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Got tier 5 - REALLY ANGRY

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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited January 2013
    lordmalak1 wrote: »
    The results speak for themselves.
    :P

    no they dont. because you are taking your experience only. the guy who wins the lottery on his first try would conclude that its easy based off his experience only. its not.

    its luck. 100%, random luck.

    as someone mentioned they did increase the drop chances a while ago which is what may be skewing peoples perceptions for those that tried before and those that tried after the change but its luck. its a random number generated off a loot table. performance during the mission did not affect it.
  • cdiederichscdiederichs Member Posts: 134 Arc User
    edited January 2013
    lordmalak1 wrote: »
    The results speak for themselves.
    :P

    It worked for you, hence it must work for all. Regardless of how the designers have explained how they built the system to work.

    http://en.wikipedia.org/wiki/Circumstantial_evidence
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited January 2013
    lexusk19 wrote: »
    Im not so much complaining, well yes I am. But the point is the sets use to have honor behind them, it showed that you played enough and ground enough to get the set. Now its just another set that you can just buy. :S

    What Honor, you could have done nothing and tag along STFs with white gear, and died 1,000 times, and got the Tech drop..;there was no skill involved in it you just had to be there.

    It was like getting a scouts badge for best knot, by just being there and watching the better scouts do it, then getting the badge because you were picked randomly.
    GwaoHAD.png
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited January 2013
    <snip>
    inflammatory post deleted
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited January 2013
    lordmalak1 wrote: »
    Perhaps you're right, I played all my STF's with the 'new' adjusted tables immediately before S7 rollout so perhaps Cryptic fixed the problem before they re-broke it. OK, maybe that was a bit mean but it's happened before. Regardless of what DS says about the system I'm convinced there's more to it than sheer luck.

    Nope just luck, no skill needed
    GwaoHAD.png
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited January 2013
    lordmalak1 wrote: »
    The results speak for themselves.
    :P

    You remind me of this character...
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
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  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited January 2013
    <snip>
    inflammatory post deleted
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited January 2013
    lordmalak1 wrote: »
    LOL, keep telling yourself that.

    I did not know I needed permission, but ok .
    GwaoHAD.png
  • darkenzedddarkenzedd Member Posts: 881
    edited January 2013
    lordmalak1 wrote: »
    LOL, keep telling yourself that.
    neoakiraii wrote: »
    I did not know I needed permission, but ok .

    Shhhh, let the man/woman keep thinking that. Casinos love people like them ;)
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    The Season6 Omega system gave players a format that allowed players to grind for Mk XI set items, but Mk XII were strictly luck-based. While I had full Mk XI's in less than a few weeks, it would be another year before I completed my first set of Mk XII space prototype salvage.

    Yes, the old system for Mk XII drops was too RNG-dependent to continue existing -- players were at the complete mercy of the dice gods. However, its Mk XI system was perfectly fine -- get EDC's, then buy nice loot or DOFF's with those EDC's. The requested EDC quantities were pretty light, so players were able to gear up fast, even if Mk XII's were not as readily available.

    Enter Season7 -- The new system guarantees that players can eventually grind for all items, but the required resources and costs are significantly higher, and the Dilithium costs are in the 34k range (more than 4 days worth of dilithium conversion). This basically translates into two weeks of real time waiting per full S7 Mk XII space set, even if you have 1-million unrefined dilithium awaiting conversion. There are no more short-cut Borg Prototype Salvage to cover full costs. While raw dilithium ore is now ridiculously easy to obtain, the conversion process is still locked at 8k per day. Unless current S7 rep gear dilithium prices are lowered, the only other viable option to minimize grind requirements is to raise the dilithium daily refinement cap. However, since many use Zen-Store points to obtain processed dilithium for instant gratification, I don't forsee Cryptic raising the daily dilithium processing cap -- doing so will hurt their Zen Point sales.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited January 2013
    Past 2 pages edited, my experiences neither appreciated or desired.

    Carry on.
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
  • jcswwjcsww Member Posts: 6,818 Arc User
    edited January 2013
    Like it or not. I prefered the old way of getting the Mk XII gear. It may have taken me quite a while to get a couple of the Mk XII space sets but running the STF's for DL and marks for the lower stuff worked well for outfitting my entire crew in Mk XI STF gear.
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited January 2013
    lordmalak1 wrote: »
    Past 2 pages edited, my experiences neither appreciated or desired.

    Carry on.

    Actually, it was the cockiness of the posts that wasn't appreciated or desired.

    Most folks would have been congratulatory..., if ya hadn't tried to rub their noses in it.

    You beat the odds, that's great, but you did it with a Whole Bunch of Concerted Effort, that's telling...

