As long as the Oddy exists, though, I don't see the Galaxy getting any kind of three-pack, unless they bundle the Refit, Retrofit, and X into one bundle.
Weyland-Yutani Joint Space Venture - Always open to new members!
[SIGPIC][/SIGPIC]
My name is Rage, and I too support a revised Galaxy family.
Let me correct you. Picard don't start off as command. He was given command of the Stargazer becasue he was a fighter spirit and he made risky irrational decisions in the past. Remember the episode when Picard got stabed through the heart and Q gave him a chance to change his life during his academy days. He desided not to fight the Nassigans and later lost all his friends and became an ops officer on the Enterprise D and was a old Lt. that didn't get promoted. It was only when he agreed to keep is fighter history then things returned to normal with him being the captain of the Enterprise D.
You can't count the whole cast of the show as being bridge officers on the Enterprise. Wesley was an acting ensign for most of the show, and didn't choose his career till after he graduated SFA. He never ever have command ability. In the end he was a Tac officer as well. Troi didn't even get command ability till she passed her crew evaluation almost at the end of the last season. And she is not knowledgeable in engineering or science. She was still just a counsoler. Chief Obrion was enlisted and never was an officer on the Enterprise D. His primary role was in the transporter room, not on the bridge. Data as I already said before was a standing for science and engineering. You can't count LTC Laforge because every ship had a chief engineer.
I see the problem here, your assumption about Wesley made me ponder a bit
See, red = tactical is Cryptic's invention for STO. In the shows set in the TNG era red equals "Command Division" which included all command and control personnel, including the helm (Picard was flight controller on the Stargazer prior to his command) and tactical officers if they had overseeing function (Worf on DS9). But you cannot assume that someone wearing red is a specialist in tactical training although the universal training would make up for that. Someone else explained the rest of the main crew already (http://sto-forum.perfectworld.com/showpost.php?p=14150671&postcount=4964)
Engineering tank ships are not practical in this game bacause the ENG powers have shorter durations than the same level Tac power and Sci powers do. Engineering powers don't debuff or remove debuffs. Engineers do better in ground battles.
I think Boff layout should be LTC Tac/Cmdr Eng/LTC uni/LT Sci, at least in the Fleet version. There should be no use for an Ensign power in a tier 5 cruiser.
We are on the same side here I would like to see a major revamp of engi skills. Actually that would redeem the BOFF layout of the ship if done right. Other than that I find your proposal to be a bit too much for an old ship, though they could always go and publish a T5 version of the Venture refit. I'd love that.
The other part of your explanation of Starfleet makes no sense because if its this all civilian, NASA like, organization then why were there military ranks and when someone screwed up bad they got court martialed and put in jail. NASA don't court martial people, that just fire them. Anytime someone conducts themselves badley they get put in the brigg instead of getting kicked off the ship. So what do you have to say about that?
Starfleet is neither civilian nor military, it's Starfleet. Ultimately it was under comand of the Federation Council. A new and evolved form of service organization that absorbed the memberworlds militaries and their external function because it's Starfleet that builds the stations, the ships and confronts the unknown. Star Trek portrayed a civilization post militarism. The rank structure they use is not exclusive to militaries, quite a few emergency services use the same rank structure (US coast guard (peacetime) and US police services for example, even the fire department has officers like that). Since Starfleet also had executive jurisdiction they would perform arrests when necessary and you rather want to put suspects in the brig when you are months away from a starbase or planet
Roddenberry wanted it to be NASA's successor in spirit and that was Starfleet's primary function. Due to practical reasons it also served as the defense-, police-, supply-, relief- and scientific service of the Federation. It's military status was comparable to a paramilitary police service with combatant status in wartime, roughly like the US coast guard in peacetime or Germanies post WW2 border patrol.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
The Engineer heavy aspect would not be a problem if this game were not completely and solely based on high damage output. STO also gives everyone the opportunity to be self-sufficient in healing.
For most parts, everyone can get into a high damage ship, get enough self heals, and that setup will be good to go for the entire game. You will blaze through content fast. The token amount of heals on a build is more than enough to take care of everything during that time. If it gets too much, the others can use those token heals to help you out until your stuff is off cooldowns. But for most parts, dedicated Tanks & Healers are not needed at all in this game. Even the high dps builds have enough to survive anything in this game.
Nobody gives 2 s**ts about "Threat" generation in this game, because things die fast with the amount of power players have in their builds in today's STO.
There is no need for tanks and healers. In early STO at release, yes, ENG played a larger role. But the day Cryptic started introducing hybrid ships, first being the Akira/Armitage Retrofit with TAC heavy stations and a considerable LtCdr ENG, that was the beginning of the end of dedicated healers.
In TNG gold also means security/tactical. And Riker was known for his unorthodox tactics and high scores in simulations. So how can we easily say he was engineering background?
We can't really be sure since the lore is a bit inconsistent about that one. If you take Worf and Shelby for example it is suggested that tactical officers belonged to command division while security was gold. Although security and tactical are not the same there seems to be no real distinction between the two on a number of occasions.
Regarding Riker's background, however, it seems that the original script to the episode "second chances" suggested that Riker was the ops officer on board of the Potemkin. So you are probably right that he's no engineer but an ops officer. As an ensign he seems to have served as a navigator/helmsman on the Pegasus, the navigation was later included into operations so it is kinda consistent. EDIT: Sorry, confused the eras here. By the time Riker was ensign the navigation and helm had already been joined, so he was command (flight control) then and operations on the Potemkin.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Also, I wanted to post something uplifting instead of saying how the Explorer sucks:
In the breach I'm managing to safe all allied ships in distress by myself in the Explo-R. Sometimes full groups with 4 tacs don't manage that In addition to the regular 1st place in CC I want to point out that there is a niche for the Explorer if you play around with the layout a bit. In order to safe all those ships you need EptE in addition to the other abilities you use, which makes at least 3 EptX (I also have a fourth one to be flexible). Sure, you can't punch all of those in at once but I think it's fun to zoom through there and complete the optionals while the others get hold back. Yes, I said zoom. The seperated explorer with EptE and EM is quite a sight, plus it doesn't die and more often than not I'm also helping out allies that get caught in between Voth battlecruisers.
