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What Science powers still work in PvP?

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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited June 2013
    1) TSS is a heal, you need to use it on others a lot. You can't use TSS when you have FBP active.

    Coincidentally when your FBP is up, your opponents will now switch targets to your teammates who you are now unable to give TSS.

    Thanks you worded it better then I did.

    I wasn't super clear in my answer to him... and he was obviously thinking 1v1... where I am thinking team.

    Locking out your team heals is just a bad idea... you said it well.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    ivantomdisplayivantomdisplay Member Posts: 0 Arc User
    edited June 2013
    Well, from a vast experience i have playing on a fed side, that tss u cast on teammate wont help u much if u are in pug. KDF are another story. U want to be equipped with at least one additional sci boff which u gonna use those situation. FBP is great, but pure solo power. Its not bad to have spare officer with it.
    [10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
    Poor soul didnt have time to log out.
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    ussultimatumussultimatum Member Posts: 0 Arc User
    edited June 2013
    Thanks you worded it better then I did.

    I wasn't super clear in my answer to him... and he was obviously thinking 1v1... where I am thinking team.

    Locking out your team heals is just a bad idea... you said it well.


    No problem.


    FWIW, I thought you were quite clear and you very specifically detailed "team" quite a few times. :)
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    zarathos1978zarathos1978 Member Posts: 0 Arc User
    edited June 2013
    Using graviton generator consoles for gravity well is pointless. Cryptic nerfed graviton generators so badly that slotting 3 consoles will give you 1% more repel. You still want the borg assimilated module, the adapted MACO deflector, and 6 points in graviton generators for tractor beams

    What have you not got from "Intrepid, lvl 30"? I do NOT fly endgame PvP, I tend to stick in Ker'rat and do Arena/C&H from lvl 5 to 49 and then I reroll.

    I was writing from low level player perspective, when all you get is your skill, standard gear and standard BOFF skills. No reps, no sets, no DOFFs outside standard whites/greens unless someone want to spent lot of money on DOFFs he will loose after reroll.

    When you look at sci skills from this perspective - most of them become useless to use as intended (means - what description says) because specing into resists is very easy and you get access to universal anti-sci resist (Power Insulator) at lt.cmdr. And most people who intend to PvP in endgame or those who fly rerolls are having 6 pts. in PI somewhere in the middle of lt.cmdr.

    Sci should work as they are on lt. level on unprotected target and they effectivnes should not be negated almost completely by spending 6/9 pts on lt.cmdr skill - so without any drawback at all.
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    mimey2mimey2 Member Posts: 0 Arc User
    edited June 2013
    Weird thought:

    What if you could give FBP to someone else?

    Not questioning how that could work, just if you could, what do you all think that'd be like?
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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    iskandusiskandus Member Posts: 1,062 Arc User
    edited June 2013
    mimey2 wrote: »
    Weird thought:

    What if you could give FBP to someone else?

    Not questioning how that could work, just if you could, what do you all think that'd be like?

    I think Escorts would cry for nerf so loud these forums would need to be shut down. Imagine their target being multi-cast FBP several times by teammates such that the feedback factor is = 3~4, which literaly means Escorts will one-shot themselves to death.
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    iskandusiskandus Member Posts: 1,062 Arc User
    edited June 2013
    FBP is not just an individual skill as many believed it is. The skill may be individualistic by nature but with a little creativity it can be used brilliantly. A while ago, before LoR, I played in a some Arena pvp (FvF), pug vs premade. I was in the pug team. First found, the premade won fairly easily, something like 15-6 or about that. Second round, I decided to be a little more creative. Turned on my Mask Signature Field, I approached the tightly formatted team of premade from their left side (all of them are from the same fleet, presumably with Team Speak on) in my Wells. None of them noticed me as typically in FvF, nobody bothered to check for cloaked ships. Meanwhile, they only notice my 4 pug teammates coming up slowly in the front. So I unleashed a full spam of Transphasic Torpedo spread, ambushing them from that side. That got their attention. Predictably, they all turned their attention to me and started to fire on me. I never intended to fight all of them alone, it was merely to harass and distract them so I immediately picked up speed, turn on evasive, FBP on circling around, taunting them to come get me. Of course, the result is they started to break formation as a few tried to pursue me. Meanwhile, my 4 teammates noticed the chaos, so they rapidly came and successfully cut the tightly packed premade into two split groups. Once separated, the premade became easy kills on their own. We ended up winning something like 15-9, pug beating a premade. Pretty humiliating defeat for a premade I'd say. Of course, when people were flashing gg at the end, none of the premade even tried to acknowledge it.

