Do you grasp the concept that I did all that PvE work for bettering my character in PvP? Your way just removes the RPG elements from the game and makes it a standard free for all.
You are the one arguing a few pages back that it is easy to get gear and rep for new toons anyway... so why does the idea bother you so much. lol
I am very sorry that you had to do so much PvE to build a PvP toon... you should be annoyed at Cryptic for that... not me for pointing out that you like everyone else have yet to Grind anything in PvP... cause Cryptic hasn't done a PvP rep system yet.
cool ,I guess they also sell skill and reason to want to play and improve.
btw everyone should have the same paycheck in real life.
Hey pay to slap around the PvE bosses all you like that's cool....
In PvP no the only thing you should have that will show you are a Richey Rich is cosmetic. Perhaps they could sell you a gold skin ? Or an exploding Space Firework that explodes in the image of a middle finger or something. lol
Its been my experience that people that claim they should be able to spend money and win are in general using there grandmothers credit cards to do it.
As i have said I have everything in game... and all the junk I could hope to have... I could throw on some TIF and 5 annoying consoles with some fleet shields and mk XII borg 2 pieces I don't cause not only is it unfun for people I am killing... its unfun to beat people with no skill involved at all.
It would be like going to one of those carnival games where you shoot the squirt gun at the clown head... and throwing the carney a $100 to use a fire hose... ohhh the challenge. (in other words this is a GAME not real life)
You are the one arguing a few pages back that it is easy to get gear and rep for new toons anyway... so why does the idea bother you so much. lol
Wrong, I was arguing that it was easy to get competitive, I did not argue that it was easy to get the best gear possible and it shouldn't be.
Your intentional misinterpretation of my previous posts is indicative of someone merely grasping at straws.
and I dont care for the time gated nonsense, the wait is pointless. If they can do the same work, in less waiting periods, then so much the better. They still worked for it.
Why does just having it as an option, rather than a sweeping force it on everyone implementation bother you so much? "lol"
Wrong, I was arguing that it was easy to get competitive, I did not argue that it was easy to get the best gear possible and it shouldn't be.
Your intentional misinterpretation of my previous posts is indicative of someone merely grasping at straws.
and I dont care for the time gated nonsense, the wait is pointless. If they can do the same work, in less waiting periods, then so much the better. They still worked for it.
Why does just having it as an option, rather than a sweeping force it on everyone implementation bother you so much? "lol"
Because the game is broken and we all know it... 4 years of power creep have pushed pvp to a point where we can't organize 1 match between 2 fleets with out first drawing contracts.
Cryptic is not going to rebalance all those things we draw contracts over.... as they have sold them to people using them in PvE where no one really cares that they are unbalanced.
So with that in mind... they need to fix PvP in a way where the Player Contract is a plain stupid and odd idea.
They need to change PvP in a way that it attracts new players that are honestly looking for good entertaining content. (right now PvP is declining and it has been for a couple years).... The Season 7 boost we all talk about... I will go on record as saying its 50/50 a handful of people attracted by Boot camp... and the other half is people that are honestly loosing on purpose to earn Dilihtium which they now need more of then ever to progress in PvE.
I know as one person who has spent 100s... and more like 1000s of hours in PvE if I am being honest to progress my PvP minded toons. I am fine with most of that work being shut off in Arena Style PvP... as I have said keep that stuff for Open PvP zones that is fine with me... but remove it from 5v5 team style PvP.
I am not commenting on the success of any other game... frankly however there are still 10x as many people in GW2 tonight as are in STO.
I agree they could tweak PvP a ton and try to balance things however they are not going to do that... cause no matter what we think as players they believe there revenue comes from PvE / RP-PvE Players. They are not going to rebalance items and rep for PvP. As much as most of us would like to see that happen.
So I vote for a complete overhaul of the system itself.
