im not really put off by the increased cost that much, as noted its more in line with other gear cost.
like ussultimatum, im here to 90% pvp, and 10% doff, mainly to generate fleet marks at this point. the pve really does nothing for me, so grinding through it to get all the marks i need to advance rep is a fairly traumatic and anti fun experience. when new rep is launched, i put all fun and pvp on hold completely, and just play enough pve to get the marks i need to start tomorrow projects. thats all the playing i do during this hardcore grind period, because doing this leaves such a bad taste in my mouth i cant stand to even look at my starship longer then absolutely required. it ends up being worth it though, having the new gear and new passives, but getting to that point is not gameing, so much as work i dont get payed for.
i only went and did everything on new romulas with 1 character, just to do it. for pve it was above average and the story element kept it interesting. the mark payout for spending time there and rock collecting, other then tagging, was a joke though. it was the same with the tholian adventure zone, went through it with 1 character. but adding transdimentinal tactics to the qued even que, that made grinding nukara rep possible, thats how i earned almost all of my nuk marks, thanks for that.
this dyson sphere, compared to those past things, well it looks like the whole process wont be half bad. i haven't done any testing since that ground territory control went live, so i haven't even seen the ground or space zone yet, but im hearing good things. by the sounds of it i can just play through all the new content and level up the rep without to much trouble.
think once again my plan is to go through that with 1 character, and make the rest of my characters the vouchers once done, and then level the rest of them at once in the most efficient way ive discovered.
so again, cost increase isn't that off puting to me, its the grinding experience im worried about. im hoping this new style of rep and the quality of the sphere content makes this process as painless as possible.
When i saw this new increase in costs i was disapointed like most of ppl, but after some thinking i have to say the changes are not that bad, even the full 900 werent.
I will go for the ground gear mostly so still have to gather 500 marks not 250 for each, but is still ok. Why? On the other rep systems, the marks you earned thruout the various gameplay you had to put them into the advancing projects. Now here in the Dyson rep you get to keep those marks and stockpile them until you can use them on a gear project, becouse for advancement you can use the commendations. So you dont have to "farm" 2 times, for the rep system and for the items aswell. I remember on Nukara doing that and it was awefull.
From the time i played on trible i didnt had any problems gathering the marks, even did 2 times the 350 marks for 5 commendation projects and still had marks for gear till tier 3. It may be that ppl will find themselfs in short of voth cybernetic thingies.
Damm now i am really curoius about the secret rewards upon reaching tier 5.
I guess a costume or a title maybe. Or better a skill to summon a dyno mount
However, we found that these changes ultimately were counter to our goal of getting into the Guinness Book of World Records for the MMO with the most grind.
There I fixed it for you Gorngonzolla.
Seriously, I don't know what feedback you're listening to. Because just about everyone I hear from, including defenders of quite a bit of your rather "different" proposals was that there was too much grind in the game.
So what do you do, you create MORE grind to fit "your goals". I get it, your goal is to keep the maximum amount of people's REDACTED in their seats in front of their computers playing this game, and I've defended that. But it's honestly getting hard to say to people that once they hit 50, there's nothing to do but grind, grind grind, foundry (which lets be honest half the stuff on the foundry is... grind.) and PvP, which after doing the same couple of maps for a week is... grind. But don't do PvP until you do THIS grind first.
Oh new season, wonder what it's going to have... duh... grind... with some grind tacked on for "fun". What a new season that's grind lite. YES. Wait, the devs don't like grind lite, it's counter to their goals, they're shoving regular high grind grind on us.
I've dialed back the cost of the space set (shield, deflector, engine and warp core) a tad. The costs were reduced from 900 marks to 750 marks. This was done for a couple of reasons:
1) These are the most expensive sets in the rep.
2) The price reduction can easily be justified due to player complaints and the fact that New Romulus rep space set pieces are 750 each.
You might be wondering why mark costs were adjusted at all. In short, we plan out exactly how many marks, energy credits and dilithium players will need to spend to progress through the a given reputation. This gives us an idea of how long, and how much effort is required for a player to "finish" a reputation.
Our goals with this new take on a reputation were to solve a number of pain points and player complaints:
1) Give players the ability to earn reputation XP without ever spending a single mark. If you only do the daily Dyson rep XP project and never do a single hourly rep XP project you will progress and 89.3% of the speed you would if you completed the large and small XP projects in older reps. You also don't spend energy credits or expertise.
2) Allow players to complete a single chunk of content of their choice to ultimately earn a large amount of reputation experience. This comes in the form of earning a Dyson Joint Command Commendation once per day by completing a few missions in the Space Adventure Zone, the daily in the Ground Battle Zone or completing the Storming the Spire or Breach PvE queue. This allows players to log in for 15-30 minutes a day and make significant progress. This coupled with point 1 above gives the players a choice on how they want to progress.
3) Give players an immediate reward for fulfilling the requirements of a rep XP project. We did this by granting a Dyson Equipment Requisition box that gives a Mk XII piece of equipment from the stores that get unlocked by this reputation.
4) Grant dilithium store unlocks by achieving a tier in the reputation instead of having these stores require a separate project to unlock them. This allows players to spend Dilithium to purchase a desired console or weapon if they didn't obtain it from a Dyson Equipment Requisition box.
5) Reduce mark cost on Tier unlocks. It can be frustrating to spend your marks to progress only to earn enough reputation XP to unlock the next tier of the reputation, but then not have enough marks to actually complete the tier upgrade project! From a technical stand point, all reputation projects need an input. So, we reduced the required inputs from 10/20/30/40/50 to 5 across the board to minimize this potential frustration and unnecessary mark sink.
6) Accommodate casual, mid-core and hard core play styles. I hate to clump players into a generic play style. As any given player can fall into a different style on different days of the week depending on how much time they have dedicated to playing for a given play session. Not only that, but these terms have highly debatable definitions.
That said, we tried to make the reputation more engaging for a larger group of players. Casual players can pop on for 15 minutes and kick off their daily XP project. Hardcore players who want to progress can do so by continuing to play after they've completed their daily rep project by completing hourly projects. We also created a project intended to assist players who play in long play sessions, but only a couple of times per week.
Not only that, but we have content for all types of players. Soloers (Space Adventure Zone and to some extent the Ground Battle Zone), 5 Person groups (Queues and Ground Battle Zone), Large Coordinated Groups (Ground Battle Zone).
