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What is your beef with the Galaxy Cryptic?

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  • kimmymkimmym Member Posts: 1,317 Arc User
    edited March 2014
    LtCom tac slot is over rated.

    I'll be in my X. She rocks.

    Wish the R got love. She didn't. X got enough love for me. Over it.

    Tested it on Tribble. Worth the wait.

    I'll be leaving this thread again. The pessimism here hurts my spirit.
    I once again match my character. Behold the power of PINK!
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  • edited March 2014
    This content has been removed.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    kimmym wrote: »
    LtCom tac slot is over rated.

    I'll be in my X. She rocks.

    Wish the R got love. She didn't. X got enough love for me. Over it.

    Tested it on Tribble. Worth the wait.

    I'll be leaving this thread again. The pessimism here hurts my spirit.

    i have a sandwich, how can you be hungry?


    im happy the gal X people are happy though, sincerely


    though i dont know how you can stand looking at it when this

    http://cloud-3.steampowered.com/ugc/595903887472712243/ED01DBCABAE80824D25135242620C58DE3B6C3F5/

    and this

    http://cloud-4.steampowered.com/ugc/595903887472713572/C970E0E7F99DD6B8A82CE48B3DD2B9A4AA3DE859/

    is SO off center. i mean that extra TRIBBLE is ugly and ruins the ship and all, but they actually managed to make it another step worse thanks to that.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited March 2014
    Kudos to giannicampanella for once again spelling a fundamental aspect of Star Trek out. Unfortunately, though, we've been through that time and again. Back in the days Rodenberrys thoughts were somewhat appreciated as the society was tired of conflict and being ordered around. That sentiment however, as sad as it is, is a relic of the past. The current zeitgeist, at least from what I understand about US America, is back to promoting militarism and wars as a adequate way of solving problems. Quite a few people even in this forum would gladly choose preemptive war as a way to prevent future conflict and finally everybody loves camo uniforms and being pushed around :D

    Starfleet's concept is that of a paramilitary, space faring service that in addition to being the leading authority in exploration, sciences, logistics, colonization, relief and police duty absorbted traditional militaries in their function but is build on different values and a completely different mindset. A mindset that is not feasible for a game about total war and battewarcarrierescorts of doom.

    Oh and by the way: Ship names and rank designations are proof of being a military? The ranking structure of Starfleet is also comparable to that of emergency services and how is using a ship prefix a sign of militarism? And "USS" doesn't stand for "United States Ship", by the way... XD

    EDIT:
    i have a sandwich, how can you be hungry?


    im happy the gal X people are happy though, sincerely


    though i dont know how you can stand looking at it when this

    http://cloud-3.steampowered.com/ugc/595903887472712243/ED01DBCABAE80824D25135242620C58DE3B6C3F5/

    and this

    http://cloud-4.steampowered.com/ugc/595903887472713572/C970E0E7F99DD6B8A82CE48B3DD2B9A4AA3DE859/

    is SO off center. i mean that extra TRIBBLE is ugly and ruins the ship and all, but they actually managed to make it another step worse thanks to that.

    Holy Targ, that is horrible :D

    On my Tac I use the Venture skin and I think it's a lot better with that. But the Galaxy model is just horrible. Not only are the weapon hardpoints completely bonkers (they don't even use the weapon placements the ship HAS, not one phaser array has a hardpoint on it) but having those basic features be so far off center is just horrible. Especially after they anounced their "big reboot". That's just shameful :D
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited March 2014
    i have a sandwich, how can you be hungry?

    No.

    It is "We both have the same sandwich, it satisfies me, but it leaves you lacking."

    I don't have anything different than you do, I just enjoy it more.

    Edit: Any maybe it's just me, but I'm flying way to fast to notice the exact placement of my lance... Perhaps I should slow down some...

    If it is off, they should fix it for sure, but I must admit, I never noticed.

    Edit2: Ok, well yeah, I never noticed because its not like that at all on my Venture skin, that would explain it :P Still, it is one of those things I'd never notice in a combat situation.
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  • wast33wast33 Member Posts: 1,855 Arc User
    edited March 2014
    edited for rage over
  • shaneseifertshaneseifert Member Posts: 59 Arc User
    edited March 2014
    Love it. I got what I want, I'm out!

