I'll see what I can do, but I was planning to get some sleep this morning so I'll prolly stay up about 2 hours (as of posting this)
NP, took it out for my daily dilith runs and WOW, very nice. Never could get this ship balanced but with you're advice she's more than I expected. Not quite the hull ripper the raptor was but way more shield and hull than I'm used too. The eptw 1 and 2 are completely unnecessary, even when tripping BO the weps power barely quivers off the top of the scale broadsiding. Handfulls of Galors are still toast.
I think cruisers do great damage. You guys should check out the OP's build in that thread.
Am still extracting useable info from that thread but I can't run FAW or DEM. The parser does show I'm averaging 4k and spiking at 8k with free ingame loot and NO rep passives or fleet gear on a beam ONLY cruiser. The bonus is it takes more thought to fly and is actually more fun than my escort who averages double this cruiser, with STF gear. I actually had more fun (and more kills) in Ker'rat yesterday than anytime in the last year flying my escort.
Sure its 4 tacs. But come on. Thats 5 ships using beams spamming fire at will with no deaths and we finish in 5 minutes and 8 seconds of combat. Beams arent broken. Cruisers can do damage. Stop blaming the ships and take a look at your builds.
Sure its 4 tacs. But come on. Thats 5 ships using beams spamming fire at will with no deaths and we finish in 5 minutes and 8 seconds of combat. Beams arent broken. Cruisers can do damage. Stop blaming the ships and take a look at your builds.
Sure its 4 tacs. But come on. Thats 5 ships using beams spamming fire at will with no deaths and we finish in 5 minutes and 8 seconds of combat. Beams arent broken. Cruisers can do damage. Stop blaming the ships and take a look at your builds.
You are correct. The only problem is how difficult it is to actually get cruisers to deal high levels of damage. Escorts can do it easy peezy. Cruisers, not so easy. I am not saying they can't do it. I am just saying that it's expensive and difficult.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
You are correct. The only problem is how difficult it is to actually get cruisers to deal high levels of damage. Escorts can do it easy peezy. Cruisers, not so easy. I am not saying they can't do it. I am just saying that it's expensive and difficult.
True, its pretty expensive/grind dependent, but I would not call it difficult. Its a build that works off a lot of synergies and focuses all out on making the most out of plasma it can. Even the sci consoles add to it!
Similarly an escort has to work to get its defenses up, its not really difficult once you get practice at it, but its no more difficult than building a Plaslaxy. Most people didn't expriment with it because of the cost in time/grinding involved, but heck, we're in the post f2p world of STO now, EVERYTHING revolves around grinds and time sinks right?
True, its pretty expensive/grind dependent, but I would not call it difficult. Its a build that works off a lot of synergies and focuses all out on making the most out of plasma it can. Even the sci consoles add to it!
Similarly an escort has to work to get its defenses up, its not really difficult once you get practice at it, but its no more difficult than building a Plaslaxy. Most people didn't expriment with it because of the cost in time/grinding involved, but heck, we're in the post f2p world of STO now, EVERYTHING revolves around grinds and time sinks right?
The only problem is you need a large amount of in depth knowledge of the game in order to do it. Your average player can build a pretty tanky escort with ease. They will do decent damage and have pretty good survivability. But your average player cannot build a high damage cruiser with ease. That's the major difference. Ease of creation/usage.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Sure its 4 tacs. But come on. Thats 5 ships using beams spamming fire at will with no deaths and we finish in 5 minutes and 8 seconds of combat. Beams arent broken. Cruisers can do damage. Stop blaming the ships and take a look at your builds.
No doubt that your run was very successfull. But why? Your greatest Point is your synergy from your team. Tactical fleet, beta, fire on my mark, sensorscan, go down fighting etc... its nearly always active on you / your target. So it result in high damage values. But the reason for that values are not beams. The reason are your buffs and debuffs.
btw: its horrobile to see a fleet of Galaxys using these noncanon romulan plasma TRIBBLE
No doubt that your run was very successfull. But why? Your greatest Point is your synergy from your team. Tactical fleet, beta, fire on my mark, sensorscan, go down fighting etc... its nearly always active on you / your target. So it result in high damage values. But the reason for that values are not beams. The reason are your buffs and debuffs.
btw: its horrobile to see a fleet of Galaxys using these noncanon romulan plasma TRIBBLE
Each time a Galaxy fires a Romulan plasma beam, Riker loses beard hair and Quark Enterprises stock price goes down.
btw: its horrobile to see a fleet of Galaxys using these noncanon romulan plasma TRIBBLE
I agree with that -- and I really hope that Cryptic releases phaser-based weapons on par with all the disruptor based weapons out there. And by that I mean hybrid weapons that use Phaser Relays for damage enhancement.