7) We also wanted to offer only the highest quality equipment, so we got rid of Mk X, Mk XI and blue quality gear from this reputation. This also means that there are valuable projects at each tier. Not just at Tiers 4 and 5. Point 1) above allows you to both progress and complete these projects as you progress through each tier.
After doing all of the above, we discovered that we were happy with the rate of progression through the reputation. However, we felt that the overall mark inputs for the rep were drastically lower than we had intended. So, we adjusted the costs of the hourly project and the equipment projects. Even after doing so, the Dyson Reputation still accomplishes the above 7 points. The "grind" is still less than other reps and you'll never hit a point while experiencing Season 8's content where you have nothing to do, due to queue lockout timers. You can always go to the Space Adventure Zone or Ground Battle Zone while you're waiting for Storming the Spire and the Breach to be off cooldown. The acquisition of marks outside of queued events aren't largely tied to daily missions (like the Tau Dewa Patrol). Instead, we offer both daily missions with large mark rewards AND we also have tons of repeatable content with no cooldown.
The total number of marks to reach Tier 5 in the Dyson Joint Command and obtain each set piece comes in a little over 7400 marks. New Romulus comes in a little under 6000 (to reach Tier 5, purchase 1 space set and the secondary space set), but it also doesn't include a fourth space set piece, nor does it include a ground set like the Dyson Joint Command reputation does. In short, the Dyson Joint Command reputation offers more reward options and has a pricing scheme very similar to New Romulus, but you never have to spend a single mark to progress.
Also, it's important to note that there will be a large reward bundle upon reaching Tier 5 in the reputation. This will include a large amount of Sphere Marks, Dilithium, etc. and will also include a very special unique reward that... I can't talk about...
As usual, sorry for the wall of text, but I did want to explain our goals with this reputation system change. I realize that the changes to mark costs likely come as both a surprise and a disappointment to you all. However, it was always our intention to have the baseline progression and acquisition of equipment rate to be very similar to that of New Romulus.
Regards,
Phil "Gorngonzolla" Zeleski
So still nothing to help those who have multiple characters?
So we either have to grind out all of our characters on the account, or have to wait to complete Tier 5 on one character to get the discount, after giving up 100 marks per discount, per character?
I'm not sure why this isn't addressed, this is one of the complaints why players felt Reputation was a major grind since they have to work on all their characters.
Reduced project cost was never part of the improved rep experience. It was something we were experimenting with on Tribble. Tribble is a test environment, not a live play shard. Everything is subject to change. Reading the patch notes on tribble is us telling you up front.
I want to make one other point Gorn. I fully understand it was a test and such. And that it didn't meet your "internal goals". And I also get that you can't listen to the vocal minority in making decisions when making decisions on what direction the game is going.
However, when it's a vocal MAJORITY, as it seems to be this time around, you may want to listen. I've been in a number of games where the dev's wanted the game to go in one direction due to "internal goals" and the population wanted it to do in another. The dev's ignoring said population, caused no end of friction, and inevitably killed the game.
Now this isn't threat, you know this as well as anyone. You also know the reputation that Cryptic is beginning to get, with its impression of constantly ignoring parts of it population. (PvP, KDF, now those wanting a new Rep system).
You MAY want to think about not adjusting the numbers a drastically as you did, and, what's the word I'm looking for... COMPROMISING... with your population and adjusting your internal goals.
So still nothing to help those who have multiple characters?
So we either have to grind out all of our characters on the account, or have to wait to complete Tier 5 on one character to get the discount, after giving up 100 marks per discount, per character?
I'm not sure why this isn't addressed, this is one of the complaints why players felt Reputation was a major grind since they have to work on all their characters.
Yeah I was one of those who argued against this statement previously saying that the lower cost would make it easier for those of us with new characters.
So still nothing to help those who have multiple characters?
So we either have to grind out all of our characters on the account, or have to wait to complete Tier 5 on one character to get the discount, after giving up 100 marks per discount, per character?
I'm not sure why this isn't addressed, this is one of the complaints why players felt Reputation was a major grind since they have to work on all their characters.
So still nothing to help those who have multiple characters?
So we either have to grind out all of our characters on the account, or have to wait to complete Tier 5 on one character to get the discount, after giving up 100 marks per discount, per character?
I'm not sure why this isn't addressed, this is one of the complaints why players felt Reputation was a major grind since they have to work on all their characters.
Yeah but since the majority doesn't have lots of alts like we do for the most part for me its more immersion and theme so unless the majority all start playing like we do and then quit playing that is the only way we will be heard.
This is just my solution to Cryptic either on a Gold account level or maybe just for us LTS players having some perk that eliminates most of the grind over all on reaching tier 5. I say this because a lot of long time players are LTS and say you remove us having to reach Tier 5 on every character so at some point any alt at level 50 is tier 5 if some toon has reached it already. As many alts as I assuming most of us have in this area the amount of marks the gear we want out of these reps will keep us engaged even more if its just normal game play to get what we want out of it.
Most likely I'd say for alteast LTS say if you have 10 characters that have reached omega and then atleast 5 characters in the other reps that after that all the rest are tier 5. Just like where the point got where ppl had the issue of going from no rep system to a rep system for their STF gear instead of random range drops like this rep system there should be a limit on how far you must go. Not to put silvers or non-LTS golds down but when you get a LTS its a bulk sum of funds that says you are going to be here and its going to be the main game you play as you support it as well. If something is done similar to what I suggest it would instill more value in the product itself as well as relieve a huge burden that comes with having so many characters like we have.
Thanks Gorngonzolla for explaining it now (wish you had done it sooner...).
1) The fact you were aiming your 'pricing scheme' to be similar to New Romulus rep is somewhat disheartening. There's not much good to be told about that rep (subjectively, there's one thing: The Tier 5 ability is space, and I mostly play space, soo...).
2) As others have said, I considered the lower prices on Tribble to be part of the 'new leasant reputation experience'. The testing part of it should have been communicated better. Look what it brought you now. Sadly, the rep looked really quite nice on Tribble, with the lower numbers. Now it's getting back there close to the other reps.
