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TRIBBLE Maintenance and Release Notes - May 10, 2013

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    aweinawein Member Posts: 0 Arc User
    edited May 2013
    I am a lifetime sub. and I am waiting in a queue that went up from 400 - 14000. Yeah....

    Two words, priority login.

    Three words: Quit your whining!

    its the beta server chief, all of us are trying to get the time in.. so wait your turn and stop being a punk :P

    On to actually testing relevent news... 5 turn rates for the D'd and Ha'? after trying them out I definately have to say... um no... 7 minimum please.... 5 might as well be broken :( only have time for one run on an escort and with the new mechanics that the elachi are using, well the less skilled players very well might not be able to handle it.. so could we please pleease pllllllllllllllleeeeeeeeeeeeaaaaaaaaaaasssssseeeeeeeee have a minimum turn rate of 7 for player ships? pweetttyy pweeeeaaaaseeee (big ole puppy eyes)
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    toivatoiva Member Posts: 3,276 Arc User
    edited May 2013
    There were a number of problems with costume pieces, where some invalid costume options were showing up, etc. We fixed those, which may have caused existing costumes to become invalid, since now we've got our validation in place correctly.

    I'm really looking forward to that, cause right now I got a dozen invalid outfits and just keep on re-creating my saved ones. More annoying still, they become invalid in a span a one map crossing and I'm sent back to another old outfit I no longer want to use.

    It's such a mess I've never gotten to properly report it. Several times I started to type in a bug report and then, out of the blue it just seemed to correct itself...
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
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    kapla1755kapla1755 Member Posts: 1,249
    edited May 2013
    zero

    A link to the thread since I haven't heard anything about a solution

    http://sto-forum.perfectworld.com/showthread.php?p=9885261#post9885261
    [SIGPIC][/SIGPIC]
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    captaind3captaind3 Member Posts: 2,449 Arc User
    edited May 2013
    That queue is a trip.

    359 of 359.
    21412 of 21412
    Wait what?
    327 of 363
    That's better
    21569 of 21569
    WHAT THE HELL?!?!?!?!??!????

    Twenty minutes later...
    10 of 462
    21612...

    Spock starts talking.

    Curious decision to have everyone loading into non-teamed team instances of the tutorial, I was like, why are there more people here?

    I'm still ticked at that character wipe. I had BOFFs on Tribble that I didn't have on holodeck. :( Oh well.

    So far so good Fed side. I am...reluctant to go Romulan, I'm not fond of spoilers.

    I must say though that you guys have gotten that background stuff on the communication screens down pretty good. I did have a few odd instances of view screen border when there should've been no view screen though.

    I said this in another thread, so I'll beg here too. PLEASE, unlock the hairstyles from being faction or species specific (within reason). I mean I know it's weird for a Klingon to be sporting the short Romulan hair, but my Fed Andorian BOFF would look great with those Klingon Lady braids.

    I'm going to have a Female Romulan Toon soon, and she would look spectacular with the New Elegant hairstyle. And my Vulcan First Officer would look great with the long wavy hair, in fact it's something close to what I had in mind when I came up with her, (though specifically I was imagining a cutting edge ponytail style, a single sweeping bang across her face, and a high severe jet black ponytail :drool).

    I was one who asked for more hairstyles, but I didn't want them restricted away from characters I already have. I know that everything is still a work in progress, but please let's have it all, across the board. And end beg.

    I think the general sheen on the UI at the moment may be a bit much, but I don't have anti-aliasing either, so it doesn't look as perfect on my screen.

    The graphics updates look great, I keep noticing little things that weren't visible before. She's as beautiful as ever.:D

    One thing I did notice though, it appears that the first three traits were already chosen for by character...is that normal?
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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    ltsmithltsmith Member Posts: 207 Arc User
    edited May 2013
    Updated Saturday's Child to remove a rock that was blocking the path.

    I'm just saying that rock has been there since beta, I will surely miss it. Also the Reman variants look really nice, still have yet to see Hakeev's new ship.
    Join date: January 2010
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    medalionemissarymedalionemissary Member Posts: 612 Arc User
    edited May 2013
    I am at level 21 so far, am Subcommander, have a Mogai warbird, and I think the game got really interesting right around the point you hit subcommander at level 20.