Give us all a New ship doll... that only slots -P (PvP) gear. Remove Mods form that gear (or include 1-3 of the basic ones) Remove the idea of Fleet shields and sets in PvP matches.... and consoles .... I would like to see them removed but even they could stay and it would still be much better overall. Disable the rep systems in the PvP maps. Leave the Doffs so people that want to feel entitled can still run there 3 tech doffs or 2 attack patterns or which ever other new doffs get expensive.
I don't say it to slap down someones "hard" work... but lets be honest that Hard work isn't PvP earned anything... its all PvE stuff... why the heck should we expect stuff we grind in PvE to be a major deciding factor when it comes to PvP ?
I in fact admire from Cryptic how they made it to find such a profitable base of players -those middle-ages with little criticism for gaming but high passion for their childhood dreams-; and that may have saved the game and the company. But don't forget they know there's a good bunch of potential customers with money that they're losing after the first month because there's nothing after level 50. And what they have is still potentially good.
They need to change PvP in a way that it attracts new players that are honestly looking for good entertaining content. (right now PvP is declining and it has been for a couple years).... The Season 7 boost we all talk about... I will go on record as saying its 50/50 a handful of people attracted by Boot camp... and the other half is people that are honestly loosing on purpose to earn Dilihtium which they now need more of then ever to progress in PvE.
Destroying what PvPers there are, isn't a solution to "save PvP" Separating game pve and pvp statistics so that less backlash will happen, is one option for improved balance. The things that need to be done, is merely cleanup of pvp in general, kerrat is a mess, teams in queues should be 100% random and kerrat shouldn't be faction restricted, it should be Free for all with teams disabled.
Ontop of that other things can be added such as reward systems, get them to play by rewarding them. Because people who aren't experienced in pvp and don't know how fun it is, aren't going to go out of their way to learn it... unless you give them a reason to learn.
I in fact admire from Cryptic how they made it to find such a profitable base of players -those middle-ages with little criticism for gaming but high passion for their childhood dreams-; and that may have saved the game and the company. But don't forget they know there's a good bunch of potential customers with money that they're losing after the first month because there's nothing after level 50. And what they have is still potentially good.
Indeed I agree... thats why I vote for a system where the worst parts of the grind are removed... and the worst parts in terms of balance are removed. We all complain we can't break healing... well no fleet shields... no on cirt shield heals... no double passive regen ect would cut that down... on the other side of it ... by having -p gear... you also remove dual system proc weapons... things like elachi shield pen ect.
If we where to keep the parts we like... like being able to further tweak builds with doffs... but cut back on both healing and offence at the same time... I believe the game would be a lot more fun for everyone... both new and vet players.
I would sure love Cryptic to try a system like the one I am suggesting on tribble. I think it could completely revive PvP.
Destroying what PvPers there are, isn't a solution to "save PvP" Separating game pve and pvp statistics so that less backlash will happen, is one option for improved balance. The things that need to be done, is merely cleanup of pvp in general, kerrat is a mess, teams in queues should be 100% random and kerrat shouldn't be faction restricted, it should be Free for all with teams disabled.
Ontop of that other things can be added such as reward systems, get them to play by rewarding them. Because people who aren't experienced in pvp and don't know how fun it is, aren't going to go out of their way to learn it... unless you give them a reason to learn.
You have some valid ideas as well... we both want PvP to move forward we just disagree on the best way to do that.
Rewards though.. imo PvP should reward nothing at all.
I already believe our PvP que is rife with people that are only there for the Dilihtium reward as it is. If we start rewarding anything more I believe that issue would just become worse.
I really am not joking ... the largest PvP Chat Channel in STO right now is NOT OrganizedPvP... its a channel that exists for people that want to create challange pvp matches to farm... and to create teams to farm in the ques. It makes me sick really... I think more rewards just grows that junk.
You have some valid ideas as well... we both want PvP to move forward we just disagree on the best way to do that.
Rewards though.. imo PvP should reward nothing at all.
