[3:53] [Combat (Self)] Your Mine Explosion deals 208875 (105207) Kinetic Damage to Vegetable0.
[3:53] [Combat (Self)] Your Mine Explosion deals 273555 (137784) Kinetic Damage to Vegetable0.
[3:53] [Combat (Self)] Your Mine Explosion deals 236523 (119132) Kinetic Damage to Vegetable0.
Nope.... NOT AT ALL
Heres some moar
[3:42] [Combat (Self)] Your Mine Explosion deals 96582 (115341) Kinetic Damage to Vegetable0.
[3:42] [Combat (Self)] Your Mine Explosion deals 105068 (125475) Kinetic Damage to Vegetable0.
This is him buffed up.... Ababtive armor at ~93%
[3:35] [Combat (Self)] Your Mine Explosion deals 14657 (175034) Kinetic Damage(Critical) to Vegetable0.
[3:35] [Combat (Self)] Your Mine Explosion deals 12233 (146086) Kinetic Damage(Critical) to Vegetable0.
[3:35] [Combat (Self)] Your Mine Explosion deals 13808 (164903) Kinetic Damage(Critical) to Vegetable0.
[3:35] [Combat (Self)] Your Mine Explosion deals 13130 (156804) Kinetic Damage(Critical) to Vegetable0.
Still Died.
I mean u know. This is Obviously not OP, I can instakill u thru 93% Hull Resistance right?/
</sarcasm>
Well If you wanna complain they ARE NOT OP. Go ahead, but these numbers beg to differ. And theres no way u can say that they aren't. Why? Because those are instakills. And when they are used in pvp. It isn't Oh hey 1 guy is using 1, they get shot down. Its 5 guys are using 2 with DPB 3, with pets, so u cant even see them let alone defend urself.
And if you had something AoE, those mines would all die from one hit. Don't complain if your build doesn't include a mine-sweeper. You could also try, you know, staying away from them.
Tricobalts > complacent gaming syndrome
And "evil PvPers" are trying to ruin the game, by making it so their favorite build is the only one that works.
And if you had something AoE, those mines would all die from one hit. Don't complain if your build doesn't include a mine-sweeper. You could also try, you know, staying away from them.
Tricobalts > complacent gaming syndrome
And "evil PvPers" are trying to ruin the game, by making it so their favorite build is the only one that works.
Really? REALLY. Do u know how mines work. I run CSV. CSV doenst hit these mines. Why? THEY ARE CLOAKED. CSV doesn't hit cloaked mines.
We've been watching and listening to the large amount of feedback that's come from the PvP community...
- Granting a Point Defense system to Battleship and Dreadnought NPCs that would deal a tiny amount of damage per pulse (<50 dmg, does not ignore shields, no procs), but pulses very frequently and favors the nearest target.
*** This would be a soft-counter to Mine Spam One-Shots, but would have the side effect of making them nearly immune to High Yield torpedoes. (We also have the option of forcing it to target -only- mines, if necessary.)
We're particularly interested in hearing feedback on these last two options, as we're still deliberating whether or not they are a necessity, or even a good idea.
After more testing and feedback, we may decide that the overall damage dealt by Tricobalts needs to be reduced even further at some point in the future. If it comes to that, we will also re-evaluate the cooldowns associated with these weapons to ensure that their overall combat viability remains strong.
so you're gonna give us a shiney new hyper plasma torpedo launcher and render it completely useless in end game content for the sake of pvp players... who do I talk to for a refund for my life time sub?
Why not just increasing the threat values of mines so that npcs target them more often?
Anyway, the major issue with tric mines isn't their dps, it's the ability to drop them at a very close range, which makes all counters completely useless. If mines couldn't be dropped under 2-3km or more, there would be no issue.
And if you had something AoE, those mines would all die from one hit. Don't complain if your build doesn't include a mine-sweeper. You could also try, you know, staying away from them.