On a side note, my Klingon also reactivated the stock Negh'Var. Remember it is the Explorers mirror. And it does great. I have more fun in it than in the raptor. Less damage, maybe but with a duplicate of my fed Explorer layout I have a lot of fun in it, plus in the breach it handles like a seperated explorer.
EDIT: Oh, and did you know that EptE will also get you out of tractor beams? I really like that ability.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
I have come to the conclusion that Cryptic are not fans of The Next Generation because at every turn they have basically placated the Galaxy Class, even the Fleet Version is appalling compared to the ludicrous upgrades that the Defiant gets (5 Tactical Console Slots... Really!?)...
Don't compare an exploration ship with one built solely for warfare like that.
First off, why on Earth does an Excelsior and Fleet Excelsior (4 Tactical Console Slots btw and 1 Lieutenant Commander Console) complete outpower a Galaxy when the Galaxy is a newer and more tactically powerful ship!
Here's your "canon" http://en.memory-alpha.org/wiki/USS_Lakota as for Excelsior being "older" and "outpowered" by a Galaxy. If you watched all the war episodes on DS9 you'll notice the Galaxy class were basically weapons platforms and really didn't move all that much. They were designed for carrying families for exploration not warfare.
(...)
Here's your "canon" http://en.memory-alpha.org/wiki/USS_Lakota as for Excelsior being "older" and "outpowered" by a Galaxy. If you watched all the war episodes on DS9 you'll notice the Galaxy class were basically weapons platforms and really didn't move all that much. They were designed for carrying families for exploration not warfare.
As with anything in ST, it can be retrofitted.
So the retrofitted Lakota was en par with a single frigate. That is not as impressive as you might think that sounded and it is certainly no argument for a superior firepowered Excelsior class
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
So the retrofitted Lakota was en par with a single frigate. That is not as impressive as you might think that sounded and it is certainly no argument for a superior firepowered Excelsior class
That would be the case, if the Defiant was a frigate which it is not. Let's not forget your beloved Galaxy (2350) class is 17 years older than the Defiant (2367), so by your logic it too should be retired. You might want to look up what a frigate is and realize the Defiant is too small to "replenish" forces, it's doesn't protect merchant convoys, nor was it built to protect other ships.
The Defiant is a destroyer, son.
Your emotional attachment does not dictate logical progression nor does it change canon.
That would be the case, if the Defiant was a frigate which it is not. Let's not forget your beloved Galaxy (2350) class is 17 years older than the Defiant (2367), so by your logic it too should be retired. You might want to look up what a frigate is and realize the Defiant is too small to "replenish" forces, it's doesn't protect merchant convoys, nor was it built to protect other ships.
The Defiant is a destroyer, son.
Your emotional attachment does not dictate logical progression nor does it change canon.
Let me quote MA on that:
Destroyer: In starship classification, destroyers were a type of starship in service with the Federation Starfleet. Although Starfleet generally eschewed military-type designations for its forces, a destroyer was a small, compact vessel designed primarily or exclusively for combat. In the 24th century, the designation of destroyer was generally deprecated in favor of frigate.
Frigate: In starship classification, a frigate is a fast medium sized starship intended to protect other vessels.
And as you are well aware the Defiant was classified as an escort. Terminology aside, yes it was a ship made for combat. But aside from the hero ship on DS9 the class really didn't shine very bright and even the Defiant itself was best when fighting against ships her size. When she faced the Borg in First Contact (which was her purpose) she really didn't do all that well against humongous cubes.
The Defiant Class really shines when it's stationed at Starbases like DS9 to protect those targets (DS9 got the ship for that purpose). It's not meant to travel long distances and it's really not meant to dispose of larger ships by herself (aside from Mirror Universe Negh'Vars XD). It tied with a retrofitted Excelsior class 1on1. It was a good performance from both ships, although ultimately the Lakota would have won if she went for it.
STO really does play with the ships in a strange way. Since the Defiant is the damage part of the trinity she got 5 tac consoles (fleet) and of course deals super heavy damage, though the game performance shouldn't really be an indicator for a ship's "real" capabilities and vice versa. The thing is basically that a B'Rel or Defiant shouldn't be able to take on hge cruiser alone, yet in this game they have to which creates a weird balance.
EDIT: Just for the record, in STO I'd like the Explorer to be a science heavy cruiser and I stated numerous times that a Galaxy lacked the agility to be the tactical powerhouse some want her to be. Just mentioning it before your response becomes personal again
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
That would be the case, if the Defiant was a frigate which it is not. Let's not forget your beloved Galaxy (2350) class is 17 years older than the Defiant (2367), so by your logic it too should be retired. You might want to look up what a frigate is and realize the Defiant is too small to "replenish" forces, it's doesn't protect merchant convoys, nor was it built to protect other ships.
The Defiant is a destroyer, son.
Your emotional attachment does not dictate logical progression nor does it change canon.
lol. lets compare the date the galaxy class started development with the roll out of defiant :rolleyes: theres actually only a 4 year rollout gap, and it takes a lot longer to develop the largest class in federation history then it does a corvette like the defiant.
no logical leap of any kind could come to the conclusion that a class designed to last at least 100 years is even broken in at 17 years, let alone due for retirement. the excelsior was about 80 year old around this time, was heavily obsolete, and had a pretty terrible combat record. i lipstick pig excelsior could match a defiant though, good for those 3rd stringers i guess.
the defiant would have to be like 5 times its size to be a destroyer, even frigate is to generous. he proboly thinks a galaxy wouldn't swat a defiant like a bug too in seconds.
Destroyer: In starship classification, destroyers were a type of starship in service with the Federation Starfleet. Although Starfleet generally eschewed military-type designations for its forces, a destroyer was a small, compact vessel designed primarily or exclusively for combat. In the 24th century, the designation of destroyer was generally deprecated in favor of frigate.
Frigate: In starship classification, a frigate is a fast medium sized starship intended to protect other vessels.
