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Legacy of Romulus Dev Blog #10

pwebranflakespwebranflakes Member Posts: 7,741
Systems Designer Phil "Gorngonzolla" Zeleski reveals details about the Warbird Singularity Powers in this entry of the Legacy of Romulus News Dev Blog series.


Link to the blog.
Post edited by pwebranflakes on
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Comments

  • rayduhzrayduhz Member Posts: 72 Arc User
    edited April 2013
    text cut off on the right or is it just me?

    edit: nvm :)
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited April 2013
    What table? :confused:

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited April 2013
    Where are those charts, I can't see them?
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited April 2013
    I had to remove the table on the blog for a moment. It's back now, so please refresh. Thanks!

    Cheers,

    Brandon =/\=
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited April 2013
    I see a T'liss retrofit on that table, ha!
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited April 2013
    illcadia wrote: »
    I see a T'liss retrofit on that table, ha!

    Actually it's a T'Varo. Typo? :eek:

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited April 2013
    I want that tier 5 mogia... take my money!!!! *throws wallet at the screen*
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited April 2013
    dalolorn wrote: »
    Actually it's a T'Varo. Typo? :eek:

    Typo is a typo. It's been fixed if you refresh :)

    Cheers,

    Brandon =/\=
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2013
    Those look fun. I can't wait to try them out.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • ccarmichael07ccarmichael07 Member Posts: 755 Arc User
    edited April 2013
    So Romulan ships just became the most powerful ships in game. Looks like I can retire my Starfleet Officers on May 25th. After playing in a Romulan ship, where everything is easy mode, who would want to go back to using inferior ships like the Federation's?


    "You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
    I'm thinking maybe pancakes." ~ John Casey
  • alarikunalarikun Member Posts: 3 Arc User
    edited April 2013
    So Romulan ships just became the most powerful ships in game. Looks like I can retire my Starfleet Officers on May 25th. After playing in a Romulan ship, where everything is easy mode, who would want to go back to using inferior ships like the Federation's?

    Really? You're presuming that, because Romulan ships get a few extra powers, they're suddenly the best ships in the game? You poor, mistaken man...
    Original Join Date: January 2010
    Original Name: -Gen-Alaris
    Days Subscribed: 1211 (As of May 26, 2013)
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited April 2013
    Fun new stuff!

    :)

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited April 2013
    Warp Shadows had an interesting line.
    After a short time your Warp Shadows will vanish and your vessel will immediately cloak for a brief period. During this time you can attack as normal.

    Does this mean we can fire while cloaked?
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited April 2013
    Any ship can be a good ship if you build your character right.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • dem613dem613 Member Posts: 143 Arc User
    edited April 2013
    Can someone please remind me...when they say "tier 1", "tier 2", etc, is that each promotion?
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2013
    dem613 wrote: »
    Can someone please remind me...when they say "tier 1", "tier 2", etc, is that each promotion?
    T1 is the ship you use from level 1 to 9. T2 is used from 10 to 19, and so on.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited April 2013
    dem613 wrote: »
    Can someone please remind me...when they say "tier 1", "tier 2", etc, is that each promotion?

    For tiers, when referring to ships it is one tier per rank and if there is a +1 after the number is it referring to a c-store/premium ship at that rank.
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited April 2013
    dem613 wrote: »
    Can someone please remind me...when they say "tier 1", "tier 2", etc, is that each promotion?

    The tiers, ranks, and levels match up like this Romulan Republic characters:

    • Tier 1 = Romulan Civilian (Levels 0-4)
    • Tier 1 = Romulan Lieutenant (Levels 5-9)
    • Tier 2 = Romulan Centurion (Levels 10-19)
    • Tier 3 = Romulan Subcommander (Levels 20-29)
    • Tier 4 = Romulan Commander (Levels 30-39)
    • Tier 5 = Romulan Rear Admiral, Lower Half (Levels 40-44)
    • Tier 5 = Romulan Rear Admiral, Upper Half (Levels 45-49)
    • Tier 5 = Romulan Vice Admiral (Level 50)

    Cheers,

    Brandon =/\=
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited April 2013
    EPIC failure !

    ...There's NO tier 5 Valdore variant to use the top tier powers with.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • ccarmichael07ccarmichael07 Member Posts: 755 Arc User
    edited April 2013
    alarikun wrote: »
    Really? You're presuming that, because Romulan ships get a few extra powers, they're suddenly the best ships in the game? You poor, mistaken man...

    I'm mistaken?

    Tell me, is it overpowered to have a ship with instant access to Miracle Worker (Quantum Absorption) or Gravity Well (Singularity Jump) or a Beam Overload which happens to affect all beams, not just one (Singularity Overcharge)...on top of having access to those abilites anyways?

    You think ships wouldn't become utterly indestructable with the ability to use Miracle Worker and Quantum Absorbtion back to back?

    Sorry, but this all feels very OP to me, just by reading the descriptions, and since Cryptic has a history of making their pet projects stronger than what already exists in game, my gut tells me that my feelings are correct on this matter.


