they will base their development priorities on profit.
I'm not so sure they're very good at doing that though. Their three year history demonstrates some really big mistakes in terms of prioritizing profit. They've had some successes for sure, but also some glaring huge mistakes. Like Diplomacy. Heh. Their last level cap raise and incomplete Pelia sector. Their Featured Episodes trailing off with no development for long stretches. Their complete failure in creating a crafting system that players like to use. The Crystaline Entity encounter. Their end-game STFs took years to get playable by the masses. And so on and so forth.
Yeah, they absolutely know how to prioritize profit when it comes to making sellable kitsch. A TOS Enterprise for buying a specific edition, allllllllll the way down to the Kumari escort 3-pack shows they know how to make visuals that people pay for. Absolutely.
But when it comes to actual game development, their priorities seem to really be scattered and not focused on profit since they do half measures, and never actually follow through on what they do.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I'm not so sure they're very good at doing that though. Their three year history demonstrates some really big mistakes in terms of prioritizing profit. They've had some successes for sure, but also some glaring huge mistakes. Like Diplomacy. Heh. Their last level cap raise and incomplete Pelia sector. Their Featured Episodes trailing off with no development for long stretches. Their complete failure in creating a crafting system that players like to use. The Crystaline Entity encounter. Their end-game STFs took years to get playable by the masses. And so on and so forth.
Yeah, they absolutely know how to prioritize profit when it comes to making sellable kitsch. A TOS Enterprise for buying a specific edition, allllllllll the way down to the Kumari escort 3-pack shows they know how to make visuals that people pay for. Absolutely.
But when it comes to actual game development, their priorities seem to really be scattered and not focused on profit since they do half measures, and never actually follow through on what they do.
Very well said. It' s a shame to see I game I once loved going down like this.
STOP TRYING TO TEAR DOWN IMPROVEMENT OF THE KDF FACTION EXPERIENCE!
CEASE!
STOP!
DESIST!
Khemaraa sends
The OP needs to settle down. This was a terrible post, full of vitriol and irrational ranting. Sometimes, I wish it were possible to neg rep a post.
To the point, however, I have not seen anyone who plays KDF trying to "TEAR DOWN " potential improvements to the faction. The simple fact is that, regardless of how STO implemented the KDF, most players joining STO have a Federation-centric perspective. They desire, due to the many movies and series, to start their STO fantasy experience as Starfleet. This population dynamic would not change significantly, even were the KDF to be made a start up option.
Thus, in terms of economy and demand, it has always behooved STO to cater to the primary Federation faction first, in terms of free and premium content. While this has incensed some dedicated KDF players, it is a basic economic reality. The fact that STO has made many improvements to the KDF is really quite laudable. The fact that many more need to be made is undeniable. Again, I have never encountered a KDF faction player that has tried to "TEAR DOWN" any potential faction improvements.
The simple fact is that STO is caught in a bit of a catch-22 situation. In order to generate appeal, it must have more of the canon species. However, in order to maintain appeal it must provide content for those many canon species. Even as a subscription game, STO would be unlikely to fund developement of unique content for every faction. As a F2P game, it is an even more delicate situation.
Thus, a simpler solution must be found and implemented. What that solution will be is still in flux. However, I personally do not believe it will be the current KDF model. My opinion is that all factions, eventually, will share the vast majority of content. I believe there will only be a few faction specific progression missions and unique tech models (most of which are already in game). Obviously, my vision would not please die-hard factionalists, but it would allow quick implementation of new species and negate the cost of dedicated faction development with the use of pre-existing shared content.
How it all actually pans out remains to be seen, but, I'm looking forward to the journey. After all, rather than ranting and raving, we should all be trying to protect this gaming franchise that we value. The alternative is an mmo universe dominated by endless sword and sorcery options. Been there; done that; ain't going back!
For me ots most likey a borderline personailty disorder and a bit of an addiction issue.
Or just something we care about...at least that's what those voices in my head keep telling me.
After I learned to understand Klingon a little better I stopped worrying and started embracing their advice.
KDF does not need an overhaul nor does it need additional shinies in the C-Store.