Tricobalts > complacent gaming syndrome
And "evil PvPers" are trying to ruin the game, by making it so their favorite build is the only one that works.
aoe is a good counter i agree. i remember my build in pvp was cannon scatter volley only. but that was for cat box pets, heavy escourt pets. its not only tric mines in the game. you also have 5 people on a team. lets just assume each person poops out 2 tric mines each. that 10 trics out in the feilds. tbr hits 3 objects at random. faw can only target so much. figure carrier have 2 bays. 2 carriers on the feild. 1 escourt carrier that can only launch a bay. but u hit that bay 2 times to TRIBBLE out spam. 1 pure carrier poops out 4 groups of pets. thats 8 groups and the escourt carrier makes 10. and how does my aoe work here again?
its also not just about pvp. what about pve? my escourt can go into hive elite and kill 1 tact cube fatser then 4 other guys on thier own tact cube. ( anyone want to fraps this?) so why do you even need this much fire power? its fun maybe? yeah i guess but the devs did not intend you to blow up stuff this fast. they want you to buy ships to do that. so really your trying to nerf cryptics cash income and in doing so they are nerfing your mines. because lets be honest, 5 shuttles can run elite stfs with trics and win it.
Join Date: Dec 2007Originally Posted by BROKEN1981
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Giving battleships point defense will shaft B'rel pilots in STFs big time. I doubt I will get the fleet version if the additional set of changes go through. Its not fair that NPCs can do massive explosions but when a player makes a dedicated build that can also do this but not much else it gets nerfed.
learn to adapt the only two valid issues are chain crits and the time ships freeze ability
the damage complaint is invalid since in PVE we deal with even higher damage and yet most of us adapt.
fix chain crits remove tippler freeze of player ships and let the pvpers ruin their own fun again.:P
better yet do the above and split out skill effects for pvp maps from pve give a different effect only in pvp maps so you can balance BOTH pvp and pve apart from each other since they suffer from different issues
That's alot of Exaggeration.. -.- the average hit i've got from 3-4 Tri-Mines is 80k-100k hp WITH Crit!
Nobody in the history of the game will get a "1 million HP" 1 shot 1kill
Your build is not optimised for tric mining then.
My brel record crit is 350k...
My brel record crit chain is... 300k (aprox) x 4... that is 1.2mil in dmg in less then 2 sec.
Yes if all your doing is dumping them out the back of a cruiser or sci ship all you are going to get is 80-100k... the issue is when escorts running 2-5 Tric consoles are DP dropping 4 of them every 30s.... Or when a purpose built Brel with cloak bonus, 3 tric dmg units... and all the possible kinetic dmg boosts and tac crit consoles... drops them.
Yes its the extreme... really though... we 3 manned an infected one time after a que failure with 2 tric brels and a bug... there was over 8 min left on the cloak when the tac cub popped.
THAT is the reason these are getting corrected... it has zero to do with PvP.
PS you know whats really hillarious as a tric bombing brel.... time your drop to hit when a friendly has a gravity anchor it quite funny.
- Granting a Point Defense system to Battleship and Dreadnought NPCs that would deal a tiny amount of damage per pulse (<50 dmg, does not ignore shields, no procs), but pulses very frequently and favors the nearest target.
*** This would be a soft-counter to Mine Spam One-Shots, but would have the side effect of making them nearly immune to High Yield torpedoes. (We also have the option of forcing it to target -only- mines, if necessary.)
I really hate this idea.... and I hope you don't go there.
1) hy torps would suffer. I know you are saying you may be able to make them immune sitll
2) mines in general would suffer in PvE... which to me is annoying. Trics are a pain yes... but why should a round of Plasma chron or quantum mines not be usable against Boss level npcs....
Fix trics so the issue doesn't exist... and don't TRIBBLE over every other mine type doing it.
i agree with both points there but cryptic has a thing about nerfing things
i stand by the fact that some of the arguments are lame but the fact that they were originally designed NOT to be usable with the DPB should have been a que to the new devs that they shouldnt "Fix" things that are not broken
tric mines are supposed to be a nasty surprise for cannon escorts tailing other ships not a main weapon
the other mines did need work to be more useful not the tricobalts
P.S.
im not complaining about the nerfs going into effect just the possible other issues that are as smart as sending a monkey to the moon to see if it can pass wind in low gravity...
i agree with both points there but cryptic has a thing about nerfing things
i stand by the fact that some of the arguments are lame but the fact that they were originally designed NOT to be usable with the DPB should have been a que to the new devs that they shouldnt "Fix" things that are not broken
tric mines are supposed to be a nasty surprise for cannon escorts tailing other ships not a main weapon
the other mines did need work to be more useful not the tricobalts
Indeed I don''t think tric mines needed to be included in dispersal patterns at all either.
I won't say that tric mines where usable though... they where not at all.
