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What is your beef with the Galaxy Cryptic?

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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    Not to be completely on the negative side, I must say that I like to have the second gen. of saucer separation availible now. At least it won't put my ship to a stop. :)

    And I love that they didn't mess up my beloved Galaxy-R with that hangar trash! :)
    Seriously, I'm starting to fear asking from improvements from these guys, they'll just slap a hangar. Oh, I'm so relieved because of that....huh....*wipes forehead* :D
    HQroeLu.jpg
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited February 2014
    shpoks wrote: »
    Not to be completely on the negative side, I must say that I like to have the second gen. of saucer separation availible now. At least it won't put my ship to a stop. :)

    And I love that they didn't mess up my beloved Galaxy-R with that hangar trash! :)
    Seriously, I'm starting to fear asking from improvements from these guys, they'll just slap a hangar. Oh, I'm so relieved because of that....huh....*wipes forehead* :D

    While I don't think Gal-R needs a hanger to help her, don't underestimate pets like Yellowstones they can be quite nasty.

    I agree the fleet version of Gal-R needs the ensign universal and possible a LT universal at least! not just the Gal-X.
  • ehgatoehgato Member Posts: 137 Arc User
    edited February 2014
    shpoks wrote: »
    Not to be completely on the negative side, I must say that I like to have the second gen. of saucer separation availible now. At least it won't put my ship to a stop. :)

    And I love that they didn't mess up my beloved Galaxy-R with that hangar trash! :)
    Seriously, I'm starting to fear asking from improvements from these guys, they'll just slap a hangar. Oh, I'm so relieved because of that....huh....*wipes forehead* :D

    yep put a hangar and callit fix is 1 of the things i was fearing . maybe the dev team stole some ideas from this tread and give it to a new ship ... like the heavy beam array ... if that happens our last hope is this piece of equipment can be taked and instaled in the galaxy like the wide quantum torpedo...

    one thing that still bothers me is see the fleet excelcior and then look at the fleet galaxy :confused:
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited February 2014
    saucer sep is the perfect excuse for a station to be fliped, more so then any transformation. the galaxy X has precedent for fliping to a COM tac, because its considered a dreadnought-cruiser. and a dreadnought, sans the qualifier cruiser, is basically a cruiser with a COM tac, as seen on the jem dread and scimitar.


    the galaxy R should be changed like so

    unseped

    COM eng
    LTC eng

    LT tac
    LT sci
    ENS uni

    seped

    COM eng
    LTC tac
    LT tac
    LT sci
    ENS uni

    this time your just flipping LTC and LT stations, and the galaxy R remains a true cruiser seped or not. id would say make the unseped LTC a sci, but i think that would step on the ambassador's and mirror heavy's toes to much.

    Chiming in with my support for this idea! I think it's brilliant. The lackluster console layout would prevent it from being overpowered.
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited February 2014
    While I don't think Gal-R needs a hanger to help her, don't underestimate pets like Yellowstones they can be quite nasty.

    I agree the fleet version of Gal-R needs the ensign universal and possible a LT universal at least! not just the Gal-X.

    I could back a Lt Universal like the Nebula has.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited February 2014
    unseped:

    COM eng
    LTC tac
    LT eng
    LT sci
    ENS uni

    seped

    COM tac
    LTC eng
    LT eng
    LT sci
    ENS uni
    unseped

    COM eng
    LTC eng

    LT tac
    LT sci
    ENS uni

    seped

    COM eng
    LTC tac
    LT tac
    LT sci
    ENS uni
    Honestly? I do like these ideas. :o
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited February 2014
    well, the changes were a bit underwhelming, going




    i must stress, that it will be a TRAGIC missed opportunity if the station fliping tech introduced on the dyson ships isn't also applied to the 2 galaxys. no one could possibly disagree that the X should get a LTC tac stranded, seriously, so lets start from there. the station fliping dyson tec should modify the galaxy X like so

    unseped:

    COM eng
    LTC tac
    LT eng
    LT sci
    ENS uni

    seped

    COM tac
    LTC eng
    LT eng
    LT sci
    ENS uni

    saucer sep is the perfect excuse for a station to be fliped, more so then any transformation. the galaxy X has precedent for fliping to a COM tac, because its considered a dreadnought-cruiser. and a dreadnought, sans the qualifier cruiser, is basically a cruiser with a COM tac, as seen on the jem dread and scimitar.


    the galaxy R should be changed like so

    unseped

    COM eng
    LTC eng

    LT tac
    LT sci
    ENS uni

    seped

    COM eng
    LTC tac
    LT tac
    LT sci
    ENS uni

    this time your just flipping LTC and LT stations, and the galaxy R remains a true cruiser seped or not. id would say make the unseped LTC a sci, but i think that would step on the ambassador's and mirror heavy's toes to much.



    the new 'relaunch' of the galaxy line, you could make it so good cryptic. please dont stop short of what these ships deserve.

