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Go Down Fighting Nerf?!

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  • xalexkxxalexkx Member Posts: 193 Arc User
    edited May 2013
    ok this is already ridiculous
    if you are a pver who never did pvp, stop posting here
    its COMPLETELY a nerf.
    im running a tank escort. 41.4 base res(with consoles i mean) to all + fleet shields + epts,he,tss etc.
    But its also hard for me to get back from 50% hull. it takes time to heal . and ur pretty busy healing than shooting that time. AND THE DAMAGE RESISTANCE BUFF ITS SIMPLY ****T. +5 damage resistance without trait, +10 with trait. SIMPLY ridiculous.


    MAKE IT AS BEFORE. THE LOWER THE HULL, THE BIGGER THE DAMAGE BUFF. YOU CANT JUST USE IT AND SHOOT, YOURE BUSY HEALING. OR DO SAME FOR MIRACLE WORKER AND PHOTONIC FLEET. FOR EXAMPLE ON A ENG WHO USES MIRACLE WORKER IN PVP YOU NEED HIGH DAMAGE. THE DAMAGE DIFERENCE WHICH WAS IN GDF.
    To boldly go where no FAWer has ever FAWed before.
  • chilleechillee Member Posts: 176 Arc User
    edited May 2013
    So many good points from everyone here, and I am sure the argument can go without end... but to put it succinctly:

    1- It IS a nerf, especially TACs in Escorts. Hey, wtf, a pro-cruiser action... an anti-escort action by the Devs!

    2- GDF was never intended to be used as a buff as stated by the Devs, it was just not corrected. Knowing that, the ingenious players of PvP originated the use of the (broken) power for play. I may call it ingenious, many will call that as an exploit/cheat to abuse such a flaw, even if uncorrected. Like the antimatter spammer...

    3- It is what it is... for those who want to blame the "system," these corrective actions are anathema. Fix the system will be their response. Do you realize that is asking for a fundamental change in game mechanics? People are upset that they have to queue right now... get real. You may have less choices, your fixed/comfy way of play (in either PvE or PvP) may be seriously disturbed, you may NOT even like your plethora of options... but you have them.

    4- Sci captains are actually quite powerful. We may actually be approaching some semblance of balance, but that is another thread.

    For the record, I am a TAC, I fly cruisers and escorts equally but favor the challenge (handicap) of a Galaxy-X dread or the pure goodness of the original Jem'Hadar attack ship. Each has its own merits in TAC play, each requires my to think and play differently. Its my own preference, but then again, I am not out to impress my views on others as the ONLY correct view... that is why this thread war is pointless.
    [SIGPIC][/SIGPIC]
  • edna#7310 edna Member Posts: 21 Arc User
    edited May 2013
    someone said that people stacked GDF with apa ...ok ,people now stack battlecloak and apa so I want battlecloak for all tac captains ,or photonic fleet and mw blocked or a way to change class ....it is a fair deal.
    chillee wrote: »
    1- It IS a nerf, especially TACs in Escorts. Hey, wtf, a pro-cruiser action... an anti-escort action by the Devs!

    thanks to aux2bat some cruisers do more damage than escorts...not spike damage of course but do more damage.Basicly they work hard to make tacs useless in pvp.Even mw has a trait that changes the cd for mw...doesnt matter whats your hull.

    probably this change was made by the same guy who added TIF in game.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited May 2013
    xalexkx wrote: »
    ok this is already ridiculous
    if you are a pver who never did pvp, stop posting here
    its COMPLETELY a nerf.
    im running a tank escort. 41.4 base res(with consoles i mean) to all + fleet shields + epts,he,tss etc.
    But its also hard for me to get back from 50% hull. it takes time to heal . and ur pretty busy healing than shooting that time. AND THE DAMAGE RESISTANCE BUFF ITS SIMPLY ****T. +5 damage resistance without trait, +10 with trait. SIMPLY ridiculous.


