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    gurriknakgurriknak Member Posts: 0 Arc User
    edited June 2013
    f2pdrakron wrote: »
    Can I ask you a question, you DO know what Anti-matter is and what a singularity is right?

    My apologies, as I am not a physicist, theoretical or otherwise. I do know what antimatter is, though. What I do not know is the "science" behind how a quantum singularity core is supposed to provide power in ST canon, or how antimatter would effect such a core.

    Anyway, I look forward to reviewing the interview. Thank you, Roach.
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited June 2013
    gurriknak wrote: »
    My apologies, as I am not a physicist, theoretical or otherwise. I do know what antimatter is, though. What I do not know is the "science" behind how a quantum singularity core is supposed to provide power in ST canon, or how antimatter would effect such a core.

    I think most of us aren't physicists...and I'll bet a physicist would cringe at my explanation.;)

    Anyway a warpcore like the Federation and Klingons use then is basically a particle collider.
    From one end it hurls matter to the reaction chamber of the warpcore, from the other an equal amount of antimatter.
    When matter and antimatter collide, they annihilte each other and produce lots of energy.
    This annihilation process is actually a bit like an explosion...which is pretty dangerous.
    So the annihilation process occurs inside the dilithium crystals, which don't react with matter or antimatter. In fact these crystals are pourous and let both pass through them at the scale we're talking about here.
    The crystals work like a focussing lens for the energy, which is why the crystals must be alligned. The energy is modulated into a form the ship can use as an energy source and it's directed towards the power lines so it can feed the warp engines, weapons etc.
    Due to the stress on the dilithium crystals (lots of tiny explosions inside them) they wear down after a while and need to be either replaced or regenerated.

    A black hole is a different beast altogether. It sucks in all matter that surrouds it and emits radiation. Depending whether it rotates or not the type of radiation is different.
    Gamma Rays for rotating black holes and Hawking Radiation for non-rotating ones.
    The idea is to collect this energy and use it to power the ship.
    When black holes have nothing to feed on (no matter) they shrink since they lose energy due to the released radation. So the trick is to give it enough matter to keep you black hole at a constant size and energy output. The funny thing is that smaller black holes emit more radiation than bigger ones. That makes the whole business it a bit tricky. The black hole needs enough matter to not collapse (or rather explode) but it needs to be small enough to provide enough juice for your ship.

    Not entirely sure how to combine these two sytems myself.
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    gurriknakgurriknak Member Posts: 0 Arc User
    edited June 2013
    That explanation makes sense to my non-physicist, gamer brain. Thank you for taking the time to throw it out there. I knew about the radiation spout, but didn't know size or roration had an effext on what type or how much radiation was jetted.

    I'm not sure what would happen if matter/antimatter was dropped into a singularity -- would it collapse it or would it simply consume it and belch out an extra-juicy geyser of radiation?

    If it wouldn't work, it could easily just be an "auxillary warp core retrofit" instead of a hybrid.
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    misterde3 wrote: »

    Not entirely sure how to combine these two sytems myself.

    Since anti-matter exists is it too difficult to envision an alternate realm composed of such anti-matter and the trick would be to design a technology that functions with a positive matter collapsed black hole being fed anti-matter to engage an energetic reaction that does not destroy the itself but feeds at a constant rate of null expression to avoid entropy.


    did any of that make sense or am I rambling?
    Leonard Nimoy, Spock.....:(

    R.I.P
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    voporakvoporak Member Posts: 5,621 Arc User
    edited June 2013
    bitemepwe wrote: »
    Since anti-matter exists is it too difficult to envision an alternate realm composed of such anti-matter and the trick would be to design a technology that functions with a positive matter collapsed black hole being fed anti-matter to engage an energetic reaction that does not destroy the itself but feeds at a constant rate of null expression to avoid entropy.


    did any of that make sense or am I rambling?

    Um, I heard "[Technobabble]blahblahbblahblabhlbahblahblahblahblah[/Technobabble]"

    Sorry Roach, you lost me on that one. :P
    I ask nothing but that you remember me.
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    coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited June 2013
    bitemepwe wrote: »
    Since anti-matter exists is it too difficult to envision an alternate realm composed of such anti-matter and the trick would be to design a technology that functions with a positive matter collapsed black hole being fed anti-matter to engage an energetic reaction that does not destroy the itself but feeds at a constant rate of null expression to avoid entropy.


    did any of that make sense or am I rambling?

    ...I agree, null expression is a fantastic potential band name. Sorry, what was the question again?
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    gurriknakgurriknak Member Posts: 0 Arc User
    edited June 2013
    bitemepwe wrote: »
    Since anti-matter exists is it too difficult to envision an alternate realm composed of such anti-matter and the trick would be to design a technology that functions with a positive matter collapsed black hole being fed anti-matter to engage an energetic reaction that does not destroy the itself but feeds at a constant rate of null expression to avoid entropy.


    did any of that make sense or am I rambling?