Same for Romulan content.
It makes short term money and make Cryptic chase the next short term pipe dream. After all it's the reason they promote the upcoming content - to earn a living wage (or more). If that is not possible, then the game dies.
What both KDF and Romulans need is a reason to exist.
That reason is the Neutral Zone. Lots of scheming, pulling wool over the other faction's head, the occasional open fight. Player driven.
In short, a PVP Zone.
Safe zones for the ones who do not bother - let them fight the Borgs and other stuff. And the majority of players playing this game will want to do just that. It's this majority that pays most of the bills so they need some shinies.
A three way fight actually is a lot of fun. Anyone who remembers **** (Dark Age of Camelot) frontier fights knows what I mean.
In this game one faction was numerically overpowered but did not dominate most of the time because most of those played **** for PvE. Sounds familiar?
One faction was totally underpowered in numbers but still seemed to have their own good day some times - and it was an awesome feeling when it happened.
Besides a typical PvP scoreboard (which must be) there could be missions in that zone to drive reputation in the player's own faction - but as a kick as a player in this zone you can be dragged into PvP. Outrunning is an option - it's as fair an option than to stand and fight. Pirates of the Burning Sea got that one right.
As for content for KDF (and Romulans soon)?
Get some good writers together, create a big story arc (some of which already exists) and petition Cryptic to publish as official content. That way KDF players can drive what makes KDF special and as consensus work this would bring out the best.
For Cryptic it can provide more "official" content without having to divert too many resources to get the bills paid (and the server lights on).
Then petition Cryptic to make a Neutral Zone happen. Give the players who want a reason to play PvP with an outcome on sectors (like Dil 5% more from certain missions, opening up resource missions in the Neutral Zone (no gain without pain)).
And if one faction becomes too good? Then there is something called logistics - so hand out mali (the opposite of boni) to that faction who dominates. After all only that many torpedoes can be created and brought to the front line before the supply is exhausted.
ahh yes but PvP's are such a small percentage..hardly anyone is interested..etc etc etc blaaa blaaa blaa..
.
I sense someone who does not understand the concept of "persistant, territorial PvP" not in the slightest..
Persistant Territorial PvP is in reality.. (if done right) PvEvP content.. You join a battle in progress. You might swing into action with fleetmates, or with AI ships... or even alone. You fight to achive an objective... Kill ship X (boss ship), destroy outpost/base X, escort ship X past hostile forces to location Y. Deliver supplies (something you can replicate, or allready have in inventory) to a ship or location. Go to world/base and join ground action which would also be objective based play. Your mission could also be preventing forces of the other faction from achieving thier objective for x amount of time.
If a faction achieves victory sufficient times in a system, the star sytem becomes one of thier faction systems with some sort of special mission with a sweet little reward.
In the mean time, the rewards from achiving objectives gains you a currency used to make some sort fo equipment purchase or upgrades. It could even be tied into the crafting system revamp expected next year and the oft talked about ship crafting/modification system.
It would put the "war" into the KDF-federation war. There would be fighting..objective based combat. Victory over the long term needs to be very difficult to achive though, because the reality is from a game design standpoint is you do NOT want either faction to actually win.. That would BAD BAD BAD.. the reason is because it would create dissatisfaction in the player base as they sit around, having won the war.. they think,... and demanding what comes next. Should be pretty much wide open and would be best if it involved player and AI/NPC ship (This is not Eve, players shouldn't be making a point of being cannon fodder.. let NPC ships do that)
I am a firm beliver in PvEvP content, where the players are the "Hero's" of a military effort.
And lets make it clear that a group of players can be LOOSING thier PvP fight, but because they have a group of oposing faction players tied up in combat instead of assisting the NPC forces capture objectives. They end up in a situation where they loose the fight, but win the battle.
We kick'ed your butt! We rule! Your loosers!
*smirk* yes you did.. now get off our planet!
For it to work right, there has to be a discernable element of stratagy that the players can effect. It will not be told to the players. They will have to figure it out for themselves.
I know of only one MMO that has this sort of combat (guild wars 2), but that is a fantasy setting. I'd truely like to see in in a Trek setting.