Then again that goes for trics in general Tric anything sucks.
I would much sooner see them fix trics in general an this is what I would do....
1) Tric mines would no longer disperse extra mines with patterns... however there dmg would be upgraded, and there chance to proc the disable rift would become a 100% chance.
2) Tric mine base dmg would be reduced 20%
3) Tric mine Cool down would be reduced to 20s with a 10s global
4) Tric mines would ALL have a -20% critical severity bonus.
5) MES values would be halved.
{these changes would limit the massive crits... it would allow people that wished to dedicate builds to them to do so and still drop around the same amount as they have now only would be staggered and not grouped in clusters of insta death.}
With Tric Torpedos... they 1 need to have there splash dmg reduced or removed... frankly you are more likely to kill yourself with one then another player... for NPCs they can work because NPCs are to stupid to shoot them down.
For Trics torps...
1) Cool Down reduction to 20s.... cool down of 60s when HY or spread is applied.
2) Slef Splash dmg halved or perhaps even removed.
3) Speed the torps up by 20-40%
Considering all the P2W torps and Rep torps that are in the game now that are obviously much better then the tricobalt... I think its a reasonable change.
i don't use trics but i sure as snot don't want them to do harm to the community as a hole on account of the part of the community that asked for the i win button in the first place (in-case your not catching my drift PVPers)
its not the main nerfs that bother me its the fact that borticus is thinking about stupid stuff like PDS on battleships + when its the pvp community having the issue not PVE hence that "Fix" will be in spite of the pve community on behalf of the pvp.
since this is posted in the pvp section and not in anouther section where the community as a whole can see it i find it my responsibility to defend our HYs from a blunder of blunders and save cryptic the trouble of cleaning up borticus' mess again.
i don't use trics but i sure as snot don't want them to do harm to the community as a hole on account of the part of the community that asked for the i win button in the first place (in-case your not catching my drift PVPers)
its not the main nerfs that bother me its the fact that borticus is thinking about stupid stuff like PDS on battleships + when its the pvp community having the issue not PVE hence that "Fix" will be in spite of the pve community on behalf of the pvp.
since this is posted in the pvp section and not in anouther section where the community as a whole can see it i find it my responsibility to defend our HYs from a blunder of blunders and save cryptic the trouble of cleaning up borticus' mess again.
as you see your not the only 1. even pvp'ers are saying the same thing you are. i do think trics should work with dp. just make them work in a way that they dont do insta death. i really think if you TRIBBLE out trics they should add up to the same ammount of 1. ie, 2 trics on dp are 50%. 4 trics 25% each. so even tho you TRIBBLE out trics they scale up to 1 tric.
Join Date: Dec 2007Originally Posted by BROKEN1981
i don't use trics but i sure as snot don't want them to do harm to the community as a hole on account of the part of the community that asked for the i win button in the first place (in-case your not catching my drift PVPers)
its not the main nerfs that bother me its the fact that borticus is thinking about stupid stuff like PDS on battleships + when its the pvp community having the issue not PVE hence that "Fix" will be in spite of the pve community on behalf of the pvp.
since this is posted in the pvp section and not in anouther section where the community as a whole can see it i find it my responsibility to defend our HYs from a blunder of blunders and save cryptic the trouble of cleaning up borticus' mess again.
See, the fact that he even brought up the PDS for NPC's tells me that it isn't PvPers that they were worried about, but rather PvEers exploiting broken mechanics to "easy-mode" PvE content in a way it wasn't designed to happen... Again, we just brought it to their attention.
i don't care who brought it up the main issue is the fact that these devs don't seem to understand why some choices were made early in game development and are doing things that end up turning out like this
i do not care for the tipping point that is making them change this. I care that they don't make the situation worse because they bring in silly band-aid fixes for things they put in that rightly should not have been put in.
this should not be about what community is to be blamed or not and i don't want to see lame excuses for why it should be fixed i want the main issue the devs recklessness to be blamed not PVE or PVP communities...
though i don't hold high standing for some of the groups in this games pvp community.
In fairness the early developers of STO where very over cautious in a lot of ways.
Most of the changes the current devs have designed are great... its the implementation that has mostly been lacking... not to mention the lacking of proper testing of most of the changes.