    MAKE IT AS BEFORE. THE LOWER THE HULL, THE BIGGER THE DAMAGE BUFF. YOU CANT JUST USE IT AND SHOOT, YOURE BUSY HEALING. OR DO SAME FOR MIRACLE WORKER AND PHOTONIC FLEET. FOR EXAMPLE ON A ENG WHO USES MIRACLE WORKER IN PVP YOU NEED HIGH DAMAGE. THE DAMAGE DIFERENCE WHICH WAS IN GDF.


    I do only PVE, and I agree with you.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • heresincebetaheresincebeta Member Posts: 163 Arc User
    edited May 2013
    adrianm63 wrote: »

    *snip*

    Basicly they work hard to make tacs useless in pvp.

    *snip*

    Probably. Delete your tac officers yet? Can I have their stuff?
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited May 2013
    I'd log in and check if I could, been locked out of the game due to bandwidth issues from patching.

    But this thread has me wondering, does GDF provide only a damage resistance buff now? Or is it a scaling damage res + damage increase buff locked under 50%?


    "Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.

    Support the "Armored Unicorn" vehicle initiative today!

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  • yargomeshyargomesh Member Posts: 179 Arc User
    edited May 2013
    khayuung wrote: »
    But this thread has me wondering, does GDF provide only a damage resistance buff now? Or is it a scaling damage res + damage increase buff locked under 50%?

    It's still a scaling damage increase buff, but now when you shoot while you have the buff you get an additional +5%(10% w/LDE) Damage Resistance buff that stacks up to 3 times.

    I've gotten a lot of use out of it lately. (KASE's Cube HY Torps seem to have gotten a buff. They actually hurt now.)
  • edna#7310 edna Member Posts: 21 Arc User
    edited May 2013
    Probably. Delete your tac officers yet? Can I have their stuff?

    very original.Other original things you know from roleplaying Kirk mr PvE hero?
    yargomesh wrote: »
    I've gotten a lot of use out of it lately. (KASE's Cube HY Torps seem to have gotten a buff. They actually hurt now.)

    MW cd is changed so you can spam it all you want with or without hull damage.
  • momawmomaw Member Posts: 0 Arc User
    edited May 2013
    adrianm63 wrote: »
    thanks to aux2bat some cruisers do more damage than escorts...not spike damage of course but do more damage.

    If you're agitating for Aux2Batt to be changed, you've got my vote. These builds smack of exploit. (And I fly battlecruisers!)
    Even mw has a trait that changes the cd for mw...doesnt matter whats your hull.

    If miracle worker is on cooldown, and if you take more than 20% of your hitpoints in damage in ... some number of seconds (2? 3? I forget), then the cooldown of miracle worker is reset. Once per couple of minutes.

    Basically you need to have already used miracle worker (why would you use this any time you aren't already badly damaged?), AND you need to still be under incredible pressure to get your hull down quickly enough for the trait to activate. It's basically like having 2 copies of miracle worker, one on a much longer cooldown and with limitations on when you get to use it.
  • heresincebetaheresincebeta Member Posts: 163 Arc User
    edited May 2013
    adrianm63 wrote: »
    very original.Other original things you know from roleplaying Kirk mr PvE hero?

    You sound seriously upset about this change. Maybe you should take some time out of the game to regain your conposure.

    This nerf is a good thing for the game.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited May 2013
    You sound seriously upset about this change. Maybe you should take some time out of the game to regain your conposure.

    This nerf is a good thing for the game.

    No it is not good. It locks the ability out, it may just as well just remove it.

    If an ability is too powerful, reduce the bonuses it gives. Dont make it totally useless.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • yargomeshyargomesh Member Posts: 179 Arc User
    edited May 2013
    One thing that's offsetting it's 'uselessness' for me after getting some use out of it is that it seems to be lasting through death.

    Use buff, die, come back, still have it.

    Don't know if that's a bug or intended behavior, but it's certainly a perk.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited May 2013
    yargomesh wrote: »
    Don't know if that's a bug or intended behavior, but it's certainly a perk.

    Seriously?

