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Fleet T5 hangar pets

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  • westx211westx211 Member Posts: 42,316 Arc User
    edited April 2013
    25mil? I might as well stick with my elite scorpions. You can say cry me a river all you want and talk about how difficult it was to get there but I'd rather wait till my own fleet gets there(probably next month) than waste that much energy creds.
    Men are not punished for their sins, but by them.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited April 2013
    praxi5 wrote: »
    You could always halt a Sphere flight...

    Compared to the standard Danube I mean. For all the complaining about what they do in PVP play when multiple players focus-fire on a single ship, for PVE they ended up nerfed into pointlessness instead of adding another dimension to the ship carrying them. Get all 4 Danubes tractoring 4 separate targets at once for a CSV+APB Armitage faceroll, no need for other players, just blowing through wave after wave of targets while cackling like an Evil Overlord, that's fun and worth carrying. Nerfed Danubes on the other hand were just an undependable kinda-sorta annoyance every once in a while, didn't add enough to justify using, and why carry something you can't depend on to work every single time you call on it? Maybe this will give Fed hangar ships a worthwhile offensive tool besides just boring fighters.
  • kintishokintisho Member Posts: 1,040 Arc User
    edited April 2013
    Thanks to your fleet from the OSK
  • jrq2jrq2 Member Posts: 263 Arc User
    edited April 2013
    neos472 wrote: »
    dear god those yellowstone runabouts those will be very popular along with the jem attack ship, tholian mesh and peregrine oh and the jem fighter.

    (Yellow Stone)
    Not really

    Most likely that only 1 out of the 8 deployed will be able to use this ability just like the tractor beams.

    Before, all deployed runabouts used their abilities separately now they have a global cooldown which prevents the other runabouts to use their tractor beams.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited April 2013
    I'm ready to discuss the fee for a map invite to buy those pets. This is a serious request as long as the fee isn't crazy. You can email me in game @diogene0
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • westx211westx211 Member Posts: 42,316 Arc User
    edited April 2013
    diogene0 wrote: »
    I'm ready to discuss the fee for a map invite to buy those pets. This is a serious request as long as the fee isn't crazy. You can email me in game @diogene0

    I heard they want 25mil for access.
    Men are not punished for their sins, but by them.
  • hydrodurahydrodura Member Posts: 444 Arc User
    edited April 2013
    westx211 wrote: »
    25mil? I might as well stick with my elite scorpions. You can say cry me a river all you want and talk about how difficult it was to get there but I'd rather wait till my own fleet gets there(probably next month) than waste that much energy creds.

    So wait till next month have fun and enjoy the game
  • kalvorax#3775 kalvorax Member Posts: 0 Arc User
    edited April 2013
    is the 25m ec cost a one time visit or is it spread across the account asking for access? (i know 1st aquarias (sorry if i butchered the spelling) does something like this for the shipyard access, but at like 45-50 mil for life account access)
    [SIGPIC][/SIGPIC]
    I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited April 2013
    Compared to the standard Danube I mean. For all the complaining about what they do in PVP play when multiple players focus-fire on a single ship, for PVE they ended up nerfed into pointlessness instead of adding another dimension to the ship carrying them. Get all 4 Danubes tractoring 4 separate targets at once for a CSV+APB Armitage faceroll, no need for other players, just blowing through wave after wave of targets while cackling like an Evil Overlord, that's fun and worth carrying. Nerfed Danubes on the other hand were just an undependable kinda-sorta annoyance every once in a while, didn't add enough to justify using, and why carry something you can't depend on to work every single time you call on it? Maybe this will give Fed hangar ships a worthwhile offensive tool besides just boring fighters.

    So... should pets be an iWin button then?

    I get compliments (or hate, depending on which side it's coming from) on how well I can control the engagement zone with just 1 EWP and a GW. Now you can have potentially 8 extra sources of warp poo.

    And 1 person using warp poo causes significant amounts of lag for people. With that many...