Early development decided torpedos should have global launcher cool downs to avoid the possibility of torp boats at all... the current implementation is much better. There are other examples. I am simply saying that most of the changes that we at first may think seem crazy turn out to not be complete nightmares. The Mine overhaul was good in general... the mes values for every other type of mine is fine... the improved dispersal patterns work well with every other type of mine. I think everyone will agree the only issue with the mine overhaul has been the power of the tric patterns. I would have liked to see them respond a bit faster on this one... if they had made changes to the tric mines when we (in general) pointed out the issues with them 1 day after they went live... far fewer pve heros would be upset by the change. The pve guys caught on when they saw pvpers like myself go into stfs and liquidate cubes in a couple seconds. Now that they understand how to pull off the same type of tric tricks they don't want to loose there toys. I admit myself seeing multiple 100k+ crits roll off the pve borgs is fun... if not challenging.
I think second revision they will get it right... I just hope the changes they intend are implemented as they intend them.
- Granting a Point Defense system to Battleship and Dreadnought NPCs that would deal a tiny amount of damage per pulse (<50 dmg, does not ignore shields, no procs), but pulses very frequently and favors the nearest target.
*** This would be a soft-counter to Mine Spam One-Shots, but would have the side effect of making them nearly immune to High Yield torpedoes. (We also have the option of forcing it to target -only- mines, if necessary.)
While this would be a logical choice to develop and implement in a environment rich of such things as mines and destroyable torpedoes. It does have one drawback. It makes to much sense, something Trek isn't particular good at Which would lead to player want it as well.
I would still say, get rid of mines altogether. Outside of VERY specific cases they make no sense at all in a space setting. Its just to much space that must be mined. And dropping mines on a ship cashing you, torpedoes work just as well, or better.
While this would be a logical choice to develop and implement in a environment rich of such things as mines and destroyable torpedoes. It does have one drawback. It makes to much sense, something Trek isn't particular good at Which would lead to player want it as well.
I would still say, get rid of mines altogether. Outside of VERY specific cases they make no sense at all in a space setting. Its just to much space that must be mined. And dropping mines on a ship cashing you, torpedoes work just as well, or better.
i kind of agree with this notion of eliminating mines alltogether...maybe instead of mines the dropable turrets could be implemented as "mines"
a weapon that drops a turret, that fires independently for a 20 sec duration and a 30 sec CD
learn to adapt the only two valid issues are chain crits and the time ships freeze ability
The only issue is Chain Crits under the use of DpB/DpA. The Time Freeze is an annoyance only and with out the exploit of the ChainCrit DpB with Trics its not an issue.
If you have even an ounce of sense in you, you'll make this new point defense ability target mines only.
Torpedoes, Mines, and Pets, have the PDS do what it is supposed to do and attack those smaller foes in such manner as to make it possible for the PDS to shoot down these foes over a period of time. DO not make it so the PDS gets a 1-shot 1-kill against torpedoes, mines or pets.
i don't care who brought it up the main issue is the fact that these devs don't seem to understand why some choices were made early in game development and are doing things that end up turning out like this
.
you do realize that "early in game development choices" involved tric mines NOT being able to use dispersal patterns right? and beign able to disable targets for 15 (!) seconds with no immunity granted after words.... right?
I go into pug pvp and what do I see? Things to watch out for..
escorts, cookie cutter cannon escorts.
3 seconds dead without mousin' over to the tactical team or the reverse shield polarity.
they tell me i suck, that my defense is not high enough, my consoles are not leet enough, that i fly horribly and shouldnt even play the game, they say my first mistake is that i dont have everything keyed to 2 buttons, "my kill button and my defense button macros"
Im told that I should leave the game and go do something with myself, that i need to "play the exchange" to get the money to buy my 4-5 +30% same damage consoles and until i do, i shouldnt even show my face in pvp
Not that I should ever because im not a good pilot, I dont have a awsome computer with a great connection, I dont have the money/time to get the "bug", and I dont have my keyboard macroed up for "I kill/defend button"
In most cases, you get spat at in the face for lack of so much of the above and get swore at alot.
by who?
the top pvp's
now,
when 1 of them dies in a pvp to something they didnt plan for/expect to see in a pvp, we get to read about it here, in these forums
it seems to always come back to this attitude of, (I didnt do anything wrong, I have been killing millions of other players with this ship forever, the ships Min/Maxed, I dont need to change my playstyle or my boff layout, this [insert ability/console/weapon] just plain needs to get nerfed or go away, because there is truly only 1 WAY to build the best escort for all fights in pvp, and I have it already, and it is not about how the ships is built at the top end, its only about piloting skills!!)
