Looks like Neutronium consoles are about to take a dive in value...
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Since this screenshot was taken, I have since switched to a Field Stabilizing Warp Core that is even more power efficient, so it's now W: 125 S : 130 E: 125 A: 125 but the overall power level is higher. If more of the subcategory is allowed to go over their limits, it would look more like W: 125 S: 160 E: 130 A: 125
And someone called you "one of the best player in STO"? Yet you can't even max out the power in every single of your subcategory, especially Aux, knowing that the Nukara T4 reputation passive is going to make a big difference in your DPS vs. someone who can max it out? Well, I say you will definitely need those warp core as your bug ship is clearly underpowered and need some serious help.
Man, the Elite warp cores are going to pretty much require Plasmodic Leech now. I've been trying to not go down that route, but Cryptic is making it harder and harder not to get it.
As it stands now, I only have weapons over 75. If I picked up one of the ones that adds some shield power, I can get my shield power to 76.
But my Aux and Engines are in the 50s. If I hit my Red Matter Cap, I suppose it can get a nice little alpha strike.
Man, the Elite warp cores are going to pretty much require Plasmodic Leech now. I've been trying to not go down that route, but Cryptic is making it harder and harder not to get it.
As it stands now, I only have weapons over 75. If I picked up one of the ones that adds some shield power, I can get my shield power to 76.
But my Aux and Engines are in the 50s. If I hit my Red Matter Cap, I suppose it can get a nice little alpha strike.
You are doing something wrong, clearly. Having all subsystem power > 75 should be like a walk in the park unless you are Romulan, as they have a -40 power penalty. It's a common misconception that PL is required. The truth is, it only added a limited amount of constantly fluctuating power to your subs. I don't even own a Red Matter Cap and don't intend to acquire one either since its power buff duration is short vs. a very long CD. My device slots could use something a lot more useful. Yet, as you can see from my screenshot, I easily max out all subs power level and would have gone way higher if allowed. As my Fed toon completes his Nukara rep, I expect that the above can be achieved even without using PL at all, thus allowing me to free up a console space for one of those special Eng console (by uninstalling Plasmonic Leech) to be acquired from the Mines. Our fleet has already completely finished the Embassy and all T4 Starbase tiers, with only T5 Starbase items left (but they aren't valued based on general consensus) so I expect the leaders will give the new Dilithium mines our top priority.
Since this screenshot was taken, I have since switched to a Field Stabilizing Warp Core that is even more power efficient, so it's now W: 125 S : 130 E: 125 A: 125 but the overall power level is higher. If more of the subcategory is allowed to go over their limits, it would look more like W: 125 S: 160 E: 130 A: 125
And someone called you "one of the best player in STO"? Yet you can't even max out the power in every single of your subcategory, especially Aux, knowing that the Nukara T4 reputation passive is going to make a big difference in your DPS vs. someone who can max it out? Well, I say you will definitely need those warp core as your bug ship is clearly underpowered and need some serious help.
Could you please detail how you are able to get your power levels up so high?? Thx.
It shows quite obviously. Simply add the bonuses from plas leech, and he is apparently running Energy Siphon 3. The bonus from that thing is quite substantial. Add that to your power levels, and it's easy to see how his power levels are so high.
cool ,that shows you dont need alot of thought to make all items in game bound on character ,trading and exchange useless ,crafting useless and send all builds one step back just to please some kirk roleplayers and force people to grind few months more .
It shows quite obviously. Simply add the bonuses from plas leech, and he is apparently running Energy Siphon 3. The bonus from that thing is quite substantial. Add that to your power levels, and it's easy to see how his power levels are so high.
With the right skills, the right warp core, the right set, like borg, and just a plas leech with some levels tinkering its easy to get 3 power levels maxed, or almost maxed and one around 80, and that's before siphon, eps skills, or the like.
It shows quite obviously. Simply add the bonuses from plas leech, and he is apparently running Energy Siphon 3. The bonus from that thing is quite substantial. Add that to your power levels, and it's easy to see how his power levels are so high.
If a player target was running full on power insulators - would you still get as much power buff from leech and energy siphon?
