Please please please don't let these be left out. Wrist computers, boots, and pouches are the components I'd want on future characters that would be the reason I bought them the armor. Those kind of little modular details are scarce in the tailor right now, the more options, the better.
Great suggestions! Keep them coming. We are always planning new costume parts to add to the game, and the ones you've mentioned will definitely be on our list of things you guys want.
Callevista if you could please post in here when these updates of which you speak reach Holodeck, that would be great.
Unfortunatley, I cannot post when these will get past QA testing - simply because QA is testing these things as I speak. Also note that these bug fixes will likely get patched to Holodeck seperately, not all at once.
Unfortunatley, I cannot post when these will get past QA testing - simply because QA is testing these things as I speak. Also note that these bug fixes will likely get patched to Holodeck seperately, not all at once.
No, I'm sorry, I was unclear. I didn't mean to ask when they are getting posted.
I meant: I had inferred by your post that once those updates go live, assorted existing issues would be resolved, and that seemed like it might be a good time for me to "wipe the slate clean". So my comment was to request that whenever the updates are all live, then would you please ping us that they are completed, so I'll have a good "demarcation point" for starting a fresh list of issues.
I hope that makes sense?
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
This seems like as good a place as any to post this:
Wrath of Khan color palette does not match the palette used when I created it.
I made a WoK uniform a long long time ago to use as a "formal" uniform, so therefore I went with White (or as close to white as I could get, I think the current value corresponds to what Q13 used to be back in the day) for its base color. Now if I go to the tailor to edit the uniform it becomes much less white, more like cream or peach. I'm unable to replicate the white color which means if I want to actually save any edits to update the uniform I have to sacrifice the color I desire. So I've been forced to make the choice of never updating the uniform again, which means the fleet patch is woefully out of date. :P
I might be able to shift it over to I13 if I also adjust the pants since a slight blue tint may trick the eye into viewing it as more white, but arguably Q13 should be the whitest available color (least amount of any color tint/saturation) and clearly the current Q13 is far far less white than whatever palette option was available when I originally made the uniform.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Great suggestions! Keep them coming. We are always planning new costume parts to add to the game, and the ones you've mentioned will definitely be on our list of things you guys want.
Things like canon tricorders would be very welcome.
No, I'm sorry, I was unclear. I didn't mean to ask when they are getting posted.
I meant: I had inferred by your post that once those updates go live, assorted existing issues would be resolved, and that seemed like it might be a good time for me to "wipe the slate clean". So my comment was to request that whenever the updates are all live, then would you please ping us that they are completed, so I'll have a good "demarcation point" for starting a fresh list of issues.
I hope that makes sense?
Ah I see. Sorry for my confusion. If I do hear of this stuff going live, I'll comment.
For over a year and a half now I have not had access to the Quv Klingon Adapted Helmet visual, I do have the armor unlocked not the helmet. When can I expect to see this unlocked/added?? My female bof has the option to get the helmet but seems its lacking for the male contigent.
Also, can you also add more "glow colors" for the MACO armor, similar to the Voth armor, were you can select green,purple,red,white, for the helmet lights, chest lights, ect on the armor. Also maybe even expanding the maco's armor color choices. Love to see more metallic, maybe allowing for black armor.. similar to the maco holographic bof setup.
And please.. get more options for the KDF tailor... its really lacking hugely.
And one more thing, unlock the special bofs, so we can edit them and allow them special pieces for their designated faction/race. Good example is the breen bof, allow him the other clothing options that other breen have, for him to choose from.
Some outstanding issues are going through testing right now including missing Omega helmets , clipping hair, missing Jem Hadar armor pieces, and missing Kit parts (visual). Once we've tested their resolutions, they'll be sent out in a patch. Of course there are other bugs that also must be prioritized that I haven't mentioned here - so I can't promise any specific times when the resolutions will hit the live servers (assuming they pass testing). But I expect some of them to reach you in a week or two.
Thanks.
On hair clipping, on the New Elegant hair, I noticed that the clipping on the side and the framing hair around the face, was tied to the Forehead width instead of the head width, meaning with a more narrow forehead I got the clipping. I hope that you already caught that and have it worked out, but just in case it hadn't been mentioned.
This seems like as good a place as any to post this:
Wrath of Khan color palette does not match the palette used when I created it.
