http://sto-forum.perfectworld.com/showthread.php?t=688641
Quote:
Updated Go Down Fighting:
? This now requires you to be below 50% hull before activating.
? While Go Down Fighting is active, all of your outgoing attacks now have a chance to increase your Resistance to all damage by 5%.
? This buff stacks up to three times.
I hope this is a typo.
In an escort as designed in this game, there are only a few milliseconds between 50% hull and the respawn timer. NO WAY is there time to click anything even if it would make a difference.
So aren?t engineering and science captains restricted to using miracle worker and dampening field until they reach 50% hull? I can clearly understand you not wanting it to stack with Attack Pattern Alpha, but a 50% hull requirement is ridiculous when your Elite STF?s have insta-kills. All that was stop anybody from using it. Why put it on the ship?
Does this mean you are actually setting out with a ?collective? manifesto to change the alpha-strike capabilities of tactical pilots in escorts?
Comments
pvp on the other hand...
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
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no science and engineering are not restricted because poeple dont complain about them.
My main toon (the one i invested the most) is a tac.I have a sci but Id pay to be able to turn my tac into a sci.
yea because who cares when your BLOCK a power.
Id understand a nerf as 0 damage bonus at 100% hull ...but let me click the damn thing even at 1% damage bonus when hull is 99%.
It's going to be far more useful in PvE than PvP
For Competitive Team-based PvP anyway. In PuG PvP it'll be very nice.
I'm interested in seeing if the damage scaling has been kept the same, which means that this is more a nerf to prevent stacking those resistances (15% without LDE, 30% with) whenever you want rather than a damage nerf. (Above 50% GDF comes to being less powerful than AP:Alpha thanks to the latter's crit and crit damage buff.)
Of course, I fly a cruiser on my Tac and can easily survive getting to sub-50% health so mmmmm, Cruiser/Escort parity.
It always said it had a Hull Health restriction on it but it was never enforced.
The name says it all...Go Down Fighting...meaning it's supposed to be used to dole out as much punishment as possible before dying. A desperation move. A glorious final attack.
Think Boromir in The Lord of the Rings, protecting Merry and Pip.
Think Hudson from Aliens before he was grabbed.
If it was always meant to be used as a First/Alpha Strike skill, I believe the name would have been something different.
Considering STO's PvP consists of content that either instagibs you, or can't hurt you...not so much.
Naming idiosyncrasies never, ever, justify a fundamental reshaping of an ability.
and miracle worker should make water pipes stop leaking on your ship.
Photonic Fleet should be a flashlight....thats what photons are.
want to continue with name= description?
I would have made it 60% hull though...
same for mw and photonic fleet.both should be blocked till your hull is 50-69% and have 4 minutes cd.
If you never played PvP your build simply sucks.A sci can make that pretty fast and easy.Same with a engineer.
MW and Photonic Fleet are not blocked.Im fine with a power blocked if both MW and Photonic FLeet are blocked....Im sure you dont mind that.
Sure, lets do it in the Star Trek Universe, obviously.
Who was routinely called the Miracle Worker? Montgomery Scott. What could he do? Get systems back up and running in less time then he quoted himself and generally get a ship back into tip-top shape in less time then an entire Engineering Team.
What does the Miracle Worker skill do? Large Hull and Shield Heal.
Okay, Photonic Fleet. What does Photonic refer to in the Star Trek Universe? Holograms. Photonic Lifeforms are Holographic to us.
What would a Photonic Fleet be...oh, a Fleet of Photonic creations, aka Holograms.
What does Photonic Fleet do? Create a small group of Holographic Ships.
Yeah, got something else to say?
CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
So two scenarios: You die almost instantly even with teamhealing->GDF wasted. You get healed properly->boost your defense.
Yes GDF increases with damage taken, but if you argue about the 50%-Rule, you are nullifying that argument quite nicely.
I think I should decide when to activate captain powers.
Whats next?
You order your ships and watch a movie battle without any interaction?
If they want to nerf gdf they can remove the 25%damage bonus at 100% hull and give 1% for each 1% of hull lost ,but let me decide when I use my powers ,how and which order.
The best thing on the game gets a nerf.
I don't know why I am so surprised, I have spent the last three years watching Cryptic and their management learn what not to do on a MMO. Apparently from the release notes, they are further from their objective than I realized.
So, that being said, it is time to remove a power from engineering and science characters.
Come on Cryptic, your lack of vision and knee-jerk reactions caused this, now balance this **** out and put limitations on them.
If attack pattern alpha and go down fighting are the top two, then nerf miracle worker and dampening field since one has sensor scan and the other nadion inversion.
How is it balanced if one career looses the practicality of a skill and the others don't?
Stupidest thing I have hear yet.... right up there with the crafting fiasco you created yourselves, another shining moment in your company history!
You're missing one major issue: you have to be alive for the buff to function. STO's content, both PvP and PvE, swings from one of two extremes: either you don't get hurt (in which case you can't activate GDF), or you're dead nearly instantly (in which case, even if you manage to get GDF off, it doesn't help).
The inability to activate GDF when the player deems it to be most useful is a seriously detrimental, and completely unnecessary, change. The only other abilities that are similarly gated are Ramming Speed, Abandon Ship and Fleet Support. Think for a moment how many times you've used those.
Unlike all of the other Captain skills, GDF directly stacks with AP:Alpha, since both boost Attack Damage. No other set of captain powers has this much synergy so there was already an imbalance.