Key word there is "generally". A purpose built ship is not a Frigate. A 4 deck ship is not a medium size ship either. From the creators - http://youtu.be/C0803OMBre8?t=4m7s
And as you are well aware the Defiant was classified as an escort. Terminology aside, yes it was a ship made for combat. But aside from the hero ship on DS9 the class really didn't shine very bright and even the Defiant itself was best when fighting against ships her size. When she faced the Borg in First Contact (which was her purpose) she really didn't do all that well against humongous cubes.
Mirror Universe Worf begs to differ on the fighting ships her size, and the mirror Defiant didn't even have ablative armor, no cloak, and no auxiliary power. Also that one Vor'cha that it towed around with it's tractor beam was pretty funny.
The Defiant Class really shines when it's stationed at Starbases like DS9 to protect those targets (DS9 got the ship for that purpose). It's not meant to travel long distances and it's really not meant to dispose of larger ships by herself (aside from Mirror Universe Negh'Vars XD). It tied with a retrofitted Excelsior class 1on1. It was a good performance from both ships, although ultimately the Lakota would have won if she went for it.
The Lakota also got off 12 phaser shots before Worf decided to return fire. If both went all out the Lakota would have lost. The Defiant trashed the Lakota in that episode. Also the Defiant was never blown up by an old B'Rel like the D was.
STO really does play with the ships in a strange way. Since the Defiant is the damage part of the trinity she got 5 tac consoles (fleet) and of course deals super heavy damage, though the game performance shouldn't really be an indicator for a ship's "real" capabilities and vice versa. The thing is basically that a B'Rel or Defiant shouldn't be able to take on hge cruiser alone, yet in this game they have to which creates a weird balance.
EDIT: Just for the record, in STO I'd like the Explorer to be a science heavy cruiser and I stated numerous times that a Galaxy lacked the agility to be the tactical powerhouse some want her to be.
The B'rel is the same design age the Excelsior...
I'm kind of glad STO doesn't follow canon [ship wise], then the Defiant, Prometheus, and especially the Scimitar would be so over powered.
Just mentioning it before your response becomes personal again
My replies are not personal. Your logic is just flawed thinking size matters and complaining about a retrofitted ship being stronger than a stock ship.
That's like buying a Ferrari then complaining when you get passed up by a Smart car running a turbo'ed hayabusa engine. Retrofitting is just that. Bringing something into the present.
If you like the gal, then fly it. If you like the Ex then fly that and be happy. No one is forcing you to fly anything.
My replies are not personal. Your logic is just flawed thinking size matters and complaining about a retrofitted ship being stronger than a stock ship.
That's like buying a Ferrari then complaining when you get passed up by a Smart car running a turbo'ed hayabusa engine. Retrofitting is just that. Bringing something into the present.
If you like the gal, then fly it. If you like the Ex then fly that and be happy. No one is forcing you to fly anything.
I wasn't complaining about anything I just pointed out that assuming a Defiant should be en par or even superior to a Galaxy Class ship was a rather... adventurous claim, in-universe and out-of-universe. If so then the Defiant would make the construction of every other ship type utterly pointless, since it magically fits everything into a much smaller hull. It's like bringing movie version Legolas into the war of the rings. He basically can win it all by himself
Besides, in STO, we are talking about retrofits. The Defiant, Galaxy and Excelsior all are retrofits. So each and every argument you make FOR the other ships to be superior due to retrofitting has to apply to the Galaxy as well. "But the Lakota was refitted for combat" you say? So has the Galaxy. Judging by the exterior she recieved the same if not more extensive refits during the dominion war.
I'm not interfering with anyones desired playstyle. I just like some good natured Trek-talk
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Data would have had every tactical maneuver that starfleet had records of so how can he be simply a science or engineer, he if anything would be the universal officer as he did assist about everywhere and in everything on the ship.
possibly but that was not is station or role on the ship he was the enterprise's chief science and operations officer worf was the tactical officer and chief of security
and i could see the argument for riker being a tac but ever tactic he came up with did have an engineering bent to it finding a way to scramble an enemies sensors and the riker manuever of ejecting the gas from the bussard collectors
he also served as conn officer of the Pegasus and operations officer on the potemkin until being assigned as first officer of the hood. so it basically goes down to what do you consider the pilot of the ship. the operations officer is one of data's positions on the ent-d and ent-e
As much as I like the Defiant, I don't think in universe that it would win against a Galaxy Class ship, assuming equal crews. The Galaxy just has a lot more power to draw on, and while the Defiant is also a powerful ship for it's size, it's still a small ship. Also, keep in mind that the Odyssey did survive well against multiple Jem'hadar attack ships while they could shoot through her shields.
As for how well the Defiant did against the Borg, it was one of the ships engaged in the running fight from where Starfleet encountered the Borg till the Enterprise saved it. You can hear the Defiant being referred to and you can hear Worf respond when the Enterprise is listening in on the battle.
That said, I don't think the Galaxy would win against a Sovereign. Sovereign was more designed for battle than the former.
Course the main problem with arguing ST canon is that ships are as powerful as they need to be to tell the story. So if the story requires you to have a warp core breach after a few shots from a BoP though your shields, then that will heppen (and you'll let the ship blow up rather than try something like ejecting the core). If the story requires you take more fire under the same circumstances and then only die when rammed, that will also be true.
As for STO, the Galaxy need something. Not sure what exactly, but a universal slot of some sort would help. Still allow for the current builds but also gives some flexibility. I don't think more tac consoles is necessarily the way to go.
I feel I must disagree with you in two small things.
1) Engineering powers have equal duration (and in fact many cases have longer ones) to their tactical and science counterparts. Examples of this include EPtX, which has a duration of 30 seconds, which is longer than ALL tactical and science powers. Engineering Team has no effects that are over time, hence why it has no duration, but it's a well known fact that ET and ST are pathetic in comparison to TT. Also Aux2X has a 10 second duration (except Aux2bat, that one's a mite longer), which is the same as all attack patterns, and most science secondary abilities (ie tractor beam, TBR, etc). So they are equal. And lastly, RSP is designed for an "oh ****" button, hence it's short duration. There is no real comparison to any other tactical/science abilities.
2) Ensign powers are quite useful, even on Tier V ships. There are many MANY ensign abilities that are useful no matter what tier of ship you are. They include, but are not limited to: EPtX1, ET1 (sometimes a nice chunk heal is what's needed, and you aren't always getting shot at), TT1, TS1, THY1 (should be noted those torp abilities are pretty much PvE only), TSS1, HE1, TB1, etc. So I disagree with you here, ensign abilities are still useful, even on top and fleet tier ships.
