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What is your beef with the Galaxy Cryptic?

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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2014
    orangeitis wrote: »
    DDIS, I already gave you my $.02, and the arguments I've gotten back were based on nothing but fallacies and pure emotion. Now if you're gonna throw some more opinion-based claims at me, that's fine. But they're not objective.

    I have no personal bias at all, if you are accusing me of that. I merely present cold, hard facts, as well as my own opinions which I try to back up with as much reason and justification as I can.

    your defensiveness does not explain why the cruiser with the worst damage, no CC, and some of the lowest tanking and healing potential should not get a buff to damage, or at least something else. are you trying to say you think it should stay poor and imbalanced? this sounds like a ship costume related bias to me
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited February 2014
    My opinion's kinda changed. I think the Galaxy needs a little bit more change, but not an extreme change.

    BTW, I love massive threads (kind of like how I love Blue Hypergiant stars). :D
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited February 2014
    your defensiveness does not explain why the cruiser with the worst damage, no CC, and some of the lowest tanking and healing potential should not get a buff to damage, or at least something else. are you trying to say you think it should stay poor and imbalanced? this sounds like a ship costume related bias to me
    I'm not saying anything like that from my previous post. I've been saying that I agree that the Galaxy-R is the most useless ship right now, and something does need to change to make it better. However, that's where our agreement ends. What I think needs to change isn't the Galaxy-R itself, but other elements of the game. IMO, more BOFF powers need to be added. Gameplay needs to be added that doesn't revolve around who has the most DPS. Ship-specific features(liker saucer sep) need to be enhanced and supported. Passively, I believe that those will automatically make the Galaxy 'better' and more enticing to play.

    That is the point I'm making, and I don't mean for it to sound biased at all. =)
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited February 2014
    orangeitis wrote: »
    I'm not saying anything like that from my previous post. I've been saying that I agree that the Galaxy-R is the most useless ship right now, and something does need to change to make it better. However, that's where our agreement ends. What I think needs to change isn't the Galaxy-R itself, but other elements of the game. IMO, more BOFF powers need to be added. Gameplay needs to be added that doesn't revolve around who has the most DPS. Ship-specific features(liker saucer sep) need to be enhanced and supported.

    That is the point I'm making, and I don't mean for it to sound biased at all. =)

    But we all know that is not happening, ever, so if people are going to try and get Cryptic to change something, it might as well be the slightly more realistic thing. Of course, Cryptic is probably wondering what all of the complaining is about, they probably believe what they changed made the Gal-R powerful or something.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    neo1nx wrote: »
    no seriously, now i will at last be able to put it in science, or even better in engeeniring to mimick the most OP bo layout available in the game as of today: the galaxy retrofit!!!

    LMAO!! :D:P

    Darn it man, you made me spray soda all over my screen! :P
    HQroeLu.jpg
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited February 2014
    But we all know that is not happening, ever, so if people are going to try and get Cryptic to change something, it might as well be the slightly more realistic thing. Of course, Cryptic is probably wondering what all of the complaining is about, they probably believe what they changed made the Gal-R powerful or something.
    Well I'm not gonna claim to know the future. Especially since STO is breaking my own negative MMORPG expectations constantly. They listen to us. They make content constant updates(more than any MMORPG I have ever played combined), and despite the naysayers, they do squash bugs.

    Maybe what we specifically want might not come, but I don't think things will stay how we don't want them for long. IMO, of course.
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited February 2014
    orangeitis wrote: »
    DDIS, I already gave you my $.02, and the arguments I've gotten back were based on nothing but fallacies and pure emotion. Now if you're gonna throw some more opinion-based claims at me, that's fine. But they're not objective, a

    I have no personal bias at all, if you are accusing me of that. I merely present cold, hard facts, as well as my own opinions which I try to back up with as much reason and justification as I can.

    Okay, since you're so bent on cold, hard facts being the deciding factor of the Fleet Exploration Cruiser's effectiveness, let's analyze the value of my build. It's capable of doing 6,000 DPS solo, and 10,000+ DPS in team missions like Infected: The Conduit (Elite).



