What I don't understand is how you can pug any STF with a group of 5 people and its not a fleet mission, but you can pug a fleet event with the same 5 guys and it is a fleet mission.
Maybe they think our brains are stuffed with Tribbles...
If you are in a Fleet less than 25 players, then it is expected to be more challenging than the norm.
I find that surprising. I'd love to see how many fleets have 25 active members.
_________________________________________________ [Kluless][Kold][Steel Heels][Snagtooth] [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk] [D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Both of these suggestions are in line with the changes coming.
Not just the current fleet missions but all the others that have been subsequently removed. Should at least have a small amount of fleet marks for each fleet mission then a much bigger amount for daily. The daily's are weird as well. For some reason I have just done Minefield 3 days in a row, may be 2 since I had it lined up... still should get a fourth in with CD/reset.
Why not make it like City of Heroes and "going into Super Group" mode? But call it "flee Mode". Basically when you go into fleet mode you half your XP and mission rewards in favor of receiving SG (fleet) rewards XP. (IE if you normally get 1000xp and 100 Dil for a mission you would now get 500xp 25 FM and 25 Dil) This way like in CoH you can start new characters that "want" to go through all the content because it gives SG (fleet) XP throughout the life of the characters leveling.
This also helps not having to grind the same 4 mission over and over again since all content offers FM?.. CoH did this right
What I don't understand is how you can pug any STF with a group of 5 people and its not a fleet mission, but you can pug a fleet event with the same 5 guys and it is a fleet mission.
Maybe they think our brains are stuffed with Tribbles...
Sort of boggles the mind.
You know better than to expect logic from Cryptic.
Dan, I think you've also rolled over to the other lane, got hit by a mac truck and then ended up on some train tracks with the crossing arms coming down... :eek:
I've seen road-kill that looks better than you right now.
I'd rather stomp on a burning bag of poo, than be in your shoes at the moment.
Sooooo...
...any bets as to how long before They toss a measly amount of FM's to a couple of missions to attempt to quell this raging firestorm of whoop-TRIBBLE??
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Regarding the requesting better gear from a possible pvp reputation system, if that ever happens, that will be the last day Perfect World Entertainment or Cryptic Studios will ever get my 14.99$ per month for the gold membership subscription, and they will never see my account log on again. Heck, even this recent update was virtually crossing the line, but because I like Star Trek Online, I have not lost hope yet. But, this is not permanent. I am an avid pvper, and curently, grinding both a fleet starbase with a group of friends. Just so you know, when I say Grinding, I mean Grinding. We're a group of 3 people, and we have gotten to fleet level 4, starbase tier 2, and almost embassy tier 1 in less then 2 weeks, without trying our hardest. If a pvp reputation system were to come out, it would set everything off balance. Pvp isn't meant to have a group of weapons, kits, or armor/shields, not to mention that everyone should wear, because it's better then the best, which you would get from the fleet starbase, or the exchange. the stuff that you get off of the fleet starbase is 10 times better then the stuff that you get off of the exchange.... Sorry, back on topic... Right now, there are 4 Reputation systems, 2 personal, and 2 fleet. If we add a third personal reputation, which would hinder about 90% of the game that is not in a large tier 5 fleet that requires no grinding, it would set everything off balance, not to mention kill off the already (sadly) dying PvP., not necessarily kill things as well as a tac. In my personal opinion, the only reason that you would be complaining about the engineer embassy kit not being as powerful as the embassy tac kit, is because you wouldn't know how to run either the kit, or the engineer, or what their role in the game is.
Love,
Radar =/\=
actually if you do pvp then you would know the best gear for ground is stf and for space is either omega with elite fleet shields or borg gear. as far as weps for space anything with a damage mod is garbage. even for pve. to be very good in space pvp you need accx2 atleast. ground would be anything with a critdx3.
also i think you need to check your star base and look at the fact advanced ground weps are better then eite. i doubt anyone in thier right mind would agree that top level gear should be better then lower level gear.......
the stuff from sb..........well lets just say most of it is TRIBBLE. the mk12 fire team kit from embassy is the only good kit they came up with.
as for a rep pvp system i would love to see accx3 that i could pay dil for that bound to toon.
but i think you missed my point here. building a star base is res heavy. the gear that comes out of it is really not even worth it. i would not put on any of the space weps to go space pvping in. so again im asking why do we have such a huge dil and ec sink if what come out of the sb is not even good even for pve?
as far as not knowing how to play engy or sci class? sorry m8 but i do. im in the best pvp ground fleet atm. FES
so to even try to question me on ground is a bit stupid. im actually trying to bring up the topic to get the other kits brought inline with tact. im sure anyone who is not as dumb as a rock would have seen the example i gave and understtod very fast.