A stand alone ensign is not needed. Every boff comes with ensign powers. I was trying to convey that a stand alone ensign power just gets in the way of having a full LTC boff slot. Having LTC slot is way better than having LT/En slots. Also having an LTC slot allows you to diversify your abilities better withen the carreer that you are allowed to put in the slot. Do you see what I mean, now?
I see the problem here, your assumption about Wesley made me ponder a bit
See, red = tactical is Cryptic's invention for STO. In the shows set in the TNG era red equals "Command Division" which included all command and control personnel, including the helm (Picard was flight controller on the Stargazer prior to his command) and tactical officers if they had overseeing function (Worf on DS9). But you cannot assume that someone wearing red is a specialist in tactical training although the universal training would make up for that. Someone else explained the rest of the main crew already (http://sto-forum.perfectworld.com/showpost.php?p=14150671&postcount=4964)
We are on the same side here I would like to see a major revamp of engi skills. Actually that would redeem the BOFF layout of the ship if done right. Other than that I find your proposal to be a bit too much for an old ship, though they could always go and publish a T5 version of the Venture refit. I'd love that.
Starfleet is neither civilian nor military, it's Starfleet. Ultimately it was under comand of the Federation Council. A new and evolved form of service organization that absorbed the memberworlds militaries and their external function because it's Starfleet that builds the stations, the ships and confronts the unknown. Star Trek portrayed a civilization post militarism. The rank structure they use is not exclusive to militaries, quite a few emergency services use the same rank structure (US coast guard (peacetime) and US police services for example, even the fire department has officers like that). Since Starfleet also had executive jurisdiction they would perform arrests when necessary and you rather want to put suspects in the brig when you are months away from a starbase or planet
Roddenberry wanted it to be NASA's successor in spirit and that was Starfleet's primary function. Due to practical reasons it also served as the defense-, police-, supply-, relief- and scientific service of the Federation. It's military status was comparable to a paramilitary police service with combatant status in wartime, roughly like the US coast guard in peacetime or Germanies post WW2 border patrol.
About Wesley, I was not calling him a tac officer because of his uniform color. Remember the episode when Worf went to through the Enterprise D of another quantum realities? With Captain Picard gone and the rest of the crew was promoted while staying in there respective roles. Worf was the commander and Riker was captain and Wesley was the new Tac officer. Data was still Ops officer and the Troi and Dr. Crusher were still in same positions. Jordi was still Chief Engineering. if it we not meant for him to be the Tac officer why they use hime to replace Worf's role? If he was an engineer what would he be doing at the weapons console? Jordi Laforge never held a position at tactical as he was going through the ranks on the Enterprise D. He started as a con officer, remember. If you don't remember that then look at the early seasons.
You didn't look at the big picture of things. The Federation(collection of sovereign planet of one interstellar government) is like the United States(collection of sovereign states under one federal government). The USA is not a military, but it has a military to protect it's borders from attack, foreign and domestic. Starfleet is like the Navy of America. Federation counsel is like Congress. Congress is not a military body but they can dictate how the military conducts itself. The Prime Directive is like the constitution that Starfleet is to abide by. There were several military references through the DS9 shows, Voyager, and Motion picture films.(Wrath of Khan, Undiscoverd Country). I think you need to go back and revisit those shows and films. Pay attention to the scripts on what is being said.
Didn't the Rommies get their D'deridex changed that way too?
there really is no excuse for the galaxy not to have just been updated to mirror the d'deridex by now. or any of the other as good or better suggestions for it
In real life specialist exist and flourish o.O, nature is full of them yes they can go extinct. But they fill niches other species don't and do it better then others.
this is what a quick search at wikipedia give us about specialist:
A specialist species can only thrive in a narrow range of environmental conditions or has a limited diet.When environmental conditions change, generalists are able to adapt, while specialists tend to fall victim to extinction much more easily.
so just like i said, it never a good thing to be overspecialize.
but anyway your analogie is flaws nethertheless because it would mean that the galaxy retrofit can fill a "niche", like you said, or role or whatever and do it BETTER than others.
there is nothing that you can do better in this ship that other ship can't.
that this thing is DPS, tanking, healing or crow control.
remember, "fail" is not role.
you don't bielieve me? no problem, show me a build, with gears, BO power and whatever that COULD NOT be reproduce in a simple star cruiser with better efficiency.
a build that would give this ship a significant advantage over a star cruiser in either given roles mentioned above
I have been a cruiser piliot for along time and engi focus setup gives me the results I want. While I do agree due to game content design chooses, support/tanks aren't as respected in pve. Due to engineering power chooses its not respected in pvp, but I have made my galaxy a respectable pvp support craft.
an engie toon can make ANY cruiser a respectable pvp support craft, even a tiers 4 galaxy.
New Engineering powers that don't share cooldowns, as well as tweaked and improved current powers. Would solve a lot of the issues with the ship
maybe...
however since cryptic already got a lot of problem with just one power currently, namely fire at will, i have a hard time to bielieve that they will engage on a total revamp of engeneering power simply to make a bunch of healboat a little more efficient.
i don't bielieve, even for a fraction of a second, that cryptic will drawn his ressource to a project as risky as this.
indeed this will not just affect cruiser, but every other ship in game, it will affect pvp and pve, the potentials problems that this project would bring is just out of scale, especially when you compared that to the little benefice cryptic will gain out of this.
anyways, cryptic is aware for a long time that cruiser in general was not as efficient as escort for average player and what did they do?
do they revamp the entire engi skill tree? not in the least, they give us the cruiser command, that is the cryptic solution to the " cruiser problem", i don't think you will see an other one of that magnitude soon.