    • [Console - Tachyokinetic Converter], [Console - Universal - Assimilated Module], and a [Romulan Tactical Bridge Officer Candidate] to maximize critical hit chance and severity.

    • [Omega Force Tachyon Deflector Array Mk XII] and the [Omega Force Hyper-Impulse Engines Mk XII] for the Tetryon Glider set bonus.

    • Three [Romulan Plasma Beam Array Mk XII [Acc]x2]s and three [Advanced Fleet Plasma Beam Array Mk XII [Dmg]x2 [Acc]x2]s with a [Kinetic Cutting Beam Mk XII [Dmg]x3].

    • [Experimental Romulan Plasma Beam Array] with the [Console - Universal - Zero-Point Energy Conduit] for the +7.6% bonus to base Plasma energy damage.

    • Three [Console - Science - Flow Capacitor Mk XII [+Th] [Pla]]s for the +28.8% base Plasma energy damage increase.

    • Two [Console - Tactical - Vulnerability Locator Mk XII [+Pla]]s for the +63.8% increase in Plasma energy damage.

    • An [Elite Fleet Reinforced Warp Core Mk XII [Rep] [W->A] [ACap] [SSS] for optimal power levels.



    If you ignore the costs of actually progressing through the various Reputation tracks, this ship and gear will cost you:

    • 2,500 Zen
    • 1,080,000 Fleet Credits
    • 337,277 Dilithium
    • 200 Lobi Crystals
    • 1,180 Romulan Marks
    • 2,500 Omega Marks
    • 30 Borg Neural Processors

    Eleven months of my time and effort poured into acquiring those resources and the Fleet Exploration Cruiser still can't even hit 7,000 solo DPS, the standard to reliably complete No-Win Scenario. Meanwhile, ships like the Ambassador and the Tactical variant of the Odyssey can comfortably meet those requirements with far less investment.

    You want to explain to me why this ship doesn't need better damage output?
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited February 2014
    orangeitis wrote: »
    Maybe what we specifically want might not come, but I don't think things will stay how we don't want them for long. IMO, of course.

    well, the future last long it seem.
  • joshglassjoshglass Member Posts: 159 Arc User
    edited February 2014
    So looking at the BOFF layouts and console layouts of the three prime ships, I can understand the points, and roles they are supposed to play. Sadly those roles are no longer needed and should be discarded and the ships should be modeled according to design.

    Exploration Cruiser. A Cruiser designed for exploration SHOULD IMO have a slightly more well rounded bent, capacity to survive, enough damage output to be able to defend against some level of the unknown, and of course the scientific ability to actually make sense of the exploration part. Frankly I believe that the Exploration Cruiser, (not the Gal X which is supposed to be a Combat Vessel), should have a build more in line with the Ambassador/Support Cruiser. Science, a bit more damage, and of course some durability.

    Happy they have some level of fix for the Gal X, but I really want the Exploration Cruiser to get the overhaul it SHOULD have and to be fixed correctly.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited February 2014
    Okay, since you're so bent on cold, hard facts being the deciding factor of the Fleet Exploration Cruiser's effectiveness, let's analyze the value of my build. It's capable of doing 6,000 DPS solo, and 10,000+ DPS in team missions like Infected: The Conduit (Elite).

    ...

    Eleven months of my time and effort poured into acquiring those resources and the Fleet Exploration Cruiser still can't even hit 7,000 solo DPS, the standard to reliably complete No-Win Scenario. Meanwhile, ships like the Ambassador and the Tactical variant of the Odyssey can comfortably meet those requirements with far less investment.

    You want to explain to me why this ship doesn't need better damage output?
    Yes, I'm aware that it lacks enough DPS. But I'm not arguing in favor of the Galaxy having sufficient DPS. See my post here
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited February 2014
    joshglass wrote: »
    So looking at the BOFF layouts and console layouts of the three prime ships, I can understand the points, and roles they are supposed to play. Sadly those roles are no longer needed and should be discarded and the ships should be modeled according to design.