I can see the same frustration from British officers in the past when they went up against forces that would not fight lined up on the field but attack with surprise from the woods
It is depressing to read so many posts from many of the most skillful players of this game trying to trim down the ways a person can use an escort (or any of the 3 types) and create this enviroment that only cannon escorts exsist with no special consoles of any kind,
I read, mines need to be taken out of the game, pvp is broken and just needs to go away, this needs fixing, that needs fixing..
What really needs to happen (and by the looks of it, they are doing it at Cryptic) is seeing that pvp is saturated with a paticular cookie cutter build for escorts, and on the forums it is re-wrote and re-wrote again, how to construct this cookie cutter cannon build,
I think the guys and gals at Cryptic looked at this and said, "well, what about these other weapons in the game? do we just phase them out, or try and make them relevant in some way?"
We then see the fixs to torps and mines,
We then see the additional bonuses to plasma (via consoles and neat weapons)
I look forward to what looks to be a great new PVP engine placed into the game, I look forward to the fed and klinks in mixed teams
I guess in the end what I am hopeful for is, that mines, torps, and plasma, (ANY really, of the weapons we generally do not see on a regular basis in pvp) being supported and expanded on, in the hopes that one day, we will see reasons for people to put these weapons on escorts, or dare i say it, place a variety of weapons on their ship besides just a pile of turrets and dual heavy cannons
OH, and I almost forgot,
I would love to also see the abilities from science and engineering become more cooler, its great that science got some love not to long ago, and as a player that was AWSOME! please keep it up and find some more clever ways to bring these interesting Boff abilities back into the fights in PVP
who the heck have you been pvping against? i know none of the "top pvp" people who even remotely act like what youre saying.
the reason the cookie cutter escort is there, is because it works 100% of the time. you dont have to rely on the luck tric hits you dont have to rely on anything but pointing and pulling the trigger.
thats a fatal flaw with this game system. DPS is king, and the more constant and conistant (rapid firing cannons) the better it is compaired to anything else.
Comments
[3:53] [Combat (Self)] Your Mine Explosion deals 273555 (137784) Kinetic Damage to Vegetable0.
[3:53] [Combat (Self)] Your Mine Explosion deals 236523 (119132) Kinetic Damage to Vegetable0.
Nope.... NOT AT ALL
Heres some moar
[3:42] [Combat (Self)] Your Mine Explosion deals 96582 (115341) Kinetic Damage to Vegetable0.
[3:42] [Combat (Self)] Your Mine Explosion deals 105068 (125475) Kinetic Damage to Vegetable0.
This is him buffed up.... Ababtive armor at ~93%
[3:35] [Combat (Self)] Your Mine Explosion deals 14657 (175034) Kinetic Damage(Critical) to Vegetable0.
[3:35] [Combat (Self)] Your Mine Explosion deals 12233 (146086) Kinetic Damage(Critical) to Vegetable0.
[3:35] [Combat (Self)] Your Mine Explosion deals 13808 (164903) Kinetic Damage(Critical) to Vegetable0.
[3:35] [Combat (Self)] Your Mine Explosion deals 13130 (156804) Kinetic Damage(Critical) to Vegetable0.
Still Died.
I mean u know. This is Obviously not OP, I can instakill u thru 93% Hull Resistance right?/
</sarcasm>
Well If you wanna complain they ARE NOT OP. Go ahead, but these numbers beg to differ. And theres no way u can say that they aren't. Why? Because those are instakills. And when they are used in pvp. It isn't Oh hey 1 guy is using 1, they get shot down. Its 5 guys are using 2 with DPB 3, with pets, so u cant even see them let alone defend urself.
Nooo. We need them to complete Elite STFs.
Evil PvPers are ruining the game.
Tricobalts > complacent gaming syndrome
And "evil PvPers" are trying to ruin the game, by making it so their favorite build is the only one that works.
Yeah, let's not even get into **** like AMS or EWP or even an annoying shield stripper added into the mix.
Let's just keep ruining the game because some fail-build PvE heroes can't take down Cubes without Trics.
Really? REALLY. Do u know how mines work. I run CSV. CSV doenst hit these mines. Why? THEY ARE CLOAKED. CSV doesn't hit cloaked mines.
so you're gonna give us a shiney new hyper plasma torpedo launcher and render it completely useless in end game content for the sake of pvp players... who do I talk to for a refund for my life time sub?