Well, nuff here.. I have a good looking woman waiting for me and we're going to go watch parts one and t wo of DS9's "What we leave behind"
Wonder if we're ever going to see Vic's in the holosuite at Quark's..
Everything what you said is ok , but you would have great problem at start of it... because there is huge population of FED players and i must say...KDF wouldnt stand a chance , or it would if you have 24/7 time to play game .
Im hardcore FED player with only 1 character from start of this game , the only reason why i didnt start to play klingons is because i dont like them , not because of content or gameplay.... just because i dont like them.
Do i hate them???.... No , i want new content for KDF faction too because the community that plays this faction deserve it.
The only TROLLS that want to sabotage KDF expansion are people who hate to GRIND!!! , yes GRIND....we all want stuff to fall in our hands when we snap with our fingers , but when we need to earn it.... well it sucks.
THE CONCEPT OF GRIND CONFUSES AND INFURIATES US!!!!!! :mad:
Just using some quotes to highlight some more details I would like to put in - no direct opposition or answer is meant to be.
ahh yes but PvP's are such a small percentage..hardly anyone is interested..etc etc etc blaaa blaaa blaa..
.
I sense someone who does not understand the concept of "persistant, territorial PvP" not in the slightest..
Sorry if I feel spoken to but what you talk about is exactly what I mean. However I have also been in games which were strict PvP as end game. And most people ignored it. Dabbled maybe in it but not really participated.
But yeah, territorial PvEvP is what I assume the Neutral Zone could give us.
PotBS had an interesting concept by having to do raiding on a port before an actual war zone opened up. In this war zone open PvP was possible. Sure enough I knew where the pirates were.
But I had the option to avoid these zones - or I could run through them - or I could go in with some fleet mates and fight.
Oh and if enough stuff was done in the war zone one side was allowed to conquer the port - and PotBS had even 4 factions. Depending who won the end battle the port flipped side or not.
Everything what you said is ok , but you would have great problem at start of it... because there is huge population of FED players and i must say...KDF wouldnt stand a chance , or it would if you have 24/7 time to play game .
That's where strategy comes in. Sure, if Fed players really want they can trounce the KDF with sheer numbers. However if played correctly KDF can still win the objectives by being better.
Every PvP game has to deal with imbalanced populations - it's the game mechanics that provide a little bit balance.
Honestly you need to play Planetside 2, not Star Trek online. The picture of such a pvp game would simply make me uninstall it, KDF and Fed side both.
It's an optional option to enrich the game, not replace the end game as we know it. Some benefits might be interesting even staunch PvE players, maybe even just bringing some needed provisions for some extra dilithium might be interesting once in a while.
However the option must exist to simply ignore this part of the game for people not interested in it. Without any problems for them.
However if someone wants that really good PvP space shield - then PvP is the way to obtain it. But you can also fly without it and use something from reputation and your ship will work fine and even outstanding without it.
Or just something we care about...at least that's what those voices in my head keep telling me.
After I learned to understand Klingon a little better I stopped worrying and started embracing their advice.
Sure that explains the voice speaking Klingon... Not the other one I have that constantly rants at me in Mandarin as Ive never been to mainland China.
Hi, I'm a relative newbie, only been around since near the end of season 5. I've got two characters each side, with a Fed as main. I think these guys need to sit down and start developing some KDF content for real. It could easily have been done over the whole fleet ship time period, since those were just stat boosts of existing ships for the most part. Some C-Store ships for KDF are forthcoming, along with alot of issues detailed on the STO wiki link from the OP. After reading through a "Give Defiant battle cloak" thread I think it's safe to say to those who point out there's whiner's on both sides, that the KDF have far more justification for complaint than Fed-side.
Are you suggesting Im suffering from a form of osmotically transfered scizophrenia?
I can tell you from personal experience as long as nine out of ten voices in your head tell you everything's fine and the tenth is humming the tetris theme it's not schizophrenia, it's just business as usual.
But perhaps the transition to the new forums has affected all of us a bit more than we realized.