Then you aren't going to get that much needed player interest you long for. As fun as pvp in the old days was, where you got nothing but an ego boost... and maybe some witty retort that made you giggle... there is more to be gained from a system that rewards knowledge, builds, and yes even how much better your gear is.
Otherwise these players will just play some casual game to giggle off of when they headshot someone.
Indeed I agree... thats why I vote for a system where the worst parts of the grind are removed... and the worst parts in terms of balance are removed. We all complain we can't break healing... well no fleet shields... no on cirt shield heals... no double passive regen ect would cut that down... on the other side of it ... by having -p gear... you also remove dual system proc weapons... things like elachi shield pen ect.
If we where to keep the parts we like... like being able to further tweak builds with doffs... but cut back on both healing and offence at the same time... I believe the game would be a lot more fun for everyone... both new and vet players.
I would sure love Cryptic to try a system like the one I am suggesting on tribble. I think it could completely revive PvP.
Again, that would be a nice tweak for arenas. And I'd enjoy it myself too... But woudnt keep me engaged at long therm. If Cryptic does that and states 'that's it', I'll probably move along definetively. Call me romantic, but I'd like an scenario were I could enjoy PVP with everyone, the captain Kerks and Peecards too, with my friends, with new people, throwing us the power TRIBBLE each others (my comparsion with Smash Bros or Mario Kart was genunine in therms of what I'd like) I want new stuff related with PVP, variety, involving different races and scenarios from the saga, not just a clean sport-like arena... Which I'd enjoy myself too, of course.
Then you aren't going to get that much needed player interest you long for. As fun as pvp in the old days was, where you got nothing but an ego boost... and maybe some witty retort that made you giggle... there is more to be gained from a system that rewards knowledge, builds, and yes even how much better your gear is.
Otherwise these players will just play some casual game to giggle off of when they headshot someone.
Well I disagree on the need for rewards to incent people I guess.... we will just have to a agree to disagree on that one.
Tyler Durden is around the 300 member mark now... and from what I have observed in game and here on the forums. Most nights people have games going on in there... and many nights they have more players willing to play then need. (more then 10 for a 5v5 but not quite enough to get 2 5v5s going at once.)
That tells me that there is a market for PvP players that want to play for no other reason then to have a good time.
Again, that would be a nice tweak for arenas. And I'd enjoy it myself too... But woudnt keep me engaged at long therm. If Cryptic does that and states 'that's it', I'll probably move along definetively. Call me romantic, but I'd like an scenario were I could enjoy PVP with everyone, the captain Kerks and Peecards too, with my friends, with new people, throwing us the power TRIBBLE each others (my comparsion with Smash Bros or Mario Kart was genunine in therms of what I'd like) I want new stuff related with PVP, variety, involving different races and scenarios from the saga, not just a clean sport-like arena... Which I'd enjoy myself too, of course.
I do agree honestly. I want my good clean everyone can jump in an pvp, arena system.
I don't however want to see that take over kerrat and nvak. I want the open zones to remain as they are. Let the open pvp zones be the wild west where anything you earn in PvE (or future PvP) are fair game.
I would also like to see a much larger improved open pvp system. In such as system I don't see a need for a balance type setup like I suggest for arena pvp.
Create a real open pvp zone or better yet sector or two to fight over... but fix the arena side of it in a way ... where the players after a week of fighting over an open pvp world... could decide to run a weak end turny and not have to spend 5 weeks first drafting the tourny contract. (speaking of pvp sectors... doesn't everyone remember that Eta was supposed to be just that when the game launched... we had K7 for the feds and Ganalda for the Klinks... complete with PvP gear in those systems. Every planet hoped you into one of the PvP ques) Would it not be great for a real front line sector to exist again... where the planets had open pvp zones in them... where meaningful things where happening.
Well I disagree on the need for rewards to incent people I guess.... we will just have to a agree to disagree on that one.
you will next disagree that the forum backround is black.