Oh god. Look at those consoles. The powercreep enters its next stage :eek:
See, I don't understand when people apply this the MMO games. I understand in the tabletop realm (with TCGs or Minis Games), where people want things to stay balanced so that they don't have to buy stuff or stuff they've bought doesn't become useless. In MMOs though, its not called power creep, its called advancement. If you work together to get better stuff, you get better stuff.
No advancement would make endgame boring.
Besides, currently Eng slot consoles are terrible, and for many people it has become a stacking place for uni consoles. Now at least we have to make the choice.
It shows quite obviously. Simply add the bonuses from plas leech, and he is apparently running Energy Siphon 3. The bonus from that thing is quite substantial. Add that to your power levels, and it's easy to see how his power levels are so high.
I already acquired the Nukara T2 univseral console (forced myself to grind it out, painfully), so with the addition of Nukara web mines soon and their set bonus, my flow capacitors will be about +200 and more if the assignment bonus is in effect. This ship is a master at disabling those pesky escorts because with its innate subs targeting and once the Nukara set 2 bonus is acquired, it will be consistently draining close to 120 in power to key subsystems (for very long time due to high aux power level) such as escorts' weapons and engines. With the help of a purple sub targeting doff, they recycle rapidly as each activation proc on all other sub power cd. No amount of power insulation is going to be meaningfully helpful when your subs are essentially constantly crippled.
maybe for pve thats true,but this is the pvp forum ,people after a long grind play and have as end game goal to improve their skills not their items every 2 days when some cryptic devs thinks its time for +1 for 50,000fc and 9100 dilithium .
Besides, currently Eng slot consoles are terrible, and for many people it has become a stacking place for uni consoles. Now at least we have to make the choice.
That's so true. Even the Neutronium Alloy is of questionable practicality because +20 damage resistance is like nothing when you are being bombarded by those alphaescorts with your shield facing down. And those cruisers who think installing 4-5 armor consoles will make them super tanky are forgetting that these eng consoles have a diminished return and when their fat cruisers are being affected by Fire on my Mark (tact captain power) or Sensor Scan (Sci captain power) + APB or APD - their damage resistance just went down the toilet like they don't even exist. So it turns out those slots became totally wasted. But now, it's worth reconsidering due to these expected changes.
Elite Fleet Console - Tactical - Disruptor Induction Coi MK XII [PTG] [+SHD]
+36 Disruptor Energy Dmg
+36 Particle Generator
-2.5% chance to proc shield heal equal to 100% of weapon dmg
They will stack of course.... Mini voldore console for all. lol
I think in your trolling, you might have stumbled onto a brilliant idea!
When we come to another fleet holding, maybe they'll add energy tac consoles that add cool skill buffs that you don't see often, like your +PG on a disruptor coil. And maybe they'll add other cool - off class - sort of abilities. Just like we have Sci consoles with + Plasma damage, we should get +Dmg consoles with Reduced sci/eng cooldown or something else awesome.
Well, at least when equipping a neutronium alloy or two on a slower ship, it won't totally kill you to actually have some extra turn rate on it. Or if you don't want as much extra resist, equipping those RCS consoles will be awesome too.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
With the right skills, the right warp core, the right set, like borg, and just a plas leech with some levels tinkering its easy to get 3 power levels maxed, or almost maxed and one around 80, and that's before siphon, eps skills, or the like.
Borg set is overrated big time. For one thing, its shield capacity is very low and its engine, not Hyper-Power type (+ lower stats in terms of speed & turn rate than most other engines out there) that would fit most logically with high Engine power. To gain a slightly increased power level by sacrificing so much on your shield capacity and speed & agility is simply a non-starter. FYI, the ship pictured in the screenshot is using Adapted MACO set - the toughest Covariant shield out there, even higher than Elite Fleet Shields and its engine automatically repairs itself in 1 second if disabled (innate : Hot Restart) so Viral Matrix is useless against this ship. As stated earlier, I plan to retire Plasmonic Leech once a proper Dilithium Mine Mk XII item becomes available so even the PL is dispensable.