LOVE BROKEN
Join Date: Dec 2007Originally Posted by BROKEN1981
Funny enough, there are a lot of posts by people saying the have gotten no EC and less than the stated amount of bonus dilithium for completing first spotlight of the day.
Man, they can't even do a nerf right.
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
Dan, I think you've also rolled over to the other lane, got hit by a mac truck and then ended up on some train tracks with the crossing arms coming down... :eek:
I've seen road-kill that looks better then you right now.
I'd rather stomp on a burning bag of poo, than be in your shoes at the moment.
Sooooo...
...any bets as to how long before They toss a measly amount of FM's to a couple of missions to attempt to quell this raging firestorm of whoop-TRIBBLE??
Yeah, I don't understand that. Whenever Cryptic does something boneheaded, they go all in.
They can't get a patch onto Tribble and fix the bugs BEFORE they push it to Holodeck, but they can and will vehemently defend any unpopular decision to the best of their ability.
And then they will come back a day or two later and say "Yeah, we didn't think that thru. Our bad."
WTF Cryptic? Save yourselves some misery and think these things thru before you push them out to all of us.
Yeah, I don't understand that. Whenever Cryptic does something boneheaded, they go all in.
They can't get a patch onto Tribble and fix the bugs BEFORE they push it to Holodeck, but they can and will vehemently defend any unpopular decision to the best of their ability.
And then they will come back a day or two later and say "Yeah, we didn't think that thru. Our bad."
WTF Cryptic? Save yourselves some misery and think these things thru before you push them out to all of us.
Why do we even have a test server if they don't even bother fixing the bugs that are found there?
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
actually if you do pvp then you would know the best gear for ground is stf and because for space is either omega with elite fleet shields or borg gear.
the stuff from sb..........well lets just say most of it is TRIBBLE. the mk12 fire team kit from embassy is the only good kit they came up with.
as for a rep pvp system i would love to see accx3 that i could pay dil for that bound to toon.
but i think you missed my point here. building a star base is res heavy. the gear that comes out of it is really not even worth it. i would not put on any of the space weps to go space pvping in. so again im asking why do we have such a huge dil and ec sink if what come out of the sb is not even good even for pve?
as far as not knowing how to play engy or sci class? sorry m8 but i do. im in the best pvp ground fleet atm. FES
so to even try to question me on ground is a bit stupid. im actually trying to bring up the topic to get the other kits brought inline with tact. im sure anyone who is not as dumb as a rock would have seen the example i gave and understtod very fast.
LOVE BROKEN
The only way the stuff from STFS are good is if you're using the omega force on a tac, which I do, infact, do. However, if I don't yet have access to the omega force on a tac character, I will most definitely use fleet equipment. not only guns, but also shields and armor.
syberghost and bluegeek are going to be working overtime for the next couple of days, lol.
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
I wouldn't take his word on that. Remember when he said that the KDF would have PvE content 1-50 BEFORE the Romulan faction would be added to the game?
Look what's coming in May.
Sorry my Crystal Ball isn't working, could you tell me what's coming in May.
We do have a teaser that strongly hints at a Romulan Faction but could mean anything. All's we can guarantee from the image is that a new Romulan Faction is coming.
Hell they never said that we wouldn't see a new faction the same season that they finished 1-50 content for the KDF.
I think the (false) assumption you're making is that everyone thought STO was peachy after the hastily and ill-considered 'rewards' were TRIBBLE in after S7 went disastrously live.
Many, many players still aren't 'happy' with the changes that were made but the restoration of Dilithium rewards and the quite honestly ridiculous repeatable IOR mission at least gave the impression that Cryptic had realised the scale of its blunder and wanted to make amends.