    "You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
    I'm thinking maybe pancakes." ~ John Casey
  • azntrigboiazntrigboi Member Posts: 139 Arc User
    edited April 2013
    So Romulan ships just became the most powerful ships in game. Looks like I can retire my Starfleet Officers on May 25th. After playing in a Romulan ship, where everything is easy mode, who would want to go back to using inferior ships like the Federation's?

    What they aren't telling you is that all these goodies comes at the cost of total base power for your ship systems(currently, you get 160 instead of 200).
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited April 2013
    You think ships wouldn't become utterly indestructable with the ability to use Miracle Worker and Quantum Absorbtion back to back?

    You can't use these abilities back to back. You drain all power built just by using one, and then you cannot recharge power for about one minute, as the system goes on cooldown. Having played on test these powers are anything but overpowered right now, situational would best sum their current status up.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2013
    I'm mistaken?

    Tell me, is it overpowered to have a ship with instant access to Miracle Worker (Quantum Absorption) or Gravity Well (Singularity Jump) or a Beam Overload which happens to affect all beams, not just one (Singularity Overcharge)...on top of having access to those abilites anyways?

    You think ships wouldn't become utterly indestructable with the ability to use Miracle Worker and Quantum Absorbtion back to back?

    Sorry, but this all feels very OP to me, just by reading the descriptions, and since Cryptic has a history of making their pet projects stronger than what already exists in game, my gut tells me that my feelings are correct on this matter.
    You need to actually test the ships to understand. For example, Singularity Cores start out weaker than Warp Cores. Where a Warp Core starts with 200 points a Singularity Core starts with 160 and needs time to build to 200 - just as it needs time to gain access to the special powers. On top of all that the cool down is a big impact, and the abilities are not god-killers.

    Wait for the open Beta and then you can see it's not OP at all.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited April 2013
    You think ships wouldn't become utterly indestructable with the ability to use Miracle Worker and Quantum Absorbtion back to back?

    It isn't exactly back to back. There is a cool down after an ability is used before it can recharge and it still takes time to charge it up. That is why there is also a constant negative power drain on all subsystems.
  • ccarmichael07ccarmichael07 Member Posts: 755 Arc User
    edited April 2013
    thecosmic1 wrote: »
    You need to actually test the ships to understand. For example, Singularity Cores start out weaker than Warp Cores. Where a Warp Core starts with 200 points a Singularity Core starts with 160 and needs time to build to 200 - just as it needs time to gain access to the special powers. On top of all that the cool down is a big impact, and the abilities are not god-killers.

    Wait for the open Beta and then you can see it's not OP at all.

    See, now this is information Cryptic should be sharing. That way, people understand that these are novelties more so than actual bonuses to offense.


    "You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
    I'm thinking maybe pancakes." ~ John Casey
  • pantsmaster916pantsmaster916 Member Posts: 97 Arc User
    edited April 2013
    amosov78 wrote: »
    You can't use these abilities back to back.

    Yes you can. He's talking about an Engineer Cap ability (Miracle Worker) and a Singularity Ability.

    And, sure... maybe they give you a lot of survivability used back-to-back. Once every 2 minutes or whatever it takes to charge up the core, and wait for the CD on Miracle Worker.

    Currently on Tribble, it takes just under a minute to charge your Singularity to Rank 5. Sure you can fire it off earlier than that, but the powers are less effective and you still get the same lockout period (60sec 'til you can start charging again).

    And all of this is for ships that sacrifice core power levels. A lot. -10 Weapon Power, e.g., can end up diminishing your overall DPS by a lot more than a Plasma Shockwave every ~2.5min can make up for.
  • pantsmaster916pantsmaster916 Member Posts: 97 Arc User
    edited April 2013
    See, now this is information Cryptic should be sharing. That way, people understand that these are novelties more so than actual bonuses to offense.

    Or maybe drama queens like yourself should stop, think and ask questions instead of jumping to conclusions and flying off the handle.
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited April 2013
    lordmalak1 wrote: »
    EPIC failure !

    ...There's NO tier 5 Valdore variant to use the top tier powers with.

    As stated in past blogs, if you own the Valdore, you can use the Valdore skin on the Mogai Heavy Warbird Retrofit, if you own it too. Voila! Tier 5 Valdore:cool:

    Cheers,

    Brandon =/\=
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2013
    See, now this is information Cryptic should be sharing. That way, people understand that these are novelties more so than actual bonuses to offense.
    It's also important to point out that warp cores get special bonuses too - just not the same type as Singularity cores. You can go onto Tribble and see how the new Warp Cores work, even if you don't have a Rom invite.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • ccarmichael07ccarmichael07 Member Posts: 755 Arc User
    edited April 2013
    amosov78 wrote: »
    You can't use these abilities back to back. You drain all power built just by using one, and then you cannot recharge power for about one minute, as the system goes on cooldown. Having played on test these powers are anything but overpowered right now, situational would best sum their current status up.
    robdmc wrote: »
    It isn't exactly back to back. There is a cool down after an ability is used before it can recharge and it still takes time to charge it up. That is why there is also a constant negative power drain on all subsystems.

    Miracle Worker and Quantum Absorbtion are two different abilites on completely seperate cooldown timer systems. So they have tied the cooldown on a ship ability, to a career ability, locking one out if the other is used?

    That'll make some Engineers mad for sure.


    "You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
    I'm thinking maybe pancakes." ~ John Casey
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