so and have a finished product or game, instead of getting some slapped together piece of TRIBBLE that will need a random digital band-aid every SIX TO EIGHT MINUTES!
If anything should be "patched and updated," it's how you all run your ******n business!
PATCH! THAT! STUFF!
Ugh...freaking 'next-gen.' Next-gen is worse than first-gen!
WHERE'S MY ATARI 2600!?!
This is the point you have gone completely off the deep-end, and I'd seriously suggest you take your pills if you haven't already. You clearly have no idea what you are talking about. Your arguments are so far off-base that if you were alive 100 years ago you'd be complaining that horses and buggies don't have the mechanical problems that gasoline-powered automobiles do. If your horse and buggy was broke, then you sent the horse off to the rendering facility to be turned into dog food or glue. So clearly the automobile industry has no idea what they're doing since you can't turn your Ford Model-T into dog food.
Technology evolves. Technology advances. The fact you can't comprehend that means you really have no room to talk about anything until you prove you have a firm grip on reality and live on the same planet as the rest of us.
The Nintendo you so carefully chose as an example of a flawless system was one system... No matter where it was, it was the same hardware, same software and never changed.
PC's are different... There are almost no PC's out there that are entirely alike software OR hardware, and as such an almost infinite number of things that can go wrong.
Modern players have very specific preferences in their hardware, and as such is almost impossible for a software developer to guarentee 100% compatibility... No matter HOW easy you think it is... Of cause this is merely a lack of consideration on your part, as I am sure you are at least somewhat aware of this.
In fact, I havn't seen a piece of software in over 15 years that seemed to run entirely without flaws no matter what unit it ran on.
Also, said games for the Nintendo (or alot of other older consoles) were not MMO games... Or even Multiplayer for that matter.
Making things run in a single place, and only that place is relatively "easy"... Making software run in harmony, with 100,000 or more connections... Now thats a tad more tricky.
Now Millions of dollars? Yes probably...
From those, they have to "lock" a certain amount to make the stockholders happy (basically make sure that they have something for a rainy day), paying employees, paying for housing, power, water, insurance, advertising...
... a cut for the owning company (remember... Cryptic is owned by PWE, and they want to see their cut).
Once all is done and payed, there is probably only a small amount remaining, and that is usually channeled into new projects, since no software company can just sit on their hands, riding success.
Once you aknowlege the above, you should see that software development is not like flipping a switch that magically fixes all your problems
You are wrong. The majority of the bugs in this game have nothing to do with deviations in hardware what so ever.
First of all graphics wise the layers between different video,cards and brands like directX prevents most if not all of the possibilities it has anything to do with hardware differences.
CPUs are all alike, once stable they all execute the same STO game code with the exact same result. If this wouldnt be the case the game would most likely crash on one of them in no time.
Memory is pretty much universal and all work alike, other then the different sizes and speed.
Software differences are probably the most likely to occur incompatibility with, even that is pretty rare.
Simple bugs that have been existing since beta are still around, double mouse cursors, overflow bags which are stuck, bridge officer stations doubled, trays that TRIBBLE up when discarding a shuttle or ship, nothing that has to do with your software or hardware lol.
You are wrong. The majority of the bugs in this game have nothing to do with deviations in hardware what so ever.
First of all graphics wise the layers between different video,cards and brands like directX prevents most if not all of the possibilities it has anything to do with hardware differences.
CPUs are all alike, once stable they all execute the same STO game code with the exact same result. If this wouldnt be the case the game would most likely crash on one of them in no time.
Memory is pretty much universal and all work alike, other then the different sizes and speed.
Software differences are probably the most likely to occur incompatibility with, even that is pretty rare.
Simple bugs that have been existing since beta are still around, double mouse cursors, overflow bags which are stuck, bridge officer stations doubled, trays that TRIBBLE up when discarding a shuttle or ship, nothing that has to do with your software or hardware lol.