    I would only like these changes if they made the seps like Multi vector attack, which you can choose when you sep which mode. Saucer mode you would get what you suggest as tactical mode, while the main hull would remain engineering.
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  • wast33wast33 Member Posts: 1,855 Arc User
    edited February 2014
    i guess by now it's obvious they put a lot of work but not much thought in this revamp. i'm sad :(
    (though will enjoy the saucer sep on my gal-x :))
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited February 2014
    I would only like these changes if they made the seps like Multi vector attack, which you can choose when you sep which mode. Saucer mode you would get what you suggest as tactical mode, while the main hull would remain engineering.

    Making the stardrive section the engineering-heavy section of the ship runs against what was said on screen and in the technical manual. When separated, the saucer is nothing more than a vehicle to help civilians escape to safety. The stardrive is where the majority of the ship's power and weapon systems are.

    They call it a "battle bridge" for a reason.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    While I don't think Gal-R needs a hanger to help her, don't underestimate pets like Yellowstones they can be quite nasty.

    Oh don't get me wrong, I know the potential of pets and especially the Yellowstones - I use them on my Vesta. I was more adressing the fact that every second ship that comes out is starting to have a hangar, which is just lazy design.
    Also, I was just pointing out to the fact that I want to fly my favourite ship from TNG as she was in TNG - not a carrier and no transforming into Optimus Prime. lol :D
    HQroeLu.jpg
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited February 2014
    Making the stardrive section the engineering-heavy section of the ship runs against what was said on screen and in the technical manual. When separated, the saucer is nothing more than a vehicle to help civilians escape to safety. The stardrive is where the majority of the ship's power and weapon systems are.

    They call it a "battle bridge" for a reason.

    You have point but I could see them retrofitting Galaxy class star ships saucer sections after the whole war with borg, dominion etc, to be less of life raft as much more combat ready. Along with less civilians on board.
  • captainpirkocaptainpirko Member Posts: 270 Arc User
    edited February 2014
    reading the dev blog, i was surprised how much cryptic actually gave. set bonus, fixed galaxy X separation, additions to the lancer, a fleet variant, universal Boff, (even if it is just a ensign) and a hanger that does actually make sense considering the only other ship officially labeled dreadnought (aka, scimitar) has a hanger so this does make sense and lets people increase their damage of this ship without adding anything crazy like 5th weapon or additional tactical Boff. the didnt TRIBBLE up any current builds by changing the Boff layout (aside from the change to a universal) and didnt change the console layout, which would have messed up some builds.

    instead they made it so the galaxy can fully compete in the real world. its even less likely to die now, has more potential..... aaaand people are still complaining.

    hey. at least you galaxy fans got your fix. us Multivectors have been waiting for a fix to our separation just as long as you have, and nothing has been suggested that the galaxy's fix will be coming to us any time soon. so savor you're victory, and shut up please.
    [SIGPIC]Timelords Fleet [/SIGPIC]
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited February 2014
    reading the dev blog, i was surprised how much cryptic actually gave. set bonus, fixed galaxy X separation, additions to the lancer, a fleet variant, universal Boff, (even if it is just a ensign) and a hanger that does actually make sense considering the only other ship officially labeled dreadnought (aka, scimitar) has a hanger so this does make sense and lets people increase their damage of this ship without adding anything crazy like 5th weapon or additional tactical Boff. the didnt TRIBBLE up any current builds by changing the Boff layout (aside from the change to a universal) and didnt change the console layout, which would have messed up some builds.

    instead they made it so the galaxy can fully compete in the real world. its even less likely to die now, has more potential..... aaaand people are still complaining.

    hey. at least you galaxy fans got your fix. us Multivectors have been waiting for a fix to our separation just as long as you have, and nothing has been suggested that the galaxy's fix will be coming to us any time soon. so savor you're victory, and shut up please.

