Haha, well I have tried a few solo, the results ranged from "ok" to "we're all gonna dieeeee!".
Yeah they tend invoke that kind of response :P
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
There's challenging yourself and there's jumping into an active volcano while trying to fly. easy money proved that after the patch. As soon as I discovered that, I redid One Too Many and A Will and a Barclay, and adopted Battleship Royal Rumble as my grinder. (Side note: Hooray, Fire At Will III, I found another reason to re-add you to my hotkeys again!) Plus, the group-25-battleships-and-set-them-timid-in-a-nebula grinders are already starting to get massive amounts of downvoting because of the patch. The author of the easy money trilogy is apparently going to pull those missions for the time being, with BRR taking its spot in the Top Rated list pretty fast.
*sighs* The ones who dine at the fancy restaurants want all the Burger Kings shut down...
So you were the one that did the Barclay missions? Those were great! I wouldn't mind seeing some more like that, assuming of course I can stomach going back into the foundry now.
I'm just a player. A player who knows over-inflated entitlement causing adults to act like toddlers when he sees it and has no sympathy for it.
I was waiting for you to pull that card. You erroneously view others as holding sense of entitlement while considering yourself part of the elite. Much like the oligarchist nature specific to tyrannical governments over the course of pre-Federation history you seek to ferret out and destroy that which you deem threatening to your exclusivity. This clearly displays you have an over-inflated sense of entitlement by demanding a change in favor of cosmic bread lines for everyone else.
We've established this does not fit the definition of exploit as evidenced in previous posts. We've demonstrated the dilithium and fleet mark arguments fail due to the effective caps on their daily use. We've proven the energy credit argument fails due to simple supply and demand economics.
It is these select authors who seek to lord themselves over others for notoriety and a disillusioned sense of self-importance. While others may balk at asking the almighty for his ID: What does god need with a starship?
Jack Emmert: "Starfleet and Klingon. ... So two factions, full PvE content." Al Rivera hates Klingons Star Trek Online: Agents of Jack Emmert All cloaks should be canon.
We've established this does not fit the definition of exploit as evidenced in previous posts.
Exploit is something that takes full advantage of an unintentional flaw in the system. To get rare drops from non combatant ships was never an intended feature. It was a design oversight. Exploit that flaw was, well and exploit. It is now rectified and the system works as intended. You still get your rare drops but now you have to work for it. If you wade through 25 fighting battleships, then you earned your rewards hence it is not an exploit anymore.
We've demonstrated the dilithium and fleet mark arguments fail due to the effective caps on their daily use.
The min 20 minutes time diminished the usefulness of the clicky exploit. If you tried the foundry about 6 month ago, full of "Fas73s7 m1ss10n 3v3R", you would agree.
We've proven the energy credit argument fails due to simple supply and demand economics.
Since when do VENDORS follow a supply and demand economics??? I love how a lowly bartender at Drozana station pays hundreds of thousands of EC for all my blue MK XI shield generators.
It is these select authors who seek to lord themselves over others for notoriety and a disillusioned sense of self-importance.
For this part, I can actually give credit.
However, just think about it this way: You put together the perfect airplane model. You paid attention to every single tiny detail possible. You worked on it for 6 whole weeks after school/work. Then you take it to a model contest and everyone laughs at your masterpiece, stating it is boring because it can't fly like that crappy looking, rubberband powered thing made of cartboard. And at the end of the day, that cardboard TRIBBLE gets all the prizes, while your bring your state of the art airplane home in shame.
Not wanting the foundry clogged with the same grind missions copied over and over doesn't make one an elitist. You don't even have to be a foundry author to not want that. I used the EC grinder missions too and loved having the extra EC, but I'm not upset when the exploits get blocked, in fact, I fully support it. Though I'd rather not lose Foundry tools in the process.
Since when do VENDORS follow a supply and demand economics??? I love how a lowly bartender at Drozana station pays hundreds of thousands of EC for all my blue MK XI shield generators.
