Now how do you apply logic in this game to 1 ship being canonically better then the other while at the same tier? You can only do it via layout: boffs, consoles, and so on because everyone uses the same mk 12 purple gear. You either have to side with canon and accept the galaxy being less tactical or you throw canon out the window. But if you throw it out for the galaxy that means you can throw it out for everything else too.
too bad this same logic isn't apply to the exelsior and ambassador, and as a matter of fact to 80% of the ships in this game.
bias.
but i agree with you on how it happened, devs rules: the galaxy MUST be inferior to the sovy, even in the same tier.
bias.
And the Sovereign wasn't upgraded? We saw it receiving upgrades from movie to movie.
I never claimed that it wasn't? Every ship will recieve retro- and refits as long as the design supports it (pre-TNG hulls were probably outdated and couldn't take newest tech). In STO, the Sovereign even recieved it's complete 25th century refit, so the Venture and Regent types are pretty much both top notch. Still different vessels.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
So my friend and I have been testing builds in 1v1. There isn't a tier 5 cruiser that can't beat the Galaxy down with a competent skipper, and or equivalent load out. The Excelsior literally manhandles the ship. Which is ridiculous. It amuses me how many people are afraid, or do not want a revamp of the Galaxy class. Having said that, the Oddy SHOULD be better and as much as people may not want to hear this, the Sovvy should be "better" also. The problem is what they should be better at. Yes the Galaxy CAN take a beating. But it really just doesn't hit back hard enough to be useful. Maybe the Sovvy should be a more powerful hit and run ship? But the Galaxy a tougher command ship? I'm not sure what the solution is. I'm going to keep trying different Galaxy builds. I love the ship, it just really lacks a role in the game. I do t have a problem with a good Excelsior build being good, my favorite ship in game is actually the Ambassador retrofit, but I think the Galaxy needs something to make it special, aside form the console bonus it was given. Now the dread is fixed,so to speak. But I hate to say it but the Galaxy, at this point, feels like it didn't really get any love.......
Edit: I think the other issue I have is, don't tell me not to want changes, when you design scenarios Like No Win Scenario that really need high dps........
Hahaha... doesnt feel like Galaxy got love? I know why you feel that way... cause it didn't! They completely skipped over the Galaxy-R. Did they fix saucer seperation for it? or for the Galaxy X that they just made a fleet version of. Did they add set bonus because of it? or the Galaxy X they were revamping?
Pretty obvious when you think about it. This entire thread has been about the Galaxy-R not X, yet 0 improvements made to the G-R line. The X needed love, and still does a tad but its in a heck of a lot better shape atm then the G-R.
The G-R is easy to fix the only reason they dont do it is because Gecko is bias as hell and doesn't even hide it. Give the G-R the D'd layout boff/console and we could all be happy. Its what the ship should have had from the start. It also leaves both the G-R and G-X uniquely different from one another.
G-R gets LTC tac/sci boff seating for 1 less tac console, and making it more flexable and sci focused then the X. The X gets the lance, cloak, DHC, +1 tac console for lower tier boff seating. The excel and sov still do more tac based dmg with +1 tac console and same LTC tac station but the G-R makes up that tac based dmg with Sci cc/healing/debuffing and if seperated mobility.
Now that we have fleet turn consoles its low turnrate isnt near the issue it used to be. Simple solution that leaves all other ships unique, yet makes the galaxy on par with them. It also makes the G-R less like the Oddy variants with the 5 eng console layout. For the love of god no hanger! If i want a carrier ill fly my carriers!
If they really dont want to change the ship for people who already have it, add a new variant in the fleet store with the D'D layout. Then we all win, cryptic makes tons of bank, we get a galaxy that doesnt suck giant ballz, and we can finally all burn this thread to the ground.
But because its the right thing to do, cryptic wont do it.
Oh come on. Get off your high horse. the ship can now, saucer sep, cloak, spinal lance, spinal shotgun, load cannons, and launch pets. can any other ships do that? no. so stop your whining about the ship and accept what they did to it, or start saying that they should REMOVE all that they did to it. I'm tired of you feds saying that you need more when you don't.