3) Thanks for scaling back the mark requirements on the primary space set at least. 750 sure is better than 900, whether it's low enough I doubt. But I might be wrong - it comes down to how many marks can be had for a fixed amount of time and that's tricky to judge on a test server.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
The "grind" is still less than other reps and you'll never hit a point while experiencing Season 8's content where you have nothing to do, due to queue lockout timers. You can always go to the Space Adventure Zone or Ground Battle Zone while you're waiting for Storming the Spire and the Breach to be off cooldown. The acquisition of marks outside of queued events aren't largely tied to daily missions (like the Tau Dewa Patrol). Instead, we offer both daily missions with large mark rewards AND we also have tons of repeatable content with no cooldown.
The total number of marks to reach Tier 5 in the Dyson Joint Command and obtain each set piece comes in a little over 7400 marks. New Romulus comes in a little under 6000 (to reach Tier 5, purchase 1 space set and the secondary space set), but it also doesn't include a fourth space set piece, nor does it include a ground set like the Dyson Joint Command reputation does. In short, the Dyson Joint Command reputation offers more reward options and has a pricing scheme very similar to New Romulus, but you never have to spend a single mark to progress.
Im rather surprised you compare dyson to new romulus and say the "grind" is still less and it has a very similar pricing scheme. Since i have many alts im mainly concerned about time efficiency and time spend on a toon to get it done.
So when we talk new romulus reputation here the most efficient way to get things done is tagging epohhs, thats 90 seconds of tagging a day + 30 seconds to start doff assignments x5 days (worst case, no crit) to get 400 marks (within 10 minutes, spread over 5 days).
So to get those 6000 romulan marks that you speak about i'd expect to have to finish 15 epohhs which will take about 2,5 hours total (spend over 75 days).
So lets say i want to finish this new dyson reputation and get all the gear (7500 marks by what you said) and want to spend an equal amount of time on it like new romulus... since you said its less grindy.. how exactly would i spend those 2,5 hours to get it done ?
After finishing 12 toons with all 3 reputation so far i'd say new romulus was actually the least grindy reputation.. love the epohhs. Omega comes second to it, while it make us fight for it already at least those stfs can be finished way below half of the 15 minutes its supposed to take with a good group. Nukara is in my opinion the most grindy reputation so far, cause gaining those marks took the most time.
Im not sure yet were this dyson reputation will be.. when i leveled it up on tribble i spend quite a ton of hours in the battlezone. And the queue missions also didn't look like they have much potential to be speed up by bringing good groups since they seem to be mostly scripted. So overall i ain't really see this new reputation to be anywhere near new romulus when i compare the grind.
Since you want it to be like the romulus reputation....
Over the course of the Season 8 development I have been quite present on the forums. I post as often as I can and when I don't post it's either because I have nothing useful to say at the time, or I am too busy to post. If I posted half as much as I'd like, I wouldn't be getting anything done. Communication with our playerbase has always been something I try to improve and will continue to do so in the future. There's always room for improvement when it comes to communication both in and out of the forums.
...snip...
Regards,
Phil "Gorngonzolla" Zeleski
I and hopefully the rest of the player appreciate you spending time discussing things with us. The recurring problem that I've seen with Cryptic and other developers is dropping a big change on people with an an information void about why it changes. The lack of information leads to rampant speculation which isn't really focused or product for the players nor Cryptic.
I think one of the simplest improvements in communication that you, and Cryptic in general, is one of timing. When a big change is in the pipeline post something before (or at the same time) the patch notes go up publicly. The explanation would stop the speculation and doom-saging that player are apt to do. The explanation before or with the patch notes would give player some focus on their discussions regardless if they agreed with the changes or not.
I and hopefully the rest of the player appreciate you spending time discussing things with us. The recurring problem that I've seen with Cryptic and other developers is dropping a big change on people with an an information void about why it changes. The lack of information leads to rampant speculation which isn't really focused or product for the players nor Cryptic.
I think one of the simplest improvements in communication that you, and Cryptic in general, is one of timing. When a big change is in the pipeline post something before (or at the same time) the patch notes go up publicly. The explanation would stop the speculation and doom-saging that player are apt to do. The explanation before or with the patch notes would give player some focus on their discussions regardless if they agreed with the changes or not.
The two bolded words here are very true indeed, that'd help a lot.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Was planning to get the dyson sets for some of my chars. However with the increased mark costs, I'll too adjust that idea to New Romulus rep level: No sets for me.
Either players will just do rep with their mains and possibly get one set or just do it for the passives on a few toons.
Or not do rep at all and just do what the players who play a few weeks a year do is play the new missions for a few weeks and then go play something else till the next season starts.
I've evaluated the effectiveness of the dilithium store (and Dyson Equipment Requisition box) science, engineering and tactical consoles and decided to give their mod borrowed from existing enhancements a moderate boost.
These mods are now 66.7% of a standard enhancement mod up from 50%.
Here's an example for those that prefer their explanations in plain english:
An Auto-Targeting Module Mk XII [+AP] very rare tactical console previously gave the following:
These bonuses are across the board to all Engineering, Science and Tactical consoles found in the dilithium store and Dyson Equipment Requisition boxes. These changes should hit Tribble later this week.
Yeah but since the majority doesn't have lots of alts like we do for the most part for me its more immersion and theme so unless the majority all start playing like we do and then quit playing that is the only way we will be heard.
This is just my solution to Cryptic either on a Gold account level or maybe just for us LTS players having some perk that eliminates most of the grind over all on reaching tier 5. I say this because a lot of long time players are LTS and say you remove us having to reach Tier 5 on every character so at some point any alt at level 50 is tier 5 if some toon has reached it already. As many alts as I assuming most of us have in this area the amount of marks the gear we want out of these reps will keep us engaged even more if its just normal game play to get what we want out of it.
Most likely I'd say for alteast LTS say if you have 10 characters that have reached omega and then atleast 5 characters in the other reps that after that all the rest are tier 5. Just like where the point got where ppl had the issue of going from no rep system to a rep system for their STF gear instead of random range drops like this rep system there should be a limit on how far you must go. Not to put silvers or non-LTS golds down but when you get a LTS its a bulk sum of funds that says you are going to be here and its going to be the main game you play as you support it as well. If something is done similar to what I suggest it would instill more value in the product itself as well as relieve a huge burden that comes with having so many characters like we have.
