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PWE: Stop Encouraging Sociopaths

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  • saekiithsaekiith Member Posts: 534 Arc User
    edited November 2013
    lordlalo wrote: »
    Then, its time to replace the sticks.

    Yes you are right! It is good that you finally see this :)

    I am glad you've come to your senses.
    It is always good to see someone change for the better in the face of facts :)

    Thumbs up for that!

    Although I am guessing you simply did not understand or cared about what I have written there...
    Selor Andaram Ephelion Kiith
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited November 2013
    lordlalo wrote: »
    Yes, dead players don't either.

    This still sounds like you whining about dying in half the PUGs you were in, calling others sociopaths because they're not dedicating themselves to countering your inability to stay alive.
  • stark2kstark2k Member Posts: 1,467 Arc User
    edited November 2013
    Isn't it time for this thread to die or get closed - Topic is all over the place - we now have folks doing mathematics and min maxing. :cool:

    OP FIND a better sociable Fleet or continue to PUG until insanity kicks in.
    StarTrekIronMan.jpg
  • kurgan2001kurgan2001 Member Posts: 71 Arc User
    edited November 2013
    stark2k wrote: »
    Isn't it time for this thread to die or get closed - Topic is all over the place - we now have folks doing mathematics and min maxing. :cool:

    OP FIND a better sociable Fleet or continue to PUG until insanity kicks in.

    I second this motion.
  • talajtalaj Member Posts: 0 Arc User
    edited November 2013
    lordlalo wrote: »
    You're saying that reasoning/logic is synonymous of communications? L O L -- Dear God, all of political science and communications DEMANDS you throw logic out the window.

    Selective quoting ftw. Also, if you took the trouble to fully read up on the dialectic method, you would understand that it revolves around a thesis-antithesis>thesis approach, and is as I said a form of dispute-based reasoning - which is synonymous with debate-based communications as pertains to the dialectic method. But of course, this is merely you attempting to cover your error with bluster.
    And my dispute is that if you were, you would know it wasn't a required course and hardly covers the broad curriculum of psychology because the course itself is narrowed and specific to social group studies -- a mere figment of psychology and the study thereof -- and most importantly, entirely optional.

    Discourse analysis isn't specific to social group studies, and is in fact present at the 1st year level. The basics of it are quite fundamental, because they teach students how to effectively sift data from a variety of media.
    Again "Discourse 101" offered by only 2 US Universities that was searchable by the first 10 pages of Google, also very clearly explains that it is not required for psychology and the course only dabbles into special social groups (likely, as Wikipedia stated, politics, medicine, and religion being a first guess).

    Since you're a fan of wikipedia, take a look at: http://en.wikipedia.org/wiki/101_%28term%29

    The module isn't labelled "discourse" at every university everywhere, but nonetheless it is there.
    adamkafei wrote: »
    Riiiight... so because my figures based on figures from Bareel and my own testing don't agree with yours which are copy pates that I've seen many times before they are therefore "BS"? Sure... whatever you say... and if this makes me a sociopath... wow... dat logic...

    Come to think of it, has anyone seen any of Lordlalo's "extensive parse data", that he's supposedly spent much time comparing to actual data posted by other players in opposition to his stance over multiple threads? Perhaps it is merely well buried, but there's a distinct lack of it in both this and his previous tactical officers thread.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2013
    talaj wrote: »
    Come to think of it, has anyone seen any of Lordlalo's "extensive parse data", that he's supposedly spent much time comparing to actual data posted by other players in opposition to his stance over multiple threads? Perhaps it is merely well buried, but there's a distinct lack of it in both this and his previous tactical officers thread.

    I've been here since it started (I don't know about you) and I certainly haven't seen any, though like the previous two posters I was kind hoping this thread had finally ended, my head still hurts from all the maths I had to do... :(
    ZiOfChe.png?1
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited November 2013
    lordlalo wrote: »
    A cruiser with an engineering captain with a playstyle of DPS -- you couldn't have given me a more self-centered, self-absorbed, sociopathic play-style if you tried; at least the Vesta can aux-DPS. And many others feel you shouldn't be rewarded for throwing your teammates under the bus either. To each his own. Hopefully Cryptic gets the hint that encouraging sociopaths is the antithesis of a healthy community.

