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Has your Medium to Small Starbase been ground to a Halt?

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  • mordaenmordaen Member Posts: 0 Arc User
    edited December 2012
    valoreah wrote: »
    Please show me where I used the phrase "pay less" or said I should be given a "discount" price. All I'm questioning is the magic number of 25 used to calculate the average group size, and expressing an opinion that the tasks involved lean toward boring and repetitive (and thereby discouraging) for smaller groups. As I've said a couple of times now, Cryptic used the same "25" in CoH and that turned out to be way off.

    You were complaining about smaller fleets being "punished" for choosing to remain small. Same thing.

    Then, you did the same thing and ignored my questions. Do you think small fleets deserve to pay less for the same starbase simply because they've chosen to have small numbers?

    I don't think anyone has been saying that the numbers shouldn't be reviewed, or are undeniably perfect. In fact, I'd contend that balance should be a continual process within any MMO, this one included. So far, since Season 7 came out, they have already made some changes. I'd expect more as the game goes along. I just hope they are measured and based on good research, and not on the emotionalism or agendas of forum posters.
  • edited December 2012
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  • clannmacclannmac Member Posts: 279 Arc User
    edited December 2012
    selraxxx wrote: »
    We're a small fleet of about 8 pretty close and very active mature players. We have a tier 2 starbase with most of the upgrades and on the way to tier 3. The need for dilithium in everything now and the high cost of it has slowed us down considerably to a near standstill. ( a few of us would just buy the dil needed for the special projects for the fleet in the past... not now with the rates). The Klingon starbase is suffering the most but is still the coolest looking.

    We're down, but not out. :)

    btw- We are totally ignoring the useless embassies.

    I can echo this. Our Fleet is made up of 10 mature people, all of whom play this and other games together. We're friends, we're close, and there isn't anyone in the Fleet who is "outside" the group - said only to frame the fact that we're all of similar mind, game style, and so on, so I know I can speak collectively here.

    Although we keep on keepin' on and grinding it out, it's getting increasingly more difficult to maintain not only the resources, but the desire to do new projects. It's just too costly. Now, as one person has suggested, we could recruit, but why bring a bunch of strangers into a group for the purpose of more resources, thereby not only affecting our play and social dynamics, but unfairly using others. I know some really enjoy the social, meet-n-greet of the game, but it's just not us. I know there are A LOT of groups who are the same way, most numbering far less than the "average" 25 members.

    Basically, as one other person has said, however cool and fun these things are to "have," Starbases are essentially pointless until you hit T3, and even the lower-tier projects and such are over-costly. Embassies are absolutely useless, and we have refrained from improving them as others have indicated they do as well.

    We'll keep going as long as we can, but there is already a decrease in group project morale and the level of interest in pursuing higher tiers. Right now, it all feels a lot more like (expensive) 'busy work.'
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  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited December 2012
    valoreah wrote: »
    Please show me where I used the phrase "pay less" or said I should be given a "discount" price. All I'm questioning is the magic number of 25 used to calculate the average group size, and expressing an opinion that the tasks involved lean toward boring and repetitive (and thereby discouraging) for smaller groups. As I've said a couple of times now, Cryptic used the same "25" in CoH and that turned out to be way off.

    This thread has shown one thing - Mr Stahls vaulted "25 casual players in a fleet can do it" - as in reaching T5 within a year is nothing but a fantasy

    He made this kind of statement several times - both before and after - not may times after as it became apparent very quickly this was a HUGE under estimate of players or Huge under estimate of time required.

    There is no way his 25 casual players playing 2 hours a day can realistically build a T5 base in anything short or 2 years - especially given all the new grinding for rep systems

    Theoretically it could be done by less people in a year if they all worked 8 hrs a day on it - but most would give up long before the end due to burnout.

    Either they have to reduce the commitment based on size or make the rewards of all the work WAYYYYY more attractive.
  • devian666devian666 Member Posts: 473
    edited December 2012
    This thread has shown one thing - Mr Stahls vaulted "25 casual players in a fleet can do it" - as in reaching T5 within a year is nothing but a fantasy

    He made this kind of statement several times - both before and after - not may times after as it became apparent very quickly this was a HUGE under estimate of players or Huge under estimate of time required.

    There is no way his 25 casual players playing 2 hours a day can realistically build a T5 base in anything short or 2 years - especially given all the new grinding for rep systems

    Theoretically it could be done by less people in a year if they all worked 8 hrs a day on it - but most would give up long before the end due to burnout.

    Either they have to reduce the commitment based on size or make the rewards of all the work WAYYYYY more attractive.

    So they added more systems that detract from building the starbase. Well so be it. You need to look at this from another perspective. If you had finished the starbase, embassy and reputation tiers then you would be complaining that there is nothing to do in the game.