Humans need rewards and compensations to improve.This started thousands years ago when humans were hunting animals for food....as we all know you hunt to get that animal dead aka reward for your activity.That is how humans work and that is what every human looks at all games ...even real life (work).
you will next disagree that the forum backround is black.
Humans need rewards and compensations to improve.This started thousands years ago when humans were hunting animals for food....as we all know you hunt to get that animal dead aka reward for your activity.That is how humans work and that is what every human looks at all games ...even real life (work).
This is a video game not real life... I think you need to get outside a little more often.
Last I checked you didn't need Steven Spielberg to throw you 10 bucks to go see his latest movie. People DO NOT need to be rewarded to do what they find enjoyable. lol
However you choose to spend your money out side of the game to have a good time is up to you... but I don't pay for my fun.
This is a video game not real life... I think you need to get outside a little more often.
Last I checked you didn't need Steven Spielberg to throw you 10 bucks to go see his latest movie. People DO NOT need to be rewarded to do what they find enjoyable. lol
However you choose to spend your money out side of the game to have a good time is up to you... but I don't pay for my fun.
keep telling that to yourself .Repeat many many times maybe one day you will believe it.:rolleyes:
btw I see you know where I spent money in this game.Thats some really awesome non human skills right there..no wonder you don't feel the needs other 7 billions people on earth have when compete in games or real life.
keep telling that to yourself .Repeat many many times maybe one day you will believe it.:rolleyes:
btw I see you know where I spent money in this game.Thats some really awesome non human skills right there..no wonder you don't feel the needs other 7 billions people on earth have when compete in games or real life.
/ok then
Msg me in game if you like I'll give you the info you need to hook up with the PvP channels where folks loose fast to gain reward.
Humans need rewards and compensations to improve.This started thousands years ago when humans were hunting animals for food....as we all know you hunt to get that animal dead aka reward for your activity.That is how humans work and that is what every human looks at all games ...even real life (work).
Reward...fun? Folks play games for fun? Fun is the reward? Games. Fun. Might want to look into it.
I see people are fine with the idea that someone comes to game with real money and has everything a person who grinded few months.Next time I see some idiot QQing about p2w here I'll make sure to remind him how low is his IQ.
As hus said, "This is a video game not real life..."
That's complete BS ...so much BS that I need to open a window.
Next step is to give everyone the same ping,same frame rate and same hardware.
I hope you are trolling .
In the real world where game with pvp actually give you pvp gear let people have that gear by playing pvp .You play and you rank up ...with ranks you unlock better gear.Somewhere after many pvp matches (which you already play with people at your rank) you and some few people will have the best gear in game ...that makes the difference between a rank 1 and a max rank.
I have no idea where you people get this communistic idea that everyone should have the same shets .I see that buying TIF set is fine but getting that from a pvp store with pvp currency is bad.
Im sure you people bleed when you see someone in real life having a better car or better stuffs than you .Everyone should have the same paycheck .
Stalin mentality in STO.
As hus said, "This is a video game not real life..."
/ok then
Msg me in game if you like I'll give you the info you need to hook up with the PvP channels where folks loose fast to gain reward.
which happens to have more people than real pvp.As I said ,repeat that "no rewards is fine" thing and keep repeating it over and over again ...it will make sense ,especially when its quiet and you wait for 30 minutes to pug because you cant find enough people for a 5v5.
which happens to have more people than real pvp.As I said ,repeat that "no rewards is fine" thing and keep repeating it over and over again ...it will make sense ,especially when its quiet and you wait for 30 minutes to pug because you cant find enough people for a 5v5.
Follow my posts... I don't pug ever.
I compete in arranged matches in Tyler Durden... in which no reward is rewarded other then the enjoyment of some good PvP.
Guess all the people in that channel that keep setting up matches are missing something. Quick explain to them how they are wasting there time... I mean they are wasting time they could be shooting at space crystals.
I see you play the game as a non human in your fake life.You no longer function as a human when you play a game.
