While I like the idea of this power, in practice, I know I'll never use it.
I hate the idea of powers that need you to be in combat to build up a meter charge to use.
Especially when the meter charge runs down when not in combat.
In any game that had skills reliant on charge, I avoided those skills, since I couldn't use them on demand whenever I needed them.
So I'm going to ignore the Singlarity abilities because it's this kind of skill.
I'd like it more if the charge built up over time and maintained itself until you used the power, at which point, the charging cycle would begin again.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
While I like the idea of this power, in practice, I know I'll never use it.
I hate the idea of powers that need you to be in combat to build up a meter charge to use.
Especially when the meter charge runs down when not in combat.
In any game that had skills reliant on charge, I avoided those skills, since I couldn't use them on demand whenever I needed them.
So I'm going to ignore the Singlarity abilities because it's this kind of skill.
I'd like it more if the charge built up over time and maintained itself until you used the power, at which point, the charging cycle would begin again.
To me it makes you use them wisely. However it can be a pain, but workable. On a mmo I used to play. The warrior had a power gauge that built as you fought. The more you fought the more it build. Took a little to get used to, and later became one of my favorites to play over the others.
At least give it a try.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
And I did try it, on Tribble anyway.
I was not impressed.
I am familiar with the kind of build you mentioned.
Enough to know I never want to see that kind of skill again!
To explain, there was an mmo I used to play that had a specific loot reward mission (you completed the mission, you got a certain kind of weapon).
The catch was it loaded a preset build that you had to use.
7 of the 8 skills were based around building up a charge in combat.
Considering how many enemies were overwhelming me, the charge was being exhausted too fast and I was just using one skill more or less constantly.
That wasn't enough to get me through the mission.
And that's why I don't use skills like that, I don't want to rely on something that I can't use because the charge is absent.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
You just used one of the oft-repeated phrases when attempting to convince someone to use something they don't like:
And I did try it, on Tribble anyway.
I was not impressed.
I am familiar with the kind of build you mentioned.
Enough to know I never want to see that kind of skill again!
To explain, there was an mmo I used to play that had a specific loot reward mission (you completed the mission, you got a certain kind of weapon).
The catch was it loaded a preset build that you had to use.
7 of the 8 skills were based around building up a charge in combat.
Considering how many enemies were overwhelming me, the charge was being exhausted too fast and I was just using one skill more or less constantly.
That wasn't enough to get me through the mission.
And that's why I don't use skills like that, I don't want to rely on something that I can't use because the charge is absent.
I don't know who all is testing the game. So its hard to tell. I'm not a tester on this, so to me its all new on this game.
Granted some all are good at some things while others are not.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
You know, not once while playing this game have I thought to myself, "Self, I sure wish my starship could cast Blink and Mirror Image." And I certainly have never thought, "I wish my starship's magic powers worked off a Rage bar." And I certainly, certainly never thought, "I wish my magic starship would be 80% as effective as all the other ships in the game while I wait for my rage bar to charge up."
No doubt the singularity powers aren't going to be scrapped, but I do hope Cryptic will add regular, 200 energy Power cores for Warbirds for those of us who aren't interested in these singularity powers and/or don't think losing 40 power in exchange for extremely situational powers that we can't even use until they've charged is a good tradeoff.
Comments
I hate the idea of powers that need you to be in combat to build up a meter charge to use.
Especially when the meter charge runs down when not in combat.
In any game that had skills reliant on charge, I avoided those skills, since I couldn't use them on demand whenever I needed them.
So I'm going to ignore the Singlarity abilities because it's this kind of skill.
I'd like it more if the charge built up over time and maintained itself until you used the power, at which point, the charging cycle would begin again.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
To me it makes you use them wisely. However it can be a pain, but workable. On a mmo I used to play. The warrior had a power gauge that built as you fought. The more you fought the more it build. Took a little to get used to, and later became one of my favorites to play over the others.
At least give it a try.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
You just used one of the oft-repeated phrases when attempting to convince someone to use something they don't like:
And I did try it, on Tribble anyway.
I was not impressed.
I am familiar with the kind of build you mentioned.
Enough to know I never want to see that kind of skill again!
To explain, there was an mmo I used to play that had a specific loot reward mission (you completed the mission, you got a certain kind of weapon).
The catch was it loaded a preset build that you had to use.
7 of the 8 skills were based around building up a charge in combat.
Considering how many enemies were overwhelming me, the charge was being exhausted too fast and I was just using one skill more or less constantly.
That wasn't enough to get me through the mission.
And that's why I don't use skills like that, I don't want to rely on something that I can't use because the charge is absent.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
I don't know who all is testing the game. So its hard to tell. I'm not a tester on this, so to me its all new on this game.
Granted some all are good at some things while others are not.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
No doubt the singularity powers aren't going to be scrapped, but I do hope Cryptic will add regular, 200 energy Power cores for Warbirds for those of us who aren't interested in these singularity powers and/or don't think losing 40 power in exchange for extremely situational powers that we can't even use until they've charged is a good tradeoff.