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Legacy of Romulus Dev Blog #10

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  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited April 2013
    amosov78 wrote: »
    You'd have thought the Romulan Republic would've had a few still hanging around, especially if they're strapped for ships in the early part of the story.

    I thought these new romulans were seperatists, so I would assume Sela took the core of the old rommie fleet with her, including what operational D7's the romulans had left in mothballs.
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  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2013
    lordmalak1 wrote: »
    I thought these new romulans were seperatists, so I would assume Sela took the core of the old rommie fleet with her, including what operational D7's the romulans had left in mothballs.

    Most were probably mothballed, and the Republic just scrounged them up from the junkyards and cleaned them up.
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    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    theodrim wrote: »
    Oh for god's sake. Instead of buffing science and engineering powers and captains for everyone, PWE/Cryptic is just giving upscaled versions of the more important ones to all (read, tactical) Romulan captains, albeit on "long" cooldowns? Which, I can't help but mention, frees up boff slots (if they would have them anyway) for "alpha strike/DPS buff/heal" powers.

    In the meantime, all T5 warbirds have access to all singularity core powers, and singularity overcharge works with dual cannons?

    Yeah, that sounds balanced, and totally fair to engineering and science players.

    Go down fighting got nerfed, so at least some compensation is nice.
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  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited April 2013
    Will we be seeing Romulan NPCs using the skills described in the blog, to make them a bit more interesting to fight? NPCs at the moment are a bit easy, let's be honest!
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    Will we be seeing Romulan NPCs using the skills described in the blog, to make them a bit more interesting to fight? NPCs at the moment are a bit easy, let's be honest!

    Easy? Surely you never had to fight a D'Deridex's heavy torpedo spam.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • theodrimtheodrim Member Posts: 0 Arc User
    edited April 2013
    tpalelena wrote: »
    Go down fighting got nerfed, so at least some compensation is nice.

    ...what? If you're already overpowered, and you get nerfed, you do not get compensation for that. The nerf is to create and/or restore balance. To "compensate" you for being overpowered and nerf, just makes you overpowered again. Especially when "compensation" comes in the form of the yummiest parts of science and engineering captains' lunches.

    If anyone deserves compensation at this point, it's science and engineering captains.
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    theodrim wrote: »
    ...what? If you're already overpowered, and you get nerfed, you do not get compensation for that. The nerf is to create and/or restore balance. To "compensate" you for being overpowered and nerf, just makes you overpowered again. Especially when "compensation" comes in the form of the yummiest parts of science and engineering captains' lunches.

    If anyone deserves compensation at this point, it's science and engineering captains.

    The overpowered part is just your very personal opinion. I think the most overpowered thing in the game is Subnucleonic beam.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • theodrimtheodrim Member Posts: 0 Arc User
    edited April 2013
    tpalelena wrote: »
    The overpowered part is just your very personal opinion. I think the most overpowered thing in the game is Subnucleonic beam.

    A power that's only useful in PvP, and then only against players who put all their eggs in one basket stacking boff powers, that has one of the longest cooldowns in the game. That's what you think is the most overpowered thing in the game?
    Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:

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  • jw1959jw1959 Member Posts: 3 Arc User
    edited April 2013
    Kirk:how will these cadets of yours really respond Spock? Spock: As with all things each according to his gifts

    the very beginning of this game bears little resemblance to the present iteration as undoubtedly will the LOR
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited April 2013
    The tiers, ranks, and levels match up like this Romulan Republic characters:

    • Tier 1 = Romulan Civilian (Levels 0-4)
    • Tier 1 = Romulan Lieutenant (Levels 5-9)
    • Tier 2 = Romulan Centurion (Levels 10-19)
    • Tier 3 = Romulan Subcommander (Levels 20-29)
    • Tier 4 = Romulan Commander (Levels 30-39)
    • Tier 5 = Romulan Rear Admiral, Lower Half (Levels 40-44)
    • Tier 5 = Romulan Rear Admiral, Upper Half (Levels 45-49)
    • Tier 5 = Romulan Vice Admiral (Level 50)

    Cheers,

    Brandon =/\=

    What? No Uhlan or Sublieutenant Romulan Ranks?
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2013
    I asked this in the feedback thread, but I'll ask it here as well:
    It's been mentioned here and there in a few threads about the Warp Shadows...kind of standing out as the ability that has little to no use in PvP. It suffers the same problem that similar abilities have - while the NPCs can't tell the difference between the shadows and your ship, players do not have that problem in the least. Would it be possible for the shadows to display as if they were actually the player - thus - actually providing some of that potential confusion they do for NPCs for players?
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited April 2013
    I'm still wondering with the b'rel having so many cons and very very very little pro's to its enhanced battle cloak I am wondering if they just want to sell the T'varo as cut and paste gimmick.