But for now, Romulan Plasma rules the roost where damage is concerned, simply because of the synergy from the procs and the fact that you can get science consoles that boost plasma damage (+8.4% from just one embassy MK X console).
Whatcha gonna do?
Formerly Known as Protector from June 2008 to June 20, 2012
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
I agree with that -- and I really hope that Cryptic releases phaser-based weapons on par with all the disruptor based weapons out there. And by that I mean hybrid weapons that use Phaser Relays for damage enhancement.
But for now, Romulan Plasma rules the roost where damage is concerned, simply because of the synergy from the procs and the fact that you can get science consoles that boost plasma damage (+8.4% from just one embassy MK X console).
Whatcha gonna do?
Hazard emiiter, plasma sucks, easily countered. I usually go Tet or Anti proton minus the GalX which I use phaser.
Hazard emiiter, plasma sucks, easily countered. I usually go Tet or Anti proton minus the GalX which I use phaser.
Depends on which environment. In PVE, most opponents have no Hazard Emitters, and since plasma fires ignore shields, plasma is a good way to pad DPS number for Fleet action prize rankings.
For PVP, certain specialized plasma builds keep opponents under constant plasma fire while hazards are simply sub-nuc'd away. Once HE is disabled, a hyperflux plasma dot will take 5k+ shield-ingoring hull per second, usually much more if resist debuffs are stacked high.
EDIT: Tetryon is the one energy type I don't use due to its limited proc scope and poor shield drain vs. stacked power insulators. Even Omega Tetryon Glider works better than Tet-proc's. Antiproton is a good staple with tac's and their increased critical hit rates.
In PVE, most opponents have no Hazard Emitters, and since plasma fires ignore shields, plasma is a good way to pad DPS number for Fleet action prize rankings.
last i checked, no PvE enemy has hazard emitters, unless it was very recently added to one
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
last i checked, no PvE enemy has hazard emitters, unless it was very recently added to one
Regen probes spawned by Unis and the Queen have a very buffed version of HE3 (the HoT is literally something like 5-10k per tick). But outside of that, no other NPC ship uses it.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
The only problem is you need a large amount of in depth knowledge of the game in order to do it. Your average player can build a pretty tanky escort with ease. They will do decent damage and have pretty good survivability. But your average player cannot build a high damage cruiser with ease. That's the major difference. Ease of creation/usage.
We say this now, but before the Hilbert guide (I think that's what it was called) became common knowledge most escort pilots had no idea of what to do. I sure didn't. STO's various boff powers seemed all over the place and learning them for dubious and uncertain returns seemed like a huge hassle and not worth bothering with.. Reading it inspired me to try it out and to then learn how it all worked, if only in broad terms so that I could make my own variations on the standart builds. Basically it gave an easy to use guidebook, similar to what the 10k Plaslaxy OP has done.
Regen probes spawned by Unis and the Queen have a very buffed version of HE3 (the HoT is literally something like 5-10k per tick). But outside of that, no other NPC ship uses it.
oh yeah, i forgot about those...and that version of hazard is really annoying, because the regens use it on each other
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
No doubt that your run was very successfull. But why? Your greatest Point is your synergy from your team. Tactical fleet, beta, fire on my mark, sensorscan, go down fighting etc... its nearly always active on you / your target. So it result in high damage values. But the reason for that values are not beams. The reason are your buffs and debuffs.
btw: its horrobile to see a fleet of Galaxys using these noncanon romulan plasma TRIBBLE
So the point of special TASK FORCE missions is to solo? To not work with your group and buff each other to make sure you are as powerful as possible? To simply pad your own numbers at the expense of your team?
Your comment about beta is the best one. Only 1 of us had it and its only a beta 1. The fact is 4 cruisers and a sci ship all using beams tore that stf a new one and you have the visual evidence right in front of you and yet you still say it cant be done without some sort of qualifier from you. The supposed expert I assume.
Every post about damage in a cruiser Ive posted someone has come back with "well yeah but you used this and thats not fair!".. If its in the game and I have access to it its fair. Period.
I will grind / farm any piece of gear or boff skill I can that will increase my own damage and I will continue to run these with the great players in my fleet that make the game fun.