I made a WoK uniform a long long time ago to use as a "formal" uniform, so therefore I went with White (or as close to white as I could get, I think the current value corresponds to what Q13 used to be back in the day) for its base color. Now if I go to the tailor to edit the uniform it becomes much less white, more like cream or peach. I'm unable to replicate the white color which means if I want to actually save any edits to update the uniform I have to sacrifice the color I desire. So I've been forced to make the choice of never updating the uniform again, which means the fleet patch is woefully out of date. :P
I might be able to shift it over to I13 if I also adjust the pants since a slight blue tint may trick the eye into viewing it as more white, but arguably Q13 should be the whitest available color (least amount of any color tint/saturation) and clearly the current Q13 is far far less white than whatever palette option was available when I originally made the uniform.
On the subject of color pallets, I never feel like I get a true black on my uniforms. Is there anyway you could rework the colors so they have clearly delineated this is actual black this is actual white.
The same goes for eyes and hair. I can't get a decent dark brown to save my life. I get that black is for Betazoids but the darkest I see is light brown. And getting true jet black hair is impossible especially with the shininess, even turned down to minimum. It's frustrating.
And please.. get more options for the KDF tailor... its really lacking hugely.
And one more thing, unlock the special bofs, so we can edit them and allow them special pieces for their designated faction/race. Good example is the breen bof, allow him the other clothing options that other breen have, for him to choose from.
Not just the Special Boffs.
I would appreciate it if could unlock the full rank special gear, like the Klingon Honor Guard so that my boffs can use all the pieces. The same goes for the kit pieces. Being restricted to the "commander" gear for all boffs is a tad annoying.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
For over a year and a half now I have not had access to the Quv Klingon Adapted Helmet visual, I do have the armor unlocked not the helmet. When can I expect to see this unlocked/added?? My female bof has the option to get the helmet but seems its lacking for the male contigent.
Just checking (as in, I'm posting without reading the other OMEGA/MACO/KHG threads) did you guys visit Roxy at DS9 and see if she fixes your stuff? Last patch gave her some ability to fix some accolade costume issues.
If that doesn't work for you, then I hope a fix comes soon.
Member since November 2009... I think. (UFP) Ragnar
having had to recycle my mk xii jem'hadar armor to unlock it's appearance again. I don't have it's old appearance as an option any more. also I can't match the bottom half with the top half. an example would be trying to match dark colours such as black. while the top half can meet these dark grey, light black, black options. the trousers can not. at best I get a shiney dark blue.
also I would like to do away with the whirly central pattern on both upper and lower parts. makes it look more like something a ferengi would wear.
while I thought the backpack and pouch was a nice touch. I also thoughT a ketracel white tube in the head section would have been cool as well.
Great suggestions! Keep them coming. We are always planning new costume parts to add to the game, and the ones you've mentioned will definitely be on our list of things you guys want.
The KDF could really use some new stuff, and you have it all hanging around.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
Just checking (as in, I'm posting without reading the other OMEGA/MACO/KHG threads) did you guys visit Roxy at DS9 and see if she fixes your stuff? Last patch gave her some ability to fix some accolade costume issues.
If that doesn't work for you, then I hope a fix comes soon.
Yep first place I went, did absoblutely nothing to fix the issue. Still don't have it.
On the subject of color pallets, I never feel like I get a true black on my uniforms. Is there anyway you could rework the colors so they have clearly delineated this is actual black this is actual white.
The same goes for eyes and hair. I can't get a decent dark brown to save my life. I get that black is for Betazoids but the darkest I see is light brown. And getting true jet black hair is impossible especially with the shininess, even turned down to minimum. It's frustrating.
I know there was a bit of elaboration on why this is the case by the devs recently (joejig or callevista?). I think it was in the tribble section leading up to S9. "Huge character head news" and maybe 1 or 2 other threads where Andorian white hair was mentioned. Since a lot of the hair and skin colors (all of them?) are just tints applied to a grayscale texture map there are limits at either end (white/black) with how far they can go.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
This seems like as good a place as any to post this:
Wrath of Khan color palette does not match the palette used when I created it.
I made a WoK uniform a long long time ago to use as a "formal" uniform, so therefore I went with White (or as close to white as I could get, I think the current value corresponds to what Q13 used to be back in the day) for its base color. Now if I go to the tailor to edit the uniform it becomes much less white, more like cream or peach. I'm unable to replicate the white color which means if I want to actually save any edits to update the uniform I have to sacrifice the color I desire. So I've been forced to make the choice of never updating the uniform again, which means the fleet patch is woefully out of date. :P
I might be able to shift it over to I13 if I also adjust the pants since a slight blue tint may trick the eye into viewing it as more white, but arguably Q13 should be the whitest available color (least amount of any color tint/saturation) and clearly the current Q13 is far far less white than whatever palette option was available when I originally made the uniform.
