I suggest we all boycott Nukara for what they have done. its a crappy rep, then they reduced the marks, now they limit the hard missions to just 5 players? and through the PvE queue?
I would love to know how much money and time went into creating Nukara, cos that time has now been completely wasted.
It used to be that any number of players could join in one of the hard missions on Nukara. This would make then rather fun and enjoyable even if not everyone knew what to do, or how to do it or where geared to do it. Now they are part of the que and only five people can join them, meaning that they are now reletively much harder, and probably need to be rebalanced since they were never run with only 5 people before if anyone could help it. I'm also betting that they kept the dead and your out mechanic, where if you die and hit respawn, you get suck watching from the sidelines behind a forcefield (but I don't know, haven't played one since the patch).
In short, Cryptic doesn't know its own game or how the players play it. I challenge 5 devs to take on a hard mission in regular characters, like fresh to level 50 characters with mark XI gear, and no nukara sets and see how they do.
Until then, run int hard with at least 4 engineers, all with turrets and screen the core with cover shields. Ext hard, I would say tacs, and as many one shot kills as you can get.
reduced to 5 man mission what is really a 4 man mission because there are always 1 who dont have ev suit and leave before we start... shouldnt allow to players to queue without ev suit on their inventory or without they wearing ev suit...
It used to be that any number of players could join in one of the hard missions on Nukara. This would make then rather fun and enjoyable even if not everyone knew what to do, or how to do it or where geared to do it. Now they are part of the que and only five people can join them, meaning that they are now reletively much harder, and probably need to be rebalanced since they were never run with only 5 people before if anyone could help it. I'm also betting that they kept the dead and your out mechanic, where if you die and hit respawn, you get suck watching from the sidelines behind a forcefield (but I don't know, haven't played one since the patch).
In short, Cryptic doesn't know its own game or how the players play it. I challenge 5 devs to take on a hard mission in regular characters, like fresh to level 50 characters with mark XI gear, and no nukara sets and see how they do.
Until then, run int hard with at least 4 engineers, all with turrets and screen the core with cover shields. Ext hard, I would say tacs, and as many one shot kills as you can get.
Just because you dont handle the ground, and 90% of the playerbase, doesnt mean they should nerf it. before the update you could 3 man it, afterwards, you can 4 man it. seems balanced to me.
Say the word, it saves the world. CUUCUUMBEER!"-With slight partigen with it." Proud member or DPS-800"-We kill dem mines with our scitter turrets."
This wasn't really a good idea, since you need an EV suit in order to play, or you'll just die. Does the mission provide you with one if you don't have one?
There needs to be a filter to prevent people who don't have an EV suit in their inventory from entering the queue.
i'm on tier 2 (where i can get "epic" mk xi gear specifically for fighting the mobs i might add) and i've only been grinding it a week....solo...including med missions...with nothing more than a blue suit and the gun from the breen quests.
you call this a rep grind ? you any idea how long it takes in other contemporary MMOs to get halfway through a 4 tier "end game" rep grind ? its not a matter of days i'll tell you that for nothing...
What really p*sses me off, is that it was fine the way it was before. I made new friends socialising whilst waiting for a team to build up.
So they must have spent many hours changing this to a system which has been met with unpopularity, time, which we would have preferred to see them use on fixing the damn bugs!
Cryptic, I have stood by you when others have slated you. Now you have really pee'd me off as well.
I don't see where the demand for this change even came from. I agree with the others that this change made it much less fun, and I wish Cryptic would reverse this change.
Also the new Team Queueing system sucks, somehow it keeps putting me on teams with only 4 people when there's supposed to be 5 (like in Starbase Blockade).
Zinc: The universe of Star Trek Online is shaped and changed by the actions of the players...expect to see new planets and races discovered that were unknown the last time you logged in."
this move is wrong , for 2 reasons , it takes away a social aspect of gathering players to do these missions . it was fine the way it was and it worked . i met some nice players .
and 2 once again Cryptic takes the TREK outta STAR TREK . Really stop putting everything in a QUEUE that you can access from anywhere . if you really want a selectable Queue then make it so it only avail in that sector block . not from outside that block at all . that would be a acceptable compromise. to what we have now .