    However, allow me to add, that if others in the team (besides yourself) were doing their jobs, and a meaty ocra escort was kept alive the entire time and spammed all their dps abilities (assuming a proper boff and weapon setup), you couldn't contend -- it is against the game's mechanics. So thereby withholding a heal for that escort gives you more total damage under the current system thereby rewarding you for throwing your teammate under the bus. In a system where this wasn't rewarded or penalized, if it were rewarding for playing as a team, you would find much less reward and would be left behind in your rather self-centered play-style very quickly.

    But, if you like doing all the damage and healing yourself, there are always the episodes and single-player events to play through for rep. I find your play-style rather deplorable that you are rewarded heavy amounts of reputation for doing the exact same thing you do in single-player mode while there are others out there that crave a team environment of being able to depend on another class to get their own jobs done.
    I actually find your comment extremely deplorable. So you want to lock engineer captains flying ctuisers into support for others, rather than being self-sustaining? Why should anyone have to lock themselves into YOUR definition of how to play, and what skills and boff abilities to use? You sirrah, SHOULD be thrown "under the bus", for trying to force your own narrow view of how one should play, rather than encouraging diversity that allows for more fun.
    Besides that, it's a nice come-uppance for all those tacscorts that think they rule all, and then find out, without any support, they're little more than moving explosions.
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited November 2013
    I actually find your comment extremely deplorable. So you want to lock engineer captains flying ctuisers into support for others, rather than being self-sustaining? Why should anyone have to lock themselves into YOUR definition of how to play, and what skills and boff abilities to use? You sirrah, SHOULD be thrown "under the bus", for trying to force your own narrow view of how one should play, rather than encouraging diversity that allows for more fun.
    Besides that, it's a nice come-uppance for all those tacscorts that think they rule all, and then find out, without any support, they're little more than moving explosions.

    I give you a mighty Huzzah. I manage to fully and Quite capably Dish out pain, while providing decent heals.

    If i can pull 1st in CCE, while only throwing heals at the people who need them (people with half hull and missing shields) AND keeping myself alive, the TacScorts are just crying cuz they cant be healed before they pop and people are tired of them bragging while someone else does all the HARD work....

    So props to all those cruiser captains out there who bring the noise, and keep their ship running!
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited November 2013
    lordlalo wrote: »
    You're also giving the easiest pug as an example where a fresh VA science officer in a vesta could solo it.




    For the sake of argument, allow me to use this site as an example. Feel free to read the symptoms of a sociopath.

    http://www.mayoclinic.com/health/antisocial-personality-disorder/DS00829/DSECTION=symptoms

    Now, obviously, we can't use examples such as arrests, or whatnot as an indicator in a game. However, everything that could be applied to a game, fits the definition entirely.

    Disregard for right and wrong (letting someone die so they achieve a higher score in a pug PVE, check)
    Persistent lying or deceit to exploit others (constantly hitting "need", check)
    Intense egocentrism, sense of superiority and exhibitionism (lol check)
    Repeatedly violating the rights of others by the use of intimidation, dishonesty and misrepresentation (see the folks in here that don't want this? Notice how this isn't a problem at all for them? Somehow it is all the fault of those who identify this as a problem? -- check)
    Hostility, significant irritability, agitation, impulsiveness, aggression or violence (check)
    Lack of empathy for others and lack of remorse about harming others (check, check, check)
    Poor or abusive relationships (they're in a Pug, check)
    Failure to learn from the negative consequences of behavior (they sometimes fail over and over again -- check)

    That was about 80% of the symptoms.

    Ok, I'll bite on this one. All of that could be turned around....:
    Letting others die because you're too busy getting hammered, and getting the job done, but the person that died whines: check
    Persistent lying: you didn't hit need when you wanted that console for a particular ship or for EC to buy something else with: check
    Hostility, significant irritability, agitation, impulsiveness, aggression or violence (as in forcing others to play according to how YOU want them to play: check
    Lack of empathy for others and lack of remorse about harming others (I think this rolls into the above but....): check
    You're playing alone and having to PuG because you enjoy possibly meeting new people and/or your fleet members & friends tend to be on at a different time, due to scheduling change(s): Hmmm this one is uncheck....
    Failure to learn from the negative consequences of behavior (Hmmm you still haven't learned that people have rights to behave in different ways, play in different ways, and enjoy themselves in different ways and none of that inherently constitutes "harming others): check

    So you, yourself, meet those very criteria of "sociopath", according to your definition. So congrats!!!!