I still argue that account bound rep is necessary for the new player. Think about the new guy with 4-5 reps on one toon. Maybe he just wants a second toon, and he has to do half of them over again, while starting from scratch. It is a bad model to have it toon based.
Look at the game as a new person would, what if you start a character learn the mechanics as you level a rep on one toon then decide that you would rather do another. We aren't talking about vast multiples of toons, we are talking about 2 from scratch.
PvE Jem'Hadar motto:Participation Ribbonsare life.
The bottom line is that values will change on Tribble. They'll go up, they'll go down. Sometimes they'll do both. What's most important to remember is that you can change the game. The best way to do this is to provide objective and constructive feedback when changes are made. We're more likely to take constructive posts to heart that provide solutions to problems instead of just pointing out a problem.
I know this is old, especially from me.
Account based rep, there is no need to rerun the same mission 70 times for one person. For me, I dislike repetitive pve, and really the rep is required for pvp more than pve as the seasons stack up. Either way, lets us play more, I don't see how having rep based on each character is helping the bottom line of the game (thinking more active alts would be more active purchases for various captains/ships), player experience or anything for that matter.
The other side to this, is the incredible divergence in Rep traits' importance to pve vs pvp play. We don't need rep for pve. We can space bar our way to victory, so there is no compulsion to commit to a pve grind for pve play. However to be competitive the rep traits are necessary as they accumulate over the coming years. So those of us that dislike pve are being compelled into pve and have to spend time away from our beloved game play. My constructive criticism is make a pvp based rep reward system, such as maps in each "rep theme" or have the rep traits not apply for pvp matches. That would be clean, and fair. It would allow us a real choice between if we want to play it or not. Right now we have a technical choice, but the choice is starting to be pve grind or lose enjoyment in pvp. A suitable alternative is to have a max, say 5, rep traits taht we can have active, that way we are not having to work for all of them, but can pick which we want and lets us skip some rep systems.
It seems like seasons are getting forced out just because the artists need something to do. And i hate to be whining, but I don't log into the game anymore. It is just too slow, the missions are repetitive, without any random generation in the spawns. I have let my kids play it a bit and I will get on just to run some of the new stuff, but i am not invested. It is not the game I turn on after work or first thing on weekend free time. I just look at my klingons and new romulans and just can't bring myself to log in. They are T0 in rep, have no business in pvp matches and I stopped mid stream on fleet mark accumulation for them so they have nothing. For me I am checked out, just not engaged, I miss the excitement of the launch phase, PVE is just Spacebar Tapping Online. I hope for the future and really completed reps in the past on multiple toons with the expectation of something improving, but I am going to take a less engaged stance and hope by season 9 the rep madness has stopped.
I am not sure what you can do, but here is the absolute bottom line. Reputation is killing STO. We dont need more reputation systems, we need new mechanics. The cruiser thing is great start, we need similiar for each captain type beyond the 4 year old captain abilities (could give you guys an opportunity to beef up the utility of an engineer!)
1. work on giving all ships some tractor ability and letting Sci Doffs use them more for weapons. It could be great to tractor unshielded items for game play,
2. open up more maneuver options for ships,
3. give us control over red alert/when to raise our shield this would be great for game play in first contact missions. We could go to red alert too fast and anger the alien or we could not be defensive enough and get blown out the water
4. Work out the issues with the skills and boff abilities that are just meaningless to use in the game because their affect is pathetically non consequential. THinking specifically Acetone beam, have it cleared by ETeam and nothing else. That would make it more meaningful and put more value to the ETeam
There are so many things that are non-artsy that need work, new seasons are art heavy and mechanic void. There needs to be more done to the game than add another, admittedly beautiful, facade of space bar inducing madness.
The bottom line is let the players play. If we don't want to pve grind don't make us. It is unfair how easy and boring pve is, while pvp needs the boring repetitive grind.
PvE Jem'Hadar motto:Participation Ribbonsare life.
I still argue that account bound rep is necessary for the new player. Think about the new guy with 4-5 reps on one toon. Maybe he just wants a second toon, and he has to do half of them over again, while starting from scratch. It is a bad model to have it toon based.
Look at the game as a new person would, what if you start a character learn the mechanics as you level a rep on one toon then decide that you would rather do another. We aren't talking about vast multiples of toons, we are talking about 2 from scratch.
I think you missed the point for a new player most likely they wouldn't be using a LTS account. I'm pretty sure most people who have LTS accounts range anywhere from around 10-50 characters for the most part. So those who have invested or know they will be around for a long long time should have some kind of perk when it comes to this.
Plus for the majority of LTS account holders they have already earned their right imo to have such a model by both time and funds into this game. It is hardly something to argue over because I really doubt a new player in your scenario is going to fork over 300 dollars for a LTS account. So its not a model for everyone but mostly people that should be entitled to something that isn't asking for too much being the investments made and that with the vast amount of characters they most likely will always have gear they are going after so there is no shortage of a need they will always be in the ques. Unlike if you did this for a new player for one or two characters like you stated they would be in and out so quick that is the reason I stated this would be better off for the subbing gold/LTS.
I think you missed the point for a new player most likely they wouldn't be using a LTS account. I'm pretty sure most people who have LTS accounts range anywhere from around 10-50 characters for the most part. So those who have invested or know they will be around for a long long time should have some kind of perk when it comes to this.
Plus for the majority of LTS account holders they have already earned their right imo to have such a model by both time and funds into this game. It is hardly something to argue over because I really doubt a new player in your scenario is going to fork over 300 dollars for a LTS account. So its not a model for everyone but mostly people that should be entitled to something that isn't asking for too much being the investments made and that with the vast amount of characters they most likely will always have gear they are going after so there is no shortage of a need they will always be in the ques. Unlike if you did this for a new player for one or two characters like you stated they would be in and out so quick that is the reason I stated this would be better off for the subbing gold/LTS.
I didn't miss your point. I am adding that the rep is going to be a major barrier for someone new that just wants two toons. I am an LTS myself, since launch. I think the new player is going to put some money into the game if they can feel like it isnt a mind numbing wall of repeating the same missions over and again. Especially as interest in the Romulan and Nukara rep missions dwindle. The quese will take even longer. New Reps released.