This latest move though shows that they're still not done trying to manipulate the player-base into playing the game the way they want us to play it - it also makes me wonder what new ways they'll find to TRIBBLE us over in May since you can guarantee that any new fluff they deliver will be a smoke-screen designed to cover their real intentions much as Season 7 was/is.
Nothing you've described is new to STO or any MMO, development teams have reduced awards in areas where people were farming said reward when they didn't want them farming it so much.
Besides, if Cryptic had added a patch last week that doubled FM from PvE events and gave 10 FM for every Cryptic mission you did people would still be moaning about this patch.
What I don't understand is how you can pug any STF with a group of 5 people and its not a fleet mission, but you can pug a fleet event with the same 5 guys and it is a fleet mission.
I agree.
When Blizzard added levels to guilds, progression was achieved for playing the game normally. Leveling an alt in the guild? A portion of your experience contributes to the guild's progression! Running dungeons or raids in guild groups (3+/5 for dungeons, 8+/10 for 10-man groups, etc.)? The guild gets credit! Additional weekly goals earned additional bonuses, such as killing a raid boss or winning some PvP matches.
Look, I know that the game mechanics aren't the same, but the point is that guild progression was tied to what players were already doing in-game. Here, in STO, unless you queue for Fleet missions, you're not getting all of what you need for starbase projects and items. And even if you do, it's only based on whether or not you do the appropriate mission, not whether or not you are doing it with your fleet.
Enable players to contribute to their fleets alongside normal gameplay rather than making it an additional grind.
Fleet marks from IOR is similarly flawed, despite how nice it was to have that option, so I'm not even arguing for it back. And people wouldn't be upset with IOR going away if marks weren't a separate currency grind on top of the other ones we all queue for every day already.
actually if you do pvp then you would know the best gear for ground is stf and for space is either omega with elite fleet shields or borg gear. as far as weps for space anything with a damage mod is garbage. even for pve. to be very good in space pvp you need accx2 atleast. ground would be anything with a critdx3.
also i think you need to check your star base and look at the fact advanced ground weps are better then eite. i doubt anyone in thier right mind would agree that top level gear should be better then lower level gear.......
the stuff from sb..........well lets just say most of it is TRIBBLE. the mk12 fire team kit from embassy is the only good kit they came up with.
as for a rep pvp system i would love to see accx3 that i could pay dil for that bound to toon.
but i think you missed my point here. building a star base is res heavy. the gear that comes out of it is really not even worth it. i would not put on any of the space weps to go space pvping in. so again im asking why do we have such a huge dil and ec sink if what come out of the sb is not even good even for pve?
as far as not knowing how to play engy or sci class? sorry m8 but i do. im in the best pvp ground fleet atm. FES
so to even try to question me on ground is a bit stupid. im actually trying to bring up the topic to get the other kits brought inline with tact. im sure anyone who is not as dumb as a rock would have seen the example i gave and understtod very fast.
LOVE BROKEN
If I might say so myself, FES has been loosing quality in it's members, in terms of pvp gameplay, as of late. And, even if you do or do not how to pvp/run a certain type of character, the addition of a pvp reuptation system is simply absurd.
The only way the stuff from STFS are good is if you're using the omega force on a tac, which I do, infact, do. However, if I don't yet have access to the omega force on a tac character, I will most definitely use fleet equipment. not only guns, but also shields and armor.
this is untrue in regards to ground. any class fits well with full ground omega. the boost to crit is very good. not to mention the fact it give high dodge. tho maco is not bad either.
some armor is good actually from sb. but dont expect to survive if getting hit by lung or pounce.
Join Date: Dec 2007Originally Posted by BROKEN1981
...Besides, if Cryptic had added a patch last week that doubled FM from PvE events and gave 10 FM for every Cryptic mission you did people would still be moaning about this patch.
This thread is all about them removing FMs without replacing them with a decent alternative. Why would we complain if they actually gave us something we needed for a change.