The biggest reason that I have concluded is causing all these color mismatches are that they keep putting tints in to the materials or subchannels. That is why some things are impossible to get white or black. For instance the skin tone for alien species. The "white" color gives you pink skin. However the black color gives you black skin. The amounts of these instances are staggering and takes out a lot of the fun in using the things we have paid for to use in the tailor. As different "packs" of uniforms can't be made to match others.
I wish they would toss the entire color palette system and clothing material system out an airlock and make it more like what they have in Champions Online where you get to pick the type of clothing, what its material should be and what its color should be. Making matching easy. We should get materials like leather, fabric, metal, fur or what ever they can think of. Then get only one huge color pallet for everything in the game.
I know there was a bit of elaboration on why this is the case by the devs recently (joejig or callevista?). I think it was in the tribble section leading up to S9. "Huge character head news" and maybe 1 or 2 other threads where Andorian white hair was mentioned. Since a lot of the hair and skin colors (all of them?) are just tints applied to a grayscale texture map there are limits at either end (white/black) with how far they can go.
Well Bonkers.
I can't say I approve of such a thing. Every Starfleet Uniform known in the Federation era has had black as the majority of the uniform. Having an actual basic black should've been the basic standard.
The biggest reason that I have concluded is causing all these color mismatches are that they keep putting tints in to the materials or subchannels. That is why some things are impossible to get white or black. For instance the skin tone for alien species. The "white" color gives you pink skin. However the black color gives you black skin. The amounts of these instances are staggering and takes out a lot of the fun in using the things we have paid for to use in the tailor. As different "packs" of uniforms can't be made to match others.
I wish they would toss the entire color palette system and clothing material system out an airlock and make it more like what they have in Champions Online where you get to pick the type of clothing, what its material should be and what its color should be. Making matching easy. We should get materials like leather, fabric, metal, fur or what ever they can think of. Then get only one huge color pallet for everything in the game.
I can get behind this.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I wish they would toss the entire color palette system and clothing material system out an airlock and make it more like what they have in Champions Online where you get to pick the type of clothing, what its material should be and what its color should be. Making matching easy. We should get materials like leather, fabric, metal, fur or what ever they can think of. Then get only one huge color pallet for everything in the game.
I totally agree. I think a restricted palette should be for exceptional things, not the default. I'd be a happy player if they started with the awful KDF palette.
My alt army: K'ymara, Orion Engineer. Caedera of Borg, Liberated Borg Tactical, Elyza Vix, Joined Trill Scientist. Christina Bellona, Augmented Human Tactical. T'Lana, Vulcan Scientist. Arbol, Martian Tactical. Ayzer Bryn, Joined Trill Engineer. Hawke, Betazoid Scientist. Karna Valkras, Klingon Engineer. Beth Parker, Human Tactical Sarel, Romulan Engineer (Federation). Yazuri, Reman Scientist (KDF)
Yep first place I went, did absoblutely nothing to fix the issue. Still don't have it.
I'll have it looked into. Based on your screenshot, I can guess what type of character you have, but exact details are best. Can you provide us with some further information about your character? (race, gender, level, primary character or bridge officer, etc.) This will help us with troubleshooting.
Most of my boffs have lost access to Romulan Klingon uniforms alltogether. Only some older ones, like Tovan and such, still have them.
Did you purchase them in the exchange? When a romulan faction boff is "created" he gains the faction of the captain that created it for the purposes of allied uniforms. So if a RR fed captain creates a boff candidate and sells it in the exchange to a RR kdf captain that boff will have the fed uniforms unlocked, but since the RR kdf captain doesn't have the fed pieces unlocked only the non allied uniforms are available. This bug is mentioned in the first post.
The liberated borg Reman bug is slightly different, as it is purchased in the Cstore/romulan packs. It is always created as a RR fed boff, completely ignoring the creator captain ally faction.
Did you purchase them in the exchange? When a romulan faction boff is "created" he gains the faction of the captain that created it for the purposes of allied uniforms. So if a RR fed captain creates a boff candidate and sells it in the exchange to a RR kdf captain that boff will have the fed uniforms unlocked, but since the RR kdf captain doesn't have the fed pieces unlocked only the non allied uniforms are available. This bug is mentioned in the first post.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Not sure if its been mentioned, I couldn't see it on the front page, but most of the boot options on my female Liberated Borg Romulan captain can't have the colour altered. They're stuck on black and don't even open a palette when clicked on. They have never worked since the launch of the Romulan faction. I bug reported it waaay back but it's still an issue. I don't know if others have it or it's just me.