    Oh, and one last thing, you don't have the right to take away people's basic right to be an a**hole. (Forget what book that came out of), but it's very true. Because what one considers wrong behaviour, is generally something that merely doesn't benefit them (or their close ones). Not all the time does that rule hold, but look at 90& of what people call "wrong behaviour", and I guarantee you'll see it.
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • kurgan2001kurgan2001 Member Posts: 71 Arc User
    edited November 2013
    Oh, and one last thing, you don't have the right to take away people's basic right to be an a**hole. (Forget what book that came out of), but it's very true.

    I heard a similar quote in Demolition Man, but I prefer:

    "Being miserable, and treating other people like dirt is every New Yorker's God given right."

    -Mayor from Ghostbusters II

    I think it applies to everyone though, not just New Yorkers :D
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited November 2013
    mrtshead wrote: »
    WOW. Thanks for this, because it shows exactly how absurd your position is.

    Let's take a look at these one at a time, shall we? (TL/DR: They are all based on the OPs absurd judgements about others, especially in regards to assuming hostility is the only possible reason for certain behaviors to happen.)

    First:

    Disregard for right and wrong (letting someone die so they achieve a higher score in a pug PVE, check)

    You are making a huge, problematic assumption here when you assert that a lack of heals comes from spiteful intention, and not any of the myriad of other reasons a heal might not happen (they are on cooldown, you are out of range, you die too fast for the healer to get the heal off, someone else needed the heal more, your team expected you to be someone self-sufficient, etc.). I think you are also massively overstating the morality at play here - nobody is literally dying, it's merely a game. If you were right that individual performance affected individual rewards in STFs (and you flat out are wrong about that - it's only Fleet Actions like CE and Gorn minefield where this happens), the morality here would be more like not stopping in a race to help someone who tripped. Hardly sociopathic, at least any more than any kind of competition is sociopathic.

    Second:

    Persistent lying or deceit to exploit others (constantly hitting "need", check)

    This is... I don't even know how you are justifying this connection in your head. There's no dishonesty or deceit here, certainly, since the selection of "need" or "greed" is announced in the system chat, so everyone sees what other people picked. If you are saying that "need" is exploitative of others, I disagree, but it doesn't even matter - the standard is 'using deception to exploit others', which can't happen here since deception is functionally impossible. At best, someone could lie and say they pick "greed" and pick "need" instead, but that works only once, and often not even then. The fact is, there shouldn't be "need" and "greed" options to begin with - it should just be "roll" or "pass", but whatever. At the core, rolling on team loot is certainly not more exploitative of your teammates than (say) expecting them to heal you or debuff your targets for you.

    Third:

    Intense egocentrism, sense of superiority and exhibitionism (lol check)

    Here I think you're just confusing your sense of inferiority and frustration that other players don't let your special little star shine as brightly as you think it should with an active sense of superiority from them. Other players likely don't even bother to consider your performance in relation to their own, except in particularly extreme cases of competence/incompetence. The fact that you assume other players are automatically judging you says more about how YOU behave, and less about what others are really doing.

    Repeatedly violating the rights of others by the use of intimidation, dishonesty and misrepresentation (see the folks in here that don't want this? Notice how this isn't a problem at all for them? Somehow it is all the fault of those who identify this as a problem? -- check)

    LOL. So, so many problems. Let's start with the classic from the first example - you are again assuming intention where none exists. You actually started off this in your very first post, by outright stating that people who disagreed with you are likely to be sociopaths. I'm certainly not one, I just think your position is absurd and your proposal is actively bad for the game. Your response will be "then give some constructive feedback", but I don't think there is any constructive feedback possible beyond "abandon this idea because it is terrible". You started from faulty assumptions and proceeded to come to an absurd conclusion. No amount of tweaking will fix that.

    In addition, you have made a huge mistake here in that you've shifted away from discussing the behaviors of players in the game to the behaviors of posters on the forums. This again shows that you have trouble recognizing that the judgements you make about people may be more about your emotional reaction to what you assume those players are doing/thinking, rather than anything real that is happening. Certainly you have no objective basis for concluding that people who disagree with you here are also "sociopaths" in the game.

    Finally, I would be tickled to know what "right" you feel is being infringed on? Seriously - if you think that you have a "right" to your preferred brand of teamwork and a "right" to have players do what you think they should do, why does that not cut both ways? Why don't "sociopaths" have a right to demand that you change to suit their play style, rather than the reverse?

