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What is your beef with the Galaxy Cryptic?

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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    Guys.... do I seriously have to break out the level 30 Galaxy and show you how to do DPS?

    Im being honest. The Galaxy does damage just fine.

    To Kimmym: 12k or so DPS? Not bad. I can make a level 30 version do about 8-9. I for one believe you.

    Eh, that was not quite the point here, at least not to me. I can usually do over 10k DPS on a regular basis with the ship. I'm stubborn like that, I always loved the ship and was set to make it work for end-game content one way or another. :o

    But honestly, can you tell me that you'll not be able to do what you say you do or even better with any other cruiser?
    See, that's the part that bothers me - this is the iconic Galaxy Class, a ship that beared the name Enterprise! She's maybe not in the spring of her youth in this game timeframe, but certainly deserves better than to be the worst preforming cruiser in the game.
    The average over 10k DPS that I can pull with her was established after much much effort, resource investment, learning, spending hours over hours testing, etc. (don't get me wrong, all of that was fun :)), but I can set up most of the cruisers to do better with half the effort and time investment.

    But please, do post your builds, Boff/Doff powers and all here if you want to. I think that it would be beneficial to many Galaxy players and maybe we'll all get more ideas and knowledge how to preform better. I'm all in for better Galaxy Captains and seing good prefroming Galxies in game.
    HQroeLu.jpg
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited March 2014
    shpoks wrote: »
    Eh, that was not quite the point here, at least not to me. I can usually do over 10k DPS on a regular basis with the ship. I'm stubborn like that, I always loved the ship and was set to make it work for end-game content one way or another. :o

    But honestly, can you tell me that you'll not be able to do what you say you do or even better with any other cruiser?
    See, that's the part that bothers me - this is the iconic Galaxy Class, a ship that beared the name Enterprise! She's maybe not in the spring of her youth in this game timeframe, but certainly deserves better than to be the worst preforming cruiser in the game.
    The average over 10k DPS that I can pull with her was established after much much effort, resource investment, learning, spending hours over hours testing, etc. (don't get me wrong, all of that was fun :)), but I can set up most of the cruisers to do better with half the effort and time investment.

    But please, do post your builds, Boff/Doff powers and all here if you want to. I think that it would be beneficial to many Galaxy players and maybe we'll all get more ideas and knowledge how to preform better. I'm all in for better Galaxy Captains and seing good prefroming Galxies in game.


    Thats kinda not the point I am after tho mate. For months I was told that because it only has 2 tactical consoles and a lt tactical that the ship was and is completely worthless.

    Toss on some fleet APs, some DEM/FAW, and a few crit boosting consoles with EPTW and its not so toothless as one might believe.

    I dont come in here attacking people per se, I come in here because I know better. There is so much disinformation. In my above example I was even running a useless non doffed a2b where I should have had another copy of DEM or something.

    Ive never owned the galaxy R or any of the tier 5 variants for that matter. I own the venture (for the antimatter spread in PvP) and the free level 30 ship i got while leveling.

    The way i see it is that people assume too much. So what if its not exactly a destroyer of worlds, it gets the job done. (i juse did a 7400 DPS run with the level 30 variant in a pug. a pug.) If that doesnt say how overstated the "weakness" of this ship is, I dont know what else really can.

    Its almost like people want a fed scimitar or something, and that would be yet another powercreep disaster we really dont need.
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  • arcjetarcjet Member Posts: 161 Arc User
    edited March 2014
    Ahh to hell with it. Lets do this.

    (..)

    Remember guys this is with the level 30 Exploration cruiser, and that aux to bat had NO doffs powering it, it was just there cause that boff had it for whatever reason, I dont use Aux 2 bat anymore.

    The galaxy cant do dps? Please.

    Congratulations! You successfully applied a current 'one-size-fits-all' solution to the Galaxy class.
    By doing this you proved that it can indeed be applied to it.
    Nothing more.

    However, when looking at fleet or zen store cruisers, this solution works better on every other cruiser out there.
    And that's what people don't like about the Galaxy Retrofit, the Fleet Galaxy Retrofit and, to an extend, about the Galaxy-X. The fact that they're sub-par. Nobody has stated that they can't deal damage at all.
    But you know that, don't you? You just choose to ignore and to deliberately misunderstand, since it's so satisfying to jump on that high horse and perform the 'geez, you're all so stupid' choreography.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited March 2014
    arcjet wrote: »
    Congratulations! You successfully applied a current 'one-size-fits-all' solution to the Galaxy class.
    By doing this you proved that it can indeed be applied to it.
    Nothing more.

