I heard through the grapevine that cryptic is about or is done with cannon ships again through the grapevine so plz dont take it as fact
I personally think that they play it safe with their own designs in case CBS pulls the license. You could use the majority of the stuff and call it "Space Shooty Online" and just go on with it
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
I personally think that they play it safe with their own designs in case CBS pulls the license. You could use the majority of the stuff and call it "Space Shooty Online" and just go on with it
that be a sad day for feds as most of their line up is canon ships
that be a sad day for feds as most of their line up is canon ships
I wasn't entirely serious, I think the resemblance would still be too close without a major workover. But, to answer to your statement, every "canon" ship in-game has at least two or even three Cryptic designed replacements. But I don't have a deeper understanding of copyright conflicts, but I'd think that th "Excalibur" design for example does resemble the Constitution too much although the design itself is Cryptic's property.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
I wasn't entirely serious, I think the resemblance would still be too close without a major workover. But, to answer to your statement, every "canon" ship in-game has at least two or even three Cryptic designed replacements.
how many of them would you fly? with fed kdf roms combine only a handful i would touch im not going to lie when i say this i came to play this game to fly ships that i liked from the show not cryptic ships
how many of them would you fly? with fed kdf roms combine only a handful i would touch im not going to lie when i say this i came to play this game to fly ships that i liked from the show not cryptic ships
Oh, that's an entirely different animal. The moment CBS pulled the license and this game would continue as Cryptic's space MMO I'd hit uninstall and never look back
Although I actually like Cryptic's "Refit" line-up, they are not terrible at all (in comparision to the Monarch, Star Cruisers and other Season 1 variants). I think the Venture-, Bellerophon-, Sao-Paolo- and Armitage-variants look good and even though I don't like the Avenger and Oddyssey personally those fit in-line with those designs. I could even imagine seeing the Refits on the big or small screen for a future Trek installment. But like I said, I think they resemble the originals too close and I wouldn't want to play those ships in a different enviroment either.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Oh, that's an entirely different animal. The moment CBS pulled the license and this game would continue as Cryptic's space MMO I'd hit uninstall and never look back
Although I actually like Cryptic's "Refit" line-up, they are not terrible at all (in comparision to the Monarch, Star Cruisers and other Season 1 variants). I think the Venture-, Bellerophon-, Sao-Paolo- and Armitage-variants look good and even though I don't like the Avenger and Oddyssey personally those fit in-line with those designs. I could even imagine seeing the Refits on the big or small screen for a future Trek installment. But like I said, I think they resemble the originals too close and I wouldn't want to play those ships in a different enviroment either.
I know i'm not a good benchmark to judge this, but i could play STO (or however is would be called then) with much less frustration and annoyment. It irks me every time i see one of Cryptics bizarre attempts to reinvent Star Trek mechanics or introduce another hideous Starfleet ship.
So i don't know how good their other game (that superhero game) runs but a sci fi equivalent which isn't bound to a certain IP would be much more fun than their twisted interpretation of Star Trek.
Don't get me wrong i am not a canon fanatic at all. I just can't stand how they ignore (and sometimes even reverse) almost every aspect that makes Star Trek unique.
Their lack of respect is what irks me the most, i think. For me it seems they just do what they want, and it is more than obvious, that they don't like Star Trek. They rather should have created their own universe in the first place IMO.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
: CombatLogReader?Infected Space[3:23]? Dmg(DPS) ?Empress of 4,224,821(20,914) Night Stal 2,384,597(12,684)
Shiala 2,118,486(11,451)
Pharma 2,083,928(10,853)
Sli'Vak 1,889,736(9,791)
Combat log from latest ISE i ran this evening. 12684 dps not bad for a Fleet Galaxy. Rest were flying a combination of escorts and battlecruisers
Not trying to diminish the fact you managed 10k + in a Galaxy, but it looks like the dps of the rest of your team is fairly high. While I get that ISE seems to be benchmark for dps calculations it's also flawed in that your own dps gets inflated by those around you. You get damage buffs and debuffs from your team which makes your damage higher.
From my experience a decent cruiser needs at minimum three tactical officer skill slots to be effective in most situations. You need tactical team to help with shield distribution, attack pattern beta to debuff your target(s) which increases damage significantly, and beam fire at will to buff your damage and strike as many targets as possible. I've seen some people say they manage without tactical team, but I honestly don't see how if you plan to stay in a fire fight when you are the center of attention. Yes with some fancy flying you can probably drop it, but i think overall damage will probably suffer because of it. Attack pattern beta IMO is a must in PvE. It doesn't get discussed much, but this skill is godly. It will increase your damage A LOT and without it you will sometimes be shooting blanks. And finally fire at will buffs your damage and increases your attacks per cycle.
