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Update on Fleet Marks and Dilithium

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  • smallrougesmallrouge Member Posts: 27 Arc User
    edited February 2013
    warbird001 wrote: »
    In Cryptic's defense, the construction of Earth Spacedock took about 50 years, so actually I think a year, two years for a whole starbase is not actually that bad. Besides, new stuff is coming in may, can't you just be patient and wait?

    I am also sure making it to Vice Admiral required more than a few weeks. Would 20 years of leveling to get to 50 have been too much for you? This is irrelevant and no defense for Cryptic.

    Yes, for smaller fleets two years is probably not unreasonable. That was about the going rate prior to this change. The problem is that one to two years has now become a LIFETIME for small fleets, particularly KDF fleets.

    In reference to your statements regarding parenting techniques in response to the use of exploits... we are not children. This is not some important life lesson we all need to learn. It is a game. Furthermore, if people were "exploiting", this is no way interfered with your ability to make or run creative Trekkie foundry missions. So why would you feel it needs to be stamped out? Why does how you WANT to play dictate how others GET to play?
  • gr4v1t4rgr4v1t4r Member Posts: 0 Arc User
    edited February 2013
    warbird001 wrote: »
    There is only one thing I can say to this, if you are not a Star Trek fan, why are you even bothering to play this game? If you do not enjoy a good story about Star Trek? Why are you playing this game? I mean seriously? Why are you bothering?

    Using the Foundry other then Cryptic intended is called "abuse" and I understand that Cryptic had to stop it. A lot of missions that had minimal effort but were reviewed about 1000 times were being used just to exploit the reward system.

    Ooh another author rushing to be the knight in shining armor to Cryptics damsel in distress....

    For starters, if I wasn't a Star Trek fan, I would have been long gone. It is up to me to decide what I feel is a good story and what isn't, and most of the foundry missions are *not* good stories. They are just walls of text and boring as hell. Also, enjoying a good story about ST does not mean I have to do the foundry stuff. I wish foundry authors like you wouldn't go so whiney over the ratings. Yes, your missions weren't popular. So what? Thought you where here to enjoy a good ST story, not to increase the length of your e-peen based on foundry mission ratings...Do you think that this change will make your missions, or the Foundry in general more popular? If you do, you'll be in for a nasty surprise...
    Lost and Delirious... and Disenchanted too
    Apparently some forum posters have diplomatic immunity nowadays, where can I get mine?
    askray wrote: »
    Expressing my opinion isn't trolling but nice try. Besides, if I was you wouldn't know it ;P
    [SIGPIC][/SIGPIC]
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited February 2013
    No one will have time to do any stupid foundry missions because pwe wants everyone to grind fleet mission for a crappy amount 17-22 fm its going to take along time before we have free time.

    Let your DOFFs do the work for you. If you get your CXP maxed, all you have to do is go to your fleet starbase every time a category hits 110,000 and turn in a commendation report. That will net you a minimum of 75 FM per report and if you get a critical success, 150 on a report. (You cannot fail a Commendation Report assignment, so you won't lose anything.)

    An investment in your DOFFs will relieve you, for the most part, of FM-related time sinks. And your DOFFs can be working on it for you, while you do more interesting stuff. Personally, I always found--even before the changes--that I did much better on fleet marks through Commendation Reports, when you consider the yield gained versus the amount of time and effort put in.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited February 2013
    olivia211 wrote: »
    If anything, this has hurt the foundry. Sure, there are times I don't mind doing RP and going on a little adventure, but that's maybe once a week. for the most part, I want progression. So I could say I gave it a go, I did one of the spotlight foundry missions and did not get the rewards that it said I would get. I didn't get the 1440 dil and I didn't get any ec. Also, the story was unappealing to me and silly so I didn't get anything out of it.