    Well that's great. And in the end, the Galaxy, whatever letter you want to put behind it is still nothing like she should be. Plenty of ways improving her without being overpowered, or pissing in the Sovvy/avenger pool. Apparently any of us that we're hoping for more, though less than some
  • wast33wast33 Member Posts: 1,855 Arc User
    edited March 2014
    reyan01 wrote: »
    They will though. Through players who don't pay attention to the Forums/Facebook etc, from players who'll simply buy the newest shiny regardless, from players who think that lance = 'I win'.

    The sad fact remains that those of us who frequent the forums are in the minority, which is why we're so easily dismissed.

    and even worser:
    collectors like me will get it anyways as well. and cryptic will look into it's (failing? many flaws?) number collecting system and will scream:"yay nther one sold. so succesful" without a decent quality perspective as it looks to me, or the money they could have made more if they'd done it right. it's not that anyone will fly a gal by then...
    it wouldn't be so sad if it not was about the galaxy :mad:
  • shaneseifertshaneseifert Member Posts: 59 Arc User
    edited March 2014
    Can't have that Galaxy TRIBBLE the balance of the game up. They need a ship to sit around and get punched. You don't need dps for sto, just look at the Avenger, Scimitar, Heavy Destroyers, even Vesta.......

    Ok sarcasm aside, there are some good builds out there, and I know Kymymm, I think I just butchered her name, and some others have been really helpful by posting some and offering help. That's the good news. There's another guy that shows up from time to time who has Willy Wonka, the older one not Johnny Depp version that posts some good builds also and can be really helpful, so keep an eye out for them.

    That said, I admit I just want the Galaxy to be iconic, even in the game. And it's not. We can argue that, canon, not canon, facts, opinions, whatever, but I think most of us deep inside even the ones that just want to argue know the ship is......let's call it, least best of the cruisers. And this doesn't feel like a fix.

    I will try it, I will fly it and work with it, let's see what we can do. Maybe there is something in the math or consoles I'm not seeing. Maybe they will release an exclusive console for the Galaxy like VATAS.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    Let's never forget the name Enterprise?!?! Well it's a completely forgettable ship in STO.

    Well, they had to mention that so people in STO don't completely forget that the ship exists. :D

    Seriously, apart from a few stubborn fools (I say this in a positive conotation) like myself that continuously fly the Galaxy-R and try to make the best out of what we get, it's a rare priviledge to see the Exploration Cruiser in elite end-game instances.
    I've seen many more Galaxy Class ships flying around since the revamp announcement and the sight of that many of them warms my heart, it shows that peole do care about the ship and would like to use it. Too bad the enitre 'revamp' has fallen short, especially for the R, sadly those people will probably switch back to their regular ships when they see the preformance hasn't changed much.

    I love the ship and all that it represents, but sadly very often I find myslef torn between the enjoyment and acomplishment I feel for flying my fav. Galaxy Class regardless the shortcommings and the pure unrestricted fun of playing with my Excelsior.
    HQroeLu.jpg
  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited March 2014
    shpoks wrote: »
    Well, they had to mention that so people in STO don't completely forget that the ship exists. :D

    Seriously, apart from a few stubborn fools (I say this in a positive conotation) like myself that continuously fly the Galaxy-R and try to make the best out of what we get, it's a rare priviledge to see the Exploration Cruiser in elite end-game instances.
    I've seen many more Galaxy Class ships flying around since the revamp announcement and the sight of that many of them warms my heart, it shows that peole do care about the ship and would like to use it. Too bad the enitre 'revamp' has fallen short, especially for the R, sadly those people will probably switch back to their regular ships when they see the preformance hasn't changed much.

    I love the ship and all that it represents, but sadly very often I find myslef torn between the enjoyment and acomplishment I feel for flying my fav. Galaxy Class regardless the shortcommings and the pure unrestricted fun of playing with my Excelsior.
    I fall into the "I would like to use the Galaxy, but I find it boring as hell to play" category. Even have the Fleet Galaxy. But I'll stick with my Fleet Sovereign since I actually have fun in that. Looks awesome too.
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited March 2014
    Can't have that Galaxy TRIBBLE the balance of the game up.

    Actually, I'm pretty sure un-coupling the Team abilities from each other had something to do with this. Everyone (rightfully) complained about the Ensign Engineering station's uselessness, so instead of changing it, Cryptic decided to change the game around it. Ordinarily, I'd encourage this sort of thing, but this change is so extraordinarily short-sighted that I don't support its current implementation.