Anyway, the major issue with tric mines isn't their dps, it's the ability to drop them at a very close range, which makes all counters completely useless. If mines couldn't be dropped under 2-3km or more, there would be no issue.
God, lvl 60 CW. 17k.
aoe is a good counter i agree. i remember my build in pvp was cannon scatter volley only. but that was for cat box pets, heavy escourt pets. its not only tric mines in the game. you also have 5 people on a team. lets just assume each person poops out 2 tric mines each. that 10 trics out in the feilds. tbr hits 3 objects at random. faw can only target so much. figure carrier have 2 bays. 2 carriers on the feild. 1 escourt carrier that can only launch a bay. but u hit that bay 2 times to TRIBBLE out spam. 1 pure carrier poops out 4 groups of pets. thats 8 groups and the escourt carrier makes 10. and how does my aoe work here again?
its also not just about pvp. what about pve? my escourt can go into hive elite and kill 1 tact cube fatser then 4 other guys on thier own tact cube. ( anyone want to fraps this?) so why do you even need this much fire power? its fun maybe? yeah i guess but the devs did not intend you to blow up stuff this fast. they want you to buy ships to do that. so really your trying to nerf cryptics cash income and in doing so they are nerfing your mines. because lets be honest, 5 shuttles can run elite stfs with trics and win it.
Wait wait wait...
I didn't know shuttles could equip mines. I honestly mean that.
the damage complaint is invalid since in PVE we deal with even higher damage and yet most of us adapt.
fix chain crits remove tippler freeze of player ships and let the pvpers ruin their own fun again.:P
better yet do the above and split out skill effects for pvp maps from pve give a different effect only in pvp maps so you can balance BOTH pvp and pve apart from each other since they suffer from different issues
Your build is not optimised for tric mining then.
My brel record crit is 350k...
My brel record crit chain is... 300k (aprox) x 4... that is 1.2mil in dmg in less then 2 sec.
Yes if all your doing is dumping them out the back of a cruiser or sci ship all you are going to get is 80-100k... the issue is when escorts running 2-5 Tric consoles are DP dropping 4 of them every 30s.... Or when a purpose built Brel with cloak bonus, 3 tric dmg units... and all the possible kinetic dmg boosts and tac crit consoles... drops them.
Yes its the extreme... really though... we 3 manned an infected one time after a que failure with 2 tric brels and a bug... there was over 8 min left on the cloak when the tac cub popped.
THAT is the reason these are getting corrected... it has zero to do with PvP.
PS you know whats really hillarious as a tric bombing brel.... time your drop to hit when a friendly has a gravity anchor it quite funny.
I really hate this idea.... and I hope you don't go there.
1) hy torps would suffer. I know you are saying you may be able to make them immune sitll
2) mines in general would suffer in PvE... which to me is annoying. Trics are a pain yes... but why should a round of Plasma chron or quantum mines not be usable against Boss level npcs....
Fix trics so the issue doesn't exist... and don't TRIBBLE over every other mine type doing it.
i stand by the fact that some of the arguments are lame but the fact that they were originally designed NOT to be usable with the DPB should have been a que to the new devs that they shouldnt "Fix" things that are not broken
tric mines are supposed to be a nasty surprise for cannon escorts tailing other ships not a main weapon
the other mines did need work to be more useful not the tricobalts
P.S.
im not complaining about the nerfs going into effect just the possible other issues that are as smart as sending a monkey to the moon to see if it can pass wind in low gravity...
Indeed I don''t think tric mines needed to be included in dispersal patterns at all either.
I won't say that tric mines where usable though... they where not at all.
Then again that goes for trics in general Tric anything sucks.
I would much sooner see them fix trics in general an this is what I would do....
1) Tric mines would no longer disperse extra mines with patterns... however there dmg would be upgraded, and there chance to proc the disable rift would become a 100% chance.
2) Tric mine base dmg would be reduced 20%
3) Tric mine Cool down would be reduced to 20s with a 10s global
4) Tric mines would ALL have a -20% critical severity bonus.
5) MES values would be halved.
{these changes would limit the massive crits... it would allow people that wished to dedicate builds to them to do so and still drop around the same amount as they have now only would be staggered and not grouped in clusters of insta death.}
With Tric Torpedos... they 1 need to have there splash dmg reduced or removed... frankly you are more likely to kill yourself with one then another player... for NPCs they can work because NPCs are to stupid to shoot them down.
