There is that. My problem is, I don't trust them to make ships I myself like. Everytime I get my hopes up, the make some weird ship. Maybe it's just me. Maybe I like the weird ships. I didn't think that was the case, but ... like I don't know, nothing's really knocked my socks off in the past few years other than the Odyssey and the Kumari. And I didn't get the Odyssey because I have long standing cruiser issues (as seen by some of my posts in this very thread, hahahahahahah).
they said pvp is actually getting development time soon, hell might freeze over enough for such a ship to come about
The most that will happen to the Gal-X, is it will get a fleet variant. Like all other fleet variants, it will have the following;
+10% Hull (44,000)
+10% shields (1.1 Shield Modifier)
+1 Additional Console (More then likely an Engineering one)
I also believe it will be able to equip the Saucer Separation Console as well. That is about all you are gonna get and hope for.
I see countless post and responses about how it needs to be equal to the Regent in terms of Boff Layout. I have to disagree with this. The Galaxy is an old ship, The Regent is a Refit of the newer, more advanced class (Sovereign class). To make an older ship equal to a newer more advanced class, would undermine every ship in that class. There is a point of Evolution and in that, each class needs to be an evolution of the class before it. STO has a way of "Bending the rules" a bit(aka Ambassador Class), but you still have to stay somewhat to canon. The Dreadnought is basically a modified Galaxy, modified for a certain role in canon, but still at its core a Galaxy Class. We already have I believe 7 different variations of the Galaxy in STO as it is, more then any other ship. To "Re-vamp" an old class, such as the Galaxy, would mean they just mind as well make all T5 ships equal. There has to be variation between the classes, whether its a "Modified" version or not.
I think there is a good reason that there hasn't been a "Re-vamp" and never will be. A Fleet version of the Gal-X is more then likely coming, but by no means will it be equal or greater then a newer class. You just have to put your feelings for ST, a certain class and the need to want your cake and eat it too, aside and just use a little common sense that hoping for a "re-vamp" of an old class is just that, hopeless hoping.
Hell, as it stands now, a Fleet Gal-X would have more hull then the Fleet Regent..(though that is somewhat to be expected as the Gal-X IS a dreadnought). The Regent's already have 4 Tac consoles, so I am willing to put money that the extra console of a Fleet Gal-X will be Engineering, or Possibly a Science.
Don't get me wrong, I respect the Gal-X and like the ship. I am just a little more realistic about it. So many people complaining that it needs more firepower...Again, it's an older class...I say if you want more firepower etc, then fly a better class. Sovereign, Regent, Odyssey pick your poison. I don't understand the gripe honestly, it's like everyone forgets what class they are talking about. Yes, I understand the prestige and charisma behind the Galaxy Class but you already have the ability to 1 shot, 1 kill people at random(aka no skill kill), whether it's accurate or not.
I will be one of the first in line to pick-up the Fleet Gal-X on release day, but I am against any type of "Re-vamp". It was a niche ship in canon and its a niche ship in STO. period.
In what indication does anyone have that Cryptic doesn't have love for the Galaxy? There is what 5-7 variants of it? More then any other ship/class. It will soon have what 2-3 Fleet Variants (once F-GalX is released)? Again, more then any other class. The fleet Gal-R is in some ways better then the regent if not almost equal in many cases. "What's your beef with the Galaxy Cryptic?" They have no beef, it's an older ship and class. I would like to say it's about as good as it can be, without undermining the newer classes. The Regent already has a Ltc Cmdr Tac and 4 Tac consoles, if they "Re-vamped" either Galaxy to match this, then whats the point of class evolution? Remember, the Galaxy is an EXPLORATION cruiser first and foremost. Look back in canon, it was made for long exploration missions not an assault tactical vessel. The Gal-X was made more or less as an ambush/intimidation ship, not an all out assault cruiser. That is what the Sovereign was designed for.
I am almost willing to put money on the fact the F-Gal X will not get an Ltc Cmdr Tac station. it MIGHT see an additional tac console at best as far as firepower goes, but I am heavily leaning to that extra console being a Engineering one, or even Science really.
What all those forum posts, rages and complaints is Galaxy lovers wanting it to be on par with newer classes and/or have firepower to match them. No pun intended, but that would be like making a Fiat, match a Ferrari. It is an older, lower classed ship. I cannot justify any re-vamps that would match or undermine the newer classes.
I DO however, agree that the lance needs an update. Increase its accuracy and CD, as its current state is a huge letdown.
Just a heads up, you must understand that the doctrine comes first and foremost. What is opinion is fact and what is fact is opinion. It really boils down to a person's own perception, it all depends on which side of the chalk line to what the truth is. People argue ST canon like it is a consistent "real" thing, when in reality its pretty inconsistent compared to other sci-fi franchises. What is said in one piece of canon ends up being refuted in another and any refutes get brushed off with excuses of bad scripts, poor characters or some other convenience. They can't be wrong because they saw "X" and that has to be canon. It doesn't matter that ST canon is a mess, a person perceives canon and that has to be the way it is and its an offense to all that is good and holy that the Galaxy isn't good in they way that they want it. Other opinions be cursed. I mean, heck, people have been calling for Gecko's head for quite some time because of his obvious "hatred for TNG".
When it comes to it, I think it would make more sense arguing which ship would win in a dogfight: Colonial Viper or an X-Wing.
acording to gecko on PrimetimeUGC, the galaxy X, galaxy and MVAM gen 2 sep is 'on the scheduled' for release. that will surely mean a fleet galaxy X, which would mean a fleet gurumba too.
an update to the intrepid for a launching areo shuttle, and admiral janeway's shuttle too being added.