Let me tell you what the core issue is why game devs are getting away with it that games are not delivering a finished game. It's simply the attitude of you, the gamer. I might be the only one on the planet that when I buy, play, engage a game that is not claiming that "IT IS JUST A GAME". From the moment, although this is a f2p game (which wasn't at start), loads of people do pay their subscriptions, pump real money into it, it becomes a product . And from each product, people may expect a certain level of quality.
Yeah, I hear you comming already, it's a piece of software, there can always go something wrong with it, it's hard coz their are so many different kind of pc systems. Might be true, but my OS, my internet security, my wordprocessing software, my music software will work as good on your system as it is on my system, aslong your system is meeting the required specifications. All the rest is pure bull and excuses where devs hide themselves behind to keep on delivering half finished games. It's you as gamer that let them walk away with this pathetic excuse and finally with your money.
It's time that you, as gamer, change your attitude, and do as with every kind of product. If it doesn't fit your standards, if it doesn't fit a certain level of quality, just walk away from it, leave it aside. It's the only way for devs to understand that they have to turn it up a notch and deliver us quality.
OK, if I have to stay here for a while, your cieling ... looks idious.:D
As people have said so many times in these forums :::drumroll:::
Star Trek Online is a game, not a lifestyle choice.
While I may agree with some of the issues you've raised, I object to the methods and techniques you chose to present them with.
A more civilized, less derogatory tone in your post might have gotten people to read and consider the ideas you presented. My objections to your post come from the tone and the language. Not the content. Like any other business pwe/cryptic has the right to refuse service to someone. In your case your OP and the responses you've posted since fully justify them doing so. As it is, if I worked for pwe/cryptic, about two lines into your post I'd be hitting the 'Delete' key and I'd try really hard to ignore you for the rest of the time you have any contact with this game or these forums.
How about giving the Dev team the exact same benefit of the doubt you expect others to give you? I seriously do not believe you can or will. This is because like every other denizen of the InterWebs, you will suffer no consequences for your post. If you spoke face to face to one of my employees using the tone and verbiage you did in your post, I'd be the first in line to show you the door with a quickness. Some things are worth far more than profit the way I see it.
I would also advise my employee to consider taking legal action against you. Which may include criminal charges. I am uncertain about the last. However, I am willing to bet it would not be all that hard to find a clever attorney and a reasonable judge for a compensation in civil court.
Does STO have faults? Yes, it does. There really isn't any game anywhere which does not. Do the Devs work on these? Pretty sure they do. There is a whole list somewhere of things they have repaired. I wish I could find the link but I haven't the time to search for it right now.
And I've just realized something. This post of mine is a complete waste of time. Your mind is already made up. Presenting you with facts will only serve to confuse you even more.
A six year old boy and his starship. Living the dream.
First of all graphics wise the layers between different video,cards and brands like directX prevents most if not all of the possibilities it has anything to do with hardware differences.
Have you heared about CUDA and LCP Algorithms? Did you know all your graphical stuff you see on your screen is rendered on your own computer? Not everyone has a new rig. Bunch of people running 6 year old (with XP and such) computer/GPU's which can't do proper collision detecting, parallel computing, etc, etc. This means that Cryptic has certain limits to get everyone playing (expecting the same stuff) on any computer possible. In this case DirectX had a bug in their software which was the cause of a 30% higher CPU usage. This was mentioned by a dev on this forum couple of days ago.
CPUs are all alike, once stable they all execute the same STO game code with the exact same result. If this wouldnt be the case the game would most likely crash on one of them in no time.
Does ARM, X86, PA-RISC, MIPS or SPARC ring a bell? If not try searching for the X86 SSSE3, SSE4a or HyperTransport instructions. How about the Haswell AVX2, FMA3, TSX, BMI1, and BMI2 instructions. Almost every manufacturer uses their own instruction set. Don't say every CPU is the same if you don't know what you're talking about.