Borg set is overrated big time. For one thing, its shield capacity is very low and its engine, not Hyper-Power type (+ lower stats in terms of speed & turn rate than most other engines out there) that would fit most logically with high Engine power. To gain a slightly increased power level by sacrificing so much on your shield capacity and speed & agility is simply a non-starter. FYI, the ship pictured in the screenshot is using Adapted MACO set - the toughest Covariant shield out there, even higher than Elite Fleet Shields and its engine automatically repairs itself in 1 second if disabled (innate : Hot Restart) so Viral Matrix is useless against this ship. As stated earlier, I plan to retire Plasmonic Leech once a proper Dilithium Mine Mk XII item becomes available so even the PL is dispensable.
I agree, the Adapted Maco set is nice, especially if you have a torpedo.
Plus these very nice Neutroniums and RCS consoles are really a good point for me getting the Scimitar 3 pack when it arrives.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
I already acquired the Nukara T2 univseral console (forced myself to grind it out, painfully), so with the addition of Nukara web mines soon and their set bonus, my flow capacitors will be about +200 and more if the assignment bonus is in effect. This ship is a master at disabling those pesky escorts because with its innate subs targeting and once the Nukara set 2 bonus is acquired, it will be consistently draining close to 120 in power to key subsystems (for very long time due to high aux power level) such as escorts' weapons and engines. With the help of a purple sub targeting doff, they recycle rapidly as each activation proc on all other sub power cd. No amount of power insulation is going to be meaningfully helpful when your subs are essentially constantly crippled.
with around 230 flow cap, 48 point siphon 3, it barely nicks someone with 99 power insulator. does around 3-4 points drain, so your 120 is likely going to end up more like 12-15.
The change to power insulators kind of nerfed drains bad.
I think in your trolling, you might have stumbled onto a brilliant idea!
When we come to another fleet holding, maybe they'll add energy tac consoles that add cool skill buffs that you don't see often, like your +PG on a disruptor coil. And maybe they'll add other cool - off class - sort of abilities. Just like we have Sci consoles with + Plasma damage, we should get +Dmg consoles with Reduced sci/eng cooldown or something else awesome.
Right, cos you PvEers need those buffs to complete the utterly fail content in this game.
with around 230 flow cap, 48 point siphon 3, it barely nicks someone with 99 power insulator. does around 3-4 points drain, so your 120 is likely going to end up more like 12-15.
The change to power insulators kind of nerfed drains bad.
Your numbers are completely wrong. Some people did an extensive testing on various drains and posted their results here, just merely a few months (this year in fact) ago so their data is still very relevant. I'll try to dig that thread up.
When you have 99 in power insulation, it cuts down your power drained by about 50%. So if you are being drained 10 point, it's down to 5. If the drain is 70, it's cut down to 35 or so. of course, you can have power insulation > 99, as is in my case. PI = 105
I have also occasionally being target of drain attacks, especially against Klignons and their OP Aceton Assimilators or Syphon Drones. Even with 104 in power insulation, either is having a noticeable effect on my power level. Or when the ship is hit by NPC's Tholian Thermoinc Torp, I noticed power being drained by more or less 10 points, maybe a little less.
The only drain power that is bugged in Tyken's Rift, If you want, I am more than happy to apply those on you and see if your ship can handle it and we'll take screenshots.
You are doing something wrong, clearly. Having all subsystem power > 75 should be like a walk in the park unless you are Romulan, as they have a -40 power penalty. It's a common misconception that PL is required. The truth is, it only added a limited amount of constantly fluctuating power to your subs. I don't even own a Red Matter Cap and don't intend to acquire one either since its power buff duration is short vs. a very long CD. My device slots could use something a lot more useful. Yet, as you can see from my screenshot, I easily max out all subs power level and would have gone way higher if allowed. As my Fed toon completes his Nukara rep, I expect that the above can be achieved even without using PL at all, thus allowing me to free up a console space for one of those special Eng console (by uninstalling Plasmonic Leech) to be acquired from the Mines. Our fleet has already completely finished the Embassy and all T4 Starbase tiers, with only T5 Starbase items left (but they aren't valued based on general consensus) so I expect the leaders will give the new Dilithium mines our top priority.