    Ok, assuming I've engagesd the brain muscle in the right gear, the trick would be in the way the singularity was formed? So that it could feed off of antimatter vs collapsing? A method to create a "negative reality" black hole?

    Owe... think I sprained something...
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    lordgyorlordgyor Member Posts: 2,820 Arc User
    edited June 2013
    So when will the interview be released?
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    lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited June 2013
    lordgyor wrote: »
    So when will the interview be released?
    I only just saw this thread today, so missed out on asking questions (though it looks like most mine were already asked by other players, so no worries). But I'm happy to /subscribe in to find out when the interview is released. I'm anxious to give it a listen.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
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    oldkhemaraaoldkhemaraa Member Posts: 1,039 Arc User
    edited June 2013
    well, you know now that depends.. if its an anti matter universe everything works pretty much the same as it does here (physics is physics) but if its a negative universe toss all assumptions out the window.. Black holes would be white holes, the universe is not expanding if its the same age as our own but in a state of contraction...it get wierd nuff to make my head hurt... a lot!

    Stay out of negative energy universe's or it'll be the birth of you!
    "I aim to misbehave" - Malcolm Reynolds
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    disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited June 2013
    ewwwww ther are some klingons left over from the purge. Some one get some TP.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited June 2013
    bitemepwe wrote: »
    Since anti-matter exists is it too difficult to envision an alternate realm composed of such anti-matter and the trick would be to design a technology that functions with a positive matter collapsed black hole being fed anti-matter to engage an energetic reaction that does not destroy the itself but feeds at a constant rate of null expression to avoid entropy.


    did any of that make sense or am I rambling?

    I think you forgot that you'd have to stabilise it on occasion by directing an inverse hyperphasic subspace wingnut energy pulse created by a specially modulated multispectral bananasplit deflector array at the center of the singularity.:P
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    zarxidejackozarxidejacko Member Posts: 0 Arc User
    edited June 2013
    So 2 days later... where is it ?
    2010 is my join date.
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited June 2013
    gurriknak wrote: »
    That explanation makes sense to my non-physicist, gamer brain. Thank you for taking the time to throw it out there. I knew about the radiation spout, but didn't know size or roration had an effext on what type or how much radiation was jetted.

    I'm not sure what would happen if matter/antimatter was dropped into a singularity -- would it collapse it or would it simply consume it and belch out an extra-juicy geyser of radiation?

    If it wouldn't work, it could easily just be an "auxillary warp core retrofit" instead of a hybrid.

    You're welcome.
    I thought about your question and I think there are several possibilities...at least from my non-physicist standpoint.
    A black hole is super-compressed matter.
    It's called a quantum singularity because the matter is compressed so much that it all occupies the same space at the same time...which is impossible under normal conditions as far as I know.
    So what happens when you throw antimatter at it?

    1.)
    The black hole shrinks from the matter-antimatter collision and briefly emits more radiation.
    However at this point it's like a balloon you punched a hole into: it emits more radiation and shrinks with increasing speed emitting more radiation.
    You'll need to stabilise it, probably by feeding it additional mattter, so it won't blow.
    And you might need to boost power to containment as well to keep it safe.
    So you might have a brief surge of more power...and less power after that until you're back at a safe level.

    2.)
    The result will be an explosion like the one we have in a warpcore but without the control from the dilitium.
    So the black hole might throw out some high-energy photons...but this is the problem: the black hole is surrounded by a collector for gamma or Hawking rays...which might be unsuited to collect the high-energy photons from the explosion. And might take damage.

    3.)
    Indigestion and diarrhea. The black hole reacts by emitting a different kind of radiation (antimatter radiation?) that might damage your collector.

    4.)
    An explosion after which you might have two or more smaller singularities that all emit lots of radiation before either exploding or fusing together into a new black hole.
    However the new one is of course smaller than the one you started out with.

    Please note that from what I've been reading a collapsing black hole doesn't just collapse onto itself like a balloon without air.
    The safety info I've read indicates it's best to drop a collapsing black hole at least one AU (the distance between earth and the sun) away from anything you don't wat to get broken...like ships and planets.

    I think the basic problem when anyone tried to fit a singularity engine into a Fed or KDF ship or a warpcore into a Romulan ship is the type of power the ship uses.
    Warp plasma is probably very different from the electrical (?) energy you get out of a singularity core.
    This most likely goes way beyond the 110 vs 220 volts issues we face depending on the country we're in.
    At worst switching the energy core will force you to plug a power converter in front of every power socket...and then how do you supply to proper raw energy to the warp engines?

    Anyway from a game's perspective I think what you ask for we won't get because the Romulans pay for their singularity powers with a reduced base-power and it's a way to keep them somewhat unique despite the fact we have two cloker-factions now.