If I might say so myself, FES has been loosing quality in it's members, in terms of pvp gameplay, as of late. And, even if you do or do not how to pvp/run a certain type of character, the addition of a pvp reuptation system is simply absurd.
im really not sure. as far as members go they are very high in quality. but get ready because we will have a pvp rep system and i really cant wait for it. since this game launched i cared less about pve and only wanted to pvp.
if im going to do grinding in this game it should be something i enjoy and focus 100% on
Join Date: Dec 2007Originally Posted by BROKEN1981
Its because STO doesnt care about your fun. They are full of themselves and only care about "controlling" and gating your experience.
That's not exactly the issue, even if you're rather close to it. The guys at Cryptic don't know how to move on. They look unable to work on something, think it's done and then work on something else. Instead of that they'll spend half of their development time revamping old stuff to offer it as new stuff, with a ribbon on top of that.
They should really give up about a completely balanced system. It will never happen anyway. That's the problem with people spending their days looking at metrics, they always find explanations to phenomenas and think it can be improved. But sometimes there's no need to explaint things, just let your work live its own life and move on. If they ever learn this then the game will greatly improve. Otherwise, it will keep stalling with the same overused ideas and overused concepts.
im really not sure. as far as members go they are very high in quality. but get ready because we will have a pvp rep system and i really cant wait for it. since this game launched i cared less about pve and only wanted to pvp.
if im going to do grinding in this game it should be something i enjoy and focus 100% on
I'm sad to say, but the needs of one are NOT as important as the need of the many. While this quote not only applies to you, but also to the whining foundry authors :P.
Most PvP'ers are part of small fleets that are trying to build themselves up, as are most players in this game. While most players of this game are not ground pvpers, another reputation for them to fill out for even better gear will still only just hinder their advancement, and kill all balance in the game.
syberghost and bluegeek are going to be working overtime for the next couple of days, lol.
BranFlakes probably had a massive coronary after seeing the 'Fleet Mark Dan' post. :eek:
I wonder how good PWEs' Health Plan is??
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
This thread is all about them removing FMs without replacing them with a decent alternative. Why would we complain if they actually gave us something we needed for a change.
It is impossible to use facts and logic when talking to the CDF. The rose tinted glasses are powerful devices indeed.
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
Nothing you've described is new to STO or any MMO, development teams have reduced awards in areas where people were farming said reward when they didn't want them farming it so much.
You're not thinking this through - STFs weren't being farmed because it's largely impossible to farm them - they were being played for rewards that Cryptic decided were too generous.
Cryptic's bone-headed solution to something that rewarded gear (drops and salvage), Dilithium, ECs *and* uber end-game loot was to remove all of it.
AND to add in its place a system that required you to spend Dilithium from other missions (since STFs no longer rewarded it) in order to unlock a store for you to buy (some) of that stuff from.
In what world, from what company, could that ever seem like a good idea? How, how can you look at that decision and consider that the person that made it was a) competent and b) had any respect for their customers?
Yes - they hastily TRIBBLE in some poorly thought-out fixes (which overcompensated in some ways) and the hope was that they'd learnt something from this - the Fleet Marks changes that have just been imposed indicate otherwise.
I was annoyed when the foundry mission was changed in December to "fix" the exploit.
But I do understand it, it was technically an exploit, although it was nice for those of us who can't play the game hours on end day after day. What Cryptic fails to take into consideration is real life, just because you guys Live, eat, and breath STO all week long, and are paid to play it and develop it, the rest of us have jobs and RL that gets in the way.
the fleet mark and Dilithium rewards were just right, for the last few weeks, months.
I ask you this, so what if someone can run the several times in a row and make several hundred marks a day?
how is this an problem it is no longer an exploit, you have to run the mission, it has to be a qualifying mission of approx 15 minutes or longer, and even auto complete missions will not allow you to go afk so you have to be there for the whole time to "finish it.
so how is this hurting the fleet mark or Dilithium economy?