    There is nothing critical in the starbase system that you require to play. All of the ships or items give you some benefits. The dilithium sink that it has provided has improved the zen price so you can actually purchase things in a reasonable amount of time. If everyone finished the starbase/embassy/reputation systems then the price of zen would increase again.

    Prior to season 7 and recent changes for making dil via romulan/omega marks dilithium supply was a major issue and slowed a lot of projects. Since these changes I've found the fleet marks are what is holding up projects. You can make fleet marks from a lot of different places now if you have active players you should be able to keep some projects ticking over.

    I think a lot of the issues for fleets that don't feel they are progressing is that they are only looking at the grind. Focus on the parts of the game that you like and a lot of fleet resources turn up as a side effect. Even if you only manage doffs you get fleet marks this way as well. If there's something you really want from one of the tiers you can grind for it or just be patient and wait for it to turn up.
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  • yakumosmithyakumosmith Member Posts: 101 Arc User
    edited December 2012
    25 individual players could progress the SB very easily.

    My solo fleet contains 10 characters, all are me. I would progress much faster if it was 10 characters from 3 actual players.

    If it was 10 actual players i'd be laughing.

    25 players (not characters) would chrun through the projects without breaking a sweat.

    No matter how efficient you are, with season 7 there is a diminishing value on an alt with the removal of the officer dailies. This is what has switched the really small/solo bases into the "not viable" stage.

    My solo base is no longer worth the input, so i'm off looking for a larger fleet. I'll only take a few of my characters with me, ones that can contribute. As much as it pains me to say it, i'll probably add more value to a fleet as a cog in the system than the ruler and master of my own fleet.
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited December 2012
    25 individual players could progress the SB very easily.

    My solo fleet contains 10 characters, all are me. I would progress much faster if it was 10 characters from 3 actual players.

    If it was 10 actual players i'd be laughing.

    25 players (not characters) would chrun through the projects without breaking a sweat.

    No matter how efficient you are, with season 7 there is a diminishing value on an alt with the removal of the officer dailies. This is what has switched the really small/solo bases into the "not viable" stage.

    My solo base is no longer worth the input, so i'm off looking for a larger fleet. I'll only take a few of my characters with me, ones that can contribute. As much as it pains me to say it, i'll probably add more value to a fleet as a cog in the system than the ruler and master of my own fleet.

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  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited December 2012
    25 individual players could progress the SB very easily.

    My solo fleet contains 10 characters, all are me. I would progress much faster if it was 10 characters from 3 actual players.

    If it was 10 actual players i'd be laughing.

    25 players (not characters) would chrun through the projects without breaking a sweat.

    No matter how efficient you are, with season 7 there is a diminishing value on an alt with the removal of the officer dailies. This is what has switched the really small/solo bases into the "not viable" stage.

    My solo base is no longer worth the input, so i'm off looking for a larger fleet. I'll only take a few of my characters with me, ones that can contribute. As much as it pains me to say it, i'll probably add more value to a fleet as a cog in the system than the ruler and master of my own fleet.

    Of course it is do-able: Levi3 produced the first solo Tier 3 starbase fleet 'starbase 001' back at the beginning of Oct - under to tougher old system! So yeah it's possible but it drove him crazy.

    But for most people the grind is just getting old. Fleet marks being a big issue. I said before that a small thing which could be done right away would be to increase the officer of the watch to 25 marks. At least alts would then have some use again.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited December 2012
    Of course it is do-able: Levi3 produced the first solo Tier 3 starbase fleet 'starbase 001' back at the beginning of Oct - under to tougher old system! So yeah it's possible but it drove him crazy.

    And also burned him out, haven't seen a post from him since then.
  • interestedguyinterestedguy Member Posts: 0 Arc User
    edited December 2012
    No-one has really answered the MAIN issue - is Fleet gear better than Omega or Stuff on the exchange?

    A fleet of 50 people - that gear will end up costing 100x the Omega gear or Exchange gear - so is it 100x better?

    Usually if someone is gour to put 1000 hours into building a base for gear they would expect vastly superior gear than 100 hours of STF/Romulan play

    SO WHY WASTE TIME ON STARBASES?? - Is the gear 10x better at least??

    And if it is Inferior to the new top end Omega gear - then building bases now is Insane!!

    $20 million EC for a Purple MII Phaser DHC Accx3

    250k in contraband = 2000 dith so for 1 million ec that's 8000 dith

    so for that weapon that 80,000 dilth

    Now how much do the T5 elite space weapons cost?

    Well input costs in EC to get to Tier 5 (opportunity costs of not selling doffs + commodities) is easily $20 billion ec and 25,000,000 dilthium

    so for a fleet of 100 people that is $200 million ec each + 250,000 dilth

    Not to mention hundred if not 1000's of hours grinding Fleet marks

    So is the gear worth the effort? It better make you invisible or pretty close!!