LTS isn't the cash cow for STO, the guy that buys every ship, some service items, and a few vanity things is the cash cow, because it is consistent income. It isn't in individual purchases, sure the 300 bucks we put in is a major spike, but the mass of f2p that put in 10 bucks every other month by far exceed our contributions in mass.
PvE Jem'Hadar motto:Participation Ribbonsare life.
I've evaluated the effectiveness of the dilithium store (and Dyson Equipment Requisition box) science, engineering and tactical consoles and decided to give their mod borrowed from existing enhancements a moderate boost.
These mods are now 66.7% of a standard enhancement mod up from 50%.
Here's an example for those that prefer their explanations in plain english:
An Auto-Targeting Module Mk XII [+AP] very rare tactical console previously gave the following:
These bonuses are across the board to all Engineering, Science and Tactical consoles found in the dilithium store and Dyson Equipment Requisition boxes. These changes should hit Tribble later this week.
Regards,
Phil "Gorngonzolla" Zeleski
One issue with testing I've had is the ones available for testing are Phaser or Disurptor for the consoles and then the only type of proton weaponry in the test vendor on drozana is the polaron proton. Maybe as a suggestion put some consoles and weapons that have some synergy to see how that will work out
I would like to say thank you for clarifying the reasoning behind the changes.
I suppose 750 is a fairer compromise, although it is still a lot to ask considering you're looking 3 sets(more if bridge officers are included), per character, to get the full Dyson Sphere experience. Compared to Nukara rep, mark acquisition is a lot more 'accessable' but the low income rate is still going to cause the system to burn a lot of people out before reaching the rewards with those prices.
Conversely, I think the mark increase for the reputation progression was fair. The couple-dozen marks you can get in a half hour of randomly going around doing things offers enough resources to feed a couple reputation projects while you go do other things. The 20 mark pacing 'feels' good for that.
Reduced project cost was never part of the improved rep experience.
-- Lovely. So much for all that talk about this rep being less boring.
-- What exactly is the "improved rep experience" here? The tokens that take increasing reps on alts from "huge waste of time" to "tedious grindfest?"
The best way to do this is to provide objective and constructive feedback when changes are made. We're more likely to take constructive posts to heart that provide solutions to problems instead of just pointing out a problem.
-- Oh come on now, why exactly should anyone give Cryptic the benefit of the doubt on anything? Feedback that conflicts with your monetization plans is just going to be ignored.
-- Solution: Roll back the project costs to the original values. Problem solved.
I would like to say thank you for clarifying the reasoning behind the changes.
I suppose 750 is a fairer compromise, although it is still a lot to ask considering you're looking 3 sets(more if bridge officers are included), per character, to get the full Dyson Sphere experience. Compared to Nukara rep, mark acquisition is a lot more 'accessable' but the low income rate is still going to cause the system to burn a lot of people out before reaching the rewards with those prices.
Conversely, I think the mark increase for the reputation progression was fair. The couple-dozen marks you can get in a half hour of randomly going around doing things offers enough resources to feed a couple reputation projects while you go do other things. The 20 mark pacing 'feels' good for that.
Its not too bad the dyson marks drop like candy out of pinata LOL.
-- Lovely. So much for all that talk about this rep being less boring.
-- What exactly is the "improved rep experience" here? The tokens that take increasing reps on alts from "huge waste of time" to "tedious grindfest?"
It takes about a day to complete a project. Each project requires one commendation. You get one commendation daily from a Dyson space STF.
Basically all those Dyson marks you get will be piling up, with hardly any projects to use them. To complete a rep it'll take about 40 days, so that's 40 Dyson events in total. If each Dyson event rewarded 50 dyson marks you'll have 2000 upon completing the rep (if you only did one dyson event per day). It's not like the current reps, which would require about 1700 marks to reach T5.
Log in, have a nice fun play of "The Breach", set the project off and then log out.
It takes about a day to complete a project. Each project requires one commendation. You get one commendation daily from a Dyson space STF.
Basically all those Dyson marks you get will be piling up, with hardly any projects to use them. To complete a rep it'll take about 40 days, so that's 40 Dyson events in total. If each Dyson event rewarded 50 dyson marks you'll have 2000 upon completing the rep (if you only did one dyson event per day). It's not like the current reps, which would require about 1700 marks to reach T5.
Log in, have a nice fun play of "The Breach", set the project off and then log out.
Thanks for putting this into such perspective. It seems pretty simple/nice to me when explained like this.
And what's nice is after those 40 days, I can give my Alts a "magic token" that lets them complete their Dyson Rep in 20 days.
And this is all "minimum effort" timescale. If I choose to play more than one mission each day, or extras on the weekends, I can run additional projects for more Rep XP and cut days off the 40 (20) needed to complete.
...Yeah. I'm liking that. I'm liking that a lot!
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Thanks for putting this into such perspective. It seems pretty simple/nice to me when explained like this.
And what's nice is after those 40 days, I can give my Alts a "magic token" that lets them complete their Dyson Rep in 20 days.
And this is all "minimum effort" timescale. If I choose to play more than one mission each day, or extras on the weekends, I can run additional projects for more Rep XP and cut days off the 40 (20) needed to complete.
...Yeah. I'm liking that. I'm liking that a lot!
Yeah, the increased price was in marks and EC only, so the 'minimum effort timescale', as you called it, is unaffected, but the rushing is more expensive, and just as slow as it was before.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
I've made some further tweaks and improvements to both the Dyson Joint Command space and ground set. Here are the patch notes for the upcoming changes:
Dyson Joint Command Reputation Equipment
-The tooltip on the Dyson Hyper Regenerative Shield Array Mk XII now displays the effectiveness of its shield heal proc. Additionally, this shield's proc will now heal all of the target's shield facings for the full amount (3600) instantly instead of 3600 over 2 seconds in 3 ticks.
-The tooltip on the Dyson Hyper Regenerative Personal Shield Mk XII now displays the effectiveness of its shield heal proc.
-Changed the Dyson Hyper Injection Warp Core Mk XII to Dyson Field Stabilizing Warp Core Mk XII. It now increases maximum shield power instead of engine power, converts weapon power to shield power and offers a shield battery boost instead of an engine battery boost. Also added a slipstream speed bonus mod.