This is something I've been wondering about for a while. Why *do* shields, deflectors, and engines NPC for so much more than everything else? Personally, I think the increased supply of rare equipment from grinders might be a good thing overall, but there'd be a lot less increase in the EC supply from them if it weren't for those three items having prices at the levels they do.
Also, has anyone else noticed some really weird behaviors from timid ships after they've been disturbed? Sometimes I've seen them sort of spinning around their vertical axis like they were doing a pirouette. It's pretty weird.
Also, has anyone else noticed some really weird behaviors from timid ships after they've been disturbed? Sometimes I've seen them sort of spinning around their vertical axis like they were doing a pirouette. It's pretty weird.
-Morgan.
If you really want to see some wacky behavior, see how well "jobs" and "wander" work. Oh, and "patrols." Oh, and NPC pathing, in general. Or, just NPCs, in general.
Exploit is something that takes full advantage of an unintentional flaw in the system. To get rare drops from non combatant ships was never an intended feature. It was a design oversight. Exploit that flaw was, well and exploit. It is now rectified and the system works as intended. You still get your rare drops but now you have to work for it. If you wade through 25 fighting battleships, then you earned your rewards hence it is not an exploit anymore.
The min 20 minutes time diminished the usefulness of the clicky exploit. If you tried the foundry about 6 month ago, full of "Fas73s7 m1ss10n 3v3R", you would agree.
Since when do VENDORS follow a supply and demand economics??? I love how a lowly bartender at Drozana station pays hundreds of thousands of EC for all my blue MK XI shield generators.
For this part, I can actually give credit.
However, just think about it this way: You put together the perfect airplane model. You paid attention to every single tiny detail possible. You worked on it for 6 whole weeks after school/work. Then you take it to a model contest and everyone laughs at your masterpiece, stating it is boring because it can't fly like that crappy looking, rubberband powered thing made of cartboard. And at the end of the day, that cardboard TRIBBLE gets all the prizes, while your bring your state of the art airplane home in shame.
Your analogy breaks down rapidly. The cheaper planes are more commonly found and used for such school projects as they are inexpensive and easily mass produced. This contributes to their popularity. The "el cheapo" verions, however, are not winning awards either in model plane or foundry format. How many grinder missions have you seen up for the Foundry Spotlight? No prizes are handed their way and frequency of use does not equate to such.
Not wanting the foundry clogged with the same grind missions copied over and over doesn't make one an elitist. You don't even have to be a foundry author to not want that. I used the EC grinder missions too and loved having the extra EC, but I'm not upset when the exploits get blocked, in fact, I fully support it. Though I'd rather not lose Foundry tools in the process.
Like all things, if the lie is perpetuated enough then a sufficient quantity of people will believe it. But it's still a lie and the foundry change did not address an exploit.
Jack Emmert: "Starfleet and Klingon. ... So two factions, full PvE content." Al Rivera hates Klingons Star Trek Online: Agents of Jack Emmert All cloaks should be canon.
In the current foundry, the first one wins hands down in terms of playthrough and ratings. You see how it is likely to make the creators of those state of the art models frustrated? Especially after the their exhibit piece was simply classified as "Model" just like the other 10.000 rubberband things.
So you were the one that did the Barclay missions? Those were great! I wouldn't mind seeing some more like that, assuming of course I can stomach going back into the foundry now.
No, that was me. I think he's saying he changed it up, replayed the two Barclay missions, and then went on with Royal Rumble taking his main attention and all that.
That being said, his response to this change was to play two story missions and then play the grind mission that existed before S7 that a fair amount of authors in the foundry community don't hold direct ill will against. I'd say it was a good thing.
In the current foundry, the first one wins hands down in terms of playthrough and ratings. You see how it is likely to make the creators of those state of the art models frustrated? Especially after the their exhibit piece was simply classified as "Model" just like the other 10.000 rubberband things.
Awwwww, do you need a hug?