    What I do think might be interesting are "warpcore overdrives".
    Those were mentioned on DS9 in the 4th season ("Return to Grace") as a piece of technology the Klingons and the Feds shared before their alliance collapsed.
    Assuming the name is an indication it's some kind of brief "overheat" for a ship's warpcore.
    This could be interesting in the future depending on how it were implemented.
    Imagine if cruisers got longer boosts with lower power output from it while escorts got very brief boosts but were otherwise stuck without it...
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    rezkingrezking Member Posts: 1,109 Arc User
    edited June 2013
    Link to the interview is...?
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
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    mimey2mimey2 Member Posts: 0 Arc User
    edited June 2013
    I'm also curious to listen to this.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited June 2013
    Guys, I strongly suggest you re-read the part about them not being professionals regarding this kind of stuff.
    They usually don't do interviews on their podcast but audio drama, which is something entirely different...not to mention this is not their day job.
    Give'em some time to get it right.;)
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    timezargtimezarg Member Posts: 1,268
    edited June 2013
    misterde3 wrote: »
    Guys, I strongly suggest you re-read the part about them not being professionals regarding this kind of stuff.
    They usually don't do interviews on their podcast but audio drama, which is something entirely different...not to mention this is not their day job.
    Give'em some time to get it right.;)

    No, I want my answers now! stamps foot

    j/k, I can wait.
    tIqIpqu' 'ej nom tIqIp
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    zarxidejackozarxidejacko Member Posts: 0 Arc User
    edited June 2013
    Probly in 2 days, i guess we will see it in STO site news :( waiting is killing me !
    2010 is my join date.
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    szioulszioul Member Posts: 34 Arc User
    edited June 2013
    It will most likely be posted on their own website, when they're done with the editing.

    http://www.gatesofstovokor.com/
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    rezkingrezking Member Posts: 1,109 Arc User
    edited June 2013
    misterde3 wrote: »
    Guys, I strongly suggest you re-read the part about them not being professionals regarding this kind of stuff.
    They usually don't do interviews on their podcast but audio drama, which is something entirely different...not to mention this is not their day job.
    Give'em some time to get it right.;)

    They record the "interview"...add some intro music...done.
    How can that be harder than an "audio drama"?
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
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    zarxidejackozarxidejacko Member Posts: 0 Arc User
    edited June 2013
    Still no news ? I WANT ANSWERS!
    2010 is my join date.
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    So 2 days later... where is it ?

    Sitting on my PC in Reaper, waiting for editing, sound stablizing and a background noise pass to clean it up for release.
    These things do require time.
    Leonard Nimoy, Spock.....:(

    R.I.P
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    zarxidejackozarxidejacko Member Posts: 0 Arc User
    edited June 2013
    bitemepwe wrote: »
    Sitting on my PC in Reaper, waiting for editing, sound stablizing and a background noise pass to clean it up for release.
    These things do require time.

    Good..Excellent :cool:
    2010 is my join date.
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    mimey2mimey2 Member Posts: 0 Arc User
    edited June 2013
    bitemepwe wrote: »
    Sitting on my PC in Reaper, waiting for editing, sound stablizing and a background noise pass to clean it up for release.
    These things do require time.

    Then Roach, clearly your answer is that you must travel forwards in time to the point that you have finished it, and come back in time to now, so that way you don't have to do the work. :D
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    mimey2 wrote: »
    Then Roach, clearly your answer is that you must travel forwards in time to the point that you have finished it, and come back in time to now, so that way you don't have to do the work. :D

    I dropped my Flux Capacitor when I fell off the toilet this morning.
    Leonard Nimoy, Spock.....:(

    R.I.P
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    timezargtimezarg Member Posts: 1,268
    edited June 2013
    bitemepwe wrote: »
    I dropped my Flux Capacitor when I fell off the toilet this morning.

    Were you hanging a clock?
    tIqIpqu' 'ej nom tIqIp
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    majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited June 2013
    bitemepwe wrote: »
    Sitting on my PC in Reaper, waiting for editing, sound stablizing and a background noise pass to clean it up for release.
    These things do require time.

    And by all means take as much as you need, while I am as eager as others to hear it, I can surely wait for it to be done to the best possible standard.

    To be honest I am both looking forward to it and dreading what Dan has to say all at the same time. This is just due to experience with Dan and broken promises that Cryptic has made to us in the past.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
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    rezkingrezking Member Posts: 1,109 Arc User
    edited June 2013
    bitemepwe wrote: »
    Sitting on my PC in Reaper, waiting for editing, sound stablizing and a background noise pass to clean it up for release.
    These things do require time.

    Can you post a few tidbits while it's "waiting for editing"?
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
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    zarxidejackozarxidejacko Member Posts: 0 Arc User
    edited June 2013
    This is like a torture :<
    2010 is my join date.
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