-Changed the Dyson Hyper Injection Singularity Warp Core Mk XII to a Dyson Field Stabilizing Singularity Warp Core Mk XII. It now increases shield power based on singularity level instead of engine power level and offers a shield battery boost instead of an engine battery boost. Also added a slipstream speed bonus mod.
-Removed the Sensors and Graviton Generator mods from the Dyson Deflector Array Mk XII and improved Shield Emitter and Particle Generator bonuses.
-The Dyson Joint Command Technologies 3 piece set bonus power "Proton Barrage" will only be useable if there's a target within the power's arc.
-Removed the Sensors and Graviton Generator mods from the Dyson Deflector Array Mk XII and improved Shield Emitter and Particle Generator bonuses.
Comments
like ussultimatum, im here to 90% pvp, and 10% doff, mainly to generate fleet marks at this point. the pve really does nothing for me, so grinding through it to get all the marks i need to advance rep is a fairly traumatic and anti fun experience. when new rep is launched, i put all fun and pvp on hold completely, and just play enough pve to get the marks i need to start tomorrow projects. thats all the playing i do during this hardcore grind period, because doing this leaves such a bad taste in my mouth i cant stand to even look at my starship longer then absolutely required. it ends up being worth it though, having the new gear and new passives, but getting to that point is not gameing, so much as work i dont get payed for.
i only went and did everything on new romulas with 1 character, just to do it. for pve it was above average and the story element kept it interesting. the mark payout for spending time there and rock collecting, other then tagging, was a joke though. it was the same with the tholian adventure zone, went through it with 1 character. but adding transdimentinal tactics to the qued even que, that made grinding nukara rep possible, thats how i earned almost all of my nuk marks, thanks for that.
this dyson sphere, compared to those past things, well it looks like the whole process wont be half bad. i haven't done any testing since that ground territory control went live, so i haven't even seen the ground or space zone yet, but im hearing good things. by the sounds of it i can just play through all the new content and level up the rep without to much trouble.
think once again my plan is to go through that with 1 character, and make the rest of my characters the vouchers once done, and then level the rest of them at once in the most efficient way ive discovered.
so again, cost increase isn't that off puting to me, its the grinding experience im worried about. im hoping this new style of rep and the quality of the sphere content makes this process as painless as possible.
Ohhhhhh a pinch of dilithium and ummm something that is not an item so must be some kind of marks lol.
I will go for the ground gear mostly so still have to gather 500 marks not 250 for each, but is still ok. Why? On the other rep systems, the marks you earned thruout the various gameplay you had to put them into the advancing projects. Now here in the Dyson rep you get to keep those marks and stockpile them until you can use them on a gear project, becouse for advancement you can use the commendations. So you dont have to "farm" 2 times, for the rep system and for the items aswell. I remember on Nukara doing that and it was awefull.
From the time i played on trible i didnt had any problems gathering the marks, even did 2 times the 350 marks for 5 commendation projects and still had marks for gear till tier 3. It may be that ppl will find themselfs in short of voth cybernetic thingies.
Damm now i am really curoius about the secret rewards upon reaching tier 5.
I guess a costume or a title maybe. Or better a skill to summon a dyno mount
There I fixed it for you Gorngonzolla.
Seriously, I don't know what feedback you're listening to. Because just about everyone I hear from, including defenders of quite a bit of your rather "different" proposals was that there was too much grind in the game.
So what do you do, you create MORE grind to fit "your goals". I get it, your goal is to keep the maximum amount of people's REDACTED in their seats in front of their computers playing this game, and I've defended that. But it's honestly getting hard to say to people that once they hit 50, there's nothing to do but grind, grind grind, foundry (which lets be honest half the stuff on the foundry is... grind.) and PvP, which after doing the same couple of maps for a week is... grind. But don't do PvP until you do THIS grind first.
Oh new season, wonder what it's going to have... duh... grind... with some grind tacked on for "fun". What a new season that's grind lite. YES. Wait, the devs don't like grind lite, it's counter to their goals, they're shoving regular high grind grind on us.
Yeah for the grind.
So still nothing to help those who have multiple characters?
So we either have to grind out all of our characters on the account, or have to wait to complete Tier 5 on one character to get the discount, after giving up 100 marks per discount, per character?
I'm not sure why this isn't addressed, this is one of the complaints why players felt Reputation was a major grind since they have to work on all their characters.
I want to make one other point Gorn. I fully understand it was a test and such. And that it didn't meet your "internal goals". And I also get that you can't listen to the vocal minority in making decisions when making decisions on what direction the game is going.
However, when it's a vocal MAJORITY, as it seems to be this time around, you may want to listen. I've been in a number of games where the dev's wanted the game to go in one direction due to "internal goals" and the population wanted it to do in another. The dev's ignoring said population, caused no end of friction, and inevitably killed the game.
Now this isn't threat, you know this as well as anyone. You also know the reputation that Cryptic is beginning to get, with its impression of constantly ignoring parts of it population. (PvP, KDF, now those wanting a new Rep system).
You MAY want to think about not adjusting the numbers a drastically as you did, and, what's the word I'm looking for... COMPROMISING... with your population and adjusting your internal goals.
Yeah I was one of those who argued against this statement previously saying that the lower cost would make it easier for those of us with new characters.
I apologize, I was wrong.
This right here.
Yeah but since the majority doesn't have lots of alts like we do for the most part for me its more immersion and theme so unless the majority all start playing like we do and then quit playing that is the only way we will be heard.
This is just my solution to Cryptic either on a Gold account level or maybe just for us LTS players having some perk that eliminates most of the grind over all on reaching tier 5. I say this because a lot of long time players are LTS and say you remove us having to reach Tier 5 on every character so at some point any alt at level 50 is tier 5 if some toon has reached it already. As many alts as I assuming most of us have in this area the amount of marks the gear we want out of these reps will keep us engaged even more if its just normal game play to get what we want out of it.
Most likely I'd say for alteast LTS say if you have 10 characters that have reached omega and then atleast 5 characters in the other reps that after that all the rest are tier 5. Just like where the point got where ppl had the issue of going from no rep system to a rep system for their STF gear instead of random range drops like this rep system there should be a limit on how far you must go. Not to put silvers or non-LTS golds down but when you get a LTS its a bulk sum of funds that says you are going to be here and its going to be the main game you play as you support it as well. If something is done similar to what I suggest it would instill more value in the product itself as well as relieve a huge burden that comes with having so many characters like we have.