    Do you seriously want someone like me playing your hour long missions when all I am going to do is spam F all through your dialog just so I can move on to the next fight? If that's what you want, fine. Just don't get mad when I give you 1 star because the mission is full of nothing more than walls of text and maybe two battles. If I want a story, I will go watch TNG or read a book. When I logon to the game, I want to progress. You can say that I am in the minority, but you'd be wrong. There are a ton of us here who value our progression more than the story...and yes, we can still be ST fans at the same time. It's not hard.

    He is clearly either trolling or grossly mistaken if he thinks his narrative of how the game should be played and how long things should take must take primacy other what a great many other players feel is acceptable.

    He has the same problem as Cryptic does, ignoring what players enjoy and just going straight ahead with what you *think* they should enjoy.

    Horrible amateurish practice that has sunk plenty of games and businesses before this team and game came along.
    [SIGPIC][/SIGPIC]
    #2311#2700#2316#2500
  • trast4satrast4sa Member Posts: 1 Arc User
    edited February 2013
    If the amount of reward from IOR was an issue just up the cooldown on IOR to somewhere between one and four hours. It's a much simpler solution then removing it outright.
  • tvlartvlar Member Posts: 1 Arc User
    edited February 2013
    warbird001 wrote: »
    There is only one thing I can say to this, if you are not a Star Trek fan, why are you even bothering to play this game? If you do not enjoy a good story about Star Trek? Why are you playing this game? I mean seriously? Why are you bothering?

    Using the Foundry other then Cryptic intended is called "abuse" and I understand that Cryptic had to stop it. A lot of missions that had minimal effort but were reviewed about 1000 times were being used just to exploit the reward system.

    The Game is no longer being produced for the Star Trek fan, and to add to your question , yeah

    Why ARE we playing ?

    The constant grind, nerfing, re-valuation. ?
    [SIGPIC][/SIGPIC]
  • solomacesolomace Member Posts: 0 Arc User
    edited February 2013
    olivia211 wrote: »
    If anything, this has hurt the foundry. Sure, there are times I don't mind doing RP and going on a little adventure, but that's maybe once a week. for the most part, I want progression. So I could say I gave it a go, I did one of the spotlight foundry missions and did not get the rewards that it said I would get. I didn't get the 1440 dil and I didn't get any ec. Also, the story was unappealing to me and silly so I didn't get anything out of it.

    Do you seriously want someone like me playing your hour long missions when all I am going to do is spam F all through your dialog just so I can move on to the next fight? If that's what you want, fine. Just don't get mad when I give you 1 star because the mission is full of nothing more than walls of text and maybe two battles. If I want a story, I will go watch TNG or read a book. When I logon to the game, I want to progress. You can say that I am in the minority, but you'd be wrong. There are a ton of us here who value our progression more than the story...and yes, we can still be ST fans at the same time. It's not hard.

    You're good.

    I like your posts.

    You call a spade a spade and I like that and for me, that's makes interesting reading.

    Even though I am a "naysayer" as Dan calls me and my endorsement of your posts means very little, I have to say don't stop...:)
    Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
  • tvlartvlar Member Posts: 1 Arc User
    edited February 2013
    hmmm.. are we seeing the emergence of the PWE "50 cent gang" today ?
    [SIGPIC][/SIGPIC]
  • olivia211olivia211 Member Posts: 675 Arc User
    edited February 2013
    trast4sa wrote: »
    If the amount of reward from IOR was an issue just up the cooldown on IOR to somewhere between one and four hours. It's a much simpler solution then removing it outright.

    All things being equal, the simplest answer is often the right one.

    It doesn't take long to realize that 150 years later that Occam's razor still applies. Cryptic seems to take the extreme measure rather than the logical or simple one.

    If I have an enemy in front of me and I fire a gun at him and he keeps coming, I don't go from the hand gun to a nuclear bomb to kill him, do I?
    No, I am not who you think I am. I am someone different. I am instead a banana.
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    olivia211 wrote: »
    All things being equal, the simplest answer is often the right one.

    It doesn't take long to realize that 150 years later that Occam's razor still applies. Cryptic seems to take the extreme measure rather than the logical or simple one.