I see countless post and responses about how it needs to be equal to the Regent in terms of Boff Layout. I have to disagree with this. The Galaxy is an old ship, The Regent is a Refit of the newer, more advanced class (Sovereign class). To make an older ship equal to a newer more advanced class, would undermine every ship in that class. There is a point of Evolution and in that, each class needs to be an evolution of the class before it. STO has a way of "Bending the rules" a bit(aka Ambassador Class), but you still have to stay somewhat to canon.
that must be a joke, "bending the rule a bit"? that a hell of a bit!!
exelsior: 120 years old, cryptic didn't seem to have a problem with it undermining every ship in it own class.
ambassador, the predecessor of the galaxy, no problem either, and that just in the federation faction, let not speak about the klingons and the romulan.
and if you want to stay somewhat with canon you woudn't introduce a nova class that is more powerfull than a galaxy, just saying.
The Dreadnought is basically a modified Galaxy, modified for a certain role in canon, but still at its core a Galaxy Class.
the regent is basically a modified sovy, modified for a certain role in this game, but still at its core an assault cruiser, that, however didn't seem to pose any problem for it to be much more efficient.
We already have I believe 7 different variations of the Galaxy in STO as it is, more then any other ship
there is only 2 galaxy version at tier 5, galaxy refit and galaxy x, fleet upgrade are not an other version, they are an evolution, skins are not others versions, and tier4 one are not end game ship, you keep it 3 days ( the time needed to go to the other tiers).
as it stand now there is more odyssey variant than galaxy at tiers 5.
To "Re-vamp" an old class, such as the Galaxy, would mean they just mind as well make all T5 ships equal. There has to be variation between the classes, whether its a "Modified" version or not.
there as to be variation between the tiers, yes, but in the same tiers there should not be a ship that is clearly and by a big margin inferior to every others.
or that would mean that cryptic openly admitt that they have enter a pay to win model and don't care about older player that give them money for these ships in the beguining.
I think there is a good reason that there hasn't been a "Re-vamp" and never will be. A Fleet version of the Gal-X is more then likely coming, but by no means will it be equal or greater then a newer class
i don't known what is that good reason, but i can see that it seem forbiden to the galaxy to hope to be as efficient as other ship in this game.... just because.
You just have to put your feelings for ST, a certain class and the need to want your cake and eat it too, aside and just use a little common sense that hoping for a "re-vamp" of an old class is just that, hopeless hoping.
that may be, but that will not prevent me to continue trying.
have our cake and eat it too? that what it look like to you when people ask for galaxy class to be on part with the other? what would it be if people ask for it to be the most powerfull ship in the game then?
as i said it before, for some people a galaxy that would be as good as every other ship is an anomaly, that can not be, Q forbiden this.
now i think that people begun to think that sto is cannon, the brainwash have begun!
Hell, as it stands now, a Fleet Gal-X would have more hull then the Fleet Regent..(though that is somewhat to be expected as the Gal-X IS a dreadnought). The Regent's already have 4 Tac consoles, so I am willing to put money that the extra console of a Fleet Gal-X will be Engineering, or Possibly a Science.
i don't anderstand the logic as why a tactical ship as the galaxy x should have an engi console slot instead of a tactical slot, so let not speak about the science one for that matter.
Yes, I understand the prestige and charisma behind the Galaxy Class but you already have the ability to 1 shot, 1 kill people at random(aka no skill kill), whether it's accurate or not.
no skill? well THAT IS A HELL OF A JOKE, the lance got a terrible accuracy, only 45 degree arc and you must use it on a 6 base turn and, that the most important, 25 inertia ship.
it take 1 second to charge, and again 2 second to fire it 2 shot, and every shot got a chance to miss.if the target move,even just a tiny bit in these 3 second, the damage dealt by the lance is greatly reduced, when it didn't just completely miss.
so you are not exactly doing it at random, especially when it is available every 3 minute only, gurumba can afford that, not the galaxy.
are you aware that there are people that build the galaxy just to make the lance work better? and still with absolutely no garantie whatsover that the lance would not miss.
gurumba players didn't have all these problems.
i was in a pvp arena the others day fighting a good escort player, fire the lance, it didn't miss and crit on the first shot leaving the guy with 5% hull. the guy knew what would happen if he stay still, he activated evasive and epte, and the second shot miss it, i wasn't able to pursue to finish him.
that would not have happened in a gurumba, the guy wouldn't have the oportunity to escape the second shot, since their is none.
no skill!! no really?
said that to the romulan vaper, not to the galaxy x players.
I will be one of the first in line to pick-up the Fleet Gal-X on release day, but I am against any type of "Re-vamp". It was a niche ship in canon and its a niche ship in STO. period.
galaxy in cannon was the most versatile ship starfleet ever made, it was able to do a vast variety of task, not exactly my definition of a niche ship, mind you.
the defiant is a niche ship in cannon.
and galaxy is not a niche ship in sto either, because that would mean that there is something that this ship do better than any other.
ho wait, no, there is something, it is the least efficient ship in everything, well, that a hell of a niche!!
The fleet Gal-R is in some ways better then the regent if not almost equal in many cases.
wow! just wow! please show me where the galaxy is equal to the regent!
What all those forum posts, rages and complaints is Galaxy lovers wanting it to be on par with newer classes and/or have firepower to match them. No pun intended, but that would be like making a Fiat, match a Ferrari.
well cryptic didn't seems to have a problem with a nova class that dealing more firepower than a galaxy class, so your point being?
I cannot justify any re-vamps that would match or undermine the newer classes.
galaxy x need a lt commander tact to pretend to be a real choice as a tatcical cruiser ( since as you known, he didn't have all the cruiser command )
and galaxy retrofit need to be more science oriented (it daesn't need to have more firepower since it is not his job in the first place )
this is where we see these ship going in the future, that is what is being discuss in this thread with an hypothetical revamp of engineering power lately.
not to make galaxy ships somekind of clone of the regent and alike.
it is best when you want to enter a thread that you known a little bit about what is being discuss in the last couples of pages ( here 200 aproximatly )
before assuming what are the request base on 2 comment and the title of the thread.
acording to gecko on PrimetimeUGC, the galaxy X, galaxy and MVAM gen 2 sep is 'on the scheduled' for release. that will surely mean a fleet galaxy X, which would mean a fleet gurumba too.
an update to the intrepid for a launching areo shuttle, and admiral janeway's shuttle too being added.
