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    lordfuzunlordfuzun Member Posts: 54 Arc User
    edited November 2012
    mimey2 wrote: »
    Matter-Antimatter (Space): Your Emergency Power to Shields ability grants a temporary bonus to crowd control resistance. (That's a rather broad term, what does it mean in this case?)

    Crowd Control in the world of MMORPGs means anything that affects a targets ability to act or move: snares (can't move), sleep (can't act or move until time lapses or a damage taken threshold is exceeded, knock*- knock a target forward, back, down, up (target is unable for act for a short period of time while recovering (i.e. getting up to their feet etc). holds (target can't move or act for a certain period of time. Not broken by damage), slows (similar to snare but target's movement is slowed drastically), etc. There are other variations but I'm sure your the gist.

    Crowd Control Resistance basically will reduce the time (duration) and/or the magnitude of the CC effect. You can't snared as long, your aren't slowed down as much. You aren't knocked back as far. You Tric Torp stun won't last as long. The thing to ask/know is what will be considered Crowd Control in STO.
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    pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    I hope people will relax a bit about the new doffs.... I hear people calling the new doffs OP because they do something compared to doing nothing. To determine if the doffs are OP, they have to be weighed against the best doffs currently in game.... and seriously, the new VM doff is not:
    - If you want to slot 3 copies you have to remove one of the doffs that can proc additional VMs on main target.
    - If you want to run 2 copies you will have...
    - No room for Gravmet doff (GravW/Tykens)
    - No room for AtoB technicians
    - No projectile, cannon or other energy weapons doffs
    - No BFI or Hazard doffs
    - No SNB doff

    Now is giving up all these potentially great doffs worth a 20% chance of a VM1 on someone you're not shooting at? And with a 2.5km range it's not even very likely the VM has anywhere to jump if it procs. Seriously guys... you're complaining about a doff that will likely never see any use at all, once the novelty wears off.
    We've decided to allow Eng Team to remove the debuff altogether.

    Yay! Finally a counter to VM! :)
    [SIGPIC][/SIGPIC]
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    pvehero wrote: »
    And with a 2.5km range it's not even very likely the VM has anywhere to jump if it procs.

    It has a very PvE feel to it - say, Mirror. Pick a middle target, drop two GW3s on it - drop two VMs on adjacent targets, DPB and TS the fish in a barrel...

    ...in PvP, not so much.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2012
    It has a very PvE feel to it - say, Mirror. Pick a middle target, drop two GW3s on it - drop two VMs on adjacent targets, DPB and TS the fish in a barrel...

    ...in PvP, not so much.

    Ya it would be great if VM dropped shields... but seeing as it doesn't in PvE its still going to blow.....

    That would be about the only time it might have any use though true.

    The Vm Doff really isn't an issue I don't think, as a System E it means giving up the real half decent VM doffs.

    The healing doffs however depending on the HOT numbers on aux to sif... and the fact taht Aux to Bat builds got a buff with this EPTA doff... that is concerning. However may or may not be ok depending on final real numbers.

    The Jam sensor doff.... with either 1) not make any real difference to jam and be pointless... or 2) be stupid good and the new most annoying doff you could slot on a cannon scort. Guess we'll see.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    Ya it would be great if VM dropped shields... but seeing as it doesn't in PvE its still going to blow.....

    I was thinking engines more than anything else. The combination of dead engines and GWs - thus the shooting fish in a barrel thing. Torp Spread, Scatter Volley, Dispersal Pattern - would make it easy to cluster damage and not have to chase any targets. No need to turn and keep targets in an arc... yep, the fish in a barrel thing.

    The difference between PvE and PvP would be the mindless mobs aren't going to pop any abilities to escape it...

    As for the Jam stuff - with the additional placates from the Rep systems - hrmm, it could get very annoying in PvP.
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    havamhavam Member Posts: 1,735 Arc User
    edited November 2012
    I was thinking engines more than anything else. The combination of dead engines and GWs - thus the shooting fish in a barrel thing. Torp Spread, Scatter Volley, Dispersal Pattern - would make it easy to cluster damage and not have to chase any targets. No need to turn and keep targets in an arc... yep, the fish in a barrel thing.

    The difference between PvE and PvP would be the mindless mobs aren't going to pop any abilities to escape it...

    As for the Jam stuff - with the additional placates from the Rep systems - hrmm, it could get very annoying in PvP.

    To be fair, sci ship (and cruisers) need a way to take down an escort. Otherwise there is no turn or maneuver race, escorts wins all the time. Keeping targets in arc by dogchase is an escort thing. Disabling an escorts movement is what sci ships are there for
    Side Note: I just noticed, when looking over this new VM doff, that although Eng Team cured individual systems being offline, it did not dispel the ongoing Viral Matrix process. We've decided to allow Eng Team to remove the debuff altogether.

