Here is something for people complaining about how much dilithium per zen has dropped and the greed for wanting more. Think about how long it takes to grind dilitium. 8k per day max per character. How much is 1 zen worth in real world money. 1 penny! A single copper penny! a dollar buys you 100 of them. 100 zen exchanged for 100 dilithium per zen is how much? A single character cannot make that in 1 day because of the limit on refining. But making that much dilithium takes how long? It takes longer to get a DOFF mission setup that earns 5 zen than it does to earn a penny at minimum wage people. How many of you are crying that your penny isnt worth over 114 dilithium? How many of you have dropped pennies in the take one leave one dish at the local gas station? Or dropped one and didnt bother to pick it up?
I agree with this in general, but two small points I want to make:
1. Generally people are limited in how much money they can earn by their hours/salary at their job. Dilithium is an all you can eat smorgasbord as long as you keep playing and have characters to refine it. Granted, it's a smorgasbord that moves very, very slowly.
2. Some things in the game, namely high tier starbase upgrade projects, take a metric buttload of dilithium. To fill one of these projects might take you $20, $30, $40 or more. Scaled out that far, variations in dilithium prices can amount to an appreciable sum of money. The idea is that the cost is distributed among your fleet, but sometimes a less populated fleet will see a project stall for weeks on dilithium. One generous benefactor can solve that, but it can sting depending on the market.
Anyway, yes, in terms of what your effective pay rate is grinding for dil or working for real money, real money comes out far on top. That's why I don't see a lot of point in playing just to get dil. I just play to get what marks I need, or just play what I want for fun. Most of my dil comes through contraband and Doffing with little actual work, the rest is incidental.
I agree with this in general, but two small points I want to make:
1. Generally people are limited in how much money they can earn by their hours/salary at their job. Dilithium is an all you can eat smorgasbord as long as you keep playing and have characters to refine it. Granted, it's a smorgasbord that moves very, very slowly.
2. Some things in the game, namely high tier starbase upgrade projects, take a metric buttload of dilithium. To fill one of these projects might take you $20, $30, $40 or more. Scaled out that far, variations in dilithium prices can amount to an appreciable sum of money. The idea is that the cost is distributed among your fleet, but sometimes a less populated fleet will see a project stall for weeks on dilithium. One generous benefactor can solve that, but it can sting depending on the market.
Anyway, yes, in terms of what your effective pay rate is grinding for dil or working for real money, real money comes out far on top. That's why I don't see a lot of point in playing just to get dil. I just play to get what marks I need, or just play what I want for fun. Most of my dil comes through contraband and Doffing with little actual work, the rest is incidental.
1. The game limits how much useable Dilithium you can earn in a day. That is 8K only. So limits work both ways and the poor amount of Dilithium per hour played is even worse for those who work an 8-10 hour job and cannot afford to put $5-10 a month into the game but want zen for account upgrades or better ships.
2. Starbase projects is a whole other dog that bites. pay to play and free players get bit by it. The requirements need to be scaling and not set for the largest fleet possible. That has nothing to do with how people act when trying to sell that penny. Those that want that penny are affected in the same way as those who are selling it. Every person that demands 500 dilithium for a penny is someone who wants to take away a free players ability to contribute to a fleet project and upgrade an account or get a zen ship much less buy fleet gear for the free ship they have. So yes the greed in the dilithium/zen exchange hurts those selling zen as well as helps them simply because the greed makes the free players not able to contribute more.
But meh I dont see anyone demanding or saying they want the price of zen to go up since I posted that post. Maybe I shouldve added" [/thread]" to the end lol.
As for myself as a silver player I would love it if the market held around 100 dilithium per 1 zen but fluctuated by 10 points with 100 as the center of the fluctuation. buy at 95 and sell at 105 if you get lucky. buy and sell everday and you could afford fleet projects, buy gear, and never pay a penny's worth of dilithium outside the original investment. I Have 1.5k zen i may sell tomorrow but probably wont as there is no fluctuation to make it worth my time.