A person is a person, whether talking about real life or playing a game. However, that doesn't change that a game is a game. There's a distinct difference between a person bringing who they are to a game and the game being real life. There's also the obvious fact that as a RPG game, that a person may be seeking to bring something other than who they are to the game as well...a form of escapism as you will.
A person could be an extreme conservative in their real life and yet play an extreme liberal in a game...
There is a reason why its not a legal move to slip the person playing bank in a game of Monpoly a 20 so you can have a few extra fake bills.
Or why you can't pay 10 bucks in a chess game to take a move back.
Or start with 3 kings in a game of checkers if you drop a 5 spot.
Or get double armies for 10 min if you drop 10 bucks in a game of risk.
I know the other day I moved forward 1 spot extra in a game of snakes and ladders so I could climb a ladder... my daughter complained but I explained that I purchased the board so she just needed to suck it up cause life isn't fair.
If you don't understand that STO is a GAME... and as such needs to have rules based on balance that make the game fun to play for everyone playing... then you don't get it.
I am very much against Paying for anything in a game that gives an advantage... for the same reason I wouldn't play board games with people playing by P2W rules. lol
their lack of perception in what power creep will do when they are only interested in making a buck with it.
lack of proper planning in the realm of scope of what they are trying to achieve in PvP (i.e. no planning at all and no foresight into the problems that occur when they give the newest gadget to a PvE'er.)
lack of in depth testing despite the fact that we beta testers tell them when there are problems and they choose to ignore it until the changes are live (i.e. nukara mines, subspace rupture, etc..)
never nurturing PvP to allow it to receive the attention it deserves (i.e. no new PvP maps in 3.5+ years)
In conclusion.. it is Cryptic's fault and I blame them. Nothing in this game is more challenging than playing against another human brain(s) with varying diversity of tactics, abilities, etc..
Why on Earth would I want to grind an STF a few thousand times?
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
There is a reason why its not a legal move to slip the person playing bank in a game of Monpoly a 20 so you can have a few extra fake bills.
Or why you can't pay 10 bucks in a chess game to take a move back.
Or start with 3 kings in a game of checkers if you drop a 5 spot.
Or get double armies for 10 min if you drop 10 bucks in a game of risk.
I know the other day I moved forward 1 spot extra in a game of snakes and ladders so I could climb a ladder... my daughter complained but I explained that I purchased the board so she just needed to suck it up cause life isn't fair.
If you don't understand that STO is a GAME... and as such needs to have rules based on balance that make the game fun to play for everyone playing... then you don't get it.
I am very much against Paying for anything in a game that gives an advantage... for the same reason I wouldn't play board games with people playing by P2W rules. lol
Just let us know when your daughter starts to hit the queues or kerrat. After that kind of training it should be a sight to be seen
This is precisely why we must have a ranking/ladder system in pvp. As StarCraft 2 has the option to play ranked or unranked games for players who choose so should we. But, the cure to this ailment is ranking. New players must be placed in matches with other new players or else no one will learn and continue to be target dummies for the skilled. PVP will grow if players know they will not face off against a single player who can steam roll their entire team for the entire kill count. I have PVP'd since launch. I have great hope and love for the game. Let's get some serious positive support here and let the Devs know what we need with a minimum of nerd rage.
This is precisely why we must have a ranking/ladder system in pvp. As StarCraft 2 has the option to play ranked or unranked games for players who choose so should we. But, the cure to this ailment is ranking. New players must be placed in matches with other new players or else no one will learn and continue to be target dummies for the skilled. PVP will grow if players know they will not face off against a single player who can steam roll their entire team for the entire kill count. I have PVP'd since launch. I have great hope and love for the game. Let's get some serious positive support here and let the Devs know what we need with a minimum of nerd rage.
You keep mentioning SC2 and I love that game and all... however for the most part those games are more of a 1v1 affair. (yes I understand you can play more then that and with teams, still different game).
Ladders work in some games... they would completely NOT work in STO, imo.