Overall, it just seems lazy. Why use old kontent in the 1st place, do they think its to much trouble to make a full featured vs Tholian Ground mission unique to its self on the PvE Que list ? I mean really... what were they doing when they thought of this, taking Downers drug medicines ?
There are so many talented Founder Map/Quest builders that Im sure they kould have took time to make a 3 step ground map semi to the Borg STF ground maps, or even Fleet Ground map/tactics. Those are just one area where u finish a step of phases.
Also, with them doing this krazy idea they've also broken the Nukara Prime Planet which is a big let down TBH.
this seems to be how they are working these days..
i guess they dont have any set path to fix or change things.. they just throw a dart at a huge wall with writing all over it?
im surprised they didnt break the whole pve queue doing this.. maybe they have and we just havent noticed yet.
[12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
I'm going to come out and say this is a positive thing.
The mission is now more often and should provide more of a challenge. Before it was all too easy. Ten people would rock up, four people would do the work, the rest would afk to their marks (which is really low anyway) It also means that you are more likely to be able to play it and you're not at the mercy of a group that may not materialise.
This wasn't really a good idea, since you need an EV suit in order to play, or you'll just die. Does the mission provide you with one if you don't have one?
There needs to be a filter to prevent people who don't have an EV suit in their inventory from entering the queue.
Totally agree here- I just ran 3 pugs of both events, and each time someone showed up with no EV suit. Make it like the shuttle missions at least; no EV suit, no queue.
Btw- all 3 of those pugs I ran _failed_ miserably... even with a few competent players. I posted about the fact that this would be an issue when this change went to tribble- that prediction has come true: the typical player is simply not capable of completing these events... and I couldn't get a team together for a private instance... players are already avoiding the two events in question like the plague.
A few other posts above also made a valid point- the social aspect is gone now- I really have met some cool and interesting people waiting for groups to form on Nukara. What is the point of an MMO if you are going to remove the social aspect?
I suggest we all boycott Nukara for what they have done. its a crappy rep, then they reduced the marks, now they limit the hard missions to just 5 players? and through the PvE queue?
I would love to know how much money and time went into creating Nukara, cos that time has now been completely wasted.
Don't know about reduced, got 50 for a single hard during the event (more than I have ever gotten on Nukara Prime). The hard missions were designed for 5 players... and I've beaten both today.
Now, I will say that I am not a fan of the queues... but not for the reasons you mention. I've done all the missions needed to fill my rep projects, and donate to base projects... without having to actually "go" anywhere, and I don't much like it.... Star Trek Online, now no Trekking required.
1) Is it still possible to manually assemble a posse outside the Hard Mission start location, have that dozen people rush in and take the mission at the same time, as you could yesterday? In other words, is it still possible to play the Hard Missions without the Queue?
2) Are we able play more Hard missions (and therefore earn more Marks) than before? I've only recently started doing Nukura, so I'm a little uncertain, but wasn't it a 20hr mission cooldown on each the Int and Ext Hard missions (ie you could only do two Hard missions per day)? And now what's the cooldown?
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
I'll assume you mean "No. Queues-only, now for Hard missions, max 5 to a team." - In which case, yes, that's disappointing. There was some fun trying to put together a team outside the entrance and polling the zone for players.
However, I tended to get frustrated by all the Team Forming in Z5 and Team Forming in Z3 messages spamming zone chat only to find that the small instance population limit (25?) kept those zones full, so half the time I couldn't join if I wanted to. ...So there's SOME advantage to the Queues, in that regard, at least.
As with all things there will be growing pains as people learn how to play them. STFs used to be hard, now they're too easy (IMHO). And ultimately, I expect we can find, join, create a channel (like PublicEliteSTF) to find like-minded/abilitied people with whom we can socialize and make private queues and not have to worry about blind-PUGing.