This change looks more like Cryptic trying to decrease the costs on the exchange by drying up the supply of EC, than catering the the need for some authors to get the recognition they seem to think they're entitled to. But I suspect it won't work as this will dry up the supply of items for the Exchange as well. And if you actually had economics back in school, you'd know that reducing supply helps keep prices up.
While the whining special snowflakes may have tripped the Devs to the unbalancing of the economy by these ez missions, the missions being gone will not encourage anyone to play long foundry missions that don't give rewards that match up to the time they consume. People who were using them to grind out EC, dilithium, and shineys will move on to something else that gives them what they want, or they'll move on to another game. And neither of those will get mission authors what the ones complaining on the forums seem to want.
...the missions being gone will not encourage anyone to play long foundry missions that don't give rewards that match up to the time they consume. People who were using them to grind out EC, dilithium, and shineys will move on to something else that gives them what they want, ...
I'm pretty sure everyone is aware of this
EDIT: FYI if you use the custom search you can set time parameters if you only want to find short missions. Not all foundry missions are 5 hours in length.
...this will dry up the supply of items for the Exchange as well...
I don't know about low level, but last time I tried to sell Elite STF loot (blue MK X and MK XI) on the exchange, they all went at half price. Heck I could even made quick bucks by buying stuff of from people, who sold things below 50%. I bought the items, jogged over to a vendor and made guaranteed profitsss in 5 mins. The best ones were some foods that were needed for the chef DOF assignments. I bought them for 20 EC at Club 47 and sold them for over 1.000 EC on the exchange.
Also you out level the MK I - IX range so quickly, you hardly need any of those.
So you were the one that did the Barclay missions? Those were great! I wouldn't mind seeing some more like that, assuming of course I can stomach going back into the foundry now.
Replayed, I mean. I agree, though; Amanda's just too adorkable and I want more.
Hey, hey, hey, hey,hey! Turn the other cheek, remember? Granted, that crack about 'special snowflakes' was just as uncalled for, but the fact that the more vocal Foundry authors started off as 'Report TOS violators! Protect Mother Foundry!' before they finally calmed down into rational discussion from what I've been reading since this whole thing started? Core issue: exploit found, exploit corrected. Surrounding discussions? I just wanna take this fireproof suit off and relax for a bit; I dunno about the rest of you good people, but the back-and-forth between the trolls and the people that reacted to them is getting really old at this point.
Hey, hey, hey, hey,hey! Turn the other cheek, remember? Granted, that crack about 'special snowflakes' was just as uncalled for, but the fact that the more vocal Foundry authors started off as 'Report TOS violators! Protect Mother Foundry!' before they finally calmed down into rational discussion from what I've been reading since this whole thing started? Core issue: exploit found, exploit corrected. Surrounding discussions? I just wanna take this fireproof suit off and relax for a bit; I dunno about the rest of you good people, but the back-and-forth between the trolls and the people that reacted to them is getting really old at this point.
Amen.
Cryptic viewed these as exploits, and since according to them to create a seperate search criteria is not the easiest thing to do, they pulled the "true" exploit missions, just as they did to remove the clickies from being qualified.
I could care less if they are out there, I just wanted them seperated as they were clogging up the list to the point newer authors were being drowned out. It takes alot of work to build a story based foundry mission. The custom maps, the dialogue, the "special effects" we try to do to make our missions more enjoyable for the players. It all takes a long time to make the content the way we want it to be fun for the player. Quality based content for a content starved game.
Hell, I even used the daily clickers for dilithium to help my poor ailing KDF side fleet to
keep up with the starbase demands, and my fleet responsibilities include keeping our bank stocked with awesome gear for our members. It's not easy, but I do it by looking for deals when I can as well as crafting and selling other items I or others acquire in the game.
There will always be exploits in games. One way or another, they will exist. My point was they needed to be seperated from the story missions, nothing more.