    After spamming this thread and my thread in the tribble forums with a nearly endless stream of posts on how this change is great because GDF was never meant to be used before 50% you now think its a perk that it lasts through death?


    This is the height of inconsistency, and quite frankly, hypocrisy.
  • yargomeshyargomesh Member Posts: 179 Arc User
    edited May 2013
    Firstly, I haven't said it was never meant to be used above 50%, nor that the 50% part was great. I have said that I preferred not to use it like that and that it's tweaking is overall a buff.

    Secondly, I have not spammed nor have I made any attempts/insinuations of ad hominem against anyone when confronting their arguments.

    Thirdly, a complaint that has merit about the current state of GDF is that it does not help you when you are dying (Aside: mixed results based on drawing fire from ISE Tac Cubes) and that activating it and dying would render it useless because death would remove it.

    I have seen it persist through death, thus giving me the remainder of the ability (up to 30 seconds in some cases) with no other drawbacks aside from the fact that I died. I consider this a perk.

    Also sometimes it appears to be a debuff, which makes me question its interaction with Subnuc, though I am not sure what makes it do so as I've seen it both as a buff and a debuff. I'll test it some more.
  • cletusdeadmancletusdeadman Member Posts: 248 Arc User
    edited May 2013
    Well, I found out that the new GDF nerf works great for shuttles in the atmos events. They don't have hull heals so it doesn't take long to get to 50%. So, congratz Cryptic for coming through on the one niche it actually fits, shuttles. Im sure you are proud.

    But for nonshuttle game play, I found that I only used it once or twice this three day weekend for PVE. For PVP, it didn't make much difference since you pass by 50% on your way to the respawn timer if you get it wrong.

    So basically, we have a needful skill reduced to a token symbol that serves as much purpose as belt loops on swimming trunks.

    Thank you very much Cryptic for nerfing tacticals.
  • edna#7310 edna Member Posts: 21 Arc User
    edited May 2013
    You sound seriously upset about this change. Maybe you should take some time out of the game to regain your conposure.

    This nerf is a good thing for the game.

    or maybe you should stop trolling and flaming.


    Thank you very much Cryptic for nerfing tacticals.

    no ,thank PvE heroes and Kirk roleplayers who have the borg as the greatest enemy .

    theres a trait that reduces photonic spam cd each time you use science powers .Same for MW ,that means not only tacs cant use a power but the other two classes can spam their versions more....so Ill spam them with bug reports about the missing GDF.
  • admiralandyadmiralandy Member Posts: 189 Arc User
    edited June 2013
    http://sto-forum.perfectworld.com/showthread.php?t=688641
    Quote:
    Updated Go Down Fighting:
    ? This now requires you to be below 50% hull before activating.
    ? While Go Down Fighting is active, all of your outgoing attacks now have a chance to increase your Resistance to all damage by 5%.
    ? This buff stacks up to three times.



    I hope this is a typo.
    In an escort as designed in this game, there are only a few milliseconds between 50% hull and the respawn timer. NO WAY is there time to click anything even if it would make a difference.

    So aren?t engineering and science captains restricted to using miracle worker and dampening field until they reach 50% hull? I can clearly understand you not wanting it to stack with Attack Pattern Alpha, but a 50% hull requirement is ridiculous when your Elite STF?s have insta-kills. All that was stop anybody from using it. Why put it on the ship?

    Does this mean you are actually setting out with a ?collective? manifesto to change the alpha-strike capabilities of tactical pilots in escorts?

    This whole post really seems to come down to I fly an escort it'll be more fragile and less effective with my DPS fest build.

    Switch to a cruiser or a tankyish escort with engineering save your behind skills rather than more power to kill muaahhahahah.

    Overall it aids one style of gameplay and detracts another, overall I think this helps with some more balance in the game. Which I assume is the reason they did it.
  • b3tazoidb3tazoid Member Posts: 0 Arc User
    edited June 2013
    The whole game is seriously imbalanced. The way to get things done is DPS, while tanking it out as a cruiser/engineer while whittling down your enemy doesn't work, nor does a heals/debuffs science approach work.