Those are, I believe, the three essentials to a good cruiser. Any other tactical abilities are always welcome, but every cruiser captain should have those three skills on their ship. And that's the main reason the Galaxy is so weak offensively is because you need to sacrifice one of these skills and in doing so you weaken the ship.
If I do an ISE with a bunch of decent fleet mates all tossing around attack pattern beta for me at the end of the match my damage will probably be fairly decent with a well build ship, but in a pug with idiots running around with terrible builds that will change the results significantly.
That's why I enjoy the Fleet Advanced Heavy Cruiser, Fleet Battle Cruiser, and Fleet Assault Cruiser. I don't need to rely on a decent team to help inflate my damage. So I agree with Eldago put a similar load-out on one of the cruisers I mentioned above and it will perform better with or without a good team backing you up.
I've personally been messing around with my Fleet Galaxy lately as well (it's such a beautiful looking ship) and when I run with good people my damage is generally over 10k, but when I run a pug with less then stellar team mates my damage takes a nose dive. This dps discrepancy isn't as wide when i use one of my better ships because you can do it all and not rely on your team to help your damage.
Honestly, I RARELY use AP:B, most of the time, I stick with AP:O. Gives me an additional "get out of tractor beam" card, as well as boosting my damage quite nicely. Sure, AP:B may boost others, BUT, then I have to hope I haven't already used up Evasive, while getting a bunch of attention, from things that like to tractor me.
And since most of the time, especially in pugs, I never receive assistance, I build my ships for solo support, as much as possible. Til a majority of others out there decide to start being helpful teammates, you kind of HAVE to build your ship around this principle. (And also explains why it's only once a week or so, that I go out of my way to spread repairs/shield regens, etc etc around. After doing your 10th match in a row, and not once does anyone else bother, you get sick of doing it, so at least with me, I go back to "self-support")
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Honestly, I RARELY use AP:B, most of the time, I stick with AP:O. Gives me an additional "get out of tractor beam" card, as well as boosting my damage quite nicely. Sure, AP:B may boost others, BUT, then I have to hope I haven't already used up Evasive, while getting a bunch of attention, from things that like to tractor me.
(...)
EPtE also lets you escape tractor beams, so does antimatter spread. You can play around with tactics a lot in the Exploration Cruiser, if people consider it boring in my opinion they don't try enough. That doesn't mean the ship is fine, I'm just saying that if you try to break away from the two viablestandard builds that are floating around the forums this month there is still room to experiment in
And if you learn how to tank "manually" TT doesn't seem that necessary as well. TSS can get rid of boarding parties for example and RSP beats TT as well. If you instead place a torp spread in there and use the gravimetric torpedo + three particle gens you can greatly increase your damage as well.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
EPtE also lets you escape tractor beams, so does antimatter spread. You can play around with tactics a lot in the Exploration Cruiser, if people consider it boring in my opinion they don't try enough. That doesn't mean the ship is fine, I'm just saying that if you try to break away from the two viablestandard builds that are floating around the forums this month there is still room to experiment in
And if you learn how to tank "manually" TT doesn't seem that necessary as well. TSS can get rid of boarding parties for example and RSP beats TT as well. If you instead place a torp spread in there and use the gravimetric torpedo + three particle gens you can greatly increase your damage as well.
Sounds interesting...
You shouldn't forget that TT has a much lower CD than RSP. Additionally the GCS extreme low turnrate makes it a flying coffing in case of a serious attack without TT.
Don't get me wrong, i have been experimenting with many ways to compensate TT, myself lately. And i am sure that a ship with a higher turnrate can find ways to get along without TT. But for a slow turning brick like the G-R TT is absolutely essentially if you want to play at Elite difficulty or similar difficult STFs or FAs (i wish it wheren't so)
But i am continuing experimenting in this matter.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
You shouldn't forget that TT has a much lower CD than RSP. Additionally the GCS extreme low turnrate makes it a flying coffing in case of a serious attack without TT.