    Next up, we'll deal with these together:

    Hostility, significant irritability, agitation, impulsiveness, aggression or violence (check)
    Lack of empathy for others and lack of remorse about harming others (check, check, check)

    There's not much I can say here that I haven't already, but I just want to emphasize, again, that your assumption that the silence and lack of teamwork from other players is evidence of these behaviors says much more about how you judge other players, and virtually nothing of value about the people you are judging. Maybe the problem isn't that other players are hostile in general, maybe they just react with hostility when you attack them for being hostile?

    Or maybe it's even more tragi-comic than that? Maybe you don't say anything to anyone else because you assume they will respond with hostility, and then you judge them on the basis of that untested assumption? Might it be that often far from being teams of "sociopaths", you have a team of 5 players who are too timid to break the ice in chat, for fear that one player might snap at them? Is it possible that threads like this, where someone uses baseless assumptions to pass unwarranted judgements against other players do more harm than good?

    Here's one that's just offensive:

    Poor or abusive relationships (they're in a Pug, check)

    Yeah, good job with lack of perspective and understanding. Being on a random team with 4 other people doesn't automatically qualify as a "poor" relationship, and certainly doesn't meet the standard of an abusive one. But way to trivialize that idea in a vain attempt to make your point.

    Last, but not least:

    Failure to learn from the negative consequences of behavior (they sometimes fail over and over again -- check)

    I suspect you're misusing this concept as well, as I suspect the "negative consequences" that sociopaths ignore are the ones that happen to other people, not themselves. I think your confusing players who are bad, or who take longer to learn, with players who are uncaring about others. Indeed, the self-interested nature of sociopaths seems to be directly at odds with the idea that they would fail to learn from repeated personal failure.

    Few. Well, that was fun, thanks for exposing your argument explicitly so we could see how bad it was! I hope you've learned something from the negative experience of having your position so completely demolished. If not, well, I know someone who might think you're a sociopath...

    Actually, this one was better than my breakdown, lol! Good work. (*Bows*)
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited November 2013
    kurgan2001 wrote: »
    I heard a similar quote in Demolition Man, but I prefer:

    "Being miserable, and treating other people like dirt is every New Yorker's God given right."

    -Mayor from Ghostbusters II

    I think it applies to everyone though, not just New Yorkers :D

    Common Colloqiualism for people from Mass: Ma**holes. Freedom baby, i can be a D**k to whoever i want, the joyous part? They get to be a D**k right back! :D
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited November 2013
    lordlalo wrote: »
    I've found that more than not, people tend to appreciate the raw honesty. I try to be as non-offensive as possible when laying out experiences or fact, but sometimes there is no easy way to go about doing it than to rip off the bandaid and put the wound in the light.

    To be honest though, my patience has been worn thin by folks who are encouraging this snake to eat itself by repulsing new players. They are the same folks who come back at closing time QQing all over the place about their subs being wasted and this and that when they were the very ones that kept chasing away new players with loads of potential to being with. And did you see the rebuttal while ago to the 4 I got to play STO? To the tune of "Oh well, its good they are going to another game that they like then". This is unacceptable. While I agree that this game can't be fun for everyone, at least attempting to make it more fun for a new player in the name of balance is not unconscionable nor is it unreasonable.

    This game is already "carebear" enough as it is? How much more catering to the lowest common denominator do you want?
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • galadimangaladiman Member Posts: 346 Arc User
    edited November 2013
    lordlalo wrote: »
    A cruiser with an engineering captain with a playstyle of DPS -- you couldn't have given me a more self-centered, self-absorbed, sociopathic play-style if you tried; at least the Vesta can aux-DPS. And many others feel you shouldn't be rewarded for throwing your teammates under the bus either. To each his own. Hopefully Cryptic gets the hint that encouraging sociopaths is the antithesis of a healthy community.

    However, allow me to add, that if others in the team (besides yourself) were doing their jobs, and a meaty ocra escort was kept alive the entire time and spammed all their dps abilities (assuming a proper boff and weapon setup), you couldn't contend -- it is against the game's mechanics. So thereby withholding a heal for that escort gives you more total damage under the current system thereby rewarding you for throwing your teammate under the bus. In a system where this wasn't rewarded or penalized, if it were rewarding for playing as a team, you would find much less reward and would be left behind in your rather self-centered play-style very quickly.

