Anyone else finding all of these shield bypass methods annoying? Being in sustained battle for 30 seconds and noticing you're at 5% hull whilst EVERY face of your shields is practically full is BS. What point are having shields if they're the only bits left of you after you're dead?
Shields and shield healing abilities are so incredibly OP in this game that players are resorting to attacks that bypass some or all of the shields. (transphasics, DEM, tractor beams, grav wells, etc)
Combined together this is the result. You end up with little hull, almost max shields.
The core issue is not what the players are doing, it is the simple fact that punching a shield facing on a well geared player is nearly impossible.
Ergo, ignore the shields you cant get through, and attack the shiny hull underneath. The thing no one protects.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
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That mix of GWs, EWPs, Plasma DoTs, Clusters, DPB3 Trans, Trans Spreads, APD, APB, Elachi BOs, Nanite CRFs, the Enhanced Shield Penetration, the Omega Grav Amps, FBPs...mixed in with some DOFF'd Shocks and liberal SNB usage?
The level at which one can ignore the shields is...well...I'm thinking of just PvPing on my Blip'varo while my non-cloak guys just stick to PvE.
It's kind of funny too, because I've almost always joked about Trannies and how much fun it can be to pop folks with full shields because they've focused so much on their shields while ignoring their hulls...but, yeah - it's a wee bit silly.
But like most things, it's one thing if there's 1-2 guys of the 5 doing it...it's another when all 5 are. STO PvP doesn't handle that kind of thing very well in general, does it?
Course, it's likely made that much worse just because of the Rombush and ROFFs...
edit: In the end, folks are simply going to adapt to what they find works best for them - as has been mentioned, the shield stuff is out of whack...that folks ignored hull or that you could more easily counter what they do to protect their hull is pretty evident - so they'll do what they can to kill you...just like you're going to do what you can to kill them.
Well, there isn't a ton a poor BoP player like me can do about that, really. Not without detracting from the tactical options and offensive-sci options.
I find it annoying, and it seems to happen more often than a 2.5% proc chance.
Elachi Weapons have a 2.5% chance to ignore 100% shields and 50% of damage resistance, but they've got a 5s proc immunity dropped on the target.
Nanite Disruptors have a 2.5% chance to drop a debuff on the target that increases bleed by 2%.
Enhanced Shield Penetration adds 2.5% bleed damage by ignoring an additional 2.5% of the shields.
The new EWO(BO Pen) DOFF has a 30% chance to ignore 35% of the target's shields for 4s. Not sure how those stack (if they add duration, increase chance, increase bleed - know there's a thread out there on it though).
The thing that annoys me is that when I got toasted I had a base of 32% hull resist and was alternating A2SIF II, PH I and HE I to make sure that I was higher than base as often as possible. My hull still melted like it was hot butter.
I think we're all in the same boat on this one. I put a lot of grinding effort into building a drain-focused shield tank, to the point of foregoing armor in favor of additional flow-cap support for the leech, fleet polarons, etc.
Unfortunately, this left me incredibly vulnerable to shield penetration attacks. Even with the 2 piece Borg Def/Eng "diaper" and the [HuH] proc on both of my Embassy FC consoles, I still got shredded by the Elachi-BO Doff-DEM-whatever mobs in Ker'rat.
So now I'm testing various combinations of Fleet Neutroniums - currently have 2x Mk 10's and 1x Mk 11 with the [HullHP], [HullRep] and [Turn] modifiers, respectively - in an attempt to see how much dropping the Leech and FCs has on my shield strength and also my DPS output.
So far, my DPS hasn't dropped significantly, at least in ESTFs. However, I need to test this config in PvP to see if it improves my odds at all.
But like most things, it's one thing if there's 1-2 guys of the 5 doing it...it's another when all 5 are. STO PvP doesn't handle that kind of thing very well in general, does it?
Course, it's likely made that much worse just because of the Rombush and ROFFs...
Just to re-iterate a point. You see this in PvE too, someone goes shield penetration and it's weaksauce, everyone goes shield penetration and it's great for bosses who have hundreds of thousands of shield HP and no regen. Not so great outside the boss though...
So do we balance it so if 5 people use all that they won't instapop someone without a chance? Sure, but reducing the damage then makes those 5 PvE players take longer to blat away over a million HP on the cubes not to mention it reduces their effectiveness everywhere else.
Just curious how a science ship would feel about this too with the 2nd weakest hulls in the game. Sure they can stack PH3 and have high runtime with AtSIF1/2 but what use will they be then outside of healboat and minor once every minute debuff?
Someone said 5s is a long time in PvP, imagine the eternity 60s will fell like for a one shot, hope someone isn't using the 101 counters to it high level ability.
What's the answer? I dunno but here's a suggestion, we don't add more shield bypassing stuff till we make sure the tons of new stuff is balanced or at least able to be countered.
Just curious how a science ship would feel about this too with the 2nd weakest hulls in the game. Sure they can stack PH3 and have high runtime with AtSIF1/2 but what use will they be then outside of healboat and minor once every minute debuff?