    Exploration Cruiser. A Cruiser designed for exploration SHOULD IMO have a slightly more well rounded bent, capacity to survive, enough damage output to be able to defend against some level of the unknown, and of course the scientific ability to actually make sense of the exploration part. Frankly I believe that the Exploration Cruiser, (not the Gal X which is supposed to be a Combat Vessel), should have a build more in line with the Ambassador/Support Cruiser. Science, a bit more damage, and of course some durability.

    Happy they have some level of fix for the Gal X, but I really want the Exploration Cruiser to get the overhaul it SHOULD have and to be fixed correctly.

    yes that pretty much what the galaxy retrofit could have been in this game, we think alike on this one.

    yes the pet will give more flexibility and firepower to the gal x but i really would have love a different way than the mrfixit hangar.
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited February 2014
    orangeitis wrote: »
    Yes, I'm aware that it lacks enough DPS. But I'm not arguing in favor of the Galaxy having sufficient DPS. See my post here

    I don't disagree with your approach, but we should plan for both scenarios. Borticus did say "maaaaybe" when I asked him for an Engineering BOff ability review on TTS a couple of months back, but the chances of Cryptic actually changing the underlying systems because of one ship are minimal.
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited February 2014
    5820 posts here and still we only get a minor revamp of the dread

    guess so much about the usefulness of giving feedback in these forums
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    joshglass wrote: »
    So looking at the BOFF layouts and console layouts of the three prime ships, I can understand the points, and roles they are supposed to play. Sadly those roles are no longer needed and should be discarded and the ships should be modeled according to design.

    Exploration Cruiser. A Cruiser designed for exploration SHOULD IMO have a slightly more well rounded bent, capacity to survive, enough damage output to be able to defend against some level of the unknown, and of course the scientific ability to actually make sense of the exploration part. Frankly I believe that the Exploration Cruiser, (not the Gal X which is supposed to be a Combat Vessel), should have a build more in line with the Ambassador/Support Cruiser. Science, a bit more damage, and of course some durability.

    Happy they have some level of fix for the Gal X, but I really want the Exploration Cruiser to get the overhaul it SHOULD have and to be fixed correctly.

    This is very much in line to what I was thinking regarding this topic.
    My completely ideal Exploration Cruiser would have:

    Boff slots - TRIBBLE X XXXX X TRIBBLE
    Consoles - TRIBBLE XXXX TRIBBLE

    Now that seems like a proper layout for an Explorer - a multipurpose ship, that is suposed to venture into the unknown and face whatever she encounters as you said.

    I can kinda' understand what they wanted to do with the Galaxy-R, Defiant and Intrepid back then. Too bad the game mechanics don't favour much besides DPS. The end-game is in desperate need of change.
    I guess I'll just keep trying to do the best I can with my Galaxy-R. :)
    5820 posts here and still we only get a minor revamp of the dread

    Maybe when we reach 11640 posts we'll get the full revamp? :D :P
    HQroeLu.jpg
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    edalgo wrote: »
    Where's the Beef?

    Here you go! :D
    HQroeLu.jpg
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited February 2014
    I don't disagree with your approach, but we should plan for both scenarios. Borticus did say "maaaaybe" when I asked him for an Engineering BOff ability review on TTS a couple of months back, but the chances of Cryptic actually changing the underlying systems because of one ship are minimal.
    Changing how current skills work? I don't think that's needed. But adding skills to our current selection would be wonderful. For example, consider how easier it would be to choose ensign abilities when you can pick more than two that doesn't share cooldowns.
    5820 posts here and still we only get a minor revamp of the dread

    guess so much about the usefulness of giving feedback in these forums
    It probably depends a lot on the focus of the feedback. If posters are focused on feeding the game imbalance so that more content would be imbalanced(aka balancing the game with all content imbalanced) such as what's happening with everyone demanding all ships be tactical to handle the tactical-demanding gameplay, then the devs definitely would have less of a chance of listening to us. But if the feedback is instead about addressing the core of the issues, then we might have something.