    If I have an enemy in front of me and I fire a gun at him and he keeps coming, I don't go from the hand gun to a nuclear bomb to kill him, do I?




    Off topic:


    Olivia needs to start a blog.
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited February 2013
    olivia211 wrote: »
    All things being equal, the simplest answer is often the right one.

    It doesn't take long to realize even after over 150 years that Occam's razor still applies. Cryptic seems to take the extreme measure rather than the logical or simple one.

    If I have an enemy in front of me and I fire a gun at him and he keeps coming, I don't go from the hand gun to a nuclear bomb to kill him, do I?

    I think the honest truth is they simply never intended to keep those rewards there for 30 minutes/2 hours/4 hours or 24 hours. I mean I know they are lazy and only motivated to create things that make a quick buck and get bums on seats but I think even for Cryptic if they wanted to change the timer they would have it's not that hard. The reality is they wanted this gone full stop.
    [SIGPIC][/SIGPIC]
    #2311#2700#2316#2500
  • mango6645mango6645 Member Posts: 12 Arc User
    edited February 2013
    Foundry authors need to put the blame where it belongs... not on the players, but on Cryptic itself. How many of us have time to do a 1hr mission? We have to grind for Romulan and Omega rep, grind for Starbase, grind for Embassy, and grind for everything.

    Most of us have to be selective in how we spend our game time. If the shorter missions were getting the most hits, well guess what... it's because they provided the most benefits for the shortest amount of time. Time, because of all the grinding is more precious then anything else in STO. Without marks and dilithium, the foundry will become a ghost town. Cryptic might as well shut the whole thing down... problem solved.

    Instead of fixing things that weren't broken... maybe Cryptic should focus on fixing the AFK'ers. Thanks to this latest "fix" by cryptic, this is becoming even more of problem. However, I am sure their reams of data, don't see it as an issue.
  • solomacesolomace Member Posts: 0 Arc User
    edited February 2013
    Off topic:


    Olivia needs to start a blog.

    If it's about both the good and bad about STO, without the frothing at the mouth rabid fanboyism, or the far right "I hate this game and nothing ever will convince me" hate-ism of the game, then yep, I would read...:)
    Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited February 2013
    warbird001 wrote: »
    I actually feel that it would be a good thing, missions like "Easy Money" and "Battleship Royal Rumble" were somewhat of an exploit of the original intention of the Foundry. I am no fan of Cryptic, believe me but I can understand this...

    People who abuse a system, should have it taken away... its a common principle in parenting and essentially that is what is going on here. If you want to blame anyone, blame the creators of the missions in question.

    And why can't Cryptic make their own versions of those missions? Farmers just want the most amount of resources in the least amount of time, so why not give it to them?
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited February 2013
    Off topic:


    Olivia needs to start a blog.

    Ahaha in the UK there is a football team that perennially under achieve and their fans have a movement called "Where has our Arsenal Gone"

    maybe we should start a website "wherehasourstartrekmmogone,com"

    :D
    [SIGPIC][/SIGPIC]
    #2311#2700#2316#2500
  • bluedemon67bluedemon67 Member Posts: 13 Arc User
    edited February 2013
    I get it. abusing a system for an easier way to earn an ingame currency should be considered wrong, and in my mind it is wrong, not to say i haven't done it from time to time myself. I can blame grinding, boredum, lack of time (as my job also demands me to grind for a paycheck, and if by anyway i could exploit that i would as well ). the problem is with many companies wether you are an employee or a customer you are treated the same, and most of the time not good.

    I guess my only real complaint here is that they should fix some of the things that hurt us just as quickly as they do the things that seem to help us : example the so called exploits

    Another thing i would like to address, is those people whining AKA (foundry authors, and members of large fleets that didn't need the foundry to earn their marks) and also those who say the fleet system didn't matter to them AKA ( the fleet mates that don't contribute ). have fun now that you may have to start carrying your own weight. i can guarantee that fleet resources AKA ( provisions example : fleet guns, kits, etc ) will be more closely monitored now that they will be harder to get and those that don't " care or contribute " AKA foundry authors and non contributing fleetmates may find themselves not getting the regular access they once did. this might spur them to understand how hard it has been for us fleetmates who have contributed no matter the size of the fleet, 25 members or 500.

