From Redshirt boards:
We will be bringing down the Redshirt server for maintenance to apply a new update: ST.31.20130922a.10
General:
Players that AFK in a queued map will now receive the following penalty:
0 rewards for the event
2 hour cooldown on the ability to queue for any event
These changes are in the process of being implemented on all queued maps
Azure Nebula Rescue
Breaking the Planet
Crystalline Cataclysm
Gorn Minefield
Hive Onslaught
Infected: The Conduit
Infected: Manus
Into the Hive
Khitomer in Stasis
Khitomer Vortex
No Win Scenario
Nukara Prime
Starbase 24
The Big Dig
The Cure Applied
The Cure Found
The Vault: Ensnared
Vault Shuttle Event
Lunges can no longer be used against flying enemies.
Resolved an issue where Trill had the incorrect chest while wearing the Miner Outfit.
Resolved a crash that occasionally occurred while playing the mission "Trapped" and the queued event "The Big Dig".
Finally!
Comments
how do they determine afk?
what happens when you lag out?
if its a certain amt of dmg, what keeps the afk'r from doing a tiny dmg and then going afk?
sometimes i load a STF and it has like a 3 min loading screen.. first time i get that and get a 2 hour stf ban i am not going to be happy.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
- Judge Aaron Satie
mark my words.. you guys were screaming about afkers ruining everything.
once then put this in, i bet you 100% you same people will be screaming about all the times you get a 2 hour ban..
afkers are a problem yes.. but something automated is not the solution.. vote to kick would have been better.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
Vote to kick would never work. Too much griefing potential for that to ever happen.
Now, had they used a vote to stay in method, that would have been better imo...
This. Details would be nice.
I suspect the system will take in account idle time, and possibly some sort of point system where if you do your tash or partake in the event, youll get points indicating your playing the content rather afk'n the event.
What if I set this guy to play for me
but it's a start at least.
Join the Deltas today!
your concerns are quite valid BUT I, as well as many players are glad to see SOME action towards this game crippling AFK issue.. I mean for the limited play time I get for missions (I mostly DOff at work between sales calls coming in) I would like to bonus or succeed, not pay for the benefit of some jerk who has no sportsmanship.
My PvE/PvP hybrid skill tree
Just don't want to see more of their blanket wide over the top stuff, they sometimes do.
But if the Dev's do publish the details, then afkers will simply do the minimum amount of work before going afk...
you are under the impression that most afkers are actually afk.. they are not..
some even type in chat.. they hit need on everything.. they even move..
a timer wont work.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
That's what i was thinking.
We all dislike leechers, but how is "afk" defined.
Is it just sitting there doing nothing?
What if someone cloaks and flies around, but never contributes. Technically that person is not afk, but he/she is still leeching.
Why, because regardless I am active in every mission I queue for... If something comes up that would make me step away... I apologize to the team, then warp/beam out... Since I can't help finish the mission, I shouldn't accept any reward for the work done by others.
Any details given will only help others game the system, and continue to be asshats...
Star Trek Online, Now with out the Trek....
-non-cyclic keystroke input
-periodic damage or healing
-close proximity to target objectives (< 25.0 km) over the entire match
-position tracking
-length of the individual player's match combat log (counting only their personal entries)
I don't know if bad all around...but yeah...how does it determine? Some people aren't afk though, they sit there at their keyboard and roll need on everything while others do all the work.
I've seen these afkers, and wish there was an autokick button for them, but then again, that too would be abused, usually by the same afkers. And not all afkers are simply able to play, as I've seen a couple that informed of RL issues, that were honest and understandable. Also seen too much, of players stuck loading into matches and runs, that could never get into their run, as a result of server glitchiness.
I really hope this doesn't end up as another week long wait, to clean up a plague of buges, caused by iffy software programming, rushed through before testing was properly done. If this all works as properly intended, cool. If I get a 2 hour penalty, cause of a power outage I can't control, and come back this penalty, my next forum post 'will' have colorful metaphors in it. Ye be warned.
Let's make this implementation, 'actually' work please.
Mine Trap Supporter
In the field of computer security, there is a concept called "security by obscurity". It is considered a bad idea to rely on your opponents' ignorance of the your system's details. You should assume that your opponent is not dumb and will figure it out anyway. A good system is designed to work even against those who know the full details of the system.
probably see some erratic behavior from the former afkers as they try and figure out what the bare minimum is. movement, key presses, damage dealt total, damage dealt per time frame, one or all could be part of the check.
vote kick would not work, as there are a few fleets that rather enjoy trolling, queue up 4, get to the last boss, then kick pick up 5th and giggle would not be beyond them. the only ones that are going to qq are the afkers.
devs have more than enough data to work with to figure out what determines someone playing the mission vs someone faking it, or trying to.
too bad they didn't sneak it in unannounced....that would have been major popcorn drama when the afkers hit the forums whinging about the 2 hour penalty:D
Donate Brains, zombies in Washington DC are starving.
I've played other mmos where kick-votes have been implemented for years now, and it's never been an issue for me.
That being said, they aren't going to spell it out specifically to make it that much easier for people to game.
AKA:
-You have to push three different buttons within a 2 minute time window
-Do at least 20k damage or healing during the match
Sure there may be someone who cares that much about being able to AFK that he/she will invest hours upon hours trying various iterations of activity/non-activity to see what it is they can skate by with, but each failed attempt will cost two hours of game-play and will take quite some time to iron out, and I say make em pay that time, don't just hand it to them.
What I will say, is that I wish they had addressed this sooner, or would apologize for always trying to pull the wool over our eyes. Every time someone complained about this, we got the ol "Well, we really are doing something about it, but we can't tell you!" Obviously we all knew nothing was being done about it and now it is confirmed by the need for a system like this.
Potentially getting banned from the queues for 2 hours because one has to answer the phone or deal with any kind of emergency would not be cool.