Does this mean we're getting a new version of the ship?
Does this mean we're getting a new version of the ship?
As far as I know it only means that the seperation will be possible while we move, nothing else will happen. And I'm still against a seperation ability on the Dreadnaught. It all doesn't make sense! :P
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
The problem lies more with what the Dev believes we need for the Galaxy and what we actually need for the Galaxy. If X+Y does not equal Z, then don't nerf Z or such. You need to rebalance X and Y so that the solution is reached.
Giving cruisers an extra warp core would do wonders, especially for higher end cruisers. The third warp nacelle should also have an innate ability other than balancing the lance's weight on the dreadnought. Cruisers should also have an innate ability that decreases the weapons power drain when firing multiple weapons at once and another should be that give a five percent increase to shield absorption.
Another idea would be to have boff abilities, depending on career, work more effiecently on that type of career ship (ie engineering abilities work x% better on cruisers, tactical works x% better on escorts and science abilities work x% better on science ships). A different boff idea would be to make a wider variety of abilities or give a slight stat boost to current engineering abilities.
There are mutiple ideas to make the Galaxy better, but what we are looking for is ships to be good at what the are supposed to and not unbalanced between them and thus having them try to copy cat.
(I mean honestly, the Dev team is pushing dual cannon weilding ships down our throats like we can't even chew our own piece of toast.)
[SIGPIC][/SIGPIC] "Look at me I'm a target!" "Fire the Lance on my mark... MARK! "How many times have we gone into the breach again R'shee?" My proposal for a Galaxy bundle
In the beginning (or maybe Pirkinning?) there was only one canon ship at T5, the Sovy', which was the newest ship in ST canon. People actually complained that the Galaxy wasn't available as top tier ship in the beginning. They then offered the Gal-R and it was less potent than the Sovy', but it wasn't that bad at the time, the game has moved past even most of the first offering T5 "Cstore" ships/ layouts a long time ago, the Odyssey put the final nail in the Galaxy's coffin. About the only cruiser that is relevant from the early offering is the Excelsior, but only barely. The Avenger pretty much outclasses Excel' in every way now.
I pray for a T6 that has none of the canon ships (but good aesthetic designs, I know I am wishing for a big one there) just so there can't be any "bias" on any side of the coin.
no, there was 2, the sovy and the star cruiser, in fact the star cruiser is my first t5 ship i aquired before the sovy.
the stats of the star cruiser didn't change a bit from the launch of the game.
so, when the galaxy retrofit got out, 6 months later, it was already "outdatted" by a 6 month older ship.
people didn't known as much on the game as we do now, and some bo power were different back then, tact team didn't balanced shield at that time for example.
so the vast majority ( me included) didn't known better if it was crappy or not, but it was.
and since they were only what? 4 or 5 cruiser when the retrofit got out, it didn't feel like it was THAT bad, but the fact is that it was, that bad, technically and objectivly.
today, with people that known much better on the game mechanism, that use parser to measure dps difference, and all the power creep and new ship that have come lately, it is obvious now that the galaxy is completely, outragously outdated.
but the true is that it was outdatted from the very beguining, just by the star cruiser, but most people didn't known better back then to realise it.
Beams are pretty much used by cruisers and sci ships that have limited tactical boff slots, do you really want to reserve a large percentage of your tactical abilities to wait for "the sweet spot" for a coup de gras? I don't. I also think that amongst the skills, the amount of drain(and other costs) compared to the output of BO, puts it in the realm of of less effective.
you don't wait, you continue firing, but then manage your power level to deliver the final shot.
pvp is about burst and alpha, you won't kill competent player by releasing a steady and predictable firepower, they will absord it throught regeneration and even if you got them in a difficult situation over time they will run and escape.
power like bo help you with that, it take the opponent by surprise and more important pierce throught his defense without giving him the time to trigger a defensive power.
hight yield torpedo is useless in pvp, torp spread is better since it don't miss but not the best choice on a slow turn cruiser, so what left?
fire at will is good but dangerous against good player and klingons, scramble sensor and aceton assimilator and your firepower is return to you.
so yeah, using one bo slot for BO is not a waist in my opinion when you do pvp.
and you are right that it is not efficient ( when we compared the energy it drain and the dps it produced ) but that intended, bielieve me, some vaper use bo3 very effectively to kill some 10k shield and 60k hull in 1 shot.
the things is, and that what i meant, you must not use BO like you use BFAW, here is your mistake and the feeling that it is not as good as bfaw.
you just missused it.
it is just like someone who would want scatter volley to do as much damage to a single target as rapid fire do, these power have different objective, you can not really compared them outsided of there intended used.
I also won't go too far as to say that there is a whole lot of "balance" in PvP either (but thats another topic and thread altogether).
yep, true, however what i meant by balanced here is not the one we usually talk about, but the balanced of choices, if you modified bo to be more like BFAW you will reduced the gameplay possibilitie.
and if you want to just "boost" bo, we are then, here, talking about the original balanced, bo is powerfull enought, there is a reason why cryptic nerfed the double tap exploit, this power when use correctly with a good build is devastating.
in pvp you really don't want a more efficient version, bielieve me.
Hey guys, the Galaxy tribute day based on the anniversary of this thread and suggested by newromulan1 was a great success. We hosted it on our SRS-GALAXY channel which is still open to public access to anyone with an interest in any Galaxy ship.
SRS put together this short video of just a few of the day's events.