Being able to run the missions more than once a day sounds nice, at least. :rolleyes:
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Now they are part of the que and only five people can join them, meaning that they are now reletively much harder, and probably need to be rebalanced since they were never run with only 5 people before if anyone could help it.
Actually, when they first came out, people did team up in groups of five and tackle the missions. And yes, they were harder in that they weren't instant gimmes. And then people figured out that you didn't actually have to be on a team to enter the mission area.
This is, believe it or not, a fix. This is the missions running as the developers originally intended. If you can't hack it, that's cool -- I probably can't hack it either. I suck at ground combat. But you can make just as many marks, if not more, grinding out the easy and medium missions.
The only real difference is that the purple Tholian equipment requisitions will be harder to earn now.
1) Is it still possible to manually assemble a posse outside the Hard Mission start location, have that dozen people rush in and take the mission at the same time, as you could yesterday? In other words, is it still possible to play the Hard Missions without the Queue?
Contrary to popular believe it is possible!! We (S.R.S) just tried it! You just don't get any rewards from it..............
I dont see the problem at all here, 35 marks per run (70 total for both) compared to 18 per run, easier to get to rather traveling there and I just did both within.. 15minutes.. whats not to like.
I dont see the problem at all here, 35 marks per run (70 total for both) compared to 18 per run, easier to get to rather traveling there and I just did both within.. 15minutes.. whats not to like.
The fact that you can't just leech it with a group of others is one thing that isn't liked.
Comments
how about telling us whats going on first?
so it is in the queue now, where is the problem with that?
Making it easier to get to it, destroys the fun and makes getting marks harder...
/wha?
"scam" ? let's talk dark iron dwarves and wintersaber trainers....
I would love to know how much money and time went into creating Nukara, cos that time has now been completely wasted.
It used to be that any number of players could join in one of the hard missions on Nukara. This would make then rather fun and enjoyable even if not everyone knew what to do, or how to do it or where geared to do it. Now they are part of the que and only five people can join them, meaning that they are now reletively much harder, and probably need to be rebalanced since they were never run with only 5 people before if anyone could help it. I'm also betting that they kept the dead and your out mechanic, where if you die and hit respawn, you get suck watching from the sidelines behind a forcefield (but I don't know, haven't played one since the patch).
In short, Cryptic doesn't know its own game or how the players play it. I challenge 5 devs to take on a hard mission in regular characters, like fresh to level 50 characters with mark XI gear, and no nukara sets and see how they do.
Until then, run int hard with at least 4 engineers, all with turrets and screen the core with cover shields. Ext hard, I would say tacs, and as many one shot kills as you can get.
Nouveau riche LTS member
at least the reward is good.
Just because you dont handle the ground, and 90% of the playerbase, doesnt mean they should nerf it. before the update you could 3 man it, afterwards, you can 4 man it. seems balanced to me.
CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
There needs to be a filter to prevent people who don't have an EV suit in their inventory from entering the queue.
i'm on tier 2 (where i can get "epic" mk xi gear specifically for fighting the mobs i might add) and i've only been grinding it a week....solo...including med missions...with nothing more than a blue suit and the gun from the breen quests.
you call this a rep grind ? you any idea how long it takes in other contemporary MMOs to get halfway through a 4 tier "end game" rep grind ? its not a matter of days i'll tell you that for nothing...
1 hour for purples, 30 min for blues, leave the rest of it alone
So they must have spent many hours changing this to a system which has been met with unpopularity, time, which we would have preferred to see them use on fixing the damn bugs!
Cryptic, I have stood by you when others have slated you. Now you have really pee'd me off as well.
Also the new Team Queueing system sucks, somehow it keeps putting me on teams with only 4 people when there's supposed to be 5 (like in Starbase Blockade).
and 2 once again Cryptic takes the TREK outta STAR TREK . Really stop putting everything in a QUEUE that you can access from anywhere . if you really want a selectable Queue then make it so it only avail in that sector block . not from outside that block at all . that would be a acceptable compromise. to what we have now .