    Basically what happened with B'rel unknowing players go and get it but yet become dissatisfied with it. The main problem is shield tanking even by some NPC's is enough to counter the ship unless you fire over 200 transphasic projectiles at a target that won't heal itself or wait on plasma DoT's to kill a target.

    At one point it was okay of a ship but it required very heavy science but since then science is so nerfed that it doesn't even help using the old CPB3 and Tach Beam 3. Which a lot of players weren't even into having to go heavy science just to be able to use it but like one person said a long time ago its just a nostalgic Undiscovered Country vanity item and not a workable ship.

    Edit: To be constructive... there needs to be options in the game to use both the B'rel and the T'varo as projectile ships with some tactics involved but its apparent it will never be in the form of transphasics but a 5% tier 4 omega passive for 100% shield penetration just doesn't work due to the decloaking and having no shields and being vulnerable without much offensive power to back up all those drawbacks.
  • radkipradkip Member Posts: 0 Arc User
    edited April 2013
    ufpterrell wrote: »
    I must confess to being a bit baffled about the decision. The fact that the T'Varo is about a hundred years older (seen in Enterprise!) than the T'Liss makes it even more of a daft decision. Ok, no T5 connie we get it. However, please explain the logic behind this... to me there simply isn't any.
    Or, maybe, just maybe, beta is beta, it's not finished and that is a placeholder model for the T5 ship.
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  • hrisvalarhrisvalar Member Posts: 0 Arc User
    edited April 2013
    So... what's the tradeoff for these five-in-one bonus abilities, exactly?
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  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2013
    hrisvalar wrote: »
    So... what's the tradeoff for these five-in-one bonus abilities, exactly?
    You only start with 160 power rather then 200. So a Warp Core has 50 Weapons, 50 Shields, 50 Engines, 50 Aux, and a Singularity Core has 40 in each category. The Singularity Core needs to build up power over time rather then having it at full power whenever they want it.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • hrisvalarhrisvalar Member Posts: 0 Arc User
    edited April 2013
    Ah, kay. I don't know if that's enough, or too much, but at least it's good to know they're taking it into account.
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    Reave
  • theodrimtheodrim Member Posts: 0 Arc User
    edited April 2013
    thecosmic1 wrote: »
    You only start with 160 power rather then 200. So a Warp Core has 50 Weapons, 50 Shields, 50 Engines, 50 Aux, and a Singularity Core has 40 in each category. The Singularity Core needs to build up power over time rather then having it at full power whenever they want it.

    This is something I have yet to ask personally, but how does that impact Romulan players' ability to alpha strike targets? That seems a pretty big deal, given subterfuge and the importance of cloaking to Romulans and their ships, especially with the larger vessels' TRIBBLE turn rates.
    Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:

    Spock's Brain.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited April 2013
    theodrim wrote: »
    This is something I have yet to ask personally, but how does that impact Romulan players' ability to alpha strike targets? That seems a pretty big deal, given subterfuge and the importance of cloaking to Romulans and their ships, especially with the larger vessels' TRIBBLE turn rates.

    Aux2dampeners :)
  • captaintrueheartcaptaintrueheart Member Posts: 296 Arc User
    edited April 2013
    The tiers, ranks, and levels match up like this Romulan Republic characters:

    • Tier 1 = Romulan Civilian (Levels 0-4)
    • Tier 1 = Romulan Lieutenant (Levels 5-9)
    • Tier 2 = Romulan Centurion (Levels 10-19)
    • Tier 3 = Romulan Subcommander (Levels 20-29)
    • Tier 4 = Romulan Commander (Levels 30-39)
    • Tier 5 = Romulan Rear Admiral, Lower Half (Levels 40-44)
    • Tier 5 = Romulan Rear Admiral, Upper Half (Levels 45-49)
    • Tier 5 = Romulan Vice Admiral (Level 50)

    Cheers,

    Brandon =/\=


    Any particular reason you guys kept the silly "Lower Half/Upper Half' designations on Rear Admiral??? There are name changes for Civilian, Centurion, Subcommander why not come up with something better at the top end??
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  • dem613dem613 Member Posts: 143 Arc User
    edited April 2013
    The tiers, ranks, and levels match up like this Romulan Republic characters:

    • Tier 1 = Romulan Civilian (Levels 0-4)
    • Tier 1 = Romulan Lieutenant (Levels 5-9)
    • Tier 2 = Romulan Centurion (Levels 10-19)
    • Tier 3 = Romulan Subcommander (Levels 20-29)
    • Tier 4 = Romulan Commander (Levels 30-39)
    • Tier 5 = Romulan Rear Admiral, Lower Half (Levels 40-44)
    • Tier 5 = Romulan Rear Admiral, Upper Half (Levels 45-49)
    • Tier 5 = Romulan Vice Admiral (Level 50)

    Cheers,

    Brandon =/\=

    That's what I thought...I just wanted to be sure

    Thanks!
  • originpioriginpi Member Posts: 0 Arc User
    edited April 2013
    lordmalak1 wrote: »
    You misunderstand.