Thanks newromulan1 for the idea, let's make this an annual event for sure, but we'll be organising Galaxy events throughout the year, look for announcements on the channel and here, also on the SRS Facebook page.
Hey guys, the Galaxy tribute day based on the anniversary of this thread and suggested by newromulan1 was a great success. We hosted it on our SRS-GALAXY channel which is still open to public access to anyone with an interest in any Galaxy ship.
SRS put together this short video of just a few of the day's events.
Thanks newromulan1 for the idea, let's make this an annual event for sure, but we'll be organising Galaxy events throughout the year, look for announcements on the channel and here, also on the SRS Facebook page.
by the chin of the bogdanoff brothers, this server will never come back!
too much gakaxy awesomness kill it?
LOL no way was our fault that was 2 days before xD but was nice fly with all of you and be on the events , also was really cool see a masive fleet of galaxy's in orbit of qonos i wish some one has recorder that
Hey guys, the Galaxy tribute day based on the anniversary of this thread and suggested by newromulan1 was a great success. We hosted it on our SRS-GALAXY channel which is still open to public access to anyone with an interest in any Galaxy ship.
SRS put together this short video of just a few of the day's events.
Thanks newromulan1 for the idea, let's make this an annual event for sure, but we'll be organising Galaxy events throughout the year, look for announcements on the channel and here, also on the SRS Facebook page.
I dusted off my Galaxy T5 recently and tuned it up but couldn't make it to the get-together.
The video is awesome! Thanks!
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Are you kidding me? How many times did you see the Galaxy in TNG get its TRIBBLE handed to it. Plenty and if it wasn't then it was seriously crippled to a point where it takes like 3 months to get it to fire up.
IMO the Galaxy in STO. Working as intended. A big fat, hunk'a, useless, bloated, watered down, over tonnage, lumbering, BARGE!
Picard: "Mr La'Forge, reroute all power to the Engines, including life support." "Helm, set course, Starbase 215"
Riker: "Attention all decks, hold your breath, grab a Snickers, this'll take a while"
Are you kidding me? How many times did you see the Galaxy in TNG get its TRIBBLE handed to it. Plenty and if it wasn't then it was seriously crippled to a point where it takes like 3 months to get it to fire up.
IMO the Galaxy in STO. Working as intended. A big fat, hunk'a, useless, bloated, watered down, over tonnage, lumbering, BARGE!
Picard: "Mr La'Forge, reroute all power to the Engines, including life support." "Helm, set course, Starbase 215"
Riker: "Attention all decks, hold your breath, grab a Snickers, this'll take a while"
Are you serious?
The Ent-D got caught unprepared a few times, to be sure, but it never really got its TRIBBLE handed to it that i can think of.
Sure there was that time when its computer simulated phasers got locked on, and that other time that Picard was a kid. Both times it has totally unprepared for an attack, both of which where an ambush by Ferengi.
The enterprise stood its ground against the borg at 539, where all those other ships were just thrown by the wayside. It also held off (3?) klingon battle cruisers at once while the Ent-C could escape.
Galaxy classes were supposed to be the head of fleets, nearly undestructible to enemies, and a force to be feared. They are in the shows, certainly not in-game.
Even bringing up the Oddessy, if i remember correctly, it did quite well against the Jem'Hadar, despite not having useful sheilding. The part about an Attack ship blowing it up was supposed to be more chance than skill, and the Attack Ship destroyed itself to do so.
The galaxy took longer to repair because it was a massive ship. Repairs take time, even the original Constitution-class would have taken quite a long time to be repaired, and think about how much smaller it is than the Galaxy-class.
The Galaxy-class was also one of the faster vessels in the fleet at the time (look at how fast the defiant could go at warp). They kept at slow warp due more to warp regulations rather than ship limitations.
Picard was never a 'shoot at first sight' captain. He always tried to find a diplomatic solution, which is why we saw more standoffs than fights in TNG. When she did need to fight, the Galaxy gave a serious TRIBBLE-whoopin. She can't quite do that in game.
As for the Gal-X, it solo'd two negh'vars in about a minute. Don't see that happening in game either.
Eh, when I see all those pictures....it's times like these I hate having a job that has me working miscellaneous shifts. And then I remember it pays for the bills, my vices and STO.
Hope you guys had a great time during the Galaxy event, it was much fun from the looks of it. Seeing all those Galaxy class starships in one place was amazing!
Hopefully we can make this happen again, or make it an annual thing as someone suggested.
Keep on exploring!
the stats of the star cruiser didn't change a bit from the launch of the game.
so, when the galaxy retrofit got out, 6 months later, it was already "outdatted" by a 6 month older ship.
people didn't known as much on the game as we do now, and some bo power were different back then, tact team didn't balanced shield at that time for example.
so the vast majority ( me included) didn't known better if it was crappy or not, but it was.
and since they were only what? 4 or 5 cruiser when the retrofit got out, it didn't feel like it was THAT bad, but the fact is that it was, that bad, technically and objectivly.
While we didn't have the technical means to analyse it, my"seat of the pants meter" (in this case the ability to blow stuff up) wasn't so bad in the Gal-R when it came out in comparison to my Sovy'. Take it for what you will, but honestly , it wasn't that bad back then.
today, with people that known much better on the game mechanism, that use parser to measure dps difference, and all the power creep and new ship that have come lately, it is obvious now that the galaxy is completely, outragously outdated.
but the true is that it was outdatted from the very beguining, just by the star cruiser, but most people didn't known better back then to realise it.