Overall, it just seems lazy. Why use old kontent in the 1st place, do they think its to much trouble to make a full featured vs Tholian Ground mission unique to its self on the PvE Que list ? I mean really... what were they doing when they thought of this, taking Downers drug medicines ?
There are so many talented Founder Map/Quest builders that Im sure they kould have took time to make a 3 step ground map semi to the Borg STF ground maps, or even Fleet Ground map/tactics. Those are just one area where u finish a step of phases.
Also, with them doing this krazy idea they've also broken the Nukara Prime Planet which is a big let down TBH.
-V
i guess they dont have any set path to fix or change things.. they just throw a dart at a huge wall with writing all over it?
im surprised they didnt break the whole pve queue doing this.. maybe they have and we just havent noticed yet.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
The mission is now more often and should provide more of a challenge. Before it was all too easy. Ten people would rock up, four people would do the work, the rest would afk to their marks (which is really low anyway) It also means that you are more likely to be able to play it and you're not at the mercy of a group that may not materialise.
They should do the same for the Defera missions!
Totally agree here- I just ran 3 pugs of both events, and each time someone showed up with no EV suit. Make it like the shuttle missions at least; no EV suit, no queue.
Btw- all 3 of those pugs I ran _failed_ miserably... even with a few competent players. I posted about the fact that this would be an issue when this change went to tribble- that prediction has come true: the typical player is simply not capable of completing these events... and I couldn't get a team together for a private instance... players are already avoiding the two events in question like the plague.
A few other posts above also made a valid point- the social aspect is gone now- I really have met some cool and interesting people waiting for groups to form on Nukara. What is the point of an MMO if you are going to remove the social aspect?
_CRYPTIC, PLEASE REVERT THESE CHANGES_
Don't know about reduced, got 50 for a single hard during the event (more than I have ever gotten on Nukara Prime). The hard missions were designed for 5 players... and I've beaten both today.
Now, I will say that I am not a fan of the queues... but not for the reasons you mention. I've done all the missions needed to fill my rep projects, and donate to base projects... without having to actually "go" anywhere, and I don't much like it.... Star Trek Online, now no Trekking required.
Star Trek Online, Now with out the Trek....
2) Are we able play more Hard missions (and therefore earn more Marks) than before? I've only recently started doing Nukura, so I'm a little uncertain, but wasn't it a 20hr mission cooldown on each the Int and Ext Hard missions (ie you could only do two Hard missions per day)? And now what's the cooldown?
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
2) Yes, cool down is reduced to 30 minutes.
Star Trek Online, Now with out the Trek....
However, I tended to get frustrated by all the Team Forming in Z5 and Team Forming in Z3 messages spamming zone chat only to find that the small instance population limit (25?) kept those zones full, so half the time I couldn't join if I wanted to. ...So there's SOME advantage to the Queues, in that regard, at least.
As with all things there will be growing pains as people learn how to play them. STFs used to be hard, now they're too easy (IMHO). And ultimately, I expect we can find, join, create a channel (like PublicEliteSTF) to find like-minded/abilitied people with whom we can socialize and make private queues and not have to worry about blind-PUGing.
Being able to run the missions more than once a day sounds nice, at least. :rolleyes:
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Actually, when they first came out, people did team up in groups of five and tackle the missions. And yes, they were harder in that they weren't instant gimmes. And then people figured out that you didn't actually have to be on a team to enter the mission area.
This is, believe it or not, a fix. This is the missions running as the developers originally intended. If you can't hack it, that's cool -- I probably can't hack it either. I suck at ground combat. But you can make just as many marks, if not more, grinding out the easy and medium missions.
The only real difference is that the purple Tholian equipment requisitions will be harder to earn now.
Contrary to popular believe it is possible!! We (S.R.S) just tried it! You just don't get any rewards from it..............
See my post here for a full description http://sto-forum.perfectworld.com/showthread.php?t=758831
Ahh yes people now have to actually play rather stand around and model for those tholian bugs :P
GOTCHA