No they are saying "So Long, and Thanks for All the Fish!" and taking what we have spent REAL money on to upgrade our set and making it so anyone can easily get it super easily.
No they are saying "So Long, and Thanks for All the Fish!" and taking what we have spent REAL money on to upgrade our set and making it so anyone can easily get it super easily.
You paid real money to get the set when y ou got it, and have benefited it for all this time.
This is just like the people ******** about ferengi being made a default race for the f2p release.
anyone could have gotten it before, just like running maco, omega, or borg sets, but now they are giving the shaft to people that actually played them cash. (even after buying subs, life time, and/or pre-ordering)
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
As stated in another thread about this, it's a work in progress, although the OP in that thread is more than a little obscure. Mind you, you're not doing too badly as you also haven't mention the crystalline shell set in the text. The Tholian Rep. system hasn't been mentioned in the Tribble release notes so anything could between now and May.
I'm hoping that there will be an alternate Crystalline Shell set and this is just a place holder until the new set is finished.
And that can stack 3 times? Yeesh. Looks like GDF baiting is about to become all the more popular.
Grace Under Fire just means that all those Eng/Cruisers or Eng/Recluses are going to be even harder to take down without SNBs in pugs. RSF -> GUF -> MW -> RSF -> GUF -> MW. With some RSPs thrown in for good measure.
And that can stack 3 times? Yeesh. Looks like GDF baiting is about to become all the more popular.
Grace Under Fire just means that all those Eng/Cruisers or Eng/Recluses are going to be even harder to take down without SNBs in pugs. RSF -> GUF -> MW -> RSF -> GUF -> MW. With some RSPs thrown in for good measure.
But it looks like that on tribble you can activate GDF only when you are low...
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Like it says in the title: some new traits for player captains, traits that are for your captain's race and a specific trait based on your character's career choice. Kinda interesting. If anyone has anything opinions on it, bring it here and discuss. e.g. conservation of energy passive for engineering characters only. Also I wasnt sure if i was reading things right but i might have seen 5 overall traits for a liberated borg science toon that I created on tribble.
Also Nukara prime reputation is up on tribble too. passives from each level are kinda interesting. Check them out too and discuss them here. e.g. the offensive vs defensive buff in skills based on auxiliary power choice: what would you choose?
p.s. i'm posting this in the general community forum so that people are aware that there is tribble stuff to view and to promote more people to check into tribble.
I heard reports that the +100% was a temporary typo, and that the latest people who've looked at that GDF resist boost say it's only +10%. Not huge, but it definitely makes GDF much, much more attractive.
Don't overestimate the bonus that Grace Under Fire gives. MW every 1m 30s under constant focus fire isn't that powerful, since MW's heals themselves aren't exceptional (and don't provide resists/debuff cleansing/etc. Actually, MW probably should have received the resist buff that GDF got. Tacs and their shiny toys...). Not to say it won't be nice, but it doesn't quite address the underlying flaws of MW as a 4min ability.
Plus, I'm a little curious about the "take 20% of hitpoints in damage over 5s". Does that mean it'll trigger when the total shield + hull damage over 5s is equal to 20% of our hull? Or does it actually mean that we have to lose 20% of our hull in 5s for it to trigger?
I have to say, the batteries-related Eng trait was seriously underwhelming. Using an Engines battery resulted in a +10 power boost to the other system for 10s. Whoohoo, break out the champagne! :P Now, if EPS Manifold Efficiency caused EPS Power Transfer to unlock the 125 power cap on subsystems, allowing people to, say, run 200 Aux and gain temporary super-heals, that would be really nice...
Sci's photonic capacitor looks like it'll be amusing but not game-changing. You could probably get Photonic Fleet down to around 1:30 - 2:00 CD, but since it's mostly for lolz, it'll probably just allow Scis to pop it to have a little photonic entourage for their victory laps. Conservation of energy looks interesting; the application mechanic suggests a direct synergy with FBP, but I'm curious to see how people will use with with EWP and such.
"Your attacks ignore a small amount of your enemies' shields"
yet the ability description says "5% chance for attack to ignore enemy shields". Which is it? Chance, like a ground version of Omega Graviton Amplifier, or, always-on like the kinetic bonus to Borg?
Conservation of energy looks interesting; the application mechanic suggests a direct synergy with FBP, but I'm curious to see how people will use with with EWP and such.
Still wondering what the Refracted Tetryon will be... wondering if they'll be additional bleed - as in the the beams are pre-refracted to deal with the refraction that might take place when hitting the shields, etc, etc, etc.