If you feel the difference of an ensign and a bit of turn rate (w/o saucer sep') and a console less in exchange for the saucer sep completely outdated the Explorer back then, thats your opinion and you are welcome to it, but honestly , back then I would say the Gal-R was the better ship between it and the Star Cruiser.
you don't wait, you continue firing, but then manage your power level to deliver the final shot.
pvp is about burst and alpha, you won't kill competent player by releasing a steady and predictable firepower, they will absord it throught regeneration and even if you got them in a difficult situation over time they will run and escape.
power like bo help you with that, it take the opponent by surprise and more important pierce throught his defense without giving him the time to trigger a defensive power.
hight yield torpedo is useless in pvp, torp spread is better since it don't miss but not the best choice on a slow turn cruiser, so what left?
fire at will is good but dangerous against good player and klingons, scramble sensor and aceton assimilator and your firepower is return to you.
so yeah, using one bo slot for BO is not a waist in my opinion when you do pvp.
and you are right that it is not efficient ( when we compared the energy it drain and the dps it produced ) but that intended, bielieve me, some vaper use bo3 very effectively to kill some 10k shield and 60k hull in 1 shot.
the things is, and that what i meant, you must not use BO like you use BFAW, here is your mistake and the feeling that it is not as good as bfaw.
you just missused it.
it is just like someone who would want scatter volley to do as much damage to a single target as rapid fire do, these power have different objective, you can not really compared them outsided of there intended used.
You really didn't get what I was saying. I was saying that relegating one of the few tactical abilities that a cruiser gets for a well placed shot primarily because of the downsides to the ability for rare use is a bad thing. I was talking about BO's limitations, I barely ever use FAW, except for crowd control, especially since i have so rarely put it on my BoFFs either. I have pretty much been using crf.
I have no idea on what you are talking about by "vaper", I am presuming that English is not your primary language and that has some meaning where you are that is doesn't where I am at.
yep, true, however what i meant by balanced here is not the one we usually talk about, but the balanced of choices, if you modified bo to be more like BFAW you will reduced the gameplay possibilitie.
and if you want to just "boost" bo, we are then, here, talking about the original balanced, bo is powerfull enought, there is a reason why cryptic nerfed the double tap exploit, this power when use correctly with a good build is devastating.
in pvp you really don't want a more efficient version, bielieve me.
Like I said, I barely touch FAW. The double tab exploit would have been rough on many abilities out there.
yes, i miss the term " canon " my mistake, but canon or not the rest is still valid.
While we didn't have the technical means to analyse it, my"seat of the pants meter" (in this case the ability to blow stuff up) wasn't so bad in the Gal-R when it came out in comparison to my Sovy'. Take it for what you will, but honestly , it wasn't that bad back then.
mine and many in my fleet feel different about it, i stay with it for 2 week, and that was very long at that time, because i was very happy to have a galaxy at tiers 5 at last, but even if i wasn't able to explain it at the time, it really feel like a downgrade.
so, in the end i regretfully move to the assault cruiser and never look back.
and i remember not being the same, after the "euphoria" of the novelty, not much people was flying a galaxy retrofit in sector space, just 2 week after the release.
so either everyone just hate the galaxy, or it was really bad.
If you feel the difference of an ensign and a bit of turn rate (w/o saucer sep') and a console less in exchange for the saucer sep completely outdated the Explorer back then, thats your opinion and you are welcome to it, but honestly , back then I would say the Gal-R was the better ship between it and the Star Cruiser.
better at what? the difference in turn that the saucer give and the +10 to weapons give the retrofit more firepower, but it is negligeable in comparison to the survivabilty difference.
the galaxy was already less tanky with the saucer, without it you loose -5shield power -5 engine -5 auxiliary power, -5% shield hp and -15% hull hp and crew is set to 100.
at that time the retrofit got the same hull capacity than an assault cruiser IF you specced it correctly ( you have to spend skill in star cruiser at that time if i remember correctly ).
the trade that separation console give is not in favor of the galaxy, especially at that time.
You really didn't get what I was saying. I was saying that relegating one of the few tactical abilities that a cruiser gets for a well placed shot primarily because of the downsides to the ability for rare use is a bad thing.
it is not just a "well placed shot", it could be used as a finisher or in the beguining of the fight, and continue to be used to pressure the adversary at critical time in a way that even bfaw can't do, so let not speak about just normal beam firing.
but it is also very dependant of what you want to do with your cruiser.
you use an engi with your exelsior, so i can see why it seem "useless" to you, this combination is not the best to use BO effectively to beguin with.
if you play your cruiser like a healer and/or a support ship, bo is indeed not the best choice available because it would not make sense with the role you choose and the captain abilities could not give you the best out of it anyway.
and an engi in an exelsior is not going to be a dps king in pvp, so it not like choosing beam overload is a smart choice with that combination.
but that don't mean that bo is bad, it just mean that is not the best choice with you playstyle descision.
a tactical cruiser that want to do real pressure, and also kill people on it own will need at least 1 bo power to be a real threat ( in my opinion ), the best is having 1 bfaw and 1 bo at least.
the downside of the abilitie are an intended balanced measure, if you remove of reduced them to make bo more apealing to an engie cruiser it would make all the other tactical ship that use it ( and especially escort ) even more OP.
so, using bo is not a bad thing on it own, it is choosing ship and captain abilities that are at the opposite in nature of the intended purpose of what bo is supposed to do that is bad.
so in a way you are right, but it is valid only with you choice of gameplay and is not due to a bad "tune" of BO.