1) The fact you were aiming your 'pricing scheme' to be similar to New Romulus rep is somewhat disheartening. There's not much good to be told about that rep (subjectively, there's one thing: The Tier 5 ability is space, and I mostly play space, soo...).
2) As others have said, I considered the lower prices on Tribble to be part of the 'new leasant reputation experience'. The testing part of it should have been communicated better. Look what it brought you now. Sadly, the rep looked really quite nice on Tribble, with the lower numbers. Now it's getting back there close to the other reps.
3) Thanks for scaling back the mark requirements on the primary space set at least. 750 sure is better than 900, whether it's low enough I doubt. But I might be wrong - it comes down to how many marks can be had for a fixed amount of time and that's tricky to judge on a test server.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Im rather surprised you compare dyson to new romulus and say the "grind" is still less and it has a very similar pricing scheme. Since i have many alts im mainly concerned about time efficiency and time spend on a toon to get it done.
So when we talk new romulus reputation here the most efficient way to get things done is tagging epohhs, thats 90 seconds of tagging a day + 30 seconds to start doff assignments x5 days (worst case, no crit) to get 400 marks (within 10 minutes, spread over 5 days).
So to get those 6000 romulan marks that you speak about i'd expect to have to finish 15 epohhs which will take about 2,5 hours total (spend over 75 days).
So lets say i want to finish this new dyson reputation and get all the gear (7500 marks by what you said) and want to spend an equal amount of time on it like new romulus... since you said its less grindy.. how exactly would i spend those 2,5 hours to get it done ?
After finishing 12 toons with all 3 reputation so far i'd say new romulus was actually the least grindy reputation.. love the epohhs. Omega comes second to it, while it make us fight for it already at least those stfs can be finished way below half of the 15 minutes its supposed to take with a good group. Nukara is in my opinion the most grindy reputation so far, cause gaining those marks took the most time.
Im not sure yet were this dyson reputation will be.. when i leveled it up on tribble i spend quite a ton of hours in the battlezone. And the queue missions also didn't look like they have much potential to be speed up by bringing good groups since they seem to be mostly scripted. So overall i ain't really see this new reputation to be anywhere near new romulus when i compare the grind.
Since you want it to be like the romulus reputation....
How about a dyson-epohh?
I and hopefully the rest of the player appreciate you spending time discussing things with us. The recurring problem that I've seen with Cryptic and other developers is dropping a big change on people with an an information void about why it changes. The lack of information leads to rampant speculation which isn't really focused or product for the players nor Cryptic.
I think one of the simplest improvements in communication that you, and Cryptic in general, is one of timing. When a big change is in the pipeline post something before (or at the same time) the patch notes go up publicly. The explanation would stop the speculation and doom-saging that player are apt to do. The explanation before or with the patch notes would give player some focus on their discussions regardless if they agreed with the changes or not.
The two bolded words here are very true indeed, that'd help a lot.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Either players will just do rep with their mains and possibly get one set or just do it for the passives on a few toons.
Or not do rep at all and just do what the players who play a few weeks a year do is play the new missions for a few weeks and then go play something else till the next season starts.
These mods are now 66.7% of a standard enhancement mod up from 50%.
Here's an example for those that prefer their explanations in plain english:
An Auto-Targeting Module Mk XII [+AP] very rare tactical console previously gave the following:
+15% Proton damage
+15% Antiproton damage
+2.5% Accuracy
Now this console grants:
+15% Proton damage
+20% Antiproton damage
+2.5% Accuracy
These bonuses are across the board to all Engineering, Science and Tactical consoles found in the dilithium store and Dyson Equipment Requisition boxes. These changes should hit Tribble later this week.
Regards,
Phil "Gorngonzolla" Zeleski
I still argue that account bound rep is necessary for the new player. Think about the new guy with 4-5 reps on one toon. Maybe he just wants a second toon, and he has to do half of them over again, while starting from scratch. It is a bad model to have it toon based.
Look at the game as a new person would, what if you start a character learn the mechanics as you level a rep on one toon then decide that you would rather do another. We aren't talking about vast multiples of toons, we are talking about 2 from scratch.
I know this is old, especially from me.
Account based rep, there is no need to rerun the same mission 70 times for one person. For me, I dislike repetitive pve, and really the rep is required for pvp more than pve as the seasons stack up. Either way, lets us play more, I don't see how having rep based on each character is helping the bottom line of the game (thinking more active alts would be more active purchases for various captains/ships), player experience or anything for that matter.
The other side to this, is the incredible divergence in Rep traits' importance to pve vs pvp play. We don't need rep for pve. We can space bar our way to victory, so there is no compulsion to commit to a pve grind for pve play. However to be competitive the rep traits are necessary as they accumulate over the coming years. So those of us that dislike pve are being compelled into pve and have to spend time away from our beloved game play. My constructive criticism is make a pvp based rep reward system, such as maps in each "rep theme" or have the rep traits not apply for pvp matches. That would be clean, and fair. It would allow us a real choice between if we want to play it or not. Right now we have a technical choice, but the choice is starting to be pve grind or lose enjoyment in pvp. A suitable alternative is to have a max, say 5, rep traits taht we can have active, that way we are not having to work for all of them, but can pick which we want and lets us skip some rep systems.
It seems like seasons are getting forced out just because the artists need something to do. And i hate to be whining, but I don't log into the game anymore. It is just too slow, the missions are repetitive, without any random generation in the spawns. I have let my kids play it a bit and I will get on just to run some of the new stuff, but i am not invested. It is not the game I turn on after work or first thing on weekend free time. I just look at my klingons and new romulans and just can't bring myself to log in. They are T0 in rep, have no business in pvp matches and I stopped mid stream on fleet mark accumulation for them so they have nothing. For me I am checked out, just not engaged, I miss the excitement of the launch phase, PVE is just Spacebar Tapping Online. I hope for the future and really completed reps in the past on multiple toons with the expectation of something improving, but I am going to take a less engaged stance and hope by season 9 the rep madness has stopped.
I am not sure what you can do, but here is the absolute bottom line. Reputation is killing STO. We dont need more reputation systems, we need new mechanics. The cruiser thing is great start, we need similiar for each captain type beyond the 4 year old captain abilities (could give you guys an opportunity to beef up the utility of an engineer!)