Simple bugs that have been existing since beta are still around, double mouse cursors, overflow bags which are stuck, bridge officer stations doubled, trays that TRIBBLE up when discarding a shuttle or ship, nothing that has to do with your software or hardware lol.
Its the game.
And this ^^ is about setting priorities, which usually isn't the task of a dev. Priorities are usually set by managers/CEO's, etc.
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
As people have said so many times in these forums :::drumroll:::
Star Trek Online is a game, not a lifestyle choice.
While I may agree with some of the issues you've raised, I object to the methods and techniques you chose to present them with.
A more civilized, less derogatory tone in your post might have gotten people to read and consider the ideas you presented. My objections to your post come from the tone and the language. Not the content. Like any other business pwe/cryptic has the right to refuse service to someone. In your case your OP and the responses you've posted since fully justify them doing so. As it is, if I worked for pwe/cryptic, about two lines into your post I'd be hitting the 'Delete' key and I'd try really hard to ignore you for the rest of the time you have any contact with this game or these forums.
How about giving the Dev team the exact same benefit of the doubt you expect others to give you? I seriously do not believe you can or will. This is because like every other denizen of the InterWebs, you will suffer no consequences for your post. If you spoke face to face to one of my employees using the tone and verbiage you did in your post, I'd be the first in line to show you the door with a quickness. Some things are worth far more than profit the way I see it.
I would also advise my employee to consider taking legal action against you. Which may include criminal charges. I am uncertain about the last. However, I am willing to bet it would not be all that hard to find a clever attorney and a reasonable judge for a compensation in civil court.
Does STO have faults? Yes, it does. There really isn't any game anywhere which does not. Do the Devs work on these? Pretty sure they do. There is a whole list somewhere of things they have repaired. I wish I could find the link but I haven't the time to search for it right now.
And I've just realized something. This post of mine is a complete waste of time. Your mind is already made up. Presenting you with facts will only serve to confuse you even more.
Wow. Capcom would just LOVE to hire someone like you. Your post is just a sheer and unadulterated example of how customer service is going the way of the dinosaur. The kind of drivel you are spewing, is the same kind of drivel that Christian Svennson spewed out when the Resident Evil 5 PR disaster came out a few years ago.
If you were a business owner, your business would not last after showing such hatred for your own consumer. Filing criminal charges? Are you serious? Way to show how much you hate customer service and dealing with people, as well as engaging in class-warfare.
What you just told me is an explanation. Not an excuse. I say again, "If you CANNOT handle the future, then go back to 8-bit and stop bothering gamers with your half-baked BS."
Well you just proved that you have no clue, and are unable to deal with real facts and how they translate into real life.
I'm done...
Don't look silly... Don't call it the "Z-Store/Zen Store"...
Well you just proved that you have no clue, and are unable to deal with real facts and how they translate into real life.
I'm done...
Really? I have no clue?
Listen, if you want people like me to stop ******** and moaning over what you think is trivial or unimportant in regards to the problems in the game, then I present to you, and the devs and coders my mantra: WORK HARDER.
Ahh, the rage "FIX IT NOWZ!" Thread. Throw a rock at an online forum, find atleast 10 of these.
Nothing new to see here people, move along...move along.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Comments
What game is this?
I have over 1000 hours logged on steam, And i don't ever remember having to do any of that...
OH NOES THE GAME IS RUINED!
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
The Nintendo you so carefully chose as an example of a flawless system was one system... No matter where it was, it was the same hardware, same software and never changed.
PC's are different... There are almost no PC's out there that are entirely alike software OR hardware, and as such an almost infinite number of things that can go wrong.
Modern players have very specific preferences in their hardware, and as such is almost impossible for a software developer to guarentee 100% compatibility... No matter HOW easy you think it is... Of cause this is merely a lack of consideration on your part, as I am sure you are at least somewhat aware of this.