Random thought: Running anything higher than PH1 is a waste - sure, the tooltip shows a higher Resistance... but in practice, thanks to diminishing returns (and getting static boosts from things like skills and consoles), you barely get any extra resistance and you've burned up valuable Lt+ level slots.
Random thought: Running anything higher than PH1 is a waste - sure, the tooltip shows a higher Resistance... but in practice, thanks to diminishing returns (and getting static boosts from things like skills and consoles), you barely get any extra resistance and you've burned up valuable Lt+ level slots.
Stop with the common sense. You're likely to hurt someone.
Random thought: Running anything higher than PH1 is a waste - sure, the tooltip shows a higher Resistance... but in practice, thanks to diminishing returns (and getting static boosts from things like skills and consoles), you barely get any extra resistance and you've burned up valuable Lt+ level slots.
This is only true when you have resistance consoles slotted to start with. Not running any (stupid but plausible) would make > PH1 a decent choice because you don't suffer that much from diminishing returns.
Try this: Tac Cruiser, 3 Elachi single cannons and the Lobi Elachi single cannon, 4 Elachi Turrets, Aux2batt with Dem3 and EPTW and CRF and APA and APD. Watch the hull points just melt off.
Bad idea on that part. The last thing you'd want is a turret proccing the Elachi proc which would lock out all your other Elachi weapons for a few moments.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I literally just put together a gd transphasics build and I check the forums and I see this thread...from yesterday...sunofbit
I was thinking "hey transphasics are TRIBBLE in the public eye, I wonder if I can work some magic here." did a quick proto type. Did some pvp and thought....this is pretty decent, some tweaking here and there and it will be "cheese" (where the hell did thos term come from anyway?).
Just god damn it prople...
I'm a go make a reverse fire build so I can run and gun tailers...please tell me that hasn't been done yet...
I literally just put together a gd transphasics build and I check the forums and I see this thread...from yesterday...sunofbit
I was thinking "hey transphasics are TRIBBLE in the public eye, I wonder if I can work some magic here." did a quick proto type. Did some pvp and thought....this is pretty decent, some tweaking here and there and it will be "cheese" (where the hell did thos term come from anyway?).
Just god damn it prople...
I'm a go make a reverse fire build so I can run and gun tailers...please tell me that hasn't been done yet...
Hehehe, transphasic builds have been a secret weapon of B'rel torp boats for a long time, especially after they boosted the bleedthrough for them awhile back.
Good luck with your reverse-fire build. Only things you can stick on the back are BAs, torps, mines, and turrets.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Hehehe, transphasic builds have been a secret weapon of B'rel torp boats for a long time, especially after they boosted the bleedthrough for them awhile back.
Good luck with your reverse-fire build. Only things you can stick on the back are BAs, torps, mines, and turrets.
The idea is there. The problem is keeping some behind you, they can just break off as need be
Try this: Tac Cruiser, 3 Elachi single cannons and the Lobi Elachi single cannon, 4 Elachi Turrets, Aux2batt with Dem3 and EPTW and CRF and APA and APD. Watch the hull points just melt off.
I literally just put together a gd transphasics build and I check the forums and I see this thread...from yesterday...sunofbit
It's kind of funny, when with only 2x Trans Mk XI VR consoles - you can get the Cluster to crit for 10-12k+ each (not each Cluster - each Mine in the Cluster). People don't like that (considering it's a broken crit chain and they all pop)...but it can be funny. Still, targetable torps disappear beneath the FAW spam (even pets drop out FAW). So it becomes a case of dropping out as much torp/mine spam as possible, dropping out Nimbus, dropping out Photonics...try to drop out as much spam as possible so that wee Cluster has a chance to get there. Course, there's all the Grav Wells, Singularity Jumps going on...and the torp spreads and well...
It's much easier (not cheaper, mind you - but easier) to go with a lolShields Energy Bleed Build...
Comments
Combined together this is the result. You end up with little hull, almost max shields.
The core issue is not what the players are doing, it is the simple fact that punching a shield facing on a well geared player is nearly impossible.
Ergo, ignore the shields you cant get through, and attack the shiny hull underneath. The thing no one protects.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
The level at which one can ignore the shields is...well...I'm thinking of just PvPing on my Blip'varo while my non-cloak guys just stick to PvE.
It's kind of funny too, because I've almost always joked about Trannies and how much fun it can be to pop folks with full shields because they've focused so much on their shields while ignoring their hulls...but, yeah - it's a wee bit silly.
But like most things, it's one thing if there's 1-2 guys of the 5 doing it...it's another when all 5 are. STO PvP doesn't handle that kind of thing very well in general, does it?
Course, it's likely made that much worse just because of the Rombush and ROFFs...
edit: In the end, folks are simply going to adapt to what they find works best for them - as has been mentioned, the shield stuff is out of whack...that folks ignored hull or that you could more easily counter what they do to protect their hull is pretty evident - so they'll do what they can to kill you...just like you're going to do what you can to kill them.