    But, if you like doing all the damage and healing yourself, there are always the episodes and single-player events to play through for rep. I find your play-style rather deplorable that you are rewarded heavy amounts of reputation for doing the exact same thing you do in single-player mode while there are others out there that crave a team environment of being able to depend on another class to get their own jobs done.

    (skipping the loads of responses, I'm sure I'm just adding to a consensus)
    LOL. Judgy much? It's a GAME. I like playing DPS. I PUG. I don't have a group I play with. I'm not terrible, but I'm sure not great - and I don't care. I help when I can. I heal when I realize I can. I have tacs that fly Cruisers, Engineers in escorts, Sci's in either...
    I Need on everything because I'm not rich and I don't care to make those kinds of decisions in combat.

    True, the game is loot-weighted to DPS. Meh. It'd be nice if it were more balanced, but it may be a lot of trouble - but CERTAINLY not the way you describe here, where players are judged if they heal from an escort, or dps from a Sci or a cruiser. Let people play how they WANT to play, in whatever ship they want - how many uber DPSers are Engineers in cruisers? LET THEM DO IT, I'll take one of them on my team over Judgy McStinkypants any day of the week.

    Count Heals the same as DPS, find a way to determine effective control/debuffing and count that equally as dps... or get rid of Need/Greed and make everything completely random, which I'd prefer. And make more Unbound , more Bound to Acct, and less Bound to Character.

    Let people play the game they like to play, the one they pay to play, (or don't pay to play) and if you don't like it, there are plenty of options. Have a terrific day!
    Please reconsider ARC. Please make it optional, at the least. PLEASE.
    It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
    THE PLAYERS DO NOT WANT THIS.
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited November 2013
    lordlalo wrote: »
    Kinda funny you mention that, but yes -- when your ship is setup both in boff slots and stats to be a tank and healer, choosing to perform another job because it suits "you" is text-book. As I said, if an escort sets himself up to heal, because it suits "HIM" this is also text-book. The fact is, when your sacrificing -200% group effectiveness from your ship to add +100% "personal" effectiveness while in a pug, well you just hit the nail on the head.

    You DO realize that many people use the same ship to complete both single-player and multiplayer aspects of the game? Using the same equipment & skill setups?
    Oh, wait, that would require you to consider what other people do, instead of being, hmmm, say a sociopath?

    And yes, I'm getting so sick of you calling other people trolls, when most have tried merely to express how they feel about your post. And plenty of it has been fairly well thought-out & presented. But anyone who is against your ideas MUST be a troll & a sociopath, right?

    So instead of blaming everyone else for bad behaviour, why don't you examine YOURS first, and you, yourself, try to be a better person, and a better player. THAT, more than anything, would improve other players' (and likely yours as well) game experience.
    (Oh, and a little tip): Next time you post an idea on the forums, and claim to want others' opinions on it, don't insult EVERYONE who disagrees with you. All that does is
    a> Makes it obvious that you are an intolerant little person,
    b>Even if your idea was right on the money, because of (a), people will not consider it with an open mind.
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited November 2013
    lordlalo wrote: »
    This is utter BS and you know it. I've been in several fleets before -- every single one of the "good fleets" have activity policies that alienate players with lives. And for the record, I've never been kicked out of a fleet either. While fleets with relaxed activity policies generally have the EXACT PROBLEMS PUGS HAVE.

    The question remains, being you seem to know your fleets fairly well, why are you playing the ignorance card on this?

    I'll call you on the BS card. The fleet I am in, it's "activity policy" is like being on once in 6 months. And if they do kick you for inactivity, they send you a mail, explaining why you were kicked, along with a note attached saying "Mail us when you get back in game, and we'll gladly let you back in, at your previous rank as well".
    So, not all the good fleets have activity policies that punish you for not being able to get on, when they think you should be on.
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited November 2013
    adamkafei wrote: »
    No. I'm flying a fleet Excel running beams and carrying my own APB2 and helping the team, or did you miss that part?

    Lol, except for the APB2, that is the same ship I fly on my eng (full assim set/omega wpns set), and my sci (Reman shields only so far)
    Love that damned ship to pieces!!!!!! +1 to you goodsir!:D:D:D
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited November 2013
    lordlalo wrote: »
    You don't need your aux jacked up to 130 to keep someone alive. Again, you're being silly and again assuming I haven't played a cruiser/engineer.



    Show me the math. Show me the side-by-side parses. There are parses and debates all over these forums to prove otherwise.