Am I happy the exploits are gone? Not entirely. I have fleet members that used them to try to keep up with the demands of the game. Even using 3 of our Fleet bank slots to fill with reputation required material still does not solve all the games demands. Am I pleased they are not clogging up the story content? I must admit I am, but not that they were removed completely, but that was not my call nor desire, that was Cryptics. I still feel a seperate tab breaking out combat scenarios and story based content is needed. I have missions that would fall into both catagories. My Argus Array Defense is a heavy combat mission, but it is not easy. I died more than once trying to defeat it, but I got decent drops as well, so the effort was worth it to me. It does not have weak or timid ships or ground personnel to fight. They are mean and nasty. This mission should be in a combat scenario tab however, even with the "tiny" story it has with it, it does not qualify as a true "story" mission as my others do. It is a heavy combat scenario.
As a matter of record as well, when anyone who plays my entire Spawn of Medusa series and leaves a written review so I know who they are, will receive a thanks and something nice in the mail. I send out rewards myself as a thanks for playing the series, so if you ever do play it, please record reviews throughout the series so I know who you are, even if you dislike it, and I can send you something for your time.
Some of you believe that some foundry authors have Cryptic's ear on the content acceptable in the Foundry. This is not true. They do what they feel is necessary regardless of our opinions. Please stop assuming that some foundry folks have special "contacts" in the game. It is not factual and makes it look like Cryptic and foundry authors are forming an evil team to remove missions. Cryptic is a business, pure and simple, and they will operate the way they see fit, without our opinions.
Again, if I had my way, there would simply be a better search system with the combat scenarios and story scenarios being seperated so those who wanted to take advantage of what type they wanted could continue to do so.
Anyway, my opinion on the matter is completed in this post, and it would not hurt my feelings if They put the Q'Bash on all these "rage and retaliate" threads in the forums.
DoR
ABI-Artificial Borg Intelligence by Duke-of-Rock Available on Holodeck
[SIGPIC][/SIGPIC]
Also play Spawn of Medusa - The 5 Part series
by Duke-of-Rock Available on Holodeck
I WILL NOT, EVER, play a foundry mission that drags on for longer then 25min, so many of you guys think your such great writers when in reality you failed basic English and skipped Drama class, they are BORING, and the pay does not equal the time and effort I put in to keep playing them. if they were double fleet marks, double dill, and had the original drop cap...I might. But since that of course will NEVER happen...
I WILL NOT, EVER, play a foundry mission that drags on for longer then 25min, so many of you guys think your such great writers when in reality you failed basic English and skipped Drama class, they are BORING, and the pay does not equal the time and effort I put in to keep playing them. if they were double fleet marks, double dill, and had the original drop cap...I might. But since that of course will NEVER happen...
I WILL NOT, EVER, play a foundry mission that drags on for longer then 25min, so many of you guys think your such great writers when in reality you failed basic English and skipped Drama class, they are BORING, and the pay does not equal the time and effort I put in to keep playing them. if they were double fleet marks, double dill, and had the original drop cap...I might. But since that of course will NEVER happen...
Foundry is beginning to be pointless.
Thanks.
Yeah, if they provided better rewards than anything else you'd be all over them, at least you admit that. Just like the grinders currently provide the best rewards/time. The whole issue is as simple as that. It's not the player base, the Foundry authors, or anything else that's responsible for what is happening, it's the structure of the rewards that is responsible.
It's the invisible hand at work. Actually that sounds like a good idea for a Ferengi mission, except that a Ferengi with even the slightest lobes for business would only create a grind mission right now.
I WILL NOT, EVER, play a foundry mission that drags on for longer then 25min, so many of you guys think your such great writers when in reality you failed basic English and skipped Drama class, they are BORING, and the pay does not equal the time and effort I put in to keep playing them. if they were double fleet marks, double dill, and had the original drop cap...I might. But since that of course will NEVER happen...
Foundry is beginning to be pointless.
Thanks.
First of all, your post contains a great number of grammatical and spelling errors (then should be than, your should be you're, run-on sentence, etc.) Second, what does Drama class have to do with writing a Foundry mission? I think you failed kindergarten and shouldn't be passing any kind of judgment on anyone. If reading makes your hair hurt just say so. Might want to just stay away from the forums altogether.