    However, when looking at fleet or zen store cruisers, this solution works better on every other cruiser out there.
    And that's what people don't like about the Galaxy Retrofit, the Fleet Galaxy Retrofit and, to an extend, about the Galaxy-X. The fact that they're sub-par. Nobody has stated that they can't deal damage at all.
    But you know that, don't you? You just choose to ignore and to deliberately misunderstand, since it's so satisfying to jump on that high horse and perform that 'geez, you're all so stupid' choreography.

    If you werent obsessed with being jealous of another ships capabilities you wouldnt be subpar now would you.

    Tell me again how hard the game is?

    Does everything HAVE TO DO SCIMITAR DAMAGE TO BE GOOD?

    Christ.
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  • shaneseifertshaneseifert Member Posts: 59 Arc User
    edited March 2014
    shpoks wrote: »
    Eh, that was not quite the point here, at least not to me. I can usually do over 10k DPS on a regular basis with the ship. I'm stubborn like that, I always loved the ship and was set to make it work for end-game content one way or another. :o

    But honestly, can you tell me that you'll not be able to do what you say you do or even better with any other cruiser?
    See, that's the part that bothers me - this is the iconic Galaxy Class, a ship that beared the name Enterprise! She's maybe not in the spring of her youth in this game timeframe, but certainly deserves better than to be the worst preforming cruiser in the game.
    The average over 10k DPS that I can pull with her was established after much much effort, resource investment, learning, spending hours over hours testing, etc. (don't get me wrong, all of that was fun :)), but I can set up most of the cruisers to do better with half the effort and time investment.

    But please, do post your builds, Boff/Doff powers and all here if you want to. I think that it would be beneficial to many Galaxy players and maybe we'll all get more ideas and knowledge how to preform better. I'm all in for better Galaxy Captains and seing good prefroming Galxies in game.

    I agree with this 100%. I think it's awesome some of you are posting builds etc.....as well. However, it's sto, people are here, in my opinion, because they want to run around and do cool stuff in Star Trek tv and movie ships. All of which have received MUCH better stats and abilities than the Galaxy. I will try and keep an open mind on the knew reboot. But like shpok said, at the end of the day, you might be able to do dps with the Galaxy, but you kinda have to wring it from the ship, which is impressive, in a way you don't with others. And that's frustrating.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited March 2014
    Ahh to hell with it. Lets do this.

    http://i.imgur.com/iF0x7NJ.jpg


    VICTORY!

    http://i.imgur.com/DgPWTdV.jpg


    Parse results (died once late, i was over 8500, but thats what happens when you forget you have 20k less hull than your main ship, oops)

    http://i.imgur.com/pRCOftX.jpg



    Remember guys this is with the level 30 Exploration cruiser, and that aux to bat had NO doffs powering it, it was just there cause that boff had it for whatever reason, I dont use Aux 2 bat anymore.

    The galaxy cant do dps? Please.

    I was going to start off with a sarcastic remark about your godly Galaxy, but decided against it. A loss of lol, but why detract from the topic right?

    Anyway, back to the Galaxy. I've messed around with my Fleet Galaxy and managed a decent dps. I posted a fleet alert a while back with over 10k dps. The main issue I have is that every single other fed cruiser in the same mission with the same weapon load out will do better. The Galaxy is at the bottom of the dps table and its excessive engineering stations don't help it heal or tank any better then the other cruisers either. So it is basically subpar at doing damage and about equal in the tanking damage department. A lot of the cruisers have a niche- or role that they do well. The Ambassador and Oddy are great support ships, the Avenger and the Assault Cruiser are great dps ships. The Galaxy is what exactly? The fact that you, I and others can managed mediocre dps on it doesn't change the fact that its basically the worst cruiser in the game and anything that you can do on the Galaxy can be done more effectively on one of the other cruisers.
    Tza0PEl.png
  • arcjetarcjet Member Posts: 161 Arc User
    edited March 2014
    If you werent obsessed with being jealous of another ships capabilities you wouldnt be subpar now would you.

    Tell me again how hard the game is?