Will be curious if that 5% DEM goes live.
Will APO counter the Web Mines...if not...Web Mines and Warp Poo for that pesky Escort on your butt, eh?
Will the Nukara Particle console add even more CrtH? What kind of CrtH are folks going to be looking at...and...what does that mean for the Escorts with Crippling Fire? Applying a -14.4% Accuracy Debuff (3 stacked from crits).
Consider the following:
Elusive (+10% Defense), 9 Maneuvers (+15%), Escort (+10%), Aegis 2pc (+5%), Aegis Engines (+5%), >24 Impulse (+45% Dense) - so before EM/SFM/APO/etc or other gear - you're at +90% Bonus Defense.
Accurate (+10% Accuracy), 9 Targeting (+15%), [Acc]x3 (+30%) - so not counting any other gear - you're looking at +55% Bonus Accuracy.
That would give you a 74% To-Hit.
They 3stack Crippling on you. 66.9% To-Hit.
Course, they're going to have APO, EM, SFM, etc mixed in - so it would be even lower - and - with Crippling even lower than that.
Which I guess gets back to the Web Mines, eh?
Depending on how they handle that GDF thing...if they go back to a scaling or they they leave it at the 50%, well... they're basically increasing the mitigation and avoidance of Escorts again. While also offering additional ways to boost damage which they obviously excel at.
No, this isn't a nerf Tac thing. It's a Cryptic doesn't think about all the stuff they add and how it benefits Tac/Escort the most. Base Tac/Escort is fine (might even need to be buffed) - it's all the stuff that keeps getting added that's the problem.
Though, if they do the GDF thing at 50%...then they should really consider giving Tac a different ability and moving that somewhere else - or - making an Eng/Sci ability a 50% ability (while obviously boosting the other side of that to make it valuable as a 50% ability).
Still way too early in this to have any appreciation for just how bad this could end up, eh?
Should be interesting...should be interesting...like that Chinese curse, to live in interesting times...yeah, should be interesting.
edit: Bah, hate merged threads - this post is in a different context outside of the PvP forums.
Just as the Jem'Hadar space set provides a little something extra for Jem'hadar ships, and just as the Ferengi set provides a little something extra for the Dkora, it would be nice if the yet to be designed Tholian Space Set users will acquire through the tholian rep system provided some sort of boost to those flying tholian ships that other users don't get. Not a major thing- just something minor, like the buff stripping the jem'hadar get (although not identical). Maybe a 1% chance to totally ignore enemy shields with tetryon attacks, or something along those lines.
I imagine you will get a Tetryon-boosted set (like how the Jem'hadar set boosts polaron and the Romulan set boosts plasma)... isn't that enough, especially with the Tholian's tetryon-based consoles and gear?
(honest question, I'm not decided myself.)
If so, though, I'm not sure the bonus would be shield-stripping; that doesn't seem to be the Tholian's thing. They seem more about immobilizing and debuffing.
How about a 2.5% chance to reduce target turn rate to 0 for 5 seconds?
Just an idea, at the moment is still uncertaind what the new tholian space set and dbb/console/mine set 3 pieces powers will be, but i have a suggestion, why not use the tholian tarantula dreadnought skill, the one that has the same animation like the thalaron projector from scimitar ships, of course balanced/nerfed.
It would be a shame that such a nice animation skill to be so rare (1 ep mission, 1 stf and a buggy red alert with no ships half of the time ) and rezerved for only one faction, assuming that is the romulans/remans will eventually get a thalaron projector skill on a scimitar like ship.
Also, even if it is decided that wll not be used that skill (and probablly it wont ) is a good idea to develop an activable skill on both 3 pieces skills, just judging by the past experience of the romulan and omega rep.
The romulan/reman space sets are hardly used, mostly becouse of the 3 pc sucky proc (i know only 2 ppl from my friend-list and my fleet toghether that use them) even if they were develop as alternatives to stf sets, as stated when they were released, while the omega space sets are unmatched, in part of a good 3 pc skills, with 2-3 mins CD but useble when u need it.
Same goes for space weapon sets, but somewhat reversed. The romulan weapon set is used widely with all 3 parts (really good 3 pieces skill) while the omega wep set is only used with 2 pc, the 3pc proc not so much.
Sry for the long post, but i put here another idea, how about an updated mk XII version of the CRM 200 ground weapon at Tier 5 rep. Would be like the promised plasma flamenthrower but here the weapon is allready functional, only need to boost it's stats.