    I'm not comparing a t3 to a t5 ship, I'm comparing 2 T3 ships (Mogai and Valdore) because you imply a T5 Mogai with a valdore skin will make it a T5 valdore. IF the T3 ships are NOT identical visual or otherwise, why would a reskinned T5 Mogai act like T5 valdore (that doesn't exist) ?

    :D

    I was hoping for a T5 Valdore ship to use these funky new powers with, not a reskinned T5 Mogai.


    I don't think you understand how the refits and retrofits work. The Valdore IS just a reskin of the Mogai. This works the exact same way as, for example, the Thunderchild class on the Fed side. Thunderchild is a slightly better Akira at T3, and at T5 is just a reskin of the armitage.

    The only way in which the Valdore is going to be different than the Mogai at T3 is that, as the c-store refit, will have an additional console slot and maybe some extra survivability, because you paid money for it.
  • alopenalopen Member Posts: 1 Arc User
    edited April 2013
    I'm fairly certain it's not, for reasons similar to the T5 Constitution question.

    Cheers,

    Brandon =/\=

    See surprises like this are why I just can't pre-order anything in STO. Not to mention the stats on the ships/singularity powers are definetly subject to change. My question, is if we want to play a romulan but don't care for gimmicky situational powers at the cost of -10 permanent power drain in each subsystem are there any options for Romulan players to play without the singularity core tradeoff, now that we cannot use T5 allied ships?
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2013
    alopen wrote: »
    See surprises like this are why I just can't pre-order anything in STO. Not to mention the stats on the ships/singularity powers are definetly subject to change. My question, is if we want to play a romulan but don't care for gimmicky situational powers at the cost of -10 permanent power drain in each subsystem are there any options for Romulan players to play without the singularity core tradeoff, now that we cannot use T5 allied ships?
    There is no option. At T5 you're a Romulan. You fly Romulan ships just as Fed and KDF fly their Faction's ships at T5.

    But I'd also point out that Warp Cores are different in Season 8 too.

    And on top of all of that we have no idea what special Purple Singularity Engines might be found in Season 8 for higher-level characters hidden in Missions, nor what Set Bonuses might be available. It's entirely possible that some Singularity Cores are only -5, or that a set bonus will erase the -10 - or at least reduce it. Nothing's been tested past level 20.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • alopenalopen Member Posts: 1 Arc User
    edited April 2013
    I'm still wondering with the b'rel having so many cons and very very very little pro's to its enhanced battle cloak I am wondering if they just want to sell the T'varo as cut and paste gimmick.

    Basically what happened with B'rel unknowing players go and get it but yet become dissatisfied with it. The main problem is shield tanking even by some NPC's is enough to counter the ship unless you fire over 200 transphasic projectiles at a target that won't heal itself or wait on plasma DoT's to kill a target.

    At one point it was okay of a ship but it required very heavy science but since then science is so nerfed that it doesn't even help using the old CPB3 and Tach Beam 3. Which a lot of players weren't even into having to go heavy science just to be able to use it but like one person said a long time ago its just a nostalgic Undiscovered Country vanity item and not a workable ship.

    Edit: To be constructive... there needs to be options in the game to use both the B'rel and the T'varo as projectile ships with some tactics involved but its apparent it will never be in the form of transphasics but a 5% tier 4 omega passive for 100% shield penetration just doesn't work due to the decloaking and having no shields and being vulnerable without much offensive power to back up all those drawbacks.

    B'rel is a PvP ship. I enjoy it in PvP. Its not the best ship out there but it can be a great PUG/Kerrat solo ship. It was never built for PvE where the AI can instanteously tractor the player the second they decloak and unload all their ammo directly onto the B'rel. That being said I regularly make 1st place in Cyrstalline event with a science toon in b'rel using various torps. Mind you I do not use transphasics with a B'rel. EVER.

    Anyways T'Varo as posted doesn't have universals so B'rel > T'varo.
  • zerobangzerobang Member Posts: 0 Arc User
    edited April 2013
    i played around a bit with singularity core power on tribble

    what i want to know is: are the singularity powers ALL getting stronger the more bars you have lit up in the half circle?
    or is it just enabling the next better Power?

    are the 5 powers considered balanced to each other, or are the ones that are unlocked later considered more powerful?


    is the cooldown affected by the time you waited before pressing it?

    say if you press the power instantly, fire a attack at it's weakest, will the cooldown be shorter or the same as if you wait long to build it up to full and then fire?

    i think the cooldown should be a bit more dynamic here depending on how stron the attack was.