    Does everything HAVE TO DO SCIMITAR DAMAGE TO BE GOOD?

    Christ.

    Wow, don't you notice you're acting like an idiot? Or a troll? Or someone so full of himself he's outright blinded?

    First off, you're completely wrong. Second, you should grow the hell up.
    Exaggerations, assumptions and insinuations are childish.

    Learn to discuss level-headed. Then come back.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited March 2014
    nikephorus wrote: »
    I was going to start off with a sarcastic remark about your godly Galaxy, but decided against it. A loss of lol, but why detract from the topic right?

    Anyway, back to the Galaxy. I've messed around with my Fleet Galaxy and managed a decent dps. I posted a fleet alert a while back with over 10k dps. The main issue I have is that every single other fed cruiser in the same mission with the same weapon load out will do better. The Galaxy is at the bottom of the dps table and its excessive engineering stations don't help it heal or tank any better then the other cruisers either. So it is basically subpar at doing damage and about equal in the tanking damage department. A lot of the cruisers have a niche- or role that they do well. The Ambassador and Oddy are great support ships, the Avenger and the Assault Cruiser are great dps ships. The Galaxy is what exactly? The fact that you, I and others can managed mediocre dps on it doesn't change the fact that its basically the worst cruiser in the game and anything that you can do on the Galaxy can be done more effectively on one of the other cruisers.

    Perhaps, but I should point out that it is because of those same engineering stations that it even can do the DPS it does with its limited tactical options. DEM/EPTW paired up are very very deadly things.
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    Thats kinda not the point I am after tho mate. For months I was told that because it only has 2 tactical consoles and a lt tactical that the ship was and is completely worthless.

    Toss on some fleet APs, some DEM/FAW, and a few crit boosting consoles with EPTW and its not so toothless as one might believe.

    I dont come in here attacking people per se, I come in here because I know better. There is so much disinformation. In my above example I was even running a useless non doffed a2b where I should have had another copy of DEM or something.

    Ive never owned the galaxy R or any of the tier 5 variants for that matter. I own the venture (for the antimatter spread in PvP) and the free level 30 ship i got while leveling.

    The way i see it is that people assume too much. So what if its not exactly a destroyer of worlds, it gets the job done. (i juse did a 7400 DPS run with the level 30 variant in a pug. a pug.) If that doesnt say how overstated the "weakness" of this ship is, I dont know what else really can.

    Its almost like people want a fed scimitar or something, and that would be yet another powercreep disaster we really dont need.

    Don't worry, I know you didn't come here to attack people. That's why I said that any info or knowledge you want to share is wellcomed and it might help Galaxy players tune their ships a bit better, get a better performance - thus more fun with the ship.
    At the end of the day, the fun is what we're all after here. Heck, that's why I fly a Galaxy-R. :)

    I don't think the ship is useless, otherwise I wouldn't be able to use it like I do. In many posts here I even said that I'm fine with the Galaxy-R layout as it is as long as Cryptic makes some content that is not completely DPS centered and relevant for tanks. I don't believe that will happen, but hope dies last. :D

    I guess my beef with Crpytic on the Galaxy issue is more of a canon related. It bothers me that they left the Galaxy so behind when that makes no sense in the timeframe of the game. Epseically considering it's one of the 5 iconic ships from the show, only 3 of which are availible at end game.
    HQroeLu.jpg
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited March 2014
    arcjet wrote: »
    Wow, don't you notice you're acting like an idiot? Or a troll? Or someone so full of himself he's outright blinded?

    First off, you're completely wrong. Second, you should grow the hell up.
    Exaggerations, assumptions and insinuations are childish.

    Learn to discuss level-headed. Then come back.

    I will counter you with a question, and be very careful how you answer it, or you will prove my assumption 100 percent correct.

    If a Galaxy class ship (a level 30 one no less) can do enough DPS to make optional in an ISE while also keeping the rest of the team from getting shot at (for the most part), why does it need more damage?

    Do tell.

    Why?
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited March 2014
    Perhaps, but I should point out that it is because of those same engineering stations that it even can do the DPS it does with its limited tactical options. DEM/EPTW paired up are very very deadly things.

    Every other fed cruiser can run DEM and EPTW though...and with higher ranked tactical abilities and/or more of them.
    Tza0PEl.png
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited March 2014
    nikephorus wrote: »
    Every other fed cruiser can run DEM and EPTW though...and with higher ranked tactical abilities and/or more of them.