Oh come on. Get off your high horse. the ship can now, saucer sep, cloak, spinal lance, spinal shotgun, load cannons, and launch pets. can any other ships do that? no. so stop your whining about the ship and accept what they did to it, or start saying that they should REMOVE all that they did to it. I'm tired of you feds saying that you need more when you don't.
what ship are you talking about? it certainly doesn't sound like the galaxy R, the ship we are talking about :rolleyes:
the d'd layout would be great too, maybe make the ENS tac an ENS sci though on it. they could even let it keep its gimp console layout, it would still be a useful ship.
Oh come on. Get off your high horse. the ship can now, saucer sep, cloak, spinal lance, spinal shotgun, load cannons, and launch pets. can any other ships do that? no. so stop your whining about the ship and accept what they did to it, or start saying that they should REMOVE all that they did to it. I'm tired of you feds saying that you need more when you don't.
You've got the wrong ship here, mate. This is first and foremost about the Galaxy-R.
Also, I'm mainly a KDF player - this thread has nothing to do about standard whining for MOAR, it has everything to do with the presentation, or better said misspresentation of an iconic Star Trek ship in this game and her role, or better said the lack of such.
Oh come on. Get off your high horse. the ship can now, saucer sep, cloak, spinal lance, spinal shotgun, load cannons, and launch pets. can any other ships do that? no. so stop your whining about the ship and accept what they did to it, or start saying that they should REMOVE all that they did to it. I'm tired of you feds saying that you need more when you don't.
last i checked the exploration retrofit does not have any of that
they ought to update the negvar too, the galaxy, d'deridex, and negh'var are all counterparts as the largest canon ship for each side. they should all have the d'deridex style station setup, only difference being what ENS station they get. tac for the d'd, sci for the gal, and eng for the neg, with the other ENS uni still. with all of them having a 4/3/3 console layout. you would think doing right by canon ships would be the best way to make money, it certainly seems like its worked for all the non faction canon ships they make
they ought to update the negvar too, the galaxy, d'deridex, and negh'var are all counterparts as the largest canon ship for each side.
I was under the impression that, canon wise, the D'Deridex, Galaxy, and Vor'cha were all prominent ships in their time? The Negh'Var was introduced into the prime universe much later than the D'Deridex or Galaxy.
I do agree with the boff setup you mentioned though. Cryptic made a good move with the D'Deridex boff setup. If only they could apply that to the Gal-R and Negh'Var (and fleet versions).
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
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I was under the impression that, canon wise, the D'Deridex, Galaxy, and Vor'cha were all prominent ships in their time? The Negh'Var was introduced into the prime universe much later than the D'Deridex or Galaxy.
I do agree with the boff setup you mentioned though. Cryptic made a good move with the D'Deridex boff setup. If only they could apply that to the Gal-R and Negh'Var (and fleet versions).
the d'deridex is sort of unknown, could have come out at almost exactly the same time as the galaxy, but its likely that its as much as 10 years older, for it to so dominate the romulan fleet. the vorcha is certainly older then galaxy by at least 5 years i imagine, the negvar came last but its not more then 10 years older then the galaxy. as far as which is most powerful, id rate d'deridex, negvar, galaxy, all quite close in firepower, but vorcha quite a bit less powerful then this crowd. its not even as large as an akira though, a ~1,200,000m³ ship has no business competing with ships 5 to 20 times its size.
klingon cruisers are typically on the small side, the negvar was the first time they really built something to scale with the federation and romulans. it was mostly gowron's vanity project, and its existence was pretty counter to typical klingon small ship hit and run doctrine. the vorcha is a very powerful ship, certainly the most powerful ship with its mass, but its more like a late answer to the ambassador class, like the negvar is a late answer to the galaxy. the soverign could perfectly be described as the federations vorcha though
they ought to update the negvar too, the galaxy, d'deridex, and negh'var are all counterparts as the largest canon ship for each side. they should all have the d'deridex style station setup, only difference being what ENS station they get. tac for the d'd, sci for the gal, and eng for the neg, with the other ENS uni still. with all of them having a 4/3/3 console layout. you would think doing right by canon ships would be the best way to make money, it certainly seems like its worked for all the non faction canon ships they make
You know, I'd be happy if they just buffed the Galaxy to be on par with the Negh'Var. The comparison between the two ships is depressing.