    Also i agree with Cryptic on the idea of team play to advance your fleet, wether with your own fleetmates or a PUG team, but what was not mentioned is the issue with people fleet hopping and wanting to build their own mini fleets. these people don't seem to realize how much this hurts themselves and others towards the goal of acheiving whatever Cryptic sets for us. try working together as fleets first if you want you base, embasy, and even you rep system complete, when you manage to acheive these goals then gpo off and start your mini fleet for your so called bank space. or here is and idea try using you account bank now that you have one, also try expanding your account and personal bank space, and "Whala" all the space you need, LOL also try not hording so much junk you will never need.

    thank you for letting me post here Cryptic, and also thank you to those who find it within themselves to read this much cr*p
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    solomace wrote: »
    If it's about both the good and bad about STO, without the frothing at the mouth rabid fanboyism, or the far right "I hate this game and nothing ever will convince me" hate-ism of the game, then yep, I would read...:)


    The blog could be about used toilet paper and I would read it if it is full of the wit and simplicity of her posts.
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • skydawnknightskydawnknight Member Posts: 12 Arc User
    edited February 2013
    You're being a bit short sighted. These missions did create some interest in the Foundry. If it weren't for the XP and FM wrapper, I wouldn't even had bothered with the Foundry. Now, with basically limited to no incentive there is no reason to even bother with the Foundry. Maybe some people did use it for FM, but exactly who was being harmed? Have any more Starbases reached all T5?

    There is no more choice; we must now grind the same stale content for the meager rewards for a relatively high time investment. Not to mention the dramatic increase in AFKers

    Your attitude is common among the author Foundry authors who demanded this change. I can't understand why we must all play your way.

    Live and Let Live is a dying concept nowadays.

    Let me point out that this is not a personal affront to you at all, so please don't take it that way. This just happens to be the last post I read.

    Actually, it appears that there is shortsightedness on both sides of this argument. Let me try to explain the other point of view on this.

    First off, even though there was a tremendous amount of feedback from the Foundry authors, I'm fairly certain that they did not "force" the devs to make the changes they did. It just doesn't happen that way. Believe me. I've played MMOs for well over a decade.

    The missions that you say "created interest" in the Foundry, didn't really do that at all. It's been stated before that the intent of the Foundry was to create and expand on the game world experience through user generated stories and scenarios. It is not, and never was supposed to be a tool to max out fleet/dilithium/EC gain. You know it. I know it. And so does everyone else.

    To be honest, the players that did nothing but grind AFK missions for marks and dil never did and STILL have no real interest in the Foundry, so that point is completely moot. And in the same post, the AFKers that abuse the STFs are mentioned. How are the players using the Foundry for easy loot/dil with an obvious exploit any different?

    If STFs were suddenly spammed by player generated missions that had a minimum of an hour completion time, you would be raising more hell than anything. The same works the other way around.

    In my experience, there are different types of players. Some like to grind and max out. Some like to immerse themselves into PVE/RP. And then there are those like me that are in between. The AFK/timid grind missions were exploits. That is a fact. Most experienced players know it is but can't admit it because they have these ridiculous fleet sinks hanging over them for their starbase.

    What needs to be created is an equivalent of what was in the Foundry for players to earn marks, without involving the Foundry itself. It seems that is what they say is coming, but we'll have to see. If they reworked the STFs to be more engaging and found a way to auto-boot AFKers, there wouldn't be a discussion at all. Foundry and STF: Two different playstyles, two different game options, one game, happily separated and together.
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    Ahaha in the UK there is a football team that perennially under achieve and their fans have a movement called "Where has our Arsenal Gone"

    maybe we should start a website "wherehasourstartrekmmogone,com"

    :D

    Perhaps this isn't the time to mention that this American is a Chelsea supporter :D
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • weylandjuarezweylandjuarez Member Posts: 0 Arc User
    edited February 2013
    olivia211 wrote: »
    All things being equal, the simplest answer is often the right one.