    The laughable part about this is that, if the Team power changes go through to Holodeck in their current state on Tribble, the Excelsior still gets more benefit from the third Ensign than we do. Better guns, same healing potential. At this point, I think that Geko's just trying to push the Exploration Cruiser and its saucer separation console as a $25 accessory for the Dreadnought that happens to have a ship attached to it.
  • jjumetleyjjumetley Member Posts: 281 Arc User
    edited March 2014
    I'm wondering whether there's a mistake on Cryptic's side. It would be logical to change ENS Eng on Galaxy-R to ENS Uni but changing ENS Tac to Ens Uni on Galaxy-X doesn't make sense at all!
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    Just want to point out that the team powers used to work that way. And the game survived.
    [SIGPIC][/SIGPIC]
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited March 2014
    I really wish they'd stop calling this a reboot, it's more of a...tweak. Both Galaxy Classes are still useless tanks. I don't think we'll ever see any improvements to it after this one.

    That said, if some magic unicorn appears and flys around, I might have some hope. So here is my proposal (a wall of text):

    Galaxy-X

    Minimum Rank: Vice Admiral
    Hull Strength: 41,000 (36,000 in Saucer Separation mode)
    Crew: 1100
    Fore: 4
    Aft: 4
    Shield Modifier: 1
    Bridge Officer Stations: Commander Engineering (Lieutenant Commander Eng in Saucer Separation mode), Lieutenant Commander Tactical (Commander Tac in Saucer Separation mode), Lieutenant Science, Lieutenant Universal, Ensign Universal
    Consoles: 4 Eng, 3 Tac, 2 Sci
    Turn Rate: 10 (13 in Saucer Separation mode)
    Impulse Modifier: 0.20 (0.21 in Saucer Separation mode)
    Inertia Rating: 25
    Console - Universal - Phaser Lance
    Console - Universal - Cloaking Device
    Can equip Console - Universal - Saucer Separation from Galaxy-R (C-Store version)
    Can equip cannons (-10% Cannon Damage when out of Saucer Separation)

    That way players have to give up tankiness in Saucer Separation mode but gain a fair amount of DPS. This would also give the Galaxy-X an edge in things where tanking and DPS are required.

    Galaxy-R

    Minimum Rank: Vice Admiral
    Hull Strength: 43,500 (38,500 in Saucer Separation mode)
    Crew: 1050
    Fore: 4
    Aft: 4
    Shield Modifier: 1.2
    Bridge Officer Stations: Commander Engineering (Lieutenant Commander Eng in Saucer Separation), Lieutenant Commander Science (Commander Science in Saucer Separation), Lieutenant Tactical, Lieutenant Universal, Ensign Universal
    Consoles: 4 Eng, 3 Sci, 2 Tac
    Turn Rate: 9 (10 in Saucer Separation mode)
    Impulse Modifier: 0.19 (0.21 in Saucer Separation Mode)
    Inertia Rating: 25
    Console - Universal - Saucer Separation
    Can equip Console - Universal - Phaser Lance from the Galaxy-X (C-Store Version)
    Can equip Console - Universal - Cloaking Device

    This would give Science players a little fun and crowd control abilities in missions. It's more tanky than the Galaxy-X but it sacrifices Tactical slots.

    Fleet Galaxy-R
    Minimum Rank: Vice Admiral
    Hull Strength: 45,500 (39,000 in Saucer Separation mode)
    Crew: 1050
    Fore: 4
    Aft: 4
    Shield Modifier: 1.33
    Bridge Officer Stations: Commander Engineering (Lieutenant Commander Eng in Saucer Separation), Lieutenant Commander Science (Commander Science in Saucer Separation), Lieutenant Tactical, Lieutenant Universal, Ensign Universal
    Consoles: 4 Eng, 4 Sci, 2 Tac
    Turn Rate: 10 (11 in Saucer Separation Mode)
    Impulse Modifier: 0.20 (0.21 in Saucer Separation Mode)
    Inertia Rating: 25
    Can equip Console - Universal - Saucer Separation from C-Store version
    Can equip Console - Universal - Phaser Lance from the Galaxy-X (C-Store Version)
    Can equip Console - Universal - Cloaking Device

    More tanky and more sci stuff. +1 to the turn rate.