If its not fun for you and you can play it the way you want either look at playing it differently to make it fun or just stop playing. But stop raining on every ones parade and throwing out conditions and other nonsense to say what we did wasnt a true test of what this entire thread has been about from the OP on.
If its not fun for you and you can play it the way you want either look at playing it differently to make it fun or just stop playing. But stop raining on every ones parade and throwing out conditions and other nonsense to say what we did wasnt a true test of what this entire thread has been about from the OP on.
My only rules on this subject are as follows:
Nothing 10,000,001 ECs or more on the exchange (free to players who don't grind for more cap can't get more than 10 million, so its a fairness rule)
No C-store/lockbox stuff (Same ethics as the EC rules)
I don't care about rep, it's open to anyone and everyone.
Within those rules I reckon I can do about 4.5-5k DPS in a cruiser
My only rules on this subject are as follows:
Nothing 10,000,001 ECs or more on the exchange (free to players who don't grind for more cap can't get more than 10 million, so its a fairness rule)
No C-store/lockbox stuff (Same ethics as the EC rules)
I don't care about rep, it's open to anyone and everyone.
Within those rules I reckon I can do about 4.5-5k DPS in a cruiser
1.You can get more dps (6-7k) even with that setup.
2. You can get everything in this game without spending real money.
My only rules on this subject are as follows:
Nothing 10,000,001 ECs or more on the exchange (free to players who don't grind for more cap can't get more than 10 million, so its a fairness rule)
No C-store/lockbox stuff (Same ethics as the EC rules)
I don't care about rep, it's open to anyone and everyone.
Within those rules I reckon I can do about 4.5-5k DPS in a cruiser
Those are your rules. Not mine. Ill continue to get what ever gear I can find to increase the damage of this ship and the others that I fly.
If you really want theres plenty of ways to farm enough dilithium to get the lobi and consoles from my builds. Theres a guy in my fleet that farmed enough dilithium to buy out the vesta pack for free.
I'm just looking at this from the point of view of semi-casual player Bill over here *points to Bill* who doesn't spend enough time in game to grind up for all this stuff and lockbox stuff etc and there is you saying that you can do 10k damage with equipment everyone can access (some of which include red matter iirc which not everyone can have anymore) Bill can't afford endless lockbox keys or the millions of ECs it would cost to get the ships just as Bill can't afford C-store ships and consoles so he's limited to the Rep system and F2P EC limit.
So I give my rules on the subject in the interests of Bill here...
I'm just looking at this from the point of view of semi-casual player Bill over here *points to Bill* who doesn't spend enough time in game to grind up for all this stuff and lockbox stuff etc and there is you saying that you can do 10k damage with equipment everyone can access (some of which include red matter iirc which not everyone can have anymore) Bill can't afford endless lockbox keys or the millions of ECs it would cost to get the ships just as Bill can't afford C-store ships and consoles so he's limited to the Rep system and F2P EC limit.
So I give my rules on the subject in the interests of Bill here...
While I understand and support "Bills" position in this game. Bill should still be able to pull 6-7k dps with blue weapons and consoles with the right build. Blue doffs are nearly as effective as purples and a fraction of the cost in most cases.
Do I think thats fair that Bill can only do that much damage compared to me? Yes I do. Why? Because Ive put the time / money in to get the top end gear. I should be compensated accordingly.
My fleet has many people in "Bills" situation and we run with them as much as we do with people in my situation. The simple fact is decent damage can be done with even average gear. This game is more about builds than gear. Sure to squeeze that last 20-30% of the top players dps comes from gear. But the first 70% is build.
So the point of special TASK FORCE missions is to solo? To not work with your group and buff each other to make sure you are as powerful as possible? To simply pad your own numbers at the expense of your team?
Your comment about beta is the best one. Only 1 of us had it and its only a beta 1. The fact is 4 cruisers and a sci ship all using beams tore that stf a new one and you have the visual evidence right in front of you and yet you still say it cant be done without some sort of qualifier from you. The supposed expert I assume.
Every post about damage in a cruiser Ive posted someone has come back with "well yeah but you used this and thats not fair!".. If its in the game and I have access to it its fair. Period.
I will grind / farm any piece of gear or boff skill I can that will increase my own damage and I will continue to run these with the great players in my fleet that make the game fun.
If its not fun for you and you can play it the way you want either look at playing it differently to make it fun or just stop playing. But stop raining on every ones parade and throwing out conditions and other nonsense to say what we did wasnt a true test of what this entire thread has been about from the OP on.