    Your abilities are determined by your boff loadout -- ships do not innately grant an ability with the exception of science ships (well and cruisers now with communication arrays). The power in a ship is the boff layout and that is the point. If you have a Commander of engineering then you're a healer by the game's design, but of course, you could use the bit of sociopathy to distort this to all self-only abilities like aux2bat cheat, EPx, and RSP. But then again who are you benefiting? Your team? Or yourself?



    No, you've assumed three times (maybe more) that this thread is somehow about me. You've also, again from your own writings, assumed that I only play a tacscort being I use it heavily as an example. These are assumptions.



    It doesn't benefit a blind team that has no clue who's going to be their team-mate. It also doesn't benefit a team to only classify drop ranks to dps. It also doesn't benefit a team to encourage players to let dps classes die for doing what they were intended to do. It also doesn't benefit a soul to come here acting like it does -- even yourself in the long-run.



    Which means someone at PWE is paying attention, and this is good -- that is, of course, if you were referring to the group working as a team to keep each other alive and using specific abilities for specific situations that benefit the group in the Dyson content. However, if you are referring to the comment made about players using self-only abilities, no. I've seen team after team epicfail pugs because they all thought they were some ship-ninja in their boat and got clobbered while thinking the could take the content themselves and while everyone else was regrouping (I lol hard at these, sitting back and taking bets on when they will get the hint is most entertaining). Likewise, I've yet to see a team fail that made notable efforts to keep each other alive and filled defined roles, regardless of gear OR experience.

    On your last part, isn't that fitting for a sociopath? To laugh at the misfortune of a teammate?
    And on the Cmdr Eng slot, I MIGHT agree that it's a "healing or repair" slot, IF there were no offensive skills of that rank. However, there is a choice as to which skill to select for it. Now that means IT ISN"T A HEALING SKILL LEVEL. It's all about how the person wants to design their ship.

    Over & Over again, I keep hearing the same whine from you. "PEOPLE AREN'T PLAYING AS I WANT THEM TO. THEIR SHIP AND SKILLS MUST BE WHAT I WANT THEM TO BE." Giess what, it ain't all about you. When you get some intelligence on how to treat others in a social environment, then come talk to me. Til then, because of all the little nastygrams in this thread alone, that you've told of others who have presented their sentiments, ideas, and thoughts, in a reasonable calm manner, and yet, you insist on calling them trolls, I will regard YOU as the troll, flamer, and indeed a leech on the very social fabric of this game, and any others I have the misfortune to meet you in.
    In the words of Red Forman "DUMBA**!!!!"
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited November 2013
    saekiith wrote: »
    Yes you are right! It is good that you finally see this :)

    I am glad you've come to your senses.
    It is always good to see someone change for the better in the face of facts :)

    Thumbs up for that!

    Although I am guessing you simply did not understand or cared about what I have written there...

    Lol, no, I'm sure he didn't. He'll just continue to insult anyone who disagrees with him, and everyone else is the "sociopath" according to him. Go figure, LOL
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited November 2013
    galadiman wrote: »
    (skipping the loads of responses, I'm sure I'm just adding to a consensus)
    LOL. Judgy much? It's a GAME. I like playing DPS. I PUG. I don't have a group I play with. I'm not terrible, but I'm sure not great - and I don't care. I help when I can. I heal when I realize I can. I have tacs that fly Cruisers, Engineers in escorts, Sci's in either...
    I Need on everything because I'm not rich and I don't care to make those kinds of decisions in combat.

    True, the game is loot-weighted to DPS. Meh. It'd be nice if it were more balanced, but it may be a lot of trouble - but CERTAINLY not the way you describe here, where players are judged if they heal from an escort, or dps from a Sci or a cruiser. Let people play how they WANT to play, in whatever ship they want - how many uber DPSers are Engineers in cruisers? LET THEM DO IT, I'll take one of them on my team over Judgy McStinkypants any day of the week.

    Count Heals the same as DPS, find a way to determine effective control/debuffing and count that equally as dps... or get rid of Need/Greed and make everything completely random, which I'd prefer. And make more Unbound , more Bound to Acct, and less Bound to Character.

    Let people play the game they like to play, the one they pay to play, (or don't pay to play) and if you don't like it, there are plenty of options. Have a terrific day!