My alt army: K'ymara, Orion Engineer. Caedera of Borg, Liberated Borg Tactical, Elyza Vix, Joined Trill Scientist. Christina Bellona, Augmented Human Tactical. T'Lana, Vulcan Scientist. Arbol, Martian Tactical. Ayzer Bryn, Joined Trill Engineer. Hawke, Betazoid Scientist. Karna Valkras, Klingon Engineer. Beth Parker, Human Tactical Sarel, Romulan Engineer (Federation). Yazuri, Reman Scientist (KDF)
I'll have it looked into. Based on your screenshot, I can guess what type of character you have, but exact details are best. Can you provide us with some further information about your character? (race, gender, level, primary character or bridge officer, etc.) This will help us with troubleshooting.
Sure thing callevista,
Race: Klingon
Gender: Male
-primary kdf character-
My female BOFs do have the helmet option, but it seems as though my males, no matter what race, don't have the option.
Not sure if its been mentioned, I couldn't see it on the front page, but most of the boot options on my female Liberated Borg Romulan captain can't have the colour altered. They're stuck on black and don't even open a palette when clicked on. They have never worked since the launch of the Romulan faction. I bug reported it waaay back but it's still an issue. I don't know if others have it or it's just me.
It's not only you. I can confirm that I have this problem too. Just as you described.
Noticed that with the new kit outfit changes, that when using a tactical captain, and equipping certain science, or engineering visuals, that it will not allow the lighting options along with them.
Comments
Great suggestions! Keep them coming. We are always planning new costume parts to add to the game, and the ones you've mentioned will definitely be on our list of things you guys want.
Unfortunatley, I cannot post when these will get past QA testing - simply because QA is testing these things as I speak. Also note that these bug fixes will likely get patched to Holodeck seperately, not all at once.
I meant: I had inferred by your post that once those updates go live, assorted existing issues would be resolved, and that seemed like it might be a good time for me to "wipe the slate clean". So my comment was to request that whenever the updates are all live, then would you please ping us that they are completed, so I'll have a good "demarcation point" for starting a fresh list of issues.
I hope that makes sense?
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Wrath of Khan color palette does not match the palette used when I created it.
I made a WoK uniform a long long time ago to use as a "formal" uniform, so therefore I went with White (or as close to white as I could get, I think the current value corresponds to what Q13 used to be back in the day) for its base color. Now if I go to the tailor to edit the uniform it becomes much less white, more like cream or peach. I'm unable to replicate the white color which means if I want to actually save any edits to update the uniform I have to sacrifice the color I desire. So I've been forced to make the choice of never updating the uniform again, which means the fleet patch is woefully out of date. :P
I might be able to shift it over to I13 if I also adjust the pants since a slight blue tint may trick the eye into viewing it as more white, but arguably Q13 should be the whitest available color (least amount of any color tint/saturation) and clearly the current Q13 is far far less white than whatever palette option was available when I originally made the uniform.
Joined January 2009
Things like canon tricorders would be very welcome.
Ah I see. Sorry for my confusion. If I do hear of this stuff going live, I'll comment.
For over a year and a half now I have not had access to the Quv Klingon Adapted Helmet visual, I do have the armor unlocked not the helmet. When can I expect to see this unlocked/added?? My female bof has the option to get the helmet but seems its lacking for the male contigent.
Also, can you also add more "glow colors" for the MACO armor, similar to the Voth armor, were you can select green,purple,red,white, for the helmet lights, chest lights, ect on the armor. Also maybe even expanding the maco's armor color choices. Love to see more metallic, maybe allowing for black armor.. similar to the maco holographic bof setup.
And please.. get more options for the KDF tailor... its really lacking hugely.
And one more thing, unlock the special bofs, so we can edit them and allow them special pieces for their designated faction/race. Good example is the breen bof, allow him the other clothing options that other breen have, for him to choose from.
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
On hair clipping, on the New Elegant hair, I noticed that the clipping on the side and the framing hair around the face, was tied to the Forehead width instead of the head width, meaning with a more narrow forehead I got the clipping. I hope that you already caught that and have it worked out, but just in case it hadn't been mentioned.
On the subject of color pallets, I never feel like I get a true black on my uniforms. Is there anyway you could rework the colors so they have clearly delineated this is actual black this is actual white.
The same goes for eyes and hair. I can't get a decent dark brown to save my life. I get that black is for Betazoids but the darkest I see is light brown. And getting true jet black hair is impossible especially with the shininess, even turned down to minimum. It's frustrating.
Not just the Special Boffs.
I would appreciate it if could unlock the full rank special gear, like the Klingon Honor Guard so that my boffs can use all the pieces. The same goes for the kit pieces. Being restricted to the "commander" gear for all boffs is a tad annoying.