You know Vex, I've purposly stayed away from your posts but just like in TOSVETS I simply feel you've crossed the line once more. You actualy come to these forums and run the dribble of "Hey, we're quick, great, and wonderfuly bright, everybody else should be too"? You may need a little remberance of what it was like when I 1st met you all.
When I came into TOS my excel could take out your entire team and not get scratched. And that was ALL without using ANY of my TAC buffs. (if you would even notice I NEVER used the TAC buffs in TOS PVP night). The TOS so-called "PVP team" didn't start to the next threshold until I got Cypher, Ras, and the others I ran with and PVPed with into fleet PVP nights. And THEY AND I started showing people what we were doing, how we did it, what builds to use, etc etc, etc. That's where your great TOS PVP team started, right there.
And you and I BOTH know that crusiers are sub-par (namely TRIBBLE) as they stand now. I quit the game over the crusier NERFS and what they did to my excel with the skillbox revamp (NERFS), the taking out of the hardened shield build, the NERFs to beam ACC, and all the other NERFs that you cried for, in post and fleet chat. Remember FaW when it was worth something? You wanted Escorts Online and you got it. Congrats. The folly is to tell crusier captains to now "like it", you do, so why don't they?
I've seen some people get the big-head but the most of the so-called "skill" in this game comes right out of the C-Store and your wallet. You got your bug and suddenly the only 1 that could keep up with you (and blow you to kingdon come) was Cypher with his bug. You actualy believe that's all your "skill" of buids and your "expert" piloting? That's P2W and nothing more. In this game, the more money you pay for lock-box ships and "cheese" consoles, the better "you" are. Sad, simple, but none the less true. The problem is with P2W is DPS sells and that put escorts on top. Crusiers don't sell due to limited DPS so Geko, in his infinate wisdom, doesn't even bother with them. It's all about the quick buck, here. That's why escorts have outpaced crusiers/sci by leaps and bounds, that and all the NERFS that crusiers and sci have had to endure. The sad part is, that Geko hasn't figured out is; if he actualy design a cruiser that was worth 2 cents BY adding DPS for a total DPS game, he'd probably sell some of the things. You can look thru this thread and tell there is a market, that's for sure.
I've even gave up the crusiers now. I have the andy and it's SOOOOOO OP it's not even funny. In PVE 20 man fleet Ops, I 1/4 engine power, tanking everything, throwing AoEs out the front and back, and very rarely have to fire the engines to get that outrageous defense with the APO buff. In PVP, I keep up with timeships and the bug now and really, the only way to do that is to hit the store fro one of these OP deals. It was that I was gone that long (playing Skyrim) to save up enough of that 500 zen per/mo that I had plenty to get the ship and join the ranks of the P2W OP escort pilots. While my financial aspects are doing quite well, (after all I play on an Alienware Area 51 on a T1 line in my house - that's how much I like to game) I simply WILL NOT reward developers of development compays for putting out straight, nothing, but P2W.
While this may be your 1st MMO, it's not mine and I wish you could of played some of the MMOs that didn't delve into this type of cash-grab back in the late 90s thru 2000's and tried the PVP there. The Koster games, ****, EQ, etc etc etc, those were skill of builds and gameplay. As for that, I still have a bit of hope with TESO and the fact that Raph Koster has been working for Disney and now has his hands on the Star Wars IP again, and even Smedly of SOE states "EQNEXT will be the largest sandbox ever created". Now that' will be PVP and PVE again.
You know Vex, I've purposly stayed away from your posts but just like in TOSVETS I simply feel you've crossed the line once more. You actualy come to these forums and run the dribble of "Hey, we're quick, great, and wonderfuly bright, everybody else should be too"? You may need a little remberance of what it was like when I 1st met you all.
When I came into TOS my excel could take out your entire team and not get scratched. And that was ALL without using ANY of my TAC buffs. (if you would even notice I NEVER used the TAC buffs in TOS PVP night). The TOS so-called "PVP team" didn't start to the next threshold until I got Cypher, Ras, and the others I ran with and PVPed with into fleet PVP nights. And THEY AND I started showing people what we were doing, how we did it, what builds to use, etc etc, etc. That's where your great TOS PVP team started, right there.