I WILL NOT, EVER, play a foundry mission that drags on for longer then 25min, so many of you guys think your such great writers when in reality you failed basic English and skipped Drama class, they are BORING, and the pay does not equal the time and effort I put in to keep playing them. if they were double fleet marks, double dill, and had the original drop cap...I might. But since that of course will NEVER happen...
I WILL NOT, EVER, play a foundry mission that drags on for longer then 25min, so many of you guys think your such great writers when in reality you failed basic English and skipped Drama class, they are BORING, and the pay does not equal the time and effort I put in to keep playing them. if they were double fleet marks, double dill, and had the original drop cap...I might. But since that of course will NEVER happen...
Foundry is beginning to be pointless.
Thanks.
You are missing some really good episodes that cryptic didn't produce, and some really bad ones too. It's a shame that the ratings for some of those good ones have been sabotaged recently because of this discussion that the different types of writers are engaged in, but to refuse to play anything longer than 25 minutes is robbing you of some of the best entertainment this game has to offer.
No, you probably wont be rewarded with game currency that is worthy of your time spent playing those missions but that's not really the point of allowing players to create the missions that they want to play, is it ?
Comments
Haha, well I have tried a few solo, the results ranged from "ok" to "we're all gonna dieeeee!".
Yeah they tend invoke that kind of response :P
So you were the one that did the Barclay missions? Those were great! I wouldn't mind seeing some more like that, assuming of course I can stomach going back into the foundry now.
I was waiting for you to pull that card. You erroneously view others as holding sense of entitlement while considering yourself part of the elite. Much like the oligarchist nature specific to tyrannical governments over the course of pre-Federation history you seek to ferret out and destroy that which you deem threatening to your exclusivity. This clearly displays you have an over-inflated sense of entitlement by demanding a change in favor of cosmic bread lines for everyone else.
We've established this does not fit the definition of exploit as evidenced in previous posts. We've demonstrated the dilithium and fleet mark arguments fail due to the effective caps on their daily use. We've proven the energy credit argument fails due to simple supply and demand economics.
It is these select authors who seek to lord themselves over others for notoriety and a disillusioned sense of self-importance. While others may balk at asking the almighty for his ID: What does god need with a starship?
Al Rivera hates Klingons
Star Trek Online: Agents of Jack Emmert
All cloaks should be canon.
The min 20 minutes time diminished the usefulness of the clicky exploit. If you tried the foundry about 6 month ago, full of "Fas73s7 m1ss10n 3v3R", you would agree.
Since when do VENDORS follow a supply and demand economics??? I love how a lowly bartender at Drozana station pays hundreds of thousands of EC for all my blue MK XI shield generators.
For this part, I can actually give credit.
However, just think about it this way: You put together the perfect airplane model. You paid attention to every single tiny detail possible. You worked on it for 6 whole weeks after school/work. Then you take it to a model contest and everyone laughs at your masterpiece, stating it is boring because it can't fly like that crappy looking, rubberband powered thing made of cartboard. And at the end of the day, that cardboard TRIBBLE gets all the prizes, while your bring your state of the art airplane home in shame.
This is something I've been wondering about for a while. Why *do* shields, deflectors, and engines NPC for so much more than everything else? Personally, I think the increased supply of rare equipment from grinders might be a good thing overall, but there'd be a lot less increase in the EC supply from them if it weren't for those three items having prices at the levels they do.
Also, has anyone else noticed some really weird behaviors from timid ships after they've been disturbed? Sometimes I've seen them sort of spinning around their vertical axis like they were doing a pirouette. It's pretty weird.
-Morgan.
If you really want to see some wacky behavior, see how well "jobs" and "wander" work. Oh, and "patrols." Oh, and NPC pathing, in general. Or, just NPCs, in general.