Along with a ensign universal. It fits a BOFF setup that only one other fed ship can replicate. Operations oddy, but it has more shield vs galaxies larger hull. Other then that they can be basically the same ship.
and that not really a compliment for the oddy:rolleyes:
The only difference besides higher turn and less hull to the star cruiser is console slot and ensign in science. What ensign science ability or science console makes the star cruiser superior to the galaxy in tanking. Honestly anything i can think of would be negligible
that a joke?
i mean, seriously? you are joking here right?
well if not, i will explain it to you.
what could i slot in a science console slot that would enhanced the tanking potential of a ship?
hmmm, what about this : http://sto.gamepedia.com/Console_-_Science_-_Field_Generator
the mk11 blue version give you +17.5 maximum shield capacity, just that.
these console are stackable.
so this is an example that have directly pop in my mind, but i am sure that, as of today, with new embassie console and whatnot, that they are other option as good as this one to enhanced the ship tanking capacity.
now, the ensign science BO, ho that is really a hard one:rolleyes:
what power could i slot there, at ensign level that will enhanced my tanking potential?
i did give you a clue in my last post but you don't seem to have notice, you known, concerning your problem with subnuc?
what about science team? you known the power that give you a good instant shield heal but most important of all, that clear almost all science debuff including the all too awfull subnucleonic beam.
yes i known, you can already slot science team in a galaxy, but it would be at the expense of an other basic healing power.
it would only be ST1 + TSS.
or ST1 + HE or PH
with the star cruiser you can go with HE1 + ST1 + TSS2 for example, of course they are other variation, but the benefice is that you don't sacrifice you basic heal for that cleanser.
science team is 10km castable and not dependant to aux power.
pretending to be a respectable support ship in pvp and not bringing science team in your ship sound a little contradictory to me.
and after all that, the turn, yeah, just that, turn rate enhanced all capabilitie of a ship, it dps cababilities ( make your DBB facing your target faster to fire that damn beam overload, allow you to keep your broadside more easily when using FAW or just normal broadside), and it tanking capabilities ( allow you to show a different shield facing more rapidly, when your tactical team is off or that you don't use it )
so to resume these 3 points combine give the star cruiser a far better tanking potential than what the galaxy could, no matter how you build it.
The Engineer heavy aspect would not be a problem if this game were not completely and solely based on high damage output. STO also gives everyone the opportunity to be self-sufficient in healing.
For most parts, everyone can get into a high damage ship, get enough self heals, and that setup will be good to go for the entire game. You will blaze through content fast. The token amount of heals on a build is more than enough to take care of everything during that time. If it gets too much, the others can use those token heals to help you out until your stuff is off cooldowns. But for most parts, dedicated Tanks & Healers are not needed at all in this game. Even the high dps builds have enough to survive anything in this game.
Nobody gives 2 s**ts about "Threat" generation in this game, because things die fast with the amount of power players have in their builds in today's STO.
There is no need for tanks and healers. In early STO at release, yes, ENG played a larger role. But the day Cryptic started introducing hybrid ships, first being the Akira/Armitage Retrofit with TAC heavy stations and a considerable LtCdr ENG, that was the beginning of the end of dedicated healers.
Thats what i said a long time ago. You don't get rewarded in this game for healing or supporting others, you get that best gear by getting the most kills. That mostly happens for escorts in group playing.
You didn't look at the big picture of things. The Federation(collection of sovereign planet of one interstellar government) is like the United States(collection of sovereign states under one federal government). The USA is not a military, but it has a military to protect it's borders from attack, foreign and domestic. Starfleet is like the Navy of America. Federation counsel is like Congress. Congress is not a military body but they can dictate how the military conducts itself. The Prime Directive is like the constitution that Starfleet is to abide by. There were several military references through the DS9 shows, Voyager, and Motion picture films.(Wrath of Khan, Undiscoverd Country). I think you need to go back and revisit those shows and films. Pay attention to the scripts on what is being said.
I misunderstood you regarding wesley, now I got it
Regarding the rest: I look at the big picture, that what makes Star Trek fun. And yes, there is one major power that's meant to reflect the United States of America. But: *hint hint* It's not the Federation (at least post TOS)
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
take a hafeh & a galaxy, park one beside the other, then argue the turn rate disparity.
maybe the auxilliary craft covering up for the turn, but, the obelisk is still a better ship than the galaxy.
likely due to cryptic now having a better idea of what makes a ship decent or not.
Oh, yes, because there's no way cryptic would want to have their own personally designed ships bought and used over the classics. Why make them all equal, when they can control exactly what players prefer to use based solely on performance?
not to mention you could also do a bit of CC with the extra sci ensign with tractor repulsers in the LT slot and still have basic level TSS and HE
yep. the star cruiser is tactically superior to the galaxy. 4 sci console slots can buff plasma weapon damage, and at the same time make things like EWP and TBR deal more damage
Galaxy class ships were versatile on the show and are beloved by fans. Making one of the engineering slots universal ... like lt. one isn't going to break the game. It would make a lot of fans happy and lead to a few extra sales. It is a no brainer ... And I am still scratching my head as to why Cryptic keeps ignoring this thread.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The Engineer heavy aspect would not be a problem if this game were not completely and solely based on high damage output. STO also gives everyone the opportunity to be self-sufficient in healing.
For most parts, everyone can get into a high damage ship, get enough self heals, and that setup will be good to go for the entire game. You will blaze through content fast. The token amount of heals on a build is more than enough to take care of everything during that time. If it gets too much, the others can use those token heals to help you out until your stuff is off cooldowns. But for most parts, dedicated Tanks & Healers are not needed at all in this game. Even the high dps builds have enough to survive anything in this game.
Nobody gives 2 s**ts about "Threat" generation in this game, because things die fast with the amount of power players have in their builds in today's STO.
There is no need for tanks and healers. In early STO at release, yes, ENG played a larger role. But the day Cryptic started introducing hybrid ships, first being the Akira/Armitage Retrofit with TAC heavy stations and a considerable LtCdr ENG, that was the beginning of the end of dedicated healers.
This is exactly the problem when it comes to balancing ships. Escorts and science ships have the exact same access to heal powers as engineering ships. This is where the problem lies. Not only are escorts able to heal just as well as cruisers, their inherent base defense based on speed combined with tac captain abilities make them just as damage resistant, but in a different way. Being able to avoid more shots is just as useful as being able to simply absorb the damage. On top of this, escorts get more firepower simply because they have more tac comsoles and some even have more forward weapons, allowing for higher damage at the same or lower power cost as eng ships. So how do you balance something like this? Do you nerf the escorts eng stations, do you buff eng and science tac station? What's the solution?