    So, using Eng Team on yourself while under the effects of VM will not only turn any offline systems back on, it will also prevent further systems from being turned off for the duration of that application of VM.

    (I coulda sworn that Science Team used to do this, but that functionality doesn't seem to be present. It makes more sense for Eng Team to counter a Subsystem Disable, though.)

    I'm not sure I like this change. VM no longer disables shields, but having ET neuter it completely just makes it one more sci power down the drain. If Sci Team is rolled into Eng Team for VM, I think it should get its shield disable back, you know like phasers. We really don't need another sci nerf, just so that escorts can kirk it like a pro again.
    If you want proof of anything, SVR will be happy to show your 5man QnA team what we are all talking about. This invitation has been extended to Cryptic many times by different fleets, maybe time to pick up on it. instead of dismissing our sooooo much desired feedback quick handedly.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    This kind of opens up a discussion about what the teams should and should not be doing, eh?

    It doesn't feel like they're doing what they logically would be doing. There also appears to be some missing crossover and some crossover that shouldn't exist, eh?

    Tac Team would remove Boarding Party. But would it repair any of the damage? Perhaps they're trained in in getting Wep back online - perhaps they're trained to deal with the recharge debuff to Weapons and Tactical abilities... but could they fix anything else? Is a Tac Team really a mixed Tac/Eng/Sci Team?

    Eng Team - makes sense that they could bring any of the subsystems back online. They're engineers after all, eh? Are they computer engineers though? How are they handling Viral Matrix? Is Eng Team a mixed Eng/Sci Team?

    Sci Team - handling Sci debuffs (outside of VM/cough)...and...

    ...well, does one start looking at the various DOFF Departments?

    Would Tac Team do Tac DOFF things?
    Would Eng Team do Eng DOFF things?
    Would Sci Team do Sci DOFF things?

    Hrmmm... what about Ops DOFFs? Medical DOFFs?

    Tac/Ops?
    Eng/Ops?
    Sci/Med?

    Oh well, enough early morning rambling...
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    maicake716maicake716 Member Posts: 0 Arc User
    edited November 2012
    anyone else think its weird that epts just got balanced, only to have a doff now be introduced to make it a "must have" again?

    heals shields and gives you restance to all the evil science out there!
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
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    pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    Eng Team - makes sense that they could bring any of the subsystems back online. They're engineers after all, eh? Are they computer engineers though? How are they handling Viral Matrix? Is Eng Team a mixed Eng/Sci Team?

    Hmm... from what I've seen in Trek, Science officers do nothing but theorize. Engis do all the actual work.

    But overall, the effect/clear relationship is a bit shoddy... According to description tac team clears tac debuffs and boarding parties, sci team clears sci debuffs, and eng team clears subsystem disables.

    VM is a sci debuff... that disables subsystems. Then again, so is Tykens and Siphon. Does eng team fix disables caused by these?
    [SIGPIC][/SIGPIC]
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    maicake716maicake716 Member Posts: 0 Arc User
    edited November 2012
    pvehero wrote: »
    Hmm... from what I've seen in Trek, Science officers do nothing but theorize. Engis do all the actual work.

    But overall, the effect/clear relationship is a bit shoddy... According to description tac team clears tac debuffs and boarding parties, sci team clears sci debuffs, and eng team clears subsystem disables.

    VM is a sci debuff... that disables subsystems. Then again, so is Tykens and Siphon. Does eng team fix disables caused by these?

    tykens and siphon dont actually disable anything so no, engy team doesnt clear any disables caused by them.

    VM is interesting in that the acutal debuff is to cause subsystem disables, thats why science team used to clear the vm but leave any disabled systems disabled until the timer ran out/were fixed by engy team.

    its nice to see that engy team will be useful again though, tac team still needs a major looking at.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
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    pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    maicake716 wrote: »
    anyone else think its weird that epts just got balanced, only to have a doff now be introduced to make it a "must have" again?

    heals shields and gives you restance to all the evil science out there!

    A little bonus to sensors or dampers? That makes it a must-have? My experience is that investing heavily in these skills give minimal effect, compared to 3 points.
    [SIGPIC][/SIGPIC]
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    TOS was more focused. TNG saw a great deal of dual/multi officers. Tac/Ops, Sci/Ops/Eng, Eng/Sci, etc, etc, etc. The later series followed what TNG started. So it's almost a case of TNG capabilities with TOS labels.
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    maicake716maicake716 Member Posts: 0 Arc User
    edited November 2012
    pvehero wrote: »
    A little bonus to sensors or dampers? That makes it a must-have? My experience is that investing heavily in these skills give minimal effect, compared to 3 points.

    thats why i put the "must have" in quotations. it gives it that edge over the other emergency too powers that it used to have and quite frankly makes it better as a choice in any situation now over the other ones.

    it sounds like itd belongs more with the emergency power to aux power then the emergency power to shield power.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
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    naz4naz4 Member Posts: 1,373 Arc User
    edited November 2012
    Bort, here's an interesting concept - Disable all doffs and consoles for pvp. This one simple move would address so many "balance" issues. This type of thread / debate would no longer be necessary.