In fact, I havn't seen a piece of software in over 15 years that seemed to run entirely without flaws no matter what unit it ran on.
Also, said games for the Nintendo (or alot of other older consoles) were not MMO games... Or even Multiplayer for that matter.
Making things run in a single place, and only that place is relatively "easy"... Making software run in harmony, with 100,000 or more connections... Now thats a tad more tricky.
Now Millions of dollars? Yes probably...
From those, they have to "lock" a certain amount to make the stockholders happy (basically make sure that they have something for a rainy day), paying employees, paying for housing, power, water, insurance, advertising...
... a cut for the owning company (remember... Cryptic is owned by PWE, and they want to see their cut).
Once all is done and payed, there is probably only a small amount remaining, and that is usually channeled into new projects, since no software company can just sit on their hands, riding success.
Once you aknowlege the above, you should see that software development is not like flipping a switch that magically fixes all your problems
What you just told me is an explanation. Not an excuse. I say again, "If you CANNOT handle the future, then go back to 8-bit and stop bothering gamers with your half-baked BS."
So go back to 8-Bit? Blow off your atari, get off STO and its forum, and have yourself a blast.
We will play this game and many others, all of which we rage at, all of which we love and continue to play.
Cause guess what. You are currently no better than a Call of Duty rager. " I'll never play the next one!" *immediatly buys next one when it comes out*
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
I'll give him the bug argument. This game has a ridiculous amount of bugs. Everytime they put out something new it trolls up tons of old bugs.
Dear god i just had an idea to make billions of dollars. :eek: A program that searches through code and detects conflicts. As you find bugs in a system you input them into the program, run it after putting in a new code and it trolls through to see if that code becomes reactivated.
Game companies would buy that up like freakin candy, if it worked correctly.....
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Actually, I've never played the Call of Duty franchise, nor do I own it.
Thank you.
No. Your fun makes everyone else's fun wrong by default.
This isn't about trolling. This is about getting these gaming companies to treat their customers better, and encourage them to work harder. Calling me a troll is nothing more than a pathetic attempt to discredit me by using troll, very loosely, as a cop-out.
Its a quote and a mentality. You took Call of Duty and ran with it, without absorbing any pertinent information or processing it. I'm done on your thread you are a 2-bit troll that has no skill in understanding what others say.
Good day to you sir.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Games were never "flawless"... back then... we just didn't knew that there was something wrong unless it was a complete Showstopper!
Especially on the Consoles, it was just something weird we accepted as a useless quirk.
Then most of us were just kids back then... as we would even have just thought about the Nintendo having something "broken".
Nowadays with all the ways we can get information and our spoiled behaviour of course we "notice" stuff more...
See, I don't want to defend making buggy games or bugs itself but throwing in Nostalgia and your inherently skewed memory is not only a bad example but it makes you look stupid.
'Kay. Let's get started!
Do you want it done fast, or do you want it done right?
I'll give you the first three. The fourth one is actually fairly petty and trivial. Would it be nice if it were fixed? Yes, yes it would. Does it break the game? Not even close. Before you start accusing Cryptic of getting their priorities straight, I think you should take a big step back and get your own priorities straight.
Not that I think you actually care about the reasons, since this really comes off as juvenile rhetoric... but I feel like giving another history lesson and writing someone else another reality check.
The internal test servers, as well as Tribble and Red Shirt... do not use the same infrastructure and framework as holodeck does. After 3-4 years of constant tweaks and fixes, and the fact that holodeck brings in money while test servers do not -- priority is always set to holodeck. This means increased shard capacity, bandwidth, just about everything. As a result when something gets pushed to holodeck -- none of us really know what will happen. I know that probably sounds crazy, but it's true. We don't know what will happen. And what's really funny is Cryptic doesn't either. They're really just eye-balling it and trying to get it into the ballpark and hope something unforeseen doesn't come of it. Because there's really no way to 100% simulate Holodeck on their test servers.