    Fleet Galaxy-X
    Minimum Rank: Vice Admiral
    Hull Strength: 45,500 (36,000 in Saucer Separation mode)
    Crew: 1100
    Fore: 4
    Aft: 4
    Shield Modifier: 1.1
    Bridge Officer Stations: Commander Engineering (Lieutenant Commander Eng in Saucer Separation mode), Lieutenant Commander Tactical (Commander Tac in Saucer Separation mode), Lieutenant Science, Lieutenant Universal, Ensign Universal
    Consoles: 4 Eng, 4 Tac, 2 Sci
    Turn Rate: 10 (13 in Saucer Separation mode)
    Impulse Modifier: 0.20 (0.21 in Saucer Separation mode)
    Inertia Rating: 25
    Can equip Console - Universal - Phaser Lance from C-Store Version
    Can equip Console - Universal - Saucer Separation from Galaxy-R (C-Store version)
    Can equip cannons (-10% Cannon Damage when out of Saucer Separation)
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    Just want to point out that the team powers used to work that way. And the game survived.

    Well, when you look at it realistically this is what it should be like. I mean, a tactical team and a science team on a starship would consist of different people, right? Both teams can do their respective jobs at the same time.
    HQroeLu.jpg
  • shaneseifertshaneseifert Member Posts: 59 Arc User
    edited March 2014
    shpoks wrote: »
    Well, they had to mention that so people in STO don't completely forget that the ship exists. :D

    Seriously, apart from a few stubborn fools (I say this in a positive conotation) like myself that continuously fly the Galaxy-R and try to make the best out of what we get, it's a rare priviledge to see the Exploration Cruiser in elite end-game instances.
    I've seen many more Galaxy Class ships flying around since the revamp announcement and the sight of that many of them warms my heart, it shows that peole do care about the ship and would like to use it. Too bad the enitre 'revamp' has fallen short, especially for the R, sadly those people will probably switch back to their regular ships when they see the preformance hasn't changed much.

    I love the ship and all that it represents, but sadly very often I find myslef torn between the enjoyment and acomplishment I feel for flying my fav. Galaxy Class regardless the shortcommings and the pure unrestricted fun of playing with my Excelsior.

    I still fly mine all the time in Anythng but pvp. And I'll give the revamp a shot. Been watching some classic episodes, fun, but kinda feel like she is terribly underrated
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited March 2014
    Then I suggest that you do mention it that way and not to expect inference, because it didn't sound that way.

    then i suggest that you give better attention to what i post because i rarely speaks about the cannon performance of the galaxy, and certainly not mention them as hard facts.
    game performance are, not cannon.
    cannon is to inequal to be given as hard fact.
    Show me a time where bias wasn't emotionally based.

    i already did, here:
    gecko: " i will be carrefull to make the galaxy less efficient in comparison to the assault cruiser, because the galaxy is inferior to the sovereign in cannon and therefore it must not to be feel like it equal in this game"

    this is a bias link to a point of view.

    beside i like to point out that in fact a bias is not "emotionally based".
    bias is an idea, a view, a perspective, a mental conception. this is something that is based on your past, your education, very values. this is something that you have built and you regarded as true. this can be changed by new experiences as you live.
    Emotion is rather the consequence of bias you have. eg if you think dogs are dangerous, this triggers an emotion as fear when you face it.
    So because I insist that bias is emotionally driven, makes me biased to your suggestion that the Dev's are biased about the Galaxy? Riiiiiiiiiiiiiight. If I have a bias, it is that I am not as emoionally connected to the Galaxy as you are, which really wouldn't be a bias at all.

    you insist rather on the idea that if there is bias, it necessarily come from a dislike.
    that is where your bias is.
    Thats funny, it seems any time people don't get things the way that they think it should be, the first thing that is said these days is some sort of bias is to blame. The person on the other side is obviously (biased) because of:

    "the way they think it should be" ?
    do you mean by that, that the galaxy is, now, in the way it should be? and that we just want MOAR, just because?
    are you saying that the galaxy is good as is?
    And frankly, its run its course and something that, unless you can really show some real proof, (which you can't), its time to drop of the cries of developer bias (ship-baiting) and look for a real, and much more mature, root cause.

    all others root cause that i can think of are even worst than a bias based on perceive cannon.
    and i am going to tell you my bias on the question: the cryptic team is not that incompetent.
    Personally, I could care less what you look like. This isn't (and never was or will be) about you. As far as jumping the gun, thats what calling bias when there is no proof.