And you and I BOTH know that crusiers are sub-par (namely TRIBBLE) as they stand now. I quit the game over the crusier NERFS and what they did to my excel with the skillbox revamp (NERFS), the taking out of the hardened shield build, the NERFs to beam ACC, and all the other NERFs that you cried for, in post and fleet chat. Remember FaW when it was worth something? You wanted Escorts Online and you got it. Congrats. The folly is to tell crusier captains to now "like it", you do, so why don't they?
I've seen some people get the big-head but the most of the so-called "skill" in this game comes right out of the C-Store and your wallet. You got your bug and suddenly the only 1 that could keep up with you (and blow you to kingdon come) was Cypher with his bug. You actualy believe that's all your "skill" of buids and your "expert" piloting? That's P2W and nothing more. In this game, the more money you pay for lock-box ships and "cheese" consoles, the better "you" are. Sad, simple, but none the less true. The problem is with P2W is DPS sells and that put escorts on top. Crusiers don't sell due to limited DPS so Geko, in his infinate wisdom, doesn't even bother with them. It's all about the quick buck, here. That's why escorts have outpaced crusiers/sci by leaps and bounds, that and all the NERFS that crusiers and sci have had to endure. The sad part is, that Geko hasn't figured out is; if he actualy design a cruiser that was worth 2 cents BY adding DPS for a total DPS game, he'd probably sell some of the things. You can look thru this thread and tell there is a market, that's for sure.
I've even gave up the crusiers now. I have the andy and it's SOOOOOO OP it's not even funny. In PVE 20 man fleet Ops, I 1/4 engine power, tanking everything, throwing AoEs out the front and back, and very rarely have to fire the engines to get that outrageous defense with the APO buff. In PVP, I keep up with timeships and the bug now and really, the only way to do that is to hit the store fro one of these OP deals. It was that I was gone that long (playing Skyrim) to save up enough of that 500 zen per/mo that I had plenty to get the ship and join the ranks of the P2W OP escort pilots. While my financial aspects are doing quite well, (after all I play on an Alienware Area 51 on a T1 line in my house - that's how much I like to game) I simply WILL NOT reward developers of development compays for putting out straight, nothing, but P2W.
While this may be your 1st MMO, it's not mine and I wish you could of played some of the MMOs that didn't delve into this type of cash-grab back in the late 90s thru 2000's and tried the PVP there. The Koster games, ****, EQ, etc etc etc, those were skill of builds and gameplay. As for that, I still have a bit of hope with TESO and the fact that Raph Koster has been working for Disney and now has his hands on the Star Wars IP again, and even Smedly of SOE states "EQNEXT will be the largest sandbox ever created". Now that' will be PVP and PVE again.
Oamore this isnt my first mmo. Its probably my 15th. Keep your personal issues with me out of this. If you have an issue with me thats fine, but this is not the place to air it out. I came here to show what can be done in a cruiser. Not argue with you over politics from a fleet you are no longer a part of. Please put me on ignore in game because Im simply done with you.
Oamore this isnt my first mmo. Its probably my 15th. Keep your personal issues with me out of this. If you have an issue with me thats fine, but this is not the place to air it out. I came here to show what can be done in a cruiser. Not argue with you over politics from a fleet you are no longer a part of. Please put me on ignore in game because Im simply done with you.
Well, then let's get real then. These people are 100% correct. Crusiers are TRIBBLE compared to escorts. I cringe myself in a pug where I notice more than 2 crusiers in the pack. That happened due to NERFS to and against crusier/sci "tanking"/DPS skills while adding LOADS of DPS via the store/lockboxes for escorts. The interesting part of this now, is that Geko wants to NERF escorts into oblivian via having an armor slot to give crusiers some of it's viability back. It's a never ending battle of a NERF cycle in a P2W game, only this time he's NERFing things that are bought and paid for by the customer. That will cause him and them, problems.
And the only problem I have with you, outside of VETS now, is heading to these forums stateing something that everyone that has built even 1 PVP ship knows to be incorrect.
Well, then let's get real then. These people are 100% correct. Crusiers are TRIBBLE compared to escorts. I cringe myself in a pug where I notice more than 2 crusiers in the pack. That happened due to NERFS to and against crusier/sci "tanking"/DPS skills while adding LOADS of DPS via the store/lockboxes for escorts. The interesting part of this now, is that Geko wants to NERF escorts into oblivian via having an armor slot to give crusiers some of it's viability back. It's a never ending battle of a NERF cycle in a P2W game, only this time he's NERFing things that are bought and paid for by the customer. That will cause him and them, problems.
