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TRIBBLE Maintenance and Release Notes - August 20, 2013

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
We will be bringing down the Tribble server for maintenance to apply a new update: ST.31.20130803a.10

General
  • Updates have been made to the Subspace Integration Circuit console.
    • The damage dealt by the rupture's collapse has been increased by about 25%.
    • The flight speed reduction value has been decreased from -83.33% to -80.00%.
    • The flight speed reduction now takes all of a target's resistances into account when calculating the magnitude.
    • The "Disable" component has been replaced with a "Weapons Offline" mode, while within the subspace hazard.
  • The occasional crash to desktop while using Gateway has been fixed.

Known Issue
  • The text of the Subspace Integration Circuit console still mentions it uses Disable.
Post edited by coldsnapped on
«13

Comments

  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited August 2013
    Splendid.

    Btw ... who are you? :P
  • edited August 2013
    This content has been removed.
  • nobscunobscu Member Posts: 136 Arc User
    edited August 2013
    It is as the prophecy foretold.
    [SIGPIC][/SIGPIC]
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited August 2013
    Interesting...

    Wonder how many "refund" posts are we gonna see now??
    <chuckle>

    A new DEV?

    hummmm... FrigidCracked ...

    :cool:
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited August 2013
    A new dev :D Hello :)

    This is a good set of patch notes, good improvements :)
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2013
    We will be bringing down the Tribble server for maintenance to apply a new update: ST.31.20130803a.10

    General
    • Updates have been made to the Subspace Integration Circuit console.
      • The damage dealt by the rupture's collapse has been increased by about 25%.
      • The flight speed reduction value has been decreased from -83.33% to -80.00%.
      • The flight speed reduction now takes all of a target's resistances into account when calculating the magnitude.
      • The "Disable" component has been replaced with a "Weapons Offline" mode, while within the subspace hazard.
    • The occasional crash to desktop while using Gateway has been fixed.

    Known Issue
    • The text of the Subspace Integration Circuit console still mentions it uses Disable.


    Ok, I'll test this out again when this gets pushed to live.


    One thing...


    The flight speed reduction value has been decreased from -83.33% to -80.00%.

    :confused:

    This seemed a rather arbitrary change that will not actually do anything.

    I'm not saying it needs to be reduced further, it just seems odd considering the other changes to reduce this by that amount.
  • coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
    edited August 2013
    eisenw0lf wrote: »
    Splendid.

    Btw ... who are you? :P

    Hello! I've been on the STO team for a couple of years working in QA. I've got some new responsibilities now with the build making process including posting updates on the forums.
  • topsettopset Member Posts: 0 Arc User
    edited August 2013
    This seemed a rather arbitrary change that will not actually do anything.

    I'm not saying it needs to be reduced further, it just seems odd considering the other changes to reduce this by that amount.

    I had this thought too, seemed like a rather pointless change in the grand scheme of things
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited August 2013
    so rather then giving a hard counter (which is what the pvp community asked for)

    you're going to change the way it functions so we have a chance to live through it.

    sounds good.

    although i would like an official statement that it wasnt because of pvp'rs it was changed this way so that the pvp community WILL NOT be blamed for these changes causing event more strife between pvp'rs and pve'rs.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2013
    oh wow, now its a fancy hold and damage dealing thing, rather then a you are 100% helpless and thus dead device.

    disabling weapons is redundant though, considering you have 0 perception lol


    its still a super visually chaotic eye sore in pvp, weather its used on you or not.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited August 2013
    oh wow, now its a fancy hold and damage dealing thing, rather then a you are 100% helpless and thus dead device.

    disabling weapons is redundant though, considering you have 0 perception lol


    its still a super visually chaotic eye sore in pvp, weather its used on you or not.

    well i think autofire would still shoot even if you couldnt see them?

    and there have been time even in the could i could see a couple km out. i wonder if thats cause im a sci?
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited August 2013
    The flight speed reduction value has been decreased from -83.33% to -80.00%.

    This seemed a rather arbitrary change that will not actually do anything.

    I'm not saying it needs to be reduced further, it just seems odd considering the other changes to reduce this by that amount.

    Sadly, it's not a completely accurate statement. The console's power description previously said 83.33% when it was actually reducing speeds by closer to 95%, except certain types of equipment and abilities...

    It was standardized to not have those weird edge-cases, and simultaneously reduced to more reasonable figure.

    So... the patch note may make it seem arbitrary, but it was written as such just to avoid additional confusion. And the necessity for explanations exactly like this one...
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited August 2013
    disabling weapons is redundant though, considering you have 0 perception lol

    It's necessary for PvE, because NPC enemies don't treat Perception the same as players do.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited August 2013
    Sadly, it's not a completely accurate statement. The console's power description previously said 83.33% when it was actually reducing speeds by closer to 95%, except certain types of equipment and abilities...

    It was standardized to not have those weird edge-cases, and simultaneously reduced to more reasonable figure.

    So... the patch note may make it seem arbitrary, but it was written as such just to avoid additional confusion. And the necessity for explanations exactly like this one...

    Now THERES a waste of time, with this crew...

    Just except the inevitable and include the explanation to begin with...

    It'll save ya a LOT of postings in the future.
    (one would think You especially, would know this by now)
    <chuckle>


    :cool:
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2013
    Sadly, it's not a completely accurate statement. The console's power description previously said 83.33% when it was actually reducing speeds by closer to 95%, except certain types of equipment and abilities...