    See previous post actually.

    So?

    Why does that even matter? If the ship can do its job, why does it matter so much?

    Thats what i dont get about all of this 5000005045035034503450305345 post thread and never probably will.

    The games content is so hilariously easy at this stage of gear, does it even matter what shell you put it into? If you like the spoon, use the spoon, who cares that the guy next to you is using a fork, you still eat with it just fine.
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  • shaneseifertshaneseifert Member Posts: 59 Arc User
    edited March 2014
    See previous post actually.

    So?

    Why does that even matter? If the ship can do its job, why does it matter so much?

    Thats what i dont get about all of this 5000005045035034503450305345 post thread and never probably will.

    The games content is so hilariously easy at this stage of gear, does it even matter what shell you put it into? If you like the spoon, use the spoon, who cares that the guy next to you is using a fork, you still eat with it just fine.

    Because like most people, we have a cruiser that we like and want to be on par with the rest, in a way that makes sense. I'll counter, why do you and so many others have such an issue with it? However, having said I appreciate that your not only being positive but helping by posting builds. It helps. Bit we want the ship that faced down the Borg, not the one cryptic gave us where there aren't many ships in game you would send instead. That's all.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited March 2014
    arcjet wrote: »
    However, when looking at fleet or zen store cruisers, this solution works better on every other cruiser out there.

    Bingo and Checkmate
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited March 2014
    See previous post actually.

    So?

    Why does that even matter? If the ship can do its job, why does it matter so much?

    Thats what i dont get about all of this 5000005045035034503450305345 post thread and never probably will.

    The games content is so hilariously easy at this stage of gear, does it even matter what shell you put it into? If you like the spoon, use the spoon, who cares that the guy next to you is using a fork, you still eat with it just fine.

    If you had bothered to read some of this thread maybe you'd know the reasons. There are several. Here are two of the primary ones that bother me.

    From a cannon standpoint the Galaxy shouldn't be weaker then the Ambassador or the Excelsior. The Galaxy replaced both these ships and yet here it is this engineering bloated ship that has no role within the current game. Even if there was content geared towards tanking damage. The majority of the other cruisers are equally good at tanking, and can put out double the damage while doing it. I mean the fact that the Galor is better then the Galaxy is just completely ridiculous. The Enterprise used to disable them with one phaser shot.

    From a game standpoint, I don't know how others feel, but when I go into a mission using a ship that I know to be inferior and that I'm going to impede my teams ability to complete objectives as quickly I actually feel kind of bad. A lot of people claim the Galaxy is a tank, most likely because it's pretty bad at everything else, but in all honestly the Excelsior and other cruisers can tank just as well and can pump out more damage. So why use the Galaxy? You are purposely slowing yourself down, your team down with no gain. You don't tank any better you don't do anything any better. The only reason to use the ship is because you like the way it looks.

    I grew up watching TNG the Galaxy is one of my favorite ships. I don't use it much in this game because every time I do I find myself wishing I was in one of my other ships that just flies better. I want to like it and use it, but I can't because it's just so terrible in comparison.
    Tza0PEl.png
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited March 2014
    Because like most people, we have a cruiser that we like and want to be on par with the rest, in a way that makes sense. I'll counter, why do you and so many others have such an issue with it? However, having said I appreciate that your not only being positive but helping by posting builds. It helps. Bit we want the ship that faced down the Borg, not the one cryptic gave us where there aren't many ships in game you would send instead. That's all.

    Three reasons.

    1. The Galaxy, and indeed most of the cruisers, were never portrayed as the pure warship design. In fact the ENT-D LOST almost every actual fight it got itself into and had to find a non combat way to get out of the situation. In the very few fights the canon portrayal showed us that it had combat success, it was either part of a massive federation fleet OR completely outclassed its enemy in terms of tech.

    2. I am against any powercreep entering this game in any massive form. Putting a large quantity of firepower onto a ship that everyone already owns (practically) is just asking for more insane damage increase in the overall meta. I think we have enough insane DPS fawboats out there, we dont need yet another.

    3. I favor a more comprehensive overhaul to the entire game approach. Make engineer heavy ships more useful in ways other than damage, and make damage less of a metric in determining a ships ability, and youd find real quick (at least how id envision it) that the feds Paladin class would be an absolute beastmode PvE ship.