Most MMOs I have played that have leader boards or ladders or tiered pvp systems fail hard. They don't achieve what they set out to do.
I don't claim to have all the answers... I am just pretty darn sure ladder style pvp would just be a mess in this one.
I know the other day I moved forward 1 spot extra in a game of snakes and ladders so I could climb a ladder... my daughter complained but I explained that I purchased the board so she just needed to suck it up cause life isn't fair.
Sounds like good training for when she graduates University.
Comments
You are the one arguing a few pages back that it is easy to get gear and rep for new toons anyway... so why does the idea bother you so much. lol
I am very sorry that you had to do so much PvE to build a PvP toon... you should be annoyed at Cryptic for that... not me for pointing out that you like everyone else have yet to Grind anything in PvP... cause Cryptic hasn't done a PvP rep system yet.
Hey pay to slap around the PvE bosses all you like that's cool....
In PvP no the only thing you should have that will show you are a Richey Rich is cosmetic. Perhaps they could sell you a gold skin ? Or an exploding Space Firework that explodes in the image of a middle finger or something. lol
Its been my experience that people that claim they should be able to spend money and win are in general using there grandmothers credit cards to do it.
As i have said I have everything in game... and all the junk I could hope to have... I could throw on some TIF and 5 annoying consoles with some fleet shields and mk XII borg 2 pieces I don't cause not only is it unfun for people I am killing... its unfun to beat people with no skill involved at all.
It would be like going to one of those carnival games where you shoot the squirt gun at the clown head... and throwing the carney a $100 to use a fire hose... ohhh the challenge. (in other words this is a GAME not real life)
Wrong, I was arguing that it was easy to get competitive, I did not argue that it was easy to get the best gear possible and it shouldn't be.
Your intentional misinterpretation of my previous posts is indicative of someone merely grasping at straws.
and I dont care for the time gated nonsense, the wait is pointless. If they can do the same work, in less waiting periods, then so much the better. They still worked for it.
Why does just having it as an option, rather than a sweeping force it on everyone implementation bother you so much? "lol"
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Because the game is broken and we all know it... 4 years of power creep have pushed pvp to a point where we can't organize 1 match between 2 fleets with out first drawing contracts.
Cryptic is not going to rebalance all those things we draw contracts over.... as they have sold them to people using them in PvE where no one really cares that they are unbalanced.
So with that in mind... they need to fix PvP in a way where the Player Contract is a plain stupid and odd idea.
They need to change PvP in a way that it attracts new players that are honestly looking for good entertaining content. (right now PvP is declining and it has been for a couple years).... The Season 7 boost we all talk about... I will go on record as saying its 50/50 a handful of people attracted by Boot camp... and the other half is people that are honestly loosing on purpose to earn Dilihtium which they now need more of then ever to progress in PvE.
I know as one person who has spent 100s... and more like 1000s of hours in PvE if I am being honest to progress my PvP minded toons. I am fine with most of that work being shut off in Arena Style PvP... as I have said keep that stuff for Open PvP zones that is fine with me... but remove it from 5v5 team style PvP.
I in fact admire from Cryptic how they made it to find such a profitable base of players -those middle-ages with little criticism for gaming but high passion for their childhood dreams-; and that may have saved the game and the company. But don't forget they know there's a good bunch of potential customers with money that they're losing after the first month because there's nothing after level 50. And what they have is still potentially good.
Destroying what PvPers there are, isn't a solution to "save PvP" Separating game pve and pvp statistics so that less backlash will happen, is one option for improved balance. The things that need to be done, is merely cleanup of pvp in general, kerrat is a mess, teams in queues should be 100% random and kerrat shouldn't be faction restricted, it should be Free for all with teams disabled.
Ontop of that other things can be added such as reward systems, get them to play by rewarding them. Because people who aren't experienced in pvp and don't know how fun it is, aren't going to go out of their way to learn it... unless you give them a reason to learn.