Just checking (as in, I'm posting without reading the other OMEGA/MACO/KHG threads) did you guys visit Roxy at DS9 and see if she fixes your stuff? Last patch gave her some ability to fix some accolade costume issues.
If that doesn't work for you, then I hope a fix comes soon.
(UFP) Ragnar
also I would like to do away with the whirly central pattern on both upper and lower parts. makes it look more like something a ferengi would wear.
while I thought the backpack and pouch was a nice touch. I also thoughT a ketracel white tube in the head section would have been cool as well.
Would that include these?
The KDF could really use some new stuff, and you have it all hanging around.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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Yep first place I went, did absoblutely nothing to fix the issue. Still don't have it.
Mine Trap Supporter
Would be nice for a comment on when we could expect the KHG costumes to be fixed
I know there was a bit of elaboration on why this is the case by the devs recently (joejig or callevista?). I think it was in the tribble section leading up to S9. "Huge character head news" and maybe 1 or 2 other threads where Andorian white hair was mentioned. Since a lot of the hair and skin colors (all of them?) are just tints applied to a grayscale texture map there are limits at either end (white/black) with how far they can go.
Joined January 2009
The biggest reason that I have concluded is causing all these color mismatches are that they keep putting tints in to the materials or subchannels. That is why some things are impossible to get white or black. For instance the skin tone for alien species. The "white" color gives you pink skin. However the black color gives you black skin. The amounts of these instances are staggering and takes out a lot of the fun in using the things we have paid for to use in the tailor. As different "packs" of uniforms can't be made to match others.
I wish they would toss the entire color palette system and clothing material system out an airlock and make it more like what they have in Champions Online where you get to pick the type of clothing, what its material should be and what its color should be. Making matching easy. We should get materials like leather, fabric, metal, fur or what ever they can think of. Then get only one huge color pallet for everything in the game.
Recruitment: Neverwinter Online (spotlight)(wiki) - Star Trek Online Federation - Star Trek Online Klingon - Star Trek Online Romulan - Champions Online
Guild FAQs: Neverwinter FAQ - Star Trek FAQ - Champions FAQ ..........Facebook: Mattachine Guild
I can't say I approve of such a thing. Every Starfleet Uniform known in the Federation era has had black as the majority of the uniform. Having an actual basic black should've been the basic standard.
I can get behind this.
I totally agree. I think a restricted palette should be for exceptional things, not the default. I'd be a happy player if they started with the awful KDF palette.
K'ymara, Orion Engineer. Caedera of Borg, Liberated Borg Tactical, Elyza Vix, Joined Trill Scientist. Christina Bellona, Augmented Human Tactical.
T'Lana, Vulcan Scientist. Arbol, Martian Tactical. Ayzer Bryn, Joined Trill Engineer. Hawke, Betazoid Scientist. Karna Valkras, Klingon Engineer. Beth Parker, Human Tactical
Sarel, Romulan Engineer (Federation). Yazuri, Reman Scientist (KDF)
I'll have it looked into. Based on your screenshot, I can guess what type of character you have, but exact details are best. Can you provide us with some further information about your character? (race, gender, level, primary character or bridge officer, etc.) This will help us with troubleshooting.
Also they don't have any ally faction uniforms if the captain is allied with the KDF.
Did you purchase them in the exchange? When a romulan faction boff is "created" he gains the faction of the captain that created it for the purposes of allied uniforms. So if a RR fed captain creates a boff candidate and sells it in the exchange to a RR kdf captain that boff will have the fed uniforms unlocked, but since the RR kdf captain doesn't have the fed pieces unlocked only the non allied uniforms are available. This bug is mentioned in the first post.
The liberated borg Reman bug is slightly different, as it is purchased in the Cstore/romulan packs. It is always created as a RR fed boff, completely ignoring the creator captain ally faction.
And I thought exchange searches were hard enough.
Joined January 2009
K'ymara, Orion Engineer. Caedera of Borg, Liberated Borg Tactical, Elyza Vix, Joined Trill Scientist. Christina Bellona, Augmented Human Tactical.
T'Lana, Vulcan Scientist. Arbol, Martian Tactical. Ayzer Bryn, Joined Trill Engineer. Hawke, Betazoid Scientist. Karna Valkras, Klingon Engineer. Beth Parker, Human Tactical
Sarel, Romulan Engineer (Federation). Yazuri, Reman Scientist (KDF)
Sure thing callevista,
Race: Klingon
Gender: Male
-primary kdf character-
My female BOFs do have the helmet option, but it seems as though my males, no matter what race, don't have the option.
It's not only you. I can confirm that I have this problem too. Just as you described.
This may be WAI, but than again it may not.
Praetor of the -RTS- Romulan Tal Shiar fleet!