This thread is a goldmine. KDF expansion eh? What kind of KDF expansion focuses on releasing the Romulan Faction?
What a joke. But anyone who has spent absolutely any time as a Klingon knew the score a long time ago, still it's humerous to see the apologizers struggle to make lemonade out of lemons.
Dan has either outright lied again about the KDF expansion again, or there is actually a KDf expansion in the works and he loves to troll the KDF playerbase as much as he can, much like Al Rivera.
For the love of Kahless people, stop speculating and just relax.
What we know:
Come May Klingons will get to start from level 1.
That is all. From Cryptic's previous comments, I am assuming that that means we will have the missing 25-30 story missions we sorely need. Could they not be delivering on that. Sure, it is possible. but if they are just going to drop the KDF down to level 1 with no story missions to back it up, why wait till now.
The whole reason KDF started at 20 was cause that was where the contents "supported" them. Dropping it down to level 1 without the content makes no sense, and less sense to do it now, rather then whenever.
Don't take the Romulan Faction as a sign that KDF is SOL again. Until I get on Tribble to test the may update (whenever that starts) and see my worst fears realized, I am going to give cryptic the benefit of the doubt and WAIT AND SEE.
...I am assuming that that means we will have the missing 25-30 story missions we sorely need. Could they not be delivering on that. Sure, it is possible. but if they are just going to drop the KDF down to level 1 with no story missions to back it up, why wait till now...
You must be an eternal optimistic or looking at things through thick sunglasses. Here are what I'm reading on the page they made public yesterday:
Play as a Romulan or Reman and immerse yourself in new story-driven missions written exclusively from the Romulan Republic's point of view.
Create your first character as a member of the Federation, Klingon Empire, or Romulan Republic and level your captain from 1 to 50.
Don't you think that the target audience for that website is anything but current players?
Don't you think that if they were adding something new for the KDF, they wouldnt have tried to promote it too?
They're just gonna find a way to strech something already in the game for the first 20 levels. That's it. And that's not speculation.
Addendum: I personally think the world is ready for Star Trek: Battlecruiser Vengence
it would be total cheese, many space battles, a few interstellar issues solved with massive firepower, courage, and a application of a Bat'leth where needed, and every week will have a new and utterly babely alien female who will be overcome by the captains manly charms, rugged good looks, and unrefutable sense of honor and duty. And a nemisis federation, and romulan ship that always just manages to escape destruction after utterly failing in thier mission to stop the depredations of the I.K.S. Vengence. Thats right, a Trek show that sells with strait up sex and violence.. what fun! But we will be sneaky.. there will be moral dilema's, and decisions that come back to haunt our stalwart crew, captain, and ship. And when all is said and done, it WILL be Star Trek.
Wheres my pop corn?
Aw... was hoping for Kurosawa-remake-based tales of Klingon Honor and glory...
Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond[SIGPIC][/SIGPIC]'Iw HaH je Hoch! ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3 A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome. Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
You must be an eternal optimistic or looking at things through thick sunglasses. Here are what I'm reading on the page they made public yesterday:
Don't you think that the target audience for that website is anything but current players?
Don't you think that if they were adding something new for the KDF, they wouldnt have tried to promote it too?
They're just gonna find a way to strech something already in the game for the first 20 levels. That's it. And that's not speculation.
Until we get more information its all pure speculation, and how will they stretch something already in-game? Perhaps when you consider the Fed low level missions dealing with the Changeling and coming to blows against the KDF it could easily, and justifiably be quite similar as the KDF were certainly trying to deal with the same issue, so we could see it from the KDF point of view. We shall see.
This isn't being marketed as a KDF expansion and as others have noted the KDF is barely mentioned, other than being in the same paragraph as being able to be leveled 1 to 50.
Of course there is no mention of KDF on this page, after all it is the big showcase of the expansion called Legacy of Romulus, not Rise of the Klingon Empire. However, everything else is speculation until proven otherwise or shown into a dev log, ask cryptic or any official page...