Don't get me wrong, i have been experimenting with many ways to compensate TT, myself lately. And i am sure that a ship with a higher turnrate can find ways to get along without TT. But for a slow turning brick like the G-R TT is absolutely essentially if you want to play at Elite difficulty or similar difficult STFs or FAs (i wish it wheren't so)
But i am continuing experimenting in this matter.
Not true. The galaxy does NOT require TT to survive in elite stf's. The answer is to increase it's turn rate and keep multiple shield heals available. Try using the +turn concoles from your fleets dilithium mine. The enhanced nuetroniums deliver turn rate and kinetic/energy damage resistance all at once, and when combined with a tachyokinetic converter make for a great increase in turning and a small boost to crit. I have managed 2nd place in elite stf's with these consoles, and a special BO layout designed specifically for my galR.
Not true. The galaxy does NOT require TT to survive in elite stf's. The answer is to increase it's turn rate and keep multiple shield heals available. Try using the +turn concoles from your fleets dilithium mine. The enhanced nuetroniums deliver turn rate and kinetic/energy damage resistance all at once, and when combined with a tachyokinetic converter make for a great increase in turning and a small boost to crit. I have managed 2nd place in elite stf's with these consoles, and a special BO layout designed specifically for my galR.
Surely you can outfit a GCS -R to get along without TT. That's not the question.
I wasn't intending to make it sound like i would belive that.
My point was how many other things you have to sacrifice to get the same advantage.
Althrough i'm not certain if this is the right thread for this, my investigations are currently as follows:
I did "the cure", "Starbase 24" and "The Breach" (all at elite, of course) and i didn't die once.
My current BOFF powers look like this (still WIP):
Tac: TS1, BO2 Eng: Eng. Team1, AtB1, AtB2, RSP3
Eng: EPtA1, EPtS2, EWP1
Eng: EPtW1 Sci: HE1, TSS2
Of course i will ask a good engineer friend to make AtB2 into AtB1 and make EPtS2 into EPtS3, as soon as i am certain this build works.
The biggest limitation is the restriction to 5 DOFF slots IMO. Otherwise i would add a Energy Weapons (BO).
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
I do hope they manage to do something about the Galaxy Class.:mad: The Oddy, well, I drive it from time to time, and still manage to get at least 6K to 8K DPS on Avg.
I wonder what Captain Jean-Luc Picard think about this? And would he settle with the limit its been given?
And what would been his build, and BOFF's stations and Consoles been like? :cool:
I do hope they manage to do something about the Galaxy Class.:mad: The Oddy, well, I drive it from time to time, and still manage to get at least 6K to 8K DPS on Avg.
I wonder what Captain Jean-Luc Picard think about this? And would he settle with the limit its been given?
And what would been his build, and BOFF's stations and Consoles been like? :cool:
Jean-Luc would of had to have Data hack the game to get all the Bo slots for all the moves he had the Enterprise-D doing lol.
why is this post still alive? STO is NOT canon.....the ship will never get an upgrade....let it die a peaceful sleep already.....wow
it is still alive because the complaigns are on the imbalance stats of this family, not the cannon aspect.
if it were just the cannon aspect but the ship stats were balanced like others ship are, tis thread would have indeed been terminated a long time ago.
also, why this ship "should" die or left behind?
As to TT, my Gal-X has it, but I don't use it that much. My T4 doesn't have it at all, and it does better than my X does on DPS to an extent. It's not a massive difference, but it is outperforming it. Fleet AP beams and the Obelisk Warp Core, though, so that might have something to do with it.
Weyland-Yutani Joint Space Venture - Always open to new members!
[SIGPIC][/SIGPIC]
My name is Rage, and I too support a revised Galaxy family.
don't worry, spire will get us acces to 6 doff slot when you finish it ( in ground and space )
Way too expensive for our small fleet.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
unless you have like 15k shields per facing, 2 copies of TSS, and high res, you really cant go into pvp without TT with any hope of survival
Only hypothetical spoken, which kind of shields would someone need for that?
I know Covariant, but in order to maximize shields regeneration how about elite regenerative shields, buffed by two or three purple MK XII field generators?
I don't do PvP so i can't really estimate if that's nonsense or not.