Let me put it this way if I run the mission 4 times an hour, with two toons, that would have (with the system a week ago) granted me 200 fleet marks, (barely enough to start a mid tier project) it would also grant me 3,840 Dilithium, again for an hour's work in game.
the current exchange rate of about 90 Dilithium per zen makes it so I could exchange my 3,840 Dilithium for about 43 zen (if we round up)
We know that Zen is priced at 1 cent per Zen so 100 Zen have a value of $1
Therefor 43 zen = .43 cents so grinding the repeatable foundry mission with 2 toons as fast as you can each with 15 minute mission would pay you out at a rate of .43 cents an hour
But that was too much for Cryptic, so they gave us a collective decrease in payout to about 670 ish per 15 minute foundry mission, (at least that is about what the 5 I played since the change have yielded)
so since the change they took away the fleet mark bonus and reduced out equivalent of .43 cents an hour down to about .30 cents an hour.
Thank You ever so much Cryptic Studios, I'm certain it was a necessary move on your part. I am sure the whole economy of the game was in jeopardy of collapsing, due to the massive amount of Dilithium being earned at apparent unreasonable rates.
Oh and that Million+ Dilithium requirement for the Embassy upgrades, 1 million 900k upgrade for the star base will be ever so much easier to complete now.
Here is an idea, weather or not it is a fleet based mission any teamed mission should grant fleet marks, this includes all the daily fleet missions. Big Dig, breaking the planet, etc...
how about giving us Fleet marks for STF's? we have to be teamed for it and most of us team up with fleet mates to do it.
I don't expect Cryptic will listed to anything I have said here, they have always shown a disregard for good ideas, or common sense. But i felt the need to respond to Sthal's post making it sound like it was such a good idea to take away one of the few things left in here worth doing.
Dont get me wrong I LOVE STO! I been here for 3 years now and have seen the bad and the good, and I keep playing not because they make it worthwhile, but because I love STO and I love Star Trek
Admiral Wades Antut
XO Thirdfleet
Commanding Officer
U.S.S. Tesla
Comments
Maybe they think our brains are stuffed with Tribbles...
Sort of boggles the mind.
I find that surprising. I'd love to see how many fleets have 25 active members.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Not just the current fleet missions but all the others that have been subsequently removed. Should at least have a small amount of fleet marks for each fleet mission then a much bigger amount for daily. The daily's are weird as well. For some reason I have just done Minefield 3 days in a row, may be 2 since I had it lined up... still should get a fourth in with CD/reset.
This also helps not having to grind the same 4 mission over and over again since all content offers FM?.. CoH did this right
You know better than to expect logic from Cryptic.
Talk about throwing oneself under a bus....
Dan, I think you've also rolled over to the other lane, got hit by a mac truck and then ended up on some train tracks with the crossing arms coming down... :eek:
I've seen road-kill that looks better than you right now.
I'd rather stomp on a burning bag of poo, than be in your shoes at the moment.
Sooooo...
...any bets as to how long before They toss a measly amount of FM's to a couple of missions to attempt to quell this raging firestorm of whoop-TRIBBLE??
Remember what Smokey says...
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
actually if you do pvp then you would know the best gear for ground is stf and for space is either omega with elite fleet shields or borg gear. as far as weps for space anything with a damage mod is garbage. even for pve. to be very good in space pvp you need accx2 atleast. ground would be anything with a critdx3.
also i think you need to check your star base and look at the fact advanced ground weps are better then eite. i doubt anyone in thier right mind would agree that top level gear should be better then lower level gear.......
the stuff from sb..........well lets just say most of it is TRIBBLE. the mk12 fire team kit from embassy is the only good kit they came up with.
as for a rep pvp system i would love to see accx3 that i could pay dil for that bound to toon.
but i think you missed my point here. building a star base is res heavy. the gear that comes out of it is really not even worth it. i would not put on any of the space weps to go space pvping in. so again im asking why do we have such a huge dil and ec sink if what come out of the sb is not even good even for pve?
as far as not knowing how to play engy or sci class? sorry m8 but i do. im in the best pvp ground fleet atm. FES
so to even try to question me on ground is a bit stupid. im actually trying to bring up the topic to get the other kits brought inline with tact. im sure anyone who is not as dumb as a rock would have seen the example i gave and understtod very fast.
LOVE BROKEN
Man, they can't even do a nerf right.
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
Yeah, I don't understand that. Whenever Cryptic does something boneheaded, they go all in.