    it is very difficult, if not impossible to proove a bias, unless the person or people behind it, admited it openly. so i will continu to said that it is a bias, it is my opinion, the so call galaxy reboot is kind of a other layer of clues.
    And where does most points of view come from? Possibly evocations of emotion?

    experiences, education, culture, informations, not from emotion.
    And what implied rule might that be?

    crryptic created a tier system in this game, in the same tier, ship are supposed to be equal in effectiveness altrought by different mean.
    a tier 5 ship is not supposed to be less effective than a tier 1 ship for example.
    in the same tier, performance should be ( in the best possible way ) equivalent.
    perfect balanced is impossible, but the idea is to be close to it as much as possible.
    in the tier 5, they also exist subcategorie.
    there is the "RA" ship wich can be obtain by a leveling token and are generally less effective, then cstore ship, than fleet ship and lockbox ship.
    a lockbox ship will hardly be less effective than a RA ship
    a cstore ship is generally superior to a RA ship.
    He has never said such a thing and you have no proof he has acted that way.

    of course he didn't, it was an example, not a quote.
    beside i use gecko as name, but i firmly bielieve that it is not the "desire" of one person, but a general acknowledgment base on the perceive cannon.
    Because you believe in something does not make it fact. I am sure that my 8 month old daughter believes in things that are not fact.

    well i will just quote what i said in post 5692:
    the performance of the ship are a fact, but i wouldn't go as far as to said that the bias about it, is.
    this is indeed just my opinion, but like i said they are strong indications.
    As far as equal, each ship has statistics that are better and worse than the other, they have the same number of boffs and consoles. The only reason you think there is a bias is because the ship is more on the engineering side, which ends up being the less comparable of the three to have en masse, which one can argue has much more to do that engineering skills weren't as well thought through as the others.

    they are stast that have better value than other, every stats that are critical to a ship performance have been reduced to the lowest denominator on the galaxy, wich make the ship what it is.
    this is where the imbalance is, not that the ship don't have firepower or something.

    and i will said that in your opinion the only reason why the ship is bad is because the ship is more on the engineering side, while i think the problem is more complex than that.
    You obviously don't understand what a driver is. A driver is a cause behind a problem, it doesn't have to be the only cause of a problem, it is A driver, you can have more than one .

    yes, i misanderstood the term, but now that you have explain it, i will responde that yes, turn is one of the driver of the poor ship performance, among others.
    but the real problem is that these bad number haven't been compensated in an other area, like others ship do.
    Really? I only speak of isolated stats because thats the way you have mentioned them in previous posts and its far easier to answer them one at a time.

    i enumerated all the shotcomming of the ship, wich is normal, but you take them 1 by 1 and find somekind of silly justification without considering the sum of them, and the lack of any compensation for their existence.
    Actually, the Fleet Galaxy has a hull of 44,000, while the Fleet Star Cruiser has a hull of 42,900. That suggests that the Galaxy is still larger than the Star Cruiser.

    and the fleet assault cruiser refit, and the fleet advanced heavy cruiser retrofit ( sovy and exelsior ) both have 42900 hullpoint while the exelsior is much smaller than the sovereign.
    so if they were somekind of defined metric concerning size and hullpoint in this game, it fall short just by this example.
    size and hullpoint are barely related in this game.
    Very few of the lock box ships make sense, Ive said that for quite some time.

    if their was some kind of rule concerning the size and hullpoint their would have been no reason why the lockbox shoudn't be part of it, like every others ship in the game, are you saying that their should be different kinds of rules for them?.
    You've probably read my opinion, several times, that the Scimitar is just nuts. But while it has a better turn rate, the Scimitar has a worse inertia rating than the Galaxy.

    hmm, so the lockbox ships are excuse and now it is the scimitar? wich is next?
    As I already said about the Star cruiser, it has less hull, which likely means that it is smaller.

    wich i proove from the posts above that it is unrelated ( especially when the hull of the galaxy have been bump from it original state, yes in the beguining the galaxy, assault cruiser and star cruiser use to have the same hullpoint )
    and you known that the star cruiser is not a lockbox ship?
    no special rule for him.
    You have your right to an opinion, but do you really believe that all of the stakeholders that have money/time/effort banked on this game put their personal investment at risk to satisfy a dev's "bias". If so, there is a bridge in Brooklyn I would like to sell you.