Join Date: Nobody cares.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
I'm afraid my opinion on this matter is going to be consistent.
Our fleet needs massive amounts of dil, but as stated 2 posts earlier, it's not fiancially sustainable or viable to pay for it with realworld money.
Neither is grinding it, given the low returns ingame.
It's like you're stuffed either way!
So, the value needs to be as high as possible in order to make the occassional donation cost effective.
A major fleet did a rough estimate of how much they spent on Dil to get their T5 starbase and T3 Embassy, it was a lot!
If you knew the number, you'd probably pass out!
I can understand your position, however that one emphasized sentence answers why dilithium is expensive. If it's not "sustainable or viable" to grind for you, why should it be for someone else to do it for less Zen than he gets now?
I think that's about it for this thread. Both positions should be clear now.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Comments
I agree with this in general, but two small points I want to make:
1. Generally people are limited in how much money they can earn by their hours/salary at their job. Dilithium is an all you can eat smorgasbord as long as you keep playing and have characters to refine it. Granted, it's a smorgasbord that moves very, very slowly.
2. Some things in the game, namely high tier starbase upgrade projects, take a metric buttload of dilithium. To fill one of these projects might take you $20, $30, $40 or more. Scaled out that far, variations in dilithium prices can amount to an appreciable sum of money. The idea is that the cost is distributed among your fleet, but sometimes a less populated fleet will see a project stall for weeks on dilithium. One generous benefactor can solve that, but it can sting depending on the market.
Anyway, yes, in terms of what your effective pay rate is grinding for dil or working for real money, real money comes out far on top. That's why I don't see a lot of point in playing just to get dil. I just play to get what marks I need, or just play what I want for fun. Most of my dil comes through contraband and Doffing with little actual work, the rest is incidental.
1. The game limits how much useable Dilithium you can earn in a day. That is 8K only. So limits work both ways and the poor amount of Dilithium per hour played is even worse for those who work an 8-10 hour job and cannot afford to put $5-10 a month into the game but want zen for account upgrades or better ships.
2. Starbase projects is a whole other dog that bites. pay to play and free players get bit by it. The requirements need to be scaling and not set for the largest fleet possible. That has nothing to do with how people act when trying to sell that penny. Those that want that penny are affected in the same way as those who are selling it. Every person that demands 500 dilithium for a penny is someone who wants to take away a free players ability to contribute to a fleet project and upgrade an account or get a zen ship much less buy fleet gear for the free ship they have. So yes the greed in the dilithium/zen exchange hurts those selling zen as well as helps them simply because the greed makes the free players not able to contribute more.
But meh I dont see anyone demanding or saying they want the price of zen to go up since I posted that post. Maybe I shouldve added" [/thread]" to the end lol.
As for myself as a silver player I would love it if the market held around 100 dilithium per 1 zen but fluctuated by 10 points with 100 as the center of the fluctuation. buy at 95 and sell at 105 if you get lucky. buy and sell everday and you could afford fleet projects, buy gear, and never pay a penny's worth of dilithium outside the original investment. I Have 1.5k zen i may sell tomorrow but probably wont as there is no fluctuation to make it worth my time.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Our fleet needs massive amounts of dil, but as stated 2 posts earlier, it's not fiancially sustainable or viable to pay for it with realworld money.
Neither is grinding it, given the low returns ingame.
It's like you're stuffed either way!
So, the value needs to be as high as possible in order to make the occassional donation cost effective.
A major fleet did a rough estimate of how much they spent on Dil to get their T5 starbase and T3 Embassy, it was a lot!
If you knew the number, you'd probably pass out!
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
I can understand your position, however that one emphasized sentence answers why dilithium is expensive. If it's not "sustainable or viable" to grind for you, why should it be for someone else to do it for less Zen than he gets now?
I think that's about it for this thread. Both positions should be clear now.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Sure i will grind you 3mil. dilitium so you could by it for 10$.
pls cry me a river.