    Don't try to convince folks that you 'Beat-the-System', that's just deluding yourself.

    You were Very Lucky..., plain and simple.
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
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  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited January 2013
    jcsww wrote: »
    Like it or not. I prefered the old way of getting the Mk XII gear. It may have taken me quite a while to get a couple of the Mk XII space sets but running the STF's for DL and marks for the lower stuff worked well for outfitting my entire crew in Mk XI STF gear.

    100% agreed. Guess I might have been lucky as well...8 VA's in S6 and all of them fully geared MKXII...but I might be the odd man out (not really...I only played on weekends like a typical normal human being). Still people whined about the "not so fair system" back then and now...S7 and we are in orgy of grinding endlessly for everything...marks..DIL...great solution...guess its a more "fair" system complaint free system (not) :cool:
    DUwNP.gif

  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited January 2013
    daveyny wrote: »
    Actually, it was the cockiness of the posts that wasn't appreciated or desired.

    Most folks would have been congratulatory..., if ya hadn't tried to rub their noses in it.

    You beat the odds, that's great, but you did it with a Whole Bunch of Concerted Effort, that's telling...

    Don't try to convince folks that you 'Beat-the-System', that's just deluding yourself.

    You were Very Lucky..., plain and simple.

    Sry for the cockiness but I apologized up front in the first post, didn't need/want the congrads either. My only purpose was to reply with 'how I did it' to another poster, but apparently I'm deluded and also over 300% luckier that that guy.

    Thank you community for setting me straight.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • diogene0diogene0 Member Posts: 0 Arc User
    edited January 2013
    no they dont. because you are taking your experience only. the guy who wins the lottery on his first try would conclude that its easy based off his experience only. its not.

    its luck. 100%, random luck.

    as someone mentioned they did increase the drop chances a while ago which is what may be skewing peoples perceptions for those that tried before and those that tried after the change but its luck. its a random number generated off a loot table. performance during the mission did not affect it.

    And we got a kludge named "reputation system" (something boring requiring a lot of micro management and tons of inventory space to get something that used to be free and pretty straightforward) for the 1% of unhappy people. I think we can all say "thank you"! :rolleyes:
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  • daveynydaveyny Member Posts: 8,227 Arc User
    edited January 2013
    lordmalak1 wrote: »
    Sry for the cockiness but I apologized up front in the first post, didn't need/want the congrads either. My only purpose was to reply with 'how I did it' to another poster, but apparently I'm deluded and also over 300% luckier that that guy.

    Thank you community for setting me straight.

    Apparently, you were "300% Luckier" than A Lot of people...

    Just going by other posts in this thread.

    Delusion comes in many forms... and mostly only seen by others. ;)

    Your concerted efforts paid off... congratulations..., whether you want it or not.

    :P
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
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  • oldkhemaraaoldkhemaraa Member Posts: 1,039 Arc User
    edited January 2013
    No one went went that many runs without getting a MKXII piece.


    A years worth of runs and not one piece of salvage dropped for a mk XII turn in for myself,
    so consider yourself contradicted, and corrected. It happened to a great many people. It happened to so many people who made it clear they were unhappy with it that Cryptic developed the rep system as a replacement for the previous TRIBBLE shoot.

    The rep system has some stupidly high prices for a great many items, but at least you CAN eventually get them damd things. Please consider beliving some one else when they say it could be worser.. much worse. over 100 elite stf's and no mk XII gear..around 500 regular STF's. I'm actually starting to do STF's again... I was utterly burned out on them by the time the rep system came around. The only thing I'm interested in is the KHG uniform unlocks for my KDF toons though.. the passives are rather nice (pick carefully!). As for the MK XII ships gear.. honestly, not that interested. The Mk XI set I have works just fine.

    As for ships weapons, I get fleet weapons thank you very much. While the [Borg} proc is rather nice when it goes of, its still only a 1 in 20 chance. I'd rather take a ship wep with [Acc] [Dmg]x2 any day of the week. I rarely do well with probabilty table weapons. Give me something thats consistantly hard hitting, thank you very much. Were playing STO not Yu-Gi-Oh.
    "I aim to misbehave" - Malcolm Reynolds
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited January 2013
    lexusk19 wrote: »
    Im not so much complaining, well yes I am. But the point is the sets use to have honor behind them, it showed that you played enough and ground enough to get the set. Now its just another set that you can just buy. :S

    Sorry to deflate your delusions of grandeur, but the sets meant nothing because nobody knew if you did 1000 runs or if you just got lucky once. The small sample of anecdotes in this thread alone gives us numbers that vary wildly.