I have no idea on what you are talking about by "vaper", I am presuming that English is not your primary language and that has some meaning where you are that is doesn't where I am at.
for once this have nothing to do with the fact that english is not my primary language.
vaper is not something that i have invented.
if you really did pvp as you pretend, this is a term that you would known by now.
so let me explain it to you.
before they use to be the " alpha striker" people that are able to kill you in one pass in about 3 to 8 second, but if you have experience you were still able to counter them with your reflexes and abilities.
since LOR came out, there is a new type of " alpha striker" that will kill you in about 0.5 second with full shield and hull denying you the option to counter them.
vaper : ppl who kill veteran pvp player under a sec without giving the target the time to react
this is due to the romulan abilitie ( battle cloak and crit bo in addition to crit console )
it just seem like these people vaporized you, so people in the pvp comunity call them " vaper"
if you got 60% shield and 80% hull and are engage with an other player, a vaper will kill you ( even with resist power ).
if you have 100% shield and hull, are alone, a vaper have still a great chance to kill you even if you known that the guy is comming.
only way to survice is anticipation, when you heard decloaking, use TT, evasive maneuver, epts and brace for impact ( in that order )
rsp will not save you ( it take a little time for rsp to bring incoming damage into a shield, so the time he do that, you will be dead ).
mini is a well known vaper, but it is not the best ( no offense mini )
zenith nader is better and will give you a good idea, if you want to test it out just go to kerrat and remain visible.
Comments
they said pvp is actually getting development time soon, hell might freeze over enough for such a ship to come about
Just a heads up, you must understand that the doctrine comes first and foremost. What is opinion is fact and what is fact is opinion. It really boils down to a person's own perception, it all depends on which side of the chalk line to what the truth is. People argue ST canon like it is a consistent "real" thing, when in reality its pretty inconsistent compared to other sci-fi franchises. What is said in one piece of canon ends up being refuted in another and any refutes get brushed off with excuses of bad scripts, poor characters or some other convenience. They can't be wrong because they saw "X" and that has to be canon. It doesn't matter that ST canon is a mess, a person perceives canon and that has to be the way it is and its an offense to all that is good and holy that the Galaxy isn't good in they way that they want it. Other opinions be cursed. I mean, heck, people have been calling for Gecko's head for quite some time because of his obvious "hatred for TNG".
When it comes to it, I think it would make more sense arguing which ship would win in a dogfight: Colonial Viper or an X-Wing.
THANKS OBAMA
[SIGPIC][/SIGPIC]
My name is Rage, and I too support a revised Galaxy family.
an update to the intrepid for a launching areo shuttle, and admiral janeway's shuttle too being added.
that must be a joke, "bending the rule a bit"? that a hell of a bit!!
exelsior: 120 years old, cryptic didn't seem to have a problem with it undermining every ship in it own class.
ambassador, the predecessor of the galaxy, no problem either, and that just in the federation faction, let not speak about the klingons and the romulan.
and if you want to stay somewhat with canon you woudn't introduce a nova class that is more powerfull than a galaxy, just saying.
the regent is basically a modified sovy, modified for a certain role in this game, but still at its core an assault cruiser, that, however didn't seem to pose any problem for it to be much more efficient.
there is only 2 galaxy version at tier 5, galaxy refit and galaxy x, fleet upgrade are not an other version, they are an evolution, skins are not others versions, and tier4 one are not end game ship, you keep it 3 days ( the time needed to go to the other tiers).
as it stand now there is more odyssey variant than galaxy at tiers 5.
there as to be variation between the tiers, yes, but in the same tiers there should not be a ship that is clearly and by a big margin inferior to every others.
or that would mean that cryptic openly admitt that they have enter a pay to win model and don't care about older player that give them money for these ships in the beguining.
i don't known what is that good reason, but i can see that it seem forbiden to the galaxy to hope to be as efficient as other ship in this game.... just because.
that may be, but that will not prevent me to continue trying.
have our cake and eat it too? that what it look like to you when people ask for galaxy class to be on part with the other? what would it be if people ask for it to be the most powerfull ship in the game then?
as i said it before, for some people a galaxy that would be as good as every other ship is an anomaly, that can not be, Q forbiden this.
now i think that people begun to think that sto is cannon, the brainwash have begun!
i don't anderstand the logic as why a tactical ship as the galaxy x should have an engi console slot instead of a tactical slot, so let not speak about the science one for that matter.
no skill? well THAT IS A HELL OF A JOKE, the lance got a terrible accuracy, only 45 degree arc and you must use it on a 6 base turn and, that the most important, 25 inertia ship.
it take 1 second to charge, and again 2 second to fire it 2 shot, and every shot got a chance to miss.if the target move,even just a tiny bit in these 3 second, the damage dealt by the lance is greatly reduced, when it didn't just completely miss.
so you are not exactly doing it at random, especially when it is available every 3 minute only, gurumba can afford that, not the galaxy.
are you aware that there are people that build the galaxy just to make the lance work better? and still with absolutely no garantie whatsover that the lance would not miss.
gurumba players didn't have all these problems.
i was in a pvp arena the others day fighting a good escort player, fire the lance, it didn't miss and crit on the first shot leaving the guy with 5% hull. the guy knew what would happen if he stay still, he activated evasive and epte, and the second shot miss it, i wasn't able to pursue to finish him.
that would not have happened in a gurumba, the guy wouldn't have the oportunity to escape the second shot, since their is none.
no skill!! no really?
said that to the romulan vaper, not to the galaxy x players.
galaxy in cannon was the most versatile ship starfleet ever made, it was able to do a vast variety of task, not exactly my definition of a niche ship, mind you.
the defiant is a niche ship in cannon.
and galaxy is not a niche ship in sto either, because that would mean that there is something that this ship do better than any other.
ho wait, no, there is something, it is the least efficient ship in everything, well, that a hell of a niche!!
wow! just wow! please show me where the galaxy is equal to the regent!
well cryptic didn't seems to have a problem with a nova class that dealing more firepower than a galaxy class, so your point being?
galaxy x need a lt commander tact to pretend to be a real choice as a tatcical cruiser ( since as you known, he didn't have all the cruiser command )
and galaxy retrofit need to be more science oriented (it daesn't need to have more firepower since it is not his job in the first place )
this is where we see these ship going in the future, that is what is being discuss in this thread with an hypothetical revamp of engineering power lately.
not to make galaxy ships somekind of clone of the regent and alike.
it is best when you want to enter a thread that you known a little bit about what is being discuss in the last couples of pages ( here 200 aproximatly )
before assuming what are the request base on 2 comment and the title of the thread.