    I think that the reason why most posters here didn't get what they wanted was because of that very reason. The devs will not pay attention to suggestions appealing to the imbalance. But they did recognize that the Galaxy needed more strength. So they gave it more - but they gave it more where they wanted its strength to lie - in its tanking ability. That's the role they want for it, and they'll ignore feedback that suggests it give in to the need for every ship to be DPS-heavy.

    That said, they're still not addressing the main problem, that is, to balance gameplay where tanks are needed as well. Not to mention the power creep that makes tactical ships tanky enough to handle the content without ships made for tanking. If Cryptic solves those underlying issues, I think we'll be set.
  • shaneseifertshaneseifert Member Posts: 59 Arc User
    edited February 2014
    The Galaxy retrofit is not fixed..... I thinks it's awesome they tried. This just doesn't do it. I'm not even sure at this point what the solution is. I'll try it anyway, but the set bonus takes up 2 very badly needed spots to use them. I don't want it to unbalance the game. But the ship is just to under gunned. It's attack capability is just to limited to make it competitive.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited February 2014
    You want to explain to me why this ship doesn't need better damage output?

    Because your DPS is low? I'm a sci and my build is not perfected and I do much more then that.

    I'm pulling near 15k in groups, and 9-10k on my own.

    Perhaps it is time to re-evaluate how you fly the girl instead of the girl herself.

    If they devs were ever going to cave now would have been the time.

    Personally, I'm glad they didn't cave. The ship is far from broken, people need to learn how to play.

    Edit: I may currently be the only person on the planet who is actually planning on possibly using the Gal-X's new uni ensign to slot an eng and mimic the Gal-R boff layout...
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited February 2014
    f2pdrakron wrote: »
    Oh. so you mean having the layout of a tactical cruiser and also the layout of a support ship, in short "I can do everything".

    We have one, its called D'deridex and doesnt stop people from complaining about it because reasons (AKA, powercreep)

    What you propose is just the ultimate cruiser in layout making every other cruiser obsolete ... then what? should we start having 2 Cmdr stations when we go about revising the now lagging behind ships after this comes out, like the Soverign? do we keep powercreep because QQ over their favorite ship not being OP? how about the Escorts that are starting to suffer issues from the FAWA2Bs? how about lock box ships like the D'kora or the Galor with a rigid BO layout?

    When does it ends? when we all fly 5 uni Cmdr station ships?




    I would hope so because "listening" would mean every cruiser in this game would have the same exact BO layout, that is the Odyssey layout or something even crazier.

    Tactical cruisers should have a Lt Cmdr because they are tactical cruisers BUT if they slap a hangar on it then I point out the Marauder thats about a copy of the Galaxy (except with a ensign sci) that is asked to work just fine with a Lt Tactical station, if the Galaxy-R had the Lt. and ensign option BUT the Galaxy-R would only have the ensign open is one thing, asking to make the entire cruiser line obsolete with the exception of the Avenger (and only because of the Avenger turn rate) is another.

    Another thing about the D'D (I use and love the ship btw) is people wanted a ship that can do everything, so they got it, but now they complain that they can't focus it into a build because it's too spread out. I personally wouldn't mind having the D'D layout on the galaxy, but people are still going to complain because of the turn rate or the looks or whatever. The real problem with the D'D, Galaxy, Galaxy-x and other iconic ships is that they are so iconic people have their own idea of what the ship should be. Some want a super tac ship, some super science, some want it all so no one is going to be happy no matter what cryptic does.

    I think what we really need is more engineering powers, especially at the ensign level.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2014
    kimmym wrote: »
    Perhaps it is time to re-evaluate how you fly the girl instead of the girl herself.

    Sound dating advice.

    ;)
    [SIGPIC][/SIGPIC]
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited February 2014
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited February 2014
    kimmym wrote: »
    Because your DPS is low? I'm a sci and my build is not perfected and I do much more then that.

    I'm pulling near 15k in groups, and 9-10k on my own.

    Perhaps it is time to re-evaluate how you fly the girl instead of the girl herself.

    Tell you what, why don't we run ISE together and parse the logs separately? Then, depending on the results, you can tell me I'm flying the ship wrong.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited February 2014
    Tell you what, why don't we run ISE together and parse the logs separately? Then, depending on the results, you can tell me I'm flying the ship wrong.