I was under the impression that, canon wise, the D'Deridex, Galaxy, and Vor'cha were all prominent ships in their time? The Negh'Var was introduced into the prime universe much later than the D'Deridex or Galaxy.
I do agree with the boff setup you mentioned though. Cryptic made a good move with the D'Deridex boff setup. If only they could apply that to the Gal-R and Negh'Var (and fleet versions).
the d'deridex is sort of unknown, could have come out at almost exactly the same time as the galaxy, but its likely that its as much as 10 years older, for it to so dominate the romulan fleet. the vorcha is certainly older then galaxy by at least 5 years i imagine, the negvar came last but its not more then 10 years older then the galaxy. as far as which is most powerful, id rate d'deridex, negvar, galaxy, all quite close in firepower, but vorcha quite a bit less powerful then this crowd. its not even as large as an akira though, a ~1,200,000m³ ship has no business competing with ships 5 to 20 times its size.
klingon cruisers are typically on the small side, the negvar was the first time they really built something to scale with the federation and romulans. it was mostly gowron's vanity project, and its existence was pretty counter to typical klingon small ship hit and run doctrine. the vorcha is a very powerful ship, certainly the most powerful ship with its mass, but its more like a late answer to the ambassador class, like the negvar is a late answer to the galaxy. the soverign could perfectly be described as the federations vorcha though
True. From what we saw of the Negh'Var in the prime universe, it was a rarely seen command ship with a lot of firepower - almost like the KDF contemporary of the Sovereign. Neither were a key player in the War, just the flagship of their fleets.
As for Vor'cha offensive capabilities, they seem to be on equal footing with a Galaxy. In fact, from scenes in the Dominion War, they sometimes had the burst fire capability on par with a Defiant. Around TNG though, they were only in a limited run (similar to how there were originally 6 Galaxys and 6 empty frames).
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
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they ought to update the negvar too, the galaxy, d'deridex, and negh'var are all counterparts as the largest canon ship for each side. they should all have the d'deridex style station setup, only difference being what ENS station they get. tac for the d'd, sci for the gal, and eng for the neg, with the other ENS uni still. with all of them having a 4/3/3 console layout. you would think doing right by canon ships would be the best way to make money, it certainly seems like its worked for all the non faction canon ships they make
You would think that doing right by cannon ships would mean more cannon ships and less alien ship riff raff, like we see parked around spacedock and q'onos.
The problem I see is, they don't want cannon ships to compete sales-wise with the latest alien ships. (most of which come out of lock boxes).
Which is kinda stupid, because even now, I would pay for yet ANOTHER Galaxy pack.
Perhaps one that would cater to each career, (like the Odysseys)
The Galaxies were supposed to be flexible, and module, so a three pack makes canon sense.
I think there is STILL a money making opportunity with the Galaxy x, it's a shame they can't see it though, and it's a shame they keep trying to sell us things we don't want instead. That's one of the problems as I see it with this game.
You would think that doing right by cannon ships would mean more cannon ships and less alien ship riff raff, like we see parked around spacedock and q'onos.
They already did right by cannon ships. They're called escorts and battlecruisers.
Oh, you mean canon ships! Oh, that's very different! Never mind.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
No, it's about appealing to underlying game imbalance by wanting to change a ship. There's nothing wrong with the Galaxy at all. What IS messed up are the console values, the BOFF ability selection, and the gameplay focus.
If you want the Galaxy to become more tactical, don't hold your breath.
No, it's about appealing to underlying game imbalance by wanting to change a ship. There's nothing wrong with the Galaxy at all. What IS messed up are the console values, the BOFF ability selection, and the gameplay focus.