Since the devs won't rework the GCS in any case (for various reasons), i think we should think outside the box and try something crazy, maybe we can archive something unique with that ship in the end.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Comments
I personally think that they play it safe with their own designs in case CBS pulls the license. You could use the majority of the stuff and call it "Space Shooty Online" and just go on with it
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that be a sad day for feds as most of their line up is canon ships
system Lord Baal is dead
I wasn't entirely serious, I think the resemblance would still be too close without a major workover. But, to answer to your statement, every "canon" ship in-game has at least two or even three Cryptic designed replacements. But I don't have a deeper understanding of copyright conflicts, but I'd think that th "Excalibur" design for example does resemble the Constitution too much although the design itself is Cryptic's property.
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how many of them would you fly? with fed kdf roms combine only a handful i would touch im not going to lie when i say this i came to play this game to fly ships that i liked from the show not cryptic ships
system Lord Baal is dead
Oh, that's an entirely different animal. The moment CBS pulled the license and this game would continue as Cryptic's space MMO I'd hit uninstall and never look back
Although I actually like Cryptic's "Refit" line-up, they are not terrible at all (in comparision to the Monarch, Star Cruisers and other Season 1 variants). I think the Venture-, Bellerophon-, Sao-Paolo- and Armitage-variants look good and even though I don't like the Avenger and Oddyssey personally those fit in-line with those designs. I could even imagine seeing the Refits on the big or small screen for a future Trek installment. But like I said, I think they resemble the originals too close and I wouldn't want to play those ships in a different enviroment either.
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So i don't know how good their other game (that superhero game) runs but a sci fi equivalent which isn't bound to a certain IP would be much more fun than their twisted interpretation of Star Trek.
Don't get me wrong i am not a canon fanatic at all. I just can't stand how they ignore (and sometimes even reverse) almost every aspect that makes Star Trek unique.
Their lack of respect is what irks me the most, i think. For me it seems they just do what they want, and it is more than obvious, that they don't like Star Trek. They rather should have created their own universe in the first place IMO.
Night Stal 2,384,597(12,684)
Shiala 2,118,486(11,451)
Pharma 2,083,928(10,853)
Sli'Vak 1,889,736(9,791)
Combat log from latest ISE i ran this evening. 12684 dps not bad for a Fleet Galaxy. Rest were flying a combination of escorts and battlecruisers
I have the Fleet Sov on that toon (whose a engineer btw), but its nice to fly a Galaxy and show up Tact captains in Escorts.
Not trying to diminish the fact you managed 10k + in a Galaxy, but it looks like the dps of the rest of your team is fairly high. While I get that ISE seems to be benchmark for dps calculations it's also flawed in that your own dps gets inflated by those around you. You get damage buffs and debuffs from your team which makes your damage higher.
From my experience a decent cruiser needs at minimum three tactical officer skill slots to be effective in most situations. You need tactical team to help with shield distribution, attack pattern beta to debuff your target(s) which increases damage significantly, and beam fire at will to buff your damage and strike as many targets as possible. I've seen some people say they manage without tactical team, but I honestly don't see how if you plan to stay in a fire fight when you are the center of attention. Yes with some fancy flying you can probably drop it, but i think overall damage will probably suffer because of it. Attack pattern beta IMO is a must in PvE. It doesn't get discussed much, but this skill is godly. It will increase your damage A LOT and without it you will sometimes be shooting blanks. And finally fire at will buffs your damage and increases your attacks per cycle.
Those are, I believe, the three essentials to a good cruiser. Any other tactical abilities are always welcome, but every cruiser captain should have those three skills on their ship. And that's the main reason the Galaxy is so weak offensively is because you need to sacrifice one of these skills and in doing so you weaken the ship.
If I do an ISE with a bunch of decent fleet mates all tossing around attack pattern beta for me at the end of the match my damage will probably be fairly decent with a well build ship, but in a pug with idiots running around with terrible builds that will change the results significantly.
That's why I enjoy the Fleet Advanced Heavy Cruiser, Fleet Battle Cruiser, and Fleet Assault Cruiser. I don't need to rely on a decent team to help inflate my damage. So I agree with Eldago put a similar load-out on one of the cruisers I mentioned above and it will perform better with or without a good team backing you up.
I've personally been messing around with my Fleet Galaxy lately as well (it's such a beautiful looking ship) and when I run with good people my damage is generally over 10k, but when I run a pug with less then stellar team mates my damage takes a nose dive. This dps discrepancy isn't as wide when i use one of my better ships because you can do it all and not rely on your team to help your damage.
And since most of the time, especially in pugs, I never receive assistance, I build my ships for solo support, as much as possible. Til a majority of others out there decide to start being helpful teammates, you kind of HAVE to build your ship around this principle. (And also explains why it's only once a week or so, that I go out of my way to spread repairs/shield regens, etc etc around. After doing your 10th match in a row, and not once does anyone else bother, you get sick of doing it, so at least with me, I go back to "self-support")
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
EPtE also lets you escape tractor beams, so does antimatter spread. You can play around with tactics a lot in the Exploration Cruiser, if people consider it boring in my opinion they don't try enough. That doesn't mean the ship is fine, I'm just saying that if you try to break away from the two viablestandard builds that are floating around the forums this month there is still room to experiment in
And if you learn how to tank "manually" TT doesn't seem that necessary as well. TSS can get rid of boarding parties for example and RSP beats TT as well. If you instead place a torp spread in there and use the gravimetric torpedo + three particle gens you can greatly increase your damage as well.
Get the Forums Enhancement Extension!
Sounds interesting...
You shouldn't forget that TT has a much lower CD than RSP. Additionally the GCS extreme low turnrate makes it a flying coffing in case of a serious attack without TT.
Don't get me wrong, i have been experimenting with many ways to compensate TT, myself lately. And i am sure that a ship with a higher turnrate can find ways to get along without TT. But for a slow turning brick like the G-R TT is absolutely essentially if you want to play at Elite difficulty or similar difficult STFs or FAs (i wish it wheren't so)
But i am continuing experimenting in this matter.
and that true, most have, but there always exeption it seem, galaxy family in this game is, bad luck.
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
Not true. The galaxy does NOT require TT to survive in elite stf's. The answer is to increase it's turn rate and keep multiple shield heals available. Try using the +turn concoles from your fleets dilithium mine. The enhanced nuetroniums deliver turn rate and kinetic/energy damage resistance all at once, and when combined with a tachyokinetic converter make for a great increase in turning and a small boost to crit. I have managed 2nd place in elite stf's with these consoles, and a special BO layout designed specifically for my galR.
I wasn't intending to make it sound like i would belive that.
My point was how many other things you have to sacrifice to get the same advantage.
Althrough i'm not certain if this is the right thread for this, my investigations are currently as follows:
I did "the cure", "Starbase 24" and "The Breach" (all at elite, of course) and i didn't die once.
My current BOFF powers look like this (still WIP):
Tac: TS1, BO2
Eng: Eng. Team1, AtB1, AtB2, RSP3
Eng: EPtA1, EPtS2, EWP1
Eng: EPtW1
Sci: HE1, TSS2
Of course i will ask a good engineer friend to make AtB2 into AtB1 and make EPtS2 into EPtS3, as soon as i am certain this build works.
DOFFS: Warp Core Engineer, Technican (x3), Fabrication Engineer (RSP)
Equipment
The biggest limitation is the restriction to 5 DOFF slots IMO. Otherwise i would add a Energy Weapons (BO).
I wonder what Captain Jean-Luc Picard think about this? And would he settle with the limit its been given?
And what would been his build, and BOFF's stations and Consoles been like? :cool:
Jean-Luc would of had to have Data hack the game to get all the Bo slots for all the moves he had the Enterprise-D doing lol.
step 2) take all of my money, TAKE IT ALL
it is still alive because the complaigns are on the imbalance stats of this family, not the cannon aspect.
if it were just the cannon aspect but the ship stats were balanced like others ship are, tis thread would have indeed been terminated a long time ago.
also, why this ship "should" die or left behind?
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
As to TT, my Gal-X has it, but I don't use it that much. My T4 doesn't have it at all, and it does better than my X does on DPS to an extent. It's not a massive difference, but it is outperforming it. Fleet AP beams and the Obelisk Warp Core, though, so that might have something to do with it.
[SIGPIC][/SIGPIC]
My name is Rage, and I too support a revised Galaxy family.
don't worry, spire will get us acces to 6 doff slot when you finish it ( in ground and space )
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
trolls help us to keep this tread alive, they just don't realise it:P
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
I wish that to be how I go out. My body explodes in space and my head crashes to the surface leveling an entire forest.
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Way too expensive for our small fleet.
I know Covariant, but in order to maximize shields regeneration how about elite regenerative shields, buffed by two or three purple MK XII field generators?
I don't do PvP so i can't really estimate if that's nonsense or not.
Since the devs won't rework the GCS in any case (for various reasons), i think we should think outside the box and try something crazy, maybe we can archive something unique with that ship in the end.