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Indeed I agree... thats why I vote for a system where the worst parts of the grind are removed... and the worst parts in terms of balance are removed. We all complain we can't break healing... well no fleet shields... no on cirt shield heals... no double passive regen ect would cut that down... on the other side of it ... by having -p gear... you also remove dual system proc weapons... things like elachi shield pen ect.
If we where to keep the parts we like... like being able to further tweak builds with doffs... but cut back on both healing and offence at the same time... I believe the game would be a lot more fun for everyone... both new and vet players.
I would sure love Cryptic to try a system like the one I am suggesting on tribble. I think it could completely revive PvP.
You have some valid ideas as well... we both want PvP to move forward we just disagree on the best way to do that.
Rewards though.. imo PvP should reward nothing at all.
I already believe our PvP que is rife with people that are only there for the Dilihtium reward as it is. If we start rewarding anything more I believe that issue would just become worse.
I really am not joking ... the largest PvP Chat Channel in STO right now is NOT OrganizedPvP... its a channel that exists for people that want to create challange pvp matches to farm... and to create teams to farm in the ques. It makes me sick really... I think more rewards just grows that junk.
Then you aren't going to get that much needed player interest you long for. As fun as pvp in the old days was, where you got nothing but an ego boost... and maybe some witty retort that made you giggle... there is more to be gained from a system that rewards knowledge, builds, and yes even how much better your gear is.
Otherwise these players will just play some casual game to giggle off of when they headshot someone.
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Again, that would be a nice tweak for arenas. And I'd enjoy it myself too... But woudnt keep me engaged at long therm. If Cryptic does that and states 'that's it', I'll probably move along definetively. Call me romantic, but I'd like an scenario were I could enjoy PVP with everyone, the captain Kerks and Peecards too, with my friends, with new people, throwing us the power TRIBBLE each others (my comparsion with Smash Bros or Mario Kart was genunine in therms of what I'd like) I want new stuff related with PVP, variety, involving different races and scenarios from the saga, not just a clean sport-like arena... Which I'd enjoy myself too, of course.
Well I disagree on the need for rewards to incent people I guess.... we will just have to a agree to disagree on that one.
Tyler Durden is around the 300 member mark now... and from what I have observed in game and here on the forums. Most nights people have games going on in there... and many nights they have more players willing to play then need. (more then 10 for a 5v5 but not quite enough to get 2 5v5s going at once.)
That tells me that there is a market for PvP players that want to play for no other reason then to have a good time.
I do agree honestly. I want my good clean everyone can jump in an pvp, arena system.
I don't however want to see that take over kerrat and nvak. I want the open zones to remain as they are. Let the open pvp zones be the wild west where anything you earn in PvE (or future PvP) are fair game.
I would also like to see a much larger improved open pvp system. In such as system I don't see a need for a balance type setup like I suggest for arena pvp.
Create a real open pvp zone or better yet sector or two to fight over... but fix the arena side of it in a way ... where the players after a week of fighting over an open pvp world... could decide to run a weak end turny and not have to spend 5 weeks first drafting the tourny contract. (speaking of pvp sectors... doesn't everyone remember that Eta was supposed to be just that when the game launched... we had K7 for the feds and Ganalda for the Klinks... complete with PvP gear in those systems. Every planet hoped you into one of the PvP ques) Would it not be great for a real front line sector to exist again... where the planets had open pvp zones in them... where meaningful things where happening.
you will next disagree that the forum backround is black.
Humans need rewards and compensations to improve.This started thousands years ago when humans were hunting animals for food....as we all know you hunt to get that animal dead aka reward for your activity.That is how humans work and that is what every human looks at all games ...even real life (work).
This is a video game not real life... I think you need to get outside a little more often.
Last I checked you didn't need Steven Spielberg to throw you 10 bucks to go see his latest movie. People DO NOT need to be rewarded to do what they find enjoyable. lol
However you choose to spend your money out side of the game to have a good time is up to you... but I don't pay for my fun.
keep telling that to yourself .Repeat many many times maybe one day you will believe it.:rolleyes:
btw I see you know where I spent money in this game.Thats some really awesome non human skills right there..no wonder you don't feel the needs other 7 billions people on earth have when compete in games or real life.