But yes, this seems to be a regular occurance. By this point I just roll my eyes and fully anticipate every season release to be like this. Tribble is a preview server, not a test server. Test implies there are conditions for failure. There are no conditions for failure when you're setting a launch date for holodeck weeks or months in advance. It shows you really don't care what bugs there are on Tribble or how long they may take to fix.
And to them, Holodeck is really an etch-a-sketch nothing that happens on Holodeck is so important it would require a delay of a build launch. You just shake it up with a hotfix or two and it's good as new.
Of course this is highly irritating to us who are all too familiar with the new season growing pains. But we'll get through it. We always do.
Your perception of how the video game industry works is nothing less than headache-inducing. Pac-Man in the 1980's could run on a wrist-watch in 2013. Video games were new then. But we've come a long way.
MMOs are never a finished product. Never. They're constantly evolving. Constantly in development. The fact you can't recognize that STO will never be a finished product means you honestly have no idea what you are talking about. I would suggest educating yourself on the video game industry, its past, and its present. Then maybe you can present a thought-provoking case to us on the STO forums.
Good, you're expecting to be attacked on your own ignorance. This is a good first step into admitting that you're acting on emotion and not logic. I'm glad you've came to this point so early in your mindless rant of word salad.
Branflakes isn't a dev. He's a community manager. He passes along feedback and plays public relations. They do listen. They really do. I could present over a dozen examples of how they did listen, but I have a feeling you really don't care about that.
But here's a tip. Don't call developers, coders, and programmers idiots. They aren't idiots. They went to college. They got a job working at a small-time independant studio instead of being disposable slaves to a big corporation that sees them as cattle (not naming names).
I'd say that was smart of them.
If you want any chance at being taken seriously and not perceived as a deranged lunatic who knows how to use a keyboard, a little respect and civility goes a long way. If you're calling them idiots, then chances are they're just not going to listen to you. They don't have to. They already have feedback that is far better presented than what you seem to vomit up into your OP. You can disagree with them and point out what you think they are doing wrong without acting like a child over it.
This is the point you have gone completely off the deep-end, and I'd seriously suggest you take your pills if you haven't already. You clearly have no idea what you are talking about. Your arguments are so far off-base that if you were alive 100 years ago you'd be complaining that horses and buggies don't have the mechanical problems that gasoline-powered automobiles do. If your horse and buggy was broke, then you sent the horse off to the rendering facility to be turned into dog food or glue. So clearly the automobile industry has no idea what they're doing since you can't turn your Ford Model-T into dog food.
Technology evolves. Technology advances. The fact you can't comprehend that means you really have no room to talk about anything until you prove you have a firm grip on reality and live on the same planet as the rest of us.
As usual rylan, you made my evening.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
You are wrong. The majority of the bugs in this game have nothing to do with deviations in hardware what so ever.
First of all graphics wise the layers between different video,cards and brands like directX prevents most if not all of the possibilities it has anything to do with hardware differences.
CPUs are all alike, once stable they all execute the same STO game code with the exact same result. If this wouldnt be the case the game would most likely crash on one of them in no time.
Memory is pretty much universal and all work alike, other then the different sizes and speed.
Software differences are probably the most likely to occur incompatibility with, even that is pretty rare.
Simple bugs that have been existing since beta are still around, double mouse cursors, overflow bags which are stuck, bridge officer stations doubled, trays that TRIBBLE up when discarding a shuttle or ship, nothing that has to do with your software or hardware lol.
Its the game.
Finally. Somebody gets it.
Yeah, I hear you comming already, it's a piece of software, there can always go something wrong with it, it's hard coz their are so many different kind of pc systems. Might be true, but my OS, my internet security, my wordprocessing software, my music software will work as good on your system as it is on my system, aslong your system is meeting the required specifications. All the rest is pure bull and excuses where devs hide themselves behind to keep on delivering half finished games. It's you as gamer that let them walk away with this pathetic excuse and finally with your money.