    It was standardized to not have those weird edge-cases, and simultaneously reduced to more reasonable figure.

    So... the patch note may make it seem arbitrary, but it was written as such just to avoid additional confusion. And the necessity for explanations exactly like this one...

    Thanks for the clarification Bort.

    If it's any consolation, guys like me love exactly these kinds of explanations. ;)
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited August 2013
    Quote:
    Originally Posted by themarie,
    PVP folks are already crying butthertz over this and the rest of the Elachi gear.

    Rather than come up with new builds, new tactics and actually THINK for once they demand that everyone else (the vast majority) cater to them.

    Enjoy it while it lasts -- it'll be dumbed down to a fancy grav-well within two patches
    .



    How true? and agree with the above. There's always a work around and easy fix. I love PvPs but this just does not make sense. They are complaining about a console when the whole PvP maps are all dead since inception. No single upgrades done from 3 years for PvPs and its the same BORING designs...if they want to complain about something...they should take a look at what is more important rather than making a mountain out a mole...just an observation to keep things in perspective.
    DUwNP.gif

  • daveynydaveyny Member Posts: 8,227 Arc User
    edited August 2013
    Hello! I've been on the STO team for a couple of years working in QA. I've got some new responsibilities now with the build making process including posting updates on the forums.

    Welcome to the STO Forums.

    "Hell hath no fury like a internetz poster on a rage-fest."

    Make sure to wear yer thermal underwear at all times!

    ;)
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited August 2013
    i bought a liftime upgrade for my acount , cause i wanted use fire work on my Klingon character, AND I CANT CLAIM IT ITS BUGGED
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

    French Canadian
  • edited August 2013
    This content has been removed.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    2pc Nukara Strikeforce Weapon Stabilizers vs. Subspace Integration Circuit "Weapons Offline" Mode...?
  • edited August 2013
    This content has been removed.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited August 2013
    Interesting, care to explain the mechanics here Bort?

    Nah. It's AI stuff, and should be transparent to players. They should appear to behave the same as a player would.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited August 2013
    2pc Nukara Strikeforce Weapon Stabilizers vs. Subspace Integration Circuit "Weapons Offline" Mode...?

    Because the Weapons Offline mode cannot be resisted, the temporary immunity conferred by Weapon Stabilizers shouldn't offset this console's updated properties.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • maicake716maicake716 Member Posts: 0 Arc User
    edited August 2013
    Quote:
    Originally Posted by themarie,
    PVP folks are already crying butthertz over this and the rest of the Elachi gear.

    Rather than come up with new builds, new tactics and actually THINK for once they demand that everyone else (the vast majority) cater to them.

    Enjoy it while it lasts -- it'll be dumbed down to a fancy grav-well within two patches
    .



    How true? and agree with the above. There's always a work around and easy fix. I love PvPs but this just does not make sense. They are complaining about a console when the whole PvP maps are all dead since inception. No single upgrades done from 3 years for PvPs and its the same BORING designs...if they want to complain about something...they should take a look at what is more important rather than making a mountain out a mole...just an observation to keep things in perspective.

    dude.. .seriously, there was NO counter to being hit by this.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    Because the Weapons Offline mode cannot be resisted, the temporary immunity conferred by Weapon Stabilizers shouldn't offset this console's updated properties.

    Thanks, Bort.
  • topsettopset Member Posts: 0 Arc User
    edited August 2013
    Hello! I've been on the STO team for a couple of years working in QA. I've got some new responsibilities now with the build making process including posting updates on the forums.

    Awesome avatar.

    BTW, you probably shouldn't advertise that you work in QA. Pretend you're an environmental artist, we love those :D

    Welcome, and from the bottom of my heart, good luck.
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • liquidraven26liquidraven26 Member Posts: 94 Arc User
    edited August 2013
    Because the Weapons Offline mode cannot be resisted, the temporary immunity conferred by Weapon Stabilizers shouldn't offset this console's updated properties.

    Wish the Mannheim console had been changed by now. Been trying forever it seems!

    2 peice elachi disables the negative effect of shield going down.
    The shards photonic doubles do not kill ya if the AI does something dumb
    The ships are not exact clones and way way less powerful - best yet if one does something stupid..BOOM!
    How many people actually "use" this console at all?

    Simple Fix - 2 Piece - Past Ship warps out at 10% health, heck there are a slew of ways to make this console from a Suicide garbage to at least useable.
  • hevachhevach Member Posts: 2,777 Arc User
    edited August 2013
    maicake716 wrote: »
    dude.. .seriously, there was NO counter to being hit by this.

    Or, to put it a bit clearer: Everything you could possibly use as a counter - whether it's to escape the rupture, negate its effects, or even just try to ride it out - is locked out by the rupture.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2013
    well i am quite glad this measure was taken. no mater the situation, this console just was to overpowering. im glad this issue was addressed instead of awkwardly ignored untill we stopped complaining about it. we were never actually going to stop complaining about this one ;)

    in effect, it doesn't seem like it really effects PVE ether, asside from it dealing more damage. npcs move so slow they still wont be able to escape it i imagine. im sure there are already a dozen i hate pvper posts about this already. if the notes never got posted, they wouldn't have noticed a difference.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited August 2013
    Thank god this console is being nerfed. It has ruined EVERY PvP match I've been in since it was released.

    I'm looking forward to PvP after the patch, when it's changed from an "I win" button to "a useful console that adds another dynamic to the game" button.
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