    I wanted to extend my kudos who came up with that episode idea.

    I am in the midst of doing the Temporal Ambassador mission with my Romulan, and I think this episode would not have the same impact on someone if they played it with just Romulan from start to finish if they never played the Fed/KDF side before this for the side characters obviously.

    Not sure why a Romulan would eat a Human Dietary supplement 47.

    And the inconsistent voice readings during expositions is kinda taking me out of the game sometimes.

    Otherwise really enjoy what you guys have done. Glad I got a the LoR pack.
    Deep Space Nine in HD, make it so!
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    alexanderdonaldsalexanderdonalds Member Posts: 7 Arc User
    edited May 2013
    the romulan part is the best i have played in a long time it has a lot of new stuff in there

    the is new to me and i like the fact that you need to aline your self with the feds or the kigons :)
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    bombadier2bombadier2 Member Posts: 0 Arc User
    edited May 2013
    • Transferring characters from Holodeck has been temporarily disabled.
      [

    now that the test weekend is over can you reverse this please?
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    captaind3captaind3 Member Posts: 2,449 Arc User
    edited May 2013
    now that the test weekend is over can you reverse this please?

    The entire reason I logged in here, can we please get back to normal?
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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    darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited May 2013
    "Significantly increased the damage of Tricobalt High Yield and Tricobalt Emission Seeking Torpedoes."

    Wait, first you guys apply a significant and not-needed tricobalt nerf a few months back, and now its getting buffed again?
    MT - Sad Pandas
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited May 2013
    "Significantly increased the damage of Tricobalt High Yield and Tricobalt Emission Seeking Torpedoes."

    Wait, first you guys apply a significant and not-needed tricobalt nerf a few months back, and now its getting buffed again?

    The previous damage adjustment was made when the Cooldowns on all Tricobalts were cut in half - their damage was reduced accordingly.

    Now, after further testing and iteration, we've determined that increasing their damage magnitude to somewhere between what it was at 60s cooldown, and what it was changed to, is appropriate and necessary.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    themariethemarie Member Posts: 1,055 Arc User
    edited May 2013
    I didn't know emission-seeking Tricobalts were an option. :D
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    martin1970giesenmartin1970giesen Member Posts: 217 Arc User
    edited May 2013
    The previous damage adjustment was made when the Cooldowns on all Tricobalts were cut in half - their damage was reduced accordingly.

    Now, after further testing and iteration, we've determined that increasing their damage magnitude to somewhere between what it was at 60s cooldown, and what it was changed to, is appropriate and necessary.

    Now all we need is a fix to the tricobalt mines, now that the crits is per mine and not all,
    and maby we can use them again.
    Keybind: http://sto-forum.perfectworld.com/showpost.php?p=9355971&postcount=463
    Bone1970 don't believe in a no-win senario, Kirk's protege. Fed Tac.
    Bone Trader don't belief in a no-win senario, Kirk's protege. Fed Tac.
    Bone2 don't believe in a no-win senario, Kirk's protege. KDF Eng.
    Warning: Not a native English-speaker, sorry if my English sucks.
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    polie05polie05 Member Posts: 0 Arc User
    edited May 2013
    Now all we need is a fix to the tricobalt mines, now that the crits is per mine and not all,
    and maby we can use them again.

    It should be crit per-mine NOT one crits, they all crit.
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    kapla1755kapla1755 Member Posts: 1,249
    edited May 2013
    Any fix to the Rally point bug?
    Any fix to why our captains on tribble can't train their crew?
    Any fix to the Romulan plasma ground weapons bug?