It's time that you, as gamer, change your attitude, and do as with every kind of product. If it doesn't fit your standards, if it doesn't fit a certain level of quality, just walk away from it, leave it aside. It's the only way for devs to understand that they have to turn it up a notch and deliver us quality.
Can i use this as a forum signature?
Star Trek Online is a game, not a lifestyle choice.
While I may agree with some of the issues you've raised, I object to the methods and techniques you chose to present them with.
A more civilized, less derogatory tone in your post might have gotten people to read and consider the ideas you presented. My objections to your post come from the tone and the language. Not the content. Like any other business pwe/cryptic has the right to refuse service to someone. In your case your OP and the responses you've posted since fully justify them doing so. As it is, if I worked for pwe/cryptic, about two lines into your post I'd be hitting the 'Delete' key and I'd try really hard to ignore you for the rest of the time you have any contact with this game or these forums.
How about giving the Dev team the exact same benefit of the doubt you expect others to give you? I seriously do not believe you can or will. This is because like every other denizen of the InterWebs, you will suffer no consequences for your post. If you spoke face to face to one of my employees using the tone and verbiage you did in your post, I'd be the first in line to show you the door with a quickness. Some things are worth far more than profit the way I see it.
I would also advise my employee to consider taking legal action against you. Which may include criminal charges. I am uncertain about the last. However, I am willing to bet it would not be all that hard to find a clever attorney and a reasonable judge for a compensation in civil court.
Does STO have faults? Yes, it does. There really isn't any game anywhere which does not. Do the Devs work on these? Pretty sure they do. There is a whole list somewhere of things they have repaired. I wish I could find the link but I haven't the time to search for it right now.
And I've just realized something. This post of mine is a complete waste of time. Your mind is already made up. Presenting you with facts will only serve to confuse you even more.
by all means
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Have you heared about CUDA and LCP Algorithms? Did you know all your graphical stuff you see on your screen is rendered on your own computer? Not everyone has a new rig. Bunch of people running 6 year old (with XP and such) computer/GPU's which can't do proper collision detecting, parallel computing, etc, etc. This means that Cryptic has certain limits to get everyone playing (expecting the same stuff) on any computer possible. In this case DirectX had a bug in their software which was the cause of a 30% higher CPU usage. This was mentioned by a dev on this forum couple of days ago.
Does ARM, X86, PA-RISC, MIPS or SPARC ring a bell? If not try searching for the X86 SSSE3, SSE4a or HyperTransport instructions. How about the Haswell AVX2, FMA3, TSX, BMI1, and BMI2 instructions. Almost every manufacturer uses their own instruction set. Don't say every CPU is the same if you don't know what you're talking about.
DDR2, DDR3, SO-DIMM, SD-RAM, etc. Differences in bandwidth and the different L1 to 4 shared cache memory which helps your CPU.
Are you guessing or speaking from experience? And if so, could you give any references?
And this ^^ is about setting priorities, which usually isn't the task of a dev. Priorities are usually set by managers/CEO's, etc.
I call it, the Stoutes paradox.
Wow. Capcom would just LOVE to hire someone like you. Your post is just a sheer and unadulterated example of how customer service is going the way of the dinosaur. The kind of drivel you are spewing, is the same kind of drivel that Christian Svennson spewed out when the Resident Evil 5 PR disaster came out a few years ago.
If you were a business owner, your business would not last after showing such hatred for your own consumer. Filing criminal charges? Are you serious? Way to show how much you hate customer service and dealing with people, as well as engaging in class-warfare.
Well you just proved that you have no clue, and are unable to deal with real facts and how they translate into real life.
I'm done...
Really? I have no clue?
Listen, if you want people like me to stop ******** and moaning over what you think is trivial or unimportant in regards to the problems in the game, then I present to you, and the devs and coders my mantra: WORK HARDER.
Nothing new to see here people, move along...move along.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1