1. work on giving all ships some tractor ability and letting Sci Doffs use them more for weapons. It could be great to tractor unshielded items for game play,
2. open up more maneuver options for ships,
3. give us control over red alert/when to raise our shield this would be great for game play in first contact missions. We could go to red alert too fast and anger the alien or we could not be defensive enough and get blown out the water
4. Work out the issues with the skills and boff abilities that are just meaningless to use in the game because their affect is pathetically non consequential. THinking specifically Acetone beam, have it cleared by ETeam and nothing else. That would make it more meaningful and put more value to the ETeam
There are so many things that are non-artsy that need work, new seasons are art heavy and mechanic void. There needs to be more done to the game than add another, admittedly beautiful, facade of space bar inducing madness.
The bottom line is let the players play. If we don't want to pve grind don't make us. It is unfair how easy and boring pve is, while pvp needs the boring repetitive grind.
I think you missed the point for a new player most likely they wouldn't be using a LTS account. I'm pretty sure most people who have LTS accounts range anywhere from around 10-50 characters for the most part. So those who have invested or know they will be around for a long long time should have some kind of perk when it comes to this.
Plus for the majority of LTS account holders they have already earned their right imo to have such a model by both time and funds into this game. It is hardly something to argue over because I really doubt a new player in your scenario is going to fork over 300 dollars for a LTS account. So its not a model for everyone but mostly people that should be entitled to something that isn't asking for too much being the investments made and that with the vast amount of characters they most likely will always have gear they are going after so there is no shortage of a need they will always be in the ques. Unlike if you did this for a new player for one or two characters like you stated they would be in and out so quick that is the reason I stated this would be better off for the subbing gold/LTS.
I didn't miss your point. I am adding that the rep is going to be a major barrier for someone new that just wants two toons. I am an LTS myself, since launch. I think the new player is going to put some money into the game if they can feel like it isnt a mind numbing wall of repeating the same missions over and again. Especially as interest in the Romulan and Nukara rep missions dwindle. The quese will take even longer. New Reps released.
LTS isn't the cash cow for STO, the guy that buys every ship, some service items, and a few vanity things is the cash cow, because it is consistent income. It isn't in individual purchases, sure the 300 bucks we put in is a major spike, but the mass of f2p that put in 10 bucks every other month by far exceed our contributions in mass.
One issue with testing I've had is the ones available for testing are Phaser or Disurptor for the consoles and then the only type of proton weaponry in the test vendor on drozana is the polaron proton. Maybe as a suggestion put some consoles and weapons that have some synergy to see how that will work out
I suppose 750 is a fairer compromise, although it is still a lot to ask considering you're looking 3 sets(more if bridge officers are included), per character, to get the full Dyson Sphere experience. Compared to Nukara rep, mark acquisition is a lot more 'accessable' but the low income rate is still going to cause the system to burn a lot of people out before reaching the rewards with those prices.
Conversely, I think the mark increase for the reputation progression was fair. The couple-dozen marks you can get in a half hour of randomly going around doing things offers enough resources to feed a couple reputation projects while you go do other things. The 20 mark pacing 'feels' good for that.
-- What exactly is the "improved rep experience" here? The tokens that take increasing reps on alts from "huge waste of time" to "tedious grindfest?"
-- Oh come on now, why exactly should anyone give Cryptic the benefit of the doubt on anything? Feedback that conflicts with your monetization plans is just going to be ignored.
-- Solution: Roll back the project costs to the original values. Problem solved.
Its not too bad the dyson marks drop like candy out of pinata LOL.
It takes about a day to complete a project. Each project requires one commendation. You get one commendation daily from a Dyson space STF.
Basically all those Dyson marks you get will be piling up, with hardly any projects to use them. To complete a rep it'll take about 40 days, so that's 40 Dyson events in total. If each Dyson event rewarded 50 dyson marks you'll have 2000 upon completing the rep (if you only did one dyson event per day). It's not like the current reps, which would require about 1700 marks to reach T5.
Log in, have a nice fun play of "The Breach", set the project off and then log out.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
And what's nice is after those 40 days, I can give my Alts a "magic token" that lets them complete their Dyson Rep in 20 days.
And this is all "minimum effort" timescale. If I choose to play more than one mission each day, or extras on the weekends, I can run additional projects for more Rep XP and cut days off the 40 (20) needed to complete.
...Yeah. I'm liking that. I'm liking that a lot!
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Yeah, the increased price was in marks and EC only, so the 'minimum effort timescale', as you called it, is unaffected, but the rushing is more expensive, and just as slow as it was before.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
x80 for three toons.
I've made some further tweaks and improvements to both the Dyson Joint Command space and ground set. Here are the patch notes for the upcoming changes:
Dyson Joint Command Reputation Equipment
-The tooltip on the Dyson Hyper Regenerative Shield Array Mk XII now displays the effectiveness of its shield heal proc. Additionally, this shield's proc will now heal all of the target's shield facings for the full amount (3600) instantly instead of 3600 over 2 seconds in 3 ticks.
-The tooltip on the Dyson Hyper Regenerative Personal Shield Mk XII now displays the effectiveness of its shield heal proc.
-Changed the Dyson Hyper Injection Warp Core Mk XII to Dyson Field Stabilizing Warp Core Mk XII. It now increases maximum shield power instead of engine power, converts weapon power to shield power and offers a shield battery boost instead of an engine battery boost. Also added a slipstream speed bonus mod.
-Changed the Dyson Hyper Injection Singularity Warp Core Mk XII to a Dyson Field Stabilizing Singularity Warp Core Mk XII. It now increases shield power based on singularity level instead of engine power level and offers a shield battery boost instead of an engine battery boost. Also added a slipstream speed bonus mod.
-Removed the Sensors and Graviton Generator mods from the Dyson Deflector Array Mk XII and improved Shield Emitter and Particle Generator bonuses.
-The Dyson Joint Command Technologies 3 piece set bonus power "Proton Barrage" will only be useable if there's a target within the power's arc.
-Removed the Sensors and Graviton Generator mods from the Dyson Deflector Array Mk XII and improved Shield Emitter and Particle Generator bonuses.
Regards,
Phil "Gorngonzolla" Zeleski