Systems Designer Phil "Gorngonzolla" Zeleski reveals details about the Warbird Singularity Powers in this entry of the Legacy of Romulus News Dev Blog series.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
So Romulan ships just became the most powerful ships in game. Looks like I can retire my Starfleet Officers on May 25th. After playing in a Romulan ship, where everything is easy mode, who would want to go back to using inferior ships like the Federation's?
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
I'm thinking maybe pancakes." ~ John Casey
So Romulan ships just became the most powerful ships in game. Looks like I can retire my Starfleet Officers on May 25th. After playing in a Romulan ship, where everything is easy mode, who would want to go back to using inferior ships like the Federation's?
Really? You're presuming that, because Romulan ships get a few extra powers, they're suddenly the best ships in the game? You poor, mistaken man...
Original Join Date: January 2010 Original Name: -Gen-Alaris Days Subscribed: 1211 (As of May 26, 2013)
Can someone please remind me...when they say "tier 1", "tier 2", etc, is that each promotion?
T1 is the ship you use from level 1 to 9. T2 is used from 10 to 19, and so on.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Can someone please remind me...when they say "tier 1", "tier 2", etc, is that each promotion?
For tiers, when referring to ships it is one tier per rank and if there is a +1 after the number is it referring to a c-store/premium ship at that rank.
Really? You're presuming that, because Romulan ships get a few extra powers, they're suddenly the best ships in the game? You poor, mistaken man...
I'm mistaken?
Tell me, is it overpowered to have a ship with instant access to Miracle Worker (Quantum Absorption) or Gravity Well (Singularity Jump) or a Beam Overload which happens to affect all beams, not just one (Singularity Overcharge)...on top of having access to those abilites anyways?
You think ships wouldn't become utterly indestructable with the ability to use Miracle Worker and Quantum Absorbtion back to back?
Sorry, but this all feels very OP to me, just by reading the descriptions, and since Cryptic has a history of making their pet projects stronger than what already exists in game, my gut tells me that my feelings are correct on this matter.
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
I'm thinking maybe pancakes." ~ John Casey
So Romulan ships just became the most powerful ships in game. Looks like I can retire my Starfleet Officers on May 25th. After playing in a Romulan ship, where everything is easy mode, who would want to go back to using inferior ships like the Federation's?
What they aren't telling you is that all these goodies comes at the cost of total base power for your ship systems(currently, you get 160 instead of 200).
You think ships wouldn't become utterly indestructable with the ability to use Miracle Worker and Quantum Absorbtion back to back?
You can't use these abilities back to back. You drain all power built just by using one, and then you cannot recharge power for about one minute, as the system goes on cooldown. Having played on test these powers are anything but overpowered right now, situational would best sum their current status up.
Tell me, is it overpowered to have a ship with instant access to Miracle Worker (Quantum Absorption) or Gravity Well (Singularity Jump) or a Beam Overload which happens to affect all beams, not just one (Singularity Overcharge)...on top of having access to those abilites anyways?
You think ships wouldn't become utterly indestructable with the ability to use Miracle Worker and Quantum Absorbtion back to back?
Sorry, but this all feels very OP to me, just by reading the descriptions, and since Cryptic has a history of making their pet projects stronger than what already exists in game, my gut tells me that my feelings are correct on this matter.
You need to actually test the ships to understand. For example, Singularity Cores start out weaker than Warp Cores. Where a Warp Core starts with 200 points a Singularity Core starts with 160 and needs time to build to 200 - just as it needs time to gain access to the special powers. On top of all that the cool down is a big impact, and the abilities are not god-killers.
Wait for the open Beta and then you can see it's not OP at all.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
You think ships wouldn't become utterly indestructable with the ability to use Miracle Worker and Quantum Absorbtion back to back?
It isn't exactly back to back. There is a cool down after an ability is used before it can recharge and it still takes time to charge it up. That is why there is also a constant negative power drain on all subsystems.
You need to actually test the ships to understand. For example, Singularity Cores start out weaker than Warp Cores. Where a Warp Core starts with 200 points a Singularity Core starts with 160 and needs time to build to 200 - just as it needs time to gain access to the special powers. On top of all that the cool down is a big impact, and the abilities are not god-killers.
Wait for the open Beta and then you can see it's not OP at all.
See, now this is information Cryptic should be sharing. That way, people understand that these are novelties more so than actual bonuses to offense.
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
I'm thinking maybe pancakes." ~ John Casey
Yes you can. He's talking about an Engineer Cap ability (Miracle Worker) and a Singularity Ability.
And, sure... maybe they give you a lot of survivability used back-to-back. Once every 2 minutes or whatever it takes to charge up the core, and wait for the CD on Miracle Worker.
Currently on Tribble, it takes just under a minute to charge your Singularity to Rank 5. Sure you can fire it off earlier than that, but the powers are less effective and you still get the same lockout period (60sec 'til you can start charging again).