    The only thing you would have to worry about balancing is the bridge officer powers and carrier pets.
    Then this game in terms of pvp would be about ship, skill and team. Youl'd be happy because there would be "less" work required and we would be happy because the majority of the perceived imbalances no longer exist.

    At the end of the day we all want to have fun.
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    snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2012
    They claimed it would be too hard or impossible to implement that solution.

    Bah, the funny thing is that it's getting to the point that the only way to combat that cheese is to have a proper team with overlapping powers. So I guess you could say they are balancing the game towards more teamplay and less pugging? :D
    [SIGPIC][/SIGPIC]
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    linkdown1linkdown1 Member Posts: 0 Arc User
    edited November 2012
    Bort thank you for posting.

    At this point i really don?t care about balance give us proper rewards maps and work on pvp.
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    pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    maicake716 wrote: »
    thats why i put the "must have" in quotations. it gives it that edge over the other emergency too powers that it used to have and quite frankly makes it better as a choice in any situation now over the other ones.

    it sounds like itd belongs more with the emergency power to aux power then the emergency power to shield power.

    I think EPtoA got the better deal. +30 to shield and hull heals is like 2 extra consoles
    [SIGPIC][/SIGPIC]
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    I like the EpTA bonus ! excellent for science team healing builds. Might reach 5k science team III with it !
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    pvehero wrote: »
    I think EPtoA got the better deal. +30 to shield and hull heals is like 2 extra consoles

    Like chocolate covered chocolate covered chocolate for those that have been running AtB/EPtA builds...
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    havamhavam Member Posts: 1,735 Arc User
    edited November 2012
    this just occured to me, but let me preface that i don't think the VM AoE is necessarily OP:

    VM is clearedd by: ET, EPtXx4. Batteries, RMC (broken), Team Batteries, MW.

    Why the hell do we need a better clearing of ET 1. The reason everybody with a sciLtCmd=< is using VM is because the other powers suck. Please don't nerf another high level sci power. There is no reason for this, unless HE,ET, APO become the ultimate every escort can be immune to all sci powers combo.
    Sorry if sci pilots ruin your Kirking, this is a bad idea bort. How about nerfing CRF/CSV/APA/APO/APB/APD if we are just randomly throwing out nerfs, sci has had enough of those.
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    redrickyredricky Member Posts: 1,004 Arc User
    edited November 2012
    Bah. That's a description error, and thanks for pointing it out! We'll fix it asap.

    The type of Disable that Inertial Dampers protects from is used by powers like Photonic Shockwave, Tricobalt Torpedoes and Magnetometric Overload.
    Allow myself to quote...myself...
    redricky wrote: »
    There are two ways to get under the skin of people around here. One is to insult them, which is pretty universal.

    The other, which I think is more specific to this community, is to post inaccurate information regarding game mechanics...*snip*...And may I also point out that getting truly good builds out there while labeling misinformation is important because respecs aren't free? Misinformation has real costs.
    The sad part is I was talking about misinformation coming from the community.

    Seriously, the time has come. Hire Hilbert.

    As always Bort, I thank you for your presence here and your candor.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
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    devorasxdevorasx Member Posts: 693
    edited November 2012
    Hilbert for Cryptic pres! :D
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    Like chocolate covered chocolate covered chocolate for those that have been running AtB/EPtA builds...

    Where would you put them if you are using 2-3 Technicians for ATB?
    Lose the BFI DOffs and place two of these EPTA DOffs in there place?
    Would it be the equivalent of the same?
    Leonard Nimoy, Spock.....:(

    R.I.P
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    bitemepwe wrote: »
    Where would you put them if you are using 2-3 Technicians for ATB?
    Lose the BFI DOffs and place two of these EPTA DOffs in there place?
    Would it be the equivalent of the same?

    Tends to be that 2-3 Tech & 2-3 BFI. If you were sporting 2 Purp Tech & 2 Purp BFI... would the ability to run EPtA as often as you could justify the Purp Aux... I'm picturing dual AtB.

    I'd be interested to see what DDIS thinks about this.