    :rolleyes:

    Look me up if you must, I'll not chase you down just to school you.

    I have parses posted all over the forum and people fly with me all the time.

    If you need some sort of public humiliation to prove that I out DPS you I will provide it. Plenty of people out there can vouch for my damage.

    Is is that hard to accept that perhaps you don't know everything there is to know about flying a Galaxy-R? Just maybe? Or is it just too hard on the ego to realize that an old, crippled lady knows more about the ship then you do?

    Edit: I realize you question my parser settings, you mentioned so elsewhere. Under yours I just hit 12,905 dps ISE. Cold, with a build that is not my top end build (I'd have to remember how I did it and retrain the boffs, I don't keep a DPS Galaxy handy just to school nubs, I actually play the game to have fun)

    Edit2: Your ego has over ruled your logic. I know my DPS. I know yours. I know your parser settings, so my knowledge is accurate. Competing with me will get you nowhere, the outcome is assured. Perhaps you should practice, or try something different, or maybe ask questions... Simply seeing it first hand to make your ego leave your logic alone is an unnecessary step. Calm down.

    Edit3: And if you were to beat me, you would only be proving my point and not yours in the first place, that the Galaxy-R does plenty of DPS... So I'm not sure what you hope to accomplish.,.. Either way I win... Else I don't fight... Sooner you learn that the better...
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • angrytargangrytarg Member Posts: 11,001 Arc User
    edited February 2014
    @ kimmym: I'm not really into the whole DPS-thing, but now I'm curious where I'll end up with my ships (I only use 2 tac console canon designs with canon armament, so... :D). What parser do you guys use and what benchmarks are appropriate?

    @ all: So, the Galaxy revamp is here. It's a universal ensign for the Dread, a 2-piece set bonus that improves tanking and a smooth seperation.

    I'm curious to try out the new seperation mechanic and finally see the correct saucer rejoining with my stardrive section :D Other than that, nothing has changed really. I do appreciate the 2-piece-set bonus since my main Gal IS a tank although not needed I try to make her simply indestructible :D

    EDIT: Right, I forgot: HANGAR!!!! USE THE FORCE!!!
    lFC4bt2.gif
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  • kimmymkimmym Member Posts: 1,317 Arc User
    edited February 2014
    I use this parser I talk about here: http://sto-forum.perfectworld.com/showpost.php?p=15086341&postcount=39 and I have no new information about it other then what I posted there. Good luck... It's not that hard really but... yeah... no docs...

    Basically, ISE ends up being the only really good benchmark, for stability reasons. It features several different combat types (single target, multi target, controlled fire, large targets, small targets, fast targets, non moving...) and assuming something doesn't go horribly wrong, it spawns the same amount of mobs every time. Also, it tends to be the only one where most people are in range of eachother for parsing the whole time, so people naturally turn to it in game to fly against eachother and see. As such, it has also become the "gold standard" for talk on the forums.

    For testing purposes, tho, any event that you can repeat can serve as some sort of benchmark. I often use fleet alerts. That gets odd, as the different NPC's that spawn give differnent results (I'm always lower on Romulans, Borg, and Tholians) and you get people of all levels, but it pops up much faster and is more forgiving of experimental builds. I often use FA for testing and then will hop into ISE to get a more "official" number.

    All that being said, your DPS in ISE is... kinda irrelevant. It will be inflated, because you will be able to play to it.

    When you take a DPS monster out of ISE... they tend to compare much more similarly to other ships.

    I'm not sure I've ever seen anybody break 15k in a FA, and even my low damage ships hover at 10k... the differences in the ships aren't as big as people make them out to be. Sure, people like to argue, and more damage is better then less... but... in this game those levels of damage are unnecessary, outside of PvP, and even then, those big DPS scimmies are not all the rage, too squishy.

    Fly what you like, make it work. If you don't like it, fly something else.