I'd love to know what you are using to get your power levels so high. I'm in a Fleet Defiant, and the power levels I posted are my passive power levels before any buffs.
Your numbers are completely wrong. Some people did an extensive testing on various drains and posted their results here, just merely a few months (this year in fact) ago so their data is still very relevant. I'll try to dig that thread up.
When you have 99 in power insulation, it cuts down your power drained by about 50%. So if you are being drained 10 point, it's down to 5. If the drain is 70, it's cut down to 35 or so. of course, you can have power insulation > 99, as is in my case. PI = 105
I have also occasionally being target of drain attacks, especially against Klignons and their OP Aceton Assimilators or Syphon Drones. Even with 104 in power insulation, either is having a noticeable effect on my power level. Or when the ship is hit by NPC's Tholian Thermoinc Torp, I noticed power being drained by more or less 10 points, maybe a little less.
The only drain power that is bugged in Tyken's Rift, If you want, I am more than happy to apply those on you and see if your ship can handle it and we'll take screenshots.
I have a B'rel with full points in Flow Capacitors (and I think one MK XI embassy console). My Aceton Assimilators' drain is really nothing to write home about. Against someone with no Power Insulators, the drain was already reduced by 50%. They don't even stack. In my tests, against someone with 6 points in Power Insulators, the drain was pretty much non-existent.
I suspect drain, in general, works the same way as the Aceton Assimilators..
Your numbers are completely wrong. Some people did an extensive testing on various drains and posted their results here, just merely a few months (this year in fact) ago so their data is still very relevant. I'll try to dig that thread up.
When you have 99 in power insulation, it cuts down your power drained by about 50%. So if you are being drained 10 point, it's down to 5. If the drain is 70, it's cut down to 35 or so. of course, you can have power insulation > 99, as is in my case. PI = 105
I have also occasionally being target of drain attacks, especially against Klignons and their OP Aceton Assimilators or Syphon Drones. Even with 104 in power insulation, either is having a noticeable effect on my power level. Or when the ship is hit by NPC's Tholian Thermoinc Torp, I noticed power being drained by more or less 10 points, maybe a little less.
The only drain power that is bugged in Tyken's Rift, If you want, I am more than happy to apply those on you and see if your ship can handle it and we'll take screenshots.
I did this about 4-6 months ago aginst a fleet mate that I was in vent with, that those are the sorts of numbers we were getting. I got my full power buff, bit I wasn't even touching him. Total hard core drain builds, with leech, siphon, aceton asim, pets, tykens, target sub likely still work, but you have to stack a lot up.
and its not just players, a lot of elite stf targets like cubes suddenly became a lot harder to drain down and keep drained.
Edit
That being said, with my 4 flow cap sci consoles, plus a plas leech, and the right one of these warp cores, plus the Tholian or borg space set, I might just be able to shove all my power levels to 125-130 across the board without touching a eps or drain. If not maxed, I should be able to max all but aux, and have aux at or over at least 100
hopefully the next holding with tac consoles will have specific energy type consoles with some +all kinetic damage added in too. and vice versa on specific kinetic damage consoles
i can also see + to attack patterns, accuracy, defense, those will be wild consoles.
hopefully the next holding with tac consoles will have specific energy type consoles with some +all kinetic damage added in too. and vice versa on specific kinetic damage consoles
i can also see + to attack patterns, accuracy, defense, those will be wild consoles.
I don't think they will put +kinetic back in, part of the reason it was removed was sci abilities that do kinetic. but who knows, I certainly wouldn't complain about it.
hopefully the next holding with tac consoles will have specific energy type consoles with some +all kinetic damage added in too. and vice versa on specific kinetic damage consoles
i can also see + to attack patterns, accuracy, defense, those will be wild consoles.