Your analogy breaks down rapidly. The cheaper planes are more commonly found and used for such school projects as they are inexpensive and easily mass produced. This contributes to their popularity. The "el cheapo" verions, however, are not winning awards either in model plane or foundry format. How many grinder missions have you seen up for the Foundry Spotlight? No prizes are handed their way and frequency of use does not equate to such.
Like all things, if the lie is perpetuated enough then a sufficient quantity of people will believe it. But it's still a lie and the foundry change did not address an exploit.
Al Rivera hates Klingons
Star Trek Online: Agents of Jack Emmert
All cloaks should be canon.
A 5 star grind mission can be tossed together in 10 mins. Akin to this
http://www2.gpmd.com/imagel/g/lgala0738.jpg
A good story mission may take 100 hours to make. Like this:
http://www.historicaviation.com/Image.po?pn=0083220&size=large
I hope you spot the difference.
In the current foundry, the first one wins hands down in terms of playthrough and ratings. You see how it is likely to make the creators of those state of the art models frustrated? Especially after the their exhibit piece was simply classified as "Model" just like the other 10.000 rubberband things.
No, that was me. I think he's saying he changed it up, replayed the two Barclay missions, and then went on with Royal Rumble taking his main attention and all that.
That being said, his response to this change was to play two story missions and then play the grind mission that existed before S7 that a fair amount of authors in the foundry community don't hold direct ill will against. I'd say it was a good thing.
Awwwww, do you need a hug?
This change looks more like Cryptic trying to decrease the costs on the exchange by drying up the supply of EC, than catering the the need for some authors to get the recognition they seem to think they're entitled to. But I suspect it won't work as this will dry up the supply of items for the Exchange as well. And if you actually had economics back in school, you'd know that reducing supply helps keep prices up.
While the whining special snowflakes may have tripped the Devs to the unbalancing of the economy by these ez missions, the missions being gone will not encourage anyone to play long foundry missions that don't give rewards that match up to the time they consume. People who were using them to grind out EC, dilithium, and shineys will move on to something else that gives them what they want, or they'll move on to another game. And neither of those will get mission authors what the ones complaining on the forums seem to want.
I'm pretty sure everyone is aware of this
EDIT: FYI if you use the custom search you can set time parameters if you only want to find short missions. Not all foundry missions are 5 hours in length.
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
Also you out level the MK I - IX range so quickly, you hardly need any of those.
Exactly what I said some pages ago.
Nah, I pass on that but thanks for the offer anyway.
Replayed, I mean. I agree, though; Amanda's just too adorkable and I want more.
That sounded so wrong.
To back to EVE. They miss you there.
Hey, hey, hey, hey, hey! Turn the other cheek, remember? Granted, that crack about 'special snowflakes' was just as uncalled for, but the fact that the more vocal Foundry authors started off as 'Report TOS violators! Protect Mother Foundry!' before they finally calmed down into rational discussion from what I've been reading since this whole thing started? Core issue: exploit found, exploit corrected. Surrounding discussions? I just wanna take this fireproof suit off and relax for a bit; I dunno about the rest of you good people, but the back-and-forth between the trolls and the people that reacted to them is getting really old at this point.
Well, then kudos to you!
1. Require the player to have caused damage to the ship for it to drop loot. But not by secondary explosions - they must have shot it with a weapon.
So no loot if NPC ships kill each other, and no loot if NPC ships blow up by the dozens in ship clouds caused by chain-reaction explosions.
2. Remove the loot cap. So players can get loot from the Foundry all day if they want.
Isn't this how it works already?
Amen.
Cryptic viewed these as exploits, and since according to them to create a seperate search criteria is not the easiest thing to do, they pulled the "true" exploit missions, just as they did to remove the clickies from being qualified.
I could care less if they are out there, I just wanted them seperated as they were clogging up the list to the point newer authors were being drowned out. It takes alot of work to build a story based foundry mission. The custom maps, the dialogue, the "special effects" we try to do to make our missions more enjoyable for the players. It all takes a long time to make the content the way we want it to be fun for the player. Quality based content for a content starved game.