They can't get a patch onto Tribble and fix the bugs BEFORE they push it to Holodeck, but they can and will vehemently defend any unpopular decision to the best of their ability.
And then they will come back a day or two later and say "Yeah, we didn't think that thru. Our bad."
WTF Cryptic? Save yourselves some misery and think these things thru before you push them out to all of us.
Why do we even have a test server if they don't even bother fixing the bugs that are found there?
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
http://sto-forum.perfectworld.com/showthread.php?t=553491
My proposal was to rename Tribble "The Bug Preview Server."
I'm not getting any traction with my change, thou.
The only way the stuff from STFS are good is if you're using the omega force on a tac, which I do, infact, do. However, if I don't yet have access to the omega force on a tac character, I will most definitely use fleet equipment. not only guns, but also shields and armor.
syberghost and bluegeek are going to be working overtime for the next couple of days, lol.
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
Wow. That thread got shut down in a hurry..XD
I liked the 3 little pigs analogy though...
Fleet Marks in STFs is THE WIN! Hell, we grind 50 of them a day anyways...
Sorry my Crystal Ball isn't working, could you tell me what's coming in May.
We do have a teaser that strongly hints at a Romulan Faction but could mean anything. All's we can guarantee from the image is that a new Romulan Faction is coming.
Hell they never said that we wouldn't see a new faction the same season that they finished 1-50 content for the KDF.
Nothing you've described is new to STO or any MMO, development teams have reduced awards in areas where people were farming said reward when they didn't want them farming it so much.
Besides, if Cryptic had added a patch last week that doubled FM from PvE events and gave 10 FM for every Cryptic mission you did people would still be moaning about this patch.
I agree.
When Blizzard added levels to guilds, progression was achieved for playing the game normally. Leveling an alt in the guild? A portion of your experience contributes to the guild's progression! Running dungeons or raids in guild groups (3+/5 for dungeons, 8+/10 for 10-man groups, etc.)? The guild gets credit! Additional weekly goals earned additional bonuses, such as killing a raid boss or winning some PvP matches.
Look, I know that the game mechanics aren't the same, but the point is that guild progression was tied to what players were already doing in-game. Here, in STO, unless you queue for Fleet missions, you're not getting all of what you need for starbase projects and items. And even if you do, it's only based on whether or not you do the appropriate mission, not whether or not you are doing it with your fleet.
Enable players to contribute to their fleets alongside normal gameplay rather than making it an additional grind.
Fleet marks from IOR is similarly flawed, despite how nice it was to have that option, so I'm not even arguing for it back. And people wouldn't be upset with IOR going away if marks weren't a separate currency grind on top of the other ones we all queue for every day already.
equal parts cynical and helpful
If I might say so myself, FES has been loosing quality in it's members, in terms of pvp gameplay, as of late. And, even if you do or do not how to pvp/run a certain type of character, the addition of a pvp reuptation system is simply absurd.
this is untrue in regards to ground. any class fits well with full ground omega. the boost to crit is very good. not to mention the fact it give high dodge. tho maco is not bad either.
some armor is good actually from sb. but dont expect to survive if getting hit by lung or pounce.
This thread is all about them removing FMs without replacing them with a decent alternative. Why would we complain if they actually gave us something we needed for a change.
im really not sure. as far as members go they are very high in quality. but get ready because we will have a pvp rep system and i really cant wait for it. since this game launched i cared less about pve and only wanted to pvp.
if im going to do grinding in this game it should be something i enjoy and focus 100% on
That's not exactly the issue, even if you're rather close to it. The guys at Cryptic don't know how to move on. They look unable to work on something, think it's done and then work on something else. Instead of that they'll spend half of their development time revamping old stuff to offer it as new stuff, with a ribbon on top of that.
They should really give up about a completely balanced system. It will never happen anyway. That's the problem with people spending their days looking at metrics, they always find explanations to phenomenas and think it can be improved. But sometimes there's no need to explaint things, just let your work live its own life and move on. If they ever learn this then the game will greatly improve. Otherwise, it will keep stalling with the same overused ideas and overused concepts.
God, lvl 60 CW. 17k.