    I had to walk away from AtB/EPtA cold. I couldn't play my other toons - it was killing me waiting on those CDs.

    edit: Heck, maybe with the addition of defensive passives from the Rep systems?
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    redrickyredricky Member Posts: 1,004 Arc User
    edited November 2012
    bitemepwe wrote: »
    Where would you put them if you are using 2-3 Technicians for ATB?
    Lose the BFI DOffs and place two of these EPTA DOffs in there place?
    Would it be the equivalent of the same?
    I've long suspected that raising the number of active duty doffs would come as a Z-store purchase. Now I suspect it will be the Tier 5 K'zinti reputation unlock requiring millions of dil per character.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
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    broken1981broken1981 Member Posts: 0 Arc User
    edited November 2012
    paxottoman wrote: »
    We are tired of doing your job for you. Test your own product before selling it man.

    I already tested sub nuke doffs for you. You did nothing about it. 30 second immunity is not the solution to it. Which is why, the consumer (a lot of us) chose not to use it. You did not tune it or make it less over powered. It's ALL of us, against you, we ALL stated this fact to you.

    It's time you guys give the customer what they want. We want balance. AND for you to listen to us.

    dude can you please stfu? atleast the dev is talking. calling people names and not talking nicly will not get you anywhere. just be happy he actually came back to talk. now please be a bit more calm. the vm doff seems a bit op. but so did the first doff till you knew when to clear with et. and bort is correct, i dont want cookie cutter builds. the doffs are cool on a roster. and you cant say you dont use them.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
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    broken1981broken1981 Member Posts: 0 Arc User
    edited November 2012
    Bah. That's a description error, and thanks for pointing it out! We'll fix it asap.

    The type of Disable that Inertial Dampers protects from is used by powers like Photonic Shockwave, Tricobalt Torpedoes and Magnetometric Overload.

    it also says it will help against tractor beam but sadly it does not. it dont even help verse crono procs.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
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    broken1981broken1981 Member Posts: 0 Arc User
    edited November 2012
    paxottoman wrote: »
    Yes I did.

    But, do you think I should bend for someone that calls my feedback confetti? I think I'll respond candidly to someone that takes my money, and then has the audacity to belittle my feedback. Sorry to offend you, but you gotta stick up for yourself before you stick up for others.

    and you can only post feed back on testing. dude go to sleep,take a break. as of right now he dont even need to respond. due to your actions you make everyone look bad.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
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    fakehilbertfakehilbert Member Posts: 252 Arc User
    edited November 2012
    broken1981 wrote: »
    it also says it will help against tractor beam but sadly it does not.
    I haven't tested it in the last weeks, but it used to be so that speccing Dampeners slightly reduced the -speed debuff of tractor beam. The problem is that it does nothing to reduce the -turn debuff.
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    paxottomanpaxottoman Member Posts: 0 Arc User
    edited November 2012
    broken1981 wrote: »
    dude can you please stfu? atleast the dev is talking. calling people names and not talking nicly will not get you anywhere. just be happy he actually came back to talk. now please be a bit more calm. the vm doff seems a bit op. but so did the first doff till you knew when to clear with et. and bort is correct, i dont want cookie cutter builds. the doffs are cool on a roster. and you cant say you dont use them.

    1) Which name have I called Borticus?
    2) I don't think anyone can call my feedback confetti, and not get a candid response. That's me helping them try to fix something they refuse to fix.
    3) Did they fix it? No.
    4) Next time you come crawling into TRH TS for advice, I hope you don't go around telling people to "Stfu". Especially when they advocate game improvement, and defend themselves against those that do not appreciate the feedback (Borticus) and call it "confetti".

    So really Broken, feedback was kindly provided for Scramble Sensors bug, Power Siphons Drones, SN Doffs, Tric mines, Voldemort, and many others. My post was probably the "kinder" kinds compared to the rest to have this stuff looked at. Nothing was done about any of them. Instead new doffs are introduced (worked on instead), with absolutely questionable concepts to their use. I can careless what you think of my objectified view when an employee has the audacity to call our feedback "confetti", and then ignore all the pre-existing requests to have things looked at.

    He's talking back alright, but it isn't about improving PvP or balancing, or any of it. He makes this game difficult for people to enjoy. Well, I'm afraid that's a two way street since this is a form of entertainment being provided. It's too bad they choose their jobs to be more difficult. All they need to do, is look at one bug/exploit at a time and fix it. Then they'll get to more current things. This isn't happening from what I can tell, and many others would agree since how old Power Siphons and Sub Nuke doffs, oh and how old Voldemort truly is.

    The rest of TRH is absolutely astonished they need to respec because of inertial dampener misprint. And how it was shrugged off by Borticus the way that it was. That stuff hurts wallets, and most of all the attitude we employ in general to be nice to get things nice in return. But when you're nice to someone you're trying to help, and they come back and do this to you I doubt you would "stfu" either.

    Now go respec.
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
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