And the only problem I have with you, outside of VETS now, is heading to these forums stateing something that everyone that has built even 1 PVP ship knows to be incorrect.
Everything I have talked about in relation to cruisers was purely from a pve point of view. Also watch that youtube video in my sig. 4 cruisers (3 galaxy's and a sovereign with an intrepid) doing infected elite in just over 5 minutes. Sorry but that shoots your entire point of view that cruisers cant do damage in stfs all to hell. Thank you on your second post for staying on topic.
Comments
NP, took it out for my daily dilith runs and WOW, very nice. Never could get this ship balanced but with you're advice she's more than I expected. Not quite the hull ripper the raptor was but way more shield and hull than I'm used too. The eptw 1 and 2 are completely unnecessary, even when tripping BO the weps power barely quivers off the top of the scale broadsiding. Handfulls of Galors are still toast.
And the energy siphon rocks <snicker>
Thanks again.
Awoken Dead
Now shaddup about the queues, it's a BUG
I think cruisers do great damage. You guys should check out the OP's build in that thread.
Am still extracting useable info from that thread but I can't run FAW or DEM. The parser does show I'm averaging 4k and spiking at 8k with free ingame loot and NO rep passives or fleet gear on a beam ONLY cruiser. The bonus is it takes more thought to fly and is actually more fun than my escort who averages double this cruiser, with STF gear. I actually had more fun (and more kills) in Ker'rat yesterday than anytime in the last year flying my escort.
The fleet version with rep passives should rock.
Awoken Dead
Now shaddup about the queues, it's a BUG
http://files1.guildlaunch.net/guild/library/205090/parse3.png
http://files1.guildlaunch.net/guild/library/205090/parse4.png
Sure its 4 tacs. But come on. Thats 5 ships using beams spamming fire at will with no deaths and we finish in 5 minutes and 8 seconds of combat. Beams arent broken. Cruisers can do damage. Stop blaming the ships and take a look at your builds.
[SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
note they're using Galaxy Retro
You are correct. The only problem is how difficult it is to actually get cruisers to deal high levels of damage. Escorts can do it easy peezy. Cruisers, not so easy. I am not saying they can't do it. I am just saying that it's expensive and difficult.
"We do this not because it is easy but because it is hard"... I think I heard someone say that once.
[SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
I had fun in that, and to me that's all that matters; having fun.
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
True, its pretty expensive/grind dependent, but I would not call it difficult. Its a build that works off a lot of synergies and focuses all out on making the most out of plasma it can. Even the sci consoles add to it!
Similarly an escort has to work to get its defenses up, its not really difficult once you get practice at it, but its no more difficult than building a Plaslaxy. Most people didn't expriment with it because of the cost in time/grinding involved, but heck, we're in the post f2p world of STO now, EVERYTHING revolves around grinds and time sinks right?
The only problem is you need a large amount of in depth knowledge of the game in order to do it. Your average player can build a pretty tanky escort with ease. They will do decent damage and have pretty good survivability. But your average player cannot build a high damage cruiser with ease. That's the major difference. Ease of creation/usage.
No doubt that your run was very successfull. But why? Your greatest Point is your synergy from your team. Tactical fleet, beta, fire on my mark, sensorscan, go down fighting etc... its nearly always active on you / your target. So it result in high damage values. But the reason for that values are not beams. The reason are your buffs and debuffs.
btw: its horrobile to see a fleet of Galaxys using these noncanon romulan plasma TRIBBLE
Each time a Galaxy fires a Romulan plasma beam, Riker loses beard hair and Quark Enterprises stock price goes down.
I agree with that -- and I really hope that Cryptic releases phaser-based weapons on par with all the disruptor based weapons out there. And by that I mean hybrid weapons that use Phaser Relays for damage enhancement.
But for now, Romulan Plasma rules the roost where damage is concerned, simply because of the synergy from the procs and the fact that you can get science consoles that boost plasma damage (+8.4% from just one embassy MK X console).
Whatcha gonna do?
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
Hazard emiiter, plasma sucks, easily countered. I usually go Tet or Anti proton minus the GalX which I use phaser.
Depends on which environment. In PVE, most opponents have no Hazard Emitters, and since plasma fires ignore shields, plasma is a good way to pad DPS number for Fleet action prize rankings.
For PVP, certain specialized plasma builds keep opponents under constant plasma fire while hazards are simply sub-nuc'd away. Once HE is disabled, a hyperflux plasma dot will take 5k+ shield-ingoring hull per second, usually much more if resist debuffs are stacked high.