    The current system means that if someone is wearing the set, they did the relevant content for the marks. It shows that they played enough and ground enough to get the set.
  • joenatljoenatl Member Posts: 0 Arc User
    edited January 2013
    Honestly anyone who was grinding pre-7 and did not get the full set (I managed to get both full sets the day before launch after a year of trying on the PSG) should have been set up with enough dilithium to get what they needed in the rep system. I know when 7 came about I had 300k in unrefined ore waiting on me (cashed out borg salvage) and the only thing hampering me was the time sink to get to tier 5 in the rep system.

    One main reason why tier 5 things cost what they cost is an attempt to balance the economy. People who have been playing for awhile will tell you their bank accounts are spilling over with nothing to buy. Prior to season 7 the only thing I used dilithium for was to buy crafting gear to sell on the exchange to get enough ec to buy mk xii consoles. Now I am actually using my supply for gear.
  • bluedarkybluedarky Member Posts: 548 Arc User
    edited January 2013
    Personally I wouldn't mind if they put the Tech Drops back in at a massively reduced rate (say 1 in 1000 drops) and keep the current system in.

    That way we get the best of both worlds, we can work towards guarrenting the drop, or get it through sheer luck.
  • zahinderzahinder Member Posts: 2,382 Arc User
    edited January 2013
    People who really didn't like the old system tended to just leave. I know I did.

    I'm thrilled with the new system.
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  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited January 2013
    Yeah why not? This is a great idea.

    Ya, I might actually do STF's again if the old system was reinstated. I'll let my conversion crate fade into oblivion before I relent and do the first project in this rep system.
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited January 2013
    We all know what they should've done is leave the random drops in. But they didn't create the new system to help the whiners that failed to get their drops. Far from it.

    They did it for one reason alone, to get more people buying Dilithium with Zen, and to devalue Zen they introduced a lot of sinks ans spread the dilithium thinner, they also removed the clicky knowing this would happen.

    The result is a lot of whales pounding their cards to get convert debased Zen into dilithium whilst the rest of us less than wealthy people (I include myself though I have Lts) suffer.

    Making money is all well and good but if you start to burn enough of the customer base because you went too far then you deserve to see your business fail.

    That was part of the reason why they backtracked, cow-towed and put dilithium back into STF's if they didn't I have a feeling the game would be in pretty serious trouble in terms of long term vet players who enrich this game leaving. People have to remember the only end-game content around is Fleet Progression and STF's. New Vomulus is a kiddies sandbox not fit for a Lvl 20 player let alone Lvl 50.

    Though even with that there are still many dead fleets and shattered dreams. Thanks Cryptic/PWE. :o
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  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    Season6 was all about who-gets-lucky-MkXII's, while Season7 replaced that with gradual resource progression which eventually leads to your desired loot.

    When Season7 launched, I was sitting on boadloads of Omega Marks due to all the past STF's completed. Yes, had to wait for T3 Omega Rep, but I got this in less than a few weeks of casual STO game play. On the Plus-Side, they gave rep-grinders huge passive bonuses: +3 criticals ground, +3 criticals space, enhanced shield regens, 5-second cloak on ANY ship, etc...

    Today I've maxxed out both Omega and Romulan rep at T5. With all the saved resources, I've managed to obtain

    -Mk XII Borg Space Set
    -Mk XII Omega Ground Set
    -Mk XII Omega Space Set
    -Mk XII MACO Space Set
    -Mk XII MACO Ground Set
    -Both MACO and Omega Costume Unlocks
    -Romulan Harness Set (Zero Point Energy Conduit, Romulan Experimental Beam Array, and Romulan Hyper-Plasma Torpedo Launcher
    -Omega Weapons Space Set (Univ.Console, Cutting Beam, and Omega Torp)
    -Adapted MACO Mk XII Pulsewave Rifle
    -Elite Scorpion Fighters



    Under the old Season6 prototype drop system, there is no way I could have obtained all of the above in such a short time frame.

    I don't know about other players, but Season7 has been exceptionally good to me :D
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited January 2013
    shar487a wrote: »
    Season6 was all about who-gets-lucky-MkXII's, while Season7 replaced that with gradual resource progression which eventually leads to your desired loot.

    When Season7 launched, I was sitting on boadloads of Omega Marks due to all the past STF's completed. Yes, had to wait for T3 Omega Rep, but I got this in less than a few weeks of casual STO game play. On the Plus-Side, they gave rep-grinders huge passive bonuses: +3 criticals ground, +3 criticals space, enhanced shield regens, 5-second cloak on ANY ship, etc...