    well, there is a ship in this game that is completely imbalanced compared to the other, it generated more than 500 thread since it introduction , and one, particularly large, 600 page as of today and more than 1years existence.
    that daesn't seem to bother your stakeholders that much it seem.
    While I agree that the changes were not very good, go ahead and tell yourself whatever you need to help you sleep at night, I'll go ahead and send you a nite-lite to help you out.

    not very good? that an understatement concerning the galaxy retrofit.
    it is just a proof that the state of the galaxy is intended by cryptic, they see nothing wrong with it.
    it was not an accident.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited March 2014
    the fleet X actually got 4 tac consoles, im shocked. only ship with just a LT tac and 4 tac consoles too. they are this stubborn to make it a real tac cruiser with a LTC tac

    yeah, in the principle that nut, but for once i will not complain.
    i was afraid they would make it a engi console.
    the separation is not worth the slot in my opinion ( that really is a personal preference here ) and slotting the anti matter console to have +2 turn ( not base turn, it is a flat bonus ) and a little bit of hull resistance is not worth the console space it took.
    the ensign tact uni is just idiot.
    so i am finally glad it got 4 tact console.
    better than nothing, it could have been worst.

    by the way they do fix the lance, in shootgun mode i mean, hehe, what did you expect:)
    it daesn't seem to miss, firts, and there is only one iteration shot, on the tooltip it didn't seem to have a reduction of firepower, seem like it was bump a little to said the truth.
    but the fx is just ridiculous.
    they seem to have reduced the drain too, the lance only drawn -40 weapons power now, but the shotgun -50.
    still 3min cooldown tho.

    well i guess i will keep the separation console to replace the cloack from time to time to play transformer for the lol in kerrat.
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited March 2014
    Cryptic's idea of "ship balance" - http://i.imgur.com/zWWwuvt.jpg

    So what's the point of Gal-R in its current state while Gal-X is equal or superior in nearly EVERY regard, aside from having two comm array powers less?

    Hull - Same
    Shields - Same
    Crew - Same
    Turn - Same
    Devices - Same
    Hangar - X only
    Lance - X only
    Cannons - X only
    Boffs - Ens. Engi (R) vs Ens. Uni (X)
    Comm Arrays - 4 (R) vs 2 (X)


    Oh Cryptic, you're so funny.
    PyKDqad.jpg
  • silentstrydersilentstryder Member Posts: 24 Arc User
    edited March 2014
    suaveks wrote: »
    Cryptic's idea of "ship balance" - http://i.imgur.com/zWWwuvt.jpg

    So what's the point of Gal-R in its current state while Gal-X is equal or superior in nearly EVERY regard, aside from having two comm array powers less?

    Hull - Same
    Shields - Same
    Crew - Same
    Turn - Same
    Devices - Same
    Hangar - X only
    Lance - X only
    Cannons - X only
    Boffs - Ens. Engi (R) vs Ens. Uni (X)
    Comm Arrays - 4 (R) vs 2 (X)


    Oh Cryptic, you're so funny.

    I Agree this is the funniest stuff ever... :D Anyways its that Galaxy Class Turn Rate that threatens to kill my keyboard if I fly it, The D'Derridex has a similar turn rate but you can battlecloak to turn better, it even teaches people to use there battlecloak in a fight. You should have put Turn - Set Only 1 Point.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited March 2014
    suaveks wrote: »
    Cryptic's idea of "ship balance" - http://i.imgur.com/zWWwuvt.jpg

    So what's the point of Gal-R in its current state while Gal-X is equal or superior in nearly EVERY regard, aside from having two comm array powers less?

    Hull - Same
    Shields - Same
    Crew - Same
    Turn - Same
    Devices - Same
    Hangar - X only
    Lance - X only
    Cannons - X only
    Boffs - Ens. Engi (R) vs Ens. Uni (X)
    Comm Arrays - 4 (R) vs 2 (X)


    Oh Cryptic, you're so funny.

    ^ this is quite annoying, honestly I'm hoping for a complete revamp of all ship stats,etc :/ becuase they are far from balance and the least they can do is just admit lockbox ships and limited ships are Fleet quality + 1
  • sevmragesevmrage Member Posts: 0 Arc User
    edited March 2014
    Seeing some of the posts... All brings me back to the point I've been arguing for a while. The Fleet Gal-R should have four engineering AND sci consolse slots. The ship should have more of a science focus in line with the heavy engineering focus at the cost of tactical ability. Basically, leave the tactical alone, because it's already minimal.