In that, I agree with you.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
I did this about 4-6 months ago aginst a fleet mate that I was in vent with, that those are the sorts of numbers we were getting. I got my full power buff, bit I wasn't even touching him. Total hard core drain builds, with leech, siphon, aceton asim, pets, tykens, target sub likely still work, but you have to stack a lot up.
and its not just players, a lot of elite stf targets like cubes suddenly became a lot harder to drain down and keep drained.
I found the test results I had in mind, from March 8th, 2013, barely 3 months old:
First up, Energy Siphon 3 versus Power Insulators.
Drain magnitude of E Siphon 3: 50.9
Target's PI Skill (native): 99
Target's Power Level Before E Siphon: 119 / 67 / 56 / 38
Target's Power Level after E Siphon 3: 94 / 41 / 31 / 12
Target's Actual Power Loss: 25 / 26 / 25 / 26
As you can see, the drain averaged to 25.5 / 50.9 or roughly 50% of the original amount with 99 points in PI skills. In practice, most people don't have 99 in native PI skills. In fact, some put no more than 3 points in this skill and in other cases, 0 point into it. Don't ask me why but they are in for big trouble when encircled by nasty Klignons who tend to gang up on people in group and spam AA and all kind of nasty space toys all over the place. I put 6 points into PI then enhanced it with console and deflector bonus to bring it over 100. Even then, I shoot AA with Torpedo Spreads on first sight, not taking any chances. Note that the linked thread also discuss the peculiar interaction when drained by subsystem targeting, well worth a good read.
So if a ship can drain up to 120 in power, combining ES, Sub Targeting and other tricks, a fully spec opponent up to 99 in PI, presumably an Escort, will see his key subsystem(s) drained by approximately 60, which is a lot. An Escort whose weapon power level starts at 65 may as well be shooting air gun at an opponent whose ship has the highest shield modifier in game equipped with the toughest known Covariant shield + MK XII (very rare) Field Geneator and whose Shield power is at 130 protected by EPtS - really that escort may as well quit because it ain't going to pierce that shield.
Comments
Look at those stats!
www.divisionhispana.com
Yeah, I'm totally taking credit for this one, even if no one bothered to reply to my suggestion.
Here's your proof.
http://sto-forum.perfectworld.com/showthread.php?t=671851
You are all welcome
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Indeed, your ship is severely underpowered compared to mine , see for yourself the proof is right here : http://cloud-2.steampowered.com/ugc/867220393897714791/86D1C124D94D8AEDB95A4F532121462C1D87BA78/
W: 125 S : 125 E : 125 A: 130
Since this screenshot was taken, I have since switched to a Field Stabilizing Warp Core that is even more power efficient, so it's now W: 125 S : 130 E: 125 A: 125 but the overall power level is higher. If more of the subcategory is allowed to go over their limits, it would look more like W: 125 S: 160 E: 130 A: 125
And someone called you "one of the best player in STO"? Yet you can't even max out the power in every single of your subcategory, especially Aux, knowing that the Nukara T4 reputation passive is going to make a big difference in your DPS vs. someone who can max it out? Well, I say you will definitely need those warp core as your bug ship is clearly underpowered and need some serious help.
As it stands now, I only have weapons over 75. If I picked up one of the ones that adds some shield power, I can get my shield power to 76.
But my Aux and Engines are in the 50s. If I hit my Red Matter Cap, I suppose it can get a nice little alpha strike.
You are doing something wrong, clearly. Having all subsystem power > 75 should be like a walk in the park unless you are Romulan, as they have a -40 power penalty. It's a common misconception that PL is required. The truth is, it only added a limited amount of constantly fluctuating power to your subs. I don't even own a Red Matter Cap and don't intend to acquire one either since its power buff duration is short vs. a very long CD. My device slots could use something a lot more useful. Yet, as you can see from my screenshot, I easily max out all subs power level and would have gone way higher if allowed. As my Fed toon completes his Nukara rep, I expect that the above can be achieved even without using PL at all, thus allowing me to free up a console space for one of those special Eng console (by uninstalling Plasmonic Leech) to be acquired from the Mines. Our fleet has already completely finished the Embassy and all T4 Starbase tiers, with only T5 Starbase items left (but they aren't valued based on general consensus) so I expect the leaders will give the new Dilithium mines our top priority.