If you want the Galaxy to become more tactical, don't hold your breath.
it is not the ship, it is the entire game...well, sure!:rolleyes:
and there is not just the tactical way to change the galaxy retrofit you known, anyway if you think kryptic will change his entire game for the galaxy retrofit to better fit in, don't hold your breath either.
Agreed. If there were missions at end game where say you had to hold position to get the objective then a tank would actually have some use. Even if there are better ships for that task.
Problem then though, is that someone would say that you don't need to hold an area if you can blast the enemies out of space before they have a chance to even take the objective area. Unless they make a King of the Hill STF.
[SIGPIC][/SIGPIC] "Look at me I'm a target!" "Fire the Lance on my mark... MARK! "How many times have we gone into the breach again R'shee?" My proposal for a Galaxy bundle
Agreed. If there were missions at end game where say you had to hold position to get the objective then a tank would actually have some use. Even if there are better ships for that task.
Or keep from completely losing an optional. Especially in PuGs.
There was one Mirror instance where my engineer kept the station from going offline by tanking and healing. Orbited above the station in a Venture-X, constantly throwing heals/extend shields to Vathil, running the draw fire cruiser command and BFaW and drawing aggro until the rest of the team got their s**t together and came to the rescue.
It was a desperation move and I still can't believe that I pulled it off. I suppose there ARE limited circumstances where tanks can be useful in PvE.
Agreed. If there were missions at end game where say you had to hold position to get the objective then a tank would actually have some use. Even if there are better ships for that task.
CCE?
Hold position, heal escorts. My Fleet Galaxy (aux2bat nonetheless) got first place numerous times just for doing this.
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
it is not the ship, it is the entire game...well, sure!:rolleyes:
and there is not just the tactical way to change the galaxy retrofit you known, anyway if you think kryptic will change his entire game for the galaxy retrofit to better fit in, don't hold your breath either.
They already did. The change to the Team system was rolled out at the same time as the Galaxy update. It made the ship's layout a lot more bearable, but it's still redundant.
I was under the impression that, canon wise, the D'Deridex, Galaxy, and Vor'cha were all prominent ships in their time? The Negh'Var was introduced into the prime universe much later than the D'Deridex or Galaxy.
I do agree with the boff setup you mentioned though. Cryptic made a good move with the D'Deridex boff setup. If only they could apply that to the Gal-R and Negh'Var (and fleet versions).
They were all prominent ships, but only the Galaxy, D'Deridex and Negh'Var are in the same weight class so to speak.
Like DDIS said, the Negh'Var was the first Klingon vessel to emphasize independent operations. All ships prior, even the Vor'Cha, were designed to function in groups. The Negh'Var was a late response since it didn't sit well with the proud Klingons that the Federation would have a much larger and powerful flagship. The Sovereign Class was a "step back" in time for Starfleet, though, since it much more resembles the Vor'Cha design approach. Starfleet vessels are usually not designed to work in groups but function on their own as a basic design principle. The Sovereign is still a Starfleet cruiser in it's best way but looses bulk and firepower in order to be more manneuvreable and be more dynamic when working in groups of two or more.
In terms of their primary combat role, the Galaxy, D'D and Negh'Var are steamrollers. Immense firepower that just plows through the enemy lines but all of those ships lack agility and offer sensitive weakpoints for swarming groups of opponents, the D'D and Negh'Var even more since their weapons seem to be focussed for an all-forward attack while the Galaxy's main arrays at least cover a huge area on all sides. Sovereigns and Vor'Chas are more of traditional battlecruisers, flanking and disrupting enemy formations. The Romulans (post TMP) really didn't get any major ship design until the dreadful tenth movie. Until then, they seem to only rely on D'D warbirds with sophisticated cloaking tech to catch opponents off guard and blow them away.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Comments
too bad this same logic isn't apply to the exelsior and ambassador, and as a matter of fact to 80% of the ships in this game.
bias.
but i agree with you on how it happened, devs rules: the galaxy MUST be inferior to the sovy, even in the same tier.
bias.