    Heck, the game even has a hard time consistently rendering EWP. This is even bad from a technical standpoint.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited April 2013
    Cannot wait until my fleet hits T5 science. Onlly a few weeks to go :D
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited April 2013
    praxi5 wrote: »
    So... should pets be an iWin button then?

    I dunno about that far, but they should be more than an unreliable nuisance. Something t that adds a new dimension, new options, new schools of tactics to a ship carrying them is a heck of a lot more interesting to use than boring DPS.

    Admittedly I think we're looking for different styles of play. I'm trying to design that one perfect ship that doesn't need any help from other players, is relaxing and no-pressure to use, and can handle any situation thrown at it without having to swap boffs or change gear between missions. Then I'll mothball said ship and start over from a different angle. I like building stuff, and the more variables I have to tinker with, the more interesting it is. Most Fed hangar pets are just variations on 'how to do damage,' so I'm happy to see one that looks like maybe it'll do something else reliably enough to depend upon. Hopefully they won't end up whine-nerfed into blandness like half the other interesting stuff in this game.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited April 2013
    I dunno about that far, but they should be more than an unreliable nuisance. Something t that adds a new dimension, new options, new schools of tactics to a ship carrying them is a heck of a lot more interesting to use than boring DPS.

    Admittedly I think we're looking for different styles of play. I'm trying to design that one perfect ship that doesn't need any help from other players, is relaxing and no-pressure to use, and can handle any situation thrown at it without having to swap boffs or change gear between missions. Then I'll mothball said ship and start over from a different angle. I like building stuff, and the more variables I have to tinker with, the more interesting it is. Most Fed hangar pets are just variations on 'how to do damage,' so I'm happy to see one that looks like maybe it'll do something else reliably enough to depend upon. Hopefully they won't end up whine-nerfed into blandness like half the other interesting stuff in this game.

    There's nothing wrong with being well rounded - but then you've got to be the jack of all trades, master of none.

    These pets give you two free LtC Cmdr abilities (Tractor Beam 3, Warp Plasma) while spamming off their Chroniton procs. Yeah, 2.5% chance isn't too high... but when you've got 8 sources of that proc for 'free', it happens a lot more than you'd expect.

    These are replacing skill. Right now, you've got to spec and gear yourself into being able to control the battlefield. Now you can just throw these on, control the battlefield, and slot yourself some DPS abilities or something.

    It's going to cripple a lot of other players too. It's hard enough keeping up with the current amount of garbage on the field without specifically gearing yourself against being controlled. And then when you do, you're just gimping yourself. There's no amount of Omega and Hazards you can slot to adequately defend against these used en masse.
  • carrisracarrisra Member Posts: 48 Arc User
    edited April 2013
    hey can someone from T.F.S please mail me in game about shop access @carrisra ty
  • shadowaxxshadowaxx Member Posts: 126 Arc User
    edited April 2013
    I took advantage of Dura's access to the TFS fleet store and went shopping big time. IMHO, given the time and cost of ongoing building of our small fleet, the 25m fee is not excessive.

    Thnx Dura.

    Now for the report.. One of the items I bought were the elite JHAS pets. Upon 1st use, I noticed they all had shield damage more quickly than the advanced JHAS pets and thought WTF. Even side by side, one wing of elite and one wing of advanced, the elites started taking damage to shields more quickly. Then I realized why. They are drawing more agro from the increased damage they put out. I have no way to parse how much more damage they are doing but their increased ability to attack and kill a target was apparent. I would also say, while their shields might indicate they are taking damage, they also seem to hold out better than the advanced pets in a long fight. Do the elite JHAS die? Yes, but less often than the advanced, which honestly don't die that fast either.

    In the Tholian (100%) daily, I also noticed I was getting tons of drops because in "attack" mode the elite pets were starting many more fights, and even in a crowd of other fed ships I was getting many of the drops.