Elachi Weapons have a 2.5% chance to ignore 100% shields and 50% of damage resistance, but they've got a 5s proc immunity dropped on the target.
Nanite Disruptors have a 2.5% chance to drop a debuff on the target that increases bleed by 2%.
Enhanced Shield Penetration adds 2.5% bleed damage by ignoring an additional 2.5% of the shields.
The new EWO(BO Pen) DOFF has a 30% chance to ignore 35% of the target's shields for 4s. Not sure how those stack (if they add duration, increase chance, increase bleed - know there's a thread out there on it though).
- Gohan (House of Beautiful /Sad Pandas)
- Gohan (House of Beautiful /Sad Pandas)
Do a happy medium, and you die to both hull hitters and shield hitters.
Focus on shields, and you at least don't die to shield hitters.
See why most people decide to shield their TRIBBLE off, even when shield-piercing has been around for ages?
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Unfortunately, this left me incredibly vulnerable to shield penetration attacks. Even with the 2 piece Borg Def/Eng "diaper" and the [HuH] proc on both of my Embassy FC consoles, I still got shredded by the Elachi-BO Doff-DEM-whatever mobs in Ker'rat.
So now I'm testing various combinations of Fleet Neutroniums - currently have 2x Mk 10's and 1x Mk 11 with the [HullHP], [HullRep] and [Turn] modifiers, respectively - in an attempt to see how much dropping the Leech and FCs has on my shield strength and also my DPS output.
So far, my DPS hasn't dropped significantly, at least in ESTFs. However, I need to test this config in PvP to see if it improves my odds at all.
RCK
Just to re-iterate a point. You see this in PvE too, someone goes shield penetration and it's weaksauce, everyone goes shield penetration and it's great for bosses who have hundreds of thousands of shield HP and no regen. Not so great outside the boss though...
So do we balance it so if 5 people use all that they won't instapop someone without a chance? Sure, but reducing the damage then makes those 5 PvE players take longer to blat away over a million HP on the cubes not to mention it reduces their effectiveness everywhere else.
Just curious how a science ship would feel about this too with the 2nd weakest hulls in the game. Sure they can stack PH3 and have high runtime with AtSIF1/2 but what use will they be then outside of healboat and minor once every minute debuff?
Someone said 5s is a long time in PvP, imagine the eternity 60s will fell like for a one shot, hope someone isn't using the 101 counters to it high level ability.
What's the answer? I dunno but here's a suggestion, we don't add more shield bypassing stuff till we make sure the tons of new stuff is balanced or at least able to be countered.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Random thought: Running anything higher than PH1 is a waste - sure, the tooltip shows a higher Resistance... but in practice, thanks to diminishing returns (and getting static boosts from things like skills and consoles), you barely get any extra resistance and you've burned up valuable Lt+ level slots.
Stop with the common sense. You're likely to hurt someone.
He did use common sense. And he could hurt someone, after all, common sense in uncommon these days...
This is only true when you have resistance consoles slotted to start with. Not running any (stupid but plausible) would make > PH1 a decent choice because you don't suffer that much from diminishing returns.
Bad idea on that part. The last thing you'd want is a turret proccing the Elachi proc which would lock out all your other Elachi weapons for a few moments.
I was thinking "hey transphasics are TRIBBLE in the public eye, I wonder if I can work some magic here." did a quick proto type. Did some pvp and thought....this is pretty decent, some tweaking here and there and it will be "cheese" (where the hell did thos term come from anyway?).
Just god damn it prople...
I'm a go make a reverse fire build so I can run and gun tailers...please tell me that hasn't been done yet...
My PvE/PvP hybrid skill tree
Hehehe, transphasic builds have been a secret weapon of B'rel torp boats for a long time, especially after they boosted the bleedthrough for them awhile back.
Good luck with your reverse-fire build. Only things you can stick on the back are BAs, torps, mines, and turrets.
The idea is there. The problem is keeping some behind you, they can just break off as need be
My PvE/PvP hybrid skill tree
fail post
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
It's kind of funny, when with only 2x Trans Mk XI VR consoles - you can get the Cluster to crit for 10-12k+ each (not each Cluster - each Mine in the Cluster). People don't like that (considering it's a broken crit chain and they all pop)...but it can be funny. Still, targetable torps disappear beneath the FAW spam (even pets drop out FAW). So it becomes a case of dropping out as much torp/mine spam as possible, dropping out Nimbus, dropping out Photonics...try to drop out as much spam as possible so that wee Cluster has a chance to get there. Course, there's all the Grav Wells, Singularity Jumps going on...and the torp spreads and well...
It's much easier (not cheaper, mind you - but easier) to go with a lolShields Energy Bleed Build...
thats why they killed science.
once sci was good, 5 sci's was a death sentence.
just look at old combat vids from the early days.
point being, they completely "balanced" sci by making useless alone and only usable if theres at least 2.
Do you even Science Bro?
Run 5x Sci Bleed 2.0 teams...
...and I bet they nerf the Sci more before they nerf the Bleed 2.0 stuff.