    Today I've maxxed out both Omega and Romulan rep at T5. With all the saved resources, I've managed to obtain

    -Mk XII Borg Space Set
    -Mk XII Omega Ground Set
    -Mk XII Omega Space Set
    -Mk XII MACO Space Set
    -Mk XII MACO Ground Set
    -Both MACO and Omega Costume Unlocks
    -Romulan Harness Set (Zero Point Energy Conduit, Romulan Experimental Beam Array, and Romulan Hyper-Plasma Torpedo Launcher
    -Omega Weapons Space Set (Univ.Console, Cutting Beam, and Omega Torp)
    -Adapted MACO Mk XII Pulsewave Rifle
    -Elite Scorpion Fighters



    Under the old Season6 prototype drop system, there is no way I could have obtained all of the above in such a short time frame.

    I don't know about other players, but Season7 has been exceptionally good to me :D

    The other side of the coin...

    It took me 6 weeks from when I started playing (level 0) with 3 Characters to get all 3 characters MACO & OMEGA Space/Ground XII. I also was making about 4-5k Dilithium per run considering how often Proto Salvage dropped (sometimes it even dropped 3 times in one STF!).

    It's taken me a lot longer than that to get all 3 of my Characters the Ground Adapted sets. I've not been able to start the Space Sets at all due to Dilithium and XP shortfalls.

    I've not even got to Tier 5 in Romulan Rep.

    And S7 killed my fledgling fleet.

    You could say S6 was very good to me.

    S7 quite the opposite though I'm sure a lot of you "Happy" people would be less so if us "Unhappy" people hadn't voiced our concerns about the lack of dilithium and loot drops in STF's.

    maybe you owe some of us a thankyou no?
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  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    The other side of the coin...

    It took me 6 weeks from when I started playing (level 0) with 3 Characters to get all 3 characters MACO & OMEGA Space/Ground XII. I also was making about 4-5k Dilithium per run considering how often Proto Salvage dropped (sometimes it even dropped 3 times in one STF!).

    It's taken me a lot longer than that to get all 3 of my Characters the Ground Adapted sets. I've not been able to start the Space Sets at all due to Dilithium and XP shortfalls.

    I've not even got to Tier 5 in Romulan Rep.

    And S7 killed my fledgling fleet.

    You could say S6 was very good to me.

    S7 quite the opposite though I'm sure a lot of you "Happy" people would be less so if us "Unhappy" people hadn't voiced our concerns about the lack of dilithium and loot drops in STF's.

    maybe you owe some of us a thankyou no?

    I have to agree -- Season7 made a lot more gear accessible, but also cranked up the resource costs for each of them. As a result, those trying to gear up multiple characters are in for a long grind ahead.

    I gave up on leveling multiple toons. Getting exotic lock-box ships and fancy gear for all of them was just too time-consuming.

    If there is one change I could request, it would be that non-unique character-bound gear be changed into account-bound so that we can transfer older gear to our alts.
  • pyryckpyryck Member Posts: 6 Arc User
    edited January 2013
    10 pages "discussing the merits of RNG" and "the costs of grinding the Rep systems"?

    Now that some of you have obtained all of this top of the line, expensive, high end gear, "whatcha gonna do wif it"?

    Why is there this emotional pursuit of gear which will further trivialize already trivialized content?

    What content in STO demands the usage of this gear? Inquiring minds want to know!
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited January 2013
    pyryck wrote: »
    10 pages "discussing the merits of RNG" and "the costs of grinding the Rep systems"?

    Now that some of you have obtained all of this top of the line, expensive, high end gear, "whatcha gonna do wif it"?

    Why is there this emotional pursuit of gear which will further trivialize already trivialized content?

    What content in STO demands the usage of this gear? Inquiring minds want to know!

    It's an mmo there is no reason other than you just have to have it....like most MMOs it's just something to have that's not really needed to play the game.
    GwaoHAD.png
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    pyryck wrote: »
    10 pages "discussing the merits of RNG" and "the costs of grinding the Rep systems"?

    Now that some of you have obtained all of this top of the line, expensive, high end gear, "whatcha gonna do wif it"?

    Why is there this emotional pursuit of gear which will further trivialize already trivialized content?

    What content in STO demands the usage of this gear? Inquiring minds want to know!

    For PVP, the better your gear, the better your odds of stomping the other guy, unless he has a well organized fleet PVP team vs. your casual group of beginners :)

    For PVE, It's no secret that the best consistent drops are currently in fleet actions. However, fleet actions are metrics-dependent -- the more DPS you have, the better your odds of taking 1st or 2nd place. Since 1st place gets two purple drops vs. 2nd Place's 1 purple drop, getting 1st place becomes top priority. This is where every little bit of DPS min/maxing really becomes critical. Some drops like purple Mk XII AP Mag Regulators go into the 40mil+ EC range on Exchange. Get enough EC together, and you'll be among the first players to get the next lock box prize ship the moment it hits Exchange... All without spending 1 dime :D
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