And all of this is for ships that sacrifice core power levels. A lot. -10 Weapon Power, e.g., can end up diminishing your overall DPS by a lot more than a Plasma Shockwave every ~2.5min can make up for.
...There's NO tier 5 Valdore variant to use the top tier powers with.
As stated in past blogs, if you own the Valdore, you can use the Valdore skin on the Mogai Heavy Warbird Retrofit, if you own it too. Voila! Tier 5 Valdore:cool:
See, now this is information Cryptic should be sharing. That way, people understand that these are novelties more so than actual bonuses to offense.
It's also important to point out that warp cores get special bonuses too - just not the same type as Singularity cores. You can go onto Tribble and see how the new Warp Cores work, even if you don't have a Rom invite.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
You can't use these abilities back to back. You drain all power built just by using one, and then you cannot recharge power for about one minute, as the system goes on cooldown. Having played on test these powers are anything but overpowered right now, situational would best sum their current status up.
It isn't exactly back to back. There is a cool down after an ability is used before it can recharge and it still takes time to charge it up. That is why there is also a constant negative power drain on all subsystems.
Miracle Worker and Quantum Absorbtion are two different abilites on completely seperate cooldown timer systems. So they have tied the cooldown on a ship ability, to a career ability, locking one out if the other is used?
That'll make some Engineers mad for sure.
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
I'm thinking maybe pancakes." ~ John Casey
Comments
edit: nvm
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Cheers,
Brandon =/\=
Actually it's a T'Varo. Typo? :eek:
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Typo is a typo. It's been fixed if you refresh
Cheers,
Brandon =/\=
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
I'm thinking maybe pancakes." ~ John Casey
Really? You're presuming that, because Romulan ships get a few extra powers, they're suddenly the best ships in the game? You poor, mistaken man...
Original Name: -Gen-Alaris
Days Subscribed: 1211 (As of May 26, 2013)
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Does this mean we can fire while cloaked?
For tiers, when referring to ships it is one tier per rank and if there is a +1 after the number is it referring to a c-store/premium ship at that rank.
The tiers, ranks, and levels match up like this Romulan Republic characters:
Cheers,
Brandon =/\=
...There's NO tier 5 Valdore variant to use the top tier powers with.
Awoken Dead
Now shaddup about the queues, it's a BUG
I'm mistaken?
Tell me, is it overpowered to have a ship with instant access to Miracle Worker (Quantum Absorption) or Gravity Well (Singularity Jump) or a Beam Overload which happens to affect all beams, not just one (Singularity Overcharge)...on top of having access to those abilites anyways?
You think ships wouldn't become utterly indestructable with the ability to use Miracle Worker and Quantum Absorbtion back to back?
Sorry, but this all feels very OP to me, just by reading the descriptions, and since Cryptic has a history of making their pet projects stronger than what already exists in game, my gut tells me that my feelings are correct on this matter.
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
I'm thinking maybe pancakes." ~ John Casey
What they aren't telling you is that all these goodies comes at the cost of total base power for your ship systems(currently, you get 160 instead of 200).
You can't use these abilities back to back. You drain all power built just by using one, and then you cannot recharge power for about one minute, as the system goes on cooldown. Having played on test these powers are anything but overpowered right now, situational would best sum their current status up.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
Wait for the open Beta and then you can see it's not OP at all.
It isn't exactly back to back. There is a cool down after an ability is used before it can recharge and it still takes time to charge it up. That is why there is also a constant negative power drain on all subsystems.
See, now this is information Cryptic should be sharing. That way, people understand that these are novelties more so than actual bonuses to offense.
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
I'm thinking maybe pancakes." ~ John Casey
Yes you can. He's talking about an Engineer Cap ability (Miracle Worker) and a Singularity Ability.
And, sure... maybe they give you a lot of survivability used back-to-back. Once every 2 minutes or whatever it takes to charge up the core, and wait for the CD on Miracle Worker.
Currently on Tribble, it takes just under a minute to charge your Singularity to Rank 5. Sure you can fire it off earlier than that, but the powers are less effective and you still get the same lockout period (60sec 'til you can start charging again).
And all of this is for ships that sacrifice core power levels. A lot. -10 Weapon Power, e.g., can end up diminishing your overall DPS by a lot more than a Plasma Shockwave every ~2.5min can make up for.
Or maybe drama queens like yourself should stop, think and ask questions instead of jumping to conclusions and flying off the handle.
As stated in past blogs, if you own the Valdore, you can use the Valdore skin on the Mogai Heavy Warbird Retrofit, if you own it too. Voila! Tier 5 Valdore:cool:
Cheers,
Brandon =/\=
Miracle Worker and Quantum Absorbtion are two different abilites on completely seperate cooldown timer systems. So they have tied the cooldown on a ship ability, to a career ability, locking one out if the other is used?
That'll make some Engineers mad for sure.
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
I'm thinking maybe pancakes." ~ John Casey