Comments
I'm not so sure they're very good at doing that though. Their three year history demonstrates some really big mistakes in terms of prioritizing profit. They've had some successes for sure, but also some glaring huge mistakes. Like Diplomacy. Heh. Their last level cap raise and incomplete Pelia sector. Their Featured Episodes trailing off with no development for long stretches. Their complete failure in creating a crafting system that players like to use. The Crystaline Entity encounter. Their end-game STFs took years to get playable by the masses. And so on and so forth.
Yeah, they absolutely know how to prioritize profit when it comes to making sellable kitsch. A TOS Enterprise for buying a specific edition, allllllllll the way down to the Kumari escort 3-pack shows they know how to make visuals that people pay for. Absolutely.
But when it comes to actual game development, their priorities seem to really be scattered and not focused on profit since they do half measures, and never actually follow through on what they do.
please tell me your fleet commander answered that in the traditional klingon way...with a disruptor to the face
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Very well said. It' s a shame to see I game I once loved going down like this.
The OP needs to settle down. This was a terrible post, full of vitriol and irrational ranting. Sometimes, I wish it were possible to neg rep a post.
To the point, however, I have not seen anyone who plays KDF trying to "TEAR DOWN " potential improvements to the faction. The simple fact is that, regardless of how STO implemented the KDF, most players joining STO have a Federation-centric perspective. They desire, due to the many movies and series, to start their STO fantasy experience as Starfleet. This population dynamic would not change significantly, even were the KDF to be made a start up option.
Thus, in terms of economy and demand, it has always behooved STO to cater to the primary Federation faction first, in terms of free and premium content. While this has incensed some dedicated KDF players, it is a basic economic reality. The fact that STO has made many improvements to the KDF is really quite laudable. The fact that many more need to be made is undeniable. Again, I have never encountered a KDF faction player that has tried to "TEAR DOWN" any potential faction improvements.
The simple fact is that STO is caught in a bit of a catch-22 situation. In order to generate appeal, it must have more of the canon species. However, in order to maintain appeal it must provide content for those many canon species. Even as a subscription game, STO would be unlikely to fund developement of unique content for every faction. As a F2P game, it is an even more delicate situation.
Thus, a simpler solution must be found and implemented. What that solution will be is still in flux. However, I personally do not believe it will be the current KDF model. My opinion is that all factions, eventually, will share the vast majority of content. I believe there will only be a few faction specific progression missions and unique tech models (most of which are already in game). Obviously, my vision would not please die-hard factionalists, but it would allow quick implementation of new species and negate the cost of dedicated faction development with the use of pre-existing shared content.
How it all actually pans out remains to be seen, but, I'm looking forward to the journey. After all, rather than ranting and raving, we should all be trying to protect this gaming franchise that we value. The alternative is an mmo universe dominated by endless sword and sorcery options. Been there; done that; ain't going back!
Peace and Long Life
For me ots most likey a borderline personailty disorder and a bit of an addiction issue.
R.I.P
Or just something we care about...at least that's what those voices in my head keep telling me.
After I learned to understand Klingon a little better I stopped worrying and started embracing their advice.
Since that's never once been an option, how would anyone know?
Well, count yourself lucky.
Just read this:
http://sto-forum.perfectworld.com/showpost.php?p=8408271&postcount=13
"I would hate to see my KDF farmer alts go to waste!" pretty much says it all.
Same for Romulan content.
It makes short term money and make Cryptic chase the next short term pipe dream. After all it's the reason they promote the upcoming content - to earn a living wage (or more). If that is not possible, then the game dies.
What both KDF and Romulans need is a reason to exist.
That reason is the Neutral Zone. Lots of scheming, pulling wool over the other faction's head, the occasional open fight. Player driven.
In short, a PVP Zone.
Safe zones for the ones who do not bother - let them fight the Borgs and other stuff. And the majority of players playing this game will want to do just that. It's this majority that pays most of the bills so they need some shinies.
A three way fight actually is a lot of fun. Anyone who remembers **** (Dark Age of Camelot) frontier fights knows what I mean.
In this game one faction was numerically overpowered but did not dominate most of the time because most of those played **** for PvE. Sounds familiar?
One faction was totally underpowered in numbers but still seemed to have their own good day some times - and it was an awesome feeling when it happened.