I know is a Breen weapon so it might be saved for a breen rep system but it makes such a good synergy with the tholian ground set, many ppl are using it on nukara.
For the future breen rep system or why not for the tholian rep system a stand-alone cryo grenade launcher could be a good idea, normal fire launch a cryo grenade at 30-50% dmg of a hand grenade (including the AoE range) while the 2nd fire could be a mine projectile, proximity triggered or by clicking the 2nd fire again.
Also i am hoping that reprogramable drone to have that skill the tholian drones use on romulus
I don't know if this is entirely intentional, but I have figured out that you can get your hands on Nukara marks in the current patch. If you have any spare crystaline ground gear (the purple stuff you get from Nukara) you can turn it in for Marks with a Reputation assignment, and then use those marks to start the Reputation projects.
Only started one so far, so no commentary beyond that.
I know it's beyond the scope of this patch, but the top priority for "Season 9" or whatever you guys call it should be space STFs for Romulan and Tholian marks on par with the rewards from Omega STFs. You know that many of your players dislike ground missions in general, and "adventure zones" are actually worse than ground missions.
Having one rep that's tied mainly to doing ground missions/"adventure zone" content is bad enough. Creating a second is just begging for raspberries. Not sure why the dev team thinks players want this, but please let them know it's not the case.
I was just on Nukara Prime myself, I did two missions (four counting the last patch) and haven't received a single nukara mark. I have no idea what you have to do to get them since they aren't coming off of the missions there. Also, the crystal mining is really bad. You're lucky if you get 10 crystals before a tholian respawns and the damage forces the node to finish. At least in my experience.
Comments
No they are saying "So Long, and Thanks for All the Fish!" and taking what we have spent REAL money on to upgrade our set and making it so anyone can easily get it super easily.
You paid real money to get the set when y ou got it, and have benefited it for all this time.
This is just like the people ******** about ferengi being made a default race for the f2p release.
Hmmmm interesting....
SUCKER!!!!!!!!!!!!!!!!!!!!!!!
now... did you get the jem'hadar set?
I'm hoping that there will be an alternate Crystalline Shell set and this is just a place holder until the new set is finished.
And that can stack 3 times? Yeesh. Looks like GDF baiting is about to become all the more popular.
Grace Under Fire just means that all those Eng/Cruisers or Eng/Recluses are going to be even harder to take down without SNBs in pugs. RSF -> GUF -> MW -> RSF -> GUF -> MW. With some RSPs thrown in for good measure.
But it looks like that on tribble you can activate GDF only when you are low...
GDF appears to have been given the same 50% health activation threshold as Abandon Ship, Ramming Speed and Fleet Support.
Also Nukara prime reputation is up on tribble too. passives from each level are kinda interesting. Check them out too and discuss them here. e.g. the offensive vs defensive buff in skills based on auxiliary power choice: what would you choose?
p.s. i'm posting this in the general community forum so that people are aware that there is tribble stuff to view and to promote more people to check into tribble.
EDIT: More detailed post in discussion forum
DISENCHANTED
Don't overestimate the bonus that Grace Under Fire gives. MW every 1m 30s under constant focus fire isn't that powerful, since MW's heals themselves aren't exceptional (and don't provide resists/debuff cleansing/etc. Actually, MW probably should have received the resist buff that GDF got. Tacs and their shiny toys...). Not to say it won't be nice, but it doesn't quite address the underlying flaws of MW as a 4min ability.
Plus, I'm a little curious about the "take 20% of hitpoints in damage over 5s". Does that mean it'll trigger when the total shield + hull damage over 5s is equal to 20% of our hull? Or does it actually mean that we have to lose 20% of our hull in 5s for it to trigger?
I have to say, the batteries-related Eng trait was seriously underwhelming. Using an Engines battery resulted in a +10 power boost to the other system for 10s. Whoohoo, break out the champagne! :P Now, if EPS Manifold Efficiency caused EPS Power Transfer to unlock the 125 power cap on subsystems, allowing people to, say, run 200 Aux and gain temporary super-heals, that would be really nice...
Sci's photonic capacitor looks like it'll be amusing but not game-changing. You could probably get Photonic Fleet down to around 1:30 - 2:00 CD, but since it's mostly for lolz, it'll probably just allow Scis to pop it to have a little photonic entourage for their victory laps. Conservation of energy looks interesting; the application mechanic suggests a direct synergy with FBP, but I'm curious to see how people will use with with EWP and such.
[SIGPIC][/SIGPIC]
GW 3 just got a whole lot more fun
Will be curious if that 5% DEM goes live.