    All I ever see in this thread, and the many others is to turn the galaxy into yet another reskin of the Fleet Regent or Avenger.

    Do you really want that? I sure dont. I want an exploration vessel that could actually be seen as an exploration vessel, not a warship.


    In short, my beef with Cryptic is not that they underpowered the Galaxy, the Galaxy is fine. They simply have not provided enough of its obviously intended role as a defender of others. Offense is way too heavy in this game. Id rather not play right into that card.
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  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited March 2014
    My fix would be to swap one or two of the engineering stations with science and on the fleet version swap the 5th engineering console for a 3rd tactical. Still not going to own face, but certainly be more interesting to use.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited March 2014
    In short, my beef with Cryptic is not that they underpowered the Galaxy, the Galaxy is fine. They simply have not provided enough of its obviously intended role as a defender of others. Offense is way too heavy in this game. Id rather not play right into that card.

    ...but even in a tanking/healing role the ship isn't that great. It's totally outclassed by the Ambassador and Oddy in the support role (while also being outclassed damage wise by both said cruisers). That's my issue with the Galaxy... it's just not very good at anything. It's dps is the worst of all the cruisers, and its healing potential is beat out by both ships i mentioned above as well as the Star Cruiser, and its tanking ability is equaled by basically all the cruisers. There is no need for that much engineering on a ship.
    Tza0PEl.png
  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited March 2014
    greyhame3 wrote: »
    My fix would be to swap one or two of the engineering stations with science and on the fleet version swap the 5th engineering console for a 3rd tactical. Still not going to own face, but certainly be more interesting to use.
    Just adding. The LTC Engineering for Science on the fleet version.
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited March 2014
    If you werent obsessed with being jealous of another ships capabilities you wouldnt be subpar now would you.

    Tell me again how hard the game is?

    Does everything HAVE TO DO SCIMITAR DAMAGE TO BE GOOD?

    Christ.


    I would be fine if i could natch the Fleet AC, the Regent or excelsior.....

    Why the fck do you lot always try to pull this scimi strawman?
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    Do you really want that? I sure dont. I want an exploration vessel that could actually be seen as an exploration vessel, not a warship.


    In short, my beef with Cryptic is not that they underpowered the Galaxy, the Galaxy is fine. They simply have not provided enough of its obviously intended role as a defender of others. Offense is way too heavy in this game. Id rather not play right into that card.

    I actually completely agree with this and it's something I would like as well. Well maybe just a smidge more in science. ;) I also don't want a warship, but a true explorer in the Galaxy-R.

    But you have to understand one other thing, some of the people here have been with STO for a looong time - and that's enables us to have a perspective on how Cryptic does things.
    So I understand when people desire a bit more power in terms of tac., because many of us (including me) at this point have all but given up the hope of Cryptic making any game content that is not a complete an utter DPS fiesta. I mentioned before, just look at NW - people over there are complaining about the DPS fest and it's a new game.
    Taking that into consideration and Cryptic's often lazy approach to things like their "When in doubt, slap a hangar!" model, you can see why people have more hope in Cryptic changing something easier like Boff layout rather then their entire end-game content.
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  • kimmymkimmym Member Posts: 1,317 Arc User
    edited March 2014
    In light of the new Galaxy-X changes, I must concede that *NOW*... I find the Gal-R to be sorely lacking.

    Fact of the matter is... now... the Gal-X can do everything the Gal-R can do, better, with more toys, and a similar enough model that most people will just suck it up, even the purists.

    I'm a versitile, out of the box thinking Captain that knows how to make the most out of her... but now...

    Anything I was doing in the Gal-R, I would switch instantly to the Gal-X to do now. No questions.

    Before the Gal-R *DID* have things it was best at, that no other ship could do quite as well, even if it was an under used and under appreciated role. Now it has been eclipsed by it's own subclass.

    Not to get on the "add a hangar to it" bandwagon, but the Gal-R should get the hangar bay and the universal ensign.
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  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited March 2014
    nikephorus wrote: »
    ...but even in a tanking/healing role the ship isn't that great. It's totally outclassed by the Ambassador and Oddy in the support role (while also being outclassed damage wise by both said cruisers).