    And that is with 100 active people - not the 25 that were used in the Cryptic's calculations


    This in my opinion is the key. The starbases are simply not worth it. Accx3 weapons etc. are the best, which are not fleet weapons. In my opinion, M.A.C.O. shields are the best. I like the Aegis deflector and engine set up the best. The fleet stuff is not the best for PvP, and for PvE, you can basically use anything you pick up. Starbases do nothing, which is kind of comical considering how many resources are dumped into them. I personally dont think that the Tier 5 fleet ships are the best.

    When you could do clickies and STFs gave a lot of dilithium, the fact that Starbases were worthless did not matter as much, because the cute stuff like the fish tank etc. etc. was OK. It cost a lot of dilithium but you could get a lot of dilithium easily. Now, it is extremely difficult to get any dilithium, and you need it for so many different things. The fact that Starbases are worthless is extremely glaring.

    In my humble opinion, Cryptic needs to re evalutate what type of gaming their playerbase wants to engage in, and make sure the game helps facilitate that type of gaming. In other words, STO has a lot of casual players with decent amounts of disposable income. So long as Cryptic provides a fairly easy way for these players to play the game and spend a bit of money to progress a decent amount, the players will do so. If Cryptic tries to make this an extreme grinder game or an extreme whale game, they will fail horribly. Most of the playerbase wants this game to succeed, and will pay to help that happen. However, if the game becomes such a burdensome grind, those players will not pay anything.
  • age03age03 Member Posts: 1,664 Arc User
    edited December 2012
    Yes it has as we are just fleet of 3 being friends and with the Omega and Rom projects they take up all my resources.
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  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited December 2012
    This in my opinion is the key. The starbases are simply not worth it. Accx3 weapons etc. are the best, which are not fleet weapons. In my opinion, M.A.C.O. shields are the best. I like the Aegis deflector and engine set up the best. The fleet stuff is not the best for PvP, and for PvE, you can basically use anything you pick up. Starbases do nothing, which is kind of comical considering how many resources are dumped into them. I personally dont think that the Tier 5 fleet ships are the best.

    When you could do clickies and STFs gave a lot of dilithium, the fact that Starbases were worthless did not matter as much, because the cute stuff like the fish tank etc. etc. was OK. It cost a lot of dilithium but you could get a lot of dilithium easily. Now, it is extremely difficult to get any dilithium, and you need it for so many different things. The fact that Starbases are worthless is extremely glaring.

    In my humble opinion, Cryptic needs to re evalutate what type of gaming their playerbase wants to engage in, and make sure the game helps facilitate that type of gaming. In other words, STO has a lot of casual players with decent amounts of disposable income. So long as Cryptic provides a fairly easy way for these players to play the game and spend a bit of money to progress a decent amount, the players will do so. If Cryptic tries to make this an extreme grinder game or an extreme whale game, they will fail horribly. Most of the playerbase wants this game to succeed, and will pay to help that happen. However, if the game becomes such a burdensome grind, those players will not pay anything.

    I think there was great discussion in the PvP section that Fleet gear was sub-par to other gear in the game - and these guys print out combat logs and look at the data!! crazy I have know idea exactly what my weapons do.

    so if the PvP crowd says they are not the best - why do they cost so much? and I am not talking about cost in the starbase store - but factoring cost of building the base.

    Short of having 300+ people sharing the costs - the cost of sub-par gear is just not worth it. Why would cryptic put out sub par gear at 100x the cost of other gear based on an avg fleet size of 25 people?

    I guess they think we are stupid - and from all the people - me included who have dumped massive reasources into bases - I guess we are stupid.
  • age03age03 Member Posts: 1,664 Arc User
    edited December 2012
    You could possibly get better gear if you made it your self crafted except the armour pices and ship engines won't have the effect that the STF,Aegis,Reman and Jem Adar does.
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  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited December 2012
    age03 wrote: »
    You could possibly get better gear if you made it your self crafted except the armour pices and ship engines won't have the effect that the STF,Aegis,Reman and Jem Adar does.

    Best gear from what the PvP guys say is STF, from drops, and lock-box - like the spiral wave disruptor beams. I am speaking of space of course. Ground does not really matter as 90% of the people in fleets don't do much ground anyways. And now that you can get maco/honor without doing ground i hear that the Q's for STF ground are a ghost town.
  • age03age03 Member Posts: 1,664 Arc User
    edited December 2012
    Best gear from what the PvP guys say is STF, from drops, and lock-box - like the spiral wave disruptor beams. I am speaking of space of course. Ground does not really matter as 90% of the people in fleets don't do much ground anyways. And now that you can get maco/honor without doing ground i hear that the Q's for STF ground are a ghost town.