    It doesn't take long to realize that 150 years later that Occam's razor still applies. Cryptic seems to take the extreme measure rather than the logical or simple one.

    If I have an enemy in front of me and I fire a gun at him and he keeps coming, I don't go from the hand gun to a nuclear bomb to kill him, do I?

    Pro Tip: nuking from orbit is the only way to be sure.
    Please join our peaceful protest to help make STO a better game
    [SIGPIC][/SIGPIC]
    Proudly not contributing to PWE's bottom-line since October 2012
  • tjexcimer500tjexcimer500 Member Posts: 0 Arc User
    edited February 2013
    Hmm.. *looks at the watch* Oh right it's about that time when the "rah-rah Cryptic is great" incognito PR accounts came online to post with the intention to divide us or put us on the defensive. Finished with the morning debriefing and set to get to work are you?

    No compromise. Not one dime from me until this is undone.
    We are your paying customers. Not your grind-monkeys.
    There are Four Lights... say no to ARC
    Fleet: 1st Order of Role-Players' Guild - gaming together since 2004
  • solomacesolomace Member Posts: 0 Arc User
    edited February 2013
    Ahaha in the UK there is a football team that perennially under achieve and their fans have a movement called "Where has our Arsenal Gone"

    maybe we should start a website "wherehasourstartrekmmogone,com"

    :D

    We could get Adrian Durham to do a "daily Arsenal" feature on it ;)

    Suarez ftw... Or maybe not:(
    Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited February 2013
    Let me point out that this is not a personal affront to you at all, so please don't take it that way. This just happens to be the last post I read.

    In my experience, there are different types of players. Some like to grind and max out. Some like to immerse themselves into PVE/RP. And then there are those like me that are in between. The AFK/timid grind missions were exploits. That is a fact. Most experienced players know it is but can't admit it because they have these ridiculous fleet sinks hanging over them for their starbase.

    What needs to be created is an equivalent of what was in the Foundry for players to earn marks, without involving the Foundry itself. It seems that is what they say is coming, but we'll have to see. If they reworked the STFs to be more engaging and found a way to auto-boot AFKers, there wouldn't be a discussion at all. Foundry and STF: Two different playstyles, two different game options, one game, happily separated and together.


    PVE-Team - Theres very little of this in the game, and the best of it requires grinding to be able to play it well.

    Your entire argument is nonsensical because no matter what style of player you are you will still be forced into grinding. We are all effected by this state of affairs. The "AFK" (which is incorrect as they are not an autofarm, you can't macro them) missions are a result not of players being willfully malevolent (abusing) and damaging or breaking the game but are a result of the players fixing the game. What the players did was identify a broken area of the game where Cryptic had imposed their "vision" which wasn't realistically in-line with what the customers actually wanted from the game. So the customers looked for a way to fix something that was broken or made the game ****ty and boring to play, I.e. the sinks and lack of FM's in the rest of the game.

    What you call "abuse" I call the natural alignment of what players actually want from the game through circumventing the broken and failed vision Cryptic have.
    [SIGPIC][/SIGPIC]
    #2311#2700#2316#2500
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited February 2013
    Perhaps this isn't the time to mention that this American is a Chelsea supporter :D
    solomace wrote: »
    We could get Adrian Durham to do a "daily Arsenal" feature on it ;)

    Suarez ftw... Or maybe not:(

    Lol I'm an LFC fan x)
    [SIGPIC][/SIGPIC]
    #2311#2700#2316#2500
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    Let me point out that this is not a personal affront to you at all, so please don't take it that way. This just happens to be the last post I read.