    In the Tholain RED ALERT, yes I made it into a red alert :), the JHAS held agro almost the entire time. I barely noticed having to repair shields, even though I was pumping out attacks that would usually gain alot of attention. I will have to try the FaW3 + ApB3 in this fight, which is usually the worst among bad ideas. I assume it will still be a bad idea.

    I bought 1 of the Yellowstone pets and look forward to testing them with the JHAS. I was thinking about buying some of the other elite hangar pets, but I ran out of FC quickly. :)

    I know 25m is a lot of EC, but that's a drop in the bucket compared to what I have earned and spent in this game. I thank Dura and TFS for offering access to their T5 inventory and I was happy to ante up such a small
    fraction of their fleet costs to get to their T5 level.

    axx
  • moradummoradum Member Posts: 0 Arc User
    edited April 2013
    So is obtaining the JH attack ship itself still required for getting the ELITE attack ship hangar pet?
  • xantrisxantris Member Posts: 0 Arc User
    edited April 2013
    moradum wrote: »
    So is obtaining the JH attack ship itself still required for getting the ELITE attack ship hangar pet?

    Yes, it definitely is.
  • moradummoradum Member Posts: 0 Arc User
    edited April 2013
    xantris wrote: »
    Yes, it definitely is.

    Ok that made me feel better, if it was possible to get that hangar pet without the attackship just by getting t5 science would vastly devalue the bug ship.
  • momawmomaw Member Posts: 0 Arc User
    edited April 2013
    I wonder why the Mesh Weaver, which is a unique pet that only the Recluse can use, is a starbase unlock while the Widow Fighter, which can by used by any carrier, is part of the upcoming reputation system.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited April 2013
    momaw wrote: »
    I wonder why the Mesh Weaver, which is a unique pet that only the Recluse can use, is a starbase unlock while the Widow Fighter, which can by used by any carrier, is part of the upcoming reputation system.

    because then there would be less point to finish the tholian reputation for those who dont have the recluse, while a fleet has people who has the recluse, but for those who dont, the store will offer other stuff too

    10k DPS Vesta threads: 1; 2
  • momawmomaw Member Posts: 0 Arc User
    edited April 2013
    moradum wrote: »
    Ok that made me feel better, if it was possible to get that hangar pet without the attackship just by getting t5 science would vastly devalue the bug ship.

    Here's the thing. The Bug is a great ship for people that like to fly escorts. People that want to fly the Bug are willing to pay large sums to get one. People who want the attack ship pets for the dreadnaught are by definition not going to be flying the Bug. They have no interest in the Bug so the Bug's performance isn't a factor in their buying process.

    Most people who want the Bug purely to unlock the pets aren't going to pay 400 million EC to do so, and the people that are willing to pay 400 million EC for the Bug want to fly it, not throw it in drydock and use the pets on a different ship.

    In other words, the attack ships being attached to the flyable Bug is not really affecting your efforts to gouge the living daylights out of other players one way or another.
  • hydrodurahydrodura Member Posts: 444 Arc User
    edited April 2013
    shadowaxx wrote: »
    I took advantage of Dura's access to the TFS fleet store and went shopping big time. IMHO, given the time and cost of ongoing building of our small fleet, the 25m fee is not excessive.

    Thnx Dura.

    Now for the report.. One of the items I bought were the elite JHAS pets. Upon 1st use, I noticed they all had shield damage more quickly than the advanced JHAS pets and thought WTF. Even side by side, one wing of elite and one wing of advanced, the elites started taking damage to shields more quickly. Then I realized why. They are drawing more agro from the increased damage they put out. I have no way to parse how much more damage they are doing but their increased ability to attack and kill a target was apparent. I would also say, while their shields might indicate they are taking damage, they also seem to hold out better than the advanced pets in a long fight. Do the elite JHAS die? Yes, but less often than the advanced, which honestly don't die that fast either.