    I use a tactical as my main atm in the RRW, as my engineer UFP and science KDF have taken a backseat.

    Escorts deal too much damage, or are too survivable, and people have realised this for years, and have made their mains tactical's as it is by far the easiest career choice to play as. I think you're all just upset because now you cant just by a bug ship or and Andorian Escort, copy a crappy build you found on the internet, and STILL have an advantage over everyone else, because you're an OP tactical in an OP DPS ship.

    Frankly, any change they do to make the game balanced and not just about DPS is fine by me, and I say this as a tactical.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    b3tazoid wrote: »
    The whole game is seriously imbalanced. The way to get things done is DPS, while tanking it out as a cruiser/engineer while whittling down your enemy doesn't work, nor does a heals/debuffs science approach work.

    I use a tactical as my main atm in the RRW, as my engineer UFP and science KDF have taken a backseat.

    Escorts deal too much damage, or are too survivable, and people have realised this for years, and have made their mains tactical's as it is by far the easiest career choice to play as. I think you're all just upset because now you cant just by a bug ship or and Andorian Escort, copy a crappy build you found on the internet, and STILL have an advantage over everyone else, because you're an OP tactical in an OP DPS ship.

    Frankly, any change they do to make the game balanced and not just about DPS is fine by me, and I say this as a tactical.

    You seem to be missing the point that locking an ability behind an effectively unmeetable criteria does nothing to improve the Science or Engineering classes.
  • edna#7310 edna Member Posts: 21 Arc User
    edited June 2013
    b3tazoid wrote: »
    The whole game is seriously imbalanced. The way to get things done is DPS, while tanking it out as a cruiser/engineer while whittling down your enemy doesn't work, nor does a heals/debuffs science approach work.

    I use a tactical as my main atm in the RRW, as my engineer UFP and science KDF have taken a backseat.

    Escorts deal too much damage, or are too survivable, and people have realised this for years, and have made their mains tactical's as it is by far the easiest career choice to play as. I think you're all just upset because now you cant just by a bug ship or and Andorian Escort, copy a crappy build you found on the internet, and STILL have an advantage over everyone else, because you're an OP tactical in an OP DPS ship.

    Frankly, any change they do to make the game balanced and not just about DPS is fine by me, and I say this as a tactical.

    you should go in pvp to see how "awesome" tacs are in escorts.Yes some use now that decloak alpha strategy but thats not important ...not all ships have cloak and you dont make captain skills for ships with cloak.That awesome dps that kills borg in stfs is not enough in pvp where people know how to heal .
    This whole post really seems to come down to I fly an escort it'll be more fragile and less effective with my DPS fest build.

    Switch to a cruiser or a tankyish escort with engineering save your behind skills rather than more power to kill muaahhahahah.

    Overall it aids one style of gameplay and detracts another, overall I think this helps with some more balance in the game. Which I assume is the reason they did it.

    lemme guess ,you are one of those people who think only nOObs fly cruisers as tacs *facepalm*
  • captiancoppscaptiancopps Member Posts: 115 Arc User
    edited June 2013
    I'm just going to add my 2 cents in and say this change was not a nerf but rather a correction. As the skill name implied, its an ability to go down with a bang. I think the real bug right now is that its not cleared after death. If you are a glass cannon pilot who invests nothing into defense, then I can see why you are upset with this change. If however, you have an understanding that piloting is more involved than weapons at 125 and buff max pew for 2 seconds, then you might even welcome this change. I for one do welcome it. I can now put it on my key bind and know when things get bad and its available, I can go down with a fight properly.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited June 2013
    imo this was a nerf done wrong. should the tacs be nerfed? probably yes. did GDF need a nerf? yes. should it have been done like this? no.
    GDF still gives a 30% dmg bonus at 100%. that means, if you activate it, and heal yourself, you are basically back to square one. you just need a little bit more skill, that is all.
    however there is also the other side of the coin, making other builds even less useless.