    The point is a well spec FBP with actual teeth can simultaneously distract a group of enemies and create enough chaos and distraction for you team to gain a strategic advantage. It works well if the said Sci used itself as a bait, coupled with the use of cloak like I just did. You'd ask so why didn't the premade just ignore my initial attack? Good question, they could have. I was firing Transphasic Torpedo spreads, potent enough that all their hulls got immediately damaged but not life threatening at that point. Maybe they decided to become NPC and I got their aggro. :P
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    snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited June 2013
    lulz wat.

    No.
    [SIGPIC][/SIGPIC]
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    redrickyredricky Member Posts: 1,004 Arc User
    edited June 2013
    iskandus wrote: »
    FBP is not just an individual skill as many believed it is. The skill may be individualistic by nature but with a little creativity it can be used brilliantly. A while ago, before LoR, I played in a some Arena pvp (FvF), pug vs premade. I was in the pug team. First found, the premade won fairly easily, something like 15-6 or about that. Second round, I decided to be a little more creative. Turned on my Mask Signature Field, I approached the tightly formatted team of premade from their left side (all of them are from the same fleet, presumably with Team Speak on) in my Wells. None of them noticed me as typically in FvF, nobody bothered to check for cloaked ships. Meanwhile, they only notice my 4 pug teammates coming up slowly in the front. So I unleashed a full spam of Transphasic Torpedo spread, ambushing them from that side. That got their attention. Predictably, they all turned their attention to me and started to fire on me. I never intended to fight all of them alone, it was merely to harass and distract them so I immediately picked up speed, turn on evasive, FBP on circling around, taunting them to come get me. Of course, the result is they started to break formation as a few tried to pursue me. Meanwhile, my 4 teammates noticed the chaos, so they rapidly came and successfully cut the tightly packed premade into two split groups. Once separated, the premade became easy kills on their own. We ended up winning something like 15-9, pug beating a premade. Pretty humiliating defeat for a premade I'd say. Of course, when people were flashing gg at the end, none of the premade even tried to acknowledge it.

    The point is a well spec FBP with actual teeth can simultaneously distract a group of enemies and create enough chaos and distraction for you team to gain a strategic advantage. It works well if the said Sci used itself as a bait, coupled with the use of cloak like I just did. You'd ask so why didn't the premade just ignore my initial attack? Good question, they could have. I was firing Transphasic Torpedo spreads, potent enough that all their hulls got immediately damaged but not life threatening at that point. Maybe they decided to become NPC and I got their aggro. :P
    Many people think red isn't a good color for shoes. The other day I found 20 bucks in the street while I was wearing my red shoes. My point is that red shoes are pretty good for money making.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
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    iskandusiskandus Member Posts: 1,062 Arc User
    edited June 2013
    redricky wrote: »
    Many people think red isn't a good color for shoes. The other day I found 20 bucks in the street while I was wearing my red shoes. My point is that red shoes are pretty good for money making.

    I understand it's hard for some people to think outside of the box. So let me share with you the newest twisted tactic I came up with:

    Now with this console : http://sto.gamepedia.com/Console_-_Universal_-_Molecular_Phase_Inverter

    The tactic I described above would work even better. Flying into a group of enemies after laying mines, and lots of mines using Dispersal Pattern Beta 3. Bomb them with 3 successive Torpedo spreads off decloak and some cluster torp, get their attention, call a few photonic in for support. Then when they start shooting you in mass, turn on Quantum Manipulation, boosting your Particle Generators to 200+, + trait: Conservation of Energy, hit EptA to max out the Aux, activate FBP and then activate Moledcular Phase Inverter and just watch those silly rapid fire you as though they are rapid firing an Aceton Assimilator. Many won't even bother checking you just activate Molecular Phase Inverter, since it's so new, they won't even realize it's the newest "I win button" when coupled with FBP at absolute maximum PG. Then your teammates all decloak to ambush those silly whose hull would already be half of what they began with thanks to their rapid firing a mobile Aceton Assmilator made of FBP + Molecular Phase Inverter.