    That is gear not weapons but yeah.I am just looking at other options as it now takes more time to get that gear unless you want to grind it out.

    When it coes to weapon the crafted or dilth are better than the borg ones as my Patrol Escot does more damage than my Armitage with type X cannons and turrets.
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  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited December 2012
    So is the gear worth the effort? It better make you invisible or pretty close!!

    6 pages of this thread on the pvp forums leads me to think that the Tier 4 Rom passives just might do that ... . :confused:
    I personally dont think that the Tier 5 fleet ships are the best.

    Some are , some aren't .
    For me , I got to fly a Luna and a K'tinga at T5 .
    None of those two are OP in the slightest ... , but they are some of my favorite canon ships .
    So there's my "win" .

    But I stil think that the Fleet Starbases are nothing but an uber expensive superstore -- and unless you are a RP guy , you'll spend as much time there as you would at a superstore .
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited December 2012
    aelfwin1 wrote: »
    6 pages of this thread on the pvp forums leads me to think that the Tier 4 Rom passives just might do that ... . :confused:

    Of course this rep system has nothing to do with the starbase system.
    But I stil think that the Fleet Starbases are nothing but an uber expensive superstore -- and unless you are a RP guy , you'll spend as much time there as you would at a superstore .

    Just a few days ago I became a member of one of the biggest and most advanced of the KDF fleets. A very nice one.

    they avg about 30 players online all the time. 3 times I visited the T4 1/3 progressed starbase with every bell and whistle - I was the only one there - one time there was 1 other player there for a few minutes in passing.

    Yeah great "social" hubs they are - my behind - Cryptic just created another Uber - ultra - super expensive gated store for so-so gear/equipment.
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited December 2012
    Well I don't want to come off as having a big ego - but I hope this thread - and others like it had some doing in Cryptics recent changes to add more Fleet marks and dilthium back into the system.

    I am sure they have lots of data to go by showing that fleets were failing just as people in this thread were saying.

    now if they could change the officer of the watch to 25 fleet marks a day it would give reason to go there. In my KDF fleet I joined last week there are 25-30 people avg - online all the time!! 250 members and the base is 1/3 the way to tier 5 - STILL the base is always empty - making this officer of the watch change should drive more traffic there and the more time you are at the base the more people will feel commited.

    This is especially important to the medium and small fleets for members to feel connected to their fleet base before they ditch it all together.

    So Cryptic - this should be your next move - just adding stuff here and there still won't get people really feeling they are connected to this virtual thing.

    The officer of the watch change could be done quick - then you could move to more individual fleet customization.
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited December 2012
    So no comments yet if the latest changes have been a bit help to get your Med to small sized fleets moving again?
  • mkilczewskimkilczewski Member Posts: 284
    edited December 2012
    It seems ironic that the starbase system was supposedly designed for fleets in the 25-person range -yet I get the feeling that they are either failing miserably or were forced to get much bigger with more drama - just to keep going.

    Why were starbases see as the bees knees of the game? The must have thing? The biggest most exciting thing that everyone wanted?

    Probably has something to do with the ridiculous amount of resources it cost just to have windows, and a couple plants in the lobby. I said way back when, it should have been like a SIMS type game based on a latinum economy. Cryptic either didn't like that idea, or figured it was too hard for then to do. Made more sense to them to introduce another currency into the game, and make you spend your hard earned dilithium to have Morn come hang out at your bar.
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited December 2012
    As we reach the end of the holidays - Just doing another check in to see how these overly expensive dilthium sinks are progressing?
  • fleetsolvanguardfleetsolvanguard Member Posts: 0 Arc User
    edited December 2012
    As we reach the end of the holidays - Just doing another check in to see how these overly expensive dilthium sinks are progressing?

    Please let this die, we have 30 people and just started tier 4 please cryptic don't make it any easier.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2012
    As we reach the end of the holidays - Just doing another check in to see how these overly expensive dilthium sinks are progressing?

    Meh.......?
  • captaintrueheartcaptaintrueheart Member Posts: 296 Arc User
    edited December 2012
    Please let this die, we have 30 people and just started tier 4 please cryptic don't make it any easier.

    Glad you think it's awesome and perfectly balanced, unfortunately that's not an opinion shared by everyone.

    Please Cryptic... DO make it more balanced for smaller fleets.
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  • hanoverhanover Member Posts: 0 Arc User
    edited December 2012
    If I play every day, I rack up more dilithium than I can refine. Fleet Marks are still a problem, though.
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  • daveynydaveyny Member Posts: 8,227 Arc User
    edited December 2012
    As Sonny & Cher used to sing..

    The Fleet Goes On..., and the Fleet Goes on.

    ;)
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