I'm sad to say, but the needs of one are NOT as important as the need of the many. While this quote not only applies to you, but also to the whining foundry authors :P.
Most PvP'ers are part of small fleets that are trying to build themselves up, as are most players in this game. While most players of this game are not ground pvpers, another reputation for them to fill out for even better gear will still only just hinder their advancement, and kill all balance in the game.
BranFlakes probably had a massive coronary after seeing the 'Fleet Mark Dan' post. :eek:
I wonder how good PWEs' Health Plan is??
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
It is impossible to use facts and logic when talking to the CDF. The rose tinted glasses are powerful devices indeed.
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
You're not thinking this through - STFs weren't being farmed because it's largely impossible to farm them - they were being played for rewards that Cryptic decided were too generous.
Cryptic's bone-headed solution to something that rewarded gear (drops and salvage), Dilithium, ECs *and* uber end-game loot was to remove all of it.
AND to add in its place a system that required you to spend Dilithium from other missions (since STFs no longer rewarded it) in order to unlock a store for you to buy (some) of that stuff from.
In what world, from what company, could that ever seem like a good idea? How, how can you look at that decision and consider that the person that made it was a) competent and b) had any respect for their customers?
Yes - they hastily TRIBBLE in some poorly thought-out fixes (which overcompensated in some ways) and the hope was that they'd learnt something from this - the Fleet Marks changes that have just been imposed indicate otherwise.
There really are lunatics running this asylum.
But I do understand it, it was technically an exploit, although it was nice for those of us who can't play the game hours on end day after day. What Cryptic fails to take into consideration is real life, just because you guys Live, eat, and breath STO all week long, and are paid to play it and develop it, the rest of us have jobs and RL that gets in the way.
the fleet mark and Dilithium rewards were just right, for the last few weeks, months.
I ask you this, so what if someone can run the several times in a row and make several hundred marks a day?
how is this an problem it is no longer an exploit, you have to run the mission, it has to be a qualifying mission of approx 15 minutes or longer, and even auto complete missions will not allow you to go afk so you have to be there for the whole time to "finish it.
so how is this hurting the fleet mark or Dilithium economy?
Let me put it this way if I run the mission 4 times an hour, with two toons, that would have (with the system a week ago) granted me 200 fleet marks, (barely enough to start a mid tier project) it would also grant me 3,840 Dilithium, again for an hour's work in game.
the current exchange rate of about 90 Dilithium per zen makes it so I could exchange my 3,840 Dilithium for about 43 zen (if we round up)
We know that Zen is priced at 1 cent per Zen so 100 Zen have a value of $1
Therefor 43 zen = .43 cents so grinding the repeatable foundry mission with 2 toons as fast as you can each with 15 minute mission would pay you out at a rate of .43 cents an hour
But that was too much for Cryptic, so they gave us a collective decrease in payout to about 670 ish per 15 minute foundry mission, (at least that is about what the 5 I played since the change have yielded)
so since the change they took away the fleet mark bonus and reduced out equivalent of .43 cents an hour down to about .30 cents an hour.
Thank You ever so much Cryptic Studios, I'm certain it was a necessary move on your part. I am sure the whole economy of the game was in jeopardy of collapsing, due to the massive amount of Dilithium being earned at apparent unreasonable rates.
Oh and that Million+ Dilithium requirement for the Embassy upgrades, 1 million 900k upgrade for the star base will be ever so much easier to complete now.
Here is an idea, weather or not it is a fleet based mission any teamed mission should grant fleet marks, this includes all the daily fleet missions. Big Dig, breaking the planet, etc...
how about giving us Fleet marks for STF's? we have to be teamed for it and most of us team up with fleet mates to do it.
I don't expect Cryptic will listed to anything I have said here, they have always shown a disregard for good ideas, or common sense. But i felt the need to respond to Sthal's post making it sound like it was such a good idea to take away one of the few things left in here worth doing.
Dont get me wrong I LOVE STO! I been here for 3 years now and have seen the bad and the good, and I keep playing not because they make it worthwhile, but because I love STO and I love Star Trek
Admiral Wades Antut
XO Thirdfleet
Commanding Officer
U.S.S. Tesla
Is this the new elite setting now