Will APO counter the Web Mines...if not...Web Mines and Warp Poo for that pesky Escort on your butt, eh?
Will the Nukara Particle console add even more CrtH? What kind of CrtH are folks going to be looking at...and...what does that mean for the Escorts with Crippling Fire? Applying a -14.4% Accuracy Debuff (3 stacked from crits).
Consider the following:
Elusive (+10% Defense), 9 Maneuvers (+15%), Escort (+10%), Aegis 2pc (+5%), Aegis Engines (+5%), >24 Impulse (+45% Dense) - so before EM/SFM/APO/etc or other gear - you're at +90% Bonus Defense.
Accurate (+10% Accuracy), 9 Targeting (+15%), [Acc]x3 (+30%) - so not counting any other gear - you're looking at +55% Bonus Accuracy.
That would give you a 74% To-Hit.
They 3stack Crippling on you. 66.9% To-Hit.
Course, they're going to have APO, EM, SFM, etc mixed in - so it would be even lower - and - with Crippling even lower than that.
Which I guess gets back to the Web Mines, eh?
Depending on how they handle that GDF thing...if they go back to a scaling or they they leave it at the 50%, well... they're basically increasing the mitigation and avoidance of Escorts again. While also offering additional ways to boost damage which they obviously excel at.
No, this isn't a nerf Tac thing. It's a Cryptic doesn't think about all the stuff they add and how it benefits Tac/Escort the most. Base Tac/Escort is fine (might even need to be buffed) - it's all the stuff that keeps getting added that's the problem.
Though, if they do the GDF thing at 50%...then they should really consider giving Tac a different ability and moving that somewhere else - or - making an Eng/Sci ability a 50% ability (while obviously boosting the other side of that to make it valuable as a 50% ability).
Still way too early in this to have any appreciation for just how bad this could end up, eh?
Should be interesting...should be interesting...like that Chinese curse, to live in interesting times...yeah, should be interesting.
edit: Bah, hate merged threads - this post is in a different context outside of the PvP forums.
Yes x.x arg
(honest question, I'm not decided myself.)
If so, though, I'm not sure the bonus would be shield-stripping; that doesn't seem to be the Tholian's thing. They seem more about immobilizing and debuffing.
How about a 2.5% chance to reduce target turn rate to 0 for 5 seconds?
It would be a shame that such a nice animation skill to be so rare (1 ep mission, 1 stf and a buggy red alert with no ships half of the time ) and rezerved for only one faction, assuming that is the romulans/remans will eventually get a thalaron projector skill on a scimitar like ship.
Also, even if it is decided that wll not be used that skill (and probablly it wont ) is a good idea to develop an activable skill on both 3 pieces skills, just judging by the past experience of the romulan and omega rep.
The romulan/reman space sets are hardly used, mostly becouse of the 3 pc sucky proc (i know only 2 ppl from my friend-list and my fleet toghether that use them) even if they were develop as alternatives to stf sets, as stated when they were released, while the omega space sets are unmatched, in part of a good 3 pc skills, with 2-3 mins CD but useble when u need it.
Same goes for space weapon sets, but somewhat reversed. The romulan weapon set is used widely with all 3 parts (really good 3 pieces skill) while the omega wep set is only used with 2 pc, the 3pc proc not so much.
Sry for the long post, but i put here another idea, how about an updated mk XII version of the CRM 200 ground weapon at Tier 5 rep. Would be like the promised plasma flamenthrower but here the weapon is allready functional, only need to boost it's stats.
I know is a Breen weapon so it might be saved for a breen rep system but it makes such a good synergy with the tholian ground set, many ppl are using it on nukara.
For the future breen rep system or why not for the tholian rep system a stand-alone cryo grenade launcher could be a good idea, normal fire launch a cryo grenade at 30-50% dmg of a hand grenade (including the AoE range) while the 2nd fire could be a mine projectile, proximity triggered or by clicking the 2nd fire again.
Also i am hoping that reprogramable drone to have that skill the tholian drones use on romulus
I don't know if this is entirely intentional, but I have figured out that you can get your hands on Nukara marks in the current patch. If you have any spare crystaline ground gear (the purple stuff you get from Nukara) you can turn it in for Marks with a Reputation assignment, and then use those marks to start the Reputation projects.
Only started one so far, so no commentary beyond that.
Having one rep that's tied mainly to doing ground missions/"adventure zone" content is bad enough. Creating a second is just begging for raspberries. Not sure why the dev team thinks players want this, but please let them know it's not the case.