    Essentially, this Sci attack is being turned into the Vanguard of the group, which is unusual but who says Sci ship should content to be healers only? Only narrow minded and self-important escorts falsely believe Sci can only be healers and Engi, Tanks. It's a high risk high reward approach, though no one can pull this off better than a Sci since Escorts are typically not spec in PG. This tactic wouldn't be possible without FBP because the caveat of Molecular Phase Inverter is that weapons are offline and hangar, inoperable. This is the only combination of skills and consoles to be invincible to both energy and kinetic damage while still being able to move to the best of my knowledge and that still allow you to continue to damage a group of opponents severely. When I first invented this approach, the Molecular Phase Inverter was not yet available and the Romulans have yet joined the Federation ;) but now, hehehe, nothing like "updating" a proven tactic with a nasty twist like a true Romulan would.

    But I am sure many obstinate in this thread would continue to label FBP as the most useless skill ever, including some self-proclaimed best player of STO or that their red shoes got them rich through tea leaf reading. Not so long ago, the pvp forum was also filled with a lot of people claiming Transphasics are totally useless. Fast forward a short while later, with Elite Fleet Shields and all, those same people are now being killed by Transphasics left, right and center. It has to be said, when Mozart was alive, he was considered to be a useless person and crazy. I say, there is no such thing as absolute in this world, never say never.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited June 2013
    iskandus wrote: »
    It has to be said, when Mozart was alive, he was considered to be a useless person and crazy. I say, there is no such thing as absolute in this world, never say never.

    Hmmmm....

    ... I absolve you.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited June 2013
    Since being able to re-train my traits, it seems like the ones i have to choose from, combined with the purchasable ones from the Exchange - well, they feel tactical/engineering heavy. I've only recently made a PVP worthy healer such i could be way off, but i just couldn't find many space traits that help me all that much.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
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    shookyangshookyang Member Posts: 1,122
    edited June 2013
    Aside from TSS and HE, the only ones I think are pretty useful in PvP are Tractor Beam, TBR, and Sensor Scan (+Doff). On my Sci, I use Tractor Beam. On my KDF torpedo boat, I use Jam Sensors (generally not recommended, as there are more useful abilities) and Sensor Scan (+Doff). Some like Viral Matrix. I don't, but I suppose it could be pretty useful in PvP too if you have the Doffs.
    combined with the purchasable ones from the Exchange -
    Plural? There's something other than Helmsman that's worth buying?

    Surely you jest...
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited June 2013
    shookyang wrote: »
    Plural? There's something other than Helmsman that's worth buying?

    Surely you jest...

    Yes Precise is a great PvP trait.

    Cryptic has decided to fill PvP with a ton of PvE Junk.

    Precise gives you +25 acc vs everything non player. So if you have lots of aoe which any well built sci should have... that trait really does help.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited June 2013
    Last time I took my sci into FvF I got a couple of kills from GW. Thing is you MUST drop their engines and at least one shield facing. Useless without that, godly with it.

    lol... If you can actually drop my engine or a shield facing then what are you wasting your time with GW for? A HY3 from a Quantum would blow me to bits in an instant. I have yet to ever have anything remotely bad happen to me from GW's... I just casually wander away from them and even getting crammed into the uber powerful NPC ones hardly hurts me.

    You guys really didn't read what I posted about CPB did you. lol

    STOP trying to use it to one shot people... when it used to do that it wasn't working properly. Sci where never intended to walk in.. pop one skill strip ALL of a teams shields that happen to be in 5k. That was broken and Cryptic knew it.. they added resist.

    It DOES work just fine as cloak detection... Yes you have to have a good idea where someone is first.

    It DOES work extremely well as cloak denial. Trust me I fly enough cloak ships I will tell you having your cloaking device LOCKED out is a pain... and yes it has gotten me killed.

    I pointed out the level 1 is a LT skill for a reason. You don't have to run CPB 3...

    My point was With all the new Rom ships.... keep ONE boff ready with a CPB 1 setup on it.

    Trust me it works very very well if you are fighting a team with 3-4 Rommies with 11s cloak cool downs.


    Gravity well again... STOP thinking that it needs to grab and hold someone in the middle of it for the entire skill.

    STOP thinking GW should be holding escorts still... it won't.... use the doff (which even klink side is cheapish for a signiture doff... its not like its a 50mil cannon doff... or a 60mil AP doff ect) I find it hillarious that people wine about spam in matches then they don't run the tools to remove or control it.


    Frankly you all have a strange idea about what Sci should be doing. Sci is a support vessel period. You are not going to be solo killing anyone. Unless as some of you say they are noobs.... however Most NON noobs are not going to be solo killed by a good escort either... which is where sci comes in... and NO you don't have to nuke good players to get kills on them... you can use the Sci skills PROPERLY and at the right time to score kills. You can also use things like GW / SS / CPB to deny the other team kills of there own. Yes if you remove carrier pets as an issue... Mess with Healing timings with SS... and Punish recloaking targets... YOUR TEAM will win.