    In the Tholian (100%) daily, I also noticed I was getting tons of drops because in "attack" mode the elite pets were starting many more fights, and even in a crowd of other fed ships I was getting many of the drops.

    In the Tholain RED ALERT, yes I made it into a red alert :), the JHAS held agro almost the entire time. I barely noticed having to repair shields, even though I was pumping out attacks that would usually gain alot of attention. I will have to try the FaW3 + ApB3 in this fight, which is usually the worst among bad ideas. I assume it will still be a bad idea.

    I bought 1 of the Yellowstone pets and look forward to testing them with the JHAS. I was thinking about buying some of the other elite hangar pets, but I ran out of FC quickly. :)

    I know 25m is a lot of EC, but that's a drop in the bucket compared to what I have earned and spent in this game. I thank Dura and TFS for offering access to their T5 inventory and I was happy to ante up such a small
    fraction of their fleet costs to get to their T5 level.

    axx

    Thank you so much. You understand the work and cost it takes to get here. Only like 2000 dollars in just dilithium cost.
  • hydrodurahydrodura Member Posts: 444 Arc User
    edited April 2013
    You will be able to buy elite weapons and elite hangar pets from our fleet store using your fleet provisions. One time shopping. Special deal for accounts
  • raud1raud1 Member Posts: 0 Arc User
    edited April 2013
    hydrodura wrote: »
    You will be able to buy elite weapons and elite hangar pets from our fleet store using your fleet provisions. One time shopping. Special deal for accounts


    Thank you for arranging the access - don't hesitate to deal with @lightspeeds for your T5 needs!

    Wish I had saw this post for the "account" access as I would have sprung for that!
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    edited April 2013
    hydrodura wrote: »
    Special deal for accounts
    what exactly does this entail, and how much does it cost?
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited April 2013
    hydrodura wrote: »
    Thank you so much. You understand the work and cost it takes to get here. Only like 2000 dollars in just dilithium cost.

    Indeed. My fleet wont be selling access to our T5 stores, but I respect the fleets that are giving others a chance at getting high level fleet gear.

    25M ec is nothing compared to what is needed in getting a starbase to T5....
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • westx211westx211 Member Posts: 42,316 Arc User
    edited April 2013
    I remember I used to offer people access to my fleets stores for free occasionally to either be nice or on occasion to troll the people requiring payment. :P (my fleet has a maxed embassy and is T4 in all categories)
    Men are not punished for their sins, but by them.
  • voxinvictusvoxinvictus Member Posts: 261
    edited April 2013
    moradum wrote: »
    Ok that made me feel better, if it was possible to get that hangar pet without the attackship just by getting t5 science would vastly devalue the bug ship.

    Not really, but it would raise the value of the Jem Dread a little bit (although it is an excellent ship even without the bugs).
  • shadowaxxshadowaxx Member Posts: 126 Arc User
    edited April 2013
    hydrodura wrote: »
    Thank you so much. You understand the work and cost it takes to get here. Only like 2000 dollars in just dilithium cost.

    and that's just dilithium... it's a whole bunch more when you consider all of the other stuff you might usually have to buy with EC, not to mention the total time involved to grind all of those fleet marks... my goodness, thinking about gives me a headache.

    I'm almost ready to visit with you again. :)
  • momawmomaw Member Posts: 0 Arc User
    edited April 2013
    I'm sorry, did I see somebody say 25 million? To get invited to somebody else's starbase and spend your own resources?

    That seems... Well, let's just say I have no plans to get my fed-side Recluse out of drydock. :eek:
  • mn03mn03 Member Posts: 0 Arc User
    edited April 2013
    momaw wrote: »
    I'm sorry, did I see somebody say 25 million? To get invited to somebody else's starbase and spend your own resources?

    That seems... Well, let's just say I have no plans to get my fed-side Recluse out of drydock. :eek:

    Because reaching T5 took no effort and resources on our part? :rolleyes:
    Join date: 5 Feb 2010
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