    To be fair if the Galaxy wasn't outclasses by the Odyssey-class there would be a problem what with it being the new flagship class and all.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited March 2014
    kimmym wrote: »
    In light of the new Galaxy-X changes, I must concede that *NOW*... I find the Gal-R to be sorely lacking.

    Fact of the matter is... now... the Gal-X can do everything the Gal-R can do, better, with more toys, and a similar enough model that most people will just suck it up, even the purists.

    I'm a versitile, out of the box thinking Captain that knows how to make the most out of her... but now...

    Anything I was doing in the Gal-R, I would switch instantly to the Gal-X to do now. No questions.

    Before the Gal-R *DID* have things it was best at, that no other ship could do quite as well, even if it was an under used and under appreciated role. Now it has been eclipsed by it's own subclass.

    Not to get on the "add a hangar to it" bandwagon, but the Gal-R should get the hangar bay and the universal ensign.

    I honestly think they need to replace the Com engi on the fleet gal-x with a Com Tactical then they will be a lot different then most fed ships and give the Gal-R a ensign uni so players of the old layout can still enjoy a similar ship at fleet level.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited March 2014
    Snip..

    I have to admit, after seeing your numbers, I may have to pull out the Gal-X again and take another look at her...

    What would your build be that doesn't include Fleet gear?
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  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited March 2014
    3. I favor a more comprehensive overhaul to the entire game approach. Make engineer heavy ships more useful in ways other than damage, and make damage less of a metric in determining a ships ability, and youd find real quick (at least how id envision it) that the feds Paladin class would be an absolute beastmode PvE ship.

    All I ever see in this thread, and the many others is to turn the galaxy into yet another reskin of the Fleet Regent or Avenger.

    Do you really want that? I sure dont. I want an exploration vessel that could actually be seen as an exploration vessel, not a warship.


    In short, my beef with Cryptic is not that they underpowered the Galaxy, the Galaxy is fine. They simply have not provided enough of its obviously intended role as a defender of others. Offense is way too heavy in this game. Id rather not play right into that card.

    I think everyone wants that, and everyone also understands that it will never happen. My main character is an engineer because I was expecting an engineer's ability to take damage and regulate ship power levels to be highly useful. Turns out in space he's sub par and in ground he rocks your face. Completely backwards to what I expected, but he's still my main.

    Endgame will never be changed to make tanking or healing useful and needed. The game is a DPS fest and forever will be. We will not see the MMO trilogy of tank-healer-DPS so it's best we stop wishing for it.

    Look at it this way: They took this long just to slightly address the problems with the Galaxy, saying they've had other priorities. You think they're going to revamp the entire endgame?
  • wast33wast33 Member Posts: 1,855 Arc User
    edited March 2014
    ... no one wants the gal-r to be a warship. that should be about exploration (sci-cruiser), or at least a good mix of all roles due to it was exactly that on the show. tanky, punchy, and smart. and not that subpar eng-ship we got right now...

    the gal-X on the other hand should be nothing but a WARSHIP due to its concept IS to be a WARSHIP...
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    kimmym wrote: »
    Not to get on the "add a hangar to it" bandwagon, but the Gal-R should get the hangar bay and the universal ensign.

    No, no, no......just no! Seriously, just no. This current lazy model of "When in doubt, slap a hangar!" Cryptic is having needs to be ridiculed and not promoted.

    I'd rather have my Galaxy-R as it is. I'll take the new saucer separation and set bonus and be on my merry way. I'll take her even as she was before this, just don't ruin the ship with a darned hangar bay.

    After everything that has been done , there would be nothing more disrespectfull for this iconic ship than to be turned into something she clearly never was.
    HQroeLu.jpg
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited March 2014
    shpoks wrote: »
    No, no, no......just no! Seriously, just no. This current lazy model of "When in doubt, slap a hangar!" Cryptic is having needs to be ridiculed and not promoted.

    I'd rather have my Galaxy-R as it is. I'll take the new saucer separation and set bonus and be on my merry way. I'll take her even as she was before this, just don't ruin the ship with a darned hangar bay.

    After everything that has been done , there would be nothing more disrespectfull for this iconic ship than to be turned into something she clearly never was.

    I would also say it's disrespectful to not give her any situations where she can use her intended role. But yeah keep her as she is, it's the fleet X people are worried about.

    Now if STO was like Bridge Commander...
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