/ok then
Msg me in game if you like I'll give you the info you need to hook up with the PvP channels where folks loose fast to gain reward.
Frightening, no? I mean...seriously...frightening.
Reward...fun? Folks play games for fun? Fun is the reward? Games. Fun. Might want to look into it.
As hus said, "This is a video game not real life..."
As hus said, "This is a video game not real life..."
As hus said, "This is a video game not real life..."
As hus said, "This is a video game not real life..."
As hus said, "This is a video game not real life..."
As hus said, "This is a video game not real life..."
And as I said, "Frightening, no? I mean...seriously...frightening."
which happens to have more people than real pvp.As I said ,repeat that "no rewards is fine" thing and keep repeating it over and over again ...it will make sense ,especially when its quiet and you wait for 30 minutes to pug because you cant find enough people for a 5v5.
I see you play the game as a non human in your fake life.You no longer function as a human when you play a game.
Follow my posts... I don't pug ever.
I compete in arranged matches in Tyler Durden... in which no reward is rewarded other then the enjoyment of some good PvP.
Guess all the people in that channel that keep setting up matches are missing something. Quick explain to them how they are wasting there time... I mean they are wasting time they could be shooting at space crystals.
A person is a person, whether talking about real life or playing a game. However, that doesn't change that a game is a game. There's a distinct difference between a person bringing who they are to a game and the game being real life. There's also the obvious fact that as a RPG game, that a person may be seeking to bring something other than who they are to the game as well...a form of escapism as you will.
A person could be an extreme conservative in their real life and yet play an extreme liberal in a game...
...cause it's funny like that, cause it's a game.
Or why you can't pay 10 bucks in a chess game to take a move back.
Or start with 3 kings in a game of checkers if you drop a 5 spot.
Or get double armies for 10 min if you drop 10 bucks in a game of risk.
I know the other day I moved forward 1 spot extra in a game of snakes and ladders so I could climb a ladder... my daughter complained but I explained that I purchased the board so she just needed to suck it up cause life isn't fair.
If you don't understand that STO is a GAME... and as such needs to have rules based on balance that make the game fun to play for everyone playing... then you don't get it.
I am very much against Paying for anything in a game that gives an advantage... for the same reason I wouldn't play board games with people playing by P2W rules. lol
their lack of perception in what power creep will do when they are only interested in making a buck with it.
lack of proper planning in the realm of scope of what they are trying to achieve in PvP (i.e. no planning at all and no foresight into the problems that occur when they give the newest gadget to a PvE'er.)
lack of in depth testing despite the fact that we beta testers tell them when there are problems and they choose to ignore it until the changes are live (i.e. nukara mines, subspace rupture, etc..)
never nurturing PvP to allow it to receive the attention it deserves (i.e. no new PvP maps in 3.5+ years)
In conclusion.. it is Cryptic's fault and I blame them. Nothing in this game is more challenging than playing against another human brain(s) with varying diversity of tactics, abilities, etc..
Why on Earth would I want to grind an STF a few thousand times?
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
Just let us know when your daughter starts to hit the queues or kerrat. After that kind of training it should be a sight to be seen
a history of sto pvp: 2010 - 2011
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You keep mentioning SC2 and I love that game and all... however for the most part those games are more of a 1v1 affair. (yes I understand you can play more then that and with teams, still different game).
Ladders work in some games... they would completely NOT work in STO, imo.
Most MMOs I have played that have leader boards or ladders or tiered pvp systems fail hard. They don't achieve what they set out to do.
I don't claim to have all the answers... I am just pretty darn sure ladder style pvp would just be a mess in this one.
Join Tyler Durden chat... best pvp in the game. When you see people running matches jump in and have some fun.
Sounds like good training for when she graduates University.