    Actually, it appears that there is shortsightedness on both sides of this argument. Let me try to explain the other point of view on this.

    First off, even though there was a tremendous amount of feedback from the Foundry authors, I'm fairly certain that they did not "force" the devs to make the changes they did. It just doesn't happen that way. Believe me. I've played MMOs for well over a decade.

    I (and many others) would be more inclined to believe in a coincidence if it weren't for the timing in this, and other Foundry nerfs. In another thread that was closed, links were posted to threads by Foundry authors demanded these changes, and it just so happens that Cryptic makes said changes within weeks. And this was done with all the nerf with the same timing involved. Don't need to be Vulcan to figure that out.

    I'm not saying there is a vast conspiracy, but apparently Cryptic is only listening to those who sshare their views of what constitute "legitimate gameplay." No one is making this up, the evidence is on these boards.

    The missions that you say "created interest" in the Foundry, didn't really do that at all. It's been stated before that the intent of the Foundry was to create and expand on the game world experience through user generated stories and scenarios. It is not, and never was supposed to be a tool to max out fleet/dilithium/EC gain. You know it. I know it. And so does everyone else..

    What it was intended to be used for is irrelevant. We had a decent system that allowed different people to play different ways. Now, we must all play one way.

    And many people have already stated the only thing bringing them to the Foundry was the Wrapper. I for one player the story missions for a change of pace. I left good reviews and dilithium tips. Why should I bother with the Foundry if I don't even have the XP wrapper to advance my alts?

    To be honest, the players that did nothing but grind AFK missions..

    And that hurts you, how?
    never did and STILL have no real interest in the Foundry, so that point is completely moot..

    And somehow removing the wrapper the awarded XP and set dilithium and replacing it with a system that can potentially reward less dilithium is somehow supposed to generate interest in the Foundry?
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited February 2013
    And why can't Cryptic make their own versions of those missions? Farmers just want the most amount of resources in the least amount of time, so why not give it to them?

    pretty much and in a way they where using the foundry as designed.


    by playing content cryptic does not make. that is what the foundry is user generated content to supplement cryptic's content


    and sense they where using it as such it is now "not as intended"


    i will admit i used it as a resource grinder but i also played some of the story missions it all depended on what i felt like doing at the time
    victoriasig_zps23c45368.jpg
  • thebumblethebumble Member Posts: 2
    edited February 2013
    It seems they were applying a dynamic patch to the Foundry server when it broke.

    Anyone seen a thread saying they were patching something today? Or was this another stealth patch.
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited February 2013
    Pro Tip: nuking from orbit is the only way to be sure.

    You better change that sig if you have bought any Zen with dilthium since Oct 2012.

    You are farming - and giving your time to someone else who is paying cryptic for the dilthium. That goes to their bottom line.

    But if you have not bought Zen with dilthium in the exchange then your Sig is correct.
  • bones1970bones1970 Member Posts: 953 Arc User
    edited February 2013
    The missions that you say "created interest" in the Foundry, didn't really do that at all.


    Yes it did, was playing foundry mission (to look for grind misssions).
    So sometimes i was playing normal missions (by error).
    Still I played some missions like that, now i will never play them, don't have time for them.

    So yes, foundry got more interest before the changes.
  • tjexcimer500tjexcimer500 Member Posts: 0 Arc User
    edited February 2013
    thebumble wrote: »
    It seems they were applying a dynamic patch to the Foundry server when it broke.

    Anyone seen a thread saying they were patching something today? Or was this another stealth patch.

    Maybe they took it offline in order to remove the RED WARNINGS since they are now irrelevant due to the loss of the IOR. Perhaps all F-missions will give some reward regardless of how short.

    More is less. "We want to give you more dilithium" so now for a 15-minute f-mission you receive 300 less. I see what you did there...
    There are Four Lights... say no to ARC
    Fleet: 1st Order of Role-Players' Guild - gaming together since 2004
This discussion has been closed.