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
Does this mean we're getting a new version of the ship?
Cryptic's been promising a PvP overhaul since March 2010. I wouldn't hold my breath on that.
Neat, that's my Excelsior right there! I was snapping some screens myself.
As far as I know it only means that the seperation will be possible while we move, nothing else will happen. And I'm still against a seperation ability on the Dreadnaught. It all doesn't make sense! :P
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Giving cruisers an extra warp core would do wonders, especially for higher end cruisers. The third warp nacelle should also have an innate ability other than balancing the lance's weight on the dreadnought. Cruisers should also have an innate ability that decreases the weapons power drain when firing multiple weapons at once and another should be that give a five percent increase to shield absorption.
Another idea would be to have boff abilities, depending on career, work more effiecently on that type of career ship (ie engineering abilities work x% better on cruisers, tactical works x% better on escorts and science abilities work x% better on science ships). A different boff idea would be to make a wider variety of abilities or give a slight stat boost to current engineering abilities.
There are mutiple ideas to make the Galaxy better, but what we are looking for is ships to be good at what the are supposed to and not unbalanced between them and thus having them try to copy cat.
(I mean honestly, the Dev team is pushing dual cannon weilding ships down our throats like we can't even chew our own piece of toast.)
"Look at me I'm a target!"
"Fire the Lance on my mark... MARK!
"How many times have we gone into the breach again R'shee?"
My proposal for a Galaxy bundle
dont have to much fun now, they wont fix something if its already fun
no, there was 2, the sovy and the star cruiser, in fact the star cruiser is my first t5 ship i aquired before the sovy.
the stats of the star cruiser didn't change a bit from the launch of the game.
so, when the galaxy retrofit got out, 6 months later, it was already "outdatted" by a 6 month older ship.
people didn't known as much on the game as we do now, and some bo power were different back then, tact team didn't balanced shield at that time for example.
so the vast majority ( me included) didn't known better if it was crappy or not, but it was.
and since they were only what? 4 or 5 cruiser when the retrofit got out, it didn't feel like it was THAT bad, but the fact is that it was, that bad, technically and objectivly.
today, with people that known much better on the game mechanism, that use parser to measure dps difference, and all the power creep and new ship that have come lately, it is obvious now that the galaxy is completely, outragously outdated.
but the true is that it was outdatted from the very beguining, just by the star cruiser, but most people didn't known better back then to realise it.
you don't wait, you continue firing, but then manage your power level to deliver the final shot.
pvp is about burst and alpha, you won't kill competent player by releasing a steady and predictable firepower, they will absord it throught regeneration and even if you got them in a difficult situation over time they will run and escape.
power like bo help you with that, it take the opponent by surprise and more important pierce throught his defense without giving him the time to trigger a defensive power.
hight yield torpedo is useless in pvp, torp spread is better since it don't miss but not the best choice on a slow turn cruiser, so what left?
fire at will is good but dangerous against good player and klingons, scramble sensor and aceton assimilator and your firepower is return to you.
so yeah, using one bo slot for BO is not a waist in my opinion when you do pvp.
and you are right that it is not efficient ( when we compared the energy it drain and the dps it produced ) but that intended, bielieve me, some vaper use bo3 very effectively to kill some 10k shield and 60k hull in 1 shot.
the things is, and that what i meant, you must not use BO like you use BFAW, here is your mistake and the feeling that it is not as good as bfaw.
you just missused it.
it is just like someone who would want scatter volley to do as much damage to a single target as rapid fire do, these power have different objective, you can not really compared them outsided of there intended used.
yep, true, however what i meant by balanced here is not the one we usually talk about, but the balanced of choices, if you modified bo to be more like BFAW you will reduced the gameplay possibilitie.
and if you want to just "boost" bo, we are then, here, talking about the original balanced, bo is powerfull enought, there is a reason why cryptic nerfed the double tap exploit, this power when use correctly with a good build is devastating.
in pvp you really don't want a more efficient version, bielieve me.
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
Nice video!
FANTASTIC!!!!
so much galaxy! it is wonderfull, it make me cry;)
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
too much gakaxy awesomness kill it?
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
LOL no way was our fault that was 2 days before xD but was nice fly with all of you and be on the events , also was really cool see a masive fleet of galaxy's in orbit of qonos i wish some one has recorder that
I wish I could have been there.
I dusted off my Galaxy T5 recently and tuned it up but couldn't make it to the get-together.
The video is awesome! Thanks!
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
IMO the Galaxy in STO. Working as intended. A big fat, hunk'a, useless, bloated, watered down, over tonnage, lumbering, BARGE!
Picard: "Mr La'Forge, reroute all power to the Engines, including life support." "Helm, set course, Starbase 215"
Riker: "Attention all decks, hold your breath, grab a Snickers, this'll take a while"
Are you serious?
The Ent-D got caught unprepared a few times, to be sure, but it never really got its TRIBBLE handed to it that i can think of.
Sure there was that time when its computer simulated phasers got locked on, and that other time that Picard was a kid. Both times it has totally unprepared for an attack, both of which where an ambush by Ferengi.
The enterprise stood its ground against the borg at 539, where all those other ships were just thrown by the wayside. It also held off (3?) klingon battle cruisers at once while the Ent-C could escape.
Galaxy classes were supposed to be the head of fleets, nearly undestructible to enemies, and a force to be feared. They are in the shows, certainly not in-game.
Even bringing up the Oddessy, if i remember correctly, it did quite well against the Jem'Hadar, despite not having useful sheilding. The part about an Attack ship blowing it up was supposed to be more chance than skill, and the Attack Ship destroyed itself to do so.