    Also will these be available at the Romulan Command center? I'm getting tired of going to the Flotilla just to buy them and normal space plasma based weapons, since you can only buy phaser space/ground gear from the EC vendors at Romulan Command center and Drozana station. Do you hate Distruptors and Plasma? :(

    hope the network maintenance sorted out the crashing issues or this will be me on the 21st

    [runs around frantically, she caana take it captain, server core breach in 10,9,8,7,6,5,4,3,2,1.................... server disconnect, unable to access login server at this time, please check back in 2-8hrs, and thank you for your patience ] :P
    [SIGPIC][/SIGPIC]
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    bombadier2bombadier2 Member Posts: 0 Arc User
    edited May 2013
    captaind3 wrote: »
    The entire reason I logged in here, can we please get back to normal?

    seriously cryptic.... Please? We are asking politely here
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    usscapitalusscapital Member Posts: 985 Arc User
    edited May 2013
    is tribble patching for everybody ?
    NERF NERF NERF ONLINE

    DELTA PRICE RISING
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    bohiapbohiap Member Posts: 535
    edited May 2013
    usscapital wrote: »
    is tribble patching for everybody ?

    It patched for me. Then when I tried to log in it said "Server Unavailable."
    So I'm impatiently awaiting patch notes.
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    raptor63549raptor63549 Member Posts: 642 Arc User
    edited May 2013
    So what's this about emision torps not being targetable again. A patch or two ago you wanted them to be. Why the change back?

    usscapital wrote: »
    is tribble patching for everybody ?

    Patched rather quikly for me. Now I am getting that the server is unavailable.


    Path notes please.
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    sarthrinsarthrin Member Posts: 14 Arc User
    edited May 2013
    I patched the new build and hit engage. The Cryptic load screen comes up and then it goes to the LOR load screen after a while it gives the message This Server Currently Unavailable. The server status light is green on my log in screen so why am I getting this message?
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    xenosisukxenosisuk Member Posts: 41 Arc User
    edited May 2013
    sarthrin wrote: »
    I patched the new build and hit engage. The Cryptic load screen comes up and then it goes to the LOR load screen after a while it gives the message This Server Currently Unavailable. The server status light is green on my log in screen so why am I getting this message?

    The Status Light is for the Live Server (AKA Holodeck)

    Um no patch for me?
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    bombadier2bombadier2 Member Posts: 0 Arc User
    edited May 2013
    I still want to transfer my character over again!!!
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    ty432ty432 Member Posts: 0 Arc User
    edited May 2015
    So one of my alts got stuck in over the shoulder. I logged in on Risa and I couldn't zoom back out. It's annoying as hell and I can't get a good look to my alts left without turning the camera. Some advice would be great.
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    gorillachopsgorillachops Member Posts: 206 Arc User
    edited May 2015
    ty432 wrote: »
    So one of my alts got stuck in over the shoulder. I logged in on Risa and I couldn't zoom back out. It's annoying as hell and I can't get a good look to my alts left without turning the camera. Some advice would be great.

    I see this is your first post. In future, kindly be so good as to check the date of the immediately prior post, to avoid necro-ing. Thank you. :D
    giphy.gif
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    arrmateysarrmateys Member Posts: 464 Arc User
    edited May 2015
    i wouldn't call 4 days a necro post. he probably should've used the bug report forum for that though, the devs hardly look at the threads here.
    Now clowns, that's another story. They scare the cr​ap out of me.
    We fight them too. Entire armies spilling out of Volkswagens.
    We do our best to fight them off, but they keep sending them in.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    arrmateys wrote: »
    i wouldn't call 4 days a necro post. he probably should've used the bug report forum for that though, the devs hardly look at the threads here.

    May 14th, 2013 is a wee bit further back than 4 days...

    Can't remember the key to switch modes, though. C? X? Meh...
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    arrmateysarrmateys Member Posts: 464 Arc User
    edited May 2015
    oh, wow, i totally missed the year. you're right then.

    they should probably make something that auto locks threads older than two months or so. not that it'll happen, at least for as long as this forum software's still being used.
    Now clowns, that's another story. They scare the cr​ap out of me.
    We fight them too. Entire armies spilling out of Volkswagens.
    We do our best to fight them off, but they keep sending them in.
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    hevachhevach Member Posts: 2,777 Arc User
    edited May 2015
    arrmateys wrote: »
    oh, wow, i totally missed the year. you're right then.

    they should probably make something that auto locks threads older than two months or so. not that it'll happen, at least for as long as this forum software's still being used.

    For patch notes they could implement the sink feature that some forum software supports, where threads won't be bumped to the top of the list by new posts.
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