EDIT: Tetryon is the one energy type I don't use due to its limited proc scope and poor shield drain vs. stacked power insulators. Even Omega Tetryon Glider works better than Tet-proc's. Antiproton is a good staple with tac's and their increased critical hit rates.
last i checked, no PvE enemy has hazard emitters, unless it was very recently added to one
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Regen probes spawned by Unis and the Queen have a very buffed version of HE3 (the HoT is literally something like 5-10k per tick). But outside of that, no other NPC ship uses it.
We say this now, but before the Hilbert guide (I think that's what it was called) became common knowledge most escort pilots had no idea of what to do. I sure didn't. STO's various boff powers seemed all over the place and learning them for dubious and uncertain returns seemed like a huge hassle and not worth bothering with.. Reading it inspired me to try it out and to then learn how it all worked, if only in broad terms so that I could make my own variations on the standart builds. Basically it gave an easy to use guidebook, similar to what the 10k Plaslaxy OP has done.
oh yeah, i forgot about those...and that version of hazard is really annoying, because the regens use it on each other
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
So the point of special TASK FORCE missions is to solo? To not work with your group and buff each other to make sure you are as powerful as possible? To simply pad your own numbers at the expense of your team?
Your comment about beta is the best one. Only 1 of us had it and its only a beta 1. The fact is 4 cruisers and a sci ship all using beams tore that stf a new one and you have the visual evidence right in front of you and yet you still say it cant be done without some sort of qualifier from you. The supposed expert I assume.
Every post about damage in a cruiser Ive posted someone has come back with "well yeah but you used this and thats not fair!".. If its in the game and I have access to it its fair. Period.
I will grind / farm any piece of gear or boff skill I can that will increase my own damage and I will continue to run these with the great players in my fleet that make the game fun.
If its not fun for you and you can play it the way you want either look at playing it differently to make it fun or just stop playing. But stop raining on every ones parade and throwing out conditions and other nonsense to say what we did wasnt a true test of what this entire thread has been about from the OP on.
[SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
My only rules on this subject are as follows:
Nothing 10,000,001 ECs or more on the exchange (free to players who don't grind for more cap can't get more than 10 million, so its a fairness rule)
No C-store/lockbox stuff (Same ethics as the EC rules)
I don't care about rep, it's open to anyone and everyone.
Within those rules I reckon I can do about 4.5-5k DPS in a cruiser
1.You can get more dps (6-7k) even with that setup.
2. You can get everything in this game without spending real money.
Those are your rules. Not mine. Ill continue to get what ever gear I can find to increase the damage of this ship and the others that I fly.
If you really want theres plenty of ways to farm enough dilithium to get the lobi and consoles from my builds. Theres a guy in my fleet that farmed enough dilithium to buy out the vesta pack for free.
[SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
I'm just looking at this from the point of view of semi-casual player Bill over here *points to Bill* who doesn't spend enough time in game to grind up for all this stuff and lockbox stuff etc and there is you saying that you can do 10k damage with equipment everyone can access (some of which include red matter iirc which not everyone can have anymore) Bill can't afford endless lockbox keys or the millions of ECs it would cost to get the ships just as Bill can't afford C-store ships and consoles so he's limited to the Rep system and F2P EC limit.
So I give my rules on the subject in the interests of Bill here...
While I understand and support "Bills" position in this game. Bill should still be able to pull 6-7k dps with blue weapons and consoles with the right build. Blue doffs are nearly as effective as purples and a fraction of the cost in most cases.
Do I think thats fair that Bill can only do that much damage compared to me? Yes I do. Why? Because Ive put the time / money in to get the top end gear. I should be compensated accordingly.
My fleet has many people in "Bills" situation and we run with them as much as we do with people in my situation. The simple fact is decent damage can be done with even average gear. This game is more about builds than gear. Sure to squeeze that last 20-30% of the top players dps comes from gear. But the first 70% is build.
See my thread about doing infected elite with 5 people using common mk x gear. http://sto-forum.perfectworld.com/showthread.php?p=7873921#post7873921.
[SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
You know Vex, I've purposly stayed away from your posts but just like in TOSVETS I simply feel you've crossed the line once more. You actualy come to these forums and run the dribble of "Hey, we're quick, great, and wonderfuly bright, everybody else should be too"? You may need a little remberance of what it was like when I 1st met you all.