SNB is too powerful by itself and Engineers have a varied toolkit.
This is not knee-jerk nor does it lack vision.
Unlike those abilities who have niche uses, GDF is always useful. Fleet Support would also but it's hampered by a start up time and way too long CD.
Fleet Support needs a buff all it's lonesome IMO.
In PvE a single borg torpedo does more damage than 100% of most escorts hull. If your shields are down, you die, your can get lucky with a partially absorbed torp and maybe down to 50%, but thats just luck.
In PvP a single subnuc can end you in a second, you can't react.
To me it is non-sense to have one captain type's abilities locked behind conditions where others aren't.
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Same with dampening field, take the incoming damage to near zero and double the time, just don't activate until 7.53%.
I figure this percentage seems about right since we just guessed at 50% for GDF.
I said once you get down to 50% hull, there isn't much time for saving yourself. How did you infer that as dying fast?
No, I want to decide when I use my Captain Power, not somebody else. And if I can't, then I want everybody under the same nerf I am. Then I have nothing to complain about, we are all in it together.
Come on tacs, a minimum of a 24% damage buff up to 104% for a full 60sec? That is the 2nd largest damage buff and the single longest player buff in the entire game(source: I just made that up).
And semantics aside, they did name it Go Down for a reason.
Ummm.... a shared cooldown is how we prevent stacking powers, not restricting activation to health percentage.
Considering it hamstrings a Captain specific power in a way unique to one profession, I would vehemently disagree. Had Subnuc, PF, NI, MW or EPS been given identical usage restrictions you might have an argument. But they were not summarily shackled.
Precisely my point. Gating an ability that should be able to be applied when and where the player chooses makes zero sense, and serves no beneficial purpose.
Different argument entirely, but I agree.
Perhaps you'd like to significantly functionally restrict EPtX, Aux2SIF, Aux2Damp, Fire on my Mark, Nadion Inversion, TSS, Extend Shields, and Hazard Emitters since their functionality doesn't precisely match their name too?
Or put miracle worker and photonic fleet on a 50% gate too.
This is unfair! :mad:
There is no precedent for that among Captain Powers. No captain power has ever put another captain power on a shared CD.
GDF was once a sub-50% ability, there is precedent for it being reverted as such.
All of the Commander level Captain powers have a 'shackle' that matches the strength of the power. Photonic Fleet can be destroyed, Miracle Worker is useless if you're not hurt, and GDF grants an incredibly powerful and long lasting damage/resistance buff, therefore it has the strongest shackle. Oh wait, there is no downside to using it whenever you want. Free damage buff every 4 minutes.
As it was, it was unfairly biased towards GDF.
It's too powerful to not be gated or have a downside. With the addition of the resistance buff it is too powerful to not be shackled again.
I would like if it received a CD reduction since it's now gated again, but overall this is a buff to the ability.
hahahah om.g ty finley sumone speking sence and can see that a good balince need to be brought forward .........
as tac has alot more than uz eng / sci but even then ime still holding in thir but me an my fello comander bleave thats thanks to the ship ime flying if it wasent fot that ide be complaning ....but i new that tak was op and the onley way i can counter that was to have a tak ship of sum decription hence the jem drednort ..
ime an enganer flying a fuley loaded jem'hadar drednort carrier ive had meney a 1v1 pvp an to date thir has onley been 1 to beat me an he was in a fleet defient with fleet cannons an a tak officer but even then it took all he had an a bugger load of weponds bats to beat me...
now with this mabe uz sci and eng might have more fun . ty:P
an sorry ya my spelling suks but who cairs lolz:cool:
Do you remember one of the primary reasons why GDF had it's activation shackle reduced? Because nobody could use it then. That hasn't changed one bit.
A summoned entity being killed after the summon in no way changes the fact that it can be summoned at will. Likewise, the fact that you can erroneously fire off MW early doesn't in the slightest prevent it from being used at the player's discretion.
Gating an ability based on the activating player's health on the other hand fundamentally removes flexibility from an ability.
Making an ability usable in only a small handful of situations (if at all) is in no way, shape or form a buff.
It's a nerf.
It's uptime and usability nerf.
It's a nerf to tactical coordinated use of this power.
It's a nerf to player choice on when and where to use powers.
The only thing that has changed is that we have newer devs who seem intent on changing things without even letting us know why.
I don't want to be rude, but I'm fairly certain the amount of real in game testing it was minimal and the amount of PvP testing was probably non-existent.
I'm quite willing to put together a friendly excercise with any dev who wants to test this in a 5v5 scenario, so they can see that coordinated SNB and APA means that GDF will become a borderline non-existent power.
This is also a case of the right hand not knowing what the left hand is doing, or perhaps the right hand just doing stuff and not remembering.
We lose the ability to stack GDF whenever we want, but Romulans now get ambush decloak +damage stacking with battle cloaks and a Romulan Racial only trait that makes the damage boost last longer.
So is everyone else being nerfed to Romulans can be an even better choice than they already appear to be with their clearly superior out of the gate BOFFs, battle cloaks on escort level ships?
I simply refuse to buy the naming semantics argument, which is complete and utter nonsense in this game with all of the other inaccurately named powers.
Plus content was nerfed and better gear has become more available. The game has changed from when removing the gating on GDF, so yes it being usable with gating has certainly changed.
You're right, GDF is now less flexible. It's also more powerful.
Unless it's worth it. Let's see if it is. (Still 70% on my patch ATM hooray slow patching.)