Besides a typical PvP scoreboard (which must be) there could be missions in that zone to drive reputation in the player's own faction - but as a kick as a player in this zone you can be dragged into PvP. Outrunning is an option - it's as fair an option than to stand and fight. Pirates of the Burning Sea got that one right.
As for content for KDF (and Romulans soon)?
Get some good writers together, create a big story arc (some of which already exists) and petition Cryptic to publish as official content. That way KDF players can drive what makes KDF special and as consensus work this would bring out the best.
For Cryptic it can provide more "official" content without having to divert too many resources to get the bills paid (and the server lights on).
Then petition Cryptic to make a Neutral Zone happen. Give the players who want a reason to play PvP with an outcome on sectors (like Dil 5% more from certain missions, opening up resource missions in the Neutral Zone (no gain without pain)).
And if one faction becomes too good? Then there is something called logistics - so hand out mali (the opposite of boni) to that faction who dominates. After all only that many torpedoes can be created and brought to the front line before the supply is exhausted.
.
I sense someone who does not understand the concept of "persistant, territorial PvP" not in the slightest..
Persistant Territorial PvP is in reality.. (if done right) PvEvP content.. You join a battle in progress. You might swing into action with fleetmates, or with AI ships... or even alone. You fight to achive an objective... Kill ship X (boss ship), destroy outpost/base X, escort ship X past hostile forces to location Y. Deliver supplies (something you can replicate, or allready have in inventory) to a ship or location. Go to world/base and join ground action which would also be objective based play. Your mission could also be preventing forces of the other faction from achieving thier objective for x amount of time.
If a faction achieves victory sufficient times in a system, the star sytem becomes one of thier faction systems with some sort of special mission with a sweet little reward.
In the mean time, the rewards from achiving objectives gains you a currency used to make some sort fo equipment purchase or upgrades. It could even be tied into the crafting system revamp expected next year and the oft talked about ship crafting/modification system.
It would put the "war" into the KDF-federation war. There would be fighting..objective based combat. Victory over the long term needs to be very difficult to achive though, because the reality is from a game design standpoint is you do NOT want either faction to actually win.. That would BAD BAD BAD.. the reason is because it would create dissatisfaction in the player base as they sit around, having won the war.. they think,... and demanding what comes next. Should be pretty much wide open and would be best if it involved player and AI/NPC ship (This is not Eve, players shouldn't be making a point of being cannon fodder.. let NPC ships do that)
I am a firm beliver in PvEvP content, where the players are the "Hero's" of a military effort.
And lets make it clear that a group of players can be LOOSING thier PvP fight, but because they have a group of oposing faction players tied up in combat instead of assisting the NPC forces capture objectives. They end up in a situation where they loose the fight, but win the battle.
We kick'ed your butt! We rule! Your loosers!
*smirk* yes you did.. now get off our planet!
For it to work right, there has to be a discernable element of stratagy that the players can effect. It will not be told to the players. They will have to figure it out for themselves.
I know of only one MMO that has this sort of combat (guild wars 2), but that is a fantasy setting. I'd truely like to see in in a Trek setting.
Well, nuff here.. I have a good looking woman waiting for me and we're going to go watch parts one and t wo of DS9's "What we leave behind"
Wonder if we're ever going to see Vic's in the holosuite at Quark's..
In theory, it's still running...
Im hardcore FED player with only 1 character from start of this game , the only reason why i didnt start to play klingons is because i dont like them , not because of content or gameplay.... just because i dont like them.
Do i hate them???.... No , i want new content for KDF faction too because the community that plays this faction deserve it.
The only TROLLS that want to sabotage KDF expansion are people who hate to GRIND!!! , yes GRIND....we all want stuff to fall in our hands when we snap with our fingers , but when we need to earn it.... well it sucks.
THE CONCEPT OF GRIND CONFUSES AND INFURIATES US!!!!!! :mad:
Mind, it would be a good concept for an RTS game, but not an RPG-MMO.
Even planetside 2, an FPS, struggles with the lag and is hard to balance with its very similar factions.