Interesting. I'm going to try the TachyoKinetic console (got 500+ lobi from the month-long event) and then grab the RCS consoles from my Fleet's Dilithium Mine (almost there!). Thank you for this idea!
You're very welcome. Let me know how it works out for you and if you find any improvements.
Comments
[SIGPIC][/SIGPIC]
My name is Rage, and I too support a revised Galaxy family.
Maybe if we get enough Galaxy complaint threads up to a few hundred pages, Cryptic will actually start talking about it themselves.
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My name is Rage, and I too support a revised Galaxy family.
I see the problem here, your assumption about Wesley made me ponder a bit
See, red = tactical is Cryptic's invention for STO. In the shows set in the TNG era red equals "Command Division" which included all command and control personnel, including the helm (Picard was flight controller on the Stargazer prior to his command) and tactical officers if they had overseeing function (Worf on DS9). But you cannot assume that someone wearing red is a specialist in tactical training although the universal training would make up for that. Someone else explained the rest of the main crew already (http://sto-forum.perfectworld.com/showpost.php?p=14150671&postcount=4964)
We are on the same side here I would like to see a major revamp of engi skills. Actually that would redeem the BOFF layout of the ship if done right. Other than that I find your proposal to be a bit too much for an old ship, though they could always go and publish a T5 version of the Venture refit. I'd love that.
Starfleet is neither civilian nor military, it's Starfleet. Ultimately it was under comand of the Federation Council. A new and evolved form of service organization that absorbed the memberworlds militaries and their external function because it's Starfleet that builds the stations, the ships and confronts the unknown. Star Trek portrayed a civilization post militarism. The rank structure they use is not exclusive to militaries, quite a few emergency services use the same rank structure (US coast guard (peacetime) and US police services for example, even the fire department has officers like that). Since Starfleet also had executive jurisdiction they would perform arrests when necessary and you rather want to put suspects in the brig when you are months away from a starbase or planet
Roddenberry wanted it to be NASA's successor in spirit and that was Starfleet's primary function. Due to practical reasons it also served as the defense-, police-, supply-, relief- and scientific service of the Federation. It's military status was comparable to a paramilitary police service with combatant status in wartime, roughly like the US coast guard in peacetime or Germanies post WW2 border patrol.
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For most parts, everyone can get into a high damage ship, get enough self heals, and that setup will be good to go for the entire game. You will blaze through content fast. The token amount of heals on a build is more than enough to take care of everything during that time. If it gets too much, the others can use those token heals to help you out until your stuff is off cooldowns. But for most parts, dedicated Tanks & Healers are not needed at all in this game. Even the high dps builds have enough to survive anything in this game.
Nobody gives 2 s**ts about "Threat" generation in this game, because things die fast with the amount of power players have in their builds in today's STO.
There is no need for tanks and healers. In early STO at release, yes, ENG played a larger role. But the day Cryptic started introducing hybrid ships, first being the Akira/Armitage Retrofit with TAC heavy stations and a considerable LtCdr ENG, that was the beginning of the end of dedicated healers.
We can't really be sure since the lore is a bit inconsistent about that one. If you take Worf and Shelby for example it is suggested that tactical officers belonged to command division while security was gold. Although security and tactical are not the same there seems to be no real distinction between the two on a number of occasions.
Regarding Riker's background, however, it seems that the original script to the episode "second chances" suggested that Riker was the ops officer on board of the Potemkin. So you are probably right that he's no engineer but an ops officer. As an ensign he seems to have served as a navigator/helmsman on the Pegasus, the navigation was later included into operations so it is kinda consistent. EDIT: Sorry, confused the eras here. By the time Riker was ensign the navigation and helm had already been joined, so he was command (flight control) then and operations on the Potemkin.
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In the breach I'm managing to safe all allied ships in distress by myself in the Explo-R. Sometimes full groups with 4 tacs don't manage that In addition to the regular 1st place in CC I want to point out that there is a niche for the Explorer if you play around with the layout a bit. In order to safe all those ships you need EptE in addition to the other abilities you use, which makes at least 3 EptX (I also have a fourth one to be flexible). Sure, you can't punch all of those in at once but I think it's fun to zoom through there and complete the optionals while the others get hold back. Yes, I said zoom. The seperated explorer with EptE and EM is quite a sight, plus it doesn't die and more often than not I'm also helping out allies that get caught in between Voth battlecruisers.
On a side note, my Klingon also reactivated the stock Negh'Var. Remember it is the Explorers mirror. And it does great. I have more fun in it than in the raptor. Less damage, maybe but with a duplicate of my fed Explorer layout I have a lot of fun in it, plus in the breach it handles like a seperated explorer.
EDIT: Oh, and did you know that EptE will also get you out of tractor beams? I really like that ability.
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Don't compare an exploration ship with one built solely for warfare like that.
Here's your "canon" http://en.memory-alpha.org/wiki/USS_Lakota as for Excelsior being "older" and "outpowered" by a Galaxy. If you watched all the war episodes on DS9 you'll notice the Galaxy class were basically weapons platforms and really didn't move all that much. They were designed for carrying families for exploration not warfare.
As with anything in ST, it can be retrofitted.
Romulan Institute
D'Galan - Engineer
So the retrofitted Lakota was en par with a single frigate. That is not as impressive as you might think that sounded and it is certainly no argument for a superior firepowered Excelsior class
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That would be the case, if the Defiant was a frigate which it is not. Let's not forget your beloved Galaxy (2350) class is 17 years older than the Defiant (2367), so by your logic it too should be retired. You might want to look up what a frigate is and realize the Defiant is too small to "replenish" forces, it's doesn't protect merchant convoys, nor was it built to protect other ships.
The Defiant is a destroyer, son.
Your emotional attachment does not dictate logical progression nor does it change canon.
Romulan Institute
D'Galan - Engineer
Let me quote MA on that:
Destroyer: In starship classification, destroyers were a type of starship in service with the Federation Starfleet. Although Starfleet generally eschewed military-type designations for its forces, a destroyer was a small, compact vessel designed primarily or exclusively for combat. In the 24th century, the designation of destroyer was generally deprecated in favor of frigate.