Hell, I even used the daily clickers for dilithium to help my poor ailing KDF side fleet to
keep up with the starbase demands, and my fleet responsibilities include keeping our bank stocked with awesome gear for our members. It's not easy, but I do it by looking for deals when I can as well as crafting and selling other items I or others acquire in the game.
There will always be exploits in games. One way or another, they will exist. My point was they needed to be seperated from the story missions, nothing more.
Am I happy the exploits are gone? Not entirely. I have fleet members that used them to try to keep up with the demands of the game. Even using 3 of our Fleet bank slots to fill with reputation required material still does not solve all the games demands. Am I pleased they are not clogging up the story content? I must admit I am, but not that they were removed completely, but that was not my call nor desire, that was Cryptics. I still feel a seperate tab breaking out combat scenarios and story based content is needed. I have missions that would fall into both catagories. My Argus Array Defense is a heavy combat mission, but it is not easy. I died more than once trying to defeat it, but I got decent drops as well, so the effort was worth it to me. It does not have weak or timid ships or ground personnel to fight. They are mean and nasty. This mission should be in a combat scenario tab however, even with the "tiny" story it has with it, it does not qualify as a true "story" mission as my others do. It is a heavy combat scenario.
As a matter of record as well, when anyone who plays my entire Spawn of Medusa series and leaves a written review so I know who they are, will receive a thanks and something nice in the mail. I send out rewards myself as a thanks for playing the series, so if you ever do play it, please record reviews throughout the series so I know who you are, even if you dislike it, and I can send you something for your time.
Some of you believe that some foundry authors have Cryptic's ear on the content acceptable in the Foundry. This is not true. They do what they feel is necessary regardless of our opinions. Please stop assuming that some foundry folks have special "contacts" in the game. It is not factual and makes it look like Cryptic and foundry authors are forming an evil team to remove missions. Cryptic is a business, pure and simple, and they will operate the way they see fit, without our opinions.
Again, if I had my way, there would simply be a better search system with the combat scenarios and story scenarios being seperated so those who wanted to take advantage of what type they wanted could continue to do so.
Anyway, my opinion on the matter is completed in this post, and it would not hurt my feelings if They put the Q'Bash on all these "rage and retaliate" threads in the forums.
DoR
[SIGPIC][/SIGPIC]
by Duke-of-Rock Available on Holodeck
Indeed it is.
My character Tsin'xing
Foundry is beginning to be pointless.
Thanks.
This post is lecturing me about my bad grammar.
Yeah, if they provided better rewards than anything else you'd be all over them, at least you admit that. Just like the grinders currently provide the best rewards/time. The whole issue is as simple as that. It's not the player base, the Foundry authors, or anything else that's responsible for what is happening, it's the structure of the rewards that is responsible.
It's the invisible hand at work. Actually that sounds like a good idea for a Ferengi mission, except that a Ferengi with even the slightest lobes for business would only create a grind mission right now.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
First of all, your post contains a great number of grammatical and spelling errors (then should be than, your should be you're, run-on sentence, etc.) Second, what does Drama class have to do with writing a Foundry mission? I think you failed kindergarten and shouldn't be passing any kind of judgment on anyone. If reading makes your hair hurt just say so. Might want to just stay away from the forums altogether.
http://www.youtube.com/watch?v=N4vf8N6GpdM#t=01m58s
At the same time, I, too, hate missions that drag on. Either due to uninspiring story or extensive use of combat or the combination of both.
You are missing some really good episodes that cryptic didn't produce, and some really bad ones too. It's a shame that the ratings for some of those good ones have been sabotaged recently because of this discussion that the different types of writers are engaged in, but to refuse to play anything longer than 25 minutes is robbing you of some of the best entertainment this game has to offer.
No, you probably wont be rewarded with game currency that is worthy of your time spent playing those missions but that's not really the point of allowing players to create the missions that they want to play, is it ?
Awoken Dead
Now shaddup about the queues, it's a BUG