    Nope, they won't get their victory until they get their LtC BOFF Tac
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    hey. at least you galaxy fans got your fix. us Multivectors have been waiting for a fix to our separation just as long as you have, and nothing has been suggested that the galaxy's fix will be coming to us any time soon. so savor you're victory, and shut up please.

    They said that your MVAE will get the separation fix togehther with the Galaxies in the patch next week.
    HQroeLu.jpg
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited February 2014
    reading the dev blog, i was surprised how much cryptic actually gave. set bonus, fixed galaxy X separation, additions to the lancer, a fleet variant, universal Boff, (even if it is just a ensign) and a hanger that does actually make sense considering the only other ship officially labeled dreadnought (aka, scimitar) has a hanger so this does make sense and lets people increase their damage of this ship without adding anything crazy like 5th weapon or additional tactical Boff. the didnt TRIBBLE up any current builds by changing the Boff layout (aside from the change to a universal) and didnt change the console layout, which would have messed up some builds.

    instead they made it so the galaxy can fully compete in the real world. its even less likely to die now, has more potential..... aaaand people are still complaining.

    hey. at least you galaxy fans got your fix. us Multivectors have been waiting for a fix to our separation just as long as you have, and nothing has been suggested that the galaxy's fix will be coming to us any time soon. so savor you're victory, and shut up please.
    Yes the fixed the Gal-x making it more dreadnought like, but Gal-R wasn't touched at all besides the saucer sep fix and the console set bonus. People rarely use those consoles to began with. That's why there is still some frustration.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited February 2014
    I think the problem is that after 3 years, they completely ignored the players feedback and the Geko arrogance made again, another canon and iconic ship useless.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited February 2014
    hey. at least you galaxy fans got your fix. us Multivectors have been waiting for a fix to our separation just as long as you have, and nothing has been suggested that the galaxy's fix will be coming to us any time soon. so savor you're victory, and shut up please.

    Calling this a "fix" shows how little you understand about this ship's predicament. It didn't need more damage resistance, it needs more damage output. It's supposed to be the "ultimate tank." It has the highest base hull HP out of every Federation ship and an Engineering-heavy layout, but it can't draw aggro better than ships like the Avenger or the Excelsior because they churn out more damage. The ship's excess of Engineering powers and consoles make it ineffective at its intended role.

    As I said earlier, eleven months of careful grinding and building has effectively amounted to a ship that still can't compete in No-Win Scenario. Why? Because its layout doesn't allow it to meet the damage standard necessary to complete it. Romulan set bonuses, Tetryon Glider, Embassy consoles... all for naught. For at least one event, this ship is indisputably a handicap to whatever team it's on. That set bonus "fix" doesn't mean ****.

    THE FLEET EXPLORATION CRUISER NEEDS MORE FIREPOWER.

    dontdrunkimshoot's idea of giving the Saucer Separation module the same layout swapping tech as the Dyson Science Destroyer is the most effective solution. It gives Saucer Separation, and the Exploration Cruiser itself by extension, an actual purpose.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited February 2014
    THE FLEET EXPLORATION CRUISER NEEDS MORE DAMAGE.
    No it doesn't.
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited February 2014
    I think that the revamp they're doing is perfect.
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited February 2014
    Calling this a "fix" shows how little you understand about this ship's predicament. It didn't need more damage resistance, it needs more damage. It's supposed to be the "ultimate tank." It has the highest base hull HP out of every Federation ship and an Engineering-heavy layout, but it can't draw aggro better than ships like the Avenger or the Excelsior because they churn out more damage. The ship's excess of Engineering powers and consoles make it ineffective at its intended role.

    As I said earlier, eleven months of careful grinding and building has effectively amounted to a ship that still can't compete in No-Win Scenario. Why? Because its layout doesn't allow it to meet the damage standard necessary to complete it. Romulan set bonuses, Tetryon Glider, Embassy consoles... all for naught. For at least one event, this ship is indisputably a handicap to whatever team it's on. That set bonus "fix" doesn't mean ****.

    THE FLEET EXPLORATION CRUISER NEEDS MORE DAMAGE.

    dontdrunkimshoot's idea of giving the Saucer Separation module the same layout swapping tech as the Dyson Science Destroyers is the most effective solution. It gives Saucer Separation, and the Exploration Cruiser itself by extension, an actual purpose.