Sorry if I feel spoken to but what you talk about is exactly what I mean. However I have also been in games which were strict PvP as end game. And most people ignored it. Dabbled maybe in it but not really participated.
But yeah, territorial PvEvP is what I assume the Neutral Zone could give us.
PotBS had an interesting concept by having to do raiding on a port before an actual war zone opened up. In this war zone open PvP was possible. Sure enough I knew where the pirates were.
But I had the option to avoid these zones - or I could run through them - or I could go in with some fleet mates and fight.
Oh and if enough stuff was done in the war zone one side was allowed to conquer the port - and PotBS had even 4 factions. Depending who won the end battle the port flipped side or not.
That's where strategy comes in. Sure, if Fed players really want they can trounce the KDF with sheer numbers. However if played correctly KDF can still win the objectives by being better.
Every PvP game has to deal with imbalanced populations - it's the game mechanics that provide a little bit balance.
It's an optional option to enrich the game, not replace the end game as we know it. Some benefits might be interesting even staunch PvE players, maybe even just bringing some needed provisions for some extra dilithium might be interesting once in a while.
However the option must exist to simply ignore this part of the game for people not interested in it. Without any problems for them.
However if someone wants that really good PvP space shield - then PvP is the way to obtain it. But you can also fly without it and use something from reputation and your ship will work fine and even outstanding without it.
Sure that explains the voice speaking Klingon... Not the other one I have that constantly rants at me in Mandarin as Ive never been to mainland China.
R.I.P
HMMM, when did you hear that voice for the first time?
Before or after PWE got a hold of Cryptic?:P
If you have, than you know. If you have not, don't hold your breath for KDF improvements.
"...just look at my track record for making the improvements that I said we would with the KDF and judge by that." - Dan Stahl
Are you suggesting Im suffering from a form of osmotically transfered scizophrenia?
R.I.P
I can tell you from personal experience as long as nine out of ten voices in your head tell you everything's fine and the tenth is humming the tetris theme it's not schizophrenia, it's just business as usual.
But perhaps the transition to the new forums has affected all of us a bit more than we realized.
What a joke. But anyone who has spent absolutely any time as a Klingon knew the score a long time ago, still it's humerous to see the apologizers struggle to make lemonade out of lemons.
R.I.P
We simply have to wait for more information how they're gonna make the level 1 start thing happen.
What we know:
Come May Klingons will get to start from level 1.
That is all. From Cryptic's previous comments, I am assuming that that means we will have the missing 25-30 story missions we sorely need. Could they not be delivering on that. Sure, it is possible. but if they are just going to drop the KDF down to level 1 with no story missions to back it up, why wait till now.
The whole reason KDF started at 20 was cause that was where the contents "supported" them. Dropping it down to level 1 without the content makes no sense, and less sense to do it now, rather then whenever.
Don't take the Romulan Faction as a sign that KDF is SOL again. Until I get on Tribble to test the may update (whenever that starts) and see my worst fears realized, I am going to give cryptic the benefit of the doubt and WAIT AND SEE.
You must be an eternal optimistic or looking at things through thick sunglasses. Here are what I'm reading on the page they made public yesterday:
Don't you think that the target audience for that website is anything but current players?
Don't you think that if they were adding something new for the KDF, they wouldnt have tried to promote it too?
They're just gonna find a way to strech something already in the game for the first 20 levels. That's it. And that's not speculation.
Aw... was hoping for Kurosawa-remake-based tales of Klingon Honor and glory...
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Expansions typically provide additional content at the top of the chain, not the bottom. Sounds more like a patch to me.
Join Date: Sept 2008
"Holographic tissue paper for the holographic runny nose. Don't give them to patients." - The Doctor
Until we get more information its all pure speculation, and how will they stretch something already in-game? Perhaps when you consider the Fed low level missions dealing with the Changeling and coming to blows against the KDF it could easily, and justifiably be quite similar as the KDF were certainly trying to deal with the same issue, so we could see it from the KDF point of view. We shall see.
This isn't being marketed as a KDF expansion and as others have noted the KDF is barely mentioned, other than being in the same paragraph as being able to be leveled 1 to 50.