    the other day I was shouting at one of my teammates with a heal boat, because he annoyed me to hell with healing me... I was trying to trigger the damned GDF, I was not even using TT, and he kept healing me.
    and yes, you could say that hurr durr, I should be greatful, but considering how easy it is to stay alive, and how much dmg I dealt (and I woulda dealt if he didnt heal me), and how much he dealt, I would have still been better off without the healing, especially if it meant me, dealing more dmg.

    the skill should have been simply adjusted so that it would not give any bonus at 90%, so if you knew that a oneshot torp is coming, you could pop this skill, giving yourself no dmg boost for the moment, but later when you have to heal, you dont have to worry about popping this ability (which with the unresponsive UI is still an issue)

    10k DPS Vesta threads: 1; 2
  • edna#7310 edna Member Posts: 21 Arc User
    edited June 2013
    I'm just going to add my 2 cents in and say this change was not a nerf but rather a correction. As the skill name implied, its an ability to go down with a bang.

    Photonic fleet is not a flashlight as the name implies.

    if you make powers after their name the entire game needs to change.
  • haarspalterhaarspalter Member Posts: 0 Arc User
    edited June 2013
    GDF can no longer be abused for the first strike now. This is rightly so! Without this change, the Romulans would only make oneshoots because of the cloaking device and boffs.

    GDF is to be used to defeat the enemy in a last effort before your ship is destroyed. For this you get more damage and more resistance with GDF.

    So stop whining!
  • edna#7310 edna Member Posts: 21 Arc User
    edited June 2013
    can no longer be abused for the first strike now. This is rightly so! Without this change, the Romulans would only make oneshoots because of the cloaking device and boffs.

    Tacs are not romulans and not all romulans are tactical officers.You should me how you decloak your Oddysey cruiser ...Im sure you know how .
    GDF is to be used to defeat the enemy in a last effort before your ship is destroyed. For this you get more damage and more resistance with GDF.

    Since when tactical class is the tanky class to need more resistence?

    So stop whining!

    So reporting broken powers is whinning?
  • tlazolteotl80tlazolteotl80 Member Posts: 0 Arc User
    edited June 2013
    adrianm63 wrote: »
    Tacs are not romulans and not all romulans are tactical officers.You should me how you decloak your Oddysey cruiser ...Im sure you know how .

    Your personal ship type and your faction does not matter.
    Since when tactical class is the tanky class to need more resistence?

    GDF is your last chance, not a buff on all the time. However, Cryptic should lower the survivability of escorts, that would be a step in the right direction

    So reporting broken powers is whinning?

    You do not report. You cry like a baby. This is not a bug.
  • edna#7310 edna Member Posts: 21 Arc User
    edited June 2013
    Your personal ship type and your faction does not matter.

    He said it was changed because people used it after decloak.I CAN'T decloak a cruiser.

    GDF is your last chance, not a buff on all the time. However, Cryptic should lower the survivability of escorts, that would be a step in the right direction
    what have escorts to do with a captain power?
    You do not report. You cry like a baby. This is not a bug.


    better crying than writing BS like you did.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited June 2013
    I am whining about the bad design choice with this power.

    Can tacticals get a power that can be used? Even if it gives a 1% damage bonus overall...at least one that can be activated at will? :(
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • tlazolteotl80tlazolteotl80 Member Posts: 0 Arc User
    edited June 2013
    adrianm63 wrote: »
    He said it was changed because people used it after decloak.I CAN'T decloak a cruiser.

    escorts + GDF + rom. boffs + cloak = to much = cryptic adjusts the ability
    Your Ships can't cloak? That does not matter.
    what have escorts to do with a captain power?

    see above ...
    better crying than writing BS like you did.

    Yeah... still cry a little louder. :P
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    escorts + GDF + rom. boffs + cloak = to much = cryptic adjusts the ability
    Your Ships can't cloak? That does not matter.

    Translation: I don't like tacs and escorts, so I'm going to ignore that my position (namely that I want naming conventions to drive ability functionality only in specific cases that I choose) is blatantly hypocritical.
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