When I came into TOS my excel could take out your entire team and not get scratched. And that was ALL without using ANY of my TAC buffs. (if you would even notice I NEVER used the TAC buffs in TOS PVP night). The TOS so-called "PVP team" didn't start to the next threshold until I got Cypher, Ras, and the others I ran with and PVPed with into fleet PVP nights. And THEY AND I started showing people what we were doing, how we did it, what builds to use, etc etc, etc. That's where your great TOS PVP team started, right there.
And you and I BOTH know that crusiers are sub-par (namely TRIBBLE) as they stand now. I quit the game over the crusier NERFS and what they did to my excel with the skillbox revamp (NERFS), the taking out of the hardened shield build, the NERFs to beam ACC, and all the other NERFs that you cried for, in post and fleet chat. Remember FaW when it was worth something? You wanted Escorts Online and you got it. Congrats. The folly is to tell crusier captains to now "like it", you do, so why don't they?
I've seen some people get the big-head but the most of the so-called "skill" in this game comes right out of the C-Store and your wallet. You got your bug and suddenly the only 1 that could keep up with you (and blow you to kingdon come) was Cypher with his bug. You actualy believe that's all your "skill" of buids and your "expert" piloting? That's P2W and nothing more. In this game, the more money you pay for lock-box ships and "cheese" consoles, the better "you" are. Sad, simple, but none the less true. The problem is with P2W is DPS sells and that put escorts on top. Crusiers don't sell due to limited DPS so Geko, in his infinate wisdom, doesn't even bother with them. It's all about the quick buck, here. That's why escorts have outpaced crusiers/sci by leaps and bounds, that and all the NERFS that crusiers and sci have had to endure. The sad part is, that Geko hasn't figured out is; if he actualy design a cruiser that was worth 2 cents BY adding DPS for a total DPS game, he'd probably sell some of the things. You can look thru this thread and tell there is a market, that's for sure.
I've even gave up the crusiers now. I have the andy and it's SOOOOOO OP it's not even funny. In PVE 20 man fleet Ops, I 1/4 engine power, tanking everything, throwing AoEs out the front and back, and very rarely have to fire the engines to get that outrageous defense with the APO buff. In PVP, I keep up with timeships and the bug now and really, the only way to do that is to hit the store fro one of these OP deals. It was that I was gone that long (playing Skyrim) to save up enough of that 500 zen per/mo that I had plenty to get the ship and join the ranks of the P2W OP escort pilots. While my financial aspects are doing quite well, (after all I play on an Alienware Area 51 on a T1 line in my house - that's how much I like to game) I simply WILL NOT reward developers of development compays for putting out straight, nothing, but P2W.
While this may be your 1st MMO, it's not mine and I wish you could of played some of the MMOs that didn't delve into this type of cash-grab back in the late 90s thru 2000's and tried the PVP there. The Koster games, ****, EQ, etc etc etc, those were skill of builds and gameplay. As for that, I still have a bit of hope with TESO and the fact that Raph Koster has been working for Disney and now has his hands on the Star Wars IP again, and even Smedly of SOE states "EQNEXT will be the largest sandbox ever created". Now that' will be PVP and PVE again.
Oamore this isnt my first mmo. Its probably my 15th. Keep your personal issues with me out of this. If you have an issue with me thats fine, but this is not the place to air it out. I came here to show what can be done in a cruiser. Not argue with you over politics from a fleet you are no longer a part of. Please put me on ignore in game because Im simply done with you.
[SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
Well, then let's get real then. These people are 100% correct. Crusiers are TRIBBLE compared to escorts. I cringe myself in a pug where I notice more than 2 crusiers in the pack. That happened due to NERFS to and against crusier/sci "tanking"/DPS skills while adding LOADS of DPS via the store/lockboxes for escorts. The interesting part of this now, is that Geko wants to NERF escorts into oblivian via having an armor slot to give crusiers some of it's viability back. It's a never ending battle of a NERF cycle in a P2W game, only this time he's NERFing things that are bought and paid for by the customer. That will cause him and them, problems.
And the only problem I have with you, outside of VETS now, is heading to these forums stateing something that everyone that has built even 1 PVP ship knows to be incorrect.
Everything I have talked about in relation to cruisers was purely from a pve point of view. Also watch that youtube video in my sig. 4 cruisers (3 galaxy's and a sovereign with an intrepid) doing infected elite in just over 5 minutes. Sorry but that shoots your entire point of view that cruisers cant do damage in stfs all to hell. Thank you on your second post for staying on topic.
[SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be