Could you please detail how you are able to get your power levels up so high?? Thx.
cool ,that shows you dont need alot of thought to make all items in game bound on character ,trading and exchange useless ,crafting useless and send all builds one step back just to please some kirk roleplayers and force people to grind few months more .
With the right skills, the right warp core, the right set, like borg, and just a plas leech with some levels tinkering its easy to get 3 power levels maxed, or almost maxed and one around 80, and that's before siphon, eps skills, or the like.
If a player target was running full on power insulators - would you still get as much power buff from leech and energy siphon?
See, I don't understand when people apply this the MMO games. I understand in the tabletop realm (with TCGs or Minis Games), where people want things to stay balanced so that they don't have to buy stuff or stuff they've bought doesn't become useless. In MMOs though, its not called power creep, its called advancement. If you work together to get better stuff, you get better stuff.
No advancement would make endgame boring.
Besides, currently Eng slot consoles are terrible, and for many people it has become a stacking place for uni consoles. Now at least we have to make the choice.
I already acquired the Nukara T2 univseral console (forced myself to grind it out, painfully), so with the addition of Nukara web mines soon and their set bonus, my flow capacitors will be about +200 and more if the assignment bonus is in effect. This ship is a master at disabling those pesky escorts because with its innate subs targeting and once the Nukara set 2 bonus is acquired, it will be consistently draining close to 120 in power to key subsystems (for very long time due to high aux power level) such as escorts' weapons and engines. With the help of a purple sub targeting doff, they recycle rapidly as each activation proc on all other sub power cd. No amount of power insulation is going to be meaningfully helpful when your subs are essentially constantly crippled.
maybe for pve thats true,but this is the pvp forum ,people after a long grind play and have as end game goal to improve their skills not their items every 2 days when some cryptic devs thinks its time for +1 for 50,000fc and 9100 dilithium .
you wasted your time and money .That item will be old in terms of specs by the end of this month.
Yep, sure would. The power bonus does not depend on amount drained, from what I see.
That's so true. Even the Neutronium Alloy is of questionable practicality because +20 damage resistance is like nothing when you are being bombarded by those alphaescorts with your shield facing down. And those cruisers who think installing 4-5 armor consoles will make them super tanky are forgetting that these eng consoles have a diminished return and when their fat cruisers are being affected by Fire on my Mark (tact captain power) or Sensor Scan (Sci captain power) + APB or APD - their damage resistance just went down the toilet like they don't even exist. So it turns out those slots became totally wasted. But now, it's worth reconsidering due to these expected changes.
I think in your trolling, you might have stumbled onto a brilliant idea!
When we come to another fleet holding, maybe they'll add energy tac consoles that add cool skill buffs that you don't see often, like your +PG on a disruptor coil. And maybe they'll add other cool - off class - sort of abilities. Just like we have Sci consoles with + Plasma damage, we should get +Dmg consoles with Reduced sci/eng cooldown or something else awesome.
Well, at least when equipping a neutronium alloy or two on a slower ship, it won't totally kill you to actually have some extra turn rate on it. Or if you don't want as much extra resist, equipping those RCS consoles will be awesome too.
Borg set is overrated big time. For one thing, its shield capacity is very low and its engine, not Hyper-Power type (+ lower stats in terms of speed & turn rate than most other engines out there) that would fit most logically with high Engine power. To gain a slightly increased power level by sacrificing so much on your shield capacity and speed & agility is simply a non-starter. FYI, the ship pictured in the screenshot is using Adapted MACO set - the toughest Covariant shield out there, even higher than Elite Fleet Shields and its engine automatically repairs itself in 1 second if disabled (innate : Hot Restart) so Viral Matrix is useless against this ship. As stated earlier, I plan to retire Plasmonic Leech once a proper Dilithium Mine Mk XII item becomes available so even the PL is dispensable.
I agree, the Adapted Maco set is nice, especially if you have a torpedo.