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
I never claimed that it wasn't? Every ship will recieve retro- and refits as long as the design supports it (pre-TNG hulls were probably outdated and couldn't take newest tech). In STO, the Sovereign even recieved it's complete 25th century refit, so the Venture and Regent types are pretty much both top notch. Still different vessels.
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Edit: I think the other issue I have is, don't tell me not to want changes, when you design scenarios Like No Win Scenario that really need high dps........
Pretty obvious when you think about it. This entire thread has been about the Galaxy-R not X, yet 0 improvements made to the G-R line. The X needed love, and still does a tad but its in a heck of a lot better shape atm then the G-R.
The G-R is easy to fix the only reason they dont do it is because Gecko is bias as hell and doesn't even hide it. Give the G-R the D'd layout boff/console and we could all be happy. Its what the ship should have had from the start. It also leaves both the G-R and G-X uniquely different from one another.
G-R gets LTC tac/sci boff seating for 1 less tac console, and making it more flexable and sci focused then the X. The X gets the lance, cloak, DHC, +1 tac console for lower tier boff seating. The excel and sov still do more tac based dmg with +1 tac console and same LTC tac station but the G-R makes up that tac based dmg with Sci cc/healing/debuffing and if seperated mobility.
Now that we have fleet turn consoles its low turnrate isnt near the issue it used to be. Simple solution that leaves all other ships unique, yet makes the galaxy on par with them. It also makes the G-R less like the Oddy variants with the 5 eng console layout. For the love of god no hanger! If i want a carrier ill fly my carriers!
If they really dont want to change the ship for people who already have it, add a new variant in the fleet store with the D'D layout. Then we all win, cryptic makes tons of bank, we get a galaxy that doesnt suck giant ballz, and we can finally all burn this thread to the ground.
But because its the right thing to do, cryptic wont do it.
what ship are you talking about? it certainly doesn't sound like the galaxy R, the ship we are talking about :rolleyes:
the d'd layout would be great too, maybe make the ENS tac an ENS sci though on it. they could even let it keep its gimp console layout, it would still be a useful ship.
You've got the wrong ship here, mate. This is first and foremost about the Galaxy-R.
Also, I'm mainly a KDF player - this thread has nothing to do about standard whining for MOAR, it has everything to do with the presentation, or better said misspresentation of an iconic Star Trek ship in this game and her role, or better said the lack of such.
last i checked the exploration retrofit does not have any of that
the dreadnought cruiser does
I do agree with the boff setup you mentioned though. Cryptic made a good move with the D'Deridex boff setup. If only they could apply that to the Gal-R and Negh'Var (and fleet versions).
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the d'deridex is sort of unknown, could have come out at almost exactly the same time as the galaxy, but its likely that its as much as 10 years older, for it to so dominate the romulan fleet. the vorcha is certainly older then galaxy by at least 5 years i imagine, the negvar came last but its not more then 10 years older then the galaxy. as far as which is most powerful, id rate d'deridex, negvar, galaxy, all quite close in firepower, but vorcha quite a bit less powerful then this crowd. its not even as large as an akira though, a ~1,200,000m³ ship has no business competing with ships 5 to 20 times its size.
klingon cruisers are typically on the small side, the negvar was the first time they really built something to scale with the federation and romulans. it was mostly gowron's vanity project, and its existence was pretty counter to typical klingon small ship hit and run doctrine. the vorcha is a very powerful ship, certainly the most powerful ship with its mass, but its more like a late answer to the ambassador class, like the negvar is a late answer to the galaxy. the soverign could perfectly be described as the federations vorcha though
Why does this thread still exist?
Oh wait. Never mind. It's still plenty young. It's certainly not...
:cool:
as old as the Galaxy-class.
That makes sense, and I would be okay with this.
im just going to assume this joke is being used because its april 1, and this person isn't actually serious.
True. From what we saw of the Negh'Var in the prime universe, it was a rarely seen command ship with a lot of firepower - almost like the KDF contemporary of the Sovereign. Neither were a key player in the War, just the flagship of their fleets.