    Agreed. If the STO Galaxy-class is to keep up in the PvE environment, it requires something a little bigger than a 2pc console bonus.

    Side note: http://community.arcgames.com/en/news/star-trek-online/detail/3035243 says there's a 10th console slot on the Fleet Gal-X. Anyone know which one will get the 10th slot?
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  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited February 2014
    I hope it's Tactical. XD
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • edited February 2014
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  • captainpirkocaptainpirko Member Posts: 270 Arc User
    edited February 2014
    Agreed. If the STO Galaxy-class is to keep up in the PvE environment, it requires something a little bigger than a 2pc console bonus.

    Side note: http://community.arcgames.com/en/news/star-trek-online/detail/3035243 says there's a 10th console slot on the Fleet Gal-X. Anyone know which one will get the 10th slot?

    maybe it'll be a tactical. and if it is, will you guys shut up yet? that'll give you as many as the avenger, which is the only cruiser intentionally designed for damage.
    [SIGPIC]Timelords Fleet [/SIGPIC]
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  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited February 2014
    maybe it'll be a tactical. and if it is, will you guys shut up yet? that'll give you as many as the avenger, which is the only cruiser intentionally designed for damage.

    Most of the complaining in this thread is directed at the Exploration Cruiser. They're talking about the Dreadnought Cruiser, which was initially designed to be the Federation's counterpart to Klingon Battle Cruisers. It'd be better for your mental health if you stopped confusing the two.

    Personally, I'd be satisfied if the tenth slot was Tactical, but it certainly deserves a Lieutenant Commander Tactical station.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited February 2014
    maybe it'll be a tactical. and if it is, will you guys shut up yet? that'll give you as many as the avenger, which is the only cruiser intentionally designed for damage.
    well I'd say the assault cruiser would take offense to that statement, I mean assault is in the name...
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited February 2014
    Galaxy Dreadnought Improvements – We have updated the Galaxy Dreadnought stats to bring it in line with other Dreadnoughts.
    New BOff seating – The Galaxy Dreadnought’s Ensign Tactical BOff seat will become an Ensign Universal BOff seat.
    Hangar Bay – The Galaxy Dreadnought will now have one Hangar Bay Slot, equipped by default with Type 8 Shuttles. It can equip any standard Federation hanger pet.
    Saucer Separation – The Galaxy Dreadnought will finally support Saucer Separation. The Galaxy Dreadnought does not come with the Saucer Separation Console, but if you own one, you can now use it on the Dreadnought. The separated Saucer pet of a Galaxy Dreadnought has a more tactical flavor than the standard Galaxy Saucer pet. It is equipped with Dual Phaser Cannons, and a mini-Phaser Lance.
    Phaser Lance Wide Beam – When the Saucer is separated, the Galaxy Dreadnought’s Phaser Lance standard beam becomes a Wide Beam attack (like a sawed-off shotgun). Damage is only slightly reduced, but the affect area is much larger.
    All existing Galaxy Dreadnoughts will be automatically fixed-up; however, you will not be automatically granted a Type 8 shuttle pet. You can either purchase one in the Hangar Pet store for Energy Credits, or dismiss your Dreadnought and reclaim a new one which will be fully outfitted with a Type 8 shuttle.

    This from the dev blog. So to bring the Galaxy Dreadnought in line with other dreadnoughts (there is only one other to my knowledge which is the Scimitar) they have changed the ensign tac into an ensign universal. Um.... the ship already lacks tac seating why change one of it's tac seats to universal? This would have made way more sense on the Galaxy Retrofit not the Dreadnought, but hey now it has a hangar bay. -.-
    Tza0PEl.png
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2014
    orangeitis wrote: »
    No it doesn't.

    the cruiser with the worst damage potentual, proboly could use more damage potential. just throwing that out there.

    i mean, ships MUCH better at tanking and healing also have more damage potentual. ther isnt some category of performance the galaxy excels at that would make up for being bad at these 2 things, thats called imbalance.


    its really time people dropped their personal bias, based on their interpretation of the canon, regarding these ships. and to judge it only as a faceless ship, and on its stats and performance in game. this is what is done for every cryptic design at the very least, and all the other canon designs have station setups that outperform their canon counterpart
This discussion has been closed.