Plus these very nice Neutroniums and RCS consoles are really a good point for me getting the Scimitar 3 pack when it arrives.
with around 230 flow cap, 48 point siphon 3, it barely nicks someone with 99 power insulator. does around 3-4 points drain, so your 120 is likely going to end up more like 12-15.
The change to power insulators kind of nerfed drains bad.
Right, cos you PvEers need those buffs to complete the utterly fail content in this game.
Your numbers are completely wrong. Some people did an extensive testing on various drains and posted their results here, just merely a few months (this year in fact) ago so their data is still very relevant. I'll try to dig that thread up.
When you have 99 in power insulation, it cuts down your power drained by about 50%. So if you are being drained 10 point, it's down to 5. If the drain is 70, it's cut down to 35 or so. of course, you can have power insulation > 99, as is in my case. PI = 105
I have also occasionally being target of drain attacks, especially against Klignons and their OP Aceton Assimilators or Syphon Drones. Even with 104 in power insulation, either is having a noticeable effect on my power level. Or when the ship is hit by NPC's Tholian Thermoinc Torp, I noticed power being drained by more or less 10 points, maybe a little less.
The only drain power that is bugged in Tyken's Rift, If you want, I am more than happy to apply those on you and see if your ship can handle it and we'll take screenshots.
I have a B'rel with full points in Flow Capacitors (and I think one MK XI embassy console). My Aceton Assimilators' drain is really nothing to write home about. Against someone with no Power Insulators, the drain was already reduced by 50%. They don't even stack. In my tests, against someone with 6 points in Power Insulators, the drain was pretty much non-existent.
I suspect drain, in general, works the same way as the Aceton Assimilators..
I did this about 4-6 months ago aginst a fleet mate that I was in vent with, that those are the sorts of numbers we were getting. I got my full power buff, bit I wasn't even touching him. Total hard core drain builds, with leech, siphon, aceton asim, pets, tykens, target sub likely still work, but you have to stack a lot up.
and its not just players, a lot of elite stf targets like cubes suddenly became a lot harder to drain down and keep drained.
Edit
That being said, with my 4 flow cap sci consoles, plus a plas leech, and the right one of these warp cores, plus the Tholian or borg space set, I might just be able to shove all my power levels to 125-130 across the board without touching a eps or drain. If not maxed, I should be able to max all but aux, and have aux at or over at least 100
If it is utter fail, I'm sure there are other games out there that may suit you better.
As for me, I like the pve content, and would love enhanced tactical consoles!
i can also see + to attack patterns, accuracy, defense, those will be wild consoles.
I don't think they will put +kinetic back in, part of the reason it was removed was sci abilities that do kinetic. but who knows, I certainly wouldn't complain about it.
In that, I agree with you.
I found the test results I had in mind, from March 8th, 2013, barely 3 months old:
Energy Siphon 3, Tyken's Rift 3, and Target Subsystems vs Power Insulators
Special thanks to thegrimcorsair and his friends for putting this up, very easy to read, well organized and thorough.
Here is a highlight from the test results and I quote :
As you can see, the drain averaged to 25.5 / 50.9 or roughly 50% of the original amount with 99 points in PI skills. In practice, most people don't have 99 in native PI skills. In fact, some put no more than 3 points in this skill and in other cases, 0 point into it. Don't ask me why but they are in for big trouble when encircled by nasty Klignons who tend to gang up on people in group and spam AA and all kind of nasty space toys all over the place. I put 6 points into PI then enhanced it with console and deflector bonus to bring it over 100. Even then, I shoot AA with Torpedo Spreads on first sight, not taking any chances. Note that the linked thread also discuss the peculiar interaction when drained by subsystem targeting, well worth a good read.
So if a ship can drain up to 120 in power, combining ES, Sub Targeting and other tricks, a fully spec opponent up to 99 in PI, presumably an Escort, will see his key subsystem(s) drained by approximately 60, which is a lot. An Escort whose weapon power level starts at 65 may as well be shooting air gun at an opponent whose ship has the highest shield modifier in game equipped with the toughest known Covariant shield + MK XII (very rare) Field Geneator and whose Shield power is at 130 protected by EPtS - really that escort may as well quit because it ain't going to pierce that shield.