The galaxy took longer to repair because it was a massive ship. Repairs take time, even the original Constitution-class would have taken quite a long time to be repaired, and think about how much smaller it is than the Galaxy-class.
The Galaxy-class was also one of the faster vessels in the fleet at the time (look at how fast the defiant could go at warp). They kept at slow warp due more to warp regulations rather than ship limitations.
Picard was never a 'shoot at first sight' captain. He always tried to find a diplomatic solution, which is why we saw more standoffs than fights in TNG. When she did need to fight, the Galaxy gave a serious TRIBBLE-whoopin. She can't quite do that in game.
As for the Gal-X, it solo'd two negh'vars in about a minute. Don't see that happening in game either.
Hope you guys had a great time during the Galaxy event, it was much fun from the looks of it. Seeing all those Galaxy class starships in one place was amazing!
Hopefully we can make this happen again, or make it an annual thing as someone suggested.
Keep on exploring!
When was the Star Cruiser a canon ship?
While we didn't have the technical means to analyse it, my"seat of the pants meter" (in this case the ability to blow stuff up) wasn't so bad in the Gal-R when it came out in comparison to my Sovy'. Take it for what you will, but honestly , it wasn't that bad back then.
If you feel the difference of an ensign and a bit of turn rate (w/o saucer sep') and a console less in exchange for the saucer sep completely outdated the Explorer back then, thats your opinion and you are welcome to it, but honestly , back then I would say the Gal-R was the better ship between it and the Star Cruiser.
You really didn't get what I was saying. I was saying that relegating one of the few tactical abilities that a cruiser gets for a well placed shot primarily because of the downsides to the ability for rare use is a bad thing. I was talking about BO's limitations, I barely ever use FAW, except for crowd control, especially since i have so rarely put it on my BoFFs either. I have pretty much been using crf.
I have no idea on what you are talking about by "vaper", I am presuming that English is not your primary language and that has some meaning where you are that is doesn't where I am at.
Like I said, I barely touch FAW. The double tab exploit would have been rough on many abilities out there.
What are you talking about?
They left behind loot!!!
yes, i miss the term " canon " my mistake, but canon or not the rest is still valid.
mine and many in my fleet feel different about it, i stay with it for 2 week, and that was very long at that time, because i was very happy to have a galaxy at tiers 5 at last, but even if i wasn't able to explain it at the time, it really feel like a downgrade.
so, in the end i regretfully move to the assault cruiser and never look back.
and i remember not being the same, after the "euphoria" of the novelty, not much people was flying a galaxy retrofit in sector space, just 2 week after the release.
so either everyone just hate the galaxy, or it was really bad.
better at what? the difference in turn that the saucer give and the +10 to weapons give the retrofit more firepower, but it is negligeable in comparison to the survivabilty difference.
the galaxy was already less tanky with the saucer, without it you loose -5shield power -5 engine -5 auxiliary power, -5% shield hp and -15% hull hp and crew is set to 100.
at that time the retrofit got the same hull capacity than an assault cruiser IF you specced it correctly ( you have to spend skill in star cruiser at that time if i remember correctly ).
the trade that separation console give is not in favor of the galaxy, especially at that time.
it is not just a "well placed shot", it could be used as a finisher or in the beguining of the fight, and continue to be used to pressure the adversary at critical time in a way that even bfaw can't do, so let not speak about just normal beam firing.
but it is also very dependant of what you want to do with your cruiser.
you use an engi with your exelsior, so i can see why it seem "useless" to you, this combination is not the best to use BO effectively to beguin with.
if you play your cruiser like a healer and/or a support ship, bo is indeed not the best choice available because it would not make sense with the role you choose and the captain abilities could not give you the best out of it anyway.
and an engi in an exelsior is not going to be a dps king in pvp, so it not like choosing beam overload is a smart choice with that combination.
but that don't mean that bo is bad, it just mean that is not the best choice with you playstyle descision.
a tactical cruiser that want to do real pressure, and also kill people on it own will need at least 1 bo power to be a real threat ( in my opinion ), the best is having 1 bfaw and 1 bo at least.
the downside of the abilitie are an intended balanced measure, if you remove of reduced them to make bo more apealing to an engie cruiser it would make all the other tactical ship that use it ( and especially escort ) even more OP.
so, using bo is not a bad thing on it own, it is choosing ship and captain abilities that are at the opposite in nature of the intended purpose of what bo is supposed to do that is bad.
so in a way you are right, but it is valid only with you choice of gameplay and is not due to a bad "tune" of BO.
for once this have nothing to do with the fact that english is not my primary language.
vaper is not something that i have invented.
if you really did pvp as you pretend, this is a term that you would known by now.
so let me explain it to you.
before they use to be the " alpha striker" people that are able to kill you in one pass in about 3 to 8 second, but if you have experience you were still able to counter them with your reflexes and abilities.
since LOR came out, there is a new type of " alpha striker" that will kill you in about 0.5 second with full shield and hull denying you the option to counter them.
vaper : ppl who kill veteran pvp player under a sec without giving the target the time to react
this is due to the romulan abilitie ( battle cloak and crit bo in addition to crit console )
it just seem like these people vaporized you, so people in the pvp comunity call them " vaper"
if you got 60% shield and 80% hull and are engage with an other player, a vaper will kill you ( even with resist power ).
if you have 100% shield and hull, are alone, a vaper have still a great chance to kill you even if you known that the guy is comming.
only way to survice is anticipation, when you heard decloaking, use TT, evasive maneuver, epts and brace for impact ( in that order )
rsp will not save you ( it take a little time for rsp to bring incoming damage into a shield, so the time he do that, you will be dead ).
mini is a well known vaper, but it is not the best ( no offense mini )
zenith nader is better and will give you a good idea, if you want to test it out just go to kerrat and remain visible.
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271