    And i liked it how i have seen it on Tribble, with it requiring to shoot your weapons to build up energy, instead of just waiting.
    Because that would mean that a Warbird with 8 Weapon Slots would build up energy drastically faster than the starting Warbird with 3 Weapon Slots.
    If it is a fixed time, then there is no feeling of progression... no *getting better at it*.

    But then i don't know the reasoning behind changing it and i don't know all the details how it reacted or worked to begin with (surely not at higher levels).
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  • cptshephardcptshephard Member Posts: 8 Arc User
    edited April 2013
    zerobang wrote: »
    what i want to know is: are the singularity powers ALL getting stronger the more bars you have lit up in the half circle?
    or is it just enabling the next better Power?

    It makes all the powers stronger. If you have 5 singularity powers you can use any of them with a level 1 charge.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited April 2013
    originpi wrote: »
    I don't think you understand how the refits and retrofits work. The Valdore IS just a reskin of the Mogai. This works the exact same way as, for example, the Thunderchild class on the Fed side. Thunderchild is a slightly better Akira at T3, and at T5 is just a reskin of the armitage.

    The only way in which the Valdore is going to be different than the Mogai at T3 is that, as the c-store refit, will have an additional console slot and maybe some extra survivability, because you paid money for it.

    Gotcha, so no matter if I choose a Mogai or Valdore, it's still a Mogai.
    :(
    I got the impression from blog 9 that they were different ships, but obviously the blog is misleading as the C-Store Valdore is nothing but a skin for the Mogai and a console.
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  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2013
    lordmalak1 wrote: »
    the blog is misleading as the C-Store Valdore is nothing but a skin for the Mogai and a console.

    Um, yeah. That's how all the "refits" in STO work.
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    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
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  • gorngonzollagorngonzolla Member Posts: 172 Cryptic Developer
    edited April 2013
    i played around a bit with singularity core power on tribble

    what i want to know is: are the singularity powers ALL getting stronger the more bars you have lit up in the half circle?
    or is it just enabling the next better Power?

    If you look carefully you'll notice an roman numeral in the bottom left corner of the Singularity power icons. This indicates the current rank of the power that will be used. So in short, the only thing that "unlocks" new Singularity powers is the Tier of your ship. Singularity energy determines the power's potency.
    are the 5 powers considered balanced to each other, or are the ones that are unlocked later considered more powerful?

    The powers are intended to be situationally useful. There will be situations where several of the powers can help you and there will be some situations where these particular powers won't be the ideal power choice. Calling them balanced relative to one another is tricky as some of their value will be subjective and the rest is highly situational.

    For example: It might be easy to dismiss Warp Shadow as not being as "powerful" as say Energy Weapons: Singularity Overcharge. Simply because there are likely more situations where dealing high damage to a single target is optimal than there are situations that require you to effectively dump aggro, escape and regroup. That said, Warp Shadow is tremendously useful for getting out of a losing situation where a couple of hull & shield heals simply won't do the trick.

    In short: The individual powers should be balanced relative to their cooldown and costs. But "balance" in relative to one another is tricky. That said, we'll be making sure that no one power is grossly under-performing or over-performing.
    is the cooldown affected by the time you waited before pressing it?

    Cooldown is always 60 seconds. Although there has been some talk of making adjustments to this.
    ...say if you press the power instantly, fire a attack at it's weakest, will the cooldown be shorter or the same as if you wait long to build it up to full and then fire?

    i think the cooldown should be a bit more dynamic here depending on how stron the attack was.

    This is something we've discussed and are considering. We'll see how it goes.
    And i liked it how i have seen it on Tribble, with it requiring to shoot your weapons to build up energy, instead of just waiting.
    Because that would mean that a Warbird with 8 Weapon Slots would build up energy drastically faster than the starting Warbird with 3 Weapon Slots.
    If it is a fixed time, then there is no feeling of progression... no *getting better at it*.

    Actually, the original implementation had a number of issues with it. I won't go into it too much here, but I will tell you this: the amount of power you generated per attack cycle was inversely proportional to your level. Meaning, an attack cycle would generate more singularity for a lower level player. The reason for this was to attempt to give Warbirds an even build of Singularity energy over time.

    Another reason for the change was because there were too many situations where one ship configuration would vastly out-perform others. In short: some ship configurations were building Singularity power more slowly or more quickly than we had hoped. Normalizing this into a build over time helped to address this.

    Great questions!

    Best Regards,
    Phil "Gorngonzolla' Zeleski
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited April 2013
    This is very interesting. I can see this being fun to use and work with. Looking forward to trying it out.
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