As for Vor'cha offensive capabilities, they seem to be on equal footing with a Galaxy. In fact, from scenes in the Dominion War, they sometimes had the burst fire capability on par with a Defiant. Around TNG though, they were only in a limited run (similar to how there were originally 6 Galaxys and 6 empty frames).
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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You would think that doing right by cannon ships would mean more cannon ships and less alien ship riff raff, like we see parked around spacedock and q'onos.
The problem I see is, they don't want cannon ships to compete sales-wise with the latest alien ships. (most of which come out of lock boxes).
Which is kinda stupid, because even now, I would pay for yet ANOTHER Galaxy pack.
Perhaps one that would cater to each career, (like the Odysseys)
The Galaxies were supposed to be flexible, and module, so a three pack makes canon sense.
I think there is STILL a money making opportunity with the Galaxy x, it's a shame they can't see it though, and it's a shame they keep trying to sell us things we don't want instead. That's one of the problems as I see it with this game.
You can always read other threads! :-) instead of posting here!
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And fixing the best ship.
They already did right by cannon ships. They're called escorts and battlecruisers.
Oh, you mean canon ships! Oh, that's very different! Never mind.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Pretty much.
If you want the Galaxy to become more tactical, don't hold your breath.
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it is not the ship, it is the entire game...well, sure!:rolleyes:
and there is not just the tactical way to change the galaxy retrofit you known, anyway if you think kryptic will change his entire game for the galaxy retrofit to better fit in, don't hold your breath either.
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
Problem then though, is that someone would say that you don't need to hold an area if you can blast the enemies out of space before they have a chance to even take the objective area. Unless they make a King of the Hill STF.
"Look at me I'm a target!"
"Fire the Lance on my mark... MARK!
"How many times have we gone into the breach again R'shee?"
My proposal for a Galaxy bundle
Or keep from completely losing an optional. Especially in PuGs.
There was one Mirror instance where my engineer kept the station from going offline by tanking and healing. Orbited above the station in a Venture-X, constantly throwing heals/extend shields to Vathil, running the draw fire cruiser command and BFaW and drawing aggro until the rest of the team got their s**t together and came to the rescue.
It was a desperation move and I still can't believe that I pulled it off. I suppose there ARE limited circumstances where tanks can be useful in PvE.
CCE?
Hold position, heal escorts. My Fleet Galaxy (aux2bat nonetheless) got first place numerous times just for doing this.
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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They already did. The change to the Team system was rolled out at the same time as the Galaxy update. It made the ship's layout a lot more bearable, but it's still redundant.
They were all prominent ships, but only the Galaxy, D'Deridex and Negh'Var are in the same weight class so to speak.
Like DDIS said, the Negh'Var was the first Klingon vessel to emphasize independent operations. All ships prior, even the Vor'Cha, were designed to function in groups. The Negh'Var was a late response since it didn't sit well with the proud Klingons that the Federation would have a much larger and powerful flagship. The Sovereign Class was a "step back" in time for Starfleet, though, since it much more resembles the Vor'Cha design approach. Starfleet vessels are usually not designed to work in groups but function on their own as a basic design principle. The Sovereign is still a Starfleet cruiser in it's best way but looses bulk and firepower in order to be more manneuvreable and be more dynamic when working in groups of two or more.
In terms of their primary combat role, the Galaxy, D'D and Negh'Var are steamrollers. Immense firepower that just plows through the enemy lines but all of those ships lack agility and offer sensitive weakpoints for swarming groups of opponents, the D'D and Negh'Var even more since their weapons seem to be focussed for an all-forward attack while the Galaxy's main arrays at least cover a huge area on all sides. Sovereigns and Vor'Chas are more of traditional battlecruisers, flanking and disrupting enemy formations. The Romulans (post TMP) really didn't get any major ship design until the dreadful tenth movie. Until then, they seem to only rely on D'D warbirds with sophisticated cloaking tech to catch opponents off guard and blow them away.
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