    IF any of you honestly can say that a team with 1-2 good sci doesn't role more then a team with out... I don't think where playing the same game. :)

    The problem with it as Cloak Denial is that you MUST have them in range, basically know they are there, and then you are assuming they do not have a way to evade detection for a few moments before cloaking again. I mean who seriously uses battle cloak without Scramble, Jam or, something else to knock people off your lock? Moreover the Romulans have even more abilities that can help them ditch your lock long enough to get their cloak back.

    If you use Tractor Repulsers instead then if they cloak they would die from the vicious kinetic damage. Shoot a Torp High Yield or Spread at them before they cloak. Only a fool stays cloaked with dead chasing them down in the form of a serious kinetic BLAST.

    My point was simply that as a shield drainer it has virtually NO impact and as a Cloak Denial system there are FAR better things you could be using than wasting your time with this.


    As for GW, I already gave you that it is pretty decent at clearing pet spam but that is ALL it is good for. The Aeceton Assimiltor does it better though. Why SHOULDN'T a freakin' Gravity Well pull in a ship and hold it tight? I am fine with the idea that if you get away as it starts and really power your engines that you can escape it but if you let it grab you then it should take some real effort to escape it. I do not even really care that it deal a lot of damage just so long as it provides the control aspect it's name would imply.

    Also Cannon Scatter Volley, Beam Fail at Will, and Torp Spread as well as Warp Plasma and Tractor Repulsers will take care of spam just as easily and have other uses as well. So again... GW is pretty much a waste of a skill.


    SS is especially useful if very well timed. It can almost be like a Sub Nuke in its own way BUT there are some ways to deal with it. Frankly, a truly skilled Escort pilot in a brutal Escort will have little trouble massacring most other ships. You say a few Sci Ships using Sci Skills will make the Escort's Job easier and to some extent that is true BUT so would having MORE Escorts dealing MORE damage. I do not care who your enemy is... 5 Escorts with competent pilots and good builds hammering one ship is going to clean the clock of anyone. Especially if some of them are Science Captains. They are going to do it far faster than some mixed group of Science ships and Escorts (not counting the Vesta perhaps).

    iskandus wrote: »
    You must have run into an opponent who doesn't know what he was doing. My FBP have routinely killed Escorts who insist on shooting me while it's on, even seeing bug ships one shooting themselves or Minimax aborting his attack because he spotted my FBP.


    Problem there is 2 fold. 1) I know how to properly tank and heal an Escort and 2) I did not need to sit there endlessly hammering him with Energy Weapons. His shields were down in the blink of an eye and the THY3 turned him into space dust moments thereafter. Sure, if your opponent is one of these fun folks who loves to come in with guns blazing and mindlessly hammers their opponent with no real plan of attack then you might be able to catch them off guard with something like this. I will grant you though, to be fair, that the above mentioned type of player is pretty common... So I guess you got me there.

    Personally I think feedback pulse should have a proc to knock the enemy weapons offline. Whenever someone used that ability in Star Trek it always messed up weapons and caused ship damage, yet ingame it only causes ship damage.

    I totally agree with that idea and thank you for bringing it up.

    Yes Precise is a great PvP trait.

    Cryptic has decided to fill PvP with a ton of PvE Junk.

    Precise gives you +25 acc vs everything non player. So if you have lots of aoe which any well built sci should have... that trait really does help.

    Not sure I can agree with that one... For one, I do not miss pets that often with pet spam killing things. Also, if you are wasting your time killing pets then you are not killing the generator of those pets... That is what every Carrier in the game hopes you are doing. Best strategy: Kill the Pet Maker, ignore the pets. If you focus on the pets then the Pet Maker wins but get them into the red and they suddenly start worrying about themselves a lot more than rather the next wave of Elite Scorps, Yellowstones, or whatever is out there.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited June 2013
    hasukurobi wrote: »
    If you use Tractor Repulsers instead then if they cloak they would die from the vicious kinetic damage.

    Not sure I can agree with that one... For one, I do not miss pets that often with pet spam killing things. Also, if you are wasting your time killing pets then you are not killing the generator of those pets... That is what every Carrier in the game hopes you are doing. Best strategy: Kill the Pet Maker, ignore the pets. If you focus on the pets then the Pet Maker wins but get them into the red and they suddenly start worrying about themselves a lot more than rather the next wave of Elite Scorps, Yellowstones, or whatever is out there.