    That would help it feel more in line with it's intended role in cannon as they perceive in game and in the feel of the ship in game. That would also make it more competent in battle, as it can then tank as well as crowd control, or heal, or TRIBBLE up the opposition. Whatever neat stuff Sci abilities can do.
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  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2014
    It is hardly a Galaxy Reboot, since the Galaxy-X is the only thing that got tangible benefit from this upgrade. I was pretty surprised that we didn't even get some model updates either, would have been nice, and they could have added the Venture nacelle mounted phaser array variants too.
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  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited March 2014
    sevmrage wrote: »
    Seeing some of the posts... All brings me back to the point I've been arguing for a while. The Fleet Gal-R should have four engineering AND sci consolse slots. The ship should have more of a science focus in line with the heavy engineering focus at the cost of tactical ability. Basically, leave the tactical alone, because it's already minimal.

    That would help it feel more in line with it's intended role in cannon as they perceive in game and in the feel of the ship in game. That would also make it more competent in battle, as it can then tank as well as crowd control, or heal, or TRIBBLE up the opposition. Whatever neat stuff Sci abilities can do.

    That role is kinda taken already though your basically putting in the same role as this http://sto.gamepedia.com/Fleet_Star_Cruiser

    Leave the console layout alone... Its one of the more unique layouts thats only shared by one ship in the fed side the OPs oddy, disregarding the bulkwork dread and now Gal-x.
  • cptrichardson12cptrichardson12 Member Posts: 143 Arc User
    edited March 2014
    With the whole de-nerfed team thing, the galaxy is kind of more useful. 3 more XII embassy threat consoles, fleet weapons and tac consoles, and draw fire might actually make the whole 'tank of tanks' useful by being annoying enough to draw fire. And being able to use eng team 3 without putting tac team into cool down would give it considerably more resiliency.

    Probably not, though.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited March 2014
    With the whole de-nerfed team thing, the galaxy is kind of more useful. 3 more XII embassy threat consoles, fleet weapons and tac consoles, and draw fire might actually make the whole 'tank of tanks' useful by being annoying enough to draw fire. And being able to use eng team 3 without putting tac team into cool down would give it considerably more resiliency.

    Probably not, though.
    You would be surprised how resilient the Gal-R can be with the right build and if the Team thing goes live even more so.. Only real issues are, if you make it a full tank the damage capability while descent I dunno if it can even reach 10k... So in pvp you forever be support while that might be fine for some others might be upset. But also what is the point in tanking as the Gal-R, when you can achieve the same build almost in a Gal-x and do more damage?

    Becuase unlike TAC consoles Resistance has true diminishing returns.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    suaveks wrote: »
    Cryptic's idea of "ship balance" - http://i.imgur.com/zWWwuvt.jpg

    So what's the point of Gal-R in its current state while Gal-X is equal or superior in nearly EVERY regard, aside from having two comm array powers less?

    Hull - Same
    Shields - Same
    Crew - Same
    Turn - Same
    Devices - Same
    Hangar - X only
    Lance - X only
    Cannons - X only
    Boffs - Ens. Engi (R) vs Ens. Uni (X)
    Comm Arrays - 4 (R) vs 2 (X)


    Oh Cryptic, you're so funny.

    I can only say: Well played, Cryptic! ;) A 'reboot' that made the Galaxy-R even more obsolete. :rolleyes:
    HQroeLu.jpg
  • projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited March 2014
    shpoks wrote: »
    I can only say: Well played, Cryptic! ;) A 'reboot' that made the Galaxy-R even more obsolete. :rolleyes:

    They did seem to replace "make, sell, profit, make obsolete and sell new thing", with "make obsolete before sale, sell...".
  • shaneseifertshaneseifert Member Posts: 59 Arc User
    edited March 2014
    shpoks wrote: »
    I can only say: Well played, Cryptic! ;) A 'reboot' that made the Galaxy-R even more obsolete. :rolleyes:

    Maybe they will have a big just kidding announcement. I mean above and beyond the fact this totally sucks for Galaxy R, not everyone has access to a t5 fleet. So while the Fleet version is awesome.....the regular is meh. But yeah, this is no reboot........

    Edit: I'm praying tomorrow sees big changes for the retrofit
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