    Keep at it enough, you end up like me, thousands of dollars in ships and the wisdom that they are all pretty much the same in the end. Even the "best" and the "worst" are not all that much different. They fly. They shoot. They have some tricks. They can all do enough, and the ones that do more, good for them. It's not that much more, unless you are playing to the parser, and then its half illusionary anyway.
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited February 2014
    A Qualifier here:

    Turning the Galaxies into scimis is not the aim.
    Making them decent ships is. And if they are outclassed by everything, they are not decent.

    Craptic could have been creative and used all the recently developed tech (game engine upgrades are meant here) to re-create the 2 ships. They didn't. They went with a lazy, cheap and dumb cop out. Not to mention that they displayed a thought process that is too far removed from common sense for me to still believe that these people are actually humans. The must be aliens. Dumb, stranded-because-they-ate-their-warp-drive, aliens that collect stuff. Stuff that makes them go....
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    orangeitis wrote: »
    Changing how current skills work? I don't think that's needed. But adding skills to our current selection would be wonderful. For example, consider how easier it would be to choose ensign abilities when you can pick more than two that doesn't share cooldowns.

    I kinda' agree on that one. I have no problem flying my Galaxy-R with the current setup, but it would be nice to have some usefull low end engineering Boff ablities that don't trip over each other constantly.
    orangeitis wrote: »
    It probably depends a lot on the focus of the feedback. If posters are focused on feeding the game imbalance so that more content would be imbalanced(aka balancing the game with all content imbalanced) such as what's happening with everyone demanding all ships be tactical to handle the tactical-demanding gameplay, then the devs definitely would have less of a chance of listening to us. But if the feedback is instead about addressing the core of the issues, then we might have something.

    I think that the reason why most posters here didn't get what they wanted was because of that very reason. The devs will not pay attention to suggestions appealing to the imbalance. But they did recognize that the Galaxy needed more strength. So they gave it more - but they gave it more where they wanted its strength to lie - in its tanking ability. That's the role they want for it, and they'll ignore feedback that suggests it give in to the need for every ship to be DPS-heavy.

    With all due respect, this tread consists some of the most balanced ideas I've ever seen on the forum. In fact, I have never seen a thread regarding any other ships where players suggest such balanced decisions as a fix.
    There must be a hundred good and balanced ideas in this thread. Cryptic decided to not listen to or implement any of them, which is disheartening. :(

    Also, don't get me wrong about this, but I find it rather funy that you say "the devs will not pay attention to suggestions appealing to the imbalance" when at the same time those are the same people that released the Scimitar and the Lead Designer himself joked how "OP sells".
    orangeitis wrote: »
    That said, they're still not addressing the main problem, that is, to balance gameplay where tanks are needed as well. Not to mention the power creep that makes tactical ships tanky enough to handle the content without ships made for tanking. If Cryptic solves those underlying issues, I think we'll be set.

    I completely agree with this. I'd be perfectly satisfied with the current Galaxy-R if she had a role to fulfill that is relevant in this game.
    However I've been here long enough to observe some general directions of the game and I'm at a point where I seriously doubt they'll ever change the basic premise of their game design - DPS. :( Just take a look at NW, people over there also complain that the game is a complete DPS fiesta. I hope I'm wrong though.

    But the fact that they gave the Galaxy-R more tanking in a game that doesn't require tanks and called it a day is just another sad proof about their view on the Galaxy.
    This was the Enterprise-D! This is one of the most iconic ships in the entire franchise and yet in this game it's chained at the bottom of the barrel. The Galaxy doesn't deserve that and as a life long ST fan I'm starting to find it a bit insulting.
    HQroeLu.jpg
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    f2pdrakron wrote: »
    Oh. so you mean having the layout of a tactical cruiser and also the layout of a support ship, in short "I can do everything".

    We have one, its called D'deridex and doesnt stop people from complaining about it because reasons (AKA, powercreep)

    What you propose is just the ultimate cruiser in layout making every other cruiser obsolete ... then what? should we start having 2 Cmdr stations when we go about revising the now lagging behind ships after this comes out, like the Soverign? do we keep powercreep because QQ over their favorite ship not being OP? how about the Escorts that are starting to suffer issues from the FAWA2Bs? how about lock box ships like the D'kora or the Galor with a rigid BO layout?