For Trics torps...
1) Cool Down reduction to 20s.... cool down of 60s when HY or spread is applied.
2) Slef Splash dmg halved or perhaps even removed.
3) Speed the torps up by 20-40%
Considering all the P2W torps and Rep torps that are in the game now that are obviously much better then the tricobalt... I think its a reasonable change.
Learn to play and learn to use weapons and builds that don't rely on broken mechanics to have success.
its not the main nerfs that bother me its the fact that borticus is thinking about stupid stuff like PDS on battleships + when its the pvp community having the issue not PVE hence that "Fix" will be in spite of the pve community on behalf of the pvp.
since this is posted in the pvp section and not in anouther section where the community as a whole can see it i find it my responsibility to defend our HYs from a blunder of blunders and save cryptic the trouble of cleaning up borticus' mess again.
im not sure either. but my point is my fleet mate droped a tric mine on a sci ship with no dp. 100k damage.
as you see your not the only 1. even pvp'ers are saying the same thing you are. i do think trics should work with dp. just make them work in a way that they dont do insta death. i really think if you TRIBBLE out trics they should add up to the same ammount of 1. ie, 2 trics on dp are 50%. 4 trics 25% each. so even tho you TRIBBLE out trics they scale up to 1 tric.
See, the fact that he even brought up the PDS for NPC's tells me that it isn't PvPers that they were worried about, but rather PvEers exploiting broken mechanics to "easy-mode" PvE content in a way it wasn't designed to happen... Again, we just brought it to their attention.
i do not care for the tipping point that is making them change this. I care that they don't make the situation worse because they bring in silly band-aid fixes for things they put in that rightly should not have been put in.
this should not be about what community is to be blamed or not and i don't want to see lame excuses for why it should be fixed i want the main issue the devs recklessness to be blamed not PVE or PVP communities...
though i don't hold high standing for some of the groups in this games pvp community.
Most of the changes the current devs have designed are great... its the implementation that has mostly been lacking... not to mention the lacking of proper testing of most of the changes.
Early development decided torpedos should have global launcher cool downs to avoid the possibility of torp boats at all... the current implementation is much better. There are other examples. I am simply saying that most of the changes that we at first may think seem crazy turn out to not be complete nightmares. The Mine overhaul was good in general... the mes values for every other type of mine is fine... the improved dispersal patterns work well with every other type of mine. I think everyone will agree the only issue with the mine overhaul has been the power of the tric patterns. I would have liked to see them respond a bit faster on this one... if they had made changes to the tric mines when we (in general) pointed out the issues with them 1 day after they went live... far fewer pve heros would be upset by the change. The pve guys caught on when they saw pvpers like myself go into stfs and liquidate cubes in a couple seconds. Now that they understand how to pull off the same type of tric tricks they don't want to loose there toys. I admit myself seeing multiple 100k+ crits roll off the pve borgs is fun... if not challenging.
I think second revision they will get it right... I just hope the changes they intend are implemented as they intend them.
While this would be a logical choice to develop and implement in a environment rich of such things as mines and destroyable torpedoes. It does have one drawback. It makes to much sense, something Trek isn't particular good at Which would lead to player want it as well.
I would still say, get rid of mines altogether. Outside of VERY specific cases they make no sense at all in a space setting. Its just to much space that must be mined. And dropping mines on a ship cashing you, torpedoes work just as well, or better.
i kind of agree with this notion of eliminating mines alltogether...maybe instead of mines the dropable turrets could be implemented as "mines"
a weapon that drops a turret, that fires independently for a 20 sec duration and a 30 sec CD
just an idea though
R.I.P
you do realize that "early in game development choices" involved tric mines NOT being able to use dispersal patterns right? and beign able to disable targets for 15 (!) seconds with no immunity granted after words.... right?
Do you even Science Bro?
who the heck have you been pvping against? i know none of the "top pvp" people who even remotely act like what youre saying.
the reason the cookie cutter escort is there, is because it works 100% of the time. you dont have to rely on the luck tric hits you dont have to rely on anything but pointing and pulling the trigger.
thats a fatal flaw with this game system. DPS is king, and the more constant and conistant (rapid firing cannons) the better it is compaired to anything else.
Do you even Science Bro?