    TBR does nothing to cloaked ships ect show you where they are. Repulsors ONLY does dmg to targets you can see... the gfx go off but the dmg is zero. Just fyi yes you can use tbr and a sensor scan. As a cloak detection again it shows you where they are... but it does zero dmg. OF course if you had a CPB 1 loaded your TBRs first pulse would reveal there in the 5k range... and a CPB will force them to take the dmg. lol

    As for pets... the point of running a support sci... isn't to be targeting anyone frankly. The trait is good because if you are running support you should be running AOEs... like Gravity well... and yes TBR. These skills are effected by the trait... and will remove pets nicely with no one having to target them. Keeping the battle field clear is again SUPPORT... the trait just helps clear the skys so the escorts can kill the other team. Honesty its not our job as science ships to be worried about killing solo.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    keyboalpha2keyboalpha2 Member Posts: 29 Arc User
    edited July 2013
    Question: is GW1 worth a slot for pet/mine- etc. control as well? I have a recluse carrier (full healer) and only a Lieutenant Commander for an additional non-healing ability.

    Btw: how many points in graviton generators? 6? 9?

    Thx for your feedback :-)
    Umbra Venator
    (www.umbravenator.webs.com
    )
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2013
    there proboly needs to be a doff that decloaks battle cloakers when TBR hits them
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    voxlagindvoxlagind Member Posts: 0 Arc User
    edited July 2013
    there proboly needs to be a doff that decloaks battle cloakers when TBR hits them

    I like this! Aux to Inertial Dampeners for everyone!
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    drake122svkdrake122svk Member Posts: 731 Arc User
    edited July 2013
    I'm sorry, this might sound like a dumb question, I would just like a confirmation, Photonic Shockwave does decloak Romulans with battle cloaks, right?
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2013
    I'm sorry, this might sound like a dumb question, I would just like a confirmation, Photonic Shockwave does decloak Romulans with battle cloaks, right?

    As long as you hit them yes... 3k aoe.

    CPB 5k

    Gravity Well likely works better for decloaking... as it will also kill mines. With a shockwave doff it will also proc aftershocks which are always funny when they proc after a Cloaker has recloaked.

    Viral Matrix... will shut down aux at some point which will decloak. (assuming you have a target)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    marc8219marc8219 Member Posts: 0 Arc User
    edited July 2013
    Grav well has been working great for me in Kerrat against scimitars, I just use it on their pets and decloak them. Most Fedroms never played KDF before so newbs when it comes to cloak, my CPB almost always hits when they cloak because they dont move away fast enough.

    Decloaking powers are working okay, my issue is sci skills like sensors aren't granting enough stealth detection even when fully specced, running high aux and epta, and 3 or 4 mk xii sensor consoles and deflector it still hardly ever sees romulans unless they have no romulan boffs and no spec in stealth at all. Either stacking bonus for stealth on rom buffs should go or increase what sensor skill gives to detection.
    Tala -KDF Tac- House of Beautiful Orions
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    snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited July 2013
    I'm sorry, this might sound like a dumb question, I would just like a confirmation, Photonic Shockwave does decloak Romulans with battle cloaks, right?

    Unless something changed recently, it will not decloak a ship running Omega or Dampeners. Funny cos Tractor will decloak a ship no matter what.
    [SIGPIC][/SIGPIC]
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    drake122svkdrake122svk Member Posts: 731 Arc User
    edited July 2013
    Cheers guys, so PSW will actually have to apply the interrupt/disable effect to decloak. The damage alone is not enough.

    Thanks, I didn't know that before!
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    whoami2whoami2 Member Posts: 0 Arc User
    edited July 2013
    I have a science but when I go in private matches with my friends (I am lvl 50) Somehow the science abilitys dont work? I used all of my abilitys on them and nothing! I changed my traits and skills and tried it again... kinda worked.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2013
    Indeed... gravity well also won't decloak someone that is running aux to damp.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    scurry5scurry5 Member Posts: 1,554 Arc User
    edited July 2013
    whoami2 wrote: »
    I have a science but when I go in private matches with my friends (I am lvl 50) Somehow the science abilitys dont work? I used all of my abilitys on them and nothing! I changed my traits and skills and tried it again... kinda worked.

    What do you mean? Are the skills greyed out? Are you using them and seeing no effect? What skills in particular are you using? Each one is used a certain way for best effectiveness. Do you know if your friends are using the counter? Spamming them willy-nilly is not going to be effective at all - barring a lucky shot.
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