    When does it ends? when we all fly 5 uni Cmdr station ships?

    I take it you missed the "ideally" part, yes?

    Anyway, you do realize that this is Cryptic's idea and not mine, right?
    When they released the D'Deridex on Tribble it had the exact same layout as the Galaxy-R. People complained about it and what you see me posting here was Cryptic's answer to those complains. Heck, they even gave it a Ens.Uni as oposed to mine all locked. :rolleyes:

    So you've said it yourself, my ideal layout that I know I can only dream about is one that people complain about for being weak and subpar.
    Now go and put your head in a bucket of cold water, come back here after and try to tell me with a staright face that I want powercreep. I want to see that.
    HQroeLu.jpg
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited February 2014
    shpoks wrote: »
    With all due respect, this tread consists some of the most balanced ideas I've ever seen on the forum. In fact, I have never seen a thread regarding any other ships where players suggest such balanced decisions as a fix.
    There must be a hundred good and balanced ideas in this thread. Cryptic decided to not listen to or implement any of them, which is disheartening. :(
    I completely understand. I've given my fair share of input about the Galaxy as well. Although I am pleased with the 'revamp'... nothing I have suggested appeared in it. Not directly, at least.
    shpoks wrote: »
    Also, don't get me wrong about this, but I find it rather funy that you say "the devs will not pay attention to suggestions appealing to the imbalance" when at the same time those are the same people that released the Scimitar and the Lead Designer himself joked how "OP sells".
    I'm not sure I mind having an OP Scimitar in the game. It's canon, after all, and I enjoy when the amount of gameplay/story segregation is reduced. Buuuut I do acknowledge that OP is bad for a game, and there does need to be balance somewhere.

    I joked on teamspeak last night about how the Scimitar on Star Trek Nemisis was taken out and how funny it would be if the Scimitar and Scimitar variants in-game was susceptible to the same thing, that is, [spoilers] maybe a 20% chance for a boarding party to destroy it instantly [/spoilers]. =p
  • redz4twredz4tw Member Posts: 3
    edited February 2014
    kimmym wrote: »
    :rolleyes:

    Look me up if you must, I'll not chase you down just to school you.

    I have parses posted all over the forum and people fly with me all the time.

    If you need some sort of public humiliation to prove that I out DPS you I will provide it. Plenty of people out there can vouch for my damage.

    Is is that hard to accept that perhaps you don't know everything there is to know about flying a Galaxy-R? Just maybe? Or is it just too hard on the ego to realize that an old, crippled lady knows more about the ship then you do?

    Edit: I realize you question my parser settings, you mentioned so elsewhere. Under yours I just hit 12,905 dps ISE. Cold, with a build that is not my top end build (I'd have to remember how I did it and retrain the boffs, I don't keep a DPS Galaxy handy just to school nubs, I actually play the game to have fun)

    Edit2: Your ego has over ruled your logic. I know my DPS. I know yours. I know your parser settings, so my knowledge is accurate. Competing with me will get you nowhere, the outcome is assured. Perhaps you should practice, or try something different, or maybe ask questions... Simply seeing it first hand to make your ego leave your logic alone is an unnecessary step. Calm down.

    Edit3: And if you were to beat me, you would only be proving my point and not yours in the first place, that the Galaxy-R does plenty of DPS... So I'm not sure what you hope to accomplish.,.. Either way I win... Else I don't fight... Sooner you learn that the better...
    I can vouch that this damage is definitly possible. I get 10k dps in my fleet galaxy retrofit, and I know y'all aren't talking about PvP but when i use it in PvP, it's a very nice ship, it can take a lot of pressure. I was getting ganged up on by a jem'hadar attack ship and a fleet mogai, and I took out the mogai from FAW alone! The bugship never died, simply because the guy is a speed tanker and regen tank. The Galaxy Retrofit is not the best for DPS by any means, my excelsior can do a helluva lot more damage, but ignoring the galaxy noob because he can't hurt you will get you killed in our pvp's :)
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