    Personally, sound's like you're here to (Oh No!!!!), have fun!!!!
    BTW, good for you, and hope you have more of it! (*Bows*):cool:
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited November 2013
    I like to think of myself more of a renegade, or a pirate. Just because i'm a Fed doesn't mean i cannot go rouge or be a bad mamma jamma so to speak. Like Kirk and Archer and a few others, i make my own decisions. I have a hand picked bridge crew, A starship that i outfit on my own and i do with my spoils as i please.

    If i want to fly in weapons blazing, teamamtes be damned i will. Occasianlly i link up with small groups to torment others. Occasionally i defend my haul and primary docking facility from interlopers.

    But even with all that i chat, mostly with my fleet while blatantly ignoring the team (unless on ground).

    So am i a sociopath because i play a Fed like a Klingon? Probably, but its fun and you can't stop me. {Insert a rasberry and some nanananan'ing here}
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • acenoodlesacenoodles Member Posts: 0 Arc User
    edited November 2013
    i bet he hasnt factored in pvp at all since pve and pvp go hand in hand at times in this game. there are different bof layouts for pvp along with team make up. Most of my pvp experience is from kurat. he hasn't look deeper than the players like why damage is king or how this game really works. he is using pugs as example to paint every player in the game a sociopathic that is not in his fleet. if you want social interaction go to esd they will gladly talk to you. People are typically social in a group they are comfortable in but pug groups is not one of them most of these pugs are in a fleet or not in a fleet. those in a fleet ending in pugs usely to wait for others in their fleet or just want a quick go around. you are assuming no one wants to talk and is antisocial when infact it is not the case. like some one said crystal entity does take healing into account but it is minuscule. you are failing to understand people who are in pugs are doing this for the marks not to be social. Social aspect of this game is in the forums, fleets, chats like opvp and esd which you either over looked or ignore it all together. the reason i dont chat at esd because my chat system is broken for some reason outside of teamspeak with my fleet mates. like it or not ur logic and ideas are flawed goo nite
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited November 2013
    One day not very long ago, i had finished building a hybrid DPS/Aggro tank Advanced Obelisk (wasn't actually a smart idea) and i looked around for team mates to test it with in an ISE. unfortunately no one was online at the time, so i shrugged and decided i would test it in a pug (i know, i'm not that msart).

    anyway, halfway through the run i noticed these two dastardly sociopaths where throwing my tac captain under the bus. i was being hit with Engineering Team, Science Team, Aux2SIF, Hazard Emmiters, and Transfer Shields.

    It wasn't just me that these two malicious individuals where stepping on (so they could get better loot), there was another captain in a Dhelan who just kept getting healed over and over again.

    I really wish the devs would stop encouraging this sociopathic behavior. think of the children!

    I was so traumatized and devastated by this inhumanity that i uploaded it to youtube here.
  • hanoverhanover Member Posts: 0 Arc User
    edited November 2013
    cesar wrote: »
    I didnt even read all but I know your type...

    I play only mmo(rpg)s but I always play SOLO as much as I can.

    I woudnt even try a game that tries to force ppl to group and I hate all who might even imply that mmos should be for ppl to group and "socialize" . (Yeah I hate fb, twitter and all those ****ty "services" too)

    We reach, brother.
    Does Arc install a root kit? Ask a Dev today!
  • acenoodlesacenoodles Member Posts: 0 Arc User
    edited November 2013
    One day not very long ago, i had finished building a hybrid DPS/Aggro tank Advanced Obelisk (wasn't actually a smart idea) and i looked around for team mates to test it with in an ISE. unfortunately no one was online at the time, so i shrugged and decided i would test it in a pug (i know, i'm not that msart).

    anyway, halfway through the run i noticed these two dastardly sociopaths where throwing my tac captain under the bus. i was being hit with Engineering Team, Science Team, Aux2SIF, Hazard Emmiters, and Transfer Shields.

    It wasn't just me that these two malicious individuals where stepping on (so they could get better loot), there was another captain in a Dhelan who just kept getting healed over and over again.

    I really wish the devs would stop encouraging this sociopathic behavior. think of the children!

    I was so traumatized and devastated by this inhumanity that i uploaded it to youtube here.

    lol nice vid
  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited November 2013
    you know there are dedicated channels to get players for STFs and whatnot?

    because if you go for pugging then you kinda lose your right of complain/pointing fingers. It is like trying to sleep in heavy metal club and then complain about the sound level.
    Grinding for MkIV epic gear?
    Ain't Nobody Got Time for That


    [SIGPIC][/SIGPIC]
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