Frigate: In starship classification, a frigate is a fast medium sized starship intended to protect other vessels.
And as you are well aware the Defiant was classified as an escort. Terminology aside, yes it was a ship made for combat. But aside from the hero ship on DS9 the class really didn't shine very bright and even the Defiant itself was best when fighting against ships her size. When she faced the Borg in First Contact (which was her purpose) she really didn't do all that well against humongous cubes.
The Defiant Class really shines when it's stationed at Starbases like DS9 to protect those targets (DS9 got the ship for that purpose). It's not meant to travel long distances and it's really not meant to dispose of larger ships by herself (aside from Mirror Universe Negh'Vars XD). It tied with a retrofitted Excelsior class 1on1. It was a good performance from both ships, although ultimately the Lakota would have won if she went for it.
STO really does play with the ships in a strange way. Since the Defiant is the damage part of the trinity she got 5 tac consoles (fleet) and of course deals super heavy damage, though the game performance shouldn't really be an indicator for a ship's "real" capabilities and vice versa. The thing is basically that a B'Rel or Defiant shouldn't be able to take on hge cruiser alone, yet in this game they have to which creates a weird balance.
EDIT: Just for the record, in STO I'd like the Explorer to be a science heavy cruiser and I stated numerous times that a Galaxy lacked the agility to be the tactical powerhouse some want her to be. Just mentioning it before your response becomes personal again
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lol. lets compare the date the galaxy class started development with the roll out of defiant :rolleyes: theres actually only a 4 year rollout gap, and it takes a lot longer to develop the largest class in federation history then it does a corvette like the defiant.
no logical leap of any kind could come to the conclusion that a class designed to last at least 100 years is even broken in at 17 years, let alone due for retirement. the excelsior was about 80 year old around this time, was heavily obsolete, and had a pretty terrible combat record. i lipstick pig excelsior could match a defiant though, good for those 3rd stringers i guess.
the defiant would have to be like 5 times its size to be a destroyer, even frigate is to generous. he proboly thinks a galaxy wouldn't swat a defiant like a bug too in seconds.
Key word there is "generally". A purpose built ship is not a Frigate. A 4 deck ship is not a medium size ship either. From the creators - http://youtu.be/C0803OMBre8?t=4m7s
Mirror Universe Worf begs to differ on the fighting ships her size, and the mirror Defiant didn't even have ablative armor, no cloak, and no auxiliary power. Also that one Vor'cha that it towed around with it's tractor beam was pretty funny.
The Lakota also got off 12 phaser shots before Worf decided to return fire. If both went all out the Lakota would have lost. The Defiant trashed the Lakota in that episode. Also the Defiant was never blown up by an old B'Rel like the D was.
The B'rel is the same design age the Excelsior...
I'm kind of glad STO doesn't follow canon [ship wise], then the Defiant, Prometheus, and especially the Scimitar would be so over powered.
My replies are not personal. Your logic is just flawed thinking size matters and complaining about a retrofitted ship being stronger than a stock ship.
That's like buying a Ferrari then complaining when you get passed up by a Smart car running a turbo'ed hayabusa engine. Retrofitting is just that. Bringing something into the present.
If you like the gal, then fly it. If you like the Ex then fly that and be happy. No one is forcing you to fly anything.
Romulan Institute
D'Galan - Engineer
I wasn't complaining about anything I just pointed out that assuming a Defiant should be en par or even superior to a Galaxy Class ship was a rather... adventurous claim, in-universe and out-of-universe. If so then the Defiant would make the construction of every other ship type utterly pointless, since it magically fits everything into a much smaller hull. It's like bringing movie version Legolas into the war of the rings. He basically can win it all by himself
Besides, in STO, we are talking about retrofits. The Defiant, Galaxy and Excelsior all are retrofits. So each and every argument you make FOR the other ships to be superior due to retrofitting has to apply to the Galaxy as well. "But the Lakota was refitted for combat" you say? So has the Galaxy. Judging by the exterior she recieved the same if not more extensive refits during the dominion war.
I'm not interfering with anyones desired playstyle. I just like some good natured Trek-talk
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possibly but that was not is station or role on the ship he was the enterprise's chief science and operations officer worf was the tactical officer and chief of security
and i could see the argument for riker being a tac but ever tactic he came up with did have an engineering bent to it finding a way to scramble an enemies sensors and the riker manuever of ejecting the gas from the bussard collectors
he also served as conn officer of the Pegasus and operations officer on the potemkin until being assigned as first officer of the hood. so it basically goes down to what do you consider the pilot of the ship. the operations officer is one of data's positions on the ent-d and ent-e
As for how well the Defiant did against the Borg, it was one of the ships engaged in the running fight from where Starfleet encountered the Borg till the Enterprise saved it. You can hear the Defiant being referred to and you can hear Worf respond when the Enterprise is listening in on the battle.
That said, I don't think the Galaxy would win against a Sovereign. Sovereign was more designed for battle than the former.
Course the main problem with arguing ST canon is that ships are as powerful as they need to be to tell the story. So if the story requires you to have a warp core breach after a few shots from a BoP though your shields, then that will heppen (and you'll let the ship blow up rather than try something like ejecting the core). If the story requires you take more fire under the same circumstances and then only die when rammed, that will also be true.
As for STO, the Galaxy need something. Not sure what exactly, but a universal slot of some sort would help. Still allow for the current builds but also gives some flexibility. I don't think more tac consoles is necessarily the way to go.
A stand alone ensign is not needed. Every boff comes with ensign powers. I was trying to convey that a stand alone ensign power just gets in the way of having a full LTC boff slot. Having LTC slot is way better than having LT/En slots. Also having an LTC slot allows you to diversify your abilities better withen the carreer that you are allowed to put in the slot. Do you see what I mean, now?
Yeah, it has to work eventually. We did that with the Ambassador and even the free version came out very competitively.
About Wesley, I was not calling him a tac officer because of his uniform color. Remember the episode when Worf went to through the Enterprise D of another quantum realities? With Captain Picard gone and the rest of the crew was promoted while staying in there respective roles. Worf was the commander and Riker was captain and Wesley was the new Tac officer. Data was still Ops officer and the Troi and Dr. Crusher were still in same positions. Jordi was still Chief Engineering. if it we not meant for him to be the Tac officer why they use hime to replace Worf's role? If he was an engineer what would he be doing at the weapons console? Jordi Laforge never held a position at tactical as he was going through the ranks on the Enterprise D. He started as a con officer, remember. If you don't remember that then look at the early seasons.
You didn't look at the big picture of things. The Federation(collection of sovereign planet of one interstellar government) is like the United States(collection of sovereign states under one federal government). The USA is not a military, but it has a military to protect it's borders from attack, foreign and domestic. Starfleet is like the Navy of America. Federation counsel is like Congress. Congress is not a military body but they can dictate how the military conducts itself. The Prime Directive is like the constitution that Starfleet is to abide by. There were several military references through the DS9 shows, Voyager, and Motion picture films.(Wrath of Khan, Undiscoverd Country). I think you need to go back and revisit those shows and films. Pay attention to the scripts on what is being said.
[SIGPIC][/SIGPIC]
My name is Rage, and I too support a revised Galaxy family.
there really is no excuse for the galaxy not to have just been updated to mirror the d'deridex by now. or any of the other as good or better suggestions for it
this is what a quick search at wikipedia give us about specialist:
A specialist species can only thrive in a narrow range of environmental conditions or has a limited diet.When environmental conditions change, generalists are able to adapt, while specialists tend to fall victim to extinction much more easily.
so just like i said, it never a good thing to be overspecialize.
but anyway your analogie is flaws nethertheless because it would mean that the galaxy retrofit can fill a "niche", like you said, or role or whatever and do it BETTER than others.
there is nothing that you can do better in this ship that other ship can't.
that this thing is DPS, tanking, healing or crow control.
remember, "fail" is not role.
you don't bielieve me? no problem, show me a build, with gears, BO power and whatever that COULD NOT be reproduce in a simple star cruiser with better efficiency.
a build that would give this ship a significant advantage over a star cruiser in either given roles mentioned above
an engie toon can make ANY cruiser a respectable pvp support craft, even a tiers 4 galaxy.
maybe...
however since cryptic already got a lot of problem with just one power currently, namely fire at will, i have a hard time to bielieve that they will engage on a total revamp of engeneering power simply to make a bunch of healboat a little more efficient.
i don't bielieve, even for a fraction of a second, that cryptic will drawn his ressource to a project as risky as this.
indeed this will not just affect cruiser, but every other ship in game, it will affect pvp and pve, the potentials problems that this project would bring is just out of scale, especially when you compared that to the little benefice cryptic will gain out of this.
anyways, cryptic is aware for a long time that cruiser in general was not as efficient as escort for average player and what did they do?
do they revamp the entire engi skill tree? not in the least, they give us the cruiser command, that is the cryptic solution to the " cruiser problem", i don't think you will see an other one of that magnitude soon.
and that not really a compliment for the oddy:rolleyes:
that a joke?
i mean, seriously? you are joking here right?
well if not, i will explain it to you.
what could i slot in a science console slot that would enhanced the tanking potential of a ship?
hmmm, what about this : http://sto.gamepedia.com/Console_-_Science_-_Field_Generator
the mk11 blue version give you +17.5 maximum shield capacity, just that.
these console are stackable.
so this is an example that have directly pop in my mind, but i am sure that, as of today, with new embassie console and whatnot, that they are other option as good as this one to enhanced the ship tanking capacity.
now, the ensign science BO, ho that is really a hard one:rolleyes:
what power could i slot there, at ensign level that will enhanced my tanking potential?
i did give you a clue in my last post but you don't seem to have notice, you known, concerning your problem with subnuc?
what about science team? you known the power that give you a good instant shield heal but most important of all, that clear almost all science debuff including the all too awfull subnucleonic beam.
yes i known, you can already slot science team in a galaxy, but it would be at the expense of an other basic healing power.
it would only be ST1 + TSS.
or ST1 + HE or PH
with the star cruiser you can go with HE1 + ST1 + TSS2 for example, of course they are other variation, but the benefice is that you don't sacrifice you basic heal for that cleanser.
science team is 10km castable and not dependant to aux power.
pretending to be a respectable support ship in pvp and not bringing science team in your ship sound a little contradictory to me.
and after all that, the turn, yeah, just that, turn rate enhanced all capabilitie of a ship, it dps cababilities ( make your DBB facing your target faster to fire that damn beam overload, allow you to keep your broadside more easily when using FAW or just normal broadside), and it tanking capabilities ( allow you to show a different shield facing more rapidly, when your tactical team is off or that you don't use it )
so to resume these 3 points combine give the star cruiser a far better tanking potential than what the galaxy could, no matter how you build it.
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
Thats what i said a long time ago. You don't get rewarded in this game for healing or supporting others, you get that best gear by getting the most kills. That mostly happens for escorts in group playing.
I misunderstood you regarding wesley, now I got it
Regarding the rest: I look at the big picture, that what makes Star Trek fun. And yes, there is one major power that's meant to reflect the United States of America. But: *hint hint* It's not the Federation (at least post TOS)
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Oh, yes, because there's no way cryptic would want to have their own personally designed ships bought and used over the classics. Why make them all equal, when they can control exactly what players prefer to use based solely on performance?
yep. the star cruiser is tactically superior to the galaxy. 4 sci console slots can buff plasma weapon damage, and at the same time make things like EWP and TBR deal more damage
- Judge Aaron Satie
This is exactly the problem when it comes to balancing ships. Escorts and science ships have the exact same access to heal powers as engineering ships. This is where the problem lies. Not only are escorts able to heal just as well as cruisers, their inherent base defense based on speed combined with tac captain abilities make them just as damage resistant, but in a different way. Being able to avoid more shots is just as useful as being able to simply absorb the damage. On top of this, escorts get more firepower simply because they have more tac comsoles and some even have more forward weapons, allowing for higher damage at the same or lower power cost as eng ships. So how do you balance something like this? Do you nerf the escorts eng stations, do you buff eng and science tac station